315 Commits

Author SHA1 Message Date
aa92e57fe0 scoot the PCB mount a bit away from the inner wall
this is mostly to accommodate some slightly longer dongles

Signed-off-by: Brian S. Stephan <bss@incorporeal.org>
2025-09-05 15:13:49 -05:00
0d121e834a update the demos I use to use the ergo layout
Signed-off-by: Brian S. Stephan <bss@incorporeal.org>
2025-09-05 15:13:49 -05:00
d187312cd3 create new "ergo" layout based on a 30mm WASD layout
for both left and right hands, these layouts have a WASD layout as a
base, with the left and right sides pulled slightly down from the
center, and with 8+ button layouts pulling down even further to match
the arg for the pinky finger locations. I've been playing with this for
a while, and think I like it, at least like it enough to commit it

Signed-off-by: Brian S. Stephan <bss@incorporeal.org>
2025-09-05 15:13:44 -05:00
4c045951c7 fix some trivial markdown issues
Signed-off-by: Brian S. Stephan <bss@incorporeal.org>
2025-06-20 08:20:40 -05:00
bcf2adcaa2 add a short FAQ to answer a question on IRC
and maybe more questions in the future

Signed-off-by: Brian S. Stephan <bss@incorporeal.org>
2025-06-20 08:11:34 -05:00
5e25a27d58 add a simple sleeve for a hex spacer that isn't wide enough
I got a bag of spacers that are not as wide as what I normally use, so
they rattle around in the post hole and obviously don't help with the
fit of the completed stick. this sleeve seems to be right for them to
fill the hole. provided in case it is useful in the future, for myself
or anyone else

Signed-off-by: Brian S. Stephan <bss@incorporeal.org>
2025-06-08 10:06:58 -05:00
462b4d45e0 some fixes and updates to the extended demo
Signed-off-by: Brian S. Stephan <bss@incorporeal.org>
2025-06-01 09:35:40 -05:00
b0e5082064 remove the decorative corners, I don't use them
Signed-off-by: Brian S. Stephan <bss@incorporeal.org>
2025-05-31 20:58:22 -05:00
6df2d7a84f remove test components that were commented out while testing
Signed-off-by: Brian S. Stephan <bss@incorporeal.org>
2025-05-30 16:12:41 -05:00
ef32076d98 rename some "control-panel" panels that are just one aux button appropriately
Signed-off-by: Brian S. Stephan <bss@incorporeal.org>
2025-05-30 14:32:01 -05:00
d9d1183488 remove old unsupported OLED mount/cutout/panel
the mount/cutout wasn't in a sensible place in the only panel it
appeared in for a while, so removing it for now until/unless there's a
reason to do it better, but in all likelihood, I'll just keep reusing
the adafruit one

Signed-off-by: Brian S. Stephan <bss@incorporeal.org>
2025-05-28 17:01:09 -05:00
fe8826d86f rework the OLED mount and add it to a new panel
Signed-off-by: Brian S. Stephan <bss@incorporeal.org>
2025-05-28 17:01:04 -05:00
8b96f60f37 add more color options to the demo
Signed-off-by: Brian S. Stephan <bss@incorporeal.org>
2025-05-28 17:00:59 -05:00
5675921875 changelog for v4.7.1
Signed-off-by: Brian S. Stephan <bss@incorporeal.org>
2025-03-28 08:27:02 -05:00
d70ccf6491 fix an issue with decorative plate sizing
I was taking a hull of the whole button negative shape in many places,
rather than a hull of the sliced shape, which meant the amount of
decorative plate beyond the button holes varied depending on the exact
positioning of how it was sliced. this was brittle in general, but
more importantly made many plates too big when I cleaned up some code to
remove an override that I thought was irrelevant --- it was actually
affecting the overall geometry outside of the slice

Signed-off-by: Brian S. Stephan <bss@incorporeal.org>
2025-03-28 08:20:07 -05:00
432e6e74d5 put everything in docs/ in the build, in order to include images
Signed-off-by: Brian S. Stephan <bss@incorporeal.org>
2025-03-26 16:32:30 -05:00
1e64f59134 minor README wording tweak
Signed-off-by: Brian S. Stephan <bss@incorporeal.org>
2025-03-26 16:11:57 -05:00
a4f2650f00 include a v4.7 photo and add it to the README
Signed-off-by: Brian S. Stephan <bss@incorporeal.org>
2025-03-26 15:56:46 -05:00
c9a74ebb18 build two zip files for printables uploading
Signed-off-by: Brian S. Stephan <bss@incorporeal.org>
2025-03-26 14:39:49 -05:00
0d8f74bef8 changelog for v4.7.0
Signed-off-by: Brian S. Stephan <bss@incorporeal.org>
2025-03-26 13:43:24 -05:00
29fb93ee51 shrink the radius of the decorative 24mm disc
it just stands out a bit too much at the default, IMO, considering the
button is standalone and not part of a 24mm layout where the default is
nicer

Signed-off-by: Brian S. Stephan <bss@incorporeal.org>
2025-03-20 18:54:29 -05:00
4564f29ef1 add a comment warning about the utility of the deco corners
Signed-off-by: Brian S. Stephan <bss@incorporeal.org>
2025-03-20 18:36:56 -05:00
29b7f4a828 tinkering with plates led me to better modularize these layouts
no change in the layouts, just more modular/reusable

Signed-off-by: Brian S. Stephan <bss@incorporeal.org>
2025-03-20 18:23:30 -05:00
15acfdcef4 add a "superplate" of dir_arc-plus-w + sega-2p-nine
I don't like the look of this, at least in the situation I was going to
use it in, but it's a functional piece, might has well commit it

Signed-off-by: Brian S. Stephan <bss@incorporeal.org>
2025-03-20 18:22:03 -05:00
b457441e9f tighten the dustwashers inner hole a bit
tested on my Nobis and it's still just a hair loose, but maybe that's
printer tolerances at this point, not inclined to mess with it much
further. this hole is exactly the radius of the lever shaft, with the
tapering to allow for it to be moved

Signed-off-by: Brian S. Stephan <bss@incorporeal.org>
2025-03-20 08:09:06 -05:00
5cdac31eeb add little braces to go on the corner and middle seams
I like the corners especially. these pieces slide over the seam points
on box sticks and give a bit of depth and can cover some sharp points in
the corners where the bevels meet. so far, I've printed these in the
same color as the frame, but you could mix and match to taste, of
course.

the piece that goes in the middle is not my favorite, but I designed it
and it works, so might as well commit it. maybe these would look better
with a pattern or logo etched in.

Signed-off-by: Brian S. Stephan <bss@incorporeal.org>
2025-03-10 20:24:28 -05:00
a0fe108471 simplify the positioning in the basic demo
no reason to this other than it was unnecessarily harder to add another
piece at its default position

Signed-off-by: Brian S. Stephan <bss@incorporeal.org>
2025-03-10 16:39:16 -05:00
4405c299b0 parameterize a measurement I may use in a new part
Signed-off-by: Brian S. Stephan <bss@incorporeal.org>
2025-03-09 15:36:14 -05:00
3c1dadc917 improve on the dustwashers' fit
the hole is a bit tighter now, made possible by having a bevel on the
inside for the lever to move

Signed-off-by: Brian S. Stephan <bss@incorporeal.org>
2025-03-09 15:34:21 -05:00
665674367c remove unnecessary side_chopper
Signed-off-by: Brian S. Stephan <bss@incorporeal.org>
2025-03-06 12:54:46 -06:00
579d943268 slight update to my preferred printing settings
Signed-off-by: Brian S. Stephan <bss@incorporeal.org>
2025-03-06 12:40:23 -06:00
b5805b1e66 include lineage information in the README for objects
Signed-off-by: Brian S. Stephan <bss@incorporeal.org>
2025-03-05 16:48:02 -06:00
c19542bb66 updates to the README for frame piece reorg and BSS AE
Signed-off-by: Brian S. Stephan <bss@incorporeal.org>
2025-03-05 16:44:42 -06:00
84fb2876ad align one of the back pieces properly in the demo
Signed-off-by: Brian S. Stephan <bss@incorporeal.org>
2025-03-05 16:24:39 -06:00
3ca41bdb47 increase the precision of some visible round edges
this may not matter much to the actual print, but this improved the
dimensions of some objects, especially the dustwashers

Signed-off-by: Brian S. Stephan <bss@incorporeal.org>
2025-03-05 12:41:46 -06:00
03737e2385 use the derived frame piece y dimension to build side
as in previous commit, this simplifies the build of the side frame piece
a bit. notably on this one, the preview of the piece is more performant,
so I'm thinking this is a good move. the object triangle count and
volume are slightly different (not sure why), but the object dimensions
are the same

still didn't get rid of any 2-manifold errors though :(

Signed-off-by: Brian S. Stephan <bss@incorporeal.org>
2025-03-05 08:30:34 -06:00
ef68dbca48 use the derived frame piece x dimension to build front/back
this saves one operation and removes a bit of the artifacts. didn't seem
to help the 2-manifold stuff I was looking at, but this is slightly
clearer anyway?

Signed-off-by: Brian S. Stephan <bss@incorporeal.org>
2025-03-05 08:14:44 -06:00
4336098fe8 reorganize parameters.scad a bit
Signed-off-by: Brian S. Stephan <bss@incorporeal.org>
2025-03-05 08:06:32 -06:00
a67c3a3d7f add --hardwarnings to the build to catch issues
this doesn't seem to error on manifold warnings (which I should fix at
some point), but it does catch "unknown module" errors, which will help
me notice when refactoring breaks imports and modularity

Signed-off-by: Brian S. Stephan <bss@incorporeal.org>
2025-03-05 07:27:52 -06:00
950346f85a remove front-or-back-longish.scad, but use the piece elsewhere
the piece was not meant to be printed (at least not until/unless there
is a side that extends out the extra length of the front and back, which
seems unlikely), but the piece is used to create the inner wall that
juts out through windowed pieces, so we're going to keep it and just
stash it in front-or-back.scad

Signed-off-by: Brian S. Stephan <bss@incorporeal.org>
2025-03-05 07:27:35 -06:00
c99a18d30f updates to the assembly information
explains the necessary pieces a bit better, and removes some information
that hasn't really been necessary since the panel posts were removed

Signed-off-by: Brian S. Stephan <bss@incorporeal.org>
2025-03-04 15:54:18 -06:00
3153564ad4 add basic Sega 2P panels and decorative plates
because why not have them?

Signed-off-by: Brian S. Stephan <bss@incorporeal.org>
2025-03-04 15:52:26 -06:00
0129cf6ce6 add inner wall pieces that push out through their associated window
this looks kind of neat and helps the build feel of the horizontal
stripe windows, which were a bit flimsy without something sticking
through them

Signed-off-by: Brian S. Stephan <bss@incorporeal.org>
2025-02-24 13:35:45 -06:00
c79427052e modularize the horizontal stripes for reuse
Signed-off-by: Brian S. Stephan <bss@incorporeal.org>
2025-02-20 09:13:32 -06:00
623118b627 parameterize the frame wall cutout for readability's sake
Signed-off-by: Brian S. Stephan <bss@incorporeal.org>
2025-02-19 11:09:48 -06:00
aff6efebb3 remove unnecessary difference now that all pieces have flush corner seams
Signed-off-by: Brian S. Stephan <bss@incorporeal.org>
2025-02-19 07:41:07 -06:00
f3d0d4b6e2 simplify the "longish" extended side
also do the same thing for a "longish" front/back, since I want to play
around with windowed structural strength with this piece

Signed-off-by: Brian S. Stephan <bss@incorporeal.org>
2025-02-18 16:03:17 -06:00
97a6f52e07 changelog for v4.6.0
Signed-off-by: Brian S. Stephan <bss@incorporeal.org>
2025-02-18 14:58:48 -06:00
ecc3ffbb54 restore side-windowed.scad lost from previous commit 2024-12-18 14:08:46 -06:00
73b55861b6 remove the box frame pieces, all pieces are of the extended lineage
Signed-off-by: Brian S. Stephan <bss@incorporeal.org>
2024-12-18 13:43:14 -06:00
439333c154 remove imports of the box pieces, and duplicate them into "extended" pieces
this is the next step in getting rid of the 45 degree angle "box" pieces

Signed-off-by: Brian S. Stephan <bss@incorporeal.org>
2024-12-18 13:27:24 -06:00
ef16559b95 ensure the frame solid has the proper, complete dimensions
something about the sharp corners of the default cylinder was slightly
shrinking the overall solid by a fraction of a mm. I thought this was a
defect of how I was chopping pieces, but no, it was the core solid. this
shouldn't be a reason to rebuild anything, but it makes the models
slightly more consistent, especially when looking at the STLs

Signed-off-by: Brian S. Stephan <bss@incorporeal.org>
2024-12-04 14:24:47 -06:00
2880018913 add a simple side for the extended frame pieces
I'm thinking the "extended" pieces become the only pieces soon, this is
one step closer to it

Signed-off-by: Brian S. Stephan <bss@incorporeal.org>
2024-12-04 13:36:33 -06:00
ca928932ba rename front/back pieces for clarity, part 1
Signed-off-by: Brian S. Stephan <bss@incorporeal.org>
2024-12-04 13:03:08 -06:00
8b4cc0b182 fail the build (and thus make) if openscad failed
Signed-off-by: Brian S. Stephan <bss@incorporeal.org>
2024-12-04 11:25:51 -06:00
a6b5d77671 rename some various extended pieces to make room for the simple side
Signed-off-by: Brian S. Stephan <bss@incorporeal.org>
2024-12-04 11:25:00 -06:00
fa05469e19 add a slightly extended side piece
adds a bit of length to the build but without the longer polygon
geometry. the name of this is terrible, I think I might get rid of the
angled corner pieces in a refactoring

Signed-off-by: Brian S. Stephan <bss@incorporeal.org>
2024-12-04 08:04:16 -06:00
9375a3a1b7 alignment tweaks for the rectangles plate to fit the famicom style
Signed-off-by: Brian S. Stephan <bss@incorporeal.org>
2024-12-02 08:22:29 -06:00
1557021be4 squeeze in one more slash in the slashes
Signed-off-by: Brian S. Stephan <bss@incorporeal.org>
2024-12-02 08:19:54 -06:00
9d109f1756 document v4.5.0
Signed-off-by: Brian S. Stephan <bss@incorporeal.org>
2024-10-07 10:33:11 -05:00
0ea02154b5 add the mount spacer to the BSS AE build notes
Signed-off-by: Brian S. Stephan <bss@incorporeal.org>
2024-10-07 10:32:54 -05:00
e29d9e6180 cut the horiz. stripes down to 5 to try to get them to print better
squeezing 6 in made the structure pretty stringy and unsatisfying to
handle, this should be better

Signed-off-by: Brian S. Stephan <bss@incorporeal.org>
2024-10-07 10:26:28 -05:00
f509b8df80 rename the q2009 project as the BSS AE 2024-10-07 09:28:02 -05:00
71b2c786be create a basic README for the project
will add more documentation if/when it is needed

Signed-off-by: Brian S. Stephan <bss@incorporeal.org>
2024-10-07 09:24:44 -05:00
5c542944d2 rename "sega 2P plus one" layouts + etc. as "sega 2P nine"
seems more coherent, and fits with the newer sega 2P eleven layout I
made, even if I'm going to end up sticking with nine in my builds

Signed-off-by: Brian S. Stephan <bss@incorporeal.org>
2024-09-24 08:21:41 -05:00
623e025566 break out the Sega 2P + 1 plate by itself, absent the dir_arc plate
now that the dir_arc plate is a separate piece, as it should be, we
don't need to duplicate it here.

Signed-off-by: Brian S. Stephan <bss@incorporeal.org>
2024-09-24 07:55:57 -05:00
d1a8f34c2a another aux panel, this with a hole for a rocker switch
I realized pretty late in the build here that I didn't have a way to
access the Fn switch, so I'm just going to try putting it away at the
top back for now

Signed-off-by: Brian S. Stephan <bss@incorporeal.org>
2024-09-24 07:51:57 -05:00
900ca8c751 add a three-button cluster for the aux buttons on a panel
Q2009-specific for now, though maybe one day I'll use the cluster on a
frame wall, in which case I'd move this to the "core" collection of
parts

Signed-off-by: Brian S. Stephan <bss@incorporeal.org>
2024-09-20 08:13:16 -05:00
d87794db59 make the mount spacers a separate piece
this was necessary for the back bottom pieces, so might as well simplify the
print of the front bottom pieces as well

Signed-off-by: Brian S. Stephan <bss@incorporeal.org>
2024-09-18 10:29:51 -05:00
f0d3f434a3 gitignore .stl files
why didn't I do this aeons ago!?

Signed-off-by: Brian S. Stephan <bss@incorporeal.org>
2024-09-17 16:21:16 -05:00
2f027ef1fe back pieces for extending the enclosure to the back edge of the base
these pieces are largely not used for anything, but the left/right have
mounting holes for securing the whole enclosure to the base, and
finishing the connection to where the monitor is mounted

Signed-off-by: Brian S. Stephan <bss@incorporeal.org>
2024-09-17 16:19:06 -05:00
b826ecaccf create a panel with three aux buttons in a tight cluster
the idea of this is to have Select, Home, and Start buttons accessible
via this panel away from the action panels, and the action pannels have
the L3, TP, and R3 buttons in the Sega 2P 11 layout, and then there is
no need for buttons on the back of the q2009 enclosure. I don't think
this would get used for any reason other than q2009 so it lives there.

Signed-off-by: Brian S. Stephan <bss@incorporeal.org>
2024-09-15 09:05:31 -05:00
0cdd0ae846 break out the angled dir_arc + W decorative plate
there's a decorative plate angled plate that includes the sega 2P + 1
buttons and dir_arc + W buttons as separate pieces in the same model.
this is a historical artifact that I will fix at some point, but for now
at least, here is the dir_arc + W split out

Signed-off-by: Brian S. Stephan <bss@incorporeal.org>
2024-09-15 09:03:47 -05:00
504dab935c create a Sega 2P-based 11 button layout
this allows for the traditional 8 buttons plus L3, R3, and TP, all on
one hand. I'm going to use this for the q2009 stuff, especially, but it
might be an interesting option for all arcade sticks

Signed-off-by: Brian S. Stephan <bss@incorporeal.org>
2024-09-15 09:00:44 -05:00
0de2505de2 q2009 specific extended side with a flush back
Signed-off-by: Brian S. Stephan <bss@incorporeal.org>
2024-08-21 13:19:02 -05:00
fd2193cc5a rename extended side piece to fit front/back naming idiom
Signed-off-by: Brian S. Stephan <bss@incorporeal.org>
2024-08-19 12:17:46 -05:00
766fbf2883 add a horizontal interconnect for extending a stick vertically
for purposes of creating one large item in the arcade base

Signed-off-by: Brian S. Stephan <bss@incorporeal.org>
2024-08-16 08:39:34 -05:00
7a03a1e38e create panels that can bolt to a arcade frame base
still working out all the kinks of this, but this would be something
that is part of a larger enclosure that is secured to a particular
vendor's pedestal

Signed-off-by: Brian S. Stephan <bss@incorporeal.org>
2024-08-15 08:23:54 -05:00
1083492ef8 tweak the wall stripes to be thinner and fit 6
why 6? just Sega Reasons

Signed-off-by: Brian S. Stephan <bss@incorporeal.org>
2024-07-25 09:07:12 -05:00
765ef689c5 rectangle dec. plate for a particular NES-ish stick style
Signed-off-by: Brian S. Stephan <bss@incorporeal.org>
2024-07-24 11:38:02 -05:00
055b103abd parameterize some button layout positions
I need to refer to the math of these in laying out some panels, so best
to just parameterize it in case I fiddle with stuff in the future

Signed-off-by: Brian S. Stephan <bss@incorporeal.org>
2024-07-16 14:35:53 -05:00
6ad801b8b2 use frame pieces for both sides of the all together demo
Signed-off-by: Brian S. Stephan <bss@incorporeal.org>
2024-07-16 14:20:50 -05:00
875513a3d3 add a dir_arc + W 30mm inset panel, since I already have the layout
Signed-off-by: Brian S. Stephan <bss@incorporeal.org>
2024-07-15 07:26:46 -05:00
7e67c15c13 updates for v4.4.3
Signed-off-by: Brian S. Stephan <bss@incorporeal.org>
2024-07-14 23:21:44 -05:00
e426e15884 retain a bit of the inner wall on the outer piece for windowed pieces
the inner wall piece being the *whole* inner wall of the frame side
meant that the (now relatively thin) outer wall piece was not supported
by anything on the top and bottom, which combined with the already weak
piece because of the window, gave the edges a lot of give.

shrinking the inner wall piece slightly retains some of the material on
the outer piece, which should friction fit the top and bottom with both
the inner wall piece, and with the panels, leading to a lot more clamp
when everything is secured.

Signed-off-by: Brian S. Stephan <bss@incorporeal.org>
2024-07-14 09:28:10 -05:00
ba3e77d0cd explain more about printing the parts, esp. patterns
Signed-off-by: Brian S. Stephan <bss@incorporeal.org>
2024-07-13 23:41:12 -05:00
c0ae73b139 link to the IRC channel in the README
Signed-off-by: Brian S. Stephan <bss@incorporeal.org>
2024-07-13 23:40:04 -05:00
b871963cf7 backslash and forwardslash front/back window pieces for extended
Signed-off-by: Brian S. Stephan <bss@incorporeal.org>
2024-07-12 08:30:25 -05:00
2c62c9119b cut a bit more out of windowed frame walls, make inner wall larger
this makes the inner wall a bit easier to see, without hugely
compromising outer wall integrity

Signed-off-by: Brian S. Stephan <bss@incorporeal.org>
2024-07-12 08:19:38 -05:00
b7910cdb44 add some windowed frame pieces to go with extended sides
also a demo for them, though I didn't add the inside walls to the demo

Signed-off-by: Brian S. Stephan <bss@incorporeal.org>
2024-07-12 08:19:33 -05:00
0ac3e8433f properly name the horiz. stripe windowed frame pieces
Signed-off-by: Brian S. Stephan <bss@incorporeal.org>
2024-07-10 13:16:47 -05:00
2bbf69d9a0 properly name the extended (not to bottom) side frame piece
Signed-off-by: Brian S. Stephan <bss@incorporeal.org>
2024-07-10 11:12:36 -05:00
f4c9c91d91 fix an issue with frame wall + small button screw-in space
Signed-off-by: Brian S. Stephan <bss@incorporeal.org>
2024-07-07 14:25:09 -05:00
bbe1ab25d7 reorganize the READMEs a bit and put both in the .zip
Signed-off-by: Brian S. Stephan <bss@incorporeal.org>
2024-07-07 11:13:03 -05:00
cb82933e50 docs updates for v4.4.1
Signed-off-by: Brian S. Stephan <bss@incorporeal.org>
2024-07-07 10:37:05 -05:00
a1fc85c069 rename the overhang solo lever + 6 button and add a board mount
this makes it essentially the same as the inset panel, just as an
overhang variant

Signed-off-by: Brian S. Stephan <bss@incorporeal.org>
2024-07-07 10:35:44 -05:00
850bbdf5b9 demo for the solo panel stick I'm working on
Signed-off-by: Brian S. Stephan <bss@incorporeal.org>
2024-07-06 09:52:29 -05:00
7e42129594 add an inset solo panel, room for lever + 6 buttons + 2 aux
good for classic/mini consoles and MiSTer?

Signed-off-by: Brian S. Stephan <bss@incorporeal.org>
2024-07-06 09:46:47 -05:00
66719f84c6 adjust solo lever + 6 button panel
this tested better and allows a bit of space for two aux buttons

Signed-off-by: Brian S. Stephan <bss@incorporeal.org>
2024-07-06 09:33:50 -05:00
184664cceb tweak the area around button holes for screw-ins
Signed-off-by: Brian S. Stephan <bss@incorporeal.org>
2024-07-06 09:26:00 -05:00
903b9b40ff actually update the blown up demo image after fixing the file
Signed-off-by: Brian S. Stephan <bss@incorporeal.org>
2024-07-01 20:28:53 -05:00
9fd3658518 parameterize more of the slashes used for windowed walls
this was done for a probably-abandoned attempt at something, but the
parameterization is good anyway

Signed-off-by: Brian S. Stephan <bss@incorporeal.org>
2024-06-28 12:01:49 -05:00
bd7b908712 make more windowed frame pieces, this time horizontal stripes
Signed-off-by: Brian S. Stephan <bss@incorporeal.org>
2024-06-28 12:01:26 -05:00
61a67109ce fix alignment of a bottom overhang panel in the demo
Signed-off-by: Brian S. Stephan <bss@incorporeal.org>
2024-06-25 17:02:03 -05:00
ff85423cee DRY the frame wall slashes and parameterize them a bit
this should allow me to reuse them in another design I've got cooking

Signed-off-by: Brian S. Stephan <bss@incorporeal.org>
2024-06-25 17:01:21 -05:00
ca655012c5 start a CHANGELOG for v4.4 and backfill old notes
Signed-off-by: Brian S. Stephan <bss@incorporeal.org>
2024-06-24 16:17:06 -05:00
3059e01b8f update build blown up demo and example photo
Signed-off-by: Brian S. Stephan <bss@incorporeal.org>
2024-06-24 15:50:25 -05:00
2911b23db4 rewrite "plates" as two separate plates
could these be broken up? yes. but this .scad was never used AFAIK, so
I'm just going to repurpose it

Signed-off-by: Brian S. Stephan <bss@incorporeal.org>
2024-06-24 15:35:43 -05:00
00a1bbc065 don't error if the necessary build directories already exist
Signed-off-by: Brian S. Stephan <bss@incorporeal.org>
2024-06-24 15:35:14 -05:00
6726233beb favor symmetry in the front/back and side wall windowed pieces
I think the lack of symmetry led to a varying amount of force being
applied when joined with the interconnect. take for instance:

OUTER  INTER  INNER
INTER  INTER  INTER
INNER  INTER  OUTER

if OUTER (the "windowed" piece, the outside wall + one half of the
mounting column) is on top on the left side and on the bottom on the
right side, and INNER (the inner wall, the one that floats around
relative to the outer wall) vice versa on the other side, the two pieces
side by side would not create a clean line --- left would be ~0.5mm
lower than the right.

if there was a way to clamp these down relative to each other, the
problem might go away, but these are pretty pivotal to the overall stick
being aligned and the panels don't cross the interconnect, so probably
panels and a completed stick would have been similarly misaligned.

this, I believe, fixes it, and also fixes a tiny issue where a bit too
much material was being cut out of the inner walls by way of the mount
columns having a triangular point not normally seen because it's inside
the inner wall

Signed-off-by: Brian S. Stephan <bss@incorporeal.org>
2024-06-22 09:01:19 -05:00
bc68f8b0dc naming consistency: panels are top/bottom
vertical planes that make up the frame are either sides or front/back

Signed-off-by: Brian S. Stephan <bss@incorporeal.org>
2024-06-21 11:38:31 -05:00
de3914fa85 more documentation updates for the assembly, after renaming stuff
Signed-off-by: Brian S. Stephan <bss@incorporeal.org>
2024-06-21 09:07:46 -05:00
92d3f9e6d5 some minor documentation updates
Signed-off-by: Brian S. Stephan <bss@incorporeal.org>
2024-06-21 08:44:40 -05:00
8168797be3 rewrite the README notes on parts, now that I reorganized them
Signed-off-by: Brian S. Stephan <bss@incorporeal.org>
2024-06-21 08:36:08 -05:00
244ace1b4a add box pieces for a vent kind of look
no particular reference for this, just took some "slashes" and cut them
out of the walls with the expectation of using the inner wall in a
different color. designed, as much as I'd call it a design, for the Eva
stick, but this is mostly just me trying stuff at the moment

Signed-off-by: Brian S. Stephan <bss@incorporeal.org>
2024-06-21 08:34:18 -05:00
db887b668f reorganize all the parts into subdirectories
src/ was getting pretty unreadable and I finally had time to do
something about it

Signed-off-by: Brian S. Stephan <bss@incorporeal.org>
2024-06-20 17:58:19 -05:00
dccd2836b2 start some frame pieces that have openings for decoration
essentially, the whole inner wall and part of the outer wall gets cut
out of the piece, and a new inner wall piece (probably printed in a
different color, or with some design of its own) created that can be
seen through the outer wall's window

multiple window and inner options are possible, this is just the start
while I do other organization

Signed-off-by: Brian S. Stephan <bss@incorporeal.org>
2024-06-20 14:02:19 -05:00
2ed9b12ed3 simplify my Makefile by writing the build stuff in Python
I'm going to move all of the .scad files into subdirectories and I
couldn't figure out how to recurse properly in make, so... do it the
easy way

make is hard, let's go shopping

Signed-off-by: Brian S. Stephan <bss@incorporeal.org>
2024-06-20 10:51:16 -05:00
de0fcfd160 use gray in the demo so that it's easier to see edges
Signed-off-by: Brian S. Stephan <bss@incorporeal.org>
2024-06-19 13:28:23 -05:00
4e65445e16 fix the extended pieces, sans 45 degree box corner
box pieces having a 45 degree cut for the corners looks very nice, and
works well, but the cut interferes with the extended piece options, so
this reuses the pieces to take ones with the 45 degree lip cut off,
which would be combined with the flush extended pieces, much like how
things used to work for these pieces before I made the box pieces use
said cut.

this also commits a demo of combining everything extended-style

phew

Signed-off-by: Brian S. Stephan <bss@incorporeal.org>
2024-06-19 13:23:01 -05:00
d578890d96 rename box-style frame pieces to be explicitly for boxes
I'm going to need to duplicate and edit the top/bottom pieces in
order to create better extended pieces, so this moves them into
something explicitly-named. next commit will fix the extended pieces

Signed-off-by: Brian S. Stephan <bss@incorporeal.org>
2024-06-19 12:54:13 -05:00
db41aa1183 add demo of a stick as if was assembled
Signed-off-by: Brian S. Stephan <bss@incorporeal.org>
2024-06-19 11:12:33 -05:00
0d954c2630 fix the blown up demo and move it to a demo/ dir
Signed-off-by: Brian S. Stephan <bss@incorporeal.org>
2024-06-19 10:46:27 -05:00
60b52eb10d DRY: base top_or_bottom_aux_and_neutrik_frame_piece on basic piece
Signed-off-by: Brian S. Stephan <bss@incorporeal.org>
2024-06-19 10:05:07 -05:00
63c7ade41d split the top/bottom and side walls' corners in the middle
this makes them meet at the corner at a 45 degree angle, rather than the
side having the whole wall, which tended not to print well. the behavior
of the extended walls, where the whole side is on the extended side
piece, is retained --- this only affects the box walls

Signed-off-by: Brian S. Stephan <bss@incorporeal.org>
2024-06-19 09:57:38 -05:00
eaaa92004f scoot the 3 aux buttons a bit closer to the edge
this is just to line up with the frame/panel mount column a bit better
and remove some weird geometry

Signed-off-by: Brian S. Stephan <bss@incorporeal.org>
2024-06-18 13:58:55 -05:00
cf218ecc1d tweaks to the frame pieces for better names and post sizes
in addition to renaming a number of the frame pieces, and adjusting the
pieces affected by those renames, this tweaks how the interlocking
pieces are designed by using 1/3 of the inner z of the frame rather than
dividing up the outer z. this is more consistent and might be a relevant
tweak in a later part I'm working on

Signed-off-by: Brian S. Stephan <bss@incorporeal.org>
2024-06-18 07:37:52 -05:00
8fd77375b7 parameterize the construction of the frame_mount_column chamfer
Signed-off-by: Brian S. Stephan <bss@incorporeal.org>
2024-06-17 12:22:31 -05:00
a9911820c9 make a base for the little stand things
for stability, could be decorated more in the future, that kind of
thing, but this works right now so I'll commit it before I go breaking
things

Signed-off-by: Brian S. Stephan <bss@incorporeal.org>
2024-06-17 11:51:34 -05:00
b9ba201c99 add a shiokenstar layout and top panels
I didn't use this in a build, but the panels work. there might be some
misalignment with the interconnect, still, but I'm thinking of redoing
that piece anyway. I think these files are good at least.

Signed-off-by: Brian S. Stephan <bss@incorporeal.org>
2024-06-17 11:25:32 -05:00
3bd36cfbdf leave a section of full frame after a neutrik cutout
the previous cutout ran the height of the interior, meaning that if you
looked straight down a top panel edge, if the fit wasn't perfect, you
could see some gaps, as the lip that the panel was resting on had gaps
in it. this eliminates that, and makes the pieces with neutrik cutouts a
bit more stable, by just shortening the cutout box and retaining a
little lip for the panels across the whole box

slightly harder to get around with buttons that way, but definitely a
net improvement

Signed-off-by: Brian S. Stephan <bss@incorporeal.org>
2024-05-30 08:03:52 -05:00
89e25bd001 lengthen the stand to give more support
previous design worked fine, but it's just so tiny, a slight breeze
would sometimes knock the stick off

Signed-off-by: Brian S. Stephan <bss@incorporeal.org>
2024-05-20 10:11:52 -05:00
a6803450f8 raise the stand piece slightly
this will make room for the mount structure I'm working on now, which
will tweak this further

Signed-off-by: Brian S. Stephan <bss@incorporeal.org>
2024-05-20 10:09:44 -05:00
e41f3f4c6c a new stand, far simpler and smaller than the old
this is basically just a little wedge to display the stick on. I really
like using three since they're not secured to anything, but I might make
a plate to put them in next, for a bit more stability

Signed-off-by: Brian S. Stephan <bss@incorporeal.org>
2024-05-19 15:52:53 -05:00
3ec6132547 tweak the interchange hole slightly to fit center layouts a bit better
a shiokenstar layout is possible with this, to be committed soon once I
do a confirmation

Signed-off-by: Brian S. Stephan <bss@incorporeal.org>
2024-05-13 12:44:01 -05:00
b43b79ce19 commit the frame_box component necessary for the abandoned mount
so, that mount wouldn't have even been printable for anyone else anyway,
that's good, but this breaking out of a piece might as well be committed

Signed-off-by: Brian S. Stephan <bss@incorporeal.org>
2024-05-11 09:44:41 -05:00
f93f20997a move the fancy mount into the attic
the friction fit is too unreliable, and it took minimal kid aura to have
the whole thing toppling over. I will make a more stable mount at a
minimum later, so this thing goes into the TODO pile for now

Signed-off-by: Brian S. Stephan <bss@incorporeal.org>
2024-05-11 09:43:17 -05:00
70b45fa18b make a fancy mount for showing off sticks
Signed-off-by: Brian S. Stephan <bss@incorporeal.org>
2024-05-01 08:11:40 -05:00
e50629d372 make the frame routing hole a semicircle on one side
this is still a very solid piece compared to the old method of a diamond
through the middle, and comes with two benefits:

1. semicircle cut out of the bottom (or top) means that wiring can be
   run over rather than through, simplifying some (dis)assembly, and...
2. semicircle on the bottom, and offset from the center, should allow
   for designs with a button in the center of the x-axis, rather than
   having to leave room for the frame wall. this might facilitate
   directional arc layouts where the buttons are combined in one shape

Signed-off-by: Brian S. Stephan <bss@incorporeal.org>
2024-04-23 17:15:03 -05:00
01d4d95f24 update the blown up demo, now with frame pieces
Signed-off-by: Brian S. Stephan <bss@incorporeal.org>
2024-04-22 12:40:24 -05:00
4cefdfa26b move the DCO into CONTRIBUTING.md
Signed-off-by: Brian S. Stephan <bss@incorporeal.org>
2024-04-12 00:56:49 -05:00
dabfc4258b include the right file following its rename
Signed-off-by: Brian S. Stephan <bss@incorporeal.org>
2024-04-05 18:49:09 -05:00
a7206add7c updated assembly instructions, simpler without posts
Signed-off-by: Brian S. Stephan <bss@incorporeal.org>
2024-04-05 10:25:44 -05:00
d70a2f90c6 remove the frame posts from panels, more trouble than they're worth
the panels had posts that would drive into the frame column (the frame
column needing to be a bit wider at the top and bottom accodringly).
this was an attempt to assist the friction fit of the whole stick in
tandem by having the panels contribute to the position and rigidity of
the frame pieces. in practice I think this didn't really contribute
anything major to that problem, and instead made the panels hard to
connect, and way harder to remove, while also having a visual defect in
that the panels were usually separated slightly due to having to fit
exactly in the frame columns.

this goes back to the old design where the base panel is a flat sheet
and the frame column holes are uniform. everything seems nicer this way,
and the overall build is simpler.

Signed-off-by: Brian S. Stephan <bss@incorporeal.org>
2024-04-04 16:33:29 -05:00
0513da125f don't recommend fiddling with the initial layer height/width
doesn't seem to be any real gain in changing them, having done more
prints with those settings and with stock settings.

Signed-off-by: Brian S. Stephan <bss@incorporeal.org>
2024-04-04 14:17:34 -05:00
e7543dceb0 dedupe top left and right frame pieces, they're the same shape
Signed-off-by: Brian S. Stephan <bss@incorporeal.org>
2024-04-03 18:00:58 -05:00
45439cbf6d things might have actually been warping a bit more with the higher temps
at least it's seeming that way with some Bambu matte PLA

Signed-off-by: Brian S. Stephan <bss@incorporeal.org>
2024-04-01 16:11:43 -05:00
b21cb75816 add some documentation to the built STLs .zip
Signed-off-by: Brian S. Stephan <bss@incorporeal.org>
2024-03-21 19:07:29 -05:00
882a34db55 rewrite Makefile to allow parallelization
Signed-off-by: Brian S. Stephan <bss@incorporeal.org>
2024-03-21 18:15:10 -05:00
90f5670c2a more notes on printing settings for the parts
Signed-off-by: Brian S. Stephan <bss@incorporeal.org>
2024-03-21 17:36:03 -05:00
96342f1b16 general assembly instructions
Signed-off-by: Brian S. Stephan <bss@incorporeal.org>
2024-03-18 18:15:52 -05:00
7bc6acfb93 updated photo for the README, showing the large bevels
Signed-off-by: Brian S. Stephan <bss@incorporeal.org>
2024-03-18 18:15:52 -05:00
16f41fe245 more notes on printing and bottom layer patterns
Signed-off-by: Brian S. Stephan <bss@incorporeal.org>
2024-03-18 18:15:48 -05:00
c8881fc172 document observations on printing settings
Signed-off-by: Brian S. Stephan <bss@incorporeal.org>
2024-03-16 11:28:25 -05:00
1f8b5d527b reorder the attribution section a bit
also add a blurb about what I believe satisfies the GPLv3 in any
distribution of the object files and/or objects themselves, since I'm
beginning to think about how to send sticks to other people

Signed-off-by: Brian S. Stephan <bss@incorporeal.org>
2024-03-15 09:48:52 -05:00
edf5729a85 document a trick for getting panels out in this frictioned world
Signed-off-by: Brian S. Stephan <bss@incorporeal.org>
2024-03-14 18:59:27 -05:00
3a1494c021 s/spacer/standoff/
I honestly never remember the difference, but might as well be
consistent

Signed-off-by: Brian S. Stephan <bss@incorporeal.org>
2024-03-14 18:52:25 -05:00
9125105b42 correct name of the extra extended side piece
Signed-off-by: Brian S. Stephan <bss@incorporeal.org>
2024-03-09 12:49:49 -06:00
cadf2bf210 add pieces vaguely like the TE1 sides as alternative frame sides
still playing with these a bit, but test prints yields some promising
shapes, just need to do a build with them to confirm I like it

Signed-off-by: Brian S. Stephan <bss@incorporeal.org>
2024-03-07 19:15:31 -06:00
0993c0f292 sales pitch (tongue in cheek) preamble in the README
Signed-off-by: Brian S. Stephan <bss@incorporeal.org>
2024-03-06 14:11:20 -06:00
954ce38f07 clean up the part descriptions slightly in the README
Signed-off-by: Brian S. Stephan <bss@incorporeal.org>
2024-03-06 13:31:15 -06:00
832d5ede8b update example images in the README
Signed-off-by: Brian S. Stephan <bss@incorporeal.org>
2024-03-06 13:30:02 -06:00
341f6cfc6a add to the complications of the box frame method in the notes
Signed-off-by: Brian S. Stephan <bss@incorporeal.org>
2024-03-06 13:02:43 -06:00
308c21fb61 add more parts notes to the README
Signed-off-by: Brian S. Stephan <bss@incorporeal.org>
2024-03-06 12:01:26 -06:00
c7befe0800 update the TODO
I did the "four pieces" one, yay!

Signed-off-by: Brian S. Stephan <bss@incorporeal.org>
2024-03-06 11:41:50 -06:00
41bfe3a661 bevel overhang panels in the same way as the frame
this also ends our last usage of roundedcube.scad

Signed-off-by: Brian S. Stephan <bss@incorporeal.org>
2024-03-06 11:41:17 -06:00
412e6231d5 better parameterize frame bevel based on frame_bevel_height
replace hardcoded values creating the 45 degree bevel with the parameter
itself, so that htis is a bit more flexible in the future

Signed-off-by: Brian S. Stephan <bss@incorporeal.org>
2024-03-06 11:33:09 -06:00
0ed6b32911 move the "extra lip" to the side pieces instead of the top/bottom
this is just an aesthetic choice, but I think 2+ tone colorways will
look slightly nicer if the whole side panel color runs along the whole
side rather than stopping at the top/bottom "lip". the actual difference
is arbitrary but I'm going to toy with this for now as I suspect side
colors and panels will be more interesting than top/bottom ones

Signed-off-by: Brian S. Stephan <bss@incorporeal.org>
2024-03-05 14:33:06 -06:00
155cba6d85 modularize the frame into separate wall pieces
this provides a system for interlocking frame walls as separate pieces,
rather than a whole frame box as one piece. the primary motivation for
this was to improve print quality. these pieces can be printed flat side
down, meaning improvements due to:

1. printing the box required the long, thin bottom to be the side on the
   print surface, which meant shrinkage force would curl the corners
   with essentially no remedy outside of bed adhesive
2. printing the box bottom up created poor circles for the button holes,
   sometimes bad enough to be a visible problem, as well as making small
   flow glitches to stand out (especially on non-matte PLA)
3. printing the box also required supports when the frame bottom was
   inset-style, leading to an annoying post-print step
4. the outward side is now what rests on the print surface, yielding a
   nicer, more consistent surface

the box modules still exist in the event someone wants them, but I
personally will probably be focused on this method going forward. this
also opens up some exciting options regarding color mixing, different
side panel shapes, and the like, so I expect to see more of these even
if the boxes don't go away (especially since these new pieces are all
derived from the boxes anyway).

Signed-off-by: Brian S. Stephan <bss@incorporeal.org>
2024-03-03 18:33:55 -06:00
0708540ac7 restore the inset tray to the bottom overhang panel
yes I keep going back and forth on this, but I think I'm done now that I
have a better frame approach

Signed-off-by: Brian S. Stephan <bss@incorporeal.org>
2024-03-03 14:03:31 -06:00
4c224b8a60 rename bottom-panel.scad to -inset.scad for clarity's sake
this will be inset again, might as well follow the pattern

Signed-off-by: Brian S. Stephan <bss@incorporeal.org>
2024-03-03 13:58:04 -06:00
e2e6acc0ca use the same plate with posts for the bottom panel
this makes the bottom panels have posts, now that the frame is looking
like it will be composed of parts where printing the column hole in this
fashion is not a problem

Signed-off-by: Brian S. Stephan <bss@incorporeal.org>
2024-03-03 13:55:35 -06:00
3b886d3994 simplify the interchange hole to make print easier
Signed-off-by: Brian S. Stephan <bss@incorporeal.org>
2024-03-03 13:46:50 -06:00
d97f68a5cd improve the edge (and name) of the frame bevel
Signed-off-by: Brian S. Stephan <bss@incorporeal.org>
2024-03-01 13:42:41 -06:00
390df34f2b frames: re-bevel the bottom and top, center buttons
this undoes my work to simplify the bottom of the frame and move button
holes in the frames accordingly. the top and bottom are now symmetrical
in terms of their bevel, and the buttons are centered. this will make
the print of the frame difficult again, but I have an upcoming change to
modularize the frame walls and that will print far better, so I'm
thinking this is what I want. testing ongoing

This reverts commit ed031b9308.
This reverts commit f90fc095e0.

Signed-off-by: Brian S. Stephan <bss@incorporeal.org>
2024-03-01 10:01:50 -06:00
365faebfcb parameterize frame_mount_column_width
Signed-off-by: Brian S. Stephan <bss@incorporeal.org>
2024-03-01 07:56:41 -06:00
da54b160e9 update the reference to IRC in the README
Signed-off-by: Brian S. Stephan <bss@incorporeal.org>
2024-02-25 00:27:50 -06:00
4cc110e791 replace the copy of the GPLv3 with one that is formatted better
not sure why I used this non-line-breaked version of the GPLv3
initially, but this formatted one is easier to read

Signed-off-by: Brian S. Stephan <bss@incorporeal.org>
2024-02-22 23:28:08 -06:00
05dab45152 fix the blown up demo and update it for the docs
Signed-off-by: Brian S. Stephan <bss@incorporeal.org>
2024-02-22 13:40:01 -06:00
180b7deb9e update costs in the README based on new settings
Signed-off-by: Brian S. Stephan <bss@incorporeal.org>
2024-02-22 13:40:01 -06:00
8987d403ce don't build another SCAD file I have locally for tinkering
Signed-off-by: Brian S. Stephan <bss@incorporeal.org>
2024-02-22 13:40:01 -06:00
44a238f454 move the lever mount spacer out of the panels, into separate part
this has two effects:

1. thinner and thicker spacers could be printed to accommodate
   preferences without having to reprint panels
2. I'm still testing this a bit, but by not having the spacer and panel
   be the same (partially hollow) part, I think the lever clickiness is
   a bit more pleasing to the ear

the second point is entirely arbitrary, so the first point is the real
benefit, despite me trying this because of the second

Signed-off-by: Brian S. Stephan <bss@incorporeal.org>
2024-02-22 13:40:01 -06:00
ed031b9308 create 2mm of additional frame bottom
this is for the bottom panels to go flush against; without it, there's a
visible gap between the panel edge and the wall cutout space

Signed-off-by: Brian S. Stephan <bss@incorporeal.org>
2024-02-22 13:40:01 -06:00
296e6da14b link to a couple presences in the README
Signed-off-by: Brian S. Stephan <bss@incorporeal.org>
2024-02-19 23:35:26 -06:00
c0c9b9e1dc adjust how the lever mount is aligned to do the chopper right
Signed-off-by: Brian S. Stephan <bss@incorporeal.org>
2024-02-19 11:14:14 -06:00
b7af797349 un-inset the bottom panels, the bottom is now flush
Signed-off-by: Brian S. Stephan <bss@incorporeal.org>
2024-02-19 10:41:59 -06:00
dd3d77ae90 correct the hole for the panel-to-frame post
made it too small accidentally, which explains why I got test prints
stuck :p

Signed-off-by: Brian S. Stephan <bss@incorporeal.org>
2024-02-19 10:33:16 -06:00
f90fc095e0 remove the bottom bevel to try to simplify the print
this just chops off the bottom entirely, essentially. this could be done
cleaner but this is the least disruptive change until I'm certain of it

Signed-off-by: Brian S. Stephan <bss@incorporeal.org>
2024-02-18 12:36:51 -06:00
f54aa989f7 bevel all the top edges of the frame
I didn't think I'd want this, but playing with it... yeah. it's a good
idea.

Signed-off-by: Brian S. Stephan <bss@incorporeal.org>
2024-02-18 10:31:14 -06:00
abc4577173 bevel the bottom of the frame
mostly an aesthetic choice, but I think it helps mitigate the look of
the front relative to the need to have the case be deeper for some
levers, so (I believe) it's not an arbitrary aesthetic choice.

also maybe there's some benefit to have it be slightly less flush on the
surface, IDK

Signed-off-by: Brian S. Stephan <bss@incorporeal.org>
2024-02-16 12:25:17 -06:00
7b2289624e fix an old math mistake with the spacing of 24mm aux buttons
their cutout for the screw nut was giving too much space, which spread
them out too much on the frame walls. this should fix it, the nuts for a
Crown SDB-202 or a Seimitsu PS-14 still fit anyway

Signed-off-by: Brian S. Stephan <bss@incorporeal.org>
2024-02-15 15:32:02 -06:00
15083f6787 adjust the top panel post holes to fit appropriately
Signed-off-by: Brian S. Stephan <bss@incorporeal.org>
2024-02-14 14:33:10 -06:00
a5724209fe restore space for the hex bolts in the base panel frame posts
Signed-off-by: Brian S. Stephan <bss@incorporeal.org>
2024-02-14 14:04:24 -06:00
78a43e41bc fix imports of the overhang panels following renames
Signed-off-by: Brian S. Stephan <bss@incorporeal.org>
2024-02-12 20:17:18 -06:00
370aeb56c6 add posts to the top panels
trying to add more friction fit to the panel to frame connection point

Signed-off-by: Brian S. Stephan <bss@incorporeal.org>
2024-02-12 20:17:10 -06:00
06c27bd4aa only round the sides, not the top/bottom, of the frame
trying to simplify the print again a bit, I think the roundedness is one
of the causes of prints lifting

since the top is now "sharp" (not that sharp in my printing practice,
but whatever), I added a bevel to the front in an attempt to make it a
bit more comfortable

Signed-off-by: Brian S. Stephan <bss@incorporeal.org>
2024-02-12 20:02:35 -06:00
773433cd10 add a chamfer to the frame mount columns
should add a bit of structural strength without compromising much

Signed-off-by: Brian S. Stephan <bss@incorporeal.org>
2024-02-11 19:27:27 -06:00
bad3c7628f grow the frame, remove the bottom panel basin
the bottom panel had a basin or tray to make room for taller levers,
namely the Seimitsu LSX-NOBI that I really like. per its specs, the
lever needs 43.70mm internally, and the old values were too tight (55mm
- 19mm from panels - 2mm from lever plate = 43) so the bottom panel was
arbitrarily given a sunken portion (somewhat arbitrarily 2.5mm) to
compensate at the time, because I already had frames printed.

adding 2mm to the frame Z covers the difference (57mm - 10mm - 2mm =
45mm) and thus we don't need the bottom panel hack anymore. I also
suspect the bottom panel basin was slightly affecting it structurally,
so this may help that.

Signed-off-by: Brian S. Stephan <bss@incorporeal.org>
2024-02-11 19:27:23 -06:00
6a1e1cc1f3 better component/parameter names to match panel naming
sed -i 's/top_plate/panel/g' *.scad
sed -i 's/plate_to_frame/panel_to_frame/g' *.scad

Signed-off-by: Brian S. Stephan <bss@incorporeal.org>
2024-02-11 19:27:17 -06:00
3c8aa4e090 rename overhang panel files for clarity and sorting
Signed-off-by: Brian S. Stephan <bss@incorporeal.org
2024-02-06 19:19:37 -06:00
dac1073aa0 move the bottom plate with overhang into the only part that uses it
also that component *is* the part so it's easier to just reuse the part

Signed-off-by: Brian S. Stephan <bss@incorporeal.org
2024-02-06 19:19:35 -06:00
d3940c4109 s/topplate/panel/ --- just better naming
Signed-off-by: Brian S. Stephan <bss@incorporeal.org
2024-02-06 19:19:33 -06:00
53834363a6 add overhang amount to the chopper, to chop those properly too
Signed-off-by: Brian S. Stephan <bss@incorporeal.org
2024-02-06 19:19:31 -06:00
02993ab6a6 the overhang plates don't need the sunken tray
Signed-off-by: Brian S. Stephan <bss@incorporeal.org
2024-02-06 19:19:22 -06:00
543e31aec7 add an alternative top plate for buttons
this is a crazy one since I tried to fill the corners by hand.
interesting, but I don't know if I'm actually going to use it... but it
works so committing it

Signed-off-by: Brian S. Stephan <bss@incorporeal.org>
2024-01-16 22:14:26 -06:00
438220466d modularize "directional arc" buttons a bit more
just for DRY purposes that I may or may not use

Signed-off-by: Brian S. Stephan <bss@incorporeal.org>
2024-01-07 17:00:05 -06:00
97f69b9332 update SPDX headers in source files
license is still the same, this just saves duplicating the terms and
standardizes with what I've been doing elsewhere, style-wise

Signed-off-by: Brian S. Stephan <bss@incorporeal.org>
2024-01-02 15:08:01 -06:00
b653815ef5 leave a TODO note for myself
Signed-off-by: Brian S. Stephan <bss@incorporeal.org>
2023-12-28 13:55:32 -06:00
14150a3f04 add DCO and contributing information
this also serves as my signoff for future DCO contributions under
MAINTAINERS.md

Signed-off-by: Brian S. Stephan <bss@incorporeal.org>
2023-12-18 12:54:53 -06:00
a0db9d9c3f add SPDX-License-Identifier: GPL-3.0-or-later to SCAD files
Signed-off-by: Brian S. Stephan <bss@incorporeal.org>
2023-12-18 12:51:38 -06:00
abc35affea add a decorative plate for the neutrik + rocker mounts 2023-12-14 12:30:09 -06:00
feebf5a38d put the rocker mount holes in components, give the plate a better name 2023-12-13 13:50:24 -06:00
3ee8745d09 DRY: use neutrik_d_mount in the 24mm mount plate 2023-12-13 13:40:17 -06:00
99b03a3b48 parameterize the distance the neutrik holes are from center 2023-12-13 13:33:14 -06:00
20373cf856 make the side chopper based on the frame wall parameter 2023-12-13 09:24:09 -06:00
36231248b9 new decorative plate for the 3-button aux controls 2023-11-26 12:59:54 -06:00
62c804ed35 group the three 24mm buttons used in frames in one component
this is a bit cleaner/DRY, and also lets me experiment with a decorative
plate easily
2023-11-25 23:52:20 -06:00
769f184d1d update material notes a bit with Hatchbox white 2023-11-23 20:50:09 -06:00
f14c80d8a8 bring the frame Z back to 55mm, for taller levers
50mm - 10mm of panels was fine for some levers but not enough for the
LSX-NOBI, which I personally have a number of. I can't vet every lever
in existence, but I know at least that this was a problem that is solved
by adding 5mm, which seems like a fair trade and not a huge difference
in the final product.

this also helps the fact that at 40mm internal, some buttons + wiring
harnesses were getting pretty tight, mostly relevant at the frame
connection point where the inner bottom panel isn't a basin. this should
help that too.

additionally this has us go back to the 45mm M4 standoff recommendation,
which kinda sucks because it seems like 40mm are easier to find, but as
stated in the notes, the difference is somewhat negligible if you just
use 40mm with longer bolts.
2023-11-23 09:32:03 -06:00
ae40fd7289 break out tweakable parameters into a separate file
this allows for:

include <parameters.scad>
// override a variable such as
frame_z = 60;
include <components.scad>

which will let individual components tweak settings, e.g. the height of
a frame
2023-11-20 14:25:27 -06:00
9a5792580c add a comment that is all that survived some experimentation 2023-11-16 16:48:05 -06:00
524273369b correctly refer to the plate overhang as per edge 2023-11-16 09:02:43 -06:00
e7a8fc42ed correctly refer to the frame wall as per edge 2023-11-16 08:59:06 -06:00
bac99f6ea8 fix dustwashers by scaling them based on the plate hole 2023-11-14 23:56:03 -06:00
6a4980165d write down a thing to try if I ever get time 2023-11-10 15:49:45 -06:00
7d3b4c0a6c update notes on bolts/plate heights 2023-11-10 15:49:26 -06:00
f2efee40ee include a finished photo, this time of an inset-based stick 2023-11-10 15:49:14 -06:00
53ecd27047 convert decorative plates to scaling the base button rather than adding 2023-11-09 12:47:05 -06:00
544f4fb4ce cleanups to the decorative plates 2023-11-09 12:29:18 -06:00
b9d66a4a2f remove commented out code 2023-11-09 08:02:47 -06:00
696697f574 more inset panels, my normal 9+1 buttons 2023-11-09 07:52:05 -06:00
d2a1a5be13 scoot the dir arc in and up a bit
the horizontal move sends the dir arc closer to the edge, and the
vertical move puts the top back where it used to be before moving the
rest of the layouts down

both of these choices are entirely subjective
2023-11-08 18:38:06 -06:00
56f2214339 scoot the button layouts down a bit
this gives a bit more space at the front, mostly so that the decorative
plate doesn't hang over the edge of an inset panel
2023-11-08 18:37:02 -06:00
6fa474b748 update README, need 40mm spacers since chopping the bottom 2023-11-08 18:14:19 -06:00
e13946e883 inset panel for a lever + directionals + W 2023-11-07 14:39:36 -06:00
fbf0dc6896 allow the frame bottom to take insets/raised panels too
this complicates the print, in that now printing the frame requires
supports, but by cutting in on the bottom the same way as the top, we
can center some stuff better and also make the plates a bit more
interchangeable. this also eliminates the slightly unsightly bottom
panel hanging out in the open, so overall I think it's worth the
printing complication
2023-11-02 16:34:08 -05:00
538fb1430b add a dustwasher for JLF mounts 2023-10-26 18:09:41 -05:00
8025038db5 improve 24mm + W layout components, add decorative plate 2023-10-04 16:47:06 -05:00
11107fe826 add lever + 6 30mm button sega 2P layout panel
a bit tight but totally possible
2023-10-04 16:45:53 -05:00
4ec97b9f36 add components for an OLED cutout and panel using it 2023-10-04 16:44:59 -05:00
a960e57bd1 docs updates for v3 2023-09-17 11:33:49 -05:00
c67722d0da simple button outline for a single 24mm button 2023-09-17 11:29:31 -05:00
fa1f6927c5 new demo for v3 --- two panels 2023-09-17 11:28:56 -05:00
1da14d6dc3 remove stuff taken care of, bump engraving down again 2023-09-15 15:32:24 -05:00
0611e23975 keep some notes on filament while I'm at it 2023-09-15 15:30:10 -05:00
87db45df15 complete the cost estimation: total ~$26 for an enclosure 2023-09-15 15:20:17 -05:00
28809230bc sega 2p panel with a button for start or whatever 2023-09-15 15:03:49 -05:00
2253889430 remove unnecessary difference/union duplication 2023-09-15 15:01:39 -05:00
a26f87a9d2 fit an arcade layout in one panel 2023-09-13 21:17:45 -05:00
962402c291 new top panels for my current two-frame experiment
seems good so far
2023-09-13 20:46:00 -05:00
63c7113d9f more notes for next time 2023-09-12 23:52:32 -05:00
163dfc2c63 commit my new target assembly 2023-09-12 23:51:37 -05:00
aa633584e5 don't mirror, mostly duplicate the left frame components into right frame
doing a naive mirror meant the neutrik D mount holes were in the wrong
spot. fine for a 20mm + plate mount, but not good for any actual
component
2023-09-12 23:40:51 -05:00
767b38acef more TODO notes 2023-09-12 23:40:48 -05:00
56367369b7 more panel estimates 2023-09-12 20:19:43 -05:00
fa304606df generalize the top panel cost, they should all come in around this 2023-09-12 17:09:30 -05:00
5d5eb34f8a top panel cost for something like the lever + dir_arc panel 2023-09-12 13:03:35 -05:00
17ab4815a6 more cost estimate documentation 2023-09-12 10:36:15 -05:00
afd548f8d9 correct hardware notes, since v2 the M4 standoffs are 45mm 2023-09-12 10:14:45 -05:00
e2549694ea start estimating cost of build 2023-09-12 09:24:33 -05:00
2aab029905 use the same frame cutout for neutrik D and 24mm holes 2023-09-11 20:34:09 -05:00
0f11aacec4 un-rotate the solo frame now that X is longer 2023-09-11 20:28:33 -05:00
3f0712af70 try making the frame wider than it is deep
the goal is to try to fit a hitstick-w into two frames
2023-09-11 13:29:40 -05:00
51ba220a5a refer to proper parent filename 2023-09-11 12:01:27 -05:00
47d9a523c3 remove double translation of dir_arc-30mm layouts 2023-09-11 11:43:25 -05:00
3e74f3d915 refer to proper parent filename 2023-09-11 11:28:18 -05:00
cfb48574b2 change 30mm dir_arc layouts to be based on the thumb position
this will hopefully make some moving of stuff around a bit easier
2023-09-11 11:25:59 -05:00
36a96fbe26 tighten up the inner hole a bit, to no noticeable detriment 2023-09-11 10:37:46 -05:00
86ba641ba6 modularize the directional arc part of the 24mm all buttons layout
this was for a failed experiment, but it's probably good to do this
regardless
2023-09-11 10:37:43 -05:00
3d24dad1ae spread out the frame connection holes a bit 2023-09-11 09:56:52 -05:00
fe961e8a7e make neutrik D cutout bigger, simplifies that frame wall 2023-09-11 09:45:09 -05:00
28c0c0e475 properly and relatively position neutrik cutouts 2023-09-11 09:33:39 -05:00
2960151d98 remove more magic numbers, overhang relative to base frame stuff 2023-09-08 14:08:40 -05:00
82d1913551 remove more magic numbers, top plate is a derivative of base frame dimensions 2023-09-08 13:53:51 -05:00
88fc53988e remove some magic numbers that are derived from base dimensions 2023-09-08 13:44:05 -05:00
f73c94be2f move the rotated top plate into something reusable 2023-09-08 13:17:04 -05:00
cd21b4dd0a remove unused import 2023-09-08 13:14:53 -05:00
7a71c8cd81 simple naming consistency change
sed -i 's/topplate_with_raised/top_plate_with_raised/' **/*.scad
2023-09-08 12:22:53 -05:00
350fc27285 break up the sega 2P layout into parts
messing with something that may never see the light of day, but no harm
in doing this
2023-09-08 12:15:46 -05:00
3b3b857568 build improvements, create zip file 2023-09-07 19:53:56 -05:00
fddb5d450e commit my scratch file since it's a good demo 2023-09-07 19:17:48 -05:00
0329dd2b3c make dustwasher hole a bit bigger to let the lever move 2023-09-07 19:12:20 -05:00
ee3dd23b36 another idea for next time 2023-09-07 11:02:00 -05:00
0e00f8d5d1 with the frame redesign, we can use 16mm M4s 2023-09-07 00:19:42 -05:00
b911a1b7c1 three section v2 render 2023-09-06 16:24:58 -05:00
ff19699d61 update TODO and README notes
no known issues!
2023-09-06 14:47:14 -05:00
8140d5e3a8 neutrik D base plate, also good as a cover 2023-09-06 14:44:54 -05:00
708122e510 dustwasher that fits the LSX-NOBI, maybe more 2023-09-06 11:30:52 -05:00
b704f158db start v3 TODO 2023-09-05 11:47:50 -05:00
5177090625 rename some misc files for consistency/sorting 2023-09-05 10:41:59 -05:00
679d3025fe decorative plate for a neutrik D mount
this is used for the outside of an ethercon, for instance
2023-09-03 09:56:53 -05:00
e68ffbfc7b decorative button surround plates for the top 2023-09-03 09:53:49 -05:00
ed3c5a1210 rename non-overhang panels accordingly 2023-09-01 15:54:55 -05:00
fbf919b764 bottom panels with overhang for left/right/middle 2023-09-01 15:50:31 -05:00
9881f6391e more top panel with overhang options
left/middle/right/solo is the overhang stuff, will need to rename the
inset ones at a later point
2023-09-01 13:39:48 -05:00
bfae2b093b create a top left (overhang) lever panel
this replaces the left-adjusted inset panel, which I didn't use anyway,
and starts normalizing the overhang panels more
2023-09-01 13:38:29 -05:00
43a036e17c consolidate button hole and wider cylinder into one object
nothing was materially using the non-snap-in cutout anymore (except for
the frame which wasn't updated since removing the bigger cutout
rectangle, so I fixed that), and I want to use it for a template thing
I'm working on, so remove some cruft
2023-08-30 10:02:12 -05:00
3b964ee6d8 scoot the buttons in panels a bit closer to each other 2023-08-30 00:24:19 -05:00
fe0e3b6017 center the button panels and their layouts
I can refactor the double translation away at soem later point
2023-08-30 00:22:31 -05:00
16d3feadc1 use the larger concaveness from the overhang panel 2023-08-29 23:33:54 -05:00
1db6577f75 remove unused, unnecessary panel with no concave
rename bottom panels now that concave is normal
2023-08-29 23:33:51 -05:00
cd5cd422e5 rename side chopper, going to be used for more than just frames 2023-08-29 10:13:40 -05:00
652653180e go back to three neutrik D mounts on the solo frame
this (barely) works
2023-08-29 10:07:08 -05:00
73e93d4536 make a bottom overhang plate
slightly different than the top since there's no inset, so no need for
that frame or the posts
2023-08-29 10:06:21 -05:00
e51b79a193 squeeze dir. arc + W w/8 buttons on one panel
it's a tight squeeze; fits in the frame, but frame buttons/quick
connects maybe a problem
2023-08-28 10:51:07 -05:00
694e2c6173 bring 5 mm back to the frame
to accommodate quick connects, levers, etc.
2023-08-28 10:47:53 -05:00
a8ca6bafa9 fix the frame support box again
math is even harder when you're not using the right variables
2023-08-28 00:08:48 -05:00
cd71ed013b fix the frame box width, which was too thin bc math is hard 2023-08-27 15:17:24 -05:00
12273649f5 better name for the 24mm dir + 6 button panel 2023-08-27 14:36:34 -05:00
57be13d9cb more accurate name for the neutrik D plate 2023-08-26 22:12:07 -05:00
344de2c84f standalone frame, with tweaks to the frame as a consequence
* frame width has been reduced in order to leave more space and have
  sunken buttons somewhat accessible
* the cutout for neutrik mounts has been reduced and moved into the
  holes themselves, to do this more modularly and restore some support
2023-08-26 21:57:12 -05:00
a8d02f9229 squish a decent all buttons layout onto one panel
this uses the new raised panel look, I'm trying it out but haven't
updated the other top panels yet until I'm sure I like it --- it'll mean
a lot of chopping
2023-08-26 14:48:01 -05:00
af38f0a580 move top plate holes into reusable module 2023-08-26 14:42:58 -05:00
19fa31b425 a one-panel 24mm dir arc + action buttons layout
(you can fit 6! not bad!)
2023-08-25 15:36:41 -05:00
6ca57615e4 solve for 24mm/30mm snap-ins 2023-08-25 15:36:38 -05:00
143 changed files with 4598 additions and 912 deletions

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# CHANGELOG
Included is a summary of changes to the project, by version. Details can be found in the commit history.
## v4.7.1
### Fixes
* Hull-based decorative plates were accidentally grown in v4.7.0 due to ye olde refactoring. They are back to the
dimensions they should be (give or take) because there was an underlying bug in how they were geometried pre-v4.7.1.
* The docs/ directory in the build now includes the images referred to, especially in the README.
### Miscellaneous
* Some README tweaks, including another demonstrative photo.
* The build creates both a ZIP of everything, including docs, for humans to download, and also a ZIP of *just* the STLs,
to ease uploading to Printables.
## v4.7.0
### Features
* Inner wall pieces where the horizontal stripes jut through the horizontal stripe windows have been added, these look
decent and avoid the outer wall feeling extremely flimsy. This piece uses a "longish" front/back piece which isn't
retained as a separate piece, because the latter is not meant to be printed itself.
* I somehow went this whole time without creating a simple Sega 2P layout panel and decorative plate; those have been
added.
* Prototype (still literally a bit rough) braces for the corners and middle have been added. These pieces cover up the
seams of the frame, and add some visual depth and distinction, but are not for everyone. YMMV.
* A new "superplate" of the "directional arc + W" plus "sega 2P nine" layouts combined has been added, this is a piece I
ended up not using in a build, but it functions as well as any of the plates, so why not.
### Improvements
* Visible round edges have been made more round.
* The single-24mm-button decorative disc has been shrunk a bit, since (IMO) it stood out a bit too much relative to the
button.
* The "longish" extended side has been made a bit simpler to construct.
* The side piece construction has been reworked, making it a bit simpler to construct and reducing the build complexity,
though preview mode still complains about 2-manifold errors.
* The assembly documentation has been cleaned up, with more pieces explained a bit better as well.
* Dustwashers got some small updates to shrink the size of the disc to the normal JLF dustwasher size, and to fit the
shaft a bit tighter without obstructing the lever's ability to... be a lever.
### Miscellaneous
* The build has been improved to error when there are issues in the .scad files, to keep me from making bad packages.
* The back pieces are aligned properly in the all together demo.
* Updates to the docs on my preferred printing settings.
* README updates following the previous releases' reorganizations.
* Objects README update to add attribution to TheTrain.
## v4.6.0
### Features
* All frame pieces were updated to have flush edges, a la the "extended" sides, rather than the seam between the
front/back and the sides being at a 45 degree angle on some pieces, with the latter meaning that we were maintaining
two (complicated) duplicates of the same pieces because both 45 degree and 90 degree angles were necessary. This does
not affect the look of the build much, but simplifies the print and the maintenance of the project.
* A slightly-extended flat side piece was added, to add just a bit of length to the overall build.
### Improvements
* One more slash has been added to the frame pieces, just for more interesting visuals.
* The rectangle plates' positioning was tweaked slightly.
### Fixes
* The frame solid was very slightly shorter than it should have been as the corners relied on cylinders. The core solid
is now at its proper dimensions.
## v4.5.0
### Features
* Many components for the Buildable Stick System - Arcade Edition --- pieces to create a control enclosure for the Qanba
2009 base! These pieces live in `extras/bss-ae/` but do use some parts from the base project; check that subdir's
README.
* Created a Sega 2P 11 button layout, basically following the curve of the fourth column and adding a fifth, plus one
extra button
* More decorative plates, this time square ones for an NES-styled project.
### Improvements
* Button layout positions for Sega 2P and directional arc layouts have been parameterized.
* The decorative plates for the directional arc + W and Sega 2P 9 layout have been split into two files, since there was
no reason to keep them as one with multiple pieces anymore.
* Tweaks to the horizontal stripes in order to get them to print better.
* Renamed "Sega 2P plus one" to Sega 2P 9, following the pattern of the 11 layout.
### Miscellaneous
* Renaming of extended side pieces to fit the front/back idiom.
* Cleanups to the demos.
## v4.4.3
### Features
* Windowed frame wall pieces were made for the "clean" front/back walls that line up with the extended sides.
### Improvements
* The inner wall piece has been thickened, bringing its surface closer to the end of the outer wall windowed frame
pieces, making the window less deep and the inner wall easier to see.
* The inner wall piece has been shrunken on the Z in order to leave some material on the outer wall and thus improve the
friction fit and clamp of the outer wall piece, which was too weakened by the unsupported top and bottom otherwise.
### Miscellaneous
* Documentation updates, especially around the printing of parts.
* Corrected the names of some pieces that were accidentally duplicated from the file they were copied from rather than
what they were, or otherwise didn't match the standard pattern (such as it is).
## v4.4.2
### Bugfixes
* Fix a regression with the small button screw-in space cutting into the frame wall supports. The screw-in space is
potentially more important for some nuts than the thickness of the frame wall supports, so the latter have been
thinned slightly.
## v4.4.1
### Features
* A new lever + Sega 2P 6 button panel has been added. The overhang version hadn't been updated in forever, but the
inset panel moved stuff around in a way that allowed a couple aux buttons to fit in, so those have been added to the
overhang panel as well.
* A horizontal stripe frame windowed piece has been added. YMMV may vary a bit on this vs. an empty window --- you can
see less of the inner object with the stripes, but it's a bit more stable.
### Improvements
* The frame wall slashes have been made a bit more reusable.
* The area around button holes for screw-ins has been tweaked to be a bit smaller for 30mm buttons and a bit larger for
24mm buttons.
### Miscellaneous
* A bottom overhang panel was positioned incorrectly in the demo file; this has been fixed.
* Added a demo of the one-panel overhang lever + 6 button stick.
## v4.4.0
### Features
* New "windowed" frame box walls have been added, which allow for seeing through the outer wall to something else, such
as an inner wall of a different color, or for people who like showing off their wiring, nothing.
* An attempt at a two-panel "shiokenstar" layout has been added.
* The "plates" decorative plate for my favorite layout was altered since I wasn't using it anyway.
### Improvements
* The frame routing hole, in either the whole frames or the interconnect, is a semicircle on one side, making it easier
to wire (and rewire) a completed arcade stick, and it also makes button layouts that span the connection point more
possible.
* Less of the inner wall is cut out for e.g. Neutrik and aux buttons now, removing the possibility for inset panels to
allow for a tiny bit of light to seep the cracks and giving panels a bit more support.
* The piece-based frame walls now meet at 45 degree angles at the corners, which makes for fewer print anomalies to
catch your hand or clothing on. These 45 degree angles are not used for the TE1-style extended panels, which still
meet at 90 degree angles.
* All of the core arcade stick parts, and extras, have been reorganized and renamed into subdirectories that make their
purpose more obvious. This also makes it clearer what you're looking at when looking at the project file structure.
Documentation was updated throughout for this change.
### Miscellaneous
* A stand for showing off inset-based sticks has been added to extras. This may get more love in a future release.
* The blown up demo now uses frame pieces, as these are quickly becoming the standard build.
* Cleanups to CONTRIBUTING.md
* Demos have been given their own place in the repository.
* The Makefile has been altered to use a Python script to build the files, due to the complexity of reorganizing the
project into subdirectories.
* An abandoned floating stand has been moved into the attic --- it barely works right.
## v4.3.x
This finally removed the posts added to the panels introduced in v4.0.
## v4.2.x
This added TE1-like bevels to the repository, which look pretty neat.
## v4.1.0
Having improved the internals in v4.0.0, this broke out the frame into modular pieces, making them easier and more
reliable to print, with only a trivial effect on the overall stability of the stick. This also made the bottom panels
identical to the top, easing reuse.
## v4.0.x
This was an experiment that didn't survive scrutiny to add more posts to the frames and panels, in order to improve the
friction fit, but it really just make the whole thing more obnoxious to work with. However, this redesign also came with
some key improvements to the construction of the stick, which has made the subsequent releases easier to work with.
## v3.3.x
Largely a cleanup, this improved the component reuse and added more complete licensing information to the project.
## v3.2.x
This improved the frame height to accommodate more levers in inset panels, along with some cleanup.
## v3.1.x
This added panels for more layouts with more buttons, establishing my go-to of a lever, a directional arc with an extra
button in a W-as-in-WASD position, and a Sega 2P-inspired 9-button action button layout.
## v3.0.x
I think the project really took shape at this point, as it resized the panels and frames to accommodate a two-panel
layout for nice, long sticks.
## v2.0.x
This added the overhang plates to the mix, while still sticking to the three-panel design. It also started adding
dustwashers and decorative plates, which improved the aesthetics of the project.
## v1.0.x
This was a simple three-panel stick that was somewhat ridiculously long, but worked, and built a lot of the foundation
for the project. Its start as being inspired by the Open Stick really showed at this point, but things were coming
together.

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# Contributing Guidelines
The Buildable Stick System is made available under the GPLv3 (or later) license. Contributions are welcome via pull
requests. This document outlines the process to get your contribution accepted.
## Sign Offs/Custody of Contributions
I do not request the copyright of contributions be assigned to me or to the project, and I require no provision that I
be allowed to relicense your contributions. My personal oath is to maintain inbound=outbound in my open source projects,
and the expectation is authors are responsible for their contributions.
I am following the [Developer Certificate of Origin (DCO)](https://developercertificate.org/), reproduced below. The DCO
is a way for contributors to certify that they wrote or otherwise have the right to license their code contributions to
the project. Contributors must sign-off that they adhere to these requirements by adding a `Signed-off-by` line to their
commit message, and/or, for frequent contributors, by signing off on their entry in `MAINTAINERS.md`.
```
Developer Certificate of Origin
Version 1.1
Copyright (C) 2004, 2006 The Linux Foundation and its contributors.
Everyone is permitted to copy and distribute verbatim copies of this
license document, but changing it is not allowed.
Developer's Certificate of Origin 1.1
By making a contribution to this project, I certify that:
(a) The contribution was created in whole or in part by me and I
have the right to submit it under the open source license
indicated in the file; or
(b) The contribution is based upon previous work that, to the best
of my knowledge, is covered under an appropriate open source
license and I have the right under that license to submit that
work with modifications, whether created in whole or in part
by me, under the same open source license (unless I am
permitted to submit under a different license), as indicated
in the file; or
(c) The contribution was provided directly to me by some other
person who certified (a), (b) or (c) and I have not modified
it.
(d) I understand and agree that this project and the contribution
are public and that a record of the contribution (including all
personal information I submit with it, including my sign-off) is
maintained indefinitely and may be redistributed consistent with
this project or the open source license(s) involved.
```
This process is followed by a number of open source projects, most notably the Linux kernel. Here's the gist of it:
```
[Your normal Git commit message here.]
Signed-off-by: Random J Developer <random@developer.example.org>
```
`git help commit` has more info on adding this:
```
-s, --signoff
Add Signed-off-by line by the committer at the end of the commit log
message. The meaning of a signoff depends on the project, but it typically
certifies that committer has the rights to submit this work under the same
license and agrees to a Developer Certificate of Origin (see
http://developercertificate.org/ for more information).
```

640
LICENSE
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@@ -1,232 +1,674 @@
GNU GENERAL PUBLIC LICENSE GNU GENERAL PUBLIC LICENSE
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modification has been made.
The requirement to provide Installation Information does not include a requirement to continue to provide support service, warranty, or updates for a work that has been modified or installed by the recipient, or for the User Product in which it has been modified or installed. Access to a network may be denied when the modification itself materially and adversely affects the operation of the network or violates the rules and protocols for communication across the network. If you convey an object code work under this section in, or with, or
specifically for use in, a User Product, and the conveying occurs as
part of a transaction in which the right of possession and use of the
User Product is transferred to the recipient in perpetuity or for a
fixed term (regardless of how the transaction is characterized), the
Corresponding Source conveyed under this section must be accompanied
by the Installation Information. But this requirement does not apply
if neither you nor any third party retains the ability to install
modified object code on the User Product (for example, the work has
been installed in ROM).
Corresponding Source conveyed, and Installation Information provided, in accord with this section must be in a format that is publicly documented (and with an implementation available to the public in source code form), and must require no special password or key for unpacking, reading or copying. The requirement to provide Installation Information does not include a
requirement to continue to provide support service, warranty, or updates
for a work that has been modified or installed by the recipient, or for
the User Product in which it has been modified or installed. Access to a
network may be denied when the modification itself materially and
adversely affects the operation of the network or violates the rules and
protocols for communication across the network.
Corresponding Source conveyed, and Installation Information provided,
in accord with this section must be in a format that is publicly
documented (and with an implementation available to the public in
source code form), and must require no special password or key for
unpacking, reading or copying.
7. Additional Terms. 7. Additional Terms.
“Additional permissions” are terms that supplement the terms of this License by making exceptions from one or more of its conditions. Additional permissions that are applicable to the entire Program shall be treated as though they were included in this License, to the extent that they are valid under applicable law. If additional permissions apply only to part of the Program, that part may be used separately under those permissions, but the entire Program remains governed by this License without regard to the additional permissions.
When you convey a copy of a covered work, you may at your option remove any additional permissions from that copy, or from any part of it. (Additional permissions may be written to require their own removal in certain cases when you modify the work.) You may place additional permissions on material, added by you to a covered work, for which you have or can give appropriate copyright permission. "Additional permissions" are terms that supplement the terms of this
License by making exceptions from one or more of its conditions.
Additional permissions that are applicable to the entire Program shall
be treated as though they were included in this License, to the extent
that they are valid under applicable law. If additional permissions
apply only to part of the Program, that part may be used separately
under those permissions, but the entire Program remains governed by
this License without regard to the additional permissions.
Notwithstanding any other provision of this License, for material you add to a covered work, you may (if authorized by the copyright holders of that material) supplement the terms of this License with terms: When you convey a copy of a covered work, you may at your option
remove any additional permissions from that copy, or from any part of
it. (Additional permissions may be written to require their own
removal in certain cases when you modify the work.) You may place
additional permissions on material, added by you to a covered work,
for which you have or can give appropriate copyright permission.
a) Disclaiming warranty or limiting liability differently from the terms of sections 15 and 16 of this License; or Notwithstanding any other provision of this License, for material you
add to a covered work, you may (if authorized by the copyright holders of
that material) supplement the terms of this License with terms:
b) Requiring preservation of specified reasonable legal notices or author attributions in that material or in the Appropriate Legal Notices displayed by works containing it; or a) Disclaiming warranty or limiting liability differently from the
terms of sections 15 and 16 of this License; or
c) Prohibiting misrepresentation of the origin of that material, or requiring that modified versions of such material be marked in reasonable ways as different from the original version; or b) Requiring preservation of specified reasonable legal notices or
author attributions in that material or in the Appropriate Legal
Notices displayed by works containing it; or
d) Limiting the use for publicity purposes of names of licensors or authors of the material; or c) Prohibiting misrepresentation of the origin of that material, or
requiring that modified versions of such material be marked in
reasonable ways as different from the original version; or
e) Declining to grant rights under trademark law for use of some trade names, trademarks, or service marks; or d) Limiting the use for publicity purposes of names of licensors or
authors of the material; or
f) Requiring indemnification of licensors and authors of that material by anyone who conveys the material (or modified versions of it) with contractual assumptions of liability to the recipient, for any liability that these contractual assumptions directly impose on those licensors and authors. e) Declining to grant rights under trademark law for use of some
trade names, trademarks, or service marks; or
All other non-permissive additional terms are considered “further restrictions” within the meaning of section 10. If the Program as you received it, or any part of it, contains a notice stating that it is governed by this License along with a term that is a further restriction, you may remove that term. If a license document contains a further restriction but permits relicensing or conveying under this License, you may add to a covered work material governed by the terms of that license document, provided that the further restriction does not survive such relicensing or conveying. f) Requiring indemnification of licensors and authors of that
material by anyone who conveys the material (or modified versions of
it) with contractual assumptions of liability to the recipient, for
any liability that these contractual assumptions directly impose on
those licensors and authors.
If you add terms to a covered work in accord with this section, you must place, in the relevant source files, a statement of the additional terms that apply to those files, or a notice indicating where to find the applicable terms. All other non-permissive additional terms are considered "further
restrictions" within the meaning of section 10. If the Program as you
received it, or any part of it, contains a notice stating that it is
governed by this License along with a term that is a further
restriction, you may remove that term. If a license document contains
a further restriction but permits relicensing or conveying under this
License, you may add to a covered work material governed by the terms
of that license document, provided that the further restriction does
not survive such relicensing or conveying.
Additional terms, permissive or non-permissive, may be stated in the form of a separately written license, or stated as exceptions; the above requirements apply either way. If you add terms to a covered work in accord with this section, you
must place, in the relevant source files, a statement of the
additional terms that apply to those files, or a notice indicating
where to find the applicable terms.
Additional terms, permissive or non-permissive, may be stated in the
form of a separately written license, or stated as exceptions;
the above requirements apply either way.
8. Termination. 8. Termination.
You may not propagate or modify a covered work except as expressly provided under this License. Any attempt otherwise to propagate or modify it is void, and will automatically terminate your rights under this License (including any patent licenses granted under the third paragraph of section 11).
However, if you cease all violation of this License, then your license from a particular copyright holder is reinstated (a) provisionally, unless and until the copyright holder explicitly and finally terminates your license, and (b) permanently, if the copyright holder fails to notify you of the violation by some reasonable means prior to 60 days after the cessation. You may not propagate or modify a covered work except as expressly
provided under this License. Any attempt otherwise to propagate or
modify it is void, and will automatically terminate your rights under
this License (including any patent licenses granted under the third
paragraph of section 11).
Moreover, your license from a particular copyright holder is reinstated permanently if the copyright holder notifies you of the violation by some reasonable means, this is the first time you have received notice of violation of this License (for any work) from that copyright holder, and you cure the violation prior to 30 days after your receipt of the notice. However, if you cease all violation of this License, then your
license from a particular copyright holder is reinstated (a)
provisionally, unless and until the copyright holder explicitly and
finally terminates your license, and (b) permanently, if the copyright
holder fails to notify you of the violation by some reasonable means
prior to 60 days after the cessation.
Termination of your rights under this section does not terminate the licenses of parties who have received copies or rights from you under this License. If your rights have been terminated and not permanently reinstated, you do not qualify to receive new licenses for the same material under section 10. Moreover, your license from a particular copyright holder is
reinstated permanently if the copyright holder notifies you of the
violation by some reasonable means, this is the first time you have
received notice of violation of this License (for any work) from that
copyright holder, and you cure the violation prior to 30 days after
your receipt of the notice.
Termination of your rights under this section does not terminate the
licenses of parties who have received copies or rights from you under
this License. If your rights have been terminated and not permanently
reinstated, you do not qualify to receive new licenses for the same
material under section 10.
9. Acceptance Not Required for Having Copies. 9. Acceptance Not Required for Having Copies.
You are not required to accept this License in order to receive or run a copy of the Program. Ancillary propagation of a covered work occurring solely as a consequence of using peer-to-peer transmission to receive a copy likewise does not require acceptance. However, nothing other than this License grants you permission to propagate or modify any covered work. These actions infringe copyright if you do not accept this License. Therefore, by modifying or propagating a covered work, you indicate your acceptance of this License to do so.
You are not required to accept this License in order to receive or
run a copy of the Program. Ancillary propagation of a covered work
occurring solely as a consequence of using peer-to-peer transmission
to receive a copy likewise does not require acceptance. However,
nothing other than this License grants you permission to propagate or
modify any covered work. These actions infringe copyright if you do
not accept this License. Therefore, by modifying or propagating a
covered work, you indicate your acceptance of this License to do so.
10. Automatic Licensing of Downstream Recipients. 10. Automatic Licensing of Downstream Recipients.
Each time you convey a covered work, the recipient automatically receives a license from the original licensors, to run, modify and propagate that work, subject to this License. You are not responsible for enforcing compliance by third parties with this License.
An “entity transaction” is a transaction transferring control of an organization, or substantially all assets of one, or subdividing an organization, or merging organizations. If propagation of a covered work results from an entity transaction, each party to that transaction who receives a copy of the work also receives whatever licenses to the work the party's predecessor in interest had or could give under the previous paragraph, plus a right to possession of the Corresponding Source of the work from the predecessor in interest, if the predecessor has it or can get it with reasonable efforts. Each time you convey a covered work, the recipient automatically
receives a license from the original licensors, to run, modify and
propagate that work, subject to this License. You are not responsible
for enforcing compliance by third parties with this License.
You may not impose any further restrictions on the exercise of the rights granted or affirmed under this License. For example, you may not impose a license fee, royalty, or other charge for exercise of rights granted under this License, and you may not initiate litigation (including a cross-claim or counterclaim in a lawsuit) alleging that any patent claim is infringed by making, using, selling, offering for sale, or importing the Program or any portion of it. An "entity transaction" is a transaction transferring control of an
organization, or substantially all assets of one, or subdividing an
organization, or merging organizations. If propagation of a covered
work results from an entity transaction, each party to that
transaction who receives a copy of the work also receives whatever
licenses to the work the party's predecessor in interest had or could
give under the previous paragraph, plus a right to possession of the
Corresponding Source of the work from the predecessor in interest, if
the predecessor has it or can get it with reasonable efforts.
You may not impose any further restrictions on the exercise of the
rights granted or affirmed under this License. For example, you may
not impose a license fee, royalty, or other charge for exercise of
rights granted under this License, and you may not initiate litigation
(including a cross-claim or counterclaim in a lawsuit) alleging that
any patent claim is infringed by making, using, selling, offering for
sale, or importing the Program or any portion of it.
11. Patents. 11. Patents.
A “contributor” is a copyright holder who authorizes use under this License of the Program or a work on which the Program is based. The work thus licensed is called the contributor's “contributor version”.
A contributor's “essential patent claims” are all patent claims owned or controlled by the contributor, whether already acquired or hereafter acquired, that would be infringed by some manner, permitted by this License, of making, using, or selling its contributor version, but do not include claims that would be infringed only as a consequence of further modification of the contributor version. For purposes of this definition, “control” includes the right to grant patent sublicenses in a manner consistent with the requirements of this License. A "contributor" is a copyright holder who authorizes use under this
License of the Program or a work on which the Program is based. The
work thus licensed is called the contributor's "contributor version".
Each contributor grants you a non-exclusive, worldwide, royalty-free patent license under the contributor's essential patent claims, to make, use, sell, offer for sale, import and otherwise run, modify and propagate the contents of its contributor version. A contributor's "essential patent claims" are all patent claims
owned or controlled by the contributor, whether already acquired or
hereafter acquired, that would be infringed by some manner, permitted
by this License, of making, using, or selling its contributor version,
but do not include claims that would be infringed only as a
consequence of further modification of the contributor version. For
purposes of this definition, "control" includes the right to grant
patent sublicenses in a manner consistent with the requirements of
this License.
In the following three paragraphs, a “patent license” is any express agreement or commitment, however denominated, not to enforce a patent (such as an express permission to practice a patent or covenant not to sue for patent infringement). To “grant” such a patent license to a party means to make such an agreement or commitment not to enforce a patent against the party. Each contributor grants you a non-exclusive, worldwide, royalty-free
patent license under the contributor's essential patent claims, to
make, use, sell, offer for sale, import and otherwise run, modify and
propagate the contents of its contributor version.
If you convey a covered work, knowingly relying on a patent license, and the Corresponding Source of the work is not available for anyone to copy, free of charge and under the terms of this License, through a publicly available network server or other readily accessible means, then you must either (1) cause the Corresponding Source to be so available, or (2) arrange to deprive yourself of the benefit of the patent license for this particular work, or (3) arrange, in a manner consistent with the requirements of this License, to extend the patent license to downstream recipients. “Knowingly relying” means you have actual knowledge that, but for the patent license, your conveying the covered work in a country, or your recipient's use of the covered work in a country, would infringe one or more identifiable patents in that country that you have reason to believe are valid. In the following three paragraphs, a "patent license" is any express
agreement or commitment, however denominated, not to enforce a patent
(such as an express permission to practice a patent or covenant not to
sue for patent infringement). To "grant" such a patent license to a
party means to make such an agreement or commitment not to enforce a
patent against the party.
If, pursuant to or in connection with a single transaction or arrangement, you convey, or propagate by procuring conveyance of, a covered work, and grant a patent license to some of the parties receiving the covered work authorizing them to use, propagate, modify or convey a specific copy of the covered work, then the patent license you grant is automatically extended to all recipients of the covered work and works based on it. If you convey a covered work, knowingly relying on a patent license,
and the Corresponding Source of the work is not available for anyone
to copy, free of charge and under the terms of this License, through a
publicly available network server or other readily accessible means,
then you must either (1) cause the Corresponding Source to be so
available, or (2) arrange to deprive yourself of the benefit of the
patent license for this particular work, or (3) arrange, in a manner
consistent with the requirements of this License, to extend the patent
license to downstream recipients. "Knowingly relying" means you have
actual knowledge that, but for the patent license, your conveying the
covered work in a country, or your recipient's use of the covered work
in a country, would infringe one or more identifiable patents in that
country that you have reason to believe are valid.
A patent license is “discriminatory” if it does not include within the scope of its coverage, prohibits the exercise of, or is conditioned on the non-exercise of one or more of the rights that are specifically granted under this License. You may not convey a covered work if you are a party to an arrangement with a third party that is in the business of distributing software, under which you make payment to the third party based on the extent of your activity of conveying the work, and under which the third party grants, to any of the parties who would receive the covered work from you, a discriminatory patent license (a) in connection with copies of the covered work conveyed by you (or copies made from those copies), or (b) primarily for and in connection with specific products or compilations that contain the covered work, unless you entered into that arrangement, or that patent license was granted, prior to 28 March 2007. If, pursuant to or in connection with a single transaction or
arrangement, you convey, or propagate by procuring conveyance of, a
covered work, and grant a patent license to some of the parties
receiving the covered work authorizing them to use, propagate, modify
or convey a specific copy of the covered work, then the patent license
you grant is automatically extended to all recipients of the covered
work and works based on it.
Nothing in this License shall be construed as excluding or limiting any implied license or other defenses to infringement that may otherwise be available to you under applicable patent law. A patent license is "discriminatory" if it does not include within
the scope of its coverage, prohibits the exercise of, or is
conditioned on the non-exercise of one or more of the rights that are
specifically granted under this License. You may not convey a covered
work if you are a party to an arrangement with a third party that is
in the business of distributing software, under which you make payment
to the third party based on the extent of your activity of conveying
the work, and under which the third party grants, to any of the
parties who would receive the covered work from you, a discriminatory
patent license (a) in connection with copies of the covered work
conveyed by you (or copies made from those copies), or (b) primarily
for and in connection with specific products or compilations that
contain the covered work, unless you entered into that arrangement,
or that patent license was granted, prior to 28 March 2007.
Nothing in this License shall be construed as excluding or limiting
any implied license or other defenses to infringement that may
otherwise be available to you under applicable patent law.
12. No Surrender of Others' Freedom. 12. No Surrender of Others' Freedom.
If conditions are imposed on you (whether by court order, agreement or otherwise) that contradict the conditions of this License, they do not excuse you from the conditions of this License. If you cannot convey a covered work so as to satisfy simultaneously your obligations under this License and any other pertinent obligations, then as a consequence you may not convey it at all. For example, if you agree to terms that obligate you to collect a royalty for further conveying from those to whom you convey the Program, the only way you could satisfy both those terms and this License would be to refrain entirely from conveying the Program.
If conditions are imposed on you (whether by court order, agreement or
otherwise) that contradict the conditions of this License, they do not
excuse you from the conditions of this License. If you cannot convey a
covered work so as to satisfy simultaneously your obligations under this
License and any other pertinent obligations, then as a consequence you may
not convey it at all. For example, if you agree to terms that obligate you
to collect a royalty for further conveying from those to whom you convey
the Program, the only way you could satisfy both those terms and this
License would be to refrain entirely from conveying the Program.
13. Use with the GNU Affero General Public License. 13. Use with the GNU Affero General Public License.
Notwithstanding any other provision of this License, you have permission to link or combine any covered work with a work licensed under version 3 of the GNU Affero General Public License into a single combined work, and to convey the resulting work. The terms of this License will continue to apply to the part which is the covered work, but the special requirements of the GNU Affero General Public License, section 13, concerning interaction through a network will apply to the combination as such.
Notwithstanding any other provision of this License, you have
permission to link or combine any covered work with a work licensed
under version 3 of the GNU Affero General Public License into a single
combined work, and to convey the resulting work. The terms of this
License will continue to apply to the part which is the covered work,
but the special requirements of the GNU Affero General Public License,
section 13, concerning interaction through a network will apply to the
combination as such.
14. Revised Versions of this License. 14. Revised Versions of this License.
The Free Software Foundation may publish revised and/or new versions of the GNU General Public License from time to time. Such new versions will be similar in spirit to the present version, but may differ in detail to address new problems or concerns.
Each version is given a distinguishing version number. If the Program specifies that a certain numbered version of the GNU General Public License “or any later version” applies to it, you have the option of following the terms and conditions either of that numbered version or of any later version published by the Free Software Foundation. If the Program does not specify a version number of the GNU General Public License, you may choose any version ever published by the Free Software Foundation. The Free Software Foundation may publish revised and/or new versions of
the GNU General Public License from time to time. Such new versions will
be similar in spirit to the present version, but may differ in detail to
address new problems or concerns.
If the Program specifies that a proxy can decide which future versions of the GNU General Public License can be used, that proxy's public statement of acceptance of a version permanently authorizes you to choose that version for the Program. Each version is given a distinguishing version number. If the
Program specifies that a certain numbered version of the GNU General
Public License "or any later version" applies to it, you have the
option of following the terms and conditions either of that numbered
version or of any later version published by the Free Software
Foundation. If the Program does not specify a version number of the
GNU General Public License, you may choose any version ever published
by the Free Software Foundation.
Later license versions may give you additional or different permissions. However, no additional obligations are imposed on any author or copyright holder as a result of your choosing to follow a later version. If the Program specifies that a proxy can decide which future
versions of the GNU General Public License can be used, that proxy's
public statement of acceptance of a version permanently authorizes you
to choose that version for the Program.
Later license versions may give you additional or different
permissions. However, no additional obligations are imposed on any
author or copyright holder as a result of your choosing to follow a
later version.
15. Disclaimer of Warranty. 15. Disclaimer of Warranty.
THERE IS NO WARRANTY FOR THE PROGRAM, TO THE EXTENT PERMITTED BY APPLICABLE LAW. EXCEPT WHEN OTHERWISE STATED IN WRITING THE COPYRIGHT HOLDERS AND/OR OTHER PARTIES PROVIDE THE PROGRAM “AS IS” WITHOUT WARRANTY OF ANY KIND, EITHER EXPRESSED OR IMPLIED, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE. THE ENTIRE RISK AS TO THE QUALITY AND PERFORMANCE OF THE PROGRAM IS WITH YOU. SHOULD THE PROGRAM PROVE DEFECTIVE, YOU ASSUME THE COST OF ALL NECESSARY SERVICING, REPAIR OR CORRECTION.
THERE IS NO WARRANTY FOR THE PROGRAM, TO THE EXTENT PERMITTED BY
APPLICABLE LAW. EXCEPT WHEN OTHERWISE STATED IN WRITING THE COPYRIGHT
HOLDERS AND/OR OTHER PARTIES PROVIDE THE PROGRAM "AS IS" WITHOUT WARRANTY
OF ANY KIND, EITHER EXPRESSED OR IMPLIED, INCLUDING, BUT NOT LIMITED TO,
THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
PURPOSE. THE ENTIRE RISK AS TO THE QUALITY AND PERFORMANCE OF THE PROGRAM
IS WITH YOU. SHOULD THE PROGRAM PROVE DEFECTIVE, YOU ASSUME THE COST OF
ALL NECESSARY SERVICING, REPAIR OR CORRECTION.
16. Limitation of Liability. 16. Limitation of Liability.
IN NO EVENT UNLESS REQUIRED BY APPLICABLE LAW OR AGREED TO IN WRITING WILL ANY COPYRIGHT HOLDER, OR ANY OTHER PARTY WHO MODIFIES AND/OR CONVEYS THE PROGRAM AS PERMITTED ABOVE, BE LIABLE TO YOU FOR DAMAGES, INCLUDING ANY GENERAL, SPECIAL, INCIDENTAL OR CONSEQUENTIAL DAMAGES ARISING OUT OF THE USE OR INABILITY TO USE THE PROGRAM (INCLUDING BUT NOT LIMITED TO LOSS OF DATA OR DATA BEING RENDERED INACCURATE OR LOSSES SUSTAINED BY YOU OR THIRD PARTIES OR A FAILURE OF THE PROGRAM TO OPERATE WITH ANY OTHER PROGRAMS), EVEN IF SUCH HOLDER OR OTHER PARTY HAS BEEN ADVISED OF THE POSSIBILITY OF SUCH DAMAGES.
IN NO EVENT UNLESS REQUIRED BY APPLICABLE LAW OR AGREED TO IN WRITING
WILL ANY COPYRIGHT HOLDER, OR ANY OTHER PARTY WHO MODIFIES AND/OR CONVEYS
THE PROGRAM AS PERMITTED ABOVE, BE LIABLE TO YOU FOR DAMAGES, INCLUDING ANY
GENERAL, SPECIAL, INCIDENTAL OR CONSEQUENTIAL DAMAGES ARISING OUT OF THE
USE OR INABILITY TO USE THE PROGRAM (INCLUDING BUT NOT LIMITED TO LOSS OF
DATA OR DATA BEING RENDERED INACCURATE OR LOSSES SUSTAINED BY YOU OR THIRD
PARTIES OR A FAILURE OF THE PROGRAM TO OPERATE WITH ANY OTHER PROGRAMS),
EVEN IF SUCH HOLDER OR OTHER PARTY HAS BEEN ADVISED OF THE POSSIBILITY OF
SUCH DAMAGES.
17. Interpretation of Sections 15 and 16. 17. Interpretation of Sections 15 and 16.
If the disclaimer of warranty and limitation of liability provided above cannot be given local legal effect according to their terms, reviewing courts shall apply local law that most closely approximates an absolute waiver of all civil liability in connection with the Program, unless a warranty or assumption of liability accompanies a copy of the Program in return for a fee.
If the disclaimer of warranty and limitation of liability provided
above cannot be given local legal effect according to their terms,
reviewing courts shall apply local law that most closely approximates
an absolute waiver of all civil liability in connection with the
Program, unless a warranty or assumption of liability accompanies a
copy of the Program in return for a fee.
END OF TERMS AND CONDITIONS END OF TERMS AND CONDITIONS
How to Apply These Terms to Your New Programs How to Apply These Terms to Your New Programs
If you develop a new program, and you want it to be of the greatest possible use to the public, the best way to achieve this is to make it free software which everyone can redistribute and change under these terms. If you develop a new program, and you want it to be of the greatest
possible use to the public, the best way to achieve this is to make it
free software which everyone can redistribute and change under these terms.
To do so, attach the following notices to the program. It is safest to attach them to the start of each source file to most effectively state the exclusion of warranty; and each file should have at least the “copyright” line and a pointer to where the full notice is found. To do so, attach the following notices to the program. It is safest
to attach them to the start of each source file to most effectively
state the exclusion of warranty; and each file should have at least
the "copyright" line and a pointer to where the full notice is found.
<one line to give the program's name and a brief idea of what it does.> <one line to give the program's name and a brief idea of what it does.>
Copyright (C) <year> <name of author> Copyright (C) <year> <name of author>
This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License along with this program. If not, see <http://www.gnu.org/licenses/>. You should have received a copy of the GNU General Public License
along with this program. If not, see <https://www.gnu.org/licenses/>.
Also add information on how to contact you by electronic and paper mail. Also add information on how to contact you by electronic and paper mail.
If the program does terminal interaction, make it output a short notice like this when it starts in an interactive mode: If the program does terminal interaction, make it output a short
notice like this when it starts in an interactive mode:
<program> Copyright (C) <year> <name of author> <program> Copyright (C) <year> <name of author>
This program comes with ABSOLUTELY NO WARRANTY; for details type `show w'. This program comes with ABSOLUTELY NO WARRANTY; for details type `show w'.
This is free software, and you are welcome to redistribute it under certain conditions; type `show c' for details. This is free software, and you are welcome to redistribute it
under certain conditions; type `show c' for details.
The hypothetical commands `show w' and `show c' should show the appropriate parts of the General Public License. Of course, your program's commands might be different; for a GUI interface, you would use an “about box”. The hypothetical commands `show w' and `show c' should show the appropriate
parts of the General Public License. Of course, your program's commands
might be different; for a GUI interface, you would use an "about box".
You should also get your employer (if you work as a programmer) or school, if any, to sign a “copyright disclaimer” for the program, if necessary. For more information on this, and how to apply and follow the GNU GPL, see <http://www.gnu.org/licenses/>. You should also get your employer (if you work as a programmer) or school,
if any, to sign a "copyright disclaimer" for the program, if necessary.
For more information on this, and how to apply and follow the GNU GPL, see
<https://www.gnu.org/licenses/>.
The GNU General Public License does not permit incorporating your program into proprietary programs. If your program is a subroutine library, you may consider it more useful to permit linking proprietary applications with the library. If this is what you want to do, use the GNU Lesser General Public License instead of this License. But first, please read <http://www.gnu.org/philosophy/why-not-lgpl.html>. The GNU General Public License does not permit incorporating your program
into proprietary programs. If your program is a subroutine library, you
may consider it more useful to permit linking proprietary applications with
the library. If this is what you want to do, use the GNU Lesser General
Public License instead of this License. But first, please read
<https://www.gnu.org/licenses/why-not-lgpl.html>.

10
MAINTAINERS.md Normal file
View File

@@ -0,0 +1,10 @@
# Maintainers
This file contains information about people permitted to make major decisions and direction on the project.
## Contributing Under the DCO
By adding your name and email address to this section, you certify that all of your subsequent contributions to the
Buildable Stick System are made under the terms of the Developer's Certificate of Origin 1.1, available at `DCO.txt`.
* Brian S. Stephan (<bss@incorporeal.org>)

View File

@@ -1,11 +1,13 @@
SRCDIR = ./src all:
all: $(SRCDIR)/* python build.py
mkdir -p build mkdir -p ./build/docs
for file in $^ ; do \ cp ./README.md ./build/README.md
openscad -o $${file}.stl $${file} ; \ cp ./docs/README-objects.md ./build/README-objects.md
mv $${file}.stl build ; \ cp ./docs/* ./build/docs/
done cp ./LICENSE ./build/LICENSE
cp ./CHANGELOG.md ./build/CHANGELOG.md
pushd ./build; zip ./buildable-stick-system-`git describe --dirty`-stls-and-docs.zip . -r; popd
pushd ./build; zip ./buildable-stick-system-`git describe --dirty`-stls.zip extras frames misc panels -r; popd
clean: clean:
rm build/*.stl rm -rf ./build
rmdir build

181
README.md
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@@ -1,8 +1,22 @@
# The Buildable Stick System # The Buildable Stick System
Files for 3D printing an arcade stick. Files for 3D printing and building an arcade stick enclosure.
![An example of stick components displayed in OpenSCAD](docs/three-panel-example.png) Have you ever wanted to conjure your own arcade stick out of the ether (well, plastic), or to prototype a new layout or
design before sending it to a custom builder? Do you just love having your space filled with arcade stick enclosures,
because you keep making different variants, colorways, and so on? Or do you simply want a good stick on the cheap, and
know someone or a library with a 3D printer? The Buildable Stick System may be the project for you!
**Join the project IRC channel: [#buildable-stick-system @
Randomus](https://webirc.randomus.net/#buildable-stick-system)!**
![An example of stick components displayed in OpenSCAD](docs/blown-up-demo.png)
[OpenSCAD-based illustration of how the components for an overhang panel-based stick fit together.]
![A photo of a completed stick](docs/finished-v4.4.jpg)
[Photo of a completed inset panel-based stick.]
Originally an attempt to make a couple customized STL files for the [OpenStickCommunity Fightstick Originally an attempt to make a couple customized STL files for the [OpenStickCommunity Fightstick
Case](https://github.com/OpenStickCommunity/Hardware/tree/main/Fightstick%20Case), the changes ballooned to fit my Case](https://github.com/OpenStickCommunity/Hardware/tree/main/Fightstick%20Case), the changes ballooned to fit my
@@ -16,11 +30,52 @@ component objects or create new ones. The OpenSCAD language is essentially a fun
it easy to reuse, alter, and compose objects. If you do not see the object you would like, you can likely create it by it easy to reuse, alter, and compose objects. If you do not see the object you would like, you can likely create it by
starting with an existing object and constructing what you'd like with new or existing components. starting with an existing object and constructing what you'd like with new or existing components.
## Usage of Parts
There are a lot of parts to pick from, but there are some structural variants to pay attention to; here's some help
about what the types of parts are and how to use them:
* `frames/`
* `complete/` --- these are the four walls of the frame as one piece, in a couple variations for combining into
larger arcade sticks. They are simple to assemble, but you have fewer modularity/customization options, and they
are harder to print because the physics of the material cooling will probably pull the corners up. They also need
supports, since the top and bottom of the frame both have trays for panels to go into. Use at your own risk.
* `pieces/` these are the same four walls (generally speaking) as in the complete frames above, broken out into
modular pieces to print separately. Because they are separate pieces, you can mix and match colors, and you can
lay them all face down on the print surface for better adhesion and surface patterns. There are also variants
here, the "windowed" pieces, for doing two-tone variants and that kind of thing. There are also frame walls pulled
out to create MCZ TE-style extended sides. There is an interconnect that stands in for the joined inner wall
between boxes of the overall unit. You need this if you are combining multiple sets of walls, e.g. for a
two-panel-long stick.
* `panels/`
* `inset/` --- various panels, all of the same size, that fit into and flush with the frame, making the arcade stick
top or bottom. Aside from using up a bit of the space for components inside the frame, come with no downsides ---
they print easily and are a pretty simple shape to tweak and remix.
* `overhang/` --- overhang panels have their plane extending over the edge of the frame, creating a bit of a
sandwich look. This is mostly an aesthetic choice, but they sit higher in the frame as well, the main panel being
over/under the frame rather than within it. This extra space is useful for taller levers. The only downside to
these is that they aren't as reusable as the inset panels, since the inset panels can go anywhere, but the
overhang panels must be designed to not overlap with other overhang panels, so you might have to make more custom
variants depending on where you put things.
* `misc/`
* Pieces that I haven't organized better (yet) --- there are decorative plates for top buttons and similar to give
more color variance and some layers to the arcade stick, some very simple dustwashers, plates that fit rocker
switches and the like in Neutrik D or 20mm holes, and a lever mount spacer for getting your lever shaft at the
desired height. You don't *need* any of these, but you'll probably use a few.
* `extras/`
* Various experiments and things not directly related to making an arcade stick. At time of writing, there's a
couple pieces for a little stand for the stick, solely for vanity purposes.
* `bss-ae/` --- these are pieces for an arcade control panel that fits on the Qanba 2009. See the docs in that
directory for details.
Feel free to request or contribute to more objects. Additional documentation regarding assembling the stick is available
in `docs/assembly-and-tips.md`.
## Printing ## Printing
These items all fit on a 256mm^2 print bed; I use a Bambu Lab P1P based on what I've learned from the These items all fit on a 256mm^2 print bed; I use a Bambu Lab P1P based on what I've learned from the
OpenStickCommunity. Standard settings seem sufficiently sturdy for my purposes, though the slicer has done a couple OpenStickCommunity. Standard settings seem sufficiently sturdy, but see `docs/printing-and-materials.md` for more
weird things, in my experience. thoughts and settings based on my tinkering with prints.
## Assembling ## Assembling
@@ -29,30 +84,74 @@ What you'll need beyond these objects:
* An arcade stick board (I recommend [TheTrain's RP2040 Advanced Breakout * An arcade stick board (I recommend [TheTrain's RP2040 Advanced Breakout
Board](https://github.com/OpenStickCommunity/Hardware/tree/main/RP2040%20Advanced%20Breakout%20Board)) Board](https://github.com/OpenStickCommunity/Hardware/tree/main/RP2040%20Advanced%20Breakout%20Board))
* 4 M3 8mm hex bolts to secure the PCB to a panel * 4 M3 8mm hex bolts to secure the PCB to a panel
* Per frame and plate combo: * Per frame and panel combo:
* 4 40mm M4 hex brass standoffs * 4 45mm M4 hex brass standoffs (or equivalent)
* 8 12-16mm M4 countersunk hex bolts * 8 M4 countersunk hex bolts
* Per frame connection point: * Overhang panels should use 12-16mm length bolts since they are taller
* 8 25mm M4 bolts * Inset panels should probably use 8-12mm bolts --- some standoffs aren't threaded the whole way, making 16mm
too long to go flush
* If making the 45mm standoffs from multiple smaller ones, make sure they have enough length to take your bolts!
* Per frame connection point (only necessary if you are using complete frames and not frame pieces):
* 8 16mm M4 bolts
* 8 M4 flange nuts * 8 M4 flange nuts
* For a lever: * For a lever:
* 4 12-16mm M4 countersunk hex bolts * 4 12-16mm M4 countersunk hex bolts
* 4 M4 flange nuts * 4 M4 flange nuts
* For Neutrik D connections:
* 2 10mm M3 hex bolts
* 2 M3 flange nuts
* Buttons and levers as desired * Buttons and levers as desired
* Wiring as required * Wiring as required
### Issues and Limitations ## Rough Costs
This is a living repository, and as such, there are likely issues with the objects, known or otherwise. Be aware: This is a rough estimate of the cost to produce one of these sticks, assuming a usual 2-frame design and layout.
Filament masses from Bambu Studio estimates, using Bambu PLA Basic, 20% gyroid infill and 3 wall loops.
* The top panel is 5mm tall and doesn't have an inset; snap-in buttons likely do not fit. * Left and right frame: **$10.42 USD** (208.50g each, as of 2024-02-22)
* A composition error made the frame 5mm shorter than intended and wasn't noticed until I printed everything: * Left and right (inset) top panels: **~$6.40 USD** (~128g each, as of 2024-02-22)
* Some levers don't have enough clearance in the case. * Left and right (non-overhang) bottom panels: **$6.80 USD** (135.99g each, as of 2024-02-22)
* Buttons with traditional quick connects are a *very* tight fit, you will probably need to bend pins. * Miscellaneous mounting plates, decorative plates, etc.: **~$1.83 USD** (~73g, as of 2024-02-22)
* The PCB mount position was very tight on the buttons panel; it will probably have to be moved. * 8 16mm M4 bolts to connect the frames: **$0.72 USD** (you can get a pack of 100 on Amazon for $9, as of 2023-09-12)
* Support for the top plate was removed from the frame due to overhang issues, and now the top plate can bow slightly * These are only necessary if you are using the whole frames, but as a heads up, the material cost of the
with pressure; a new solution needs to be found. pieces-based interconnect piece costs around $1, so it's roughly a wash since that's also a frame wall.
* 8 M4 flange nuts to connect the frames: **$0.68 USD** (you can get a pack of 100 on Amazon for $8.50, as of 2023-09-12)
* 4 10mm M3 bolts to connect Neutrik D plates to frames: **$0.40 USD** (you can get a pack of 100 on Amazon for $10, as
of 2023-09-12)
* 4 M3 flange nuts to connect Neutrik D plates to frames: **$0.34 USD** (you can get a pack of 100 on Amazon for $8.50,
as of 2023-09-12)
* 8 45mm M4 standoffs to connect panels to frames: **$2.40 USD** (you can get a pack of 10 on AliExpress for $3, as of
2023-09-12)
* You could 3D print these too, but you're probably better off with brass ones as they give some weight to the
stick anyway
* You can also use a shorter length with longer bolts, or combine multiple standoffs, if either of those yield better
prices
* 8 16mm M4 bolts to connect top panels to frames: **$0.72 USD** (you can get a pack of 100 on Amazon for $9, as of
* 8 12mm M4 bolts to connect bottom panels to frames: **$0.72 USD** (you can get a pack of 100 on Amazon for $9, as of
2023-09-12)
With an enclosure coming in around $31, depending on your choices --- say, ~$30 for TheTrain's RP2040 Advanced Breakout
Board, ~$60 for Sanwa buttons and a lever, and ~$20 for miscellaneous connectors and wiring --- you can put a
full-featured controller with an open source foundation together for around $140. Reducing wall and infill settings
will probably save you around $5 of material, and you can probably decide what you want to do from there.
## FAQ
### I get a bunch of warnings on not being able to include files when I open them in OpenSCAD, what do I do?
OpenSCAD pathing is relative to the current working directory by default, which is probably not the `src/` directory.
When you start OpenSCAD, you must either start it from inside the project's `src/` directory, or point it at the path to
the source files via e.g. `OPENSCADPATH=path/to/buildable-stick-system/src/ openscad`.
See <https://en.wikibooks.org/wiki/OpenSCAD_User_Manual/Include_Statement>.
## Miscellany
See the `/docs/` directory for more thoughts too scattered for this document.
## Issues and Limitations
This is a living repository, and as such, there are likely issues with the objects, known or otherwise.
These issues may be fixed in the future; see `TODO.md` for details. These issues may be fixed in the future; see `TODO.md` for details.
## Development and Contributing ## Development and Contributing
@@ -62,8 +161,33 @@ Improvements, variants, new layouts, novel ideas, and etc. are all welcome.
These files are suitable for previewing and rendering in OpenSCAD. They may also work in FreeCAD and perhaps other These files are suitable for previewing and rendering in OpenSCAD. They may also work in FreeCAD and perhaps other
software, but they are developed in OpenSCAD, so YMMV otherwise. software, but they are developed in OpenSCAD, so YMMV otherwise.
This project is hosted at [my personal Git site](https://git.incorporeal.org/bss/buildable-stick-system), but people are
more likely to want to interact with [the GitHub mirror](https://github.com/bsstephan/buildable-stick-system). Feel free
to use either.
I'm reachable on the fediverse, over email, or on Discord, but if you're looking for an option I prefer, I maintain an
IRC channel, `#buildable-stick-system`, on [my IRC network, Randomus](https://randomus.net/) if you would like a place
to hang out and discuss issues and features and whatnot.
## Attribution ## Attribution
### Author and Licensing
Written by and copyright Brian S. Stephan (<bss@incorporeal.org>).
The Buildable Stick System is free software: you can redistribute it and/or modify it under the terms of the GNU General
Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any
later version.
The Buildable Stick System is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the
implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
details.
You should have received a copy of the GNU General Public License along with the Buildable Stick System. If not, see
<https://www.gnu.org/licenses/>.
### Lineage
Inspired by the incredible work of [TheTrain](https://github.com/TheTrainGoes) on the [OpenStickCommunity Fightstick Inspired by the incredible work of [TheTrain](https://github.com/TheTrainGoes) on the [OpenStickCommunity Fightstick
Case](https://github.com/OpenStickCommunity/Hardware/tree/main/Fightstick%20Case), itself based on the incredible work Case](https://github.com/OpenStickCommunity/Hardware/tree/main/Fightstick%20Case), itself based on the incredible work
by [Dash n'Mash](https://twitter.com/Dash_xx_Mash?s=20). Original work Copyright 2023 TheTrain, [licensed under CC BY by [Dash n'Mash](https://twitter.com/Dash_xx_Mash?s=20). Original work Copyright 2023 TheTrain, [licensed under CC BY
@@ -71,16 +195,19 @@ by [Dash n'Mash](https://twitter.com/Dash_xx_Mash?s=20). Original work Copyright
Made possible by the amazing efforts of [slagcoin](https://www.slagcoin.com/). Made possible by the amazing efforts of [slagcoin](https://www.slagcoin.com/).
## Author and Licensing ### Distributing BSS Sticks
Written by and copyright Brian S. Stephan (<bss@incorporeal.org>). Under the terms of the GPLv3, you must inform the receiver of the "object code" of their rights under the GPLv3. This is
a bit of a gray area for physical objects, but likely applies to distribution of modified or unmodified STL, STEP, etc.
files at a minimum. The easiest way to satisfy the GPLv3 in either situation is to provide a link to the source code
(either the unmodified mainline project, or your copy, with modifications listed in a "prominent notice"); something
like the below should suffice in either electronic or printed form:
The Buildable Stick System is free software: you can redistribute it and/or modify it under the terms of the GNU General Public > This arcade stick is part of the Buildable Stick System, version X.Y.Z; the source code to this program is available
License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later > under the terms of the GNU General Public License, at [LINK].
version.
The Buildable Stick System is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied ## Gallery
warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License along with the Buildable Stick System. If not, see More photos.
<https://www.gnu.org/licenses/>.
![A photo of three completed sticks](docs/finished-v4.7-x3.jpg)

19
TODO.md
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@@ -2,17 +2,10 @@
Notes for "next time". Notes for "next time".
## v2 ## v4.x
* I need at least 5mm, maybe 10mm, more height, to fit some of my levers like the Nobi Bullet * Engraving some cosmetic stuff? Or maybe a place to mount other plates on the top?
* I couldn't even fit a JLF without the compensations in v1 on the bottom panel
* I had to bend the pins a bit on Crown SDB-202s, too ## v5
* Top plates are 1-2mm too thick for snap-ins, maybe have a variant with a couple shaved off like with the bottom plate
workaround * Finishing the build123d rewrite?
* The plates bow a bit on the top when pressure is applied, because there's no support from the frame up there ---
adding 5mm to the frame should leave a couple mm for support to get added back
* PCB mount on `top-panel-dir_arc-plus-w-30mm-plus-one-with-mount.scad` doesn't leave room for a USB cable on the right
hand side
* The panels' connection points could probably be a bit thinner to accommodate more bolts. A 20mm bolt barely clears the
two panels and I don't like that kind of bolt connection.
* Engraving some cosmetic stuff? Or maybe a place to mount other plates?

4
attic/README.md Normal file
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@@ -0,0 +1,4 @@
# The Attic
This directory includes abandoned pieces that I'd like to revisit some time, but I cannot support or recommend using
as-is. Print at your own caution, or better yet, maybe fix them!

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@@ -0,0 +1,68 @@
/*
* A stick mount that fits rectangular (non-extended) BSS sticks.
*
* SPDX-FileCopyrightText: © 2024 Brian S. Stephan <bss@incorporeal.org>
* SPDX-License-Identifier: GPL-3.0-or-later
*/
include <../parameters.scad>
include <../components.scad>
holder_x = 114;
holder_y = 60;
holder_z = 45;
tall_holder_post = frame_y-10;
module stick_holder() {
difference() {
cube([holder_x, holder_y, holder_z], center=true);
translate([14, 0, 132]) rotate([90, -40, 0]) frame_solid();
}
}
module mount() {
difference() {
union() {
// lowest post
translate([62, -frame_z-25, holder_z/2]) stick_holder(); // top = 45
// middle post
translate([0, 0, ((tall_holder_post)/2)/2])
cube([holder_x, holder_y, (tall_holder_post)/2], center=true);
translate([0, 0, ((tall_holder_post)/2)+holder_z/2]) stick_holder(); // top = 139
// highest post
translate([-62, frame_z+25, tall_holder_post/2])
cube([holder_x, holder_y, tall_holder_post], center=true);
translate([-62, frame_z+25, tall_holder_post+holder_z/2]) stick_holder(); // top = 233
// post stabilizers
translate([31, -41, holder_z/2]) cube([52, 23, holder_z], center=true);
translate([-31, 41, ((tall_holder_post/2)+holder_z)/2])
cube([52, 23, (tall_holder_post/2)+holder_z], center=true);
// base
hull() {
translate([110, 103, -2.5]) cylinder(r=15, h=5, center=true);
translate([110, -103, -2.5]) cylinder(r=15, h=5, center=true);
translate([-110, 103, -2.5]) cylinder(r=15, h=5, center=true);
translate([-110, -103, -2.5]) cylinder(r=15, h=5, center=true);
}
// placard
translate([0, -112, 15]) cube([frame_y, 5, 30], center=true);
/* // test */
/* translate([62+14, -frame_z-25, 132+holder_z/2]) rotate([90, -40, 0]) frame_solid(); */
/* translate([14, 0, 132+(frame_y/2)-20+holder_z/2]) rotate([90, -40, 0]) frame_solid(); */
/* translate([-62+14, frame_z+25, 132+tall_holder_post+holder_z/2]) rotate([90, -40, 0]) frame_solid(); */
}
// text on the placard
translate([-frame_z*3.3/2.5, -holder_x, 15]) rotate([90, 0, 0])
linear_extrude(1) text("Buildable Stick System", font="Noto Sans");
translate([-frame_z*3.3/2.5, -holder_x, 4]) rotate([90, 0, 0])
linear_extrude(1) text("v4 by bss", font="Noto Sans", size=6);
}
}
mount();

52
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@@ -0,0 +1,52 @@
"""Compile all OpenSCAD files into a build directory and package it with docs.
(a.k.a.: "make is hard"
SPDX-FileCopyrightText: © 2024 Brian S. Stephan <bss@incorporeal.org>
SPDX-License-Identifier: GPL-3.0-or-later
"""
import os
import os.path
import re
import subprocess
PROJECT_ROOT = os.path.abspath(os.getcwd())
BUILD_DIR = os.path.join(PROJECT_ROOT, 'build/')
SOURCE_DIR = os.path.join(PROJECT_ROOT, 'src/')
EXCLUDES = ['components.scad', 'parameters.scad']
# set up our environment to point openscad at the right stuff
os.environ['OPENSCADPATH'] = SOURCE_DIR
# track processes to wait on
processes = []
os.chdir(SOURCE_DIR)
for root, dirs, files in os.walk('.'):
print(f"{root} {dirs} {files}")
# make the current directory so that openscad can write stuff into it
try:
os.makedirs(os.path.join(BUILD_DIR, root))
except FileExistsError:
pass
input_dir = os.path.join(SOURCE_DIR, root)
output_dir = os.path.join(BUILD_DIR, root)
for file in files:
if not re.match(r'.*\.scad$', file):
continue
if file in EXCLUDES:
continue
stl_file = re.sub(r'\.scad$', '.stl', file)
input_ = os.path.join(input_dir, file)
output = os.path.join(output_dir, stl_file)
cmd = f'openscad --hardwarnings -o {output} {input_}'
print(cmd)
processes.append(subprocess.Popen(cmd.split(' ')))
for process in processes:
process.wait()
if process.returncode != 0:
raise Exception(f"building {process.args} failed")

View File

@@ -0,0 +1,36 @@
/*
* SPDX-FileCopyrightText: © 2023 Brian S. Stephan <bss@incorporeal.org>
* SPDX-License-Identifier: GPL-3.0-or-later
*/
include <parameters.scad>
include <components.scad>
use <frames/pieces/side-trapezoid.scad>
use <frames/pieces/front-or-back-aux-and-neutrik.scad>
use <frames/pieces/front-or-back-windowed-horiz-stripes.scad>
use <panels/inset/lever-and-dir_arc-plus-w-30mm-panel.scad>
use <panels/inset/sega-2p-nine-plus-aux-button-with-mount.scad>
use <misc/decorative-plate-24mm-button.scad>
use <misc/decorative-plate-dir_arc-plus-w-30mm-and-sega-2p-nine.scad>
use <misc/dustwasher-lsx-nobi.scad>
top_panel_color = "#5B6579";
bottom_panel_color = "#8E9089";
frame_top_bottom_color = "#8E9089";
frame_side_color = "#8E9089";
top_deco_color = "#8E9089";
color(top_panel_color) translate([-panel_x/2, 0, frame_z/2-panel_z+0.01]) lever_and_dir_arc_w_30mm_panel();
color(top_panel_color) translate([panel_x/2, 0, frame_z/2-panel_z+0.01]) sega_2p_nine_plus_aux_button_with_mount();
color(frame_side_color) translate([-frame_x/2+4, 0, -2.5]) side_trapezoid_frame_piece();
color(frame_side_color) translate([frame_x/2-4, 0, -2.5]) mirror([1, 0, 0]) side_trapezoid_frame_piece();
color(frame_top_bottom_color) translate([-frame_x/2+4, 0, -2.5]) horiz_striped_windowed_front_or_back_frame_piece();
color(frame_top_bottom_color) translate([frame_x/2-4, 0, -2.5]) horiz_striped_windowed_front_or_back_frame_piece();
color(frame_top_bottom_color) translate([-frame_x/2+4, 0, -2.5]) rotate([180, 0, 0]) front_or_back_aux_and_neutrik_frame_piece();
color(frame_top_bottom_color) translate([frame_x/2-4, 0, -2.5]) rotate([180, 180, 0]) front_or_back_aux_and_neutrik_frame_piece();
color(bottom_panel_color) translate([-panel_x/2, 0, -5-frame_z/2+5]) panel();
color(bottom_panel_color) translate([panel_x/2, 0, -5-frame_z/2+5]) panel();
color(top_deco_color) translate([0, 0, 3+frame_z/2-panel_z]) dir_arc_plus_w_30mm_and_sega_2p_nine_decorative_plate();
color(top_deco_color) translate([-170, 20, 3+frame_z/2-panel_z]) lsx_nobi_dustwasher();
color(top_deco_color) translate([panel_x-24, 30, 3+frame_z/2-panel_z]) button_24mm_decorative_plate();

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@@ -0,0 +1,37 @@
/*
* SPDX-FileCopyrightText: © 2023 Brian S. Stephan <bss@incorporeal.org>
* SPDX-License-Identifier: GPL-3.0-or-later
*/
include <parameters.scad>
include <components.scad>
use <frames/pieces/side-trapezoid-extended-to-front-trapezoid.scad>
use <frames/pieces/front-or-back-trapezoid.scad>
use <frames/pieces/front-or-back-aux-and-neutrik.scad>
use <panels/inset/lever-and-ergo-wasd-five-panel-with-oled.scad>
use <panels/inset/ergo-nine-plus-aux-button-with-mount.scad>
use <misc/decorative-plate-24mm-button.scad>
use <misc/decorative-plate-ergo-wasd-five-30mm-and-ergo-nine-30mm.scad>
use <misc/dustwasher-lsx-nobi.scad>
top_panel_color = "#0086D6";
bottom_panel_color = "white";
frame_front_color = "white";
frame_back_color = "white";
frame_side_color = "yellow";
top_deco_color = "white";
color(top_panel_color) translate([-panel_x/2, 0, frame_z/2-panel_z/2+0.001]) lever_and_ergo_wasd_five_panel_with_oled();
color(top_panel_color) translate([panel_x/2, 0, frame_z/2-panel_z/2+0.001]) ergo_nine_plus_aux_button_panel_with_mount();
color(frame_side_color) translate([-frame_x/2+4, 0, 0]) side_trapezoid_extended_to_front_frame_piece();
color(frame_side_color) translate([frame_x/2-4, 0, 0]) mirror([1, 0, 0]) side_trapezoid_extended_to_front_frame_piece();
color(frame_front_color) translate([-frame_x/2+4, 0, 0]) front_or_back_trapezoid_frame_piece();
color(frame_front_color) translate([frame_x/2-4, 0, 0]) front_or_back_trapezoid_frame_piece();
color(frame_back_color) translate([-frame_x/2+4, 0, 0]) rotate([180, 0, 0]) front_or_back_aux_and_neutrik_frame_piece();
color(frame_back_color) translate([frame_x/2-4, 0, 0]) rotate([180, 180, 0]) front_or_back_aux_and_neutrik_frame_piece();
/* color(bottom_panel_color) translate([-panel_x/2, 0, -5-frame_z/2+5]) panel(); */
/* color(bottom_panel_color) translate([panel_x/2, 0, -5-frame_z/2+5]) panel(); */
color(top_deco_color) translate([0, 0, 4+frame_z/2-panel_z/2+0.001]) ergo_wasd_five_30mm_and_ergo_nine_30mm_decorative_plate();
color(top_deco_color) translate([-170, 25, 4+frame_z/2-panel_z/2+0.001]) lsx_nobi_dustwasher();
color(top_deco_color) translate([panel_x-24, 30, 4+frame_z/2-panel_z/2+0.001]) button_24mm_decorative_plate();

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/*
* SPDX-FileCopyrightText: © 2023 Brian S. Stephan <bss@incorporeal.org>
* SPDX-License-Identifier: GPL-3.0-or-later
*/
include <parameters.scad>
include <components.scad>
use <frames/pieces/front-or-back-trapezoid.scad>
use <frames/pieces/side-trapezoid-extended-to-front-trapezoid.scad>
use <frames/pieces/front-or-back-aux-and-neutrik.scad>
use <panels/inset/lever-and-dir_arc-plus-w-30mm-panel.scad>
use <panels/inset/lever-and-sega-2p-6-button-panel-with-aux-with-mount.scad>
use <misc/dustwasher-jlf.scad>
top_panel_color = "#5B6579";
bottom_panel_color = "#8E9089";
frame_top_bottom_color = "#8E9089";
frame_side_color = "#8E9089";
top_deco_color = "#000000";
color(top_panel_color) translate([0, 0, frame_z/2-panel_z+0.01]) lever_and_sega_2p_6_button_panel_with_aux_with_mount();
color(frame_side_color) translate([0, 0, -2.5]) side_trapezoid_extended_to_front_frame_piece();
color(frame_side_color) translate([0, 0, -2.5]) mirror([1, 0, 0]) side_trapezoid_extended_to_front_frame_piece();
color(frame_top_bottom_color) translate([0, 0, -2.5]) front_or_back_trapezoid_frame_piece();
color(frame_top_bottom_color) translate([0, 0, -2.5]) rotate([180, 0, 0]) front_or_back_aux_and_neutrik_frame_piece();
color(bottom_panel_color) translate([0, 0, -5-frame_z/2+5]) panel();
color(top_deco_color) translate([-65, 5, 3+frame_z/2-panel_z]) jlf_dustwasher();

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/*
* SPDX-FileCopyrightText: © 2023 Brian S. Stephan <bss@incorporeal.org>
* SPDX-License-Identifier: GPL-3.0-or-later
*/
include <parameters.scad>
include <components.scad>
use <frames/pieces/side.scad>
use <frames/pieces/front-or-back.scad>
use <frames/pieces/front-or-back-aux-and-neutrik.scad>
use <panels/inset/lever-and-ergo-wasd-five-panel-with-oled.scad>
use <panels/inset/ergo-nine-plus-aux-button-with-mount.scad>
use <misc/decorative-plate-24mm-button.scad>
use <misc/decorative-plate-ergo-wasd-five-30mm-and-ergo-nine-30mm.scad>
use <misc/dustwasher-lsx-nobi.scad>
panel_color = "red";
base_color = "gray";
top_deco_color = "white";
brace_color = "gray";
color(panel_color) translate([-panel_x/2, 0, frame_z/2-panel_z/2+0.001]) lever_and_ergo_wasd_five_panel_with_oled();
color(panel_color) translate([panel_x/2, 0, frame_z/2-panel_z/2+0.001]) ergo_nine_plus_aux_button_panel_with_mount();
color(base_color) translate([panel_x/2, 0, 0]) rotate([0, 180, 0]) side_frame_piece();
color(base_color) translate([-panel_x/2, 0, 0]) side_frame_piece();
color(base_color) translate([panel_x/2, 0, 0]) front_or_back_frame_piece();
color(base_color) translate([-panel_x/2, 0, 0]) front_or_back_frame_piece();
color(base_color) translate([panel_x/2, 0, 0]) rotate([180, 180, 0]) front_or_back_aux_and_neutrik_frame_piece();
color(base_color) translate([-panel_x/2, 0, 0]) rotate([180, 0, 0]) front_or_back_aux_and_neutrik_frame_piece();
/* color(base_color) translate([-panel_x/2, 0, -frame_z/2+panel_z/2]) panel(); */
/* color(base_color) translate([panel_x/2, 0, -frame_z/2+panel_z/2]) panel(); */
color(top_deco_color) translate([0, 0, 4+frame_z/2-panel_z/2+0.001]) ergo_wasd_five_30mm_and_ergo_nine_30mm_decorative_plate();
color(top_deco_color) translate([-170, 25, 4+frame_z/2-panel_z/2+0.001]) lsx_nobi_dustwasher();
color(top_deco_color) translate([panel_x-24, 30, 4+frame_z/2-panel_z/2+0.001]) button_24mm_decorative_plate();

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/*
* SPDX-FileCopyrightText: © 2023 Brian S. Stephan <bss@incorporeal.org>
* SPDX-License-Identifier: GPL-3.0-or-later
*/
include <parameters.scad>
include <components.scad>
use <frames/pieces/interconnect.scad>
use <frames/pieces/side.scad>
use <frames/pieces/front-or-back.scad>
use <frames/pieces/front-or-back-aux-and-neutrik.scad>
use <panels/overhang/left-lever-and-dir_arc-plus-w-30mm-panel.scad>
use <panels/overhang/right-sega-2p-nine-plus-aux-button-with-mount.scad>
use <panels/overhang/left-or-right-panel.scad>
use <misc/decorative-plate-24mm-button.scad>
use <misc/decorative-plate-dir_arc-plus-w-30mm-and-sega-2p-nine.scad>
use <misc/dustwasher-lsx-nobi.scad>
color("#C12E1F") translate([-panel_x/2-25, 0, frame_z/2+75]) lever_and_dir_arc_w_30mm_left_overhang_panel();
color("#C12E1F") translate([panel_x/2+25, 0, frame_z/2+75]) sega_2p_nine_plus_aux_button_right_overhang_panel_with_mount();
color("black") translate([-frame_x/2+5-25, -55, -2.5]) front_or_back_frame_piece();
color("black") rotate([0, 180, 0]) translate([-frame_x/2+5-25, -55, -2.5]) front_or_back_frame_piece();
color("black") translate([-frame_x/2+5-50, 0, -2.5]) side_frame_piece();
color("black") rotate([0, 180, 0]) translate([-frame_x/2+5-50, 0, -2.5]) side_frame_piece();
color("black") rotate([180, 0, 0]) translate([-frame_x/2+5-25, -55, -2.5]) front_or_back_aux_and_neutrik_frame_piece();
color("black") rotate([180, 0, 0]) rotate([0, 180, 0]) translate([-frame_x/2+5-25, -55, -2.5]) front_or_back_aux_and_neutrik_frame_piece();
color("black") rotate([0, 180, 0]) interconnect_frame_piece();
color("#C12E1F") translate([-panel_x/2-25, 0, -5-frame_z/2-75]) left_or_right_overhang_panel();
color("#C12E1F") mirror([0, 1, 0]) translate([panel_x/2+25, 0, -5-frame_z/2-75]) rotate([0, 0, 180])
left_or_right_overhang_panel();
color("black") translate([0, 0, 3+frame_z/2+150]) dir_arc_plus_w_30mm_and_sega_2p_nine_decorative_plate();
color("black") translate([-195, 25, 3+frame_z/2+150]) lsx_nobi_dustwasher();
color("black") translate([panel_x, 25, 3+frame_z/2+150]) button_24mm_decorative_plate();

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# The Buildable Stick System
Files for 3D printing an arcade stick. See `README.md` for the core documentation, this file is specific to distributed
objects.
## Attribution
### Author and Licensing
Written by and copyright Brian S. Stephan (<bss@incorporeal.org>).
These arcade stick parts are from the Buildable Stick System; the source code to this program is available under the
terms of the GNU General Public License, at:
* <https://github.com/bsstephan/buildable-stick-system>, or
* <https://git.incorporeal.org/bss/buildable-stick-system>
See the tags/releases for the version of the source code corresponding to the STLs you received.
The Buildable Stick System is free software: you can redistribute it and/or modify it under the terms of the GNU General
Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any
later version.
The Buildable Stick System is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the
implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
details.
You should have received a copy of the GNU General Public License along with the Buildable Stick System. If not, see
<https://www.gnu.org/licenses/>.
### Lineage
Inspired by the incredible work of [TheTrain](https://github.com/TheTrainGoes) on the [OpenStickCommunity Fightstick
Case](https://github.com/OpenStickCommunity/Hardware/tree/main/Fightstick%20Case), itself based on the incredible work
by [Dash n'Mash](https://twitter.com/Dash_xx_Mash?s=20). Original work Copyright 2023 TheTrain, [licensed under CC BY
4.0](https://creativecommons.org/licenses/by/4.0/).
Made possible by the amazing efforts of [slagcoin](https://www.slagcoin.com/).
### Distributing BSS Sticks
Under the terms of the GPLv3, you must inform the receiver of the "object code" of their rights under the GPLv3. This is
a bit of a gray area for physical objects, but likely applies to distribution of modified or unmodified STL, STEP, etc.
files at a minimum. The easiest way to satisfy the GPLv3 in either situation is to provide a link to the source code
(either the unmodified mainline project, or your copy, with modifications listed in a "prominent notice"); something
like the below should suffice in either electronic or printed form:
> This arcade stick is part of the Buildable Stick System, version X.Y.Z; the source code to this program is available
> under the terms of the GNU General Public License, at [LINK].

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# Assembly and Tips
These are the parts you need and instructions for creating a simple two panel arcade stick. The end product is a
rectangular prism roughly 18" long, with ample space for back buttons and enough top panel space for almost any layout
you can imagine. There are more pieces and designs to experiment with, but this will get you an awesome "standard"
build.
## Parts for a Basic Enclosure
The pieces you need to print (all colors to your taste):
* **The base frame:** `frame/pieces/front-or-back.stl` x2 + `frame/pieces/front-or-back-aux-and-neutrik.stl` x2 +
`frame/pieces/interconnect.stl`. This creates a large "H" with six 24mm button holes and two Neutrik D holes on the
back, which can mount USB connectors or rocker switches, or be covered if not used. All four of the front or back
pieces connect to the interconnect piece, which creates one frame out of the individual pieces, and also adds some
support to the center of the enclosure. The interconnect has a large hole that can either make wire routing easier, or
leave space in the center for button layouts that span it.
* **The frame sides:** `frame/pieces/side.stl` x2. These cap the "H", completing the overall frame.
* **The top:** `panels/inset/[LAYOUTS].stl`. These panels go on the top of the frame and are where you mount all of your
main buttons and levers and whatnot. There are a couple layouts whose panels are meant to be paired (e.g.
`shiokenstar-left-panel.stl` and `shiokenstar-right-panel.stl`), but usually you simply pick a left panel (e.g.
`lever-panel-with-mount.stl`) and right panel (e.g. `sega-2p-panel.stl`) based on what you want. Note that one of your
choices should be "with mount", which is where the usually-sized PCB will screw into inside the box.
* **The bottom:** `panels/inset/panel.stl` x2. Other than being the color of your choice, these just close the box.
You could put foam pads or something on these if you wanted.
The above gets you the basics. Some common things you may also want:
* **Mounting Neutrik connectors:** Neutrik D connectors can mount flush to the inside of the frame, but you can choose
to have a little decorative plate (`misc/neutrik-d-plate.stl` for added depth or color choices on the outside of the
frame, if you'd like.
* **Mounting a 24mm switch:** a rocker switch can also be mounted in the Neutrik D connector, but it needs to be placed
into a `misc/neutrik-d-plate-24mm-hole.stl` plate, and the plate mounted to the frame.
* **Flair for the auxillary buttons:** the three buttons in a row on the back of the frame can also get some style, just
place a `misc/decorative-plate-aux-control-three-button-cluster.stl` between the buttons and the frame. This only
works for screw-in buttons.
* **Flair for the top buttons:** same as above, a decorative plate for top panel layouts --- e.g.
`misc/decorative-plate-sega-2p.stl` --- can be sandwiched between the buttons and panel to add some style. This also
only tends to work on screw-in buttons.
* **Dustwashers/flair:** same deal, if you want to print one, use e.g. `misc/dustwasher-jlf.stl`.
## Putting a BSS Stick Together
Assembly of a stick is pretty straightforward, but there are some choices that can make it easier or harder. The
following is the most consistent way I've found to put one together.
1. Prepare the frame pieces: this is your best shot to get the e.g. Neutrik plates for the USB mount, SPDT switches, etc.
installed, so do it now, and give them a good tighten. You shouldn't need to adjust these again, so finish their
installation while the pieces are free.
1. You could also do the decorative plates and related buttons, but it might be just as well to leave those for step 7,
just to make sure the buttons don't get in the way of other buttons or a lever or so on.
2. Start the top panels: you want both to get the components installed now when it's easy, and to make sure that the
overall assembly works with your components, so again get your buttons, lever, etc., in place. You can secure them at
this point.
1. If you are using a button decorative plate that spans two panels --- e.g.
`misc/decorative-plate-dir_arc-plus-w-30mm-and-sega-2p-plus-one` --- take care to align the two panels as tightly
as possible, and accurately, as they will be hard to adjust once everything is secured and in the frame.
2. If using a lever, don't forget the lever mount spacer --- `misc/lever-mount-sanwa-seimitsu` --- if you want it,
and tighten those mounting bolts now as well.
3. Create the frame box by combining your frame piece parts, box or extended, together. This will be relatively stable
just via friction fit.
4. Rest the frame top-up on a desk, and put the standoffs through the holes. This will probably be tight, and you may
even need a rubber mallet or similar to drive the standoffs through the holes.
5. Insert the top panels into the frame.
6. Insert the bolts for the top panels, make any last adjustments, and tighten them.
7. At this point you have an open box with access to all your components. Do all of your wiring.
1. Tighten the buttons and etc. if you didn't in step 2.
8. Insert the bottom panels into the frame.
9. Insert the bottom bolts for the bottom panels, and tighten them.
In the end, this should be extremely sturdy. None of the frame or panels should be loose at all, and you should be able
to move, flip, gently toss, etc. the stick without anything moving or feeling loose.

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# Printing and Materials
bss's random thoughts and notes on the actual printing of the Buildable Stick System.
## Printing Settings
My preferred settings are 3 wall loops with 25% gyroid sparse infill. This gives the models a bit more weight and
strength against bowing forces, but something more default, like 2 wall loops, 15% grid sparse infill, is fine and does
not lead to a weak enclosure.
### Supports and Positioning
All of the parts are designed to be printed outside-face-down. The bevels are at an angle (45 degrees) that should print
fine with no supports. Make sure everything is aligned properly on your plate so that the flat face you will look at the
most is on the bottom.
The only exception to this is the interconnect piece(s), which are not visible and need a support to print. Maybe one
day I'll rejigger these.
### Working With Flatness
A lot of the pieces are long and flat, so I recommend really dialing in your printer settings. The frame pieces make
corner curling of the frame less of a problem, but you may still get it on the panels and the beveled frame pieces.
#### Bottom Layer Notes
Considering the visible layer (usually, the bottom layer) pattern is ideal. Monotonic prints fast but creates long,
uniform lines that create reflection patterns on long, flat surfaces. This can be especially distracting for the top
panels and their decorative plates, since they're what you're looking at 90% of the time, and the holes break up a
perfect pattern, making the long lines stand out even more.
Some specific parts are worth some additional notes:
* **Top panels:** using a non-uniform pattern reduces if not eliminates the problem of the surface catching the light,
but for some patterns, it may come at the expense of time.
* **Avoid:** monotonic.
* **Good for the time:** Archimedean chords create the look of a circular ripple radiating out the center, and
depending on the material, you may not even notice it much, so it's a pretty good look/speed balance.
* **Great if you can wait:** hilbert curve leaves no discernable pattern on most materials, but some high gloss,
high contrast materials may show the winding pattern at some angles --- consider Archimedean chords for these.
* **Circle-centric decorative plates:** simple ones could be fine in whatever, but the ones for action buttons end up
having lots of weird interaction points.
* **Avoid:** none; monotonic doesn't look *good*, but the plates don't have enough surface area for the pattern to
stand out too much.
* **Decent:** concentric is generally good, but you can get some pitting when the pattern radiating away from
buttons collides with other patterns, because none of the geometry lines up well.
* **Great:** Archimedean chords, just crank up the infill/wall overlap to avoid pits on the edges.
* **Frame walls with Neutrik or aux button cutouts:** a reduced but similar problem with the action button decorative
plates, the circles near each other create weird interactions with the walls.
* **Avoid:** concentric, again, has problems with pitting where geometries clash.
* **Decent:** monotonic is pretty decent here, and you probably won't look at the sides too much, so maybe it
doesn't bother you.
* **Great:** Archimedean chords again, with the same infill/wall overlap as decorative plates.
* **Flush frame walls:** you can pretty much do whatever you like here.
* **Great:** concentric produces an interesting pattern and you won't have collision problems in a rectangle.
* **Essentially great:** Archimedean chords yet again, you may just not like the pattern as much as the end result
of concentric.
The Archimedean chord pattern is a good default and prints awesome parts, with the only exception being the top panels,
which benefit from using a Hilbert curve initial layer pattern instead, though you may be happy enough with Archimedean
chord.
## Materials
Some notes on PLA brands, usages, etc.
### Bambu Lab PLA
#### Basic
* In general, nice texture, but under direct light, you can see a bit of the infill pattern through the walls. Not super
distracting, but it's there.
##### White
* Walls are practically translucent, you can almost always see the infill. 3 wall loops and a varying infill pattern
definitely help here.
* Looks perfectly good for thin things like the Neutrik plates, decorative pieces, that kind of thing.
#### Matte
* I don't like the texture as much, but they do produce nice non-primary color colorways, and you don't see the infill.
* Seems like their plastic treatment leaves some plate residue, so be better about cleaning it or you'll get ghosts.
### Hatchbox PLA
* **Blue:** very blue. Wife likes it.
* **White:** more opaque than the Bambu PLA mentioned above, makes a pretty decent (still slightly translucent) frame.

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/* Copyright Brian Stephan 2023
*
* This file is part of the Buildable Stick System.
*
* The Buildable Stick System is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by the
* Free Software Foundation, either version 3 of the License, or (at your
* option) any later version.
*
* The Buildable Stick System is distributed in the hope that it will be useful, but
* WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY
* or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
* more details.
*
* You should have received a copy of the GNU General Public License along with
* the Buildable Stick System. If not, see <https://www.gnu.org/licenses/>.
*/
include <components.scad>
use <bottom-panel.scad>
module bottom_panel_concave() {
difference() {
bottom_panel();
translate([0, 0, top_plate_z/2]) cube([top_plate_x*2/3, top_plate_y*2/3, top_plate_z], center=true);
}
}
bottom_panel_concave();

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/* Copyright Brian Stephan 2023
*
* This file is part of the Buildable Stick System.
*
* The Buildable Stick System is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by the
* Free Software Foundation, either version 3 of the License, or (at your
* option) any later version.
*
* The Buildable Stick System is distributed in the hope that it will be useful, but
* WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY
* or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
* more details.
*
* You should have received a copy of the GNU General Public License along with
* the Buildable Stick System. If not, see <https://www.gnu.org/licenses/>.
*/
include <components.scad>
module bottom_panel() {
mirror([0, 0, 1]) topplate();
}
bottom_panel();

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@@ -1,61 +1,8 @@
/* Copyright Brian Stephan 2023 /*
* * SPDX-FileCopyrightText: © 2023 Brian S. Stephan <bss@incorporeal.org>
* This file is part of the Buildable Stick System. * SPDX-License-Identifier: GPL-3.0-or-later
*
* The Buildable Stick System is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by the
* Free Software Foundation, either version 3 of the License, or (at your
* option) any later version.
*
* The Buildable Stick System is distributed in the hope that it will be useful, but
* WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY
* or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
* more details.
*
* You should have received a copy of the GNU General Public License along with
* the Buildable Stick System. If not, see <https://www.gnu.org/licenses/>.
*/ */
include <roundedcube.scad>
/* QUASI-CONSTANTS */
// adjustments
hole_tolerance = 0.15;
// M3
m3_screw_selftap_radius = 1.3;
// M4
m4_bolt_radius = 2 + hole_tolerance;
m4_bolt_countersink_radius = 6.1 + hole_tolerance;
m4_bolt_hex_exterior_radius = 3.6 + hole_tolerance;
// 24mm button
small_button_radius = 12 + hole_tolerance;
// 30mm button
big_button_radius = 15 + hole_tolerance;
// JLF mount dimensions
lever_mount_x = 53;
lever_mount_y = 95;
lever_mount_z = 2;
// case dimensions
frame_x = 183;
frame_y = 208;
frame_z = 45; // reminder: inside (including mounts) is chopped by top_plate_z for plates
top_plate_x = 175;
top_plate_y = 200;
top_plate_z = 5;
// neutrik D screw holes
neutrik_d_screw_radius = 1.6 + hole_tolerance;
neutrik_d_radius = 12 + hole_tolerance;
/* PARTS */
module m4_hole() { module m4_hole() {
cylinder(r=m4_bolt_radius, h=100, $fn=50, center=true); cylinder(r=m4_bolt_radius, h=100, $fn=50, center=true);
} }
@@ -64,12 +11,45 @@ module m4_hole_countersink() {
cylinder(r1=m4_bolt_radius, r2=m4_bolt_countersink_radius, h=3.2, $fn=50, center=true); cylinder(r1=m4_bolt_radius, r2=m4_bolt_countersink_radius, h=3.2, $fn=50, center=true);
} }
module button_24mm_hole() { module m6_hole() {
cylinder(r=small_button_radius, h=100, $fn=50, center=true); cylinder(r=m6_bolt_radius, h=100, $fn=50, center=true);
} }
module panel_holes() {
// holes for mount bolts
translate([panel_to_frame_point_x, panel_to_frame_point_y, 0]) m4_hole();
translate([panel_to_frame_point_x, -panel_to_frame_point_y, 0]) m4_hole();
translate([-panel_to_frame_point_x, panel_to_frame_point_y, 0]) m4_hole();
translate([-panel_to_frame_point_x, -panel_to_frame_point_y, 0]) m4_hole();
// holes for mount bolt countersinks
translate([panel_to_frame_point_x, panel_to_frame_point_y, 2]) m4_hole_countersink();
translate([panel_to_frame_point_x, -panel_to_frame_point_y, 2]) m4_hole_countersink();
translate([-panel_to_frame_point_x, panel_to_frame_point_y, 2]) m4_hole_countersink();
translate([-panel_to_frame_point_x, -panel_to_frame_point_y, 2]) m4_hole_countersink();
}
// button hole, with extra wide bits for various uses (cutting out space
// for snap-ins, etc.
module button_24mm_hole() {
cylinder(r=small_button_radius, h=100, $fn=100, center=true);
// carve out space for snap-ins and screw-in nuts
// translation is to leave 3mm thickness in the plate without recentering anything
translate([0, 0, -25]) cylinder(r=small_button_radius+button_radius_connector_space, h=49, $fn=100, center=true);
// space for decorative button surround stuff
translate([0, 0, 50]) cylinder(r=small_button_radius*decorative_radius_scale, h=20, $fn=100, center=true);
translate([0, 0, 70]) cylinder(r=small_button_radius*jumbo_decorative_radius_scale, h=20, $fn=100, center=true);
}
// button hole, with extra wide bits for various uses (cutting out space
// for snap-ins, etc.
module button_30mm_hole() { module button_30mm_hole() {
cylinder(r=big_button_radius, h=100, $fn=50, center=true); cylinder(r=big_button_radius, h=100, $fn=100, center=true);
// carve out space for snap-ins and screw-in nuts
// translation is to leave 3mm thickness in the plate without recentering anything
translate([0, 0, -25]) cylinder(r=big_button_radius+button_radius_connector_space, h=49, $fn=100, center=true);
// space for decorative button surround stuff
translate([0, 0, 50]) cylinder(r=big_button_radius*decorative_radius_scale, h=20, $fn=100, center=true);
translate([0, 0, 70]) cylinder(r=big_button_radius*jumbo_decorative_radius_scale, h=20, $fn=100, center=true);
} }
module frame_hex_bolt_hole() { module frame_hex_bolt_hole() {
@@ -77,7 +57,7 @@ module frame_hex_bolt_hole() {
} }
module frame_interchange_hole() { module frame_interchange_hole() {
cylinder(r=15, h=50, $fn=50, center=true); cylinder(r=37, h=50, $fn=50, center=true);
} }
module neutrik_d_hole() { module neutrik_d_hole() {
@@ -94,6 +74,59 @@ module neutrik_d_mount() {
translate([-9.5, -12, 0]) neutrik_d_screw_hole(); translate([-9.5, -12, 0]) neutrik_d_screw_hole();
} }
module rocker_20mm_mount() {
cylinder(r=10+hole_tolerance, h=5, $fn=50, center=true);
cube([2.2, 22, 5], center=true);
translate([9.5, 12, 0]) neutrik_d_screw_hole();
translate([-9.5, -12, 0]) neutrik_d_screw_hole();
}
// space for a neutrik D mount or 24mm button --- Z is meant to leave some lip now that frames
// are primarily printed on their side
module frame_cutout() {
cube([35, 8, frame_z-(panel_z*3)], center=true);
}
// bank of three 24mm buttons, commonly on a frame face
module aux_control_three_button_cluster() {
translate([-37, 0, 0]) button_24mm_hole();
translate([0, 0, 0]) button_24mm_hole();
translate([37, 0, 0]) button_24mm_hole();
}
module aux_control_three_button_tight_cluster() {
translate([-32, 0, 0]) button_24mm_hole();
translate([0, 0, 0]) button_24mm_hole();
translate([32, 0, 0]) button_24mm_hole();
}
module m2_mount_post() {
difference() {
cylinder(r=m2_screw_selftap_radius*2.25, h=3, $fn=6, center=true);
cylinder(r=m2_screw_selftap_radius, h=3*2, $fn=50, center=true);
}
}
module adafruit_pid_326_oled_ssd1306_mount_post() {
cylinder(r=2.25/2, h=8, $fn=50, center=true);
}
// aligned to the cutout below
module adafruit_pid_326_oled_ssd1306_mount() {
translate([12, 13.25, -2]) adafruit_pid_326_oled_ssd1306_mount_post();
translate([12, -13.25, -2]) adafruit_pid_326_oled_ssd1306_mount_post();
translate([-12, 13.25, -2]) adafruit_pid_326_oled_ssd1306_mount_post();
translate([-12, -13.25, -2]) adafruit_pid_326_oled_ssd1306_mount_post();
}
module adafruit_pid_326_oled_ssd1306_mount_cutout() {
translate([0, 3.5, 0]) cube([ssd1306_x, ssd1306_y, panel_z+0.1], center=true);
translate([0, 0, -ssd1306_z/2]) cube([adafruit_pid_326_oled_ssd1306_cutout_x,
adafruit_pid_326_oled_ssd1306_cutout_y, panel_z-ssd1306_z+0.1], center=true);
translate([0, 0, -ssd1306_z/2-2]) cube([adafruit_pid_326_oled_ssd1306_cutout_x*3/2,
adafruit_pid_326_oled_ssd1306_cutout_y/2, panel_z/2+0.1], center=true);
}
module m3_mount_post() { module m3_mount_post() {
difference() { difference() {
cylinder(r=m3_screw_selftap_radius*4, h=8, $fn=6, center=true); cylinder(r=m3_screw_selftap_radius*4, h=8, $fn=6, center=true);
@@ -123,7 +156,7 @@ module levermountbase() {
// should work with JLF, JLW, LS-32, LS-33, LS-40, LS-55, LS-56 // should work with JLF, JLW, LS-32, LS-33, LS-40, LS-55, LS-56
module levermountholes() { module levermountholes() {
// joystick hole // joystick hole
cylinder(r=12, h=5.1, $fn=50, center=true); cylinder(r=lever_plate_hole, h=5.1, $fn=50, center=true);
// holes for joystick bolts // holes for joystick bolts
translate([20, 42.5, 0]) translate([20, 42.5, 0])
m4_hole(); m4_hole();
@@ -133,6 +166,9 @@ module levermountholes() {
m4_hole(); m4_hole();
translate([-20, -42.5, 0]) translate([-20, -42.5, 0])
m4_hole(); m4_hole();
}
module levermountcountersinks() {
// holes for joystick bolt countersinks // holes for joystick bolt countersinks
translate([20, 42.5, 2]) translate([20, 42.5, 2])
m4_hole_countersink(); m4_hole_countersink();
@@ -144,117 +180,280 @@ module levermountholes() {
m4_hole_countersink(); m4_hole_countersink();
} }
module base_topplate() { module base_panel() {
cube([top_plate_x, top_plate_y, top_plate_z], center=true); cube([panel_x, panel_y, panel_z], center=true);
} }
module topplate() { module panel() {
difference() { difference() {
base_topplate(); base_panel();
// holes for mount bolts panel_holes();
translate([77.5, 90, 0]) }
m4_hole(); }
translate([77.5, -90, 0])
m4_hole(); module overhang_plate() {
translate([-77.5, 90, 0]) top_points = [
m4_hole(); // top bevel
translate([-77.5, -90, 0]) [(overhang_panel_x/2)-(overhang_panel_bevel_height*2),
m4_hole(); (overhang_panel_y/2)-(overhang_panel_bevel_height*2),
// holes for mount bolt countersinks panel_z/2-overhang_panel_bevel_height/2],
translate([77.5, 90, 2]) [-(overhang_panel_x/2)+(overhang_panel_bevel_height*2),
m4_hole_countersink(); (overhang_panel_y/2)-(overhang_panel_bevel_height*2),
translate([77.5, -90, 2]) panel_z/2-overhang_panel_bevel_height/2],
m4_hole_countersink(); [(overhang_panel_x/2)-(overhang_panel_bevel_height*2),
translate([-77.5, 90, 2]) -(overhang_panel_y/2)+(overhang_panel_bevel_height*2),
m4_hole_countersink(); panel_z/2-overhang_panel_bevel_height/2],
translate([-77.5, -90, 2]) [-(overhang_panel_x/2)+(overhang_panel_bevel_height*2),
m4_hole_countersink(); -(overhang_panel_y/2)+(overhang_panel_bevel_height*2),
panel_z/2-overhang_panel_bevel_height/2],
];
hull() {
for (p = top_points) {
translate(p) cylinder(r=overhang_panel_bevel_height, h=overhang_panel_bevel_height, center=true);
}
translate([0, 0, -overhang_panel_bevel_height])
cube([overhang_panel_x, overhang_panel_y, panel_z-overhang_panel_bevel_height*2], center=true);
}
}
// this takes the base_panel and makes it a small frame, putting a larger top plate
module base_panel_with_raised_overhang() {
// make a frame out of the top plate (and keep the main plate on the center plane)
translate([0, 0, -5]) difference() {
base_panel();
cube([panel_x-(panel_support_width*2), panel_y-(panel_support_width*2), panel_z], center=true);
}
translate([panel_to_frame_point_x, panel_to_frame_point_y, -2.5]) resize([0, 0, 10])
frame_mount_column();
translate([-(panel_to_frame_point_x), panel_to_frame_point_y, -2.5]) resize([0, 0, 10])
rotate([0, 0, 90]) frame_mount_column();
translate([panel_to_frame_point_x, -(panel_to_frame_point_y), -2.5]) resize([0, 0, 10])
rotate([0, 0, 270]) frame_mount_column();
translate([-(panel_to_frame_point_x), -(panel_to_frame_point_y), -2.5]) resize([0, 0, 10])
rotate([0, 0, 180]) frame_mount_column();
overhang_plate();
}
module panel_with_raised_overhang() {
difference() {
base_panel_with_raised_overhang();
panel_holes();
}
}
module frame_solid() {
difference() {
top_points = [
// top bevel
[(frame_x/2)-(frame_bevel_height*2),
(frame_y/2)-(frame_bevel_height*2),
frame_z/2-frame_bevel_height/2],
[-(frame_x/2)+(frame_bevel_height*2),
(frame_y/2)-(frame_bevel_height*2),
frame_z/2-frame_bevel_height/2],
[(frame_x/2)-(frame_bevel_height*2),
-(frame_y/2)+(frame_bevel_height*2),
frame_z/2-frame_bevel_height/2],
[-(frame_x/2)+(frame_bevel_height*2),
-(frame_y/2)+(frame_bevel_height*2),
frame_z/2-frame_bevel_height/2],
];
base_points = [
// majority of shape
[(frame_x/2)-frame_bevel_height, (frame_y/2)-frame_bevel_height, 0],
[-(frame_x/2)+frame_bevel_height, (frame_y/2)-frame_bevel_height, 0],
[(frame_x/2)-frame_bevel_height, -(frame_y/2)+frame_bevel_height, 0],
[-(frame_x/2)+frame_bevel_height, -(frame_y/2)+frame_bevel_height, 0],
];
bottom_points = [
// bottom bevel
[(frame_x/2)-(frame_bevel_height*2),
(frame_y/2)-(frame_bevel_height*2),
-frame_z/2+frame_bevel_height/2],
[-(frame_x/2)+(frame_bevel_height*2),
(frame_y/2)-(frame_bevel_height*2),
-frame_z/2+frame_bevel_height/2],
[(frame_x/2)-(frame_bevel_height*2),
-(frame_y/2)+(frame_bevel_height*2),
-frame_z/2+frame_bevel_height/2],
[-(frame_x/2)+(frame_bevel_height*2),
-(frame_y/2)+(frame_bevel_height*2),
-frame_z/2+frame_bevel_height/2],
];
hull() {
for (p = top_points) {
translate(p) cylinder(r=2, h=frame_bevel_height, center=true, $fn=4);
}
for (p = base_points) {
translate(p) cylinder(r=2, h=frame_z-(frame_bevel_height*2), center=true, $fn=4);
}
for (p = bottom_points) {
translate(p) cylinder(r=2, h=frame_bevel_height, center=true, $fn=4);
}
}
} }
} }
module frame_box() { module frame_box() {
difference() { difference() {
roundedcube([frame_x, frame_y, frame_z], center=true, radius=3); frame_solid();
cube([frame_x-26, frame_y-26, frame_z+5], center=true); // cut out the middle to make it a box
cube([panel_x-(panel_support_width*2), panel_y-(panel_support_width*2), frame_z+5], center=true);
} }
} }
module frame_mount_column() { module frame_mount_column() {
cube([20, 20, frame_z], center=true); cube([frame_mount_column_width, frame_mount_column_width, frame_z], center=true);
// add some corners back to do a lame chamfer
linear_extrude(height=frame_z, center=true)
polygon([
[frame_mount_column_width/2, frame_mount_column_width/2],
[-frame_mount_column_width, frame_mount_column_width/2],
[frame_mount_column_width/2, -frame_mount_column_width]
]);
} }
module frame_side_chopper() { module side_chopper() {
translate([frame_x/2, 0, 0]) cube([8, 2*(frame_y+top_plate_y), 2*(frame_z+top_plate_z)], center=true); translate([(frame_x-frame_wall)/2+panel_overhang_amount, 0, 0])
cube([frame_wall+panel_overhang_amount*2, overhang_panel_y, frame_z], center=true);
} }
module frame_connection_holes() { module frame_connection_holes() {
translate([frame_x/2, (frame_y/4)+10, (frame_z/4)]) rotate([0, 90, 0]) m4_hole(); translate([frame_x/2, (frame_y/4)+15, (frame_z/4)]) rotate([0, 90, 0]) m4_hole();
translate([frame_x/2, (frame_y/4)+10, -(frame_z/4)]) rotate([0, 90, 0]) m4_hole(); translate([frame_x/2, (frame_y/4)+15, -(frame_z/4)]) rotate([0, 90, 0]) m4_hole();
translate([frame_x/2, (frame_y/4)-10, (frame_z/4)]) rotate([0, 90, 0]) m4_hole(); translate([frame_x/2, (frame_y/4)-15, (frame_z/4)]) rotate([0, 90, 0]) m4_hole();
translate([frame_x/2, (frame_y/4)-10, -(frame_z/4)]) rotate([0, 90, 0]) m4_hole(); translate([frame_x/2, (frame_y/4)-15, -(frame_z/4)]) rotate([0, 90, 0]) m4_hole();
translate([frame_x/2, -((frame_y/4)+10), (frame_z/4)]) rotate([0, 90, 0]) m4_hole(); translate([frame_x/2, -((frame_y/4)+15), (frame_z/4)]) rotate([0, 90, 0]) m4_hole();
translate([frame_x/2, -((frame_y/4)+10), -(frame_z/4)]) rotate([0, 90, 0]) m4_hole(); translate([frame_x/2, -((frame_y/4)+15), -(frame_z/4)]) rotate([0, 90, 0]) m4_hole();
translate([frame_x/2, -((frame_y/4)-10), (frame_z/4)]) rotate([0, 90, 0]) m4_hole(); translate([frame_x/2, -((frame_y/4)-15), (frame_z/4)]) rotate([0, 90, 0]) m4_hole();
translate([frame_x/2, -((frame_y/4)-10), -(frame_z/4)]) rotate([0, 90, 0]) m4_hole(); translate([frame_x/2, -((frame_y/4)-15), -(frame_z/4)]) rotate([0, 90, 0]) m4_hole();
} }
module frame_cable_routing_hole() { module frame_cable_routing_hole() {
translate([frame_x/2, 0, 0]) rotate([0, 90, 0]) frame_interchange_hole(); // frame_y/12 is a hack for "kinda a bit above the center point"
translate([frame_x/2, frame_y/12+1, 25]) rotate([0, 90, 0]) frame_interchange_hole();
} }
module base_frame() { module base_frame() {
frame_box(); frame_box();
translate([(top_plate_x/2)-10, (top_plate_y/2)-10, 0]) translate([panel_to_frame_point_x, panel_to_frame_point_y, 0]) frame_mount_column();
frame_mount_column(); translate([-panel_to_frame_point_x, panel_to_frame_point_y, 0]) rotate([0, 0, 90]) frame_mount_column();
translate([-((top_plate_x/2)-10), (top_plate_y/2)-10, 0]) translate([-panel_to_frame_point_x, -(panel_to_frame_point_y), 0]) rotate([0, 0, 180]) frame_mount_column();
frame_mount_column(); translate([panel_to_frame_point_x, -(panel_to_frame_point_y), 0]) rotate([0, 0, 270]) frame_mount_column();
translate([(top_plate_x/2)-10, -((top_plate_y/2)-10), 0])
frame_mount_column();
translate([-((top_plate_x/2)-10), -((top_plate_y/2)-10), 0])
frame_mount_column();
} }
module frame() { module frame() {
difference() { difference() {
base_frame(); base_frame();
translate([0, 0, frame_z/2]) scale([1, 1, 2]) base_topplate(); translate([0, 0, frame_z/2]) scale([1, 1, 2]) base_panel();
translate([(top_plate_x/2)-10, (top_plate_y/2)-10, 0]) translate([0, 0, -frame_z/2]) scale([1, 1, 2]) base_panel();;
frame_hex_bolt_hole(); translate([panel_to_frame_point_x, panel_to_frame_point_y, 0]) frame_hex_bolt_hole();
translate([-((top_plate_x/2)-10), (top_plate_y/2)-10, 0]) translate([-panel_to_frame_point_x, panel_to_frame_point_y, 0]) frame_hex_bolt_hole();
frame_hex_bolt_hole(); translate([panel_to_frame_point_x, -panel_to_frame_point_y, 0]) frame_hex_bolt_hole();
translate([(top_plate_x/2)-10, -((top_plate_y/2)-10), 0]) translate([-panel_to_frame_point_x, -panel_to_frame_point_y, 0]) frame_hex_bolt_hole();
frame_hex_bolt_hole();
translate([-((top_plate_x/2)-10), -((top_plate_y/2)-10), 0])
frame_hex_bolt_hole();
// thin up the mount point to accommodate snap-ins, ethercon adapter
translate([0, 10, 10]) cube([120, 180, 60], center=true);
} }
} }
/* MISC SHAPES --- for cutting out decorative panels, frame wall windows, etc. */
// for cutting out slashes from the frame outer wall
module slash_cutout() {
polyhedron([
[slash_inner_displacement/2, -wall_cutout_depth, -slash_height/2],
[(slash_inner_displacement/2+slash_width), -wall_cutout_depth, -slash_height/2],
[(slash_inner_displacement/2+slash_width), wall_cutout_depth, -slash_height/2],
[slash_inner_displacement/2, wall_cutout_depth, -slash_height/2],
[-(slash_inner_displacement/2+slash_width), -wall_cutout_depth, slash_height/2],
[-slash_inner_displacement/2, -wall_cutout_depth, slash_height/2],
[-slash_inner_displacement/2, wall_cutout_depth, slash_height/2],
[-(slash_inner_displacement/2+slash_width), wall_cutout_depth, slash_height/2]
], [[0, 1, 2, 3], [4, 5, 1, 0], [7, 6, 5, 4], [5, 6, 2, 1], [6, 7, 3, 2], [7, 4, 0, 3]]);
}
/* LAYOUTS */ /* LAYOUTS */
module dir_arc_30mm_button_l() { // Directional Arc (both hands)
translate([68, 132, 0]) button_30mm_hole();
module dir_arc_24mm_directionals() {
button_24mm_hole();
translate([29.5, 0, 0]) button_24mm_hole();
translate([29.5+26.3, -12.9, 0]) button_24mm_hole();
translate([29.5+26.3+15.5, -65.2, 0]) button_30mm_hole();
}
module dir_arc_24mm_6_button() {
dir_arc_24mm_directionals();
translate([29.5+26.3+27.8, 0, 0]) button_24mm_hole();
translate([29.5+26.3+27.8+26.9, 10.9, 0]) button_24mm_hole();
translate([29.5+26.3+27.8+26.9+29.6, 10.9, 0]) button_24mm_hole();
translate([29.5+26.3+15.5+9.7, -29.4, 0]) button_24mm_hole();
translate([29.5+26.3+27.8+26.9-1.7, 10.9-30.1, 0]) button_24mm_hole();
translate([29.5+26.3+27.8+26.9+29.6-0.2, 10.9-30.1, 0]) button_24mm_hole();
}
module dir_arc_24mm_8_button() {
dir_arc_24mm_6_button();
translate([29.5+26.3+27.8+26.9+29.6+29.5, 7.1, 0]) button_24mm_hole();
translate([29.5+26.3+27.8+26.9+29.6+29.5-0.3, -23.9, 0]) button_24mm_hole();
}
// 6 button plus the normal fourth column for 8 button actually on a third row
module dir_arc_24mm_8_button_compressed() {
dir_arc_24mm_6_button();
translate([29.5+26.3+27.8+2.6, 29.4, 0]) button_24mm_hole();
translate([29.5+26.3+27.8+26.9+2.6, 40.3, 0]) button_24mm_hole();
}
module dir_arc_plus_w_24mm_8_button() {
dir_arc_24mm_8_button();
translate([36, 28, 0]) button_24mm_hole();
}
// Directional Arc (left hand)
module dir_arc_30mm_thumb_button() {
// just my guesstimate on this one, but note that this is the same position as sega 2p (just mirrored)
translate([(panel_x/2)-sega_2p_column_1_left_panel_edge_offset, (-panel_y/2)+62, 0]) button_30mm_hole();
}
module dir_arc_30mm_fingers_left_button() {
translate([-dir_arc_30mm_column_3_offset, dir_arc_30mm_row_3_offset, 0]) dir_arc_30mm_thumb_button();
}
module dir_arc_30mm_fingers_middle_button() {
translate([-dir_arc_30mm_column_2_offset, dir_arc_30mm_row_3_offset, 0]) dir_arc_30mm_thumb_button();
}
module dir_arc_30mm_fingers_right_button() {
translate([0, dir_arc_30mm_row_2_offset, 0]) dir_arc_30mm_thumb_button();
}
module dir_arc_30mm_finger_buttons() {
dir_arc_30mm_fingers_left_button();
dir_arc_30mm_fingers_middle_button();
dir_arc_30mm_fingers_right_button();
}
module dir_arc_30mm_w_button() {
translate([-26.8, dir_arc_w_30mm_row_4_offset, 0]) dir_arc_30mm_thumb_button();
} }
module dir_arc_w_30mm() { module dir_arc_w_30mm() {
dir_arc_30mm_button_l(); dir_arc_30mm_thumb_button();
translate([35, 0, 0]) dir_arc_30mm_button_l(); dir_arc_30mm_finger_buttons();
translate([35+33.5, -12.9, 0]) dir_arc_30mm_button_l(); dir_arc_30mm_w_button();
translate([35+7, 34.5, 0]) dir_arc_30mm_button_l();
// just my guesstimate on this one, but note that this is the same position as sega 2p (just mirrored)
translate([top_plate_x-33.06, 145-19-9-11-19-9-11, 0]) button_30mm_hole();
} }
module dir_arc_w_30mm_plus_one() { module dir_arc_w_30mm_plus_one() {
dir_arc_w_30mm(); dir_arc_w_30mm();
translate([-33.5, -12.9, 0]) dir_arc_30mm_button_l(); translate([-dir_arc_30mm_column_3_offset-33.8, dir_arc_30mm_row_2_offset, 0]) dir_arc_30mm_thumb_button();
} }
// Namco Noir (right hand)
module noir_button_p1() { module noir_button_p1() {
translate([40, 145, 0]) button_30mm_hole(); translate([-panel_x/2, -panel_y/2, 0]) translate([35, 140, 0]) button_30mm_hole();
} }
module noir_plus_one() { module noir_plus_one() {
@@ -272,21 +471,116 @@ module noir_plus_one() {
translate([-3.47-3.47, -78, 0]) noir_button_p1(); translate([-3.47-3.47, -78, 0]) noir_button_p1();
} }
// Sega Astro City 2P (right hand)
module sega_2p_p1() { module sega_2p_p1() {
translate([33.06, 145, 0]) button_30mm_hole(); translate([-panel_x/2, -panel_y/2, 0]) translate([sega_2p_column_1_left_panel_edge_offset, 140, 0])
button_30mm_hole();
} }
module sega_2p_plus_one() { module sega_2p_6_button() {
// via slagcoin // via slagcoin
sega_2p_p1(); sega_2p_p1();
translate([30.5, 11+9, 0]) sega_2p_p1(); translate([sega_2p_column_2_offset, 11+9, 0]) sega_2p_p1();
translate([30.5+36, 11+9, 0]) sega_2p_p1(); translate([sega_2p_column_3_offset, 11+9, 0]) sega_2p_p1();
translate([30.5+36+36, 11, 0]) sega_2p_p1();
translate([0, -19-9-11, 0]) sega_2p_p1(); translate([0, -19-9-11, 0]) sega_2p_p1();
translate([30.5, -19, 0]) sega_2p_p1(); translate([sega_2p_column_2_offset, -19, 0]) sega_2p_p1();
translate([30.5+36, -19, 0]) sega_2p_p1(); translate([sega_2p_column_3_offset, -19, 0]) sega_2p_p1();
translate([30.5+36+36, -19-9, 0]) sega_2p_p1(); }
// just my guesstimate on this one, but note that this is the same position as sega 2p module sega_2p() {
sega_2p_6_button();
translate([sega_2p_column_4_offset, 11, 0]) sega_2p_p1();
translate([sega_2p_column_4_offset, -19-9, 0]) sega_2p_p1();
}
module sega_2p_nine_thumb_button() {
// just my guesstimate on this one
translate([0, -19-9-11-19-9-11, 0]) sega_2p_p1(); translate([0, -19-9-11-19-9-11, 0]) sega_2p_p1();
} }
module sega_2p_nine() {
sega_2p();
sega_2p_nine_thumb_button();
}
module sega_2p_eleven() {
sega_2p_nine();
translate([sega_2p_column_5_offset, 0, 0]) sega_2p_p1();
translate([sega_2p_column_5_offset, -19-9-11, 0]) sega_2p_p1();
}
// BSS ERGO - 30mm
module ergo_wasd_30mm() {
button_30mm_hole(); // W
translate([0, -36, 0]) button_30mm_hole(); // S
translate([-34.5, -36-9, 0]) button_30mm_hole(); // A
translate([34.5, -36-9, 0]) button_30mm_hole(); // D
}
module ergo_six_30mm() {
ergo_wasd_30mm();
translate([-34.5, -9, 0]) button_30mm_hole(); // left of W
translate([34.5, -9, 0]) button_30mm_hole(); // right of W
}
module ergo_eight_30mm() {
ergo_six_30mm();
translate([34.5*1.9, -9*3, 0]) button_30mm_hole(); // top right of right of W
translate([34.5*1.9, -36-9*3, 0]) button_30mm_hole(); // right of D
}
module ergo_wasd_five_30mm() {
translate([-51.75, 65.5, 0]) rotate([0, 0, 10]) {
ergo_wasd_30mm();
}
translate([0, 0, 0]) sega_2p_nine_thumb_button();
}
module ergo_nine_30mm() {
translate([-51.75, 65.5, 0]) rotate([0, 0, 10]) {
ergo_eight_30mm();
}
translate([0, 0, 0]) sega_2p_nine_thumb_button();
}
// untested
// BSS ERGO - 24mm
/* module ergo_wasd() { */
/* button_24mm_hole(); // W */
/* translate([0, -27, 0]) button_24mm_hole(); // S */
/* translate([-26, -27-7, 0]) button_24mm_hole(); // A */
/* translate([26, -27-7, 0]) button_24mm_hole(); // D */
/* } */
/* module ergo_six() { */
/* ergo_wasd(); */
/* translate([-26, -7, 0]) button_24mm_hole(); // left of W */
/* translate([26, -7, 0]) button_24mm_hole(); // right of W */
/* } */
/* module ergo_eight() { */
/* ergo_six(); */
/* translate([26*2-2, -7*3, 0]) button_24mm_hole(); // top right of right of W */
/* translate([26*2-2, -27-7*3, 0]) button_24mm_hole(); // top right of right of W */
/* } */
/* module ergo_wasd_five() { */
/* translate([-63.25, 65.5, 0]) rotate([0, 0, 10]) { */
/* ergo_wasd(); */
/* } */
/* translate([0, 0, 0]) sega_2p_nine_thumb_button(); */
/* } */
/* module ergo_nine() { */
/* translate([-63.25, 65.5, 0]) rotate([0, 0, 10]) { */
/* ergo_eight(); */
/* } */
/* translate([0, 0, 0]) sega_2p_nine_thumb_button(); */
/* } */
module shiokenstar() {
translate([-172, 32, 0]) dir_arc_24mm_directionals();
sega_2p();
}

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# BSS Arcade Edition
Pieces for mounting to a Qanba 2009 in order to create the Buildable Stick System - Arcade Edition.
## Pieces
* 4 `interconnect-x` --- creating the internal support for joining two rows of panels
* 6 `frames/pieces/interconnect` --- (core project) the standard piece for joining two+ columns of panels
* 4 `extended-side-no-back` --- the extended side pieces, flush on the back to connect to each other
* 4 `frames/pieces/extended/front-or-back` --- (core project) the front extended piece
* 2 `extended-back` --- a small piece that fits into the Qanba 2009 "lip" for running cables
* 1 `extended-back-left-mount`
* 1 `extended-back-right-mount` --- extended back pieces that can be mounted to the Qanba 2009 base
* 1 `panel-front-left-mount`
* 1 `panel-front-right-mount` --- blank panels that can be mounted to the Qanba 2009 base
* 6 `panels/inset/panel` --- the rest of the bottom panels
* 4 `panels/inset/` panels of your choice for the front controls
* 2 `panel-three-aux-buttons` --- for aux controls in the back row
* 2 `panel-three-aux-buttons-and-rocker-hole` --- for aux controls and the wired rocker in the back row
* 4 `decorative-plate-aux-control-tight-three-button-cluster` --- for decorating the aux control clusters
* 4 `src/misc/` decorative plates of your choice for the front controls, and similar miscellany
* 4 `mount-spacer` --- making a flush mount between the enclosure and the base
## Hardware
* 32 45mm M4 hex brass standoffs (or equivalent) for each panel/frame compartment
* 64 8-12mm M4 countersunk hex bolts for attaching panels to the compartments
* 4 8-12mm M3 hex bolts and 4 M3 flange nuts for attaching rocker switches to the back panels
* 4 40mm M6 bolts for connecting the enclosure to the base
* 4 M6 flange nuts
## Components
* 2 controller boards, e.g. the RP2040 Advanced Breakout Board
* buttons and/or levers as desired
* necessary wiring
For the rest of the build (e.g. mounting a level to a panel), see the core README.

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/* Decorative plate for aux buttons.
*
* SPDX-FileCopyrightText: © 2024 Brian S. Stephan <bss@incorporeal.org>
* SPDX-License-Identifier: GPL-3.0-or-later
*/
include <parameters.scad>
decorative_radius_scale = 1.5;
include <components.scad>
module aux_control_three_button_tight_cluster_decorative_plate() {
difference() {
hull() difference() {
// get a 2mm slice of the decorative button cylinders
translate([0, 0, -50]) aux_control_three_button_tight_cluster();
// keep a thin slice
translate([0, 0, -100]) cube([500, 500, 198], center=true);
translate([0, 0, 100]) cube([500, 500, 198], center=true);
}
// cut out the normal holes
translate([0, 0, -1]) aux_control_three_button_tight_cluster();
}
}
aux_control_three_button_tight_cluster_decorative_plate();

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/* A back piece of the enclosure, with a mounting hole.
*
* SPDX-FileCopyrightText: © 2024 Brian S. Stephan <bss@incorporeal.org>
* SPDX-License-Identifier: GPL-3.0-or-later
*/
include <parameters.scad>
include <components.scad>
use <extended-back.scad>
// X: inner post to post (inclusive) is approx. 428.625mm, so half that, minus half the post itself
// (41.28mm) is how much in from a normal panel to put the M6 mounting hole
// Y: eyeballed it to 30mm
mount_hole_x = (panel_x / 2) - (panel_x - ((428.625 / 2) - (41.28 / 2)));
mount_hole_y = (panel_y / 2) + 30;
module left_mount_extended_back() {
difference() {
extended_back();
translate([mount_hole_x, -mount_hole_y, -30]) m6_hole();
// punch out the back for cables
cube([frame_x-70, frame_y+160, frame_z-20], center=true);
}
}
left_mount_extended_back();

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/* A back piece of the enclosure, with a mounting hole.
*
* SPDX-FileCopyrightText: © 2024 Brian S. Stephan <bss@incorporeal.org>
* SPDX-License-Identifier: GPL-3.0-or-later
*/
include <parameters.scad>
include <components.scad>
use <extended-back-left-mount.scad>
module right_mount_extended_back() {
mirror([1, 0, 0]) left_mount_extended_back();
}
right_mount_extended_back();

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/* A back piece extended the rest of the depth of the base.
*
* SPDX-FileCopyrightText: © 2024 Brian S. Stephan <bss@incorporeal.org>
* SPDX-License-Identifier: GPL-3.0-or-later
*/
include <parameters.scad>
include <components.scad>
use <frames/pieces/front-or-back-trapezoid.scad>
module back_piece_extension() {
// combine the original wall with a copy to "pull" the wall out
hull() {
linear_extrude(height=80) bottom_piece_wall();
linear_extrude(height=(frame_wall-frame_bevel_height)) bottom_piece_wall();
}
}
module extended_back() {
difference() {
union() {
clean_front_or_back();
translate([0, -frame_y/2+frame_wall, 0]) rotate([90, 0, 0]) back_piece_extension();
}
cube([frame_x-60, frame_y+160-10, frame_z-10], center=true);
translate([0, -frame_y/2-35, 0]) cube([frame_x-20, 70, frame_z-10], center=true);
}
}
extended_back();

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/* Create an extended side that is flush on the back to lay against another side.
*
* SPDX-FileCopyrightText: © 2024 Brian S. Stephan <bss@incorporeal.org>
* SPDX-License-Identifier: GPL-3.0-or-later
*/
include <parameters.scad>
include <components.scad>
use <frames/complete/left-frame.scad>
use <frames/pieces/side.scad>
use <frames/pieces/front-or-back-trapezoid.scad>
module side_frame_piece_wall() {
// this doesn't use the side_frame_piece because of the 45 degree angle geometry
// not creating a clean thing to cut, so we just take the whole wall and use that
projection(cut=true) rotate([0, 90, 0]) translate([frame_x/2-frame_wall-(frame_bevel_height/2), 0, 0])
left_frame();
}
module side_and_bottom_frame_piece_wall() {
// get a slice of the pieces, to use it in extruding
// this doesn't use the side_frame_piece because of the 45 degree angle geometry
// not creating a clean thing to cut, so we just take the whole wall and use that
side_frame_piece_wall();
projection(cut=true) translate([0, -frame_y/2+frame_wall, 0]) rotate([90, 90, 0]) bottom_piece_extension();
}
module side_and_bottom_frame_piece_extension() {
// combine the original with a shrunken piece to "pull" the wall out
hull() {
linear_extrude(height=frame_extension_y) scale([0.5, 0.90, 1]) side_and_bottom_frame_piece_wall();
linear_extrude(height=frame_extension_y) scale([0.5, 1, 1])
difference() {
side_frame_piece_wall();
// remove the front piece so it doesn't interfere with the front extend
translate([0, -frame_y/2, 0]) square([frame_x, frame_y], center=true);
}
linear_extrude(height=frame_bevel_height) side_and_bottom_frame_piece_wall();
}
}
module extra_extended_left_or_right_frame_piece() {
difference() {
union() {
difference() {
side_frame_piece();
// chop off the old edge which is getting replaced with the extension
translate([-frame_x/2+frame_bevel_height/2, 0, 0])
cube([frame_bevel_height, frame_y, frame_z], center=true);
}
translate([-frame_x/2+frame_bevel_height*2, 0, 0])
rotate([0, -90, 0]) side_and_bottom_frame_piece_extension();
}
// minus the back piece where the wall would be, since there is no wall and the pieces and panels
// go flush against one another
translate([0, frame_y/2-(frame_wall/2), 0]) cube([frame_x*2, frame_wall, frame_z], center=true);
}
}
extra_extended_left_or_right_frame_piece();

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/* Interconnect frames along the x-axis (the longer side)
*
* SPDX-FileCopyrightText: © 2024 Brian S. Stephan <bss@incorporeal.org>
* SPDX-License-Identifier: GPL-3.0-or-later
*/
include <parameters.scad>
include <components.scad>
use <frames/pieces/front-or-back.scad>
module interconnect_frame_half_piece() {
translate([0, frame_y/2-frame_wall, 0]) difference() {
front_or_back_frame_piece();
translate([0, (-frame_y+frame_wall)/2-panel_overhang_amount, 0])
cube([overhang_panel_x, frame_wall+panel_overhang_amount*2, frame_z], center=true);
}
}
module interconnect_frame_piece() {
difference() {
union() {
// slight translate is to make this a 2-manifold in OpenSCAD
translate([0, -0.01, 0]) interconnect_frame_half_piece();
mirror([0, 1, 0]) interconnect_frame_half_piece();
}
rotate([0, 0, 90]) translate([-frame_y/2, 0, 0]) frame_cable_routing_hole();
}
}
interconnect_frame_piece();

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/* Just a simple washer to go between the frame post and the arcade enclosure.
*
* SPDX-FileCopyrightText: © 2024 Brian S. Stephan <bss@incorporeal.org>
* SPDX-License-Identifier: GPL-3.0-or-later
*/
include <parameters.scad>
include <components.scad>
module mount_spacer() {
difference() {
cylinder(r=25, h=1.25, $fn=50, center=true);
m6_hole();
}
}
mount_spacer();

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/* A panel with a mount point for the front left of the enclosure.
*
* SPDX-FileCopyrightText: © 2024 Brian S. Stephan <bss@incorporeal.org>
* SPDX-License-Identifier: GPL-3.0-or-later
*/
include <parameters.scad>
include <components.scad>
use <panels/inset/panel.scad>
// X: inner post to post (inclusive) is approx. 428.625mm, so half that, minus half the post itself
// (41.28mm) is how much in from a normal panel to put the M6 mounting hole
// Y: eyeballed it to 2": 50.80mm
mount_hole_x = (panel_x / 2) - (panel_x - ((428.625 / 2) - (41.28 / 2)));
mount_hole_y = (panel_y / 2) - 50.80;
module front_left_mount_panel() {
difference() {
panel();
translate([-mount_hole_x, -mount_hole_y, 0]) m6_hole();
}
}
front_left_mount_panel();

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/*
* SPDX-FileCopyrightText: © 2024 Brian S. Stephan <bss@incorporeal.org>
* SPDX-License-Identifier: GPL-3.0-or-later
*/
include <parameters.scad>
include <components.scad>
use <panel-front-left-mount.scad>
module front_right_mount_panel() {
mirror([1, 0, 0]) front_left_mount_panel();
}
front_right_mount_panel();

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/* A panel for mounting a couple aux buttons in a out of the way spot.
*
* SPDX-FileCopyrightText: © 2024 Brian S. Stephan <bss@incorporeal.org>
* SPDX-License-Identifier: GPL-3.0-or-later
*/
include <parameters.scad>
include <components.scad>
module three_aux_button_and_20mm_panel() {
difference() {
panel();
translate([0, -70, 0]) aux_control_three_button_tight_cluster();
translate([0, frame_y/2-30, 0]) rotate([180, 0, 0]) neutrik_d_mount();
}
}
three_aux_button_and_20mm_panel();

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/* A panel for mounting a couple aux buttons in a out of the way spot.
*
* SPDX-FileCopyrightText: © 2024 Brian S. Stephan <bss@incorporeal.org>
* SPDX-License-Identifier: GPL-3.0-or-later
*/
include <parameters.scad>
include <components.scad>
module three_aux_button_panel() {
difference() {
panel();
translate([0, -70, 0]) aux_control_three_button_tight_cluster();
}
}
three_aux_button_panel();

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/*
* SPDX-FileCopyrightText: © 2024 Brian S. Stephan <bss@incorporeal.org>
* SPDX-License-Identifier: GPL-3.0-or-later
*/
include <../parameters.scad>
include <../components.scad>
use <stand.scad>
module stand_base() {
difference() {
cube([frame_x, stand_y*2, 3], center=true);
translate([0, 0, 1.5]) rotate([180, 0, 0]) stand();
translate([-frame_x*0.4, 0, 1.5]) rotate([180, 0, 0]) stand();
translate([frame_x*0.4, 0, 1.5]) rotate([180, 0, 0]) stand();
}
}
stand_base();

29
src/extras/stand.scad Normal file
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/*
* SPDX-FileCopyrightText: © 2024 Brian S. Stephan <bss@incorporeal.org>
* SPDX-License-Identifier: GPL-3.0-or-later
*/
include <../parameters.scad>
include <../components.scad>
base_extra = 10;
back_extra_multiplier = 4.25;
rotation_alignment = 15;
module stand() {
difference() {
union() {
/* front lip piece */
translate([0, 0, stand_z/2]) cube([stand_x, stand_y, stand_z], center=true);
/* back supporting piece */
translate([0, (stand_y-rotation_alignment)/4, stand_z*back_extra_multiplier/2])
cube([stand_x, (stand_y+rotation_alignment)/2, stand_z*back_extra_multiplier], center=true);
/* base */
translate([0, 0, 0.5]) cube([stand_x+base_extra, stand_y+base_extra, 1], center=true);
}
/* cut out the actual frame solid */
translate([0, rotation_alignment, (frame_y/2)+7]) rotate([65, 0, 0]) frame_solid();
}
}
stand();

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/* Copyright Brian Stephan 2023
*
* This file is part of the Buildable Stick System.
*
* The Buildable Stick System is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by the
* Free Software Foundation, either version 3 of the License, or (at your
* option) any later version.
*
* The Buildable Stick System is distributed in the hope that it will be useful, but
* WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY
* or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
* more details.
*
* You should have received a copy of the GNU General Public License along with
* the Buildable Stick System. If not, see <https://www.gnu.org/licenses/>.
*/
include <components.scad>
module base_left_frame() {
difference() {
frame();
// chop the right edge off
frame_side_chopper();
}
}
module left_frame() {
difference() {
base_left_frame();
// connection holes to other frames
translate([0, 0, -top_plate_z/2]) frame_connection_holes();
// cable routing hole
translate([0, 0, -top_plate_z/2]) frame_cable_routing_hole();
// aux button holes
translate([0, 100, 0]) rotate([90, 0, 0]) button_24mm_hole();
translate([-40, 100, 0]) rotate([90, 0, 0]) button_24mm_hole();
translate([40, 100, 0]) rotate([90, 0, 0]) button_24mm_hole();
}
}
left_frame();

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/* Copyright Brian Stephan 2023
*
* This file is part of the Buildable Stick System.
*
* The Buildable Stick System is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by the
* Free Software Foundation, either version 3 of the License, or (at your
* option) any later version.
*
* The Buildable Stick System is distributed in the hope that it will be useful, but
* WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY
* or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
* more details.
*
* You should have received a copy of the GNU General Public License along with
* the Buildable Stick System. If not, see <https://www.gnu.org/licenses/>.
*/
include <components.scad>
module base_middle_frame() {
difference() {
frame();
// chop the left and right edge off
frame_side_chopper();
mirror([1, 0, 0]) frame_side_chopper();
}
}
module middle_frame() {
difference() {
base_middle_frame();
// connection holes to other frames
translate([0, 0, -top_plate_z/2]) frame_connection_holes();
translate([0, 0, -top_plate_z/2]) mirror([1, 0, 0]) frame_connection_holes();
// cable routing holes
translate([0, 0, -top_plate_z/2]) frame_cable_routing_hole();
translate([0, 0, -top_plate_z/2]) mirror([1, 0, 0]) frame_cable_routing_hole();
// neutrik mounts for connector, switches
translate([0, 100, 0]) rotate([90, 0, 0]) neutrik_d_mount();
translate([-40, 100, 0]) rotate([90, 0, 0]) neutrik_d_mount();
translate([40, 100, 0]) rotate([90, 0, 0]) neutrik_d_mount();
}
}
middle_frame();

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/* Copyright Brian Stephan 2023
*
* This file is part of the Buildable Stick System.
*
* The Buildable Stick System is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by the
* Free Software Foundation, either version 3 of the License, or (at your
* option) any later version.
*
* The Buildable Stick System is distributed in the hope that it will be useful, but
* WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY
* or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
* more details.
*
* You should have received a copy of the GNU General Public License along with
* the Buildable Stick System. If not, see <https://www.gnu.org/licenses/>.
*/
include <components.scad>
use <frame-left.scad>
module right_frame() {
mirror([1, 0, 0]) left_frame();
}
right_frame();

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/*
* SPDX-FileCopyrightText: © 2023 Brian S. Stephan <bss@incorporeal.org>
* SPDX-License-Identifier: GPL-3.0-or-later
*/
include <parameters.scad>
include <components.scad>
module base_left_frame() {
difference() {
frame();
// chop the right edge off
side_chopper();
}
}
module left_frame() {
difference() {
base_left_frame();
// connection holes to other frames
frame_connection_holes();
// cable routing hole
frame_cable_routing_hole();
// aux button holes
translate([-35.25, 101.5, 0]) rotate([270, 0, 0]) aux_control_three_button_cluster();
translate([-35.25, (frame_y/2)-neutrik_panel_thickness-4, 0]) frame_cutout();
translate([-72.25, (frame_y/2)-neutrik_panel_thickness-4, 0]) frame_cutout();
translate([2, (frame_y/2)-neutrik_panel_thickness-4, 0]) frame_cutout();
// neutrix button hole
translate([frame_center_to_neutrik, (frame_y/2)-neutrik_panel_thickness, 0])
rotate([90, 0, 0]) neutrik_d_mount();
translate([frame_center_to_neutrik, (frame_y/2)-neutrik_panel_thickness-4, 0])
frame_cutout();
}
}
left_frame();

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/*
* SPDX-FileCopyrightText: © 2023 Brian S. Stephan <bss@incorporeal.org>
* SPDX-License-Identifier: GPL-3.0-or-later
*/
include <parameters.scad>
include <components.scad>
module base_middle_frame() {
difference() {
frame();
// chop the left and right edge off
side_chopper();
mirror([1, 0, 0]) side_chopper();
}
}
module middle_frame() {
difference() {
base_middle_frame();
// connection holes to other frames
frame_connection_holes();
mirror([1, 0, 0]) frame_connection_holes();
// cable routing holes
frame_cable_routing_hole();
mirror([1, 0, 0]) frame_cable_routing_hole();
// neutrik mounts for connector, switches
translate([0, (frame_y/2)-neutrik_panel_thickness, 0])
rotate([90, 0, 0]) neutrik_d_mount();
translate([0, (frame_y/2)-neutrik_panel_thickness-4, 0]) frame_cutout();
translate([-40, (frame_y/2)-neutrik_panel_thickness, 0])
rotate([90, 0, 0]) neutrik_d_mount();
translate([-40, (frame_y/2)-neutrik_panel_thickness-4, 0]) frame_cutout();
translate([40, (frame_y/2)-neutrik_panel_thickness, 0])
rotate([90, 0, 0]) neutrik_d_mount();
translate([40, (frame_y/2)-neutrik_panel_thickness-4, 0]) frame_cutout();
}
}
middle_frame();

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/*
* SPDX-FileCopyrightText: © 2023 Brian S. Stephan <bss@incorporeal.org>
* SPDX-License-Identifier: GPL-3.0-or-later
*/
include <parameters.scad>
include <components.scad>
module base_right_frame() {
difference() {
frame();
// chop the left edge off
mirror([1, 0, 0]) side_chopper();
}
}
module right_frame() {
difference() {
base_right_frame();
// connection holes to other frames
mirror([1, 0, 0]) frame_connection_holes();
// cable routing hole
mirror([1, 0, 0]) frame_cable_routing_hole();
// aux button holes
translate([35.25, 101.5, 0]) rotate([270, 0, 0]) aux_control_three_button_cluster();
translate([35.25, (frame_y/2)-neutrik_panel_thickness-4, 0]) frame_cutout();
translate([72.25, (frame_y/2)-neutrik_panel_thickness-4, 0]) frame_cutout();
translate([-2, (frame_y/2)-neutrik_panel_thickness-4, 0]) frame_cutout();
// neutrix button hole
translate([-frame_center_to_neutrik, (frame_y/2)-neutrik_panel_thickness, 0])
rotate([90, 0, 0]) neutrik_d_mount();
translate([-frame_center_to_neutrik, (frame_y/2)-neutrik_panel_thickness-4, 0])
frame_cutout();
}
}
right_frame();

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/*
* SPDX-FileCopyrightText: © 2023 Brian S. Stephan <bss@incorporeal.org>
* SPDX-License-Identifier: GPL-3.0-or-later
*/
include <parameters.scad>
include <components.scad>
module solo_frame() {
difference() {
frame();
// neutrik mounts for connector, switches
translate([0, (frame_y/2)-2.5, 0]) rotate([90, 0, 0]) neutrik_d_mount();
translate([0, (frame_y/2)-neutrik_panel_thickness-4, 0]) frame_cutout();
translate([-40, (frame_y/2)-2.5, 0]) rotate([90, 0, 0]) neutrik_d_mount();
translate([-40, (frame_y/2)-neutrik_panel_thickness-4, 0]) frame_cutout();
translate([40, (frame_y/2)-2.5, 0]) rotate([90, 0, 0]) neutrik_d_mount();
translate([40, (frame_y/2)-neutrik_panel_thickness-4, 0]) frame_cutout();
// aux button holes
translate([-frame_x/2+2.5, 0, 0]) rotate([90, 0, 270])
aux_control_three_button_cluster();
translate([(frame_x/2)-neutrik_panel_thickness-4, 0, 0]) rotate([0, 0, 90]) frame_cutout();
translate([(frame_x/2)-neutrik_panel_thickness-4, -37, 0]) rotate([0, 0, 90]) frame_cutout();
translate([(frame_x/2)-neutrik_panel_thickness-4, 37, 0]) rotate([0, 0, 90]) frame_cutout();
translate([frame_x/2+2.5, 0, 0]) rotate([90, 0, 270])
aux_control_three_button_cluster();
translate([-(frame_x/2)+neutrik_panel_thickness+4, 0, 0]) rotate([0, 0, 90]) frame_cutout();
translate([-(frame_x/2)+neutrik_panel_thickness+4, -37, 0]) rotate([0, 0, 90]) frame_cutout();
translate([-(frame_x/2)+neutrik_panel_thickness+4, 37, 0]) rotate([0, 0, 90]) frame_cutout();
}
}
solo_frame();

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/*
* SPDX-FileCopyrightText: © 2024 Brian S. Stephan <bss@incorporeal.org>
* SPDX-License-Identifier: GPL-3.0-or-later
*/
include <parameters.scad>
include <components.scad>
use <front-or-back.scad>
module front_or_back_aux_and_neutrik_frame_piece() {
difference() {
front_or_back_frame_piece();
// aux button holes
translate([-35.25, -101.5, 0]) rotate([90, 0, 0]) aux_control_three_button_cluster();
translate([-35.25, -(frame_y/2)+neutrik_panel_thickness+4, 0]) frame_cutout();
translate([-72.25, -(frame_y/2)+neutrik_panel_thickness+4, 0]) frame_cutout();
translate([2, -(frame_y/2)+neutrik_panel_thickness+4, 0]) frame_cutout();
// neutrix button hole
translate([frame_center_to_neutrik, -(frame_y/2)+neutrik_panel_thickness, 0])
rotate([270, 0, 0]) neutrik_d_mount();
translate([frame_center_to_neutrik, -(frame_y/2)+neutrik_panel_thickness+4, 0])
frame_cutout();
}
}
front_or_back_aux_and_neutrik_frame_piece();

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/* The inner top/bottom wall of the frame, for being displayed through a horizontal stripe windowed part.
*
* SPDX-FileCopyrightText: © 2025 Brian S. Stephan <bss@incorporeal.org>
* SPDX-License-Identifier: GPL-3.0-or-later
*/
include <parameters.scad>
include <components.scad>
use <front-or-back-inner-wall.scad>
use <front-or-back-windowed-horiz-stripes.scad>
// for stability's sake, this piece juts out a bit from the outside of the wall, so we
// need to hack the window piece a bit to subtract from the longer and get ours longer
module horiz_striped_windowed_front_or_back_frame_piece() {
difference() {
front_or_back_longish_frame_piece();
// subtract frame wall windows
front_horiz_stripes();
// subtract the inner wall area that will be provided by the other piece
front_or_back_inner_wall_frame_piece();
}
}
module front_or_back_windowed_horiz_stripes_inner_wall_frame_piece() {
difference() {
front_or_back_longish_frame_piece();
horiz_striped_windowed_front_or_back_frame_piece();
}
}
front_or_back_windowed_horiz_stripes_inner_wall_frame_piece();

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/* The inner top/bottom wall of the frame, for being displayed through a windowed part.
*
* SPDX-FileCopyrightText: © 2024 Brian S. Stephan <bss@incorporeal.org>
* SPDX-License-Identifier: GPL-3.0-or-later
*/
include <parameters.scad>
include <components.scad>
use <front-or-back.scad>
module mount_column_cutout() {
intersection() {
frame_mount_column();
cube([frame_mount_column_width*3/2, frame_mount_column_width*3/2, inner_frame_z*5/8], center=true);
}
}
module front_or_back_inner_wall_frame_base_piece() {
difference() {
// Z is scaled so that some part of the original part inner wall is retained
scale([1, 1, inner_frame_z_decorative_scale]) front_or_back_frame_piece();
// minus the outer wall
translate([0, -(frame_y-frame_wall)/2, 0]) cube([frame_x, frame_wall, frame_z], center=true);
// minus half of the mounting posts (the other half provided by the outer wall)
translate([-panel_to_frame_point_x, -(panel_to_frame_point_y), 0]) rotate([0, 0, 180])
mount_column_cutout();
translate([panel_to_frame_point_x, -(panel_to_frame_point_y), 0]) rotate([0, 0, 270])
mount_column_cutout();
}
}
module front_or_back_inner_wall_frame_piece() {
front_or_back_inner_wall_frame_base_piece();
// extend the outward face 2mm in order to have it cut deeper into the frame outer wall
translate([0, -(frame_y-frame_wall)/2, 0]) rotate([-90, 0, 0]) linear_extrude(height=2) projection()
translate([0, 0, 50]) rotate([90, 0, 0]) front_or_back_inner_wall_frame_base_piece();
}
// this is here for use in inner wall pieces, but unlike the side longish piece (in its own
// .scad), front_or_back_longish_frame_piece is not printable so we'll just stash it here
module front_or_back_frame_piece_wall() {
// get a slice of the whole wall, to use it for making the extended version
difference() {
front_or_back_frame_piece();
cube([frame_x, frame_y-frame_wall*2, frame_z], center=true);
}
}
// this is here for use in inner wall pieces, but unlike the side longish piece (in its own
// .scad), front_or_back_longish_frame_piece is not printable so we'll just stash it here
module front_or_back_frame_piece_extension() {
hull() {
front_or_back_frame_piece_wall();
translate([0, -frame_bevel_height*2, 0]) front_or_back_frame_piece_wall();
}
}
// this is here for use in inner wall pieces, but unlike the side longish piece (in its own
// .scad), front_or_back_longish_frame_piece is not printable so we'll just stash it here
module front_or_back_longish_frame_piece() {
front_or_back_frame_piece_extension();
front_or_back_frame_piece();
}
front_or_back_inner_wall_frame_piece();

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/*
* SPDX-FileCopyrightText: © 2024 Brian S. Stephan <bss@incorporeal.org>
* SPDX-License-Identifier: GPL-3.0-or-later
*/
include <parameters.scad>
include <components.scad>
use <front-or-back.scad>
module clean_front_or_back() {
difference() {
front_or_back_frame_piece();
// chop off the lip we left on the basic piece
translate([-frame_x/2+frame_wall/2, 0, 0]) cube([frame_wall, frame_y, frame_z], center=true);
};
}
module bottom_piece_wall() {
// get a slice of the piece (before the bevel), to use it in extruding
projection(cut=true) rotate([-90, 0, 0]) translate([0, frame_y/2-(frame_wall-frame_bevel_height)*3/2, 0])
clean_front_or_back();
}
module bottom_piece_extension() {
// combine the original with a shrunken piece to "pull" the wall out
hull() {
linear_extrude(height=frame_extension_y) scale([1, 0.5, 1]) bottom_piece_wall();
linear_extrude(height=(frame_wall-frame_bevel_height)) bottom_piece_wall();
}
}
module front_or_back_trapezoid_frame_piece() {
clean_front_or_back();
translate([0, -frame_y/2+frame_wall, 0]) rotate([90, 0, 0]) bottom_piece_extension();
}
front_or_back_trapezoid_frame_piece();

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/*
* SPDX-FileCopyrightText: © 2024 Brian S. Stephan <bss@incorporeal.org>
* SPDX-License-Identifier: GPL-3.0-or-later
*/
include <parameters.scad>
include <components.scad>
use <front-or-back.scad>
use <front-or-back-inner-wall.scad>
module backslashes() {
translate([-70, -(frame_y-frame_wall)/2, 0]) slash_cutout();
translate([-50, -(frame_y-frame_wall)/2, 0]) slash_cutout();
translate([-30, -(frame_y-frame_wall)/2, 0]) slash_cutout();
translate([-10, -(frame_y-frame_wall)/2, 0]) slash_cutout();
translate([10, -(frame_y-frame_wall)/2, 0]) slash_cutout();
translate([30, -(frame_y-frame_wall)/2, 0]) slash_cutout();
translate([50, -(frame_y-frame_wall)/2, 0]) slash_cutout();
translate([70, -(frame_y-frame_wall)/2, 0]) slash_cutout();
}
module backslashes_windowed_front_or_back_frame_piece() {
difference() {
front_or_back_frame_piece();
// subtract slashes from the frame wall
backslashes();
// subtract the inner wall area that will be provided by the other piece
front_or_back_inner_wall_frame_piece();
}
}
module backslashes_windowed_front_or_back_frame_piece_for_extended_side() {
difference() {
backslashes_windowed_front_or_back_frame_piece();
// ...minus the frame wall and lip on the left
translate([-frame_x/2+frame_wall/2, 0, 0]) cube([frame_wall, frame_y, frame_z], center=true);
}
}
backslashes_windowed_front_or_back_frame_piece_for_extended_side();

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/*
* SPDX-FileCopyrightText: © 2024 Brian S. Stephan <bss@incorporeal.org>
* SPDX-License-Identifier: GPL-3.0-or-later
*/
include <parameters.scad>
include <components.scad>
use <front-or-back.scad>
use <front-or-back-inner-wall.scad>
use <front-or-back-windowed-backslashes.scad>
module forwardslashes_windowed_front_or_back_frame_piece() {
difference() {
front_or_back_frame_piece();
// subtract slashes from the frame wall
mirror([0, 0, 1]) backslashes();
// subtract the inner wall area that will be provided by the other piece
front_or_back_inner_wall_frame_piece();
}
}
module forwardslashes_windowed_front_or_back_frame_piece_for_extended_side() {
difference() {
forwardslashes_windowed_front_or_back_frame_piece();
// ...minus the frame wall and lip on the left
translate([-frame_x/2+frame_wall/2, 0, 0]) cube([frame_wall, frame_y, frame_z], center=true);
}
}
forwardslashes_windowed_front_or_back_frame_piece_for_extended_side();

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/*
* SPDX-FileCopyrightText: © 2024 Brian S. Stephan <bss@incorporeal.org>
* SPDX-License-Identifier: GPL-3.0-or-later
*/
include <parameters.scad>
include <components.scad>
use <front-or-back.scad>
use <front-or-back-inner-wall.scad>
module front_horiz_stripe() {
cube([frame_x-(frame_mount_column_width*1.75)*2, wall_cutout_depth, 5], center=true);
}
module front_horiz_stripes() {
translate([0, -(frame_y-frame_wall)/2, 18]) front_horiz_stripe();
translate([0, -(frame_y-frame_wall)/2, 9]) front_horiz_stripe();
translate([0, -(frame_y-frame_wall)/2, 0]) front_horiz_stripe();
translate([0, -(frame_y-frame_wall)/2, -9]) front_horiz_stripe();
translate([0, -(frame_y-frame_wall)/2, -18]) front_horiz_stripe();
}
module horiz_striped_windowed_front_or_back_frame_piece() {
difference() {
front_or_back_frame_piece();
// subtract frame wall windows
front_horiz_stripes();
// subtract the inner wall area that will be provided by the other piece
front_or_back_inner_wall_frame_piece();
}
}
horiz_striped_windowed_front_or_back_frame_piece();

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/*
* SPDX-FileCopyrightText: © 2024 Brian S. Stephan <bss@incorporeal.org>
* SPDX-License-Identifier: GPL-3.0-or-later
*/
include <parameters.scad>
include <components.scad>
use <front-or-back.scad>
use <front-or-back-inner-wall.scad>
module front_or_back_window() {
translate([0, -frame_y/2, 0])
cube([frame_x-frame_mount_column_width*3.5, (frame_wall+panel_support_width)*2,
frame_z-panel_z*3], center=true);
}
module windowed_front_or_back_frame_piece() {
difference() {
front_or_back_frame_piece();
// subtract frame wall window
front_or_back_window();
// subtract the inner wall area that will be provided by the other piece
front_or_back_inner_wall_frame_piece();
}
}
module windowed_front_or_back_frame_piece_for_extended_side() {
difference() {
windowed_front_or_back_frame_piece();
// ...minus the frame wall and lip on the left
translate([-frame_x/2+frame_wall/2, 0, 0]) cube([frame_wall, frame_y, frame_z], center=true);
}
}
windowed_front_or_back_frame_piece_for_extended_side();

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/*
* SPDX-FileCopyrightText: © 2024 Brian S. Stephan <bss@incorporeal.org>
* SPDX-License-Identifier: GPL-3.0-or-later
*/
include <parameters.scad>
include <components.scad>
use <frames/complete/left-frame.scad>
use <side.scad>
module front_or_back_frame_piece() {
piece_width = panel_support_width+frame_wall+frame_mount_column_width;
intersection() {
left_frame();
difference() {
// include the whole bottom wall (including mount columns)
translate([0, -(frame_y/2)+(piece_width/2), 0])
cube([frame_piece_x_x, piece_width, frame_z], center=true);
// ...minus a slot for the combining piece to go into
cube([frame_x, frame_y-(panel_support_width+frame_wall)*2, inner_frame_z/3], center=true);
}
}
}
front_or_back_frame_piece();

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/*
* SPDX-FileCopyrightText: © 2024 Brian S. Stephan <bss@incorporeal.org>
* SPDX-License-Identifier: GPL-3.0-or-later
*/
include <parameters.scad>
include <components.scad>
use <side.scad>
module interconnect_frame_half_piece() {
translate([frame_x/2-frame_wall, 0, 0]) difference() {
side_frame_piece();
rotate([0, 0, 180]) side_chopper();
}
}
module interconnect_frame_piece() {
difference() {
union() {
// slight translate is to make this a 2-manifold in OpenSCAD
translate([-0.01, 0, 0]) interconnect_frame_half_piece();
mirror([1, 0, 0]) interconnect_frame_half_piece();
}
translate([-frame_x/2, 0, 0]) frame_cable_routing_hole();
}
}
interconnect_frame_piece();

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/* The inner side wall of the frame, for being displayed through a horizontal stripe windowed part.
*
* SPDX-FileCopyrightText: © 2025 Brian S. Stephan <bss@incorporeal.org>
* SPDX-License-Identifier: GPL-3.0-or-later
*/
include <parameters.scad>
include <components.scad>
use <side-inner-wall.scad>
use <side-longish.scad>
use <side-windowed-horiz-stripes.scad>
// for stability's sake, this piece juts out a bit from the outside of the wall, so we
// need to hack the window piece a bit to subtract from the longer and get ours longer
module horiz_striped_windowed_side_frame_piece() {
difference() {
side_longish_frame_piece();
// subtract frame wall windows
side_horiz_stripes();
// subtract the inner wall area that will be provided by the other piece
side_inner_wall_frame_piece();
}
}
module side_windowed_horiz_stripes_inner_wall_frame_piece() {
difference() {
side_longish_frame_piece();
horiz_striped_windowed_side_frame_piece();
}
}
side_windowed_horiz_stripes_inner_wall_frame_piece();

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/* The inner side wall of the frame, for being displayed through a windowed part.
*
* SPDX-FileCopyrightText: © 2024 Brian S. Stephan <bss@incorporeal.org>
* SPDX-License-Identifier: GPL-3.0-or-later
*/
include <parameters.scad>
include <components.scad>
use <side.scad>
module mount_column_cutout() {
intersection() {
frame_mount_column();
cube([frame_mount_column_width*3/2, frame_mount_column_width*3/2, inner_frame_z*21/24], center=true);
}
}
module side_inner_wall_frame_base_piece() {
difference() {
// Z is scaled so that some part of the original part inner wall is retained
scale([1, 1, inner_frame_z_decorative_scale]) side_frame_piece();
// minus the outer wall
translate([-(frame_x-frame_wall)/2, 0, 0]) cube([frame_wall, frame_y, frame_z], center=true);
// minus half of the mounting posts (the other half provided by the outer wall)
translate([-panel_to_frame_point_x, panel_to_frame_point_y, inner_frame_z/2]) rotate([0, 0, 90])
mount_column_cutout();
translate([-panel_to_frame_point_x, -(panel_to_frame_point_y), -inner_frame_z/2]) rotate([0, 0, 180])
mount_column_cutout();
translate([-panel_to_frame_point_x, panel_to_frame_point_y, -inner_frame_z/2]) rotate([0, 0, 90])
mount_column_cutout();
translate([-panel_to_frame_point_x, -(panel_to_frame_point_y), inner_frame_z/2]) rotate([0, 0, 180])
mount_column_cutout();
}
}
module side_inner_wall_frame_piece() {
side_inner_wall_frame_base_piece();
// extend the outward face 2mm in order to have it cut deeper into the frame outer wall
translate([-(frame_x-frame_wall)/2, 0, 0]) rotate([0, 90, 0]) linear_extrude(height=2) projection()
translate([0, 0, 50]) rotate([0, -90, 0]) side_inner_wall_frame_base_piece();
}
side_inner_wall_frame_piece();

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/*
* SPDX-FileCopyrightText: © 2024 Brian S. Stephan <bss@incorporeal.org>
* SPDX-License-Identifier: GPL-3.0-or-later
*/
include <parameters.scad>
include <components.scad>
use <side.scad>
module side_frame_piece_wall() {
// get a slice of the whole wall, to use it for making the extended version
difference() {
side_frame_piece();
cube([frame_x-frame_wall*2, frame_y, frame_z], center=true);
}
}
module side_frame_piece_extension() {
// hulling the two walls provides a wall with a thicker x
hull() {
side_frame_piece_wall();
translate([-frame_bevel_height*2, 0, 0]) side_frame_piece_wall();
}
}
module side_longish_frame_piece() {
// combine the wider wall and the original piece
side_frame_piece_extension();
side_frame_piece();
}
side_longish_frame_piece();

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/*
* SPDX-FileCopyrightText: © 2024 Brian S. Stephan <bss@incorporeal.org>
* SPDX-License-Identifier: GPL-3.0-or-later
*/
include <parameters.scad>
include <components.scad>
use <frames/complete/left-frame.scad>
use <side.scad>
use <front-or-back-trapezoid.scad>
module side_and_bottom_frame_piece_wall() {
// get a slice of the pieces, to use it in extruding
// this doesn't use the side_frame_piece because of the 45 degree angle geometry
// not creating a clean thing to cut, so we just take the whole wall and use that
projection(cut=true) rotate([0, 90, 0]) translate([frame_x/2-frame_wall-(frame_bevel_height/2), 0, 0])
left_frame();
projection(cut=true) translate([0, -frame_y/2+frame_wall, 0]) rotate([90, 90, 0]) bottom_piece_extension();
}
module side_and_bottom_frame_piece_extension() {
// combine the original with a shrunken piece to "pull" the wall out
hull() {
linear_extrude(height=frame_extension_y) scale([0.5, 0.90, 1]) side_and_bottom_frame_piece_wall();
linear_extrude(height=frame_bevel_height) side_and_bottom_frame_piece_wall();
}
}
module side_trapezoid_extended_to_front_frame_piece() {
difference() {
side_frame_piece();
// chop off the old edge which is getting replaced with the extension
translate([-frame_x/2+frame_bevel_height/2, 0, 0]) cube([frame_bevel_height, frame_y, frame_z], center=true);
}
translate([-frame_x/2+frame_bevel_height*2, 0, 0]) rotate([0, -90, 0]) side_and_bottom_frame_piece_extension();
}
side_trapezoid_extended_to_front_frame_piece();

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/*
* SPDX-FileCopyrightText: © 2024 Brian S. Stephan <bss@incorporeal.org>
* SPDX-License-Identifier: GPL-3.0-or-later
*/
include <parameters.scad>
include <components.scad>
use <frames/complete/left-frame.scad>
use <side.scad>
module side_frame_piece_wall() {
// get a slice of the piece, to use it in extruding
// this doesn't use the side_frame_piece because of the 45 degree angle geometry
// not creating a clean thing to cut, so we just take the whole wall and use that
projection(cut=true) rotate([0, 90, 0]) translate([frame_x/2-frame_wall-(frame_bevel_height/2), 0, 0])
left_frame();
}
module side_frame_piece_extension() {
// combine the original with a shrunken piece to "pull" the wall out
hull() {
linear_extrude(height=frame_extension_y) scale([0.5, 0.85, 1]) side_frame_piece_wall();
linear_extrude(height=frame_bevel_height) side_frame_piece_wall();
}
}
module side_trapezoid_frame_piece() {
difference() {
side_frame_piece();
// chop off the old edge which is getting replaced with the extension
translate([-frame_x/2+frame_bevel_height/2, 0, 0]) cube([frame_bevel_height, frame_y, frame_z], center=true);
}
translate([-frame_x/2+frame_bevel_height*2, 0, 0]) rotate([0, -90, 0]) side_frame_piece_extension();
}
side_trapezoid_frame_piece();

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/*
* SPDX-FileCopyrightText: © 2024 Brian S. Stephan <bss@incorporeal.org>
* SPDX-License-Identifier: GPL-3.0-or-later
*/
include <parameters.scad>
include <components.scad>
use <side.scad>
use <side-inner-wall.scad>
module backslashes() {
translate([-(frame_x-frame_wall)/2, -50, 0]) rotate([0, 0, -90]) slash_cutout();
translate([-(frame_x-frame_wall)/2, -30, 0]) rotate([0, 0, -90]) slash_cutout();
translate([-(frame_x-frame_wall)/2, -10, 0]) rotate([0, 0, -90]) slash_cutout();
translate([-(frame_x-frame_wall)/2, 10, 0]) rotate([0, 0, -90]) slash_cutout();
translate([-(frame_x-frame_wall)/2, 30, 0]) rotate([0, 0, -90]) slash_cutout();
translate([-(frame_x-frame_wall)/2, 50, 0]) rotate([0, 0, -90]) slash_cutout();
}
module backslashes_windowed_side_frame_piece() {
difference() {
side_frame_piece();
// subtract slashes from the frame wall
backslashes();
// subtract the inner wall area that will be provided by the other piece
side_inner_wall_frame_piece();
}
}
backslashes_windowed_side_frame_piece();

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/*
* SPDX-FileCopyrightText: © 2024 Brian S. Stephan <bss@incorporeal.org>
* SPDX-License-Identifier: GPL-3.0-or-later
*/
include <parameters.scad>
include <components.scad>
use <side.scad>
use <side-inner-wall.scad>
use <side-windowed-backslashes.scad>
module forwardslashes_windowed_side_frame_piece() {
difference() {
side_frame_piece();
// subtract slashes from the frame wall
mirror([0, 0, 1]) backslashes();
// subtract the inner wall area that will be provided by the other piece
side_inner_wall_frame_piece();
}
}
forwardslashes_windowed_side_frame_piece();

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/*
* SPDX-FileCopyrightText: © 2024 Brian S. Stephan <bss@incorporeal.org>
* SPDX-License-Identifier: GPL-3.0-or-later
*/
include <parameters.scad>
include <components.scad>
use <side.scad>
use <side-inner-wall.scad>
module side_horiz_stripe() {
cube([wall_cutout_depth, frame_y-(frame_mount_column_width*1.75)*2, 5], center=true);
}
module side_horiz_stripes() {
translate([-(frame_x-frame_wall)/2, 0, 18]) side_horiz_stripe();
translate([-(frame_x-frame_wall)/2, 0, 9]) side_horiz_stripe();
translate([-(frame_x-frame_wall)/2, 0, 0]) side_horiz_stripe();
translate([-(frame_x-frame_wall)/2, 0, -9]) side_horiz_stripe();
translate([-(frame_x-frame_wall)/2, 0, -18]) side_horiz_stripe();
}
module horiz_striped_windowed_side_frame_piece() {
difference() {
side_frame_piece();
// subtract frame wall windows
side_horiz_stripes();
// subtract the inner wall area that will be provided by the other piece
side_inner_wall_frame_piece();
}
}
horiz_striped_windowed_side_frame_piece();

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/*
* SPDX-FileCopyrightText: © 2024 Brian S. Stephan <bss@incorporeal.org>
* SPDX-License-Identifier: GPL-3.0-or-later
*/
include <parameters.scad>
include <components.scad>
use <side.scad>
use <side-inner-wall.scad>
module windowed_side_frame_piece() {
difference() {
side_frame_piece();
// subtract frame wall window
translate([-frame_x/2, 0, 0])
cube([(frame_wall+panel_support_width)*2, frame_y-frame_mount_column_width*3.5,
frame_z-panel_z*3], center=true);
// subtract the inner wall area that will be provided by the other piece
side_inner_wall_frame_piece();
}
}
windowed_side_frame_piece();

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/*
* SPDX-FileCopyrightText: © 2024 Brian S. Stephan <bss@incorporeal.org>
* SPDX-License-Identifier: GPL-3.0-or-later
*/
include <parameters.scad>
include <components.scad>
use <frames/complete/left-frame.scad>
use <front-or-back.scad>
module side_frame_piece() {
piece_width = panel_support_width+frame_wall+frame_mount_column_width;
difference() {
intersection() {
left_frame();
// include the whole left wall (including mount columns)
translate([-(frame_x/2)+(piece_width/2), 0, 0])
cube([piece_width, frame_piece_y_y, frame_z], center=true);
}
// minus the top and bottom
front_or_back_frame_piece();
rotate([180, 0, 0]) front_or_back_frame_piece();
}
}
side_frame_piece();

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/* Copyright Brian Stephan 2023
*
* This file is part of the Buildable Stick System.
*
* The Buildable Stick System is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by the
* Free Software Foundation, either version 3 of the License, or (at your
* option) any later version.
*
* The Buildable Stick System is distributed in the hope that it will be useful, but
* WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY
* or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
* more details.
*
* You should have received a copy of the GNU General Public License along with
* the Buildable Stick System. If not, see <https://www.gnu.org/licenses/>.
*/
include <components.scad>
module spdt_neutrik_d_plate() {
difference() {
cube([30, 35, 2], center=true);
translate([9.5, 12, 0]) neutrik_d_screw_hole();
translate([-9.5, -12, 0]) neutrik_d_screw_hole();
cylinder(r=10+hole_tolerance, h=5, $fn=50, center=true);
cube([2.2, 22, 5], center=true);
}
}
spdt_neutrik_d_plate();

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/* A bit of plastic to put on the corners of a case, just for more flair and seam hiding.
*
* Note: this only works on the standard side and front/back pieces, not the longish/extended pieces.
*
* SPDX-FileCopyrightText: © 2025 Brian S. Stephan <bss@incorporeal.org>
* SPDX-License-Identifier: GPL-3.0-or-later
*/
include <parameters.scad>
include <components.scad>
module decorative_corner() {
deco_thickness = 2;
difference() {
// start with the frame shape itself, just grown a bit
resize(newsize=[frame_x+(deco_thickness*2), frame_y+(deco_thickness*2), frame_z+(deco_thickness*2)])
frame_solid();
// lob off the pieces to make a corner
translate([(panel_to_frame_point_offset+deco_thickness*2)*1.5, 0, 0])
cube([frame_x, frame_y*2, frame_z*2], center=true);
translate([0, (panel_to_frame_point_offset+deco_thickness*2)*1.5, 0])
cube([frame_x*2, frame_y, frame_z*2], center=true);
// carve out the inside
frame_solid();
// holes for bolts
translate([0, 0, frame_z/2]) panel_holes();
translate([0, 0, -frame_z/2]) rotate([0, 180, 0]) panel_holes();
}
}
decorative_corner();

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/* A bit of plastic to put on the center of a case front, just for more flair and seam hiding.
*
* SPDX-FileCopyrightText: © 2025 Brian S. Stephan <bss@incorporeal.org>
* SPDX-License-Identifier: GPL-3.0-or-later
*/
include <parameters.scad>
include <components.scad>
module decorative_half_middle() {
deco_thickness = 2;
translate([-frame_x/2+frame_wall, 0, 0]) difference() {
// start with the frame shape itself, just grown a bit
resize(newsize=[frame_x+(deco_thickness*2), frame_y+(deco_thickness*2), frame_z+(deco_thickness*2)])
frame_solid();
// make this appropriate for the middle
scale([1, 1, 2]) side_chopper();
// lob off the pieces to make a cornerish piece
translate([-(panel_to_frame_point_offset+deco_thickness*2)*1.65, 0, 0])
cube([frame_x, frame_y*2, frame_z*2], center=true);
translate([0, (panel_to_frame_point_offset+deco_thickness*2)*1.5, 0])
cube([frame_x*2, frame_y, frame_z*2], center=true);
// carve out the inside
frame_solid();
// holes for bolts
translate([0, 0, frame_z/2]) panel_holes();
translate([0, 0, -frame_z/2]) rotate([0, 180, 0]) panel_holes();
}
}
module decorative_middle() {
decorative_half_middle();
mirror([1, 0, 0]) decorative_half_middle();
}
decorative_middle();

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/*
* SPDX-FileCopyrightText: © 2023 Brian S. Stephan <bss@incorporeal.org>
* SPDX-License-Identifier: GPL-3.0-or-later
*/
include <parameters.scad>
decorative_radius_scale = 1.5;
include <components.scad>
module button_24mm_decorative_plate() {
difference() {
// get a 2mm slice of the decorative button cylinders
translate([0, 0, -50]) button_24mm_hole();
translate([0, 0, -100]) cube([500, 500, 198], center=true);
translate([0, 0, 100]) cube([500, 500, 198], center=true);
// cut out the normal holes
translate([0, 0, -1]) button_24mm_hole();
}
}
button_24mm_decorative_plate();

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/*
* SPDX-FileCopyrightText: © 2023 Brian S. Stephan <bss@incorporeal.org>
* SPDX-License-Identifier: GPL-3.0-or-later
*/
include <parameters.scad>
include <components.scad>
use <neutrik-d-plate.scad>
module aux_connectors_two_neutrik_cluster_decorative_plate() {
difference() {
hull() {
translate([-50, 0, 0]) neutrik_d_plate();
translate([50, 0, 0]) neutrik_d_plate();
}
translate([(frame_x/2)-frame_center_to_neutrik-frame_wall, 0, 0]) rocker_20mm_mount();
translate([-((frame_x/2)-frame_center_to_neutrik-frame_wall), 0, 0]) neutrik_d_mount();
}
}
aux_connectors_two_neutrik_cluster_decorative_plate();

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/*
* SPDX-FileCopyrightText: © 2023 Brian S. Stephan <bss@incorporeal.org>
* SPDX-License-Identifier: GPL-3.0-or-later
*/
include <parameters.scad>
include <components.scad>
use <neutrik-d-plate.scad>
module aux_control_three_button_cluster_decorative_plate() {
difference() {
hull() {
translate([-44, 0, 0]) neutrik_d_plate();
translate([44, 0, 0]) neutrik_d_plate();
}
translate([0, 0, -10]) aux_control_three_button_cluster();
}
}
aux_control_three_button_cluster_decorative_plate();

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/*
* SPDX-FileCopyrightText: © 2023 Brian S. Stephan <bss@incorporeal.org>
* SPDX-License-Identifier: GPL-3.0-or-later
*/
include <parameters.scad>
include <components.scad>
module dir_arc_plus_w_24mm_8_button_decorative_plate() {
difference() {
// get a 2mm slice of the decorative button cylinders
translate([0, 0, -50]) dir_arc_plus_w_24mm_8_button();
translate([0, 0, -100]) cube([500, 500, 198], center=true);
translate([0, 0, 100]) cube([500, 500, 198], center=true);
// cut out the normal holes
translate([0, 0, -1]) dir_arc_plus_w_24mm_8_button();
}
}
dir_arc_plus_w_24mm_8_button_decorative_plate();

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/*
* SPDX-FileCopyrightText: © 2024 Brian S. Stephan <bss@incorporeal.org>
* SPDX-License-Identifier: GPL-3.0-or-later
*/
include <parameters.scad>
decorative_radius_scale = 1.5;
include <components.scad>
module dir_arc_plus_w_30mm_and_sega_2p_nine_decorative_plate_of_plates() {
difference() {
// layout offset + 30 = width for layout plus button width + 19+3 = space around button
left_plate_x = dir_arc_30mm_column_3_offset + 30 + 19;
// layout offset + 30 = width for layout plus button width + 19+3 = space around button
left_plate_y = dir_arc_w_30mm_row_4_offset + 30 + 19;
left_plate_center_x = (left_plate_x + sega_2p_column_1_left_panel_edge_offset - 22)/2;
// layout offset + 30 = width for layout plus button width + 19+3 = space around button
right_plate_x = sega_2p_column_4_offset + 30 + 19;
right_plate_center_x = (right_plate_x + sega_2p_column_1_left_panel_edge_offset - 22)/2;
union() {
// y values are based on the other half below
translate([right_plate_center_x, 15, 0]) linear_extrude(2) offset(r=3, $fn=100)
square([right_plate_x, left_plate_y], center=true);
translate([-left_plate_center_x, 15, 0]) linear_extrude(2) offset(r=3, $fn=100)
square([left_plate_x, left_plate_y], center=true);
/* translate([-50, 0, 0]) cube([200, 200, 2], center=true); */
}
// cut out the normal holes
translate([-panel_x/2, 0, -1]) dir_arc_w_30mm();
translate([panel_x/2, 0, -1]) sega_2p_nine();
}
}
dir_arc_plus_w_30mm_and_sega_2p_nine_decorative_plate_of_plates();

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/* decorative plate for directional and action buttons.
*
* SPDX-FileCopyrightText: © 2025 Brian S. Stephan <bss@incorporeal.org>
* SPDX-License-Identifier: GPL-3.0-or-later
*/
include <parameters.scad>
decorative_radius_scale = 1.5;
include <components.scad>
module dir_arc_plus_w_30mm_and_sega_2p_nine_decorative_superplate() {
difference() {
union() {
hull() difference() {
// get a 2mm slice of the decorative button cylinders
union() {
translate([-panel_x/2, 0, -50]) dir_arc_w_30mm();
translate([panel_x/2, 0, -50]) sega_2p_nine();
// customized position to make a top point even with the
// top of the dir_arc_w_30mm piece, because it being
// at an angle otherwise looks silly IMO
translate([panel_x*23/32, 26.6, -50]) sega_2p_p1();
}
translate([0, 0, -100]) cube([500, 500, 198], center=true);
translate([0, 0, 100]) cube([500, 500, 198], center=true);
}
}
// cut out the normal holes
translate([-panel_x/2, 0, -1]) dir_arc_w_30mm();
translate([panel_x/2, 0, -1]) sega_2p_nine();
}
}
dir_arc_plus_w_30mm_and_sega_2p_nine_decorative_superplate();

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/*
* SPDX-FileCopyrightText: © 2023 Brian S. Stephan <bss@incorporeal.org>
* SPDX-License-Identifier: GPL-3.0-or-later
*/
include <parameters.scad>
include <components.scad>
module dir_arc_plus_w_30mm_and_sega_2p_nine_decorative_plate() {
difference() {
// get a 2mm slice of the jumbo decorative button cylinders
union() {
translate([-panel_x/2, 0, -70]) dir_arc_w_30mm();
translate([panel_x/2, 0, -70]) sega_2p_nine();
}
translate([0, 0, -100]) cube([500, 500, 198], center=true);
translate([0, 0, 100]) cube([500, 500, 198], center=true);
// cut out the normal holes
translate([-panel_x/2, 0, -1]) dir_arc_w_30mm();
translate([panel_x/2, 0, -1]) sega_2p_nine();
}
}
dir_arc_plus_w_30mm_and_sega_2p_nine_decorative_plate();

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/* Decorative plate for directional buttons.
*
* SPDX-FileCopyrightText: © 2024 Brian S. Stephan <bss@incorporeal.org>
* SPDX-License-Identifier: GPL-3.0-or-later
*/
include <parameters.scad>
decorative_radius_scale = 1.5;
include <components.scad>
module dir_arc_plus_w_30mm_plate_decorative_plate() {
difference() {
hull() difference() {
// get a 2mm slice of the decorative button cylinders
translate([-panel_x/2, 0, -50]) dir_arc_w_30mm();
translate([0, 0, -100]) cube([500, 500, 198], center=true);
translate([0, 0, 100]) cube([500, 500, 198], center=true);
}
// cut out the normal holes
translate([-panel_x/2, 0, -1]) dir_arc_w_30mm();
}
}
dir_arc_plus_w_30mm_plate_decorative_plate();

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/*
* SPDX-FileCopyrightText: © 2023 Brian S. Stephan <bss@incorporeal.org>
* SPDX-License-Identifier: GPL-3.0-or-later
*/
include <parameters.scad>
include <components.scad>
module dir_arc_plus_w_30mm_decorative_plate() {
difference() {
// get a 2mm slice of the decorative button cylinders
translate([0, 0, -50]) dir_arc_w_30mm();
translate([0, 0, -100]) cube([500, 500, 198], center=true);
translate([0, 0, 100]) cube([500, 500, 198], center=true);
// cut out the normal holes
translate([0, 0, -1]) dir_arc_w_30mm();
}
}
dir_arc_plus_w_30mm_decorative_plate();

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/*
* SPDX-FileCopyrightText: © 2025 Brian S. Stephan <bss@incorporeal.org>
* SPDX-License-Identifier: GPL-3.0-or-later
*/
include <parameters.scad>
include <components.scad>
module ergo_wasd_five_30mm_and_ergo_nine_30mm_decorative_plate() {
difference() {
// get a 2mm slice of the jumbo decorative button cylinders
union() {
translate([-panel_x/2, 0, -70]) mirror([1, 0, 0]) ergo_wasd_five_30mm();
translate([panel_x/2, 0, -70]) ergo_nine_30mm();
}
translate([0, 0, -100]) cube([500, 500, 198], center=true);
translate([0, 0, 100]) cube([500, 500, 198], center=true);
// cut out the normal holes
translate([-panel_x/2, 0, -1]) mirror([1, 0, 0]) ergo_wasd_five_30mm();
translate([panel_x/2, 0, -1]) ergo_nine_30mm();
}
}
ergo_wasd_five_30mm_and_ergo_nine_30mm_decorative_plate();

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/*
* SPDX-FileCopyrightText: © 2023 Brian S. Stephan <bss@incorporeal.org>
* SPDX-License-Identifier: GPL-3.0-or-later
*/
include <parameters.scad>
include <components.scad>
module sega_2p_6_button_decorative_plate() {
difference() {
// get a 2mm slice of the decorative button cylinders
translate([0, 0, -50]) sega_2p_6_button();
translate([0, 0, -100]) cube([500, 500, 198], center=true);
translate([0, 0, 100]) cube([500, 500, 198], center=true);
// cut out the normal holes
translate([0, 0, -1]) sega_2p_6_button();
}
}
sega_2p_6_button_decorative_plate();

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/* Decorative plate for directional buttons.
*
* SPDX-FileCopyrightText: © 2024 Brian S. Stephan <bss@incorporeal.org>
* SPDX-License-Identifier: GPL-3.0-or-later
*/
include <parameters.scad>
decorative_radius_scale = 1.5;
include <components.scad>
module sega_2p_eleven_plate_decorative_plate() {
difference() {
hull() difference() {
// get a 2mm slice of the decorative button cylinders
translate([panel_x/2, 0, -50]) sega_2p_eleven();
translate([0, 0, -100]) cube([500, 500, 198], center=true);
translate([0, 0, 100]) cube([500, 500, 198], center=true);
}
// cut out the normal holes
translate([panel_x/2, 0, -1]) sega_2p_eleven();
}
}
sega_2p_eleven_plate_decorative_plate();

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/* A rounded corner decorative plate for the Sega 2P + 1 button layout.
*
* SPDX-FileCopyrightText: © 2024 Brian S. Stephan <bss@incorporeal.org>
* SPDX-License-Identifier: GPL-3.0-or-later
*/
include <parameters.scad>
decorative_radius_scale = 1.5;
include <components.scad>
module sega_2p_nine_decorative_plate() {
difference() {
hull() difference() {
// get a 2mm slice of the decorative button cylinders
translate([panel_x/2, 0, -50]) sega_2p_nine();
translate([0, 0, -100]) cube([500, 500, 198], center=true);
translate([0, 0, 100]) cube([500, 500, 198], center=true);
}
// cut out the normal holes
translate([panel_x/2, 0, -1]) sega_2p_nine();
}
}
sega_2p_nine_decorative_plate();

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/*
* SPDX-FileCopyrightText: © 2023 Brian S. Stephan <bss@incorporeal.org>
* SPDX-License-Identifier: GPL-3.0-or-later
*/
include <parameters.scad>
include <components.scad>
module sega_2p_nine_decorative_plate() {
difference() {
// get a 2mm slice of the decorative button cylinders
translate([0, 0, -50]) sega_2p_nine();
translate([0, 0, -100]) cube([500, 500, 198], center=true);
translate([0, 0, 100]) cube([500, 500, 198], center=true);
// cut out the normal holes
translate([0, 0, -1]) sega_2p_nine();
}
}
sega_2p_nine_decorative_plate();

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/* A decorative plate for the Sega 2P layout.
*
* SPDX-FileCopyrightText: © 2023 Brian S. Stephan <bss@incorporeal.org>
* SPDX-License-Identifier: GPL-3.0-or-later
*/
include <parameters.scad>
include <components.scad>
module sega_2p_decorative_plate() {
difference() {
// get a 2mm slice of the decorative button cylinders
translate([0, 0, -50]) sega_2p();
translate([0, 0, -100]) cube([500, 500, 198], center=true);
translate([0, 0, 100]) cube([500, 500, 198], center=true);
// cut out the normal holes
translate([0, 0, -1]) sega_2p();
}
}
sega_2p_decorative_plate();

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/*
* SPDX-FileCopyrightText: © 2023 Brian S. Stephan <bss@incorporeal.org>
* SPDX-License-Identifier: GPL-3.0-or-later
*/
include <parameters.scad>
include <components.scad>
module jlf_dustwasher() {
difference() {
cylinder(r=jlf_dustwasher_radius, h=2, $fn=100, center=true);
cylinder(r1=jlf_shaft_inner_radius, r2=jlf_shaft_inner_radius+shaft_position_tolerance,
h=2.001, $fn=100, center=true);
}
}
jlf_dustwasher();

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/*
* SPDX-FileCopyrightText: © 2023 Brian S. Stephan <bss@incorporeal.org>
* SPDX-License-Identifier: GPL-3.0-or-later
*/
include <parameters.scad>
include <components.scad>
module lsx_nobi_dustwasher() {
difference() {
cylinder(r=lsx_nobi_dustwasher_radius, h=2, $fn=100, center=true);
cylinder(r1=lsx_nobi_shaft_inner_radius, r2=lsx_nobi_shaft_inner_radius+shaft_position_tolerance,
h=2.001, $fn=100, center=true);
}
}
lsx_nobi_dustwasher();

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/*
* SPDX-FileCopyrightText: © 2023 Brian S. Stephan <bss@incorporeal.org>
* SPDX-License-Identifier: GPL-3.0-or-later
*/
include <parameters.scad>
include <components.scad>
module sanwa_seimitsu_lever_mount() {
difference() {
levermountbase();
levermountholes();
}
}
sanwa_seimitsu_lever_mount();

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/* Wrap a smaller width hex spacer with plastic to get it to fit in our standard post hole.
*
* Since the hex spacers can vary in width, you may have to adjust the inner dimensions
* to make this work right for your piece, but this worked right for mine. YMMV.
*
* SPDX-FileCopyrightText: © 2025 Brian S. Stephan <bss@incorporeal.org>
* SPDX-License-Identifier: GPL-3.0-or-later
*/
include <parameters.scad>
include <components.scad>
module small_m4_hole() {
scale([1, 1, 2]) cylinder(r=3.25, h=frame_z, $fn=6, center=true);
}
module m4_hex_spacer_sleeve() {
difference() {
resize([0, 0, 45]) frame_hex_bolt_hole();
small_m4_hole();
}
}
m4_hex_spacer_sleeve();

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/*
* SPDX-FileCopyrightText: © 2023 Brian S. Stephan <bss@incorporeal.org>
* SPDX-License-Identifier: GPL-3.0-or-later
*/
include <parameters.scad>
include <components.scad>
use <neutrik-d-plate.scad>
module neutrik_d_plate_24mm() {
difference() {
neutrik_d_plate();
neutrik_d_mount();
}
}
neutrik_d_plate_24mm();

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/*
* SPDX-FileCopyrightText: © 2023 Brian S. Stephan <bss@incorporeal.org>
* SPDX-License-Identifier: GPL-3.0-or-later
*/
include <parameters.scad>
include <components.scad>
module neutrik_d_plate() {
difference() {
cube([30, 35, 2], center=true);
translate([9.5, 12, 0]) neutrik_d_screw_hole();
translate([-9.5, -12, 0]) neutrik_d_screw_hole();
}
}
neutrik_d_plate();

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/*
* SPDX-FileCopyrightText: © 2023 Brian S. Stephan <bss@incorporeal.org>
* SPDX-License-Identifier: GPL-3.0-or-later
*/
include <parameters.scad>
include <components.scad>
use <neutrik-d-plate.scad>
module rocker_plate_20mm() {
difference() {
neutrik_d_plate();
rocker_20mm_mount();
}
}
rocker_plate_20mm();

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/*
* SPDX-FileCopyrightText: © 2023 Brian S. Stephan <bss@incorporeal.org>
* SPDX-License-Identifier: GPL-3.0-or-later
*/
include <parameters.scad>
include <components.scad>
module dir_arc_w_30mm_panel() {
difference() {
panel();
dir_arc_w_30mm();
}
}
dir_arc_w_30mm_panel();

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/*
* SPDX-FileCopyrightText: © 2023 Brian S. Stephan <bss@incorporeal.org>
* SPDX-License-Identifier: GPL-3.0-or-later
*/
include <parameters.scad>
include <components.scad>
use <dir_arc-plus-w-30mm-plus-one-panel.scad>
module dir_arc_w_30mm_plus_one_panel_with_mount() {
dir_arc_w_30mm_plus_one_panel();
translate([-15, -40, -(panel_z/2) - 3]) rotate([0, 0, -15]) pcb_mount();
}
dir_arc_w_30mm_plus_one_panel_with_mount();

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/*
* SPDX-FileCopyrightText: © 2023 Brian S. Stephan <bss@incorporeal.org>
* SPDX-License-Identifier: GPL-3.0-or-later
*/
include <parameters.scad>
include <components.scad>
module dir_arc_w_30mm_plus_one_panel() {
difference() {
panel();
dir_arc_w_30mm_plus_one();
}
}
dir_arc_w_30mm_plus_one_panel();

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/*
* SPDX-FileCopyrightText: © 2025 Brian S. Stephan <bss@incorporeal.org>
* SPDX-License-Identifier: GPL-3.0-or-later
*/
include <parameters.scad>
include <components.scad>
use <ergo-nine-plus-aux-button.scad>
module ergo_nine_plus_aux_button_panel_with_mount() {
ergo_nine_plus_aux_button_panel();
translate([20, -50, -(panel_z/2) - 3]) pcb_mount();
}
ergo_nine_plus_aux_button_panel_with_mount();

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