explain more about printing the parts, esp. patterns
Signed-off-by: Brian S. Stephan <bss@incorporeal.org>
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@ -8,6 +8,15 @@ My preferred settings are 3 wall loops with 20% gyroid sparse infill. This gives
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strength against bowing forces, but something more default, like 2 wall loops, 15% grid sparse infill, is fine and does
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not lead to a weak enclosure.
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### Supports and Positioning
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All of the parts are designed to be printed outside-face-down. The bevels are at an angle (45 degrees) that should print
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fine with no supports. Make sure everything is aligned properly on your plate so that the flat face you will look at the
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most is on the bottom.
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The only exception to this is the interconnect piece(s), which are not visible and need a support to print. Maybe one
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day I'll rejigger these.
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### Working With Flatness
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A lot of the pieces are long and flat, so I recommend really dialing in your printer settings. The frame pieces make
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@ -20,15 +29,36 @@ uniform lines that create reflection patterns on long, flat surfaces. This can b
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panels and their decorative plates, since they're what you're looking at 90% of the time, and the holes break up a
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perfect pattern, making the long lines stand out even more.
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* **Top panels:** using a non-uniform pattern reduces if not eliminates the problem of the surface catching the light,
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but for some patterns, it may come at the expense of time. Other patterns may improve beyond monotonic, but hilbert
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curve seems to be the gold standard.
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* **Circle-centric decorative plates:** don't use complex patterns like Archimedean chords on decorative plates, as they
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seem to have issues with filling curves and you still want to try to maximize contact with walls. Concentric is great
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here if you dial it in.
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Some specific parts are worth some additional notes:
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The concentric pattern is a good default and prints awesome parts, with the only exception being the top panels, which
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benefit from using a Hilbert curve initial layer pattern instead of concentric.
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* **Top panels:** using a non-uniform pattern reduces if not eliminates the problem of the surface catching the light,
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but for some patterns, it may come at the expense of time.
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* **Avoid:** monotonic.
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* **Good for the time:** Archimedean chords create the look of a circular ripple radiating out the center, and
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depending on the material, you may not even notice it much, so it's a pretty good look/speed balance.
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* **Great if you can wait:** hilbert curve leaves no discernable pattern on most materials, but some high gloss,
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high contrast materials may show the winding pattern at some angles --- consider Archimedean chords for these.
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* **Circle-centric decorative plates:** simple ones could be fine in whatever, but the ones for action buttons end up
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having lots of weird interaction points.
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* **Avoid:** none; monotonic doesn't look *good*, but the plates don't have enough surface area for the pattern to
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stand out too much.
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* **Decent:** concentric is generally good, but you can get some pitting when the pattern radiating away from
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buttons collides with other patterns, because none of the geometry lines up well.
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* **Great:** Archimedean chords, just crank up the infill/wall overlap to avoid pits on the edges.
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* **Frame walls with Neutrik or aux button cutouts:** a reduced but similar problem with the action button decorative
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plates, the circles near each other create weird interactions with the walls.
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* **Avoid:** concentric, again, has problems with pitting where geometries clash.
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* **Decent:** monotonic is pretty decent here, and you probably won't look at the sides too much, so maybe it
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doesn't bother you.
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* **Great:** Archimedean chords again, with the same infill/wall overlap as decorative plates.
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* **Flush frame walls:** you can pretty much do whatever you like here.
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* **Great:** concentric produces an interesting pattern and you won't have collision problems in a rectangle.
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* **Essentially great:** Archimedean chords yet again, you may just not like the pattern as much as the end result
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of concentric.
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The Archimedean chord pattern is a good default and prints awesome parts, with the only exception being the top panels,
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which benefit from using a Hilbert curve initial layer pattern instead, though you may be happy enough with Archimedean
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chord.
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## Materials
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