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1
.gitignore
vendored
1
.gitignore
vendored
@@ -1,3 +1,4 @@
|
||||
build/
|
||||
*.stl
|
||||
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*.sw*
|
||||
|
||||
225
CHANGELOG.md
Normal file
225
CHANGELOG.md
Normal file
@@ -0,0 +1,225 @@
|
||||
# CHANGELOG
|
||||
|
||||
Included is a summary of changes to the project, by version. Details can be found in the commit history.
|
||||
|
||||
## v4.7.1
|
||||
|
||||
### Fixes
|
||||
|
||||
* Hull-based decorative plates were accidentally grown in v4.7.0 due to ye olde refactoring. They are back to the
|
||||
dimensions they should be (give or take) because there was an underlying bug in how they were geometried pre-v4.7.1.
|
||||
* The docs/ directory in the build now includes the images referred to, especially in the README.
|
||||
|
||||
### Miscellaneous
|
||||
|
||||
* Some README tweaks, including another demonstrative photo.
|
||||
* The build creates both a ZIP of everything, including docs, for humans to download, and also a ZIP of *just* the STLs,
|
||||
to ease uploading to Printables.
|
||||
|
||||
## v4.7.0
|
||||
|
||||
### Features
|
||||
|
||||
* Inner wall pieces where the horizontal stripes jut through the horizontal stripe windows have been added, these look
|
||||
decent and avoid the outer wall feeling extremely flimsy. This piece uses a "longish" front/back piece which isn't
|
||||
retained as a separate piece, because the latter is not meant to be printed itself.
|
||||
* I somehow went this whole time without creating a simple Sega 2P layout panel and decorative plate; those have been
|
||||
added.
|
||||
* Prototype (still literally a bit rough) braces for the corners and middle have been added. These pieces cover up the
|
||||
seams of the frame, and add some visual depth and distinction, but are not for everyone. YMMV.
|
||||
* A new "superplate" of the "directional arc + W" plus "sega 2P nine" layouts combined has been added, this is a piece I
|
||||
ended up not using in a build, but it functions as well as any of the plates, so why not.
|
||||
|
||||
### Improvements
|
||||
|
||||
* Visible round edges have been made more round.
|
||||
* The single-24mm-button decorative disc has been shrunk a bit, since (IMO) it stood out a bit too much relative to the
|
||||
button.
|
||||
* The "longish" extended side has been made a bit simpler to construct.
|
||||
* The side piece construction has been reworked, making it a bit simpler to construct and reducing the build complexity,
|
||||
though preview mode still complains about 2-manifold errors.
|
||||
* The assembly documentation has been cleaned up, with more pieces explained a bit better as well.
|
||||
* Dustwashers got some small updates to shrink the size of the disc to the normal JLF dustwasher size, and to fit the
|
||||
shaft a bit tighter without obstructing the lever's ability to... be a lever.
|
||||
|
||||
### Miscellaneous
|
||||
|
||||
* The build has been improved to error when there are issues in the .scad files, to keep me from making bad packages.
|
||||
* The back pieces are aligned properly in the all together demo.
|
||||
* Updates to the docs on my preferred printing settings.
|
||||
* README updates following the previous releases' reorganizations.
|
||||
* Objects README update to add attribution to TheTrain.
|
||||
|
||||
## v4.6.0
|
||||
|
||||
### Features
|
||||
|
||||
* All frame pieces were updated to have flush edges, a la the "extended" sides, rather than the seam between the
|
||||
front/back and the sides being at a 45 degree angle on some pieces, with the latter meaning that we were maintaining
|
||||
two (complicated) duplicates of the same pieces because both 45 degree and 90 degree angles were necessary. This does
|
||||
not affect the look of the build much, but simplifies the print and the maintenance of the project.
|
||||
* A slightly-extended flat side piece was added, to add just a bit of length to the overall build.
|
||||
|
||||
### Improvements
|
||||
|
||||
* One more slash has been added to the frame pieces, just for more interesting visuals.
|
||||
* The rectangle plates' positioning was tweaked slightly.
|
||||
|
||||
### Fixes
|
||||
|
||||
* The frame solid was very slightly shorter than it should have been as the corners relied on cylinders. The core solid
|
||||
is now at its proper dimensions.
|
||||
|
||||
## v4.5.0
|
||||
|
||||
### Features
|
||||
|
||||
* Many components for the Buildable Stick System - Arcade Edition --- pieces to create a control enclosure for the Qanba
|
||||
2009 base! These pieces live in `extras/bss-ae/` but do use some parts from the base project; check that subdir's
|
||||
README.
|
||||
* Created a Sega 2P 11 button layout, basically following the curve of the fourth column and adding a fifth, plus one
|
||||
extra button
|
||||
* More decorative plates, this time square ones for an NES-styled project.
|
||||
|
||||
### Improvements
|
||||
|
||||
* Button layout positions for Sega 2P and directional arc layouts have been parameterized.
|
||||
* The decorative plates for the directional arc + W and Sega 2P 9 layout have been split into two files, since there was
|
||||
no reason to keep them as one with multiple pieces anymore.
|
||||
* Tweaks to the horizontal stripes in order to get them to print better.
|
||||
* Renamed "Sega 2P plus one" to Sega 2P 9, following the pattern of the 11 layout.
|
||||
|
||||
### Miscellaneous
|
||||
|
||||
* Renaming of extended side pieces to fit the front/back idiom.
|
||||
* Cleanups to the demos.
|
||||
|
||||
## v4.4.3
|
||||
|
||||
### Features
|
||||
|
||||
* Windowed frame wall pieces were made for the "clean" front/back walls that line up with the extended sides.
|
||||
|
||||
### Improvements
|
||||
|
||||
* The inner wall piece has been thickened, bringing its surface closer to the end of the outer wall windowed frame
|
||||
pieces, making the window less deep and the inner wall easier to see.
|
||||
* The inner wall piece has been shrunken on the Z in order to leave some material on the outer wall and thus improve the
|
||||
friction fit and clamp of the outer wall piece, which was too weakened by the unsupported top and bottom otherwise.
|
||||
|
||||
### Miscellaneous
|
||||
|
||||
* Documentation updates, especially around the printing of parts.
|
||||
* Corrected the names of some pieces that were accidentally duplicated from the file they were copied from rather than
|
||||
what they were, or otherwise didn't match the standard pattern (such as it is).
|
||||
|
||||
## v4.4.2
|
||||
|
||||
### Bugfixes
|
||||
|
||||
* Fix a regression with the small button screw-in space cutting into the frame wall supports. The screw-in space is
|
||||
potentially more important for some nuts than the thickness of the frame wall supports, so the latter have been
|
||||
thinned slightly.
|
||||
|
||||
## v4.4.1
|
||||
|
||||
### Features
|
||||
|
||||
* A new lever + Sega 2P 6 button panel has been added. The overhang version hadn't been updated in forever, but the
|
||||
inset panel moved stuff around in a way that allowed a couple aux buttons to fit in, so those have been added to the
|
||||
overhang panel as well.
|
||||
* A horizontal stripe frame windowed piece has been added. YMMV may vary a bit on this vs. an empty window --- you can
|
||||
see less of the inner object with the stripes, but it's a bit more stable.
|
||||
|
||||
### Improvements
|
||||
|
||||
* The frame wall slashes have been made a bit more reusable.
|
||||
* The area around button holes for screw-ins has been tweaked to be a bit smaller for 30mm buttons and a bit larger for
|
||||
24mm buttons.
|
||||
|
||||
### Miscellaneous
|
||||
|
||||
* A bottom overhang panel was positioned incorrectly in the demo file; this has been fixed.
|
||||
* Added a demo of the one-panel overhang lever + 6 button stick.
|
||||
|
||||
## v4.4.0
|
||||
|
||||
### Features
|
||||
|
||||
* New "windowed" frame box walls have been added, which allow for seeing through the outer wall to something else, such
|
||||
as an inner wall of a different color, or for people who like showing off their wiring, nothing.
|
||||
* An attempt at a two-panel "shiokenstar" layout has been added.
|
||||
* The "plates" decorative plate for my favorite layout was altered since I wasn't using it anyway.
|
||||
|
||||
### Improvements
|
||||
|
||||
* The frame routing hole, in either the whole frames or the interconnect, is a semicircle on one side, making it easier
|
||||
to wire (and rewire) a completed arcade stick, and it also makes button layouts that span the connection point more
|
||||
possible.
|
||||
* Less of the inner wall is cut out for e.g. Neutrik and aux buttons now, removing the possibility for inset panels to
|
||||
allow for a tiny bit of light to seep the cracks and giving panels a bit more support.
|
||||
* The piece-based frame walls now meet at 45 degree angles at the corners, which makes for fewer print anomalies to
|
||||
catch your hand or clothing on. These 45 degree angles are not used for the TE1-style extended panels, which still
|
||||
meet at 90 degree angles.
|
||||
* All of the core arcade stick parts, and extras, have been reorganized and renamed into subdirectories that make their
|
||||
purpose more obvious. This also makes it clearer what you're looking at when looking at the project file structure.
|
||||
Documentation was updated throughout for this change.
|
||||
|
||||
### Miscellaneous
|
||||
|
||||
* A stand for showing off inset-based sticks has been added to extras. This may get more love in a future release.
|
||||
* The blown up demo now uses frame pieces, as these are quickly becoming the standard build.
|
||||
* Cleanups to CONTRIBUTING.md
|
||||
* Demos have been given their own place in the repository.
|
||||
* The Makefile has been altered to use a Python script to build the files, due to the complexity of reorganizing the
|
||||
project into subdirectories.
|
||||
* An abandoned floating stand has been moved into the attic --- it barely works right.
|
||||
|
||||
## v4.3.x
|
||||
|
||||
This finally removed the posts added to the panels introduced in v4.0.
|
||||
|
||||
## v4.2.x
|
||||
|
||||
This added TE1-like bevels to the repository, which look pretty neat.
|
||||
|
||||
## v4.1.0
|
||||
|
||||
Having improved the internals in v4.0.0, this broke out the frame into modular pieces, making them easier and more
|
||||
reliable to print, with only a trivial effect on the overall stability of the stick. This also made the bottom panels
|
||||
identical to the top, easing reuse.
|
||||
|
||||
## v4.0.x
|
||||
|
||||
This was an experiment that didn't survive scrutiny to add more posts to the frames and panels, in order to improve the
|
||||
friction fit, but it really just make the whole thing more obnoxious to work with. However, this redesign also came with
|
||||
some key improvements to the construction of the stick, which has made the subsequent releases easier to work with.
|
||||
|
||||
## v3.3.x
|
||||
|
||||
Largely a cleanup, this improved the component reuse and added more complete licensing information to the project.
|
||||
|
||||
## v3.2.x
|
||||
|
||||
This improved the frame height to accommodate more levers in inset panels, along with some cleanup.
|
||||
|
||||
## v3.1.x
|
||||
|
||||
This added panels for more layouts with more buttons, establishing my go-to of a lever, a directional arc with an extra
|
||||
button in a W-as-in-WASD position, and a Sega 2P-inspired 9-button action button layout.
|
||||
|
||||
## v3.0.x
|
||||
|
||||
I think the project really took shape at this point, as it resized the panels and frames to accommodate a two-panel
|
||||
layout for nice, long sticks.
|
||||
|
||||
## v2.0.x
|
||||
|
||||
This added the overhang plates to the mix, while still sticking to the three-panel design. It also started adding
|
||||
dustwashers and decorative plates, which improved the aesthetics of the project.
|
||||
|
||||
## v1.0.x
|
||||
|
||||
This was a simple three-panel stick that was somewhat ridiculously long, but worked, and built a lot of the foundation
|
||||
for the project. Its start as being inspired by the Open Stick really showed at this point, but things were coming
|
||||
together.
|
||||
@@ -9,11 +9,47 @@ I do not request the copyright of contributions be assigned to me or to the proj
|
||||
be allowed to relicense your contributions. My personal oath is to maintain inbound=outbound in my open source projects,
|
||||
and the expectation is authors are responsible for their contributions.
|
||||
|
||||
I am following the the [Developer Certificate of Origin (DCO)](https://developercertificate.org/), also available at
|
||||
`DCO.txt`. The DCO is a way for contributors to certify that they wrote or otherwise have the right to license their
|
||||
code contributions to the project. Contributors must sign-off that they adhere to these requirements by adding a
|
||||
`Signed-off-by` line to their commit message, and/or, for frequent contributors, by signing off on their entry in
|
||||
`MAINTAINERS.md`.
|
||||
I am following the [Developer Certificate of Origin (DCO)](https://developercertificate.org/), reproduced below. The DCO
|
||||
is a way for contributors to certify that they wrote or otherwise have the right to license their code contributions to
|
||||
the project. Contributors must sign-off that they adhere to these requirements by adding a `Signed-off-by` line to their
|
||||
commit message, and/or, for frequent contributors, by signing off on their entry in `MAINTAINERS.md`.
|
||||
|
||||
```
|
||||
Developer Certificate of Origin
|
||||
Version 1.1
|
||||
|
||||
Copyright (C) 2004, 2006 The Linux Foundation and its contributors.
|
||||
|
||||
Everyone is permitted to copy and distribute verbatim copies of this
|
||||
license document, but changing it is not allowed.
|
||||
|
||||
|
||||
Developer's Certificate of Origin 1.1
|
||||
|
||||
By making a contribution to this project, I certify that:
|
||||
|
||||
(a) The contribution was created in whole or in part by me and I
|
||||
have the right to submit it under the open source license
|
||||
indicated in the file; or
|
||||
|
||||
(b) The contribution is based upon previous work that, to the best
|
||||
of my knowledge, is covered under an appropriate open source
|
||||
license and I have the right under that license to submit that
|
||||
work with modifications, whether created in whole or in part
|
||||
by me, under the same open source license (unless I am
|
||||
permitted to submit under a different license), as indicated
|
||||
in the file; or
|
||||
|
||||
(c) The contribution was provided directly to me by some other
|
||||
person who certified (a), (b) or (c) and I have not modified
|
||||
it.
|
||||
|
||||
(d) I understand and agree that this project and the contribution
|
||||
are public and that a record of the contribution (including all
|
||||
personal information I submit with it, including my sign-off) is
|
||||
maintained indefinitely and may be redistributed consistent with
|
||||
this project or the open source license(s) involved.
|
||||
```
|
||||
|
||||
This process is followed by a number of open source projects, most notably the Linux kernel. Here's the gist of it:
|
||||
|
||||
|
||||
34
DCO.txt
34
DCO.txt
@@ -1,34 +0,0 @@
|
||||
Developer Certificate of Origin
|
||||
Version 1.1
|
||||
|
||||
Copyright (C) 2004, 2006 The Linux Foundation and its contributors.
|
||||
|
||||
Everyone is permitted to copy and distribute verbatim copies of this
|
||||
license document, but changing it is not allowed.
|
||||
|
||||
|
||||
Developer's Certificate of Origin 1.1
|
||||
|
||||
By making a contribution to this project, I certify that:
|
||||
|
||||
(a) The contribution was created in whole or in part by me and I
|
||||
have the right to submit it under the open source license
|
||||
indicated in the file; or
|
||||
|
||||
(b) The contribution is based upon previous work that, to the best
|
||||
of my knowledge, is covered under an appropriate open source
|
||||
license and I have the right under that license to submit that
|
||||
work with modifications, whether created in whole or in part
|
||||
by me, under the same open source license (unless I am
|
||||
permitted to submit under a different license), as indicated
|
||||
in the file; or
|
||||
|
||||
(c) The contribution was provided directly to me by some other
|
||||
person who certified (a), (b) or (c) and I have not modified
|
||||
it.
|
||||
|
||||
(d) I understand and agree that this project and the contribution
|
||||
are public and that a record of the contribution (including all
|
||||
personal information I submit with it, including my sign-off) is
|
||||
maintained indefinitely and may be redistributed consistent with
|
||||
this project or the open source license(s) involved.
|
||||
22
Makefile
22
Makefile
@@ -1,15 +1,13 @@
|
||||
SRC_FILES := $(wildcard ./src/*.scad)
|
||||
SRC_FILES := $(filter-out ./src/all-together-demo.scad, $(SRC_FILES))
|
||||
SRC_FILES := $(filter-out ./src/blown-up-demo.scad, $(SRC_FILES))
|
||||
SRC_FILES := $(filter-out ./src/components.scad, $(SRC_FILES))
|
||||
SRC_FILES := $(filter-out ./src/roundedcube.scad, $(SRC_FILES))
|
||||
all: $(SRC_FILES)
|
||||
mkdir -p ./build
|
||||
for file in $^ ; do \
|
||||
openscad -o $${file}.stl $${file} ; \
|
||||
mv $${file}.stl ./build/ ; \
|
||||
done
|
||||
zip ./build/buildable-stick-system-`git describe --dirty`-stls.zip ./build/*
|
||||
all:
|
||||
python build.py
|
||||
mkdir -p ./build/docs
|
||||
cp ./README.md ./build/README.md
|
||||
cp ./docs/README-objects.md ./build/README-objects.md
|
||||
cp ./docs/* ./build/docs/
|
||||
cp ./LICENSE ./build/LICENSE
|
||||
cp ./CHANGELOG.md ./build/CHANGELOG.md
|
||||
pushd ./build; zip ./buildable-stick-system-`git describe --dirty`-stls-and-docs.zip . -r; popd
|
||||
pushd ./build; zip ./buildable-stick-system-`git describe --dirty`-stls.zip extras frames misc panels -r; popd
|
||||
|
||||
clean:
|
||||
rm -rf ./build
|
||||
|
||||
115
README.md
115
README.md
@@ -1,17 +1,20 @@
|
||||
# The Buildable Stick System
|
||||
|
||||
Files for 3D printing an arcade stick.
|
||||
Files for 3D printing and building an arcade stick enclosure.
|
||||
|
||||
Have you ever wanted to conjure your own arcade stick out of the ether (well, plastic), or to prototype a new layout or
|
||||
design before sending it to a custom builder? Do you just love having your space filled with arcade stick enclosures,
|
||||
because you keep making different variants, colorways, and so on? Or do you simply want a good stick on the cheap, and
|
||||
know someone or a library with a 3D printer? The Buildable Stick System may be the project for you!
|
||||
|
||||
**Join the project IRC channel: [#buildable-stick-system @
|
||||
Randomus](https://webirc.randomus.net/#buildable-stick-system)!**
|
||||
|
||||

|
||||
|
||||
[OpenSCAD-based illustration of how the components for an overhang panel-based stick fit together.]
|
||||
|
||||

|
||||

|
||||
|
||||
[Photo of a completed inset panel-based stick.]
|
||||
|
||||
@@ -30,29 +33,49 @@ starting with an existing object and constructing what you'd like with new or ex
|
||||
## Usage of Parts
|
||||
|
||||
There are a lot of parts to pick from, but there are some structural variants to pay attention to; here's some help
|
||||
about when/how to use specific parts:
|
||||
about what the types of parts are and how to use them:
|
||||
|
||||
* `panel-inset` --- these fit flush into a frame, creating a closed box enclosure.
|
||||
* `panel-overhang` --- these have a tray that fits into a frame with the actual face extending beyond the frame,
|
||||
creating an ice cream sandwich enclosure.
|
||||
* These also yield a bit more space inside the box, for tall levers or whatever.
|
||||
* `frame` (non-pieces) --- these create the box of the enclosure, as one part. These can be hard to print well ---
|
||||
shrinkage forces tend to curl up the corners no matter what you do, and some points need supports --- but if you don't
|
||||
care about that because you're printing an ice cream sandwich, they are simpler than...
|
||||
* `frame-piece` --- these break up the frame box into four faces, and are held together by friction fit and the hex
|
||||
bolts. This is more stable than you might expect, but it does introduce some variability in the overall sturdiness of
|
||||
the enclosure compared with the frame as one box piece.
|
||||
* The `interconnect` replaces the need to bolt multiple frames together.
|
||||
* `frames/`
|
||||
* `complete/` --- these are the four walls of the frame as one piece, in a couple variations for combining into
|
||||
larger arcade sticks. They are simple to assemble, but you have fewer modularity/customization options, and they
|
||||
are harder to print because the physics of the material cooling will probably pull the corners up. They also need
|
||||
supports, since the top and bottom of the frame both have trays for panels to go into. Use at your own risk.
|
||||
* `pieces/` these are the same four walls (generally speaking) as in the complete frames above, broken out into
|
||||
modular pieces to print separately. Because they are separate pieces, you can mix and match colors, and you can
|
||||
lay them all face down on the print surface for better adhesion and surface patterns. There are also variants
|
||||
here, the "windowed" pieces, for doing two-tone variants and that kind of thing. There are also frame walls pulled
|
||||
out to create MCZ TE-style extended sides. There is an interconnect that stands in for the joined inner wall
|
||||
between boxes of the overall unit. You need this if you are combining multiple sets of walls, e.g. for a
|
||||
two-panel-long stick.
|
||||
* `panels/`
|
||||
* `inset/` --- various panels, all of the same size, that fit into and flush with the frame, making the arcade stick
|
||||
top or bottom. Aside from using up a bit of the space for components inside the frame, come with no downsides ---
|
||||
they print easily and are a pretty simple shape to tweak and remix.
|
||||
* `overhang/` --- overhang panels have their plane extending over the edge of the frame, creating a bit of a
|
||||
sandwich look. This is mostly an aesthetic choice, but they sit higher in the frame as well, the main panel being
|
||||
over/under the frame rather than within it. This extra space is useful for taller levers. The only downside to
|
||||
these is that they aren't as reusable as the inset panels, since the inset panels can go anywhere, but the
|
||||
overhang panels must be designed to not overlap with other overhang panels, so you might have to make more custom
|
||||
variants depending on where you put things.
|
||||
* `misc/`
|
||||
* Pieces that I haven't organized better (yet) --- there are decorative plates for top buttons and similar to give
|
||||
more color variance and some layers to the arcade stick, some very simple dustwashers, plates that fit rocker
|
||||
switches and the like in Neutrik D or 20mm holes, and a lever mount spacer for getting your lever shaft at the
|
||||
desired height. You don't *need* any of these, but you'll probably use a few.
|
||||
* `extras/`
|
||||
* Various experiments and things not directly related to making an arcade stick. At time of writing, there's a
|
||||
couple pieces for a little stand for the stick, solely for vanity purposes.
|
||||
* `bss-ae/` --- these are pieces for an arcade control panel that fits on the Qanba 2009. See the docs in that
|
||||
directory for details.
|
||||
|
||||
Feel free to request or contribute to more objects. Additional documentation regarding assembling the stick is available
|
||||
in `docs/assembly-and-tips.md`.
|
||||
|
||||
## Printing
|
||||
|
||||
These items all fit on a 256mm^2 print bed; I use a Bambu Lab P1P based on what I've learned from the
|
||||
OpenStickCommunity. Standard settings seem sufficiently sturdy for my purposes, though the slicer has done a couple
|
||||
weird things, in my experience.
|
||||
|
||||
My preferred settings are 3 wall loops with 20% gyroid sparse infill. This gives the models a bit more weight and
|
||||
stability, but something like 2 wall loops, 15% grid sparse infill is fine and does not lead to a weak enclosure. The
|
||||
costs below have been made against my settings.
|
||||
OpenStickCommunity. Standard settings seem sufficiently sturdy, but see `docs/printing-and-materials.md` for more
|
||||
thoughts and settings based on my tinkering with prints.
|
||||
|
||||
## Assembling
|
||||
|
||||
@@ -61,14 +84,14 @@ What you'll need beyond these objects:
|
||||
* An arcade stick board (I recommend [TheTrain's RP2040 Advanced Breakout
|
||||
Board](https://github.com/OpenStickCommunity/Hardware/tree/main/RP2040%20Advanced%20Breakout%20Board))
|
||||
* 4 M3 8mm hex bolts to secure the PCB to a panel
|
||||
* Per frame and plate combo:
|
||||
* Per frame and panel combo:
|
||||
* 4 45mm M4 hex brass standoffs (or equivalent)
|
||||
* 8 M4 countersunk hex bolts
|
||||
* Overhang plates should use 12-16mm length bolts since they are taller
|
||||
* Inset plates should probably use 8-12mm bolts --- some standoffs aren't threaded the whole way, making 16mm
|
||||
* Overhang panels should use 12-16mm length bolts since they are taller
|
||||
* Inset panels should probably use 8-12mm bolts --- some standoffs aren't threaded the whole way, making 16mm
|
||||
too long to go flush
|
||||
* If making the 45mm standoffs from multiple smaller ones, make sure they have enough length to take your bolts!
|
||||
* Per frame connection point:
|
||||
* Per frame connection point (only necessary if you are using complete frames and not frame pieces):
|
||||
* 8 16mm M4 bolts
|
||||
* 8 M4 flange nuts
|
||||
* For a lever:
|
||||
@@ -83,7 +106,7 @@ What you'll need beyond these objects:
|
||||
## Rough Costs
|
||||
|
||||
This is a rough estimate of the cost to produce one of these sticks, assuming a usual 2-frame design and layout.
|
||||
Filament masses from Bambu Studio estimates, using Bambu PLA Basic.
|
||||
Filament masses from Bambu Studio estimates, using Bambu PLA Basic, 20% gyroid infill and 3 wall loops.
|
||||
|
||||
* Left and right frame: **$10.42 USD** (208.50g each, as of 2024-02-22)
|
||||
* Left and right (inset) top panels: **~$6.40 USD** (~128g each, as of 2024-02-22)
|
||||
@@ -103,8 +126,8 @@ Filament masses from Bambu Studio estimates, using Bambu PLA Basic.
|
||||
stick anyway
|
||||
* You can also use a shorter length with longer bolts, or combine multiple standoffs, if either of those yield better
|
||||
prices
|
||||
* 8 16mm M4 bolts to connect top plates to frames: **$0.72 USD** (you can get a pack of 100 on Amazon for $9, as of
|
||||
* 8 12mm M4 bolts to connect bottom plates to frames: **$0.72 USD** (you can get a pack of 100 on Amazon for $9, as of
|
||||
* 8 16mm M4 bolts to connect top panels to frames: **$0.72 USD** (you can get a pack of 100 on Amazon for $9, as of
|
||||
* 8 12mm M4 bolts to connect bottom panels to frames: **$0.72 USD** (you can get a pack of 100 on Amazon for $9, as of
|
||||
2023-09-12)
|
||||
|
||||
With an enclosure coming in around $31, depending on your choices --- say, ~$30 for TheTrain's RP2040 Advanced Breakout
|
||||
@@ -138,6 +161,23 @@ to hang out and discuss issues and features and whatnot.
|
||||
|
||||
## Attribution
|
||||
|
||||
### Author and Licensing
|
||||
|
||||
Written by and copyright Brian S. Stephan (<bss@incorporeal.org>).
|
||||
|
||||
The Buildable Stick System is free software: you can redistribute it and/or modify it under the terms of the GNU General
|
||||
Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any
|
||||
later version.
|
||||
|
||||
The Buildable Stick System is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the
|
||||
implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
|
||||
details.
|
||||
|
||||
You should have received a copy of the GNU General Public License along with the Buildable Stick System. If not, see
|
||||
<https://www.gnu.org/licenses/>.
|
||||
|
||||
### Lineage
|
||||
|
||||
Inspired by the incredible work of [TheTrain](https://github.com/TheTrainGoes) on the [OpenStickCommunity Fightstick
|
||||
Case](https://github.com/OpenStickCommunity/Hardware/tree/main/Fightstick%20Case), itself based on the incredible work
|
||||
by [Dash n'Mash](https://twitter.com/Dash_xx_Mash?s=20). Original work Copyright 2023 TheTrain, [licensed under CC BY
|
||||
@@ -145,16 +185,19 @@ by [Dash n'Mash](https://twitter.com/Dash_xx_Mash?s=20). Original work Copyright
|
||||
|
||||
Made possible by the amazing efforts of [slagcoin](https://www.slagcoin.com/).
|
||||
|
||||
## Author and Licensing
|
||||
### Distributing BSS Sticks
|
||||
|
||||
Written by and copyright Brian S. Stephan (<bss@incorporeal.org>).
|
||||
Under the terms of the GPLv3, you must inform the receiver of the "object code" of their rights under the GPLv3. This is
|
||||
a bit of a gray area for physical objects, but likely applies to distribution of modified or unmodified STL, STEP, etc.
|
||||
files at a minimum. The easiest way to satisfy the GPLv3 in either situation is to provide a link to the source code
|
||||
(either the unmodified mainline project, or your copy, with modifications listed in a "prominent notice"); something
|
||||
like the below should suffice in either electronic or printed form:
|
||||
|
||||
The Buildable Stick System is free software: you can redistribute it and/or modify it under the terms of the GNU General Public
|
||||
License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later
|
||||
version.
|
||||
> This arcade stick is part of the Buildable Stick System, version X.Y.Z; the source code to this program is available
|
||||
> under the terms of the GNU General Public License, at [LINK].
|
||||
|
||||
The Buildable Stick System is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied
|
||||
warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details.
|
||||
## Gallery
|
||||
|
||||
You should have received a copy of the GNU General Public License along with the Buildable Stick System. If not, see
|
||||
<https://www.gnu.org/licenses/>.
|
||||
More photos.
|
||||
|
||||

|
||||
|
||||
6
TODO.md
6
TODO.md
@@ -4,4 +4,8 @@ Notes for "next time".
|
||||
|
||||
## v4.x
|
||||
|
||||
* Engraving some cosmetic stuff? Or maybe a place to mount other plates?
|
||||
* Engraving some cosmetic stuff? Or maybe a place to mount other plates on the top?
|
||||
|
||||
## v5
|
||||
|
||||
* Finishing the build123d rewrite?
|
||||
|
||||
4
attic/README.md
Normal file
4
attic/README.md
Normal file
@@ -0,0 +1,4 @@
|
||||
# The Attic
|
||||
|
||||
This directory includes abandoned pieces that I'd like to revisit some time, but I cannot support or recommend using
|
||||
as-is. Print at your own caution, or better yet, maybe fix them!
|
||||
68
attic/extras/tower-of-hovering-power-mount.scad
Normal file
68
attic/extras/tower-of-hovering-power-mount.scad
Normal file
@@ -0,0 +1,68 @@
|
||||
/*
|
||||
* A stick mount that fits rectangular (non-extended) BSS sticks.
|
||||
*
|
||||
* SPDX-FileCopyrightText: © 2024 Brian S. Stephan <bss@incorporeal.org>
|
||||
* SPDX-License-Identifier: GPL-3.0-or-later
|
||||
*/
|
||||
|
||||
include <../parameters.scad>
|
||||
include <../components.scad>
|
||||
|
||||
holder_x = 114;
|
||||
holder_y = 60;
|
||||
holder_z = 45;
|
||||
tall_holder_post = frame_y-10;
|
||||
|
||||
module stick_holder() {
|
||||
difference() {
|
||||
cube([holder_x, holder_y, holder_z], center=true);
|
||||
translate([14, 0, 132]) rotate([90, -40, 0]) frame_solid();
|
||||
}
|
||||
}
|
||||
|
||||
module mount() {
|
||||
difference() {
|
||||
union() {
|
||||
// lowest post
|
||||
translate([62, -frame_z-25, holder_z/2]) stick_holder(); // top = 45
|
||||
|
||||
// middle post
|
||||
translate([0, 0, ((tall_holder_post)/2)/2])
|
||||
cube([holder_x, holder_y, (tall_holder_post)/2], center=true);
|
||||
translate([0, 0, ((tall_holder_post)/2)+holder_z/2]) stick_holder(); // top = 139
|
||||
|
||||
// highest post
|
||||
translate([-62, frame_z+25, tall_holder_post/2])
|
||||
cube([holder_x, holder_y, tall_holder_post], center=true);
|
||||
translate([-62, frame_z+25, tall_holder_post+holder_z/2]) stick_holder(); // top = 233
|
||||
|
||||
// post stabilizers
|
||||
translate([31, -41, holder_z/2]) cube([52, 23, holder_z], center=true);
|
||||
translate([-31, 41, ((tall_holder_post/2)+holder_z)/2])
|
||||
cube([52, 23, (tall_holder_post/2)+holder_z], center=true);
|
||||
|
||||
// base
|
||||
hull() {
|
||||
translate([110, 103, -2.5]) cylinder(r=15, h=5, center=true);
|
||||
translate([110, -103, -2.5]) cylinder(r=15, h=5, center=true);
|
||||
translate([-110, 103, -2.5]) cylinder(r=15, h=5, center=true);
|
||||
translate([-110, -103, -2.5]) cylinder(r=15, h=5, center=true);
|
||||
}
|
||||
|
||||
// placard
|
||||
translate([0, -112, 15]) cube([frame_y, 5, 30], center=true);
|
||||
|
||||
/* // test */
|
||||
/* translate([62+14, -frame_z-25, 132+holder_z/2]) rotate([90, -40, 0]) frame_solid(); */
|
||||
/* translate([14, 0, 132+(frame_y/2)-20+holder_z/2]) rotate([90, -40, 0]) frame_solid(); */
|
||||
/* translate([-62+14, frame_z+25, 132+tall_holder_post+holder_z/2]) rotate([90, -40, 0]) frame_solid(); */
|
||||
}
|
||||
// text on the placard
|
||||
translate([-frame_z*3.3/2.5, -holder_x, 15]) rotate([90, 0, 0])
|
||||
linear_extrude(1) text("Buildable Stick System", font="Noto Sans");
|
||||
translate([-frame_z*3.3/2.5, -holder_x, 4]) rotate([90, 0, 0])
|
||||
linear_extrude(1) text("v4 by bss", font="Noto Sans", size=6);
|
||||
}
|
||||
}
|
||||
|
||||
mount();
|
||||
52
build.py
Normal file
52
build.py
Normal file
@@ -0,0 +1,52 @@
|
||||
"""Compile all OpenSCAD files into a build directory and package it with docs.
|
||||
|
||||
(a.k.a.: "make is hard"
|
||||
|
||||
SPDX-FileCopyrightText: © 2024 Brian S. Stephan <bss@incorporeal.org>
|
||||
SPDX-License-Identifier: GPL-3.0-or-later
|
||||
"""
|
||||
import os
|
||||
import os.path
|
||||
import re
|
||||
import subprocess
|
||||
|
||||
PROJECT_ROOT = os.path.abspath(os.getcwd())
|
||||
BUILD_DIR = os.path.join(PROJECT_ROOT, 'build/')
|
||||
SOURCE_DIR = os.path.join(PROJECT_ROOT, 'src/')
|
||||
|
||||
EXCLUDES = ['components.scad', 'parameters.scad']
|
||||
|
||||
# set up our environment to point openscad at the right stuff
|
||||
os.environ['OPENSCADPATH'] = SOURCE_DIR
|
||||
|
||||
# track processes to wait on
|
||||
processes = []
|
||||
|
||||
os.chdir(SOURCE_DIR)
|
||||
for root, dirs, files in os.walk('.'):
|
||||
print(f"{root} {dirs} {files}")
|
||||
# make the current directory so that openscad can write stuff into it
|
||||
try:
|
||||
os.makedirs(os.path.join(BUILD_DIR, root))
|
||||
except FileExistsError:
|
||||
pass
|
||||
|
||||
input_dir = os.path.join(SOURCE_DIR, root)
|
||||
output_dir = os.path.join(BUILD_DIR, root)
|
||||
for file in files:
|
||||
if not re.match(r'.*\.scad$', file):
|
||||
continue
|
||||
if file in EXCLUDES:
|
||||
continue
|
||||
|
||||
stl_file = re.sub(r'\.scad$', '.stl', file)
|
||||
input_ = os.path.join(input_dir, file)
|
||||
output = os.path.join(output_dir, stl_file)
|
||||
cmd = f'openscad --hardwarnings -o {output} {input_}'
|
||||
print(cmd)
|
||||
processes.append(subprocess.Popen(cmd.split(' ')))
|
||||
|
||||
for process in processes:
|
||||
process.wait()
|
||||
if process.returncode != 0:
|
||||
raise Exception(f"building {process.args} failed")
|
||||
36
demo/all-together-demo-extended-with-windows.scad
Normal file
36
demo/all-together-demo-extended-with-windows.scad
Normal file
@@ -0,0 +1,36 @@
|
||||
/*
|
||||
* SPDX-FileCopyrightText: © 2023 Brian S. Stephan <bss@incorporeal.org>
|
||||
* SPDX-License-Identifier: GPL-3.0-or-later
|
||||
*/
|
||||
|
||||
include <parameters.scad>
|
||||
include <components.scad>
|
||||
use <frames/pieces/side-trapezoid.scad>
|
||||
use <frames/pieces/front-or-back-aux-and-neutrik.scad>
|
||||
use <frames/pieces/front-or-back-windowed-horiz-stripes.scad>
|
||||
use <panels/inset/lever-and-dir_arc-plus-w-30mm-panel.scad>
|
||||
use <panels/inset/sega-2p-nine-plus-control-panel-with-mount.scad>
|
||||
use <misc/decorative-plate-24mm-button.scad>
|
||||
use <misc/decorative-plate-dir_arc-plus-w-30mm-and-sega-2p-nine.scad>
|
||||
use <misc/dustwasher-lsx-nobi.scad>
|
||||
|
||||
top_panel_color = "#5B6579";
|
||||
bottom_panel_color = "#8E9089";
|
||||
frame_top_bottom_color = "#8E9089";
|
||||
frame_side_color = "#8E9089";
|
||||
top_deco_color = "#8E9089";
|
||||
|
||||
color(top_panel_color) translate([-panel_x/2, 0, frame_z/2-panel_z+0.01]) lever_and_dir_arc_w_30mm_panel();
|
||||
color(top_panel_color) translate([panel_x/2, 0, frame_z/2-panel_z+0.01]) sega_2p_nine_plus_control_panel_with_mount();
|
||||
color(frame_side_color) translate([-frame_x/2+4, 0, -2.5]) side_trapezoid_frame_piece();
|
||||
color(frame_side_color) translate([frame_x/2-4, 0, -2.5]) mirror([1, 0, 0]) side_trapezoid_frame_piece();
|
||||
color(frame_top_bottom_color) translate([-frame_x/2+4, 0, -2.5]) horiz_striped_windowed_front_or_back_frame_piece();
|
||||
color(frame_top_bottom_color) translate([frame_x/2-4, 0, -2.5]) horiz_striped_windowed_front_or_back_frame_piece();
|
||||
color(frame_top_bottom_color) translate([-frame_x/2+4, 0, -2.5]) rotate([180, 0, 0]) front_or_back_aux_and_neutrik_frame_piece();
|
||||
color(frame_top_bottom_color) translate([frame_x/2-4, 0, -2.5]) rotate([180, 180, 0]) front_or_back_aux_and_neutrik_frame_piece();
|
||||
color(bottom_panel_color) translate([-panel_x/2, 0, -5-frame_z/2+5]) panel();
|
||||
color(bottom_panel_color) translate([panel_x/2, 0, -5-frame_z/2+5]) panel();
|
||||
|
||||
color(top_deco_color) translate([0, 0, 3+frame_z/2-panel_z]) dir_arc_plus_w_30mm_and_sega_2p_nine_decorative_plate();
|
||||
color(top_deco_color) translate([-170, 20, 3+frame_z/2-panel_z]) lsx_nobi_dustwasher();
|
||||
color(top_deco_color) translate([panel_x-24, 30, 3+frame_z/2-panel_z]) button_24mm_decorative_plate();
|
||||
37
demo/all-together-demo-extended.scad
Normal file
37
demo/all-together-demo-extended.scad
Normal file
@@ -0,0 +1,37 @@
|
||||
/*
|
||||
* SPDX-FileCopyrightText: © 2023 Brian S. Stephan <bss@incorporeal.org>
|
||||
* SPDX-License-Identifier: GPL-3.0-or-later
|
||||
*/
|
||||
|
||||
include <parameters.scad>
|
||||
include <components.scad>
|
||||
use <frames/pieces/front-or-back-trapezoid.scad>
|
||||
use <frames/pieces/side-trapezoid-extended-to-front-trapezoid.scad>
|
||||
use <frames/pieces/front-or-back-aux-and-neutrik.scad>
|
||||
use <panels/inset/lever-and-dir_arc-plus-w-30mm-panel.scad>
|
||||
use <panels/inset/sega-2p-nine-plus-control-panel-with-mount.scad>
|
||||
use <misc/decorative-plate-24mm-button.scad>
|
||||
use <misc/decorative-plate-dir_arc-plus-w-30mm-and-sega-2p-nine.scad>
|
||||
use <misc/dustwasher-lsx-nobi.scad>
|
||||
|
||||
top_panel_color = "purple";
|
||||
bottom_panel_color = "black";
|
||||
frame_front_color = "black";
|
||||
frame_back_color = "black";
|
||||
frame_side_color = "red";
|
||||
top_deco_color = "white";
|
||||
|
||||
color(top_panel_color) translate([-panel_x/2, 0, frame_z/2-panel_z+0.01]) lever_and_dir_arc_w_30mm_panel();
|
||||
color(top_panel_color) translate([panel_x/2, 0, frame_z/2-panel_z+0.01]) sega_2p_nine_plus_control_panel_with_mount();
|
||||
color(frame_side_color) translate([-frame_x/2+4, 0, -2.5]) side_trapezoid_extended_to_front_frame_piece();
|
||||
color(frame_side_color) translate([frame_x/2-4, 0, -2.5]) mirror([1, 0, 0]) side_trapezoid_extended_to_front_frame_piece();
|
||||
color(frame_front_color) translate([-frame_x/2+4, 0, -2.5]) front_or_back_trapezoid_frame_piece();
|
||||
color(frame_front_color) translate([frame_x/2-4, 0, -2.5]) front_or_back_trapezoid_frame_piece();
|
||||
color(frame_back_color) translate([-frame_x/2+4, 0, -2.5]) rotate([180, 0, 0]) front_or_back_aux_and_neutrik_frame_piece();
|
||||
color(frame_back_color) translate([frame_x/2-4, 0, -2.5]) rotate([180, 180, 0]) front_or_back_aux_and_neutrik_frame_piece();
|
||||
color(bottom_panel_color) translate([-panel_x/2, 0, -5-frame_z/2+5]) panel();
|
||||
color(bottom_panel_color) translate([panel_x/2, 0, -5-frame_z/2+5]) panel();
|
||||
|
||||
color(top_deco_color) translate([0, 0, 3+frame_z/2-panel_z]) dir_arc_plus_w_30mm_and_sega_2p_nine_decorative_plate();
|
||||
color(top_deco_color) translate([-170, 20, 3+frame_z/2-panel_z]) lsx_nobi_dustwasher();
|
||||
color(top_deco_color) translate([panel_x-24, 30, 3+frame_z/2-panel_z]) button_24mm_decorative_plate();
|
||||
28
demo/all-together-demo-solo.scad
Normal file
28
demo/all-together-demo-solo.scad
Normal file
@@ -0,0 +1,28 @@
|
||||
/*
|
||||
* SPDX-FileCopyrightText: © 2023 Brian S. Stephan <bss@incorporeal.org>
|
||||
* SPDX-License-Identifier: GPL-3.0-or-later
|
||||
*/
|
||||
|
||||
include <parameters.scad>
|
||||
include <components.scad>
|
||||
use <frames/pieces/front-or-back-trapezoid.scad>
|
||||
use <frames/pieces/side-trapezoid-extended-to-front-trapezoid.scad>
|
||||
use <frames/pieces/front-or-back-aux-and-neutrik.scad>
|
||||
use <panels/inset/lever-and-dir_arc-plus-w-30mm-panel.scad>
|
||||
use <panels/inset/lever-and-sega-2p-6-button-panel-with-aux-with-mount.scad>
|
||||
use <misc/dustwasher-jlf.scad>
|
||||
|
||||
top_panel_color = "#5B6579";
|
||||
bottom_panel_color = "#8E9089";
|
||||
frame_top_bottom_color = "#8E9089";
|
||||
frame_side_color = "#8E9089";
|
||||
top_deco_color = "#000000";
|
||||
|
||||
color(top_panel_color) translate([0, 0, frame_z/2-panel_z+0.01]) lever_and_sega_2p_6_button_panel_with_aux_with_mount();
|
||||
color(frame_side_color) translate([0, 0, -2.5]) side_trapezoid_extended_to_front_frame_piece();
|
||||
color(frame_side_color) translate([0, 0, -2.5]) mirror([1, 0, 0]) side_trapezoid_extended_to_front_frame_piece();
|
||||
color(frame_top_bottom_color) translate([0, 0, -2.5]) front_or_back_trapezoid_frame_piece();
|
||||
color(frame_top_bottom_color) translate([0, 0, -2.5]) rotate([180, 0, 0]) front_or_back_aux_and_neutrik_frame_piece();
|
||||
color(bottom_panel_color) translate([0, 0, -5-frame_z/2+5]) panel();
|
||||
|
||||
color(top_deco_color) translate([-65, 5, 3+frame_z/2-panel_z]) jlf_dustwasher();
|
||||
41
demo/all-together-demo.scad
Normal file
41
demo/all-together-demo.scad
Normal file
@@ -0,0 +1,41 @@
|
||||
/*
|
||||
* SPDX-FileCopyrightText: © 2023 Brian S. Stephan <bss@incorporeal.org>
|
||||
* SPDX-License-Identifier: GPL-3.0-or-later
|
||||
*/
|
||||
|
||||
include <parameters.scad>
|
||||
include <components.scad>
|
||||
use <frames/pieces/side.scad>
|
||||
use <frames/pieces/front-or-back.scad>
|
||||
use <frames/pieces/front-or-back-aux-and-neutrik.scad>
|
||||
use <panels/inset/lever-and-dir_arc-plus-w-30mm-panel.scad>
|
||||
use <panels/inset/sega-2p-nine-plus-control-panel-with-mount.scad>
|
||||
use <misc/decorative-plate-24mm-button.scad>
|
||||
use <misc/decorative-plate-dir_arc-plus-w-30mm-and-sega-2p-nine.scad>
|
||||
use <misc/dustwasher-lsx-nobi.scad>
|
||||
use <misc/decorative-corner.scad>
|
||||
|
||||
panel_color = "red";
|
||||
base_color = "gray";
|
||||
top_deco_color = "white";
|
||||
brace_color = "gray";
|
||||
|
||||
color(panel_color) translate([-panel_x/2, 0, frame_z/2-panel_z/2+0.001]) lever_and_dir_arc_w_30mm_panel();
|
||||
color(panel_color) translate([panel_x/2, 0, frame_z/2-panel_z/2+0.001]) sega_2p_nine_plus_control_panel_with_mount();
|
||||
color(base_color) translate([panel_x/2, 0, 0]) rotate([0, 180, 0]) side_frame_piece();
|
||||
color(base_color) translate([-panel_x/2, 0, 0]) side_frame_piece();
|
||||
color(base_color) translate([panel_x/2, 0, 0]) front_or_back_frame_piece();
|
||||
color(base_color) translate([-panel_x/2, 0, 0]) front_or_back_frame_piece();
|
||||
color(base_color) translate([panel_x/2, 0, 0]) rotate([180, 180, 0]) front_or_back_aux_and_neutrik_frame_piece();
|
||||
color(base_color) translate([-panel_x/2, 0, 0]) rotate([180, 0, 0]) front_or_back_aux_and_neutrik_frame_piece();
|
||||
color(base_color) translate([-panel_x/2, 0, -frame_z/2+panel_z/2]) panel();
|
||||
color(base_color) translate([panel_x/2, 0, -frame_z/2+panel_z/2]) panel();
|
||||
|
||||
color(brace_color) translate([-panel_x/2, 0, 0]) decorative_corner();
|
||||
color(brace_color) mirror([1, 0, 0]) translate([-panel_x/2, 0, 0]) decorative_corner();
|
||||
color(brace_color) mirror([0, 1, 0]) translate([-panel_x/2, 0, 0]) decorative_corner();
|
||||
color(brace_color) mirror([1, 0, 0]) mirror([0, 1, 0]) translate([-panel_x/2, 0, 0]) decorative_corner();
|
||||
|
||||
color(top_deco_color) translate([0, 0, 4+frame_z/2-panel_z/2+0.001]) dir_arc_plus_w_30mm_and_sega_2p_nine_decorative_plate();
|
||||
color(top_deco_color) translate([-170, 20, 4+frame_z/2-panel_z/2+0.001]) lsx_nobi_dustwasher();
|
||||
color(top_deco_color) translate([panel_x-24, 30, 4+frame_z/2-panel_z/2+0.001]) button_24mm_decorative_plate();
|
||||
34
demo/blown-up-demo.scad
Normal file
34
demo/blown-up-demo.scad
Normal file
@@ -0,0 +1,34 @@
|
||||
/*
|
||||
* SPDX-FileCopyrightText: © 2023 Brian S. Stephan <bss@incorporeal.org>
|
||||
* SPDX-License-Identifier: GPL-3.0-or-later
|
||||
*/
|
||||
|
||||
include <parameters.scad>
|
||||
include <components.scad>
|
||||
use <frames/pieces/interconnect.scad>
|
||||
use <frames/pieces/side.scad>
|
||||
use <frames/pieces/front-or-back.scad>
|
||||
use <frames/pieces/front-or-back-aux-and-neutrik.scad>
|
||||
use <panels/overhang/left-lever-and-dir_arc-plus-w-30mm-panel.scad>
|
||||
use <panels/overhang/right-sega-2p-nine-plus-control-panel-with-mount.scad>
|
||||
use <panels/overhang/left-or-right-panel.scad>
|
||||
use <misc/decorative-plate-24mm-button.scad>
|
||||
use <misc/decorative-plate-dir_arc-plus-w-30mm-and-sega-2p-nine.scad>
|
||||
use <misc/dustwasher-lsx-nobi.scad>
|
||||
|
||||
color("#C12E1F") translate([-panel_x/2-25, 0, frame_z/2+75]) lever_and_dir_arc_w_30mm_left_overhang_panel();
|
||||
color("#C12E1F") translate([panel_x/2+25, 0, frame_z/2+75]) sega_2p_nine_plus_control_right_overhang_panel_with_mount();
|
||||
color("black") translate([-frame_x/2+5-25, -55, -2.5]) front_or_back_frame_piece();
|
||||
color("black") rotate([0, 180, 0]) translate([-frame_x/2+5-25, -55, -2.5]) front_or_back_frame_piece();
|
||||
color("black") translate([-frame_x/2+5-50, 0, -2.5]) side_frame_piece();
|
||||
color("black") rotate([0, 180, 0]) translate([-frame_x/2+5-50, 0, -2.5]) side_frame_piece();
|
||||
color("black") rotate([180, 0, 0]) translate([-frame_x/2+5-25, -55, -2.5]) front_or_back_aux_and_neutrik_frame_piece();
|
||||
color("black") rotate([180, 0, 0]) rotate([0, 180, 0]) translate([-frame_x/2+5-25, -55, -2.5]) front_or_back_aux_and_neutrik_frame_piece();
|
||||
color("black") rotate([0, 180, 0]) interconnect_frame_piece();
|
||||
color("#C12E1F") translate([-panel_x/2-25, 0, -5-frame_z/2-75]) left_or_right_overhang_panel();
|
||||
color("#C12E1F") mirror([0, 1, 0]) translate([panel_x/2+25, 0, -5-frame_z/2-75]) rotate([0, 0, 180])
|
||||
left_or_right_overhang_panel();
|
||||
|
||||
color("black") translate([0, 0, 3+frame_z/2+150]) dir_arc_plus_w_30mm_and_sega_2p_nine_decorative_plate();
|
||||
color("black") translate([-195, 25, 3+frame_z/2+150]) lsx_nobi_dustwasher();
|
||||
color("black") translate([panel_x, 25, 3+frame_z/2+150]) button_24mm_decorative_plate();
|
||||
49
docs/README-objects.md
Normal file
49
docs/README-objects.md
Normal file
@@ -0,0 +1,49 @@
|
||||
# The Buildable Stick System
|
||||
|
||||
Files for 3D printing an arcade stick. See `README.md` for the core documentation, this file is specific to distributed
|
||||
objects.
|
||||
|
||||
## Attribution
|
||||
|
||||
### Author and Licensing
|
||||
|
||||
Written by and copyright Brian S. Stephan (<bss@incorporeal.org>).
|
||||
|
||||
These arcade stick parts are from the Buildable Stick System; the source code to this program is available under the
|
||||
terms of the GNU General Public License, at:
|
||||
|
||||
* <https://github.com/bsstephan/buildable-stick-system>, or
|
||||
* <https://git.incorporeal.org/bss/buildable-stick-system>
|
||||
|
||||
See the tags/releases for the version of the source code corresponding to the STLs you received.
|
||||
|
||||
The Buildable Stick System is free software: you can redistribute it and/or modify it under the terms of the GNU General
|
||||
Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any
|
||||
later version.
|
||||
|
||||
The Buildable Stick System is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the
|
||||
implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
|
||||
details.
|
||||
|
||||
You should have received a copy of the GNU General Public License along with the Buildable Stick System. If not, see
|
||||
<https://www.gnu.org/licenses/>.
|
||||
|
||||
### Lineage
|
||||
|
||||
Inspired by the incredible work of [TheTrain](https://github.com/TheTrainGoes) on the [OpenStickCommunity Fightstick
|
||||
Case](https://github.com/OpenStickCommunity/Hardware/tree/main/Fightstick%20Case), itself based on the incredible work
|
||||
by [Dash n'Mash](https://twitter.com/Dash_xx_Mash?s=20). Original work Copyright 2023 TheTrain, [licensed under CC BY
|
||||
4.0](https://creativecommons.org/licenses/by/4.0/).
|
||||
|
||||
Made possible by the amazing efforts of [slagcoin](https://www.slagcoin.com/).
|
||||
|
||||
### Distributing BSS Sticks
|
||||
|
||||
Under the terms of the GPLv3, you must inform the receiver of the "object code" of their rights under the GPLv3. This is
|
||||
a bit of a gray area for physical objects, but likely applies to distribution of modified or unmodified STL, STEP, etc.
|
||||
files at a minimum. The easiest way to satisfy the GPLv3 in either situation is to provide a link to the source code
|
||||
(either the unmodified mainline project, or your copy, with modifications listed in a "prominent notice"); something
|
||||
like the below should suffice in either electronic or printed form:
|
||||
|
||||
> This arcade stick is part of the Buildable Stick System, version X.Y.Z; the source code to this program is available
|
||||
> under the terms of the GNU General Public License, at [LINK].
|
||||
@@ -1,19 +1,72 @@
|
||||
# Assembly and Tips
|
||||
|
||||
Just some miscellaneous notes for any dear reader, or more likely, my own forgetful self.
|
||||
These are the parts you need and instructions for creating a simple two panel arcade stick. The end product is a
|
||||
rectangular prism roughly 18" long, with ample space for back buttons and enough top panel space for almost any layout
|
||||
you can imagine. There are more pieces and designs to experiment with, but this will get you an awesome "standard"
|
||||
build.
|
||||
|
||||
## Removing Inset Panels
|
||||
## Parts for a Basic Enclosure
|
||||
|
||||
As of v4.1 (or in v3), the top and bottom inset panels both insert into the frame, inside the frame "lip", meaning that
|
||||
when everything is put together, they create a flush surface (more or less). This can make them hard to get out, as you
|
||||
can't grab anything to get any leverage, and especially with v4.1, the plastic posts to aid the friction fit make it
|
||||
even harder to muscle out --- in fact, even if you could get an edge and start yanking, you'd probably just break some
|
||||
of the plastic.
|
||||
The pieces you need to print (all colors to your taste):
|
||||
|
||||
You can instead use the reverse side and the hex standoffs to push a panel out, as so:
|
||||
* **The base frame:** `frame/pieces/front-or-back.stl` x2 + `frame/pieces/front-or-back-aux-and-neutrik.stl` x2 +
|
||||
`frame/pieces/interconnect.stl`. This creates a large "H" with six 24mm button holes and two Neutrik D holes on the
|
||||
back, which can mount USB connectors or rocker switches, or be covered if not used. All four of the front or back
|
||||
pieces connect to the interconnect piece, which creates one frame out of the individual pieces, and also adds some
|
||||
support to the center of the enclosure. The interconnect has a large hole that can either make wire routing easier, or
|
||||
leave space in the center for button layouts that span it.
|
||||
* **The frame sides:** `frame/pieces/side.stl` x2. These cap the "H", completing the overall frame.
|
||||
* **The top:** `panels/inset/[LAYOUTS].stl`. These panels go on the top of the frame and are where you mount all of your
|
||||
main buttons and levers and whatnot. There are a couple layouts whose panels are meant to be paired (e.g.
|
||||
`shiokenstar-left-panel.stl` and `shiokenstar-right-panel.stl`), but usually you simply pick a left panel (e.g.
|
||||
`lever-panel-with-mount.stl`) and right panel (e.g. `sega-2p-panel.stl`) based on what you want. Note that one of your
|
||||
choices should be "with mount", which is where the usually-sized PCB will screw into inside the box.
|
||||
* **The bottom:** `panels/inset/panel.stl` x2. Other than being the color of your choice, these just close the box.
|
||||
You could put foam pads or something on these if you wanted.
|
||||
|
||||
1. Loosen, or completely remove, the hex bolts for the panel you would like to remove.
|
||||
2. Flip the stick over, and remove the hex bolts on the opposite side.
|
||||
3. Screw in longer bolts, or anything else that'll fit into the hole without going flush against the panel.
|
||||
4. Push the long bolts in, thus pushing the standoffs, thus pushing the desired panel out from within.
|
||||
5. You may have to even get a mallet and tap on a bolt, occasionally, as everything can be *pretty* tight.
|
||||
The above gets you the basics. Some common things you may also want:
|
||||
|
||||
* **Mounting Neutrik connectors:** Neutrik D connectors can mount flush to the inside of the frame, but you can choose
|
||||
to have a little decorative plate (`misc/neutrik-d-plate.stl` for added depth or color choices on the outside of the
|
||||
frame, if you'd like.
|
||||
* **Mounting a 24mm switch:** a rocker switch can also be mounted in the Neutrik D connector, but it needs to be placed
|
||||
into a `misc/neutrik-d-plate-24mm-hole.stl` plate, and the plate mounted to the frame.
|
||||
* **Flair for the auxillary buttons:** the three buttons in a row on the back of the frame can also get some style, just
|
||||
place a `misc/decorative-plate-aux-control-three-button-cluster.stl` between the buttons and the frame. This only
|
||||
works for screw-in buttons.
|
||||
* **Flair for the top buttons:** same as above, a decorative plate for top panel layouts --- e.g.
|
||||
`misc/decorative-plate-sega-2p.stl` --- can be sandwiched between the buttons and panel to add some style. This also
|
||||
only tends to work on screw-in buttons.
|
||||
* **Dustwashers/flair:** same deal, if you want to print one, use e.g. `misc/dustwasher-jlf.stl`.
|
||||
|
||||
## Putting a BSS Stick Together
|
||||
|
||||
Assembly of a stick is pretty straightforward, but there are some choices that can make it easier or harder. The
|
||||
following is the most consistent way I've found to put one together.
|
||||
|
||||
1. Prepare the frame pieces: this is your best shot to get the e.g. Neutrik plates for the USB mount, SPDT switches, etc.
|
||||
installed, so do it now, and give them a good tighten. You shouldn't need to adjust these again, so finish their
|
||||
installation while the pieces are free.
|
||||
1. You could also do the decorative plates and related buttons, but it might be just as well to leave those for step 7,
|
||||
just to make sure the buttons don't get in the way of other buttons or a lever or so on.
|
||||
2. Start the top panels: you want both to get the components installed now when it's easy, and to make sure that the
|
||||
overall assembly works with your components, so again get your buttons, lever, etc., in place. You can secure them at
|
||||
this point.
|
||||
1. If you are using a button decorative plate that spans two panels --- e.g.
|
||||
`misc/decorative-plate-dir_arc-plus-w-30mm-and-sega-2p-plus-one` --- take care to align the two panels as tightly
|
||||
as possible, and accurately, as they will be hard to adjust once everything is secured and in the frame.
|
||||
2. If using a lever, don't forget the lever mount spacer --- `misc/lever-mount-sanwa-seimitsu` --- if you want it,
|
||||
and tighten those mounting bolts now as well.
|
||||
3. Create the frame box by combining your frame piece parts, box or extended, together. This will be relatively stable
|
||||
just via friction fit.
|
||||
4. Rest the frame top-up on a desk, and put the standoffs through the holes. This will probably be tight, and you may
|
||||
even need a rubber mallet or similar to drive the standoffs through the holes.
|
||||
5. Insert the top panels into the frame.
|
||||
6. Insert the bolts for the top panels, make any last adjustments, and tighten them.
|
||||
7. At this point you have an open box with access to all your components. Do all of your wiring.
|
||||
1. Tighten the buttons and etc. if you didn't in step 2.
|
||||
8. Insert the bottom panels into the frame.
|
||||
9. Insert the bottom bolts for the bottom panels, and tighten them.
|
||||
|
||||
In the end, this should be extremely sturdy. None of the frame or panels should be loose at all, and you should be able
|
||||
to move, flip, gently toss, etc. the stick without anything moving or feeling loose.
|
||||
|
||||
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docs/finished-v4.4.jpg
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docs/finished-v4.4.jpg
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|
After Width: | Height: | Size: 372 KiB |
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docs/finished-v4.7-x3.jpg
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docs/finished-v4.7-x3.jpg
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|
After Width: | Height: | Size: 416 KiB |
@@ -1,25 +0,0 @@
|
||||
# Materials
|
||||
|
||||
bss's random thoughts and notes on 3D printing materials.
|
||||
|
||||
## Bambu Lab PLA
|
||||
|
||||
### Basic
|
||||
|
||||
* In general, nice texture, but under direct light, you can see a bit of the infill pattern through the walls. Not super
|
||||
distracting, but it's there.
|
||||
|
||||
#### White
|
||||
|
||||
* Walls are practically translucent, you can almost always see the infill. Do not use for major components.
|
||||
* Looks perfectly good for thin things like the Neutrik plates, decorative pieces, that kind of thing.
|
||||
|
||||
### Matte
|
||||
|
||||
* I don't like the texture as much, but they do produce nice non-primary color colorways, and you don't see the infill.
|
||||
* Seems like their plastic treatment leaves some plate residue, so be better about cleaning it or you'll get ghosts.
|
||||
|
||||
## Hatchbox PLA
|
||||
|
||||
* **Blue:** very blue. Wife likes it.
|
||||
* **White:** more opaque than the Bambu PLA mentioned above, makes a pretty decent (still slightly translucent) frame.
|
||||
88
docs/printing-and-materials.md
Normal file
88
docs/printing-and-materials.md
Normal file
@@ -0,0 +1,88 @@
|
||||
# Printing and Materials
|
||||
|
||||
bss's random thoughts and notes on the actual printing of the Buildable Stick System.
|
||||
|
||||
## Printing Settings
|
||||
|
||||
My preferred settings are 3 wall loops with 25% gyroid sparse infill. This gives the models a bit more weight and
|
||||
strength against bowing forces, but something more default, like 2 wall loops, 15% grid sparse infill, is fine and does
|
||||
not lead to a weak enclosure.
|
||||
|
||||
### Supports and Positioning
|
||||
|
||||
All of the parts are designed to be printed outside-face-down. The bevels are at an angle (45 degrees) that should print
|
||||
fine with no supports. Make sure everything is aligned properly on your plate so that the flat face you will look at the
|
||||
most is on the bottom.
|
||||
|
||||
The only exception to this is the interconnect piece(s), which are not visible and need a support to print. Maybe one
|
||||
day I'll rejigger these.
|
||||
|
||||
### Working With Flatness
|
||||
|
||||
A lot of the pieces are long and flat, so I recommend really dialing in your printer settings. The frame pieces make
|
||||
corner curling of the frame less of a problem, but you may still get it on the panels and the beveled frame pieces.
|
||||
|
||||
#### Bottom Layer Notes
|
||||
|
||||
Considering the visible layer (usually, the bottom layer) pattern is ideal. Monotonic prints fast but creates long,
|
||||
uniform lines that create reflection patterns on long, flat surfaces. This can be especially distracting for the top
|
||||
panels and their decorative plates, since they're what you're looking at 90% of the time, and the holes break up a
|
||||
perfect pattern, making the long lines stand out even more.
|
||||
|
||||
Some specific parts are worth some additional notes:
|
||||
|
||||
* **Top panels:** using a non-uniform pattern reduces if not eliminates the problem of the surface catching the light,
|
||||
but for some patterns, it may come at the expense of time.
|
||||
* **Avoid:** monotonic.
|
||||
* **Good for the time:** Archimedean chords create the look of a circular ripple radiating out the center, and
|
||||
depending on the material, you may not even notice it much, so it's a pretty good look/speed balance.
|
||||
* **Great if you can wait:** hilbert curve leaves no discernable pattern on most materials, but some high gloss,
|
||||
high contrast materials may show the winding pattern at some angles --- consider Archimedean chords for these.
|
||||
* **Circle-centric decorative plates:** simple ones could be fine in whatever, but the ones for action buttons end up
|
||||
having lots of weird interaction points.
|
||||
* **Avoid:** none; monotonic doesn't look *good*, but the plates don't have enough surface area for the pattern to
|
||||
stand out too much.
|
||||
* **Decent:** concentric is generally good, but you can get some pitting when the pattern radiating away from
|
||||
buttons collides with other patterns, because none of the geometry lines up well.
|
||||
* **Great:** Archimedean chords, just crank up the infill/wall overlap to avoid pits on the edges.
|
||||
* **Frame walls with Neutrik or aux button cutouts:** a reduced but similar problem with the action button decorative
|
||||
plates, the circles near each other create weird interactions with the walls.
|
||||
* **Avoid:** concentric, again, has problems with pitting where geometries clash.
|
||||
* **Decent:** monotonic is pretty decent here, and you probably won't look at the sides too much, so maybe it
|
||||
doesn't bother you.
|
||||
* **Great:** Archimedean chords again, with the same infill/wall overlap as decorative plates.
|
||||
* **Flush frame walls:** you can pretty much do whatever you like here.
|
||||
* **Great:** concentric produces an interesting pattern and you won't have collision problems in a rectangle.
|
||||
* **Essentially great:** Archimedean chords yet again, you may just not like the pattern as much as the end result
|
||||
of concentric.
|
||||
|
||||
The Archimedean chord pattern is a good default and prints awesome parts, with the only exception being the top panels,
|
||||
which benefit from using a Hilbert curve initial layer pattern instead, though you may be happy enough with Archimedean
|
||||
chord.
|
||||
|
||||
## Materials
|
||||
|
||||
Some notes on PLA brands, usages, etc.
|
||||
|
||||
### Bambu Lab PLA
|
||||
|
||||
#### Basic
|
||||
|
||||
* In general, nice texture, but under direct light, you can see a bit of the infill pattern through the walls. Not super
|
||||
distracting, but it's there.
|
||||
|
||||
##### White
|
||||
|
||||
* Walls are practically translucent, you can almost always see the infill. 3 wall loops and a varying infill pattern
|
||||
definitely help here.
|
||||
* Looks perfectly good for thin things like the Neutrik plates, decorative pieces, that kind of thing.
|
||||
|
||||
#### Matte
|
||||
|
||||
* I don't like the texture as much, but they do produce nice non-primary color colorways, and you don't see the infill.
|
||||
* Seems like their plastic treatment leaves some plate residue, so be better about cleaning it or you'll get ghosts.
|
||||
|
||||
### Hatchbox PLA
|
||||
|
||||
* **Blue:** very blue. Wife likes it.
|
||||
* **White:** more opaque than the Bambu PLA mentioned above, makes a pretty decent (still slightly translucent) frame.
|
||||
@@ -1,27 +0,0 @@
|
||||
/*
|
||||
* SPDX-FileCopyrightText: © 2023 Brian S. Stephan <bss@incorporeal.org>
|
||||
* SPDX-License-Identifier: GPL-3.0-or-later
|
||||
*/
|
||||
|
||||
include <parameters.scad>
|
||||
include <components.scad>
|
||||
use <frame-left.scad>
|
||||
use <frame-right.scad>
|
||||
use <top-panel-overhang-left-lever-and-dir_arc-plus-w-30mm.scad>
|
||||
use <top-panel-overhang-right-sega-2p-plus-one-plus-control-with-mount.scad>
|
||||
use <bottom-panel-overhang-left.scad>
|
||||
use <bottom-panel-overhang-right.scad>
|
||||
use <misc-decorative-plate-24mm-button.scad>
|
||||
use <misc-decorative-plate-dir_arc-plus-w-30mm-and-sega-2p-plus-one.scad>
|
||||
use <misc-dustwasher-lsx-nobi.scad>
|
||||
|
||||
color("#C12E1F") translate([-panel_x/2-25, 0, frame_z/2+75]) top_panel_left_lever_and_dir_arc_w_30mm();
|
||||
color("#C12E1F") translate([panel_x/2+25, 0, frame_z/2+75]) top_panel_right_sega_2p_plus_one_plus_control_with_mount();
|
||||
color("black") translate([-frame_x/2+5-25, 0, -2.5]) left_frame();
|
||||
color("black") translate([frame_x/2+25, 0, -2.5]) right_frame();
|
||||
color("#C12E1F") translate([-panel_x/2-25, 0, -5-frame_z/2-75]) bottom_panel_left();
|
||||
color("#C12E1F") translate([panel_x/2+25, 0, -5-frame_z/2-75]) bottom_panel_right();
|
||||
|
||||
color("black") translate([0, 0, 3+frame_z/2+150]) dir_arc_plus_w_30mm_and_sega_2p_plus_one_decorative_plate();
|
||||
color("black") translate([-195, 25, 3+frame_z/2+150]) lsx_nobi_dustwasher();
|
||||
color("black") translate([panel_x, 25, 3+frame_z/2+150]) button_24mm_decorative_plate();
|
||||
@@ -1,14 +0,0 @@
|
||||
/*
|
||||
* SPDX-FileCopyrightText: © 2023 Brian S. Stephan <bss@incorporeal.org>
|
||||
* SPDX-License-Identifier: GPL-3.0-or-later
|
||||
*/
|
||||
|
||||
include <parameters.scad>
|
||||
include <components.scad>
|
||||
use <bottom-panel-overhang-left.scad>
|
||||
|
||||
module bottom_panel_right() {
|
||||
rotate([0, 0, 180]) bottom_panel_left();
|
||||
}
|
||||
|
||||
bottom_panel_right();
|
||||
@@ -11,6 +11,10 @@ module m4_hole_countersink() {
|
||||
cylinder(r1=m4_bolt_radius, r2=m4_bolt_countersink_radius, h=3.2, $fn=50, center=true);
|
||||
}
|
||||
|
||||
module m6_hole() {
|
||||
cylinder(r=m6_bolt_radius, h=100, $fn=50, center=true);
|
||||
}
|
||||
|
||||
module panel_holes() {
|
||||
// holes for mount bolts
|
||||
translate([panel_to_frame_point_x, panel_to_frame_point_y, 0]) m4_hole();
|
||||
@@ -27,27 +31,25 @@ module panel_holes() {
|
||||
// button hole, with extra wide bits for various uses (cutting out space
|
||||
// for snap-ins, etc.
|
||||
module button_24mm_hole() {
|
||||
cylinder(r=small_button_radius, h=100, $fn=50, center=true);
|
||||
// carve out space for snap-ins, leave 3mm
|
||||
// slagcoin has screw-in nut diameter at 29.5mm, so radius+3 to leave some space
|
||||
cylinder(r=small_button_radius, h=100, $fn=100, center=true);
|
||||
// carve out space for snap-ins and screw-in nuts
|
||||
// translation is to leave 3mm thickness in the plate without recentering anything
|
||||
translate([0, 0, -25]) cylinder(r=small_button_radius+3, h=49, $fn=50, center=true);
|
||||
translate([0, 0, -25]) cylinder(r=small_button_radius+button_radius_connector_space, h=49, $fn=100, center=true);
|
||||
// space for decorative button surround stuff
|
||||
translate([0, 0, 50]) cylinder(r=small_button_radius*decorative_radius_scale, h=20, $fn=50, center=true);
|
||||
translate([0, 0, 70]) cylinder(r=small_button_radius*jumbo_decorative_radius_scale, h=20, $fn=50, center=true);
|
||||
translate([0, 0, 50]) cylinder(r=small_button_radius*decorative_radius_scale, h=20, $fn=100, center=true);
|
||||
translate([0, 0, 70]) cylinder(r=small_button_radius*jumbo_decorative_radius_scale, h=20, $fn=100, center=true);
|
||||
}
|
||||
|
||||
// button hole, with extra wide bits for various uses (cutting out space
|
||||
// for snap-ins, etc.
|
||||
module button_30mm_hole() {
|
||||
cylinder(r=big_button_radius, h=100, $fn=50, center=true);
|
||||
// carve out space for snap-ins, leave 3mm
|
||||
// slagcoin has screw-in nut diameter at 36mm, so radius+6 to leave some space
|
||||
cylinder(r=big_button_radius, h=100, $fn=100, center=true);
|
||||
// carve out space for snap-ins and screw-in nuts
|
||||
// translation is to leave 3mm thickness in the plate without recentering anything
|
||||
translate([0, 0, -25]) cylinder(r=big_button_radius+6, h=49, $fn=50, center=true);
|
||||
translate([0, 0, -25]) cylinder(r=big_button_radius+button_radius_connector_space, h=49, $fn=100, center=true);
|
||||
// space for decorative button surround stuff
|
||||
translate([0, 0, 50]) cylinder(r=big_button_radius*decorative_radius_scale, h=20, $fn=50, center=true);
|
||||
translate([0, 0, 70]) cylinder(r=big_button_radius*jumbo_decorative_radius_scale, h=20, $fn=50, center=true);
|
||||
translate([0, 0, 50]) cylinder(r=big_button_radius*decorative_radius_scale, h=20, $fn=100, center=true);
|
||||
translate([0, 0, 70]) cylinder(r=big_button_radius*jumbo_decorative_radius_scale, h=20, $fn=100, center=true);
|
||||
}
|
||||
|
||||
module frame_hex_bolt_hole() {
|
||||
@@ -55,7 +57,7 @@ module frame_hex_bolt_hole() {
|
||||
}
|
||||
|
||||
module frame_interchange_hole() {
|
||||
cylinder(r=18, h=50, $fn=4, center=true);
|
||||
cylinder(r=37, h=50, $fn=50, center=true);
|
||||
}
|
||||
|
||||
module neutrik_d_hole() {
|
||||
@@ -79,9 +81,10 @@ module rocker_20mm_mount() {
|
||||
translate([-9.5, -12, 0]) neutrik_d_screw_hole();
|
||||
}
|
||||
|
||||
// space for a neutrik D mount or 24mm button - Z is to cut the whole inside without affecting panel lip
|
||||
// space for a neutrik D mount or 24mm button --- Z is meant to leave some lip now that frames
|
||||
// are primarily printed on their side
|
||||
module frame_cutout() {
|
||||
cube([30.5, 8, frame_z-(panel_z*2)], center=true);
|
||||
cube([35, 8, frame_z-(panel_z*3)], center=true);
|
||||
}
|
||||
|
||||
// bank of three 24mm buttons, commonly on a frame face
|
||||
@@ -91,6 +94,12 @@ module aux_control_three_button_cluster() {
|
||||
translate([37, 0, 0]) button_24mm_hole();
|
||||
}
|
||||
|
||||
module aux_control_three_button_tight_cluster() {
|
||||
translate([-32, 0, 0]) button_24mm_hole();
|
||||
translate([0, 0, 0]) button_24mm_hole();
|
||||
translate([32, 0, 0]) button_24mm_hole();
|
||||
}
|
||||
|
||||
module m2_mount_post() {
|
||||
difference() {
|
||||
cylinder(r=m2_screw_selftap_radius*2.25, h=3, $fn=6, center=true);
|
||||
@@ -98,16 +107,24 @@ module m2_mount_post() {
|
||||
}
|
||||
}
|
||||
|
||||
module oled_ssd1306_mount() {
|
||||
translate([11.5, 12, 0]) m2_mount_post();
|
||||
translate([11.5, -12, 0]) m2_mount_post();
|
||||
translate([-11.5, 12, 0]) m2_mount_post();
|
||||
translate([-11.5, -12, 0]) m2_mount_post();
|
||||
module adafruit_pid_326_oled_ssd1306_mount_post() {
|
||||
cylinder(r=2.25/2, h=8, $fn=50, center=true);
|
||||
}
|
||||
|
||||
module oled_ssd1306_mount_cutout() {
|
||||
translate([0, 1.9, 0]) cube([25, 14, 5], center=true);
|
||||
translate([0, 0, -1.0]) cube([35, 35, 4], center=true);
|
||||
// aligned to the cutout below
|
||||
module adafruit_pid_326_oled_ssd1306_mount() {
|
||||
translate([12, 13.25, -2]) adafruit_pid_326_oled_ssd1306_mount_post();
|
||||
translate([12, -13.25, -2]) adafruit_pid_326_oled_ssd1306_mount_post();
|
||||
translate([-12, 13.25, -2]) adafruit_pid_326_oled_ssd1306_mount_post();
|
||||
translate([-12, -13.25, -2]) adafruit_pid_326_oled_ssd1306_mount_post();
|
||||
}
|
||||
|
||||
module adafruit_pid_326_oled_ssd1306_mount_cutout() {
|
||||
translate([0, 3.5, 0]) cube([ssd1306_x, ssd1306_y, panel_z+0.1], center=true);
|
||||
translate([0, 0, -ssd1306_z/2]) cube([adafruit_pid_326_oled_ssd1306_cutout_x,
|
||||
adafruit_pid_326_oled_ssd1306_cutout_y, panel_z-ssd1306_z+0.1], center=true);
|
||||
translate([0, 0, -ssd1306_z/2-2]) cube([adafruit_pid_326_oled_ssd1306_cutout_x*3/2,
|
||||
adafruit_pid_326_oled_ssd1306_cutout_y/2, panel_z/2+0.1], center=true);
|
||||
}
|
||||
|
||||
module m3_mount_post() {
|
||||
@@ -164,36 +181,7 @@ module levermountcountersinks() {
|
||||
}
|
||||
|
||||
module base_panel() {
|
||||
difference() {
|
||||
union() {
|
||||
cube([panel_x, panel_y, panel_z], center=true);
|
||||
// add posts that sink into the frame, just to give
|
||||
// a somewhat more sturdy/tight connection
|
||||
translate([panel_to_frame_point_x, panel_to_frame_point_y, -panel_z])
|
||||
scale([1.5, 1.5, 0.1]) frame_hex_bolt_hole();
|
||||
translate([-panel_to_frame_point_x, panel_to_frame_point_y, -panel_z])
|
||||
scale([1.5, 1.5, 0.1]) frame_hex_bolt_hole();
|
||||
translate([panel_to_frame_point_x, -panel_to_frame_point_y, -panel_z])
|
||||
scale([1.5, 1.5, 0.1]) frame_hex_bolt_hole();
|
||||
translate([-panel_to_frame_point_x, -panel_to_frame_point_y, -panel_z])
|
||||
scale([1.5, 1.5, 0.1]) frame_hex_bolt_hole();
|
||||
}
|
||||
// the posts mentioned above need space for the actual hex bolts
|
||||
// used in connecting to the frame
|
||||
translate([panel_to_frame_point_x, panel_to_frame_point_y, -panel_z])
|
||||
scale([1, 1, 0.1]) frame_hex_bolt_hole();
|
||||
translate([-panel_to_frame_point_x, panel_to_frame_point_y, -panel_z])
|
||||
scale([1, 1, 0.1]) frame_hex_bolt_hole();
|
||||
translate([panel_to_frame_point_x, -panel_to_frame_point_y, -panel_z])
|
||||
scale([1, 1, 0.1]) frame_hex_bolt_hole();
|
||||
translate([-panel_to_frame_point_x, -panel_to_frame_point_y, -panel_z])
|
||||
scale([1, 1, 0.1]) frame_hex_bolt_hole();
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
module base_bottom_panel() {
|
||||
mirror([0, 0, 1]) base_panel();
|
||||
cube([panel_x, panel_y, panel_z], center=true);
|
||||
}
|
||||
|
||||
module panel() {
|
||||
@@ -203,13 +191,6 @@ module panel() {
|
||||
}
|
||||
}
|
||||
|
||||
module bottom_panel() {
|
||||
difference() {
|
||||
base_bottom_panel();
|
||||
mirror([0, 0, 1]) panel_holes();
|
||||
}
|
||||
}
|
||||
|
||||
module overhang_plate() {
|
||||
top_points = [
|
||||
// top bevel
|
||||
@@ -260,7 +241,7 @@ module panel_with_raised_overhang() {
|
||||
}
|
||||
}
|
||||
|
||||
module frame_box() {
|
||||
module frame_solid() {
|
||||
difference() {
|
||||
top_points = [
|
||||
// top bevel
|
||||
@@ -301,15 +282,21 @@ module frame_box() {
|
||||
];
|
||||
hull() {
|
||||
for (p = top_points) {
|
||||
translate(p) cylinder(r=2, h=frame_bevel_height, center=true);
|
||||
translate(p) cylinder(r=2, h=frame_bevel_height, center=true, $fn=4);
|
||||
}
|
||||
for (p = base_points) {
|
||||
translate(p) cylinder(r=2, h=frame_z-(frame_bevel_height*2), center=true);
|
||||
translate(p) cylinder(r=2, h=frame_z-(frame_bevel_height*2), center=true, $fn=4);
|
||||
}
|
||||
for (p = bottom_points) {
|
||||
translate(p) cylinder(r=2, h=frame_bevel_height, center=true);
|
||||
translate(p) cylinder(r=2, h=frame_bevel_height, center=true, $fn=4);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
module frame_box() {
|
||||
difference() {
|
||||
frame_solid();
|
||||
// cut out the middle to make it a box
|
||||
cube([panel_x-(panel_support_width*2), panel_y-(panel_support_width*2), frame_z+5], center=true);
|
||||
}
|
||||
@@ -319,7 +306,11 @@ module frame_mount_column() {
|
||||
cube([frame_mount_column_width, frame_mount_column_width, frame_z], center=true);
|
||||
// add some corners back to do a lame chamfer
|
||||
linear_extrude(height=frame_z, center=true)
|
||||
polygon([[10, 10], [-20, 10], [10, -20]]);
|
||||
polygon([
|
||||
[frame_mount_column_width/2, frame_mount_column_width/2],
|
||||
[-frame_mount_column_width, frame_mount_column_width/2],
|
||||
[frame_mount_column_width/2, -frame_mount_column_width]
|
||||
]);
|
||||
}
|
||||
|
||||
module side_chopper() {
|
||||
@@ -340,7 +331,8 @@ module frame_connection_holes() {
|
||||
}
|
||||
|
||||
module frame_cable_routing_hole() {
|
||||
translate([frame_x/2, 0, 0]) rotate([0, 90, 0]) frame_interchange_hole();
|
||||
// frame_y/12 is a hack for "kinda a bit above the center point"
|
||||
translate([frame_x/2, frame_y/12+1, 25]) rotate([0, 90, 0]) frame_interchange_hole();
|
||||
}
|
||||
|
||||
module base_frame() {
|
||||
@@ -355,24 +347,30 @@ module frame() {
|
||||
difference() {
|
||||
base_frame();
|
||||
translate([0, 0, frame_z/2]) scale([1, 1, 2]) base_panel();
|
||||
translate([0, 0, -frame_z/2]) scale([1, 1, 2]) bottom_panel();
|
||||
translate([0, 0, -frame_z/2]) scale([1, 1, 2]) base_panel();;
|
||||
translate([panel_to_frame_point_x, panel_to_frame_point_y, 0]) frame_hex_bolt_hole();
|
||||
translate([-panel_to_frame_point_x, panel_to_frame_point_y, 0]) frame_hex_bolt_hole();
|
||||
translate([panel_to_frame_point_x, -panel_to_frame_point_y, 0]) frame_hex_bolt_hole();
|
||||
translate([-panel_to_frame_point_x, -panel_to_frame_point_y, 0]) frame_hex_bolt_hole();
|
||||
|
||||
// slightly larger holes than the posts in the base_panel
|
||||
translate([panel_to_frame_point_x, panel_to_frame_point_y, frame_z/2-panel_z-5])
|
||||
scale([1.55, 1.55, 0.2]) frame_hex_bolt_hole();
|
||||
translate([-panel_to_frame_point_x, panel_to_frame_point_y, frame_z/2-panel_z-5])
|
||||
scale([1.55, 1.55, 0.2]) frame_hex_bolt_hole();
|
||||
translate([panel_to_frame_point_x, -panel_to_frame_point_y, frame_z/2-panel_z-5])
|
||||
scale([1.55, 1.55, 0.2]) frame_hex_bolt_hole();
|
||||
translate([-panel_to_frame_point_x, -panel_to_frame_point_y, frame_z/2-panel_z-5])
|
||||
scale([1.55, 1.55, 0.2]) frame_hex_bolt_hole();
|
||||
}
|
||||
}
|
||||
|
||||
/* MISC SHAPES --- for cutting out decorative panels, frame wall windows, etc. */
|
||||
|
||||
// for cutting out slashes from the frame outer wall
|
||||
module slash_cutout() {
|
||||
polyhedron([
|
||||
[slash_inner_displacement/2, -wall_cutout_depth, -slash_height/2],
|
||||
[(slash_inner_displacement/2+slash_width), -wall_cutout_depth, -slash_height/2],
|
||||
[(slash_inner_displacement/2+slash_width), wall_cutout_depth, -slash_height/2],
|
||||
[slash_inner_displacement/2, wall_cutout_depth, -slash_height/2],
|
||||
[-(slash_inner_displacement/2+slash_width), -wall_cutout_depth, slash_height/2],
|
||||
[-slash_inner_displacement/2, -wall_cutout_depth, slash_height/2],
|
||||
[-slash_inner_displacement/2, wall_cutout_depth, slash_height/2],
|
||||
[-(slash_inner_displacement/2+slash_width), wall_cutout_depth, slash_height/2]
|
||||
], [[0, 1, 2, 3], [4, 5, 1, 0], [7, 6, 5, 4], [5, 6, 2, 1], [6, 7, 3, 2], [7, 4, 0, 3]]);
|
||||
}
|
||||
|
||||
/* LAYOUTS */
|
||||
|
||||
// Directional Arc (both hands)
|
||||
@@ -416,24 +414,40 @@ module dir_arc_plus_w_24mm_8_button() {
|
||||
|
||||
module dir_arc_30mm_thumb_button() {
|
||||
// just my guesstimate on this one, but note that this is the same position as sega 2p (just mirrored)
|
||||
translate([(panel_x/2)-28.06, (-panel_y/2)+62, 0]) button_30mm_hole();
|
||||
translate([(panel_x/2)-sega_2p_column_1_left_panel_edge_offset, (-panel_y/2)+62, 0]) button_30mm_hole();
|
||||
}
|
||||
|
||||
module dir_arc_30mm_fingers_left_button() {
|
||||
translate([-dir_arc_30mm_column_3_offset, dir_arc_30mm_row_3_offset, 0]) dir_arc_30mm_thumb_button();
|
||||
}
|
||||
|
||||
module dir_arc_30mm_fingers_middle_button() {
|
||||
translate([-dir_arc_30mm_column_2_offset, dir_arc_30mm_row_3_offset, 0]) dir_arc_30mm_thumb_button();
|
||||
}
|
||||
|
||||
module dir_arc_30mm_fingers_right_button() {
|
||||
translate([0, dir_arc_30mm_row_2_offset, 0]) dir_arc_30mm_thumb_button();
|
||||
}
|
||||
|
||||
module dir_arc_30mm_finger_buttons() {
|
||||
translate([0, 57.2, 0]) dir_arc_30mm_thumb_button();
|
||||
translate([-33.8, 57.2+12.9, 0]) dir_arc_30mm_thumb_button();
|
||||
translate([-33.8-34.8, 57.2+12.9, 0]) dir_arc_30mm_thumb_button();
|
||||
dir_arc_30mm_fingers_left_button();
|
||||
dir_arc_30mm_fingers_middle_button();
|
||||
dir_arc_30mm_fingers_right_button();
|
||||
}
|
||||
|
||||
module dir_arc_30mm_w_button() {
|
||||
translate([-26.8, dir_arc_w_30mm_row_4_offset, 0]) dir_arc_30mm_thumb_button();
|
||||
}
|
||||
|
||||
module dir_arc_w_30mm() {
|
||||
dir_arc_30mm_thumb_button();
|
||||
dir_arc_30mm_finger_buttons();
|
||||
translate([-26.8, 57.2+12.9+34.5, 0]) dir_arc_30mm_thumb_button();
|
||||
dir_arc_30mm_w_button();
|
||||
}
|
||||
|
||||
module dir_arc_w_30mm_plus_one() {
|
||||
dir_arc_w_30mm();
|
||||
translate([-33.8-34.8-33.8, 57.2, 0]) dir_arc_30mm_thumb_button();
|
||||
translate([-dir_arc_30mm_column_3_offset-33.8, dir_arc_30mm_row_2_offset, 0]) dir_arc_30mm_thumb_button();
|
||||
}
|
||||
|
||||
// Namco Noir (right hand)
|
||||
@@ -460,27 +474,43 @@ module noir_plus_one() {
|
||||
// Sega Astro City 2P (right hand)
|
||||
|
||||
module sega_2p_p1() {
|
||||
translate([-panel_x/2, -panel_y/2, 0]) translate([28.06, 140, 0]) button_30mm_hole();
|
||||
translate([-panel_x/2, -panel_y/2, 0]) translate([sega_2p_column_1_left_panel_edge_offset, 140, 0])
|
||||
button_30mm_hole();
|
||||
}
|
||||
|
||||
module sega_2p_6_button() {
|
||||
// via slagcoin
|
||||
sega_2p_p1();
|
||||
translate([30.5, 11+9, 0]) sega_2p_p1();
|
||||
translate([30.5+36, 11+9, 0]) sega_2p_p1();
|
||||
translate([sega_2p_column_2_offset, 11+9, 0]) sega_2p_p1();
|
||||
translate([sega_2p_column_3_offset, 11+9, 0]) sega_2p_p1();
|
||||
translate([0, -19-9-11, 0]) sega_2p_p1();
|
||||
translate([30.5, -19, 0]) sega_2p_p1();
|
||||
translate([30.5+36, -19, 0]) sega_2p_p1();
|
||||
translate([sega_2p_column_2_offset, -19, 0]) sega_2p_p1();
|
||||
translate([sega_2p_column_3_offset, -19, 0]) sega_2p_p1();
|
||||
}
|
||||
|
||||
module sega_2p() {
|
||||
sega_2p_6_button();
|
||||
translate([30.5+36+36, 11, 0]) sega_2p_p1();
|
||||
translate([30.5+36+36, -19-9, 0]) sega_2p_p1();
|
||||
translate([sega_2p_column_4_offset, 11, 0]) sega_2p_p1();
|
||||
translate([sega_2p_column_4_offset, -19-9, 0]) sega_2p_p1();
|
||||
}
|
||||
|
||||
module sega_2p_plus_one() {
|
||||
sega_2p();
|
||||
module sega_2p_nine_thumb_button() {
|
||||
// just my guesstimate on this one
|
||||
translate([0, -19-9-11-19-9-11, 0]) sega_2p_p1();
|
||||
}
|
||||
|
||||
module sega_2p_nine() {
|
||||
sega_2p();
|
||||
sega_2p_nine_thumb_button();
|
||||
}
|
||||
|
||||
module sega_2p_eleven() {
|
||||
sega_2p_nine();
|
||||
translate([sega_2p_column_5_offset, 0, 0]) sega_2p_p1();
|
||||
translate([sega_2p_column_5_offset, -19-9-11, 0]) sega_2p_p1();
|
||||
}
|
||||
|
||||
module shiokenstar() {
|
||||
translate([-172, 32, 0]) dir_arc_24mm_directionals();
|
||||
sega_2p();
|
||||
}
|
||||
|
||||
38
src/extras/bss-ae/README.md
Normal file
38
src/extras/bss-ae/README.md
Normal file
@@ -0,0 +1,38 @@
|
||||
# BSS Arcade Edition
|
||||
|
||||
Pieces for mounting to a Qanba 2009 in order to create the Buildable Stick System - Arcade Edition.
|
||||
|
||||
## Pieces
|
||||
|
||||
* 4 `interconnect-x` --- creating the internal support for joining two rows of panels
|
||||
* 6 `frames/pieces/interconnect` --- (core project) the standard piece for joining two+ columns of panels
|
||||
* 4 `extended-side-no-back` --- the extended side pieces, flush on the back to connect to each other
|
||||
* 4 `frames/pieces/extended/front-or-back` --- (core project) the front extended piece
|
||||
* 2 `extended-back` --- a small piece that fits into the Qanba 2009 "lip" for running cables
|
||||
* 1 `extended-back-left-mount`
|
||||
* 1 `extended-back-right-mount` --- extended back pieces that can be mounted to the Qanba 2009 base
|
||||
* 1 `panel-front-left-mount`
|
||||
* 1 `panel-front-right-mount` --- blank panels that can be mounted to the Qanba 2009 base
|
||||
* 6 `panels/inset/panel` --- the rest of the bottom panels
|
||||
* 4 `panels/inset/` panels of your choice for the front controls
|
||||
* 2 `panel-three-aux-buttons` --- for aux controls in the back row
|
||||
* 2 `panel-three-aux-buttons-and-rocker-hole` --- for aux controls and the wired rocker in the back row
|
||||
* 4 `decorative-plate-aux-control-tight-three-button-cluster` --- for decorating the aux control clusters
|
||||
* 4 `src/misc/` decorative plates of your choice for the front controls, and similar miscellany
|
||||
* 4 `mount-spacer` --- making a flush mount between the enclosure and the base
|
||||
|
||||
## Hardware
|
||||
|
||||
* 32 45mm M4 hex brass standoffs (or equivalent) for each panel/frame compartment
|
||||
* 64 8-12mm M4 countersunk hex bolts for attaching panels to the compartments
|
||||
* 4 8-12mm M3 hex bolts and 4 M3 flange nuts for attaching rocker switches to the back panels
|
||||
* 4 40mm M6 bolts for connecting the enclosure to the base
|
||||
* 4 M6 flange nuts
|
||||
|
||||
## Components
|
||||
|
||||
* 2 controller boards, e.g. the RP2040 Advanced Breakout Board
|
||||
* buttons and/or levers as desired
|
||||
* necessary wiring
|
||||
|
||||
For the rest of the build (e.g. mounting a level to a panel), see the core README.
|
||||
@@ -0,0 +1,25 @@
|
||||
/* Decorative plate for aux buttons.
|
||||
*
|
||||
* SPDX-FileCopyrightText: © 2024 Brian S. Stephan <bss@incorporeal.org>
|
||||
* SPDX-License-Identifier: GPL-3.0-or-later
|
||||
*/
|
||||
|
||||
include <parameters.scad>
|
||||
decorative_radius_scale = 1.5;
|
||||
include <components.scad>
|
||||
|
||||
module aux_control_three_button_tight_cluster_decorative_plate() {
|
||||
difference() {
|
||||
hull() difference() {
|
||||
// get a 2mm slice of the decorative button cylinders
|
||||
translate([0, 0, -50]) aux_control_three_button_tight_cluster();
|
||||
// keep a thin slice
|
||||
translate([0, 0, -100]) cube([500, 500, 198], center=true);
|
||||
translate([0, 0, 100]) cube([500, 500, 198], center=true);
|
||||
}
|
||||
// cut out the normal holes
|
||||
translate([0, 0, -1]) aux_control_three_button_tight_cluster();
|
||||
}
|
||||
}
|
||||
|
||||
aux_control_three_button_tight_cluster_decorative_plate();
|
||||
26
src/extras/bss-ae/extended-back-left-mount.scad
Normal file
26
src/extras/bss-ae/extended-back-left-mount.scad
Normal file
@@ -0,0 +1,26 @@
|
||||
/* A back piece of the enclosure, with a mounting hole.
|
||||
*
|
||||
* SPDX-FileCopyrightText: © 2024 Brian S. Stephan <bss@incorporeal.org>
|
||||
* SPDX-License-Identifier: GPL-3.0-or-later
|
||||
*/
|
||||
|
||||
include <parameters.scad>
|
||||
include <components.scad>
|
||||
use <extended-back.scad>
|
||||
|
||||
// X: inner post to post (inclusive) is approx. 428.625mm, so half that, minus half the post itself
|
||||
// (41.28mm) is how much in from a normal panel to put the M6 mounting hole
|
||||
// Y: eyeballed it to 30mm
|
||||
mount_hole_x = (panel_x / 2) - (panel_x - ((428.625 / 2) - (41.28 / 2)));
|
||||
mount_hole_y = (panel_y / 2) + 30;
|
||||
|
||||
module left_mount_extended_back() {
|
||||
difference() {
|
||||
extended_back();
|
||||
translate([mount_hole_x, -mount_hole_y, -30]) m6_hole();
|
||||
// punch out the back for cables
|
||||
cube([frame_x-70, frame_y+160, frame_z-20], center=true);
|
||||
}
|
||||
}
|
||||
|
||||
left_mount_extended_back();
|
||||
15
src/extras/bss-ae/extended-back-right-mount.scad
Normal file
15
src/extras/bss-ae/extended-back-right-mount.scad
Normal file
@@ -0,0 +1,15 @@
|
||||
/* A back piece of the enclosure, with a mounting hole.
|
||||
*
|
||||
* SPDX-FileCopyrightText: © 2024 Brian S. Stephan <bss@incorporeal.org>
|
||||
* SPDX-License-Identifier: GPL-3.0-or-later
|
||||
*/
|
||||
|
||||
include <parameters.scad>
|
||||
include <components.scad>
|
||||
use <extended-back-left-mount.scad>
|
||||
|
||||
module right_mount_extended_back() {
|
||||
mirror([1, 0, 0]) left_mount_extended_back();
|
||||
}
|
||||
|
||||
right_mount_extended_back();
|
||||
30
src/extras/bss-ae/extended-back.scad
Normal file
30
src/extras/bss-ae/extended-back.scad
Normal file
@@ -0,0 +1,30 @@
|
||||
/* A back piece extended the rest of the depth of the base.
|
||||
*
|
||||
* SPDX-FileCopyrightText: © 2024 Brian S. Stephan <bss@incorporeal.org>
|
||||
* SPDX-License-Identifier: GPL-3.0-or-later
|
||||
*/
|
||||
|
||||
include <parameters.scad>
|
||||
include <components.scad>
|
||||
use <frames/pieces/front-or-back-trapezoid.scad>
|
||||
|
||||
module back_piece_extension() {
|
||||
// combine the original wall with a copy to "pull" the wall out
|
||||
hull() {
|
||||
linear_extrude(height=80) bottom_piece_wall();
|
||||
linear_extrude(height=(frame_wall-frame_bevel_height)) bottom_piece_wall();
|
||||
}
|
||||
}
|
||||
|
||||
module extended_back() {
|
||||
difference() {
|
||||
union() {
|
||||
clean_front_or_back();
|
||||
translate([0, -frame_y/2+frame_wall, 0]) rotate([90, 0, 0]) back_piece_extension();
|
||||
}
|
||||
cube([frame_x-60, frame_y+160-10, frame_z-10], center=true);
|
||||
translate([0, -frame_y/2-35, 0]) cube([frame_x-20, 70, frame_z-10], center=true);
|
||||
}
|
||||
}
|
||||
|
||||
extended_back();
|
||||
60
src/extras/bss-ae/extended-side-no-back.scad
Normal file
60
src/extras/bss-ae/extended-side-no-back.scad
Normal file
@@ -0,0 +1,60 @@
|
||||
/* Create an extended side that is flush on the back to lay against another side.
|
||||
*
|
||||
* SPDX-FileCopyrightText: © 2024 Brian S. Stephan <bss@incorporeal.org>
|
||||
* SPDX-License-Identifier: GPL-3.0-or-later
|
||||
*/
|
||||
|
||||
include <parameters.scad>
|
||||
include <components.scad>
|
||||
use <frames/complete/left-frame.scad>
|
||||
use <frames/pieces/side.scad>
|
||||
use <frames/pieces/front-or-back-trapezoid.scad>
|
||||
|
||||
module side_frame_piece_wall() {
|
||||
// this doesn't use the side_frame_piece because of the 45 degree angle geometry
|
||||
// not creating a clean thing to cut, so we just take the whole wall and use that
|
||||
projection(cut=true) rotate([0, 90, 0]) translate([frame_x/2-frame_wall-(frame_bevel_height/2), 0, 0])
|
||||
left_frame();
|
||||
}
|
||||
|
||||
module side_and_bottom_frame_piece_wall() {
|
||||
// get a slice of the pieces, to use it in extruding
|
||||
// this doesn't use the side_frame_piece because of the 45 degree angle geometry
|
||||
// not creating a clean thing to cut, so we just take the whole wall and use that
|
||||
side_frame_piece_wall();
|
||||
projection(cut=true) translate([0, -frame_y/2+frame_wall, 0]) rotate([90, 90, 0]) bottom_piece_extension();
|
||||
}
|
||||
|
||||
module side_and_bottom_frame_piece_extension() {
|
||||
// combine the original with a shrunken piece to "pull" the wall out
|
||||
hull() {
|
||||
linear_extrude(height=frame_extension_y) scale([0.5, 0.90, 1]) side_and_bottom_frame_piece_wall();
|
||||
linear_extrude(height=frame_extension_y) scale([0.5, 1, 1])
|
||||
difference() {
|
||||
side_frame_piece_wall();
|
||||
// remove the front piece so it doesn't interfere with the front extend
|
||||
translate([0, -frame_y/2, 0]) square([frame_x, frame_y], center=true);
|
||||
}
|
||||
linear_extrude(height=frame_bevel_height) side_and_bottom_frame_piece_wall();
|
||||
}
|
||||
}
|
||||
|
||||
module extra_extended_left_or_right_frame_piece() {
|
||||
difference() {
|
||||
union() {
|
||||
difference() {
|
||||
side_frame_piece();
|
||||
// chop off the old edge which is getting replaced with the extension
|
||||
translate([-frame_x/2+frame_bevel_height/2, 0, 0])
|
||||
cube([frame_bevel_height, frame_y, frame_z], center=true);
|
||||
}
|
||||
translate([-frame_x/2+frame_bevel_height*2, 0, 0])
|
||||
rotate([0, -90, 0]) side_and_bottom_frame_piece_extension();
|
||||
}
|
||||
// minus the back piece where the wall would be, since there is no wall and the pieces and panels
|
||||
// go flush against one another
|
||||
translate([0, frame_y/2-(frame_wall/2), 0]) cube([frame_x*2, frame_wall, frame_z], center=true);
|
||||
}
|
||||
}
|
||||
|
||||
extra_extended_left_or_right_frame_piece();
|
||||
30
src/extras/bss-ae/interconnect-x.scad
Normal file
30
src/extras/bss-ae/interconnect-x.scad
Normal file
@@ -0,0 +1,30 @@
|
||||
/* Interconnect frames along the x-axis (the longer side)
|
||||
*
|
||||
* SPDX-FileCopyrightText: © 2024 Brian S. Stephan <bss@incorporeal.org>
|
||||
* SPDX-License-Identifier: GPL-3.0-or-later
|
||||
*/
|
||||
|
||||
include <parameters.scad>
|
||||
include <components.scad>
|
||||
use <frames/pieces/front-or-back.scad>
|
||||
|
||||
module interconnect_frame_half_piece() {
|
||||
translate([0, frame_y/2-frame_wall, 0]) difference() {
|
||||
front_or_back_frame_piece();
|
||||
translate([0, (-frame_y+frame_wall)/2-panel_overhang_amount, 0])
|
||||
cube([overhang_panel_x, frame_wall+panel_overhang_amount*2, frame_z], center=true);
|
||||
}
|
||||
}
|
||||
|
||||
module interconnect_frame_piece() {
|
||||
difference() {
|
||||
union() {
|
||||
// slight translate is to make this a 2-manifold in OpenSCAD
|
||||
translate([0, -0.01, 0]) interconnect_frame_half_piece();
|
||||
mirror([0, 1, 0]) interconnect_frame_half_piece();
|
||||
}
|
||||
rotate([0, 0, 90]) translate([-frame_y/2, 0, 0]) frame_cable_routing_hole();
|
||||
}
|
||||
}
|
||||
|
||||
interconnect_frame_piece();
|
||||
17
src/extras/bss-ae/mount-spacer.scad
Normal file
17
src/extras/bss-ae/mount-spacer.scad
Normal file
@@ -0,0 +1,17 @@
|
||||
/* Just a simple washer to go between the frame post and the arcade enclosure.
|
||||
*
|
||||
* SPDX-FileCopyrightText: © 2024 Brian S. Stephan <bss@incorporeal.org>
|
||||
* SPDX-License-Identifier: GPL-3.0-or-later
|
||||
*/
|
||||
|
||||
include <parameters.scad>
|
||||
include <components.scad>
|
||||
|
||||
module mount_spacer() {
|
||||
difference() {
|
||||
cylinder(r=25, h=1.25, $fn=50, center=true);
|
||||
m6_hole();
|
||||
}
|
||||
}
|
||||
|
||||
mount_spacer();
|
||||
24
src/extras/bss-ae/panel-front-left-mount.scad
Normal file
24
src/extras/bss-ae/panel-front-left-mount.scad
Normal file
@@ -0,0 +1,24 @@
|
||||
/* A panel with a mount point for the front left of the enclosure.
|
||||
*
|
||||
* SPDX-FileCopyrightText: © 2024 Brian S. Stephan <bss@incorporeal.org>
|
||||
* SPDX-License-Identifier: GPL-3.0-or-later
|
||||
*/
|
||||
|
||||
include <parameters.scad>
|
||||
include <components.scad>
|
||||
use <panels/inset/panel.scad>
|
||||
|
||||
// X: inner post to post (inclusive) is approx. 428.625mm, so half that, minus half the post itself
|
||||
// (41.28mm) is how much in from a normal panel to put the M6 mounting hole
|
||||
// Y: eyeballed it to 2": 50.80mm
|
||||
mount_hole_x = (panel_x / 2) - (panel_x - ((428.625 / 2) - (41.28 / 2)));
|
||||
mount_hole_y = (panel_y / 2) - 50.80;
|
||||
|
||||
module front_left_mount_panel() {
|
||||
difference() {
|
||||
panel();
|
||||
translate([-mount_hole_x, -mount_hole_y, 0]) m6_hole();
|
||||
}
|
||||
}
|
||||
|
||||
front_left_mount_panel();
|
||||
14
src/extras/bss-ae/panel-front-right-mount.scad
Normal file
14
src/extras/bss-ae/panel-front-right-mount.scad
Normal file
@@ -0,0 +1,14 @@
|
||||
/*
|
||||
* SPDX-FileCopyrightText: © 2024 Brian S. Stephan <bss@incorporeal.org>
|
||||
* SPDX-License-Identifier: GPL-3.0-or-later
|
||||
*/
|
||||
|
||||
include <parameters.scad>
|
||||
include <components.scad>
|
||||
use <panel-front-left-mount.scad>
|
||||
|
||||
module front_right_mount_panel() {
|
||||
mirror([1, 0, 0]) front_left_mount_panel();
|
||||
}
|
||||
|
||||
front_right_mount_panel();
|
||||
@@ -0,0 +1,18 @@
|
||||
/* A panel for mounting a couple aux buttons in a out of the way spot.
|
||||
*
|
||||
* SPDX-FileCopyrightText: © 2024 Brian S. Stephan <bss@incorporeal.org>
|
||||
* SPDX-License-Identifier: GPL-3.0-or-later
|
||||
*/
|
||||
|
||||
include <parameters.scad>
|
||||
include <components.scad>
|
||||
|
||||
module three_aux_button_and_20mm_panel() {
|
||||
difference() {
|
||||
panel();
|
||||
translate([0, -70, 0]) aux_control_three_button_tight_cluster();
|
||||
translate([0, frame_y/2-30, 0]) rotate([180, 0, 0]) neutrik_d_mount();
|
||||
}
|
||||
}
|
||||
|
||||
three_aux_button_and_20mm_panel();
|
||||
17
src/extras/bss-ae/panel-three-aux-buttons.scad
Normal file
17
src/extras/bss-ae/panel-three-aux-buttons.scad
Normal file
@@ -0,0 +1,17 @@
|
||||
/* A panel for mounting a couple aux buttons in a out of the way spot.
|
||||
*
|
||||
* SPDX-FileCopyrightText: © 2024 Brian S. Stephan <bss@incorporeal.org>
|
||||
* SPDX-License-Identifier: GPL-3.0-or-later
|
||||
*/
|
||||
|
||||
include <parameters.scad>
|
||||
include <components.scad>
|
||||
|
||||
module three_aux_button_panel() {
|
||||
difference() {
|
||||
panel();
|
||||
translate([0, -70, 0]) aux_control_three_button_tight_cluster();
|
||||
}
|
||||
}
|
||||
|
||||
three_aux_button_panel();
|
||||
19
src/extras/stand-base.scad
Normal file
19
src/extras/stand-base.scad
Normal file
@@ -0,0 +1,19 @@
|
||||
/*
|
||||
* SPDX-FileCopyrightText: © 2024 Brian S. Stephan <bss@incorporeal.org>
|
||||
* SPDX-License-Identifier: GPL-3.0-or-later
|
||||
*/
|
||||
|
||||
include <../parameters.scad>
|
||||
include <../components.scad>
|
||||
use <stand.scad>
|
||||
|
||||
module stand_base() {
|
||||
difference() {
|
||||
cube([frame_x, stand_y*2, 3], center=true);
|
||||
translate([0, 0, 1.5]) rotate([180, 0, 0]) stand();
|
||||
translate([-frame_x*0.4, 0, 1.5]) rotate([180, 0, 0]) stand();
|
||||
translate([frame_x*0.4, 0, 1.5]) rotate([180, 0, 0]) stand();
|
||||
}
|
||||
}
|
||||
|
||||
stand_base();
|
||||
29
src/extras/stand.scad
Normal file
29
src/extras/stand.scad
Normal file
@@ -0,0 +1,29 @@
|
||||
/*
|
||||
* SPDX-FileCopyrightText: © 2024 Brian S. Stephan <bss@incorporeal.org>
|
||||
* SPDX-License-Identifier: GPL-3.0-or-later
|
||||
*/
|
||||
|
||||
include <../parameters.scad>
|
||||
include <../components.scad>
|
||||
|
||||
base_extra = 10;
|
||||
back_extra_multiplier = 4.25;
|
||||
rotation_alignment = 15;
|
||||
|
||||
module stand() {
|
||||
difference() {
|
||||
union() {
|
||||
/* front lip piece */
|
||||
translate([0, 0, stand_z/2]) cube([stand_x, stand_y, stand_z], center=true);
|
||||
/* back supporting piece */
|
||||
translate([0, (stand_y-rotation_alignment)/4, stand_z*back_extra_multiplier/2])
|
||||
cube([stand_x, (stand_y+rotation_alignment)/2, stand_z*back_extra_multiplier], center=true);
|
||||
/* base */
|
||||
translate([0, 0, 0.5]) cube([stand_x+base_extra, stand_y+base_extra, 1], center=true);
|
||||
}
|
||||
/* cut out the actual frame solid */
|
||||
translate([0, rotation_alignment, (frame_y/2)+7]) rotate([65, 0, 0]) frame_solid();
|
||||
}
|
||||
}
|
||||
|
||||
stand();
|
||||
@@ -1,29 +0,0 @@
|
||||
/*
|
||||
* SPDX-FileCopyrightText: © 2024 Brian S. Stephan <bss@incorporeal.org>
|
||||
* SPDX-License-Identifier: GPL-3.0-or-later
|
||||
*/
|
||||
|
||||
include <parameters.scad>
|
||||
include <components.scad>
|
||||
use <frame-piece-bottom-left-or-right.scad>
|
||||
|
||||
module bottom_piece_wall() {
|
||||
// get a slice of the piece, to use it in extruding
|
||||
projection(cut=true) rotate([-90, 0, 0]) translate([0, frame_y/2-frame_bevel_height, 0])
|
||||
bottom_left_or_right_frame_piece();
|
||||
}
|
||||
|
||||
module bottom_piece_extension() {
|
||||
// combine the original with a shrunken piece to "pull" the wall out
|
||||
hull() {
|
||||
linear_extrude(height=frame_extension_y) scale([1, 0.5, 1]) bottom_piece_wall();
|
||||
linear_extrude(height=frame_bevel_height) bottom_piece_wall();
|
||||
}
|
||||
}
|
||||
|
||||
module extended_bottom_left_or_right_frame_piece() {
|
||||
bottom_left_or_right_frame_piece();
|
||||
translate([0, -frame_y/2+frame_bevel_height*2, 0]) rotate([90, 0, 0]) bottom_piece_extension();
|
||||
}
|
||||
|
||||
extended_bottom_left_or_right_frame_piece();
|
||||
@@ -1,26 +0,0 @@
|
||||
/*
|
||||
* SPDX-FileCopyrightText: © 2024 Brian S. Stephan <bss@incorporeal.org>
|
||||
* SPDX-License-Identifier: GPL-3.0-or-later
|
||||
*/
|
||||
|
||||
include <parameters.scad>
|
||||
include <components.scad>
|
||||
use <frame-left.scad>
|
||||
|
||||
module bottom_left_or_right_frame_piece() {
|
||||
piece_width = panel_support_width+frame_wall+frame_mount_column_width;
|
||||
intersection() {
|
||||
left_frame();
|
||||
difference() {
|
||||
// include the whole bottom wall (including mount columns)
|
||||
translate([0, -(frame_y/2)+(piece_width/2), 0]) cube([frame_x, piece_width, frame_z], center=true);
|
||||
// ...minus the frame wall and lip on the left
|
||||
translate([-frame_x/2+frame_wall/2, 0, 0])
|
||||
cube([frame_wall, frame_y, frame_z], center=true);
|
||||
// ...minus a slot for the combining piece to go into
|
||||
cube([frame_x, frame_y-(panel_support_width+frame_wall)*2, frame_z/4], center=true);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
bottom_left_or_right_frame_piece();
|
||||
@@ -1,24 +0,0 @@
|
||||
/*
|
||||
* SPDX-FileCopyrightText: © 2024 Brian S. Stephan <bss@incorporeal.org>
|
||||
* SPDX-License-Identifier: GPL-3.0-or-later
|
||||
*/
|
||||
|
||||
include <parameters.scad>
|
||||
include <components.scad>
|
||||
use <frame-piece-top-left.scad>
|
||||
use <frame-piece-bottom-left-or-right.scad>
|
||||
|
||||
module side_frame_piece() {
|
||||
piece_width = panel_support_width+frame_wall+frame_mount_column_width;
|
||||
difference() {
|
||||
// side piece is left/right agnostic
|
||||
frame();
|
||||
// minus the top and bottom
|
||||
top_left_frame_piece();
|
||||
bottom_left_or_right_frame_piece();
|
||||
// and just chop out the rest of the frame
|
||||
translate([piece_width, 0, 0]) cube([frame_x, frame_y+1, frame_z+1], center=true);
|
||||
}
|
||||
}
|
||||
|
||||
side_frame_piece();
|
||||
@@ -1,26 +0,0 @@
|
||||
/*
|
||||
* SPDX-FileCopyrightText: © 2024 Brian S. Stephan <bss@incorporeal.org>
|
||||
* SPDX-License-Identifier: GPL-3.0-or-later
|
||||
*/
|
||||
|
||||
include <parameters.scad>
|
||||
include <components.scad>
|
||||
use <frame-left.scad>
|
||||
|
||||
module top_left_frame_piece() {
|
||||
piece_width = panel_support_width+frame_wall+frame_mount_column_width;
|
||||
intersection() {
|
||||
left_frame();
|
||||
difference() {
|
||||
// include the whole top wall (including mount columns)
|
||||
translate([0, (frame_y/2)-(piece_width/2), 0]) cube([frame_x, piece_width, frame_z], center=true);
|
||||
// ...minus the frame wall and lip on the left
|
||||
translate([-frame_x/2+frame_wall/2, 0, 0])
|
||||
cube([frame_wall, frame_y, frame_z], center=true);
|
||||
// ...minus a slot for the combining piece to go into
|
||||
cube([frame_x, frame_y-(panel_support_width+frame_wall)*2, frame_z/4], center=true);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
top_left_frame_piece();
|
||||
@@ -1,26 +0,0 @@
|
||||
/*
|
||||
* SPDX-FileCopyrightText: © 2024 Brian S. Stephan <bss@incorporeal.org>
|
||||
* SPDX-License-Identifier: GPL-3.0-or-later
|
||||
*/
|
||||
|
||||
include <parameters.scad>
|
||||
include <components.scad>
|
||||
use <frame-right.scad>
|
||||
|
||||
module top_right_frame_piece() {
|
||||
piece_width = panel_support_width+frame_wall+frame_mount_column_width;
|
||||
intersection() {
|
||||
right_frame();
|
||||
difference() {
|
||||
// include the whole top wall (including mount columns)
|
||||
translate([0, (frame_y/2)-(piece_width/2), 0]) cube([frame_x, piece_width, frame_z], center=true);
|
||||
// ...minus the frame wall and lip on the right
|
||||
translate([frame_x/2-frame_wall/2, 0, 0])
|
||||
cube([frame_wall, frame_y, frame_z], center=true);
|
||||
// ...minus a slot for the combining piece to go into
|
||||
cube([frame_x, frame_y-(panel_support_width+frame_wall)*2, frame_z/4], center=true);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
top_right_frame_piece();
|
||||
@@ -24,9 +24,9 @@ module left_frame() {
|
||||
frame_cable_routing_hole();
|
||||
|
||||
// aux button holes
|
||||
translate([-35, 101.5, 0]) rotate([270, 0, 0]) aux_control_three_button_cluster();
|
||||
translate([-35, (frame_y/2)-neutrik_panel_thickness-4, 0]) frame_cutout();
|
||||
translate([-72, (frame_y/2)-neutrik_panel_thickness-4, 0]) frame_cutout();
|
||||
translate([-35.25, 101.5, 0]) rotate([270, 0, 0]) aux_control_three_button_cluster();
|
||||
translate([-35.25, (frame_y/2)-neutrik_panel_thickness-4, 0]) frame_cutout();
|
||||
translate([-72.25, (frame_y/2)-neutrik_panel_thickness-4, 0]) frame_cutout();
|
||||
translate([2, (frame_y/2)-neutrik_panel_thickness-4, 0]) frame_cutout();
|
||||
|
||||
// neutrix button hole
|
||||
@@ -24,9 +24,9 @@ module right_frame() {
|
||||
mirror([1, 0, 0]) frame_cable_routing_hole();
|
||||
|
||||
// aux button holes
|
||||
translate([35, 101.5, 0]) rotate([270, 0, 0]) aux_control_three_button_cluster();
|
||||
translate([35, (frame_y/2)-neutrik_panel_thickness-4, 0]) frame_cutout();
|
||||
translate([72, (frame_y/2)-neutrik_panel_thickness-4, 0]) frame_cutout();
|
||||
translate([35.25, 101.5, 0]) rotate([270, 0, 0]) aux_control_three_button_cluster();
|
||||
translate([35.25, (frame_y/2)-neutrik_panel_thickness-4, 0]) frame_cutout();
|
||||
translate([72.25, (frame_y/2)-neutrik_panel_thickness-4, 0]) frame_cutout();
|
||||
translate([-2, (frame_y/2)-neutrik_panel_thickness-4, 0]) frame_cutout();
|
||||
|
||||
// neutrix button hole
|
||||
28
src/frames/pieces/front-or-back-aux-and-neutrik.scad
Normal file
28
src/frames/pieces/front-or-back-aux-and-neutrik.scad
Normal file
@@ -0,0 +1,28 @@
|
||||
/*
|
||||
* SPDX-FileCopyrightText: © 2024 Brian S. Stephan <bss@incorporeal.org>
|
||||
* SPDX-License-Identifier: GPL-3.0-or-later
|
||||
*/
|
||||
|
||||
include <parameters.scad>
|
||||
include <components.scad>
|
||||
use <front-or-back.scad>
|
||||
|
||||
module front_or_back_aux_and_neutrik_frame_piece() {
|
||||
difference() {
|
||||
front_or_back_frame_piece();
|
||||
|
||||
// aux button holes
|
||||
translate([-35.25, -101.5, 0]) rotate([90, 0, 0]) aux_control_three_button_cluster();
|
||||
translate([-35.25, -(frame_y/2)+neutrik_panel_thickness+4, 0]) frame_cutout();
|
||||
translate([-72.25, -(frame_y/2)+neutrik_panel_thickness+4, 0]) frame_cutout();
|
||||
translate([2, -(frame_y/2)+neutrik_panel_thickness+4, 0]) frame_cutout();
|
||||
|
||||
// neutrix button hole
|
||||
translate([frame_center_to_neutrik, -(frame_y/2)+neutrik_panel_thickness, 0])
|
||||
rotate([270, 0, 0]) neutrik_d_mount();
|
||||
translate([frame_center_to_neutrik, -(frame_y/2)+neutrik_panel_thickness+4, 0])
|
||||
frame_cutout();
|
||||
}
|
||||
}
|
||||
|
||||
front_or_back_aux_and_neutrik_frame_piece();
|
||||
@@ -0,0 +1,31 @@
|
||||
/* The inner top/bottom wall of the frame, for being displayed through a horizontal stripe windowed part.
|
||||
*
|
||||
* SPDX-FileCopyrightText: © 2025 Brian S. Stephan <bss@incorporeal.org>
|
||||
* SPDX-License-Identifier: GPL-3.0-or-later
|
||||
*/
|
||||
|
||||
include <parameters.scad>
|
||||
include <components.scad>
|
||||
use <front-or-back-inner-wall.scad>
|
||||
use <front-or-back-windowed-horiz-stripes.scad>
|
||||
|
||||
// for stability's sake, this piece juts out a bit from the outside of the wall, so we
|
||||
// need to hack the window piece a bit to subtract from the longer and get ours longer
|
||||
module horiz_striped_windowed_front_or_back_frame_piece() {
|
||||
difference() {
|
||||
front_or_back_longish_frame_piece();
|
||||
// subtract frame wall windows
|
||||
front_horiz_stripes();
|
||||
// subtract the inner wall area that will be provided by the other piece
|
||||
front_or_back_inner_wall_frame_piece();
|
||||
}
|
||||
}
|
||||
|
||||
module front_or_back_windowed_horiz_stripes_inner_wall_frame_piece() {
|
||||
difference() {
|
||||
front_or_back_longish_frame_piece();
|
||||
horiz_striped_windowed_front_or_back_frame_piece();
|
||||
}
|
||||
}
|
||||
|
||||
front_or_back_windowed_horiz_stripes_inner_wall_frame_piece();
|
||||
65
src/frames/pieces/front-or-back-inner-wall.scad
Normal file
65
src/frames/pieces/front-or-back-inner-wall.scad
Normal file
@@ -0,0 +1,65 @@
|
||||
/* The inner top/bottom wall of the frame, for being displayed through a windowed part.
|
||||
*
|
||||
* SPDX-FileCopyrightText: © 2024 Brian S. Stephan <bss@incorporeal.org>
|
||||
* SPDX-License-Identifier: GPL-3.0-or-later
|
||||
*/
|
||||
|
||||
include <parameters.scad>
|
||||
include <components.scad>
|
||||
use <front-or-back.scad>
|
||||
|
||||
module mount_column_cutout() {
|
||||
intersection() {
|
||||
frame_mount_column();
|
||||
cube([frame_mount_column_width*3/2, frame_mount_column_width*3/2, inner_frame_z*5/8], center=true);
|
||||
}
|
||||
}
|
||||
|
||||
module front_or_back_inner_wall_frame_base_piece() {
|
||||
difference() {
|
||||
// Z is scaled so that some part of the original part inner wall is retained
|
||||
scale([1, 1, inner_frame_z_decorative_scale]) front_or_back_frame_piece();
|
||||
// minus the outer wall
|
||||
translate([0, -(frame_y-frame_wall)/2, 0]) cube([frame_x, frame_wall, frame_z], center=true);
|
||||
// minus half of the mounting posts (the other half provided by the outer wall)
|
||||
translate([-panel_to_frame_point_x, -(panel_to_frame_point_y), 0]) rotate([0, 0, 180])
|
||||
mount_column_cutout();
|
||||
translate([panel_to_frame_point_x, -(panel_to_frame_point_y), 0]) rotate([0, 0, 270])
|
||||
mount_column_cutout();
|
||||
}
|
||||
}
|
||||
|
||||
module front_or_back_inner_wall_frame_piece() {
|
||||
front_or_back_inner_wall_frame_base_piece();
|
||||
// extend the outward face 2mm in order to have it cut deeper into the frame outer wall
|
||||
translate([0, -(frame_y-frame_wall)/2, 0]) rotate([-90, 0, 0]) linear_extrude(height=2) projection()
|
||||
translate([0, 0, 50]) rotate([90, 0, 0]) front_or_back_inner_wall_frame_base_piece();
|
||||
}
|
||||
|
||||
// this is here for use in inner wall pieces, but unlike the side longish piece (in its own
|
||||
// .scad), front_or_back_longish_frame_piece is not printable so we'll just stash it here
|
||||
module front_or_back_frame_piece_wall() {
|
||||
// get a slice of the whole wall, to use it for making the extended version
|
||||
difference() {
|
||||
front_or_back_frame_piece();
|
||||
cube([frame_x, frame_y-frame_wall*2, frame_z], center=true);
|
||||
}
|
||||
}
|
||||
|
||||
// this is here for use in inner wall pieces, but unlike the side longish piece (in its own
|
||||
// .scad), front_or_back_longish_frame_piece is not printable so we'll just stash it here
|
||||
module front_or_back_frame_piece_extension() {
|
||||
hull() {
|
||||
front_or_back_frame_piece_wall();
|
||||
translate([0, -frame_bevel_height*2, 0]) front_or_back_frame_piece_wall();
|
||||
}
|
||||
}
|
||||
|
||||
// this is here for use in inner wall pieces, but unlike the side longish piece (in its own
|
||||
// .scad), front_or_back_longish_frame_piece is not printable so we'll just stash it here
|
||||
module front_or_back_longish_frame_piece() {
|
||||
front_or_back_frame_piece_extension();
|
||||
front_or_back_frame_piece();
|
||||
}
|
||||
|
||||
front_or_back_inner_wall_frame_piece();
|
||||
37
src/frames/pieces/front-or-back-trapezoid.scad
Normal file
37
src/frames/pieces/front-or-back-trapezoid.scad
Normal file
@@ -0,0 +1,37 @@
|
||||
/*
|
||||
* SPDX-FileCopyrightText: © 2024 Brian S. Stephan <bss@incorporeal.org>
|
||||
* SPDX-License-Identifier: GPL-3.0-or-later
|
||||
*/
|
||||
|
||||
include <parameters.scad>
|
||||
include <components.scad>
|
||||
use <front-or-back.scad>
|
||||
|
||||
module clean_front_or_back() {
|
||||
difference() {
|
||||
front_or_back_frame_piece();
|
||||
// chop off the lip we left on the basic piece
|
||||
translate([-frame_x/2+frame_wall/2, 0, 0]) cube([frame_wall, frame_y, frame_z], center=true);
|
||||
};
|
||||
}
|
||||
|
||||
module bottom_piece_wall() {
|
||||
// get a slice of the piece (before the bevel), to use it in extruding
|
||||
projection(cut=true) rotate([-90, 0, 0]) translate([0, frame_y/2-(frame_wall-frame_bevel_height)*3/2, 0])
|
||||
clean_front_or_back();
|
||||
}
|
||||
|
||||
module bottom_piece_extension() {
|
||||
// combine the original with a shrunken piece to "pull" the wall out
|
||||
hull() {
|
||||
linear_extrude(height=frame_extension_y) scale([1, 0.5, 1]) bottom_piece_wall();
|
||||
linear_extrude(height=(frame_wall-frame_bevel_height)) bottom_piece_wall();
|
||||
}
|
||||
}
|
||||
|
||||
module front_or_back_trapezoid_frame_piece() {
|
||||
clean_front_or_back();
|
||||
translate([0, -frame_y/2+frame_wall, 0]) rotate([90, 0, 0]) bottom_piece_extension();
|
||||
}
|
||||
|
||||
front_or_back_trapezoid_frame_piece();
|
||||
40
src/frames/pieces/front-or-back-windowed-backslashes.scad
Normal file
40
src/frames/pieces/front-or-back-windowed-backslashes.scad
Normal file
@@ -0,0 +1,40 @@
|
||||
/*
|
||||
* SPDX-FileCopyrightText: © 2024 Brian S. Stephan <bss@incorporeal.org>
|
||||
* SPDX-License-Identifier: GPL-3.0-or-later
|
||||
*/
|
||||
|
||||
include <parameters.scad>
|
||||
include <components.scad>
|
||||
use <front-or-back.scad>
|
||||
use <front-or-back-inner-wall.scad>
|
||||
|
||||
module backslashes() {
|
||||
translate([-70, -(frame_y-frame_wall)/2, 0]) slash_cutout();
|
||||
translate([-50, -(frame_y-frame_wall)/2, 0]) slash_cutout();
|
||||
translate([-30, -(frame_y-frame_wall)/2, 0]) slash_cutout();
|
||||
translate([-10, -(frame_y-frame_wall)/2, 0]) slash_cutout();
|
||||
translate([10, -(frame_y-frame_wall)/2, 0]) slash_cutout();
|
||||
translate([30, -(frame_y-frame_wall)/2, 0]) slash_cutout();
|
||||
translate([50, -(frame_y-frame_wall)/2, 0]) slash_cutout();
|
||||
translate([70, -(frame_y-frame_wall)/2, 0]) slash_cutout();
|
||||
}
|
||||
|
||||
module backslashes_windowed_front_or_back_frame_piece() {
|
||||
difference() {
|
||||
front_or_back_frame_piece();
|
||||
// subtract slashes from the frame wall
|
||||
backslashes();
|
||||
// subtract the inner wall area that will be provided by the other piece
|
||||
front_or_back_inner_wall_frame_piece();
|
||||
}
|
||||
}
|
||||
|
||||
module backslashes_windowed_front_or_back_frame_piece_for_extended_side() {
|
||||
difference() {
|
||||
backslashes_windowed_front_or_back_frame_piece();
|
||||
// ...minus the frame wall and lip on the left
|
||||
translate([-frame_x/2+frame_wall/2, 0, 0]) cube([frame_wall, frame_y, frame_z], center=true);
|
||||
}
|
||||
}
|
||||
|
||||
backslashes_windowed_front_or_back_frame_piece_for_extended_side();
|
||||
30
src/frames/pieces/front-or-back-windowed-forwardslashes.scad
Normal file
30
src/frames/pieces/front-or-back-windowed-forwardslashes.scad
Normal file
@@ -0,0 +1,30 @@
|
||||
/*
|
||||
* SPDX-FileCopyrightText: © 2024 Brian S. Stephan <bss@incorporeal.org>
|
||||
* SPDX-License-Identifier: GPL-3.0-or-later
|
||||
*/
|
||||
|
||||
include <parameters.scad>
|
||||
include <components.scad>
|
||||
use <front-or-back.scad>
|
||||
use <front-or-back-inner-wall.scad>
|
||||
use <front-or-back-windowed-backslashes.scad>
|
||||
|
||||
module forwardslashes_windowed_front_or_back_frame_piece() {
|
||||
difference() {
|
||||
front_or_back_frame_piece();
|
||||
// subtract slashes from the frame wall
|
||||
mirror([0, 0, 1]) backslashes();
|
||||
// subtract the inner wall area that will be provided by the other piece
|
||||
front_or_back_inner_wall_frame_piece();
|
||||
}
|
||||
}
|
||||
|
||||
module forwardslashes_windowed_front_or_back_frame_piece_for_extended_side() {
|
||||
difference() {
|
||||
forwardslashes_windowed_front_or_back_frame_piece();
|
||||
// ...minus the frame wall and lip on the left
|
||||
translate([-frame_x/2+frame_wall/2, 0, 0]) cube([frame_wall, frame_y, frame_z], center=true);
|
||||
}
|
||||
}
|
||||
|
||||
forwardslashes_windowed_front_or_back_frame_piece_for_extended_side();
|
||||
33
src/frames/pieces/front-or-back-windowed-horiz-stripes.scad
Normal file
33
src/frames/pieces/front-or-back-windowed-horiz-stripes.scad
Normal file
@@ -0,0 +1,33 @@
|
||||
/*
|
||||
* SPDX-FileCopyrightText: © 2024 Brian S. Stephan <bss@incorporeal.org>
|
||||
* SPDX-License-Identifier: GPL-3.0-or-later
|
||||
*/
|
||||
|
||||
include <parameters.scad>
|
||||
include <components.scad>
|
||||
use <front-or-back.scad>
|
||||
use <front-or-back-inner-wall.scad>
|
||||
|
||||
module front_horiz_stripe() {
|
||||
cube([frame_x-(frame_mount_column_width*1.75)*2, wall_cutout_depth, 5], center=true);
|
||||
}
|
||||
|
||||
module front_horiz_stripes() {
|
||||
translate([0, -(frame_y-frame_wall)/2, 18]) front_horiz_stripe();
|
||||
translate([0, -(frame_y-frame_wall)/2, 9]) front_horiz_stripe();
|
||||
translate([0, -(frame_y-frame_wall)/2, 0]) front_horiz_stripe();
|
||||
translate([0, -(frame_y-frame_wall)/2, -9]) front_horiz_stripe();
|
||||
translate([0, -(frame_y-frame_wall)/2, -18]) front_horiz_stripe();
|
||||
}
|
||||
|
||||
module horiz_striped_windowed_front_or_back_frame_piece() {
|
||||
difference() {
|
||||
front_or_back_frame_piece();
|
||||
// subtract frame wall windows
|
||||
front_horiz_stripes();
|
||||
// subtract the inner wall area that will be provided by the other piece
|
||||
front_or_back_inner_wall_frame_piece();
|
||||
}
|
||||
}
|
||||
|
||||
horiz_striped_windowed_front_or_back_frame_piece();
|
||||
35
src/frames/pieces/front-or-back-windowed.scad
Normal file
35
src/frames/pieces/front-or-back-windowed.scad
Normal file
@@ -0,0 +1,35 @@
|
||||
/*
|
||||
* SPDX-FileCopyrightText: © 2024 Brian S. Stephan <bss@incorporeal.org>
|
||||
* SPDX-License-Identifier: GPL-3.0-or-later
|
||||
*/
|
||||
|
||||
include <parameters.scad>
|
||||
include <components.scad>
|
||||
use <front-or-back.scad>
|
||||
use <front-or-back-inner-wall.scad>
|
||||
|
||||
module front_or_back_window() {
|
||||
translate([0, -frame_y/2, 0])
|
||||
cube([frame_x-frame_mount_column_width*3.5, (frame_wall+panel_support_width)*2,
|
||||
frame_z-panel_z*3], center=true);
|
||||
}
|
||||
|
||||
module windowed_front_or_back_frame_piece() {
|
||||
difference() {
|
||||
front_or_back_frame_piece();
|
||||
// subtract frame wall window
|
||||
front_or_back_window();
|
||||
// subtract the inner wall area that will be provided by the other piece
|
||||
front_or_back_inner_wall_frame_piece();
|
||||
}
|
||||
}
|
||||
|
||||
module windowed_front_or_back_frame_piece_for_extended_side() {
|
||||
difference() {
|
||||
windowed_front_or_back_frame_piece();
|
||||
// ...minus the frame wall and lip on the left
|
||||
translate([-frame_x/2+frame_wall/2, 0, 0]) cube([frame_wall, frame_y, frame_z], center=true);
|
||||
}
|
||||
}
|
||||
|
||||
windowed_front_or_back_frame_piece_for_extended_side();
|
||||
25
src/frames/pieces/front-or-back.scad
Normal file
25
src/frames/pieces/front-or-back.scad
Normal file
@@ -0,0 +1,25 @@
|
||||
/*
|
||||
* SPDX-FileCopyrightText: © 2024 Brian S. Stephan <bss@incorporeal.org>
|
||||
* SPDX-License-Identifier: GPL-3.0-or-later
|
||||
*/
|
||||
|
||||
include <parameters.scad>
|
||||
include <components.scad>
|
||||
use <frames/complete/left-frame.scad>
|
||||
use <side.scad>
|
||||
|
||||
module front_or_back_frame_piece() {
|
||||
piece_width = panel_support_width+frame_wall+frame_mount_column_width;
|
||||
intersection() {
|
||||
left_frame();
|
||||
difference() {
|
||||
// include the whole bottom wall (including mount columns)
|
||||
translate([0, -(frame_y/2)+(piece_width/2), 0])
|
||||
cube([frame_piece_x_x, piece_width, frame_z], center=true);
|
||||
// ...minus a slot for the combining piece to go into
|
||||
cube([frame_x, frame_y-(panel_support_width+frame_wall)*2, inner_frame_z/3], center=true);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
front_or_back_frame_piece();
|
||||
@@ -5,7 +5,7 @@
|
||||
|
||||
include <parameters.scad>
|
||||
include <components.scad>
|
||||
use <frame-piece-side.scad>
|
||||
use <side.scad>
|
||||
|
||||
module interconnect_frame_half_piece() {
|
||||
translate([frame_x/2-frame_wall, 0, 0]) difference() {
|
||||
32
src/frames/pieces/side-inner-wall-for-horiz-stripes.scad
Normal file
32
src/frames/pieces/side-inner-wall-for-horiz-stripes.scad
Normal file
@@ -0,0 +1,32 @@
|
||||
/* The inner side wall of the frame, for being displayed through a horizontal stripe windowed part.
|
||||
*
|
||||
* SPDX-FileCopyrightText: © 2025 Brian S. Stephan <bss@incorporeal.org>
|
||||
* SPDX-License-Identifier: GPL-3.0-or-later
|
||||
*/
|
||||
|
||||
include <parameters.scad>
|
||||
include <components.scad>
|
||||
use <side-inner-wall.scad>
|
||||
use <side-longish.scad>
|
||||
use <side-windowed-horiz-stripes.scad>
|
||||
|
||||
// for stability's sake, this piece juts out a bit from the outside of the wall, so we
|
||||
// need to hack the window piece a bit to subtract from the longer and get ours longer
|
||||
module horiz_striped_windowed_side_frame_piece() {
|
||||
difference() {
|
||||
side_longish_frame_piece();
|
||||
// subtract frame wall windows
|
||||
side_horiz_stripes();
|
||||
// subtract the inner wall area that will be provided by the other piece
|
||||
side_inner_wall_frame_piece();
|
||||
}
|
||||
}
|
||||
|
||||
module side_windowed_horiz_stripes_inner_wall_frame_piece() {
|
||||
difference() {
|
||||
side_longish_frame_piece();
|
||||
horiz_striped_windowed_side_frame_piece();
|
||||
}
|
||||
}
|
||||
|
||||
side_windowed_horiz_stripes_inner_wall_frame_piece();
|
||||
43
src/frames/pieces/side-inner-wall.scad
Normal file
43
src/frames/pieces/side-inner-wall.scad
Normal file
@@ -0,0 +1,43 @@
|
||||
/* The inner side wall of the frame, for being displayed through a windowed part.
|
||||
*
|
||||
* SPDX-FileCopyrightText: © 2024 Brian S. Stephan <bss@incorporeal.org>
|
||||
* SPDX-License-Identifier: GPL-3.0-or-later
|
||||
*/
|
||||
|
||||
include <parameters.scad>
|
||||
include <components.scad>
|
||||
use <side.scad>
|
||||
|
||||
module mount_column_cutout() {
|
||||
intersection() {
|
||||
frame_mount_column();
|
||||
cube([frame_mount_column_width*3/2, frame_mount_column_width*3/2, inner_frame_z*21/24], center=true);
|
||||
}
|
||||
}
|
||||
|
||||
module side_inner_wall_frame_base_piece() {
|
||||
difference() {
|
||||
// Z is scaled so that some part of the original part inner wall is retained
|
||||
scale([1, 1, inner_frame_z_decorative_scale]) side_frame_piece();
|
||||
// minus the outer wall
|
||||
translate([-(frame_x-frame_wall)/2, 0, 0]) cube([frame_wall, frame_y, frame_z], center=true);
|
||||
// minus half of the mounting posts (the other half provided by the outer wall)
|
||||
translate([-panel_to_frame_point_x, panel_to_frame_point_y, inner_frame_z/2]) rotate([0, 0, 90])
|
||||
mount_column_cutout();
|
||||
translate([-panel_to_frame_point_x, -(panel_to_frame_point_y), -inner_frame_z/2]) rotate([0, 0, 180])
|
||||
mount_column_cutout();
|
||||
translate([-panel_to_frame_point_x, panel_to_frame_point_y, -inner_frame_z/2]) rotate([0, 0, 90])
|
||||
mount_column_cutout();
|
||||
translate([-panel_to_frame_point_x, -(panel_to_frame_point_y), inner_frame_z/2]) rotate([0, 0, 180])
|
||||
mount_column_cutout();
|
||||
}
|
||||
}
|
||||
|
||||
module side_inner_wall_frame_piece() {
|
||||
side_inner_wall_frame_base_piece();
|
||||
// extend the outward face 2mm in order to have it cut deeper into the frame outer wall
|
||||
translate([-(frame_x-frame_wall)/2, 0, 0]) rotate([0, 90, 0]) linear_extrude(height=2) projection()
|
||||
translate([0, 0, 50]) rotate([0, -90, 0]) side_inner_wall_frame_base_piece();
|
||||
}
|
||||
|
||||
side_inner_wall_frame_piece();
|
||||
32
src/frames/pieces/side-longish.scad
Normal file
32
src/frames/pieces/side-longish.scad
Normal file
@@ -0,0 +1,32 @@
|
||||
/*
|
||||
* SPDX-FileCopyrightText: © 2024 Brian S. Stephan <bss@incorporeal.org>
|
||||
* SPDX-License-Identifier: GPL-3.0-or-later
|
||||
*/
|
||||
|
||||
include <parameters.scad>
|
||||
include <components.scad>
|
||||
use <side.scad>
|
||||
|
||||
module side_frame_piece_wall() {
|
||||
// get a slice of the whole wall, to use it for making the extended version
|
||||
difference() {
|
||||
side_frame_piece();
|
||||
cube([frame_x-frame_wall*2, frame_y, frame_z], center=true);
|
||||
}
|
||||
}
|
||||
|
||||
module side_frame_piece_extension() {
|
||||
// hulling the two walls provides a wall with a thicker x
|
||||
hull() {
|
||||
side_frame_piece_wall();
|
||||
translate([-frame_bevel_height*2, 0, 0]) side_frame_piece_wall();
|
||||
}
|
||||
}
|
||||
|
||||
module side_longish_frame_piece() {
|
||||
// combine the wider wall and the original piece
|
||||
side_frame_piece_extension();
|
||||
side_frame_piece();
|
||||
}
|
||||
|
||||
side_longish_frame_piece();
|
||||
@@ -5,13 +5,16 @@
|
||||
|
||||
include <parameters.scad>
|
||||
include <components.scad>
|
||||
use <frame-piece-bottom-left-or-right-extended.scad>
|
||||
use <frame-piece-side.scad>
|
||||
use <frames/complete/left-frame.scad>
|
||||
use <side.scad>
|
||||
use <front-or-back-trapezoid.scad>
|
||||
|
||||
module side_and_bottom_frame_piece_wall() {
|
||||
// get a slice of the pieces, to use it in extruding
|
||||
projection(cut=true) rotate([0, 90, 0]) translate([frame_x/2-frame_bevel_height, 0, 0])
|
||||
side_frame_piece();
|
||||
// this doesn't use the side_frame_piece because of the 45 degree angle geometry
|
||||
// not creating a clean thing to cut, so we just take the whole wall and use that
|
||||
projection(cut=true) rotate([0, 90, 0]) translate([frame_x/2-frame_wall-(frame_bevel_height/2), 0, 0])
|
||||
left_frame();
|
||||
projection(cut=true) translate([0, -frame_y/2+frame_wall, 0]) rotate([90, 90, 0]) bottom_piece_extension();
|
||||
}
|
||||
|
||||
@@ -23,7 +26,7 @@ module side_and_bottom_frame_piece_extension() {
|
||||
}
|
||||
}
|
||||
|
||||
module extra_extended_left_or_right_frame_piece() {
|
||||
module side_trapezoid_extended_to_front_frame_piece() {
|
||||
difference() {
|
||||
side_frame_piece();
|
||||
// chop off the old edge which is getting replaced with the extension
|
||||
@@ -32,4 +35,4 @@ module extra_extended_left_or_right_frame_piece() {
|
||||
translate([-frame_x/2+frame_bevel_height*2, 0, 0]) rotate([0, -90, 0]) side_and_bottom_frame_piece_extension();
|
||||
}
|
||||
|
||||
extra_extended_left_or_right_frame_piece();
|
||||
side_trapezoid_extended_to_front_frame_piece();
|
||||
@@ -5,12 +5,15 @@
|
||||
|
||||
include <parameters.scad>
|
||||
include <components.scad>
|
||||
use <frame-piece-side.scad>
|
||||
use <frames/complete/left-frame.scad>
|
||||
use <side.scad>
|
||||
|
||||
module side_frame_piece_wall() {
|
||||
// get a slice of the piece, to use it in extruding
|
||||
projection(cut=true) rotate([0, 90, 0]) translate([frame_x/2-frame_bevel_height, 0, 0])
|
||||
side_frame_piece();
|
||||
// this doesn't use the side_frame_piece because of the 45 degree angle geometry
|
||||
// not creating a clean thing to cut, so we just take the whole wall and use that
|
||||
projection(cut=true) rotate([0, 90, 0]) translate([frame_x/2-frame_wall-(frame_bevel_height/2), 0, 0])
|
||||
left_frame();
|
||||
}
|
||||
|
||||
module side_frame_piece_extension() {
|
||||
@@ -21,7 +24,7 @@ module side_frame_piece_extension() {
|
||||
}
|
||||
}
|
||||
|
||||
module extended_bottom_left_or_right_frame_piece() {
|
||||
module side_trapezoid_frame_piece() {
|
||||
difference() {
|
||||
side_frame_piece();
|
||||
// chop off the old edge which is getting replaced with the extension
|
||||
@@ -30,4 +33,4 @@ module extended_bottom_left_or_right_frame_piece() {
|
||||
translate([-frame_x/2+frame_bevel_height*2, 0, 0]) rotate([0, -90, 0]) side_frame_piece_extension();
|
||||
}
|
||||
|
||||
extended_bottom_left_or_right_frame_piece();
|
||||
side_trapezoid_frame_piece();
|
||||
30
src/frames/pieces/side-windowed-backslashes.scad
Normal file
30
src/frames/pieces/side-windowed-backslashes.scad
Normal file
@@ -0,0 +1,30 @@
|
||||
/*
|
||||
* SPDX-FileCopyrightText: © 2024 Brian S. Stephan <bss@incorporeal.org>
|
||||
* SPDX-License-Identifier: GPL-3.0-or-later
|
||||
*/
|
||||
|
||||
include <parameters.scad>
|
||||
include <components.scad>
|
||||
use <side.scad>
|
||||
use <side-inner-wall.scad>
|
||||
|
||||
module backslashes() {
|
||||
translate([-(frame_x-frame_wall)/2, -50, 0]) rotate([0, 0, -90]) slash_cutout();
|
||||
translate([-(frame_x-frame_wall)/2, -30, 0]) rotate([0, 0, -90]) slash_cutout();
|
||||
translate([-(frame_x-frame_wall)/2, -10, 0]) rotate([0, 0, -90]) slash_cutout();
|
||||
translate([-(frame_x-frame_wall)/2, 10, 0]) rotate([0, 0, -90]) slash_cutout();
|
||||
translate([-(frame_x-frame_wall)/2, 30, 0]) rotate([0, 0, -90]) slash_cutout();
|
||||
translate([-(frame_x-frame_wall)/2, 50, 0]) rotate([0, 0, -90]) slash_cutout();
|
||||
}
|
||||
|
||||
module backslashes_windowed_side_frame_piece() {
|
||||
difference() {
|
||||
side_frame_piece();
|
||||
// subtract slashes from the frame wall
|
||||
backslashes();
|
||||
// subtract the inner wall area that will be provided by the other piece
|
||||
side_inner_wall_frame_piece();
|
||||
}
|
||||
}
|
||||
|
||||
backslashes_windowed_side_frame_piece();
|
||||
22
src/frames/pieces/side-windowed-forwardslashes.scad
Normal file
22
src/frames/pieces/side-windowed-forwardslashes.scad
Normal file
@@ -0,0 +1,22 @@
|
||||
/*
|
||||
* SPDX-FileCopyrightText: © 2024 Brian S. Stephan <bss@incorporeal.org>
|
||||
* SPDX-License-Identifier: GPL-3.0-or-later
|
||||
*/
|
||||
|
||||
include <parameters.scad>
|
||||
include <components.scad>
|
||||
use <side.scad>
|
||||
use <side-inner-wall.scad>
|
||||
use <side-windowed-backslashes.scad>
|
||||
|
||||
module forwardslashes_windowed_side_frame_piece() {
|
||||
difference() {
|
||||
side_frame_piece();
|
||||
// subtract slashes from the frame wall
|
||||
mirror([0, 0, 1]) backslashes();
|
||||
// subtract the inner wall area that will be provided by the other piece
|
||||
side_inner_wall_frame_piece();
|
||||
}
|
||||
}
|
||||
|
||||
forwardslashes_windowed_side_frame_piece();
|
||||
33
src/frames/pieces/side-windowed-horiz-stripes.scad
Normal file
33
src/frames/pieces/side-windowed-horiz-stripes.scad
Normal file
@@ -0,0 +1,33 @@
|
||||
/*
|
||||
* SPDX-FileCopyrightText: © 2024 Brian S. Stephan <bss@incorporeal.org>
|
||||
* SPDX-License-Identifier: GPL-3.0-or-later
|
||||
*/
|
||||
|
||||
include <parameters.scad>
|
||||
include <components.scad>
|
||||
use <side.scad>
|
||||
use <side-inner-wall.scad>
|
||||
|
||||
module side_horiz_stripe() {
|
||||
cube([wall_cutout_depth, frame_y-(frame_mount_column_width*1.75)*2, 5], center=true);
|
||||
}
|
||||
|
||||
module side_horiz_stripes() {
|
||||
translate([-(frame_x-frame_wall)/2, 0, 18]) side_horiz_stripe();
|
||||
translate([-(frame_x-frame_wall)/2, 0, 9]) side_horiz_stripe();
|
||||
translate([-(frame_x-frame_wall)/2, 0, 0]) side_horiz_stripe();
|
||||
translate([-(frame_x-frame_wall)/2, 0, -9]) side_horiz_stripe();
|
||||
translate([-(frame_x-frame_wall)/2, 0, -18]) side_horiz_stripe();
|
||||
}
|
||||
|
||||
module horiz_striped_windowed_side_frame_piece() {
|
||||
difference() {
|
||||
side_frame_piece();
|
||||
// subtract frame wall windows
|
||||
side_horiz_stripes();
|
||||
// subtract the inner wall area that will be provided by the other piece
|
||||
side_inner_wall_frame_piece();
|
||||
}
|
||||
}
|
||||
|
||||
horiz_striped_windowed_side_frame_piece();
|
||||
23
src/frames/pieces/side-windowed.scad
Normal file
23
src/frames/pieces/side-windowed.scad
Normal file
@@ -0,0 +1,23 @@
|
||||
/*
|
||||
* SPDX-FileCopyrightText: © 2024 Brian S. Stephan <bss@incorporeal.org>
|
||||
* SPDX-License-Identifier: GPL-3.0-or-later
|
||||
*/
|
||||
|
||||
include <parameters.scad>
|
||||
include <components.scad>
|
||||
use <side.scad>
|
||||
use <side-inner-wall.scad>
|
||||
|
||||
module windowed_side_frame_piece() {
|
||||
difference() {
|
||||
side_frame_piece();
|
||||
// subtract frame wall window
|
||||
translate([-frame_x/2, 0, 0])
|
||||
cube([(frame_wall+panel_support_width)*2, frame_y-frame_mount_column_width*3.5,
|
||||
frame_z-panel_z*3], center=true);
|
||||
// subtract the inner wall area that will be provided by the other piece
|
||||
side_inner_wall_frame_piece();
|
||||
}
|
||||
}
|
||||
|
||||
windowed_side_frame_piece();
|
||||
26
src/frames/pieces/side.scad
Normal file
26
src/frames/pieces/side.scad
Normal file
@@ -0,0 +1,26 @@
|
||||
/*
|
||||
* SPDX-FileCopyrightText: © 2024 Brian S. Stephan <bss@incorporeal.org>
|
||||
* SPDX-License-Identifier: GPL-3.0-or-later
|
||||
*/
|
||||
|
||||
include <parameters.scad>
|
||||
include <components.scad>
|
||||
use <frames/complete/left-frame.scad>
|
||||
use <front-or-back.scad>
|
||||
|
||||
module side_frame_piece() {
|
||||
piece_width = panel_support_width+frame_wall+frame_mount_column_width;
|
||||
difference() {
|
||||
intersection() {
|
||||
left_frame();
|
||||
// include the whole left wall (including mount columns)
|
||||
translate([-(frame_x/2)+(piece_width/2), 0, 0])
|
||||
cube([piece_width, frame_piece_y_y, frame_z], center=true);
|
||||
}
|
||||
// minus the top and bottom
|
||||
front_or_back_frame_piece();
|
||||
rotate([180, 0, 0]) front_or_back_frame_piece();
|
||||
}
|
||||
}
|
||||
|
||||
side_frame_piece();
|
||||
@@ -1,50 +0,0 @@
|
||||
/*
|
||||
* SPDX-FileCopyrightText: © 2024 Brian S. Stephan <bss@incorporeal.org>
|
||||
* SPDX-License-Identifier: GPL-3.0-or-later
|
||||
*/
|
||||
|
||||
include <parameters.scad>
|
||||
decorative_radius_scale = 1.5;
|
||||
jumbo_decorative_radius_scale = 0;
|
||||
include <components.scad>
|
||||
|
||||
module dir_arc_plus_w_30mm_and_sega_2p_plus_one_decorative_plate_of_plates() {
|
||||
difference() {
|
||||
// get a 2mm slice of the bigger button cylinders
|
||||
union() {
|
||||
translate([-panel_x/2, 0, -25]) {
|
||||
hull() union() {
|
||||
dir_arc_30mm_finger_buttons();
|
||||
translate([-26.8, 57.2+12.9+34.5, 0]) dir_arc_30mm_thumb_button();
|
||||
}
|
||||
}
|
||||
translate([panel_x/2, 0, -25]) {
|
||||
hull() sega_2p();
|
||||
}
|
||||
hull() {
|
||||
translate([-panel_x/2, 0, -25]) dir_arc_30mm_thumb_button();
|
||||
translate([panel_x/2, -19-9-11-19-9-11, -25]) sega_2p_p1();
|
||||
}
|
||||
difference() {
|
||||
translate([-60, -8, 0]) cube(60, center=true);
|
||||
translate([-98.35, -39.25, 0]) cylinder(h=50, r=48, $fn=50, center=true);
|
||||
}
|
||||
difference() {
|
||||
translate([43.35, -10.30, 0]) cube(50, center=true);
|
||||
translate([68.35, -35.30, 0]) cylinder(h=50, r=18, $fn=50, center=true);
|
||||
}
|
||||
difference() {
|
||||
translate([-10, 55, 0]) cube(43, center=true);
|
||||
translate([-5.15, 76.25, 0]) cylinder(h=50, r=27, $fn=50, center=true);
|
||||
}
|
||||
translate([-7, 0, 0]) cube(80, center=true);
|
||||
}
|
||||
translate([0, 0, -100]) cube([500, 500, 198], center=true);
|
||||
translate([0, 0, 100]) cube([500, 500, 198], center=true);
|
||||
// cut out the normal holes
|
||||
translate([-panel_x/2, 0, -1]) dir_arc_w_30mm();
|
||||
translate([panel_x/2, 0, -1]) sega_2p_plus_one();
|
||||
}
|
||||
}
|
||||
|
||||
dir_arc_plus_w_30mm_and_sega_2p_plus_one_decorative_plate_of_plates();
|
||||
31
src/misc/decorative-corner.scad
Normal file
31
src/misc/decorative-corner.scad
Normal file
@@ -0,0 +1,31 @@
|
||||
/* A bit of plastic to put on the corners of a case, just for more flair and seam hiding.
|
||||
*
|
||||
* Note: this only works on the standard side and front/back pieces, not the longish/extended pieces.
|
||||
*
|
||||
* SPDX-FileCopyrightText: © 2025 Brian S. Stephan <bss@incorporeal.org>
|
||||
* SPDX-License-Identifier: GPL-3.0-or-later
|
||||
*/
|
||||
|
||||
include <parameters.scad>
|
||||
include <components.scad>
|
||||
|
||||
module decorative_corner() {
|
||||
deco_thickness = 2;
|
||||
difference() {
|
||||
// start with the frame shape itself, just grown a bit
|
||||
resize(newsize=[frame_x+(deco_thickness*2), frame_y+(deco_thickness*2), frame_z+(deco_thickness*2)])
|
||||
frame_solid();
|
||||
// lob off the pieces to make a corner
|
||||
translate([(panel_to_frame_point_offset+deco_thickness*2)*1.5, 0, 0])
|
||||
cube([frame_x, frame_y*2, frame_z*2], center=true);
|
||||
translate([0, (panel_to_frame_point_offset+deco_thickness*2)*1.5, 0])
|
||||
cube([frame_x*2, frame_y, frame_z*2], center=true);
|
||||
// carve out the inside
|
||||
frame_solid();
|
||||
// holes for bolts
|
||||
translate([0, 0, frame_z/2]) panel_holes();
|
||||
translate([0, 0, -frame_z/2]) rotate([0, 180, 0]) panel_holes();
|
||||
}
|
||||
}
|
||||
|
||||
decorative_corner();
|
||||
36
src/misc/decorative-middle.scad
Normal file
36
src/misc/decorative-middle.scad
Normal file
@@ -0,0 +1,36 @@
|
||||
/* A bit of plastic to put on the center of a case front, just for more flair and seam hiding.
|
||||
*
|
||||
* SPDX-FileCopyrightText: © 2025 Brian S. Stephan <bss@incorporeal.org>
|
||||
* SPDX-License-Identifier: GPL-3.0-or-later
|
||||
*/
|
||||
|
||||
include <parameters.scad>
|
||||
include <components.scad>
|
||||
|
||||
module decorative_half_middle() {
|
||||
deco_thickness = 2;
|
||||
translate([-frame_x/2+frame_wall, 0, 0]) difference() {
|
||||
// start with the frame shape itself, just grown a bit
|
||||
resize(newsize=[frame_x+(deco_thickness*2), frame_y+(deco_thickness*2), frame_z+(deco_thickness*2)])
|
||||
frame_solid();
|
||||
// make this appropriate for the middle
|
||||
scale([1, 1, 2]) side_chopper();
|
||||
// lob off the pieces to make a cornerish piece
|
||||
translate([-(panel_to_frame_point_offset+deco_thickness*2)*1.65, 0, 0])
|
||||
cube([frame_x, frame_y*2, frame_z*2], center=true);
|
||||
translate([0, (panel_to_frame_point_offset+deco_thickness*2)*1.5, 0])
|
||||
cube([frame_x*2, frame_y, frame_z*2], center=true);
|
||||
// carve out the inside
|
||||
frame_solid();
|
||||
// holes for bolts
|
||||
translate([0, 0, frame_z/2]) panel_holes();
|
||||
translate([0, 0, -frame_z/2]) rotate([0, 180, 0]) panel_holes();
|
||||
}
|
||||
}
|
||||
|
||||
module decorative_middle() {
|
||||
decorative_half_middle();
|
||||
mirror([1, 0, 0]) decorative_half_middle();
|
||||
}
|
||||
|
||||
decorative_middle();
|
||||
@@ -4,12 +4,13 @@
|
||||
*/
|
||||
|
||||
include <parameters.scad>
|
||||
decorative_radius_scale = 1.5;
|
||||
include <components.scad>
|
||||
|
||||
module button_24mm_decorative_plate() {
|
||||
difference() {
|
||||
// get a 2mm slice of the bigger button cylinders
|
||||
translate([0, 0, -55]) button_24mm_hole();
|
||||
// get a 2mm slice of the decorative button cylinders
|
||||
translate([0, 0, -50]) button_24mm_hole();
|
||||
translate([0, 0, -100]) cube([500, 500, 198], center=true);
|
||||
translate([0, 0, 100]) cube([500, 500, 198], center=true);
|
||||
// cut out the normal holes
|
||||
@@ -5,7 +5,7 @@
|
||||
|
||||
include <parameters.scad>
|
||||
include <components.scad>
|
||||
use <misc-neutrik-d-plate.scad>
|
||||
use <neutrik-d-plate.scad>
|
||||
|
||||
module aux_connectors_two_neutrik_cluster_decorative_plate() {
|
||||
difference() {
|
||||
@@ -5,7 +5,7 @@
|
||||
|
||||
include <parameters.scad>
|
||||
include <components.scad>
|
||||
use <misc-neutrik-d-plate.scad>
|
||||
use <neutrik-d-plate.scad>
|
||||
|
||||
module aux_control_three_button_cluster_decorative_plate() {
|
||||
difference() {
|
||||
@@ -8,8 +8,8 @@ include <components.scad>
|
||||
|
||||
module dir_arc_plus_w_24mm_8_button_decorative_plate() {
|
||||
difference() {
|
||||
// get a 2mm slice of the bigger button cylinders
|
||||
translate([0, 0, -55]) dir_arc_plus_w_24mm_8_button();
|
||||
// get a 2mm slice of the decorative button cylinders
|
||||
translate([0, 0, -50]) dir_arc_plus_w_24mm_8_button();
|
||||
translate([0, 0, -100]) cube([500, 500, 198], center=true);
|
||||
translate([0, 0, 100]) cube([500, 500, 198], center=true);
|
||||
// cut out the normal holes
|
||||
@@ -0,0 +1,35 @@
|
||||
/*
|
||||
* SPDX-FileCopyrightText: © 2024 Brian S. Stephan <bss@incorporeal.org>
|
||||
* SPDX-License-Identifier: GPL-3.0-or-later
|
||||
*/
|
||||
|
||||
include <parameters.scad>
|
||||
decorative_radius_scale = 1.5;
|
||||
include <components.scad>
|
||||
|
||||
module dir_arc_plus_w_30mm_and_sega_2p_nine_decorative_plate_of_plates() {
|
||||
difference() {
|
||||
// layout offset + 30 = width for layout plus button width + 19+3 = space around button
|
||||
left_plate_x = dir_arc_30mm_column_3_offset + 30 + 19;
|
||||
// layout offset + 30 = width for layout plus button width + 19+3 = space around button
|
||||
left_plate_y = dir_arc_w_30mm_row_4_offset + 30 + 19;
|
||||
left_plate_center_x = (left_plate_x + sega_2p_column_1_left_panel_edge_offset - 22)/2;
|
||||
// layout offset + 30 = width for layout plus button width + 19+3 = space around button
|
||||
right_plate_x = sega_2p_column_4_offset + 30 + 19;
|
||||
right_plate_center_x = (right_plate_x + sega_2p_column_1_left_panel_edge_offset - 22)/2;
|
||||
|
||||
union() {
|
||||
// y values are based on the other half below
|
||||
translate([right_plate_center_x, 15, 0]) linear_extrude(2) offset(r=3, $fn=100)
|
||||
square([right_plate_x, left_plate_y], center=true);
|
||||
translate([-left_plate_center_x, 15, 0]) linear_extrude(2) offset(r=3, $fn=100)
|
||||
square([left_plate_x, left_plate_y], center=true);
|
||||
/* translate([-50, 0, 0]) cube([200, 200, 2], center=true); */
|
||||
}
|
||||
// cut out the normal holes
|
||||
translate([-panel_x/2, 0, -1]) dir_arc_w_30mm();
|
||||
translate([panel_x/2, 0, -1]) sega_2p_nine();
|
||||
}
|
||||
}
|
||||
|
||||
dir_arc_plus_w_30mm_and_sega_2p_nine_decorative_plate_of_plates();
|
||||
@@ -0,0 +1,34 @@
|
||||
/* decorative plate for directional and action buttons.
|
||||
*
|
||||
* SPDX-FileCopyrightText: © 2025 Brian S. Stephan <bss@incorporeal.org>
|
||||
* SPDX-License-Identifier: GPL-3.0-or-later
|
||||
*/
|
||||
|
||||
include <parameters.scad>
|
||||
decorative_radius_scale = 1.5;
|
||||
include <components.scad>
|
||||
|
||||
module dir_arc_plus_w_30mm_and_sega_2p_nine_decorative_superplate() {
|
||||
difference() {
|
||||
union() {
|
||||
hull() difference() {
|
||||
// get a 2mm slice of the decorative button cylinders
|
||||
union() {
|
||||
translate([-panel_x/2, 0, -50]) dir_arc_w_30mm();
|
||||
translate([panel_x/2, 0, -50]) sega_2p_nine();
|
||||
// customized position to make a top point even with the
|
||||
// top of the dir_arc_w_30mm piece, because it being
|
||||
// at an angle otherwise looks silly IMO
|
||||
translate([panel_x*23/32, 26.6, -50]) sega_2p_p1();
|
||||
}
|
||||
translate([0, 0, -100]) cube([500, 500, 198], center=true);
|
||||
translate([0, 0, 100]) cube([500, 500, 198], center=true);
|
||||
}
|
||||
}
|
||||
// cut out the normal holes
|
||||
translate([-panel_x/2, 0, -1]) dir_arc_w_30mm();
|
||||
translate([panel_x/2, 0, -1]) sega_2p_nine();
|
||||
}
|
||||
}
|
||||
|
||||
dir_arc_plus_w_30mm_and_sega_2p_nine_decorative_superplate();
|
||||
@@ -6,19 +6,19 @@
|
||||
include <parameters.scad>
|
||||
include <components.scad>
|
||||
|
||||
module dir_arc_plus_w_30mm_and_sega_2p_plus_one_decorative_plate() {
|
||||
module dir_arc_plus_w_30mm_and_sega_2p_nine_decorative_plate() {
|
||||
difference() {
|
||||
// get a 2mm slice of the bigger button cylinders
|
||||
// get a 2mm slice of the jumbo decorative button cylinders
|
||||
union() {
|
||||
translate([-panel_x/2, 0, -65]) dir_arc_w_30mm();
|
||||
translate([panel_x/2, 0, -65]) sega_2p_plus_one();
|
||||
translate([-panel_x/2, 0, -70]) dir_arc_w_30mm();
|
||||
translate([panel_x/2, 0, -70]) sega_2p_nine();
|
||||
}
|
||||
translate([0, 0, -100]) cube([500, 500, 198], center=true);
|
||||
translate([0, 0, 100]) cube([500, 500, 198], center=true);
|
||||
// cut out the normal holes
|
||||
translate([-panel_x/2, 0, -1]) dir_arc_w_30mm();
|
||||
translate([panel_x/2, 0, -1]) sega_2p_plus_one();
|
||||
translate([panel_x/2, 0, -1]) sega_2p_nine();
|
||||
}
|
||||
}
|
||||
|
||||
dir_arc_plus_w_30mm_and_sega_2p_plus_one_decorative_plate();
|
||||
dir_arc_plus_w_30mm_and_sega_2p_nine_decorative_plate();
|
||||
24
src/misc/decorative-plate-dir_arc-plus-w-30mm-plate.scad
Normal file
24
src/misc/decorative-plate-dir_arc-plus-w-30mm-plate.scad
Normal file
@@ -0,0 +1,24 @@
|
||||
/* Decorative plate for directional buttons.
|
||||
*
|
||||
* SPDX-FileCopyrightText: © 2024 Brian S. Stephan <bss@incorporeal.org>
|
||||
* SPDX-License-Identifier: GPL-3.0-or-later
|
||||
*/
|
||||
|
||||
include <parameters.scad>
|
||||
decorative_radius_scale = 1.5;
|
||||
include <components.scad>
|
||||
|
||||
module dir_arc_plus_w_30mm_plate_decorative_plate() {
|
||||
difference() {
|
||||
hull() difference() {
|
||||
// get a 2mm slice of the decorative button cylinders
|
||||
translate([-panel_x/2, 0, -50]) dir_arc_w_30mm();
|
||||
translate([0, 0, -100]) cube([500, 500, 198], center=true);
|
||||
translate([0, 0, 100]) cube([500, 500, 198], center=true);
|
||||
}
|
||||
// cut out the normal holes
|
||||
translate([-panel_x/2, 0, -1]) dir_arc_w_30mm();
|
||||
}
|
||||
}
|
||||
|
||||
dir_arc_plus_w_30mm_plate_decorative_plate();
|
||||
@@ -8,8 +8,8 @@ include <components.scad>
|
||||
|
||||
module dir_arc_plus_w_30mm_decorative_plate() {
|
||||
difference() {
|
||||
// get a 2mm slice of the bigger button cylinders
|
||||
translate([0, 0, -55]) dir_arc_w_30mm();
|
||||
// get a 2mm slice of the decorative button cylinders
|
||||
translate([0, 0, -50]) dir_arc_w_30mm();
|
||||
translate([0, 0, -100]) cube([500, 500, 198], center=true);
|
||||
translate([0, 0, 100]) cube([500, 500, 198], center=true);
|
||||
// cut out the normal holes
|
||||
@@ -8,8 +8,8 @@ include <components.scad>
|
||||
|
||||
module sega_2p_6_button_decorative_plate() {
|
||||
difference() {
|
||||
// get a 2mm slice of the bigger button cylinders
|
||||
translate([0, 0, -55]) sega_2p_6_button();
|
||||
// get a 2mm slice of the decorative button cylinders
|
||||
translate([0, 0, -50]) sega_2p_6_button();
|
||||
translate([0, 0, -100]) cube([500, 500, 198], center=true);
|
||||
translate([0, 0, 100]) cube([500, 500, 198], center=true);
|
||||
// cut out the normal holes
|
||||
24
src/misc/decorative-plate-sega-2p-eleven-plate.scad
Normal file
24
src/misc/decorative-plate-sega-2p-eleven-plate.scad
Normal file
@@ -0,0 +1,24 @@
|
||||
/* Decorative plate for directional buttons.
|
||||
*
|
||||
* SPDX-FileCopyrightText: © 2024 Brian S. Stephan <bss@incorporeal.org>
|
||||
* SPDX-License-Identifier: GPL-3.0-or-later
|
||||
*/
|
||||
|
||||
include <parameters.scad>
|
||||
decorative_radius_scale = 1.5;
|
||||
include <components.scad>
|
||||
|
||||
module sega_2p_eleven_plate_decorative_plate() {
|
||||
difference() {
|
||||
hull() difference() {
|
||||
// get a 2mm slice of the decorative button cylinders
|
||||
translate([panel_x/2, 0, -50]) sega_2p_eleven();
|
||||
translate([0, 0, -100]) cube([500, 500, 198], center=true);
|
||||
translate([0, 0, 100]) cube([500, 500, 198], center=true);
|
||||
}
|
||||
// cut out the normal holes
|
||||
translate([panel_x/2, 0, -1]) sega_2p_eleven();
|
||||
}
|
||||
}
|
||||
|
||||
sega_2p_eleven_plate_decorative_plate();
|
||||
24
src/misc/decorative-plate-sega-2p-nine-plate.scad
Normal file
24
src/misc/decorative-plate-sega-2p-nine-plate.scad
Normal file
@@ -0,0 +1,24 @@
|
||||
/* A rounded corner decorative plate for the Sega 2P + 1 button layout.
|
||||
*
|
||||
* SPDX-FileCopyrightText: © 2024 Brian S. Stephan <bss@incorporeal.org>
|
||||
* SPDX-License-Identifier: GPL-3.0-or-later
|
||||
*/
|
||||
|
||||
include <parameters.scad>
|
||||
decorative_radius_scale = 1.5;
|
||||
include <components.scad>
|
||||
|
||||
module sega_2p_nine_decorative_plate() {
|
||||
difference() {
|
||||
hull() difference() {
|
||||
// get a 2mm slice of the decorative button cylinders
|
||||
translate([panel_x/2, 0, -50]) sega_2p_nine();
|
||||
translate([0, 0, -100]) cube([500, 500, 198], center=true);
|
||||
translate([0, 0, 100]) cube([500, 500, 198], center=true);
|
||||
}
|
||||
// cut out the normal holes
|
||||
translate([panel_x/2, 0, -1]) sega_2p_nine();
|
||||
}
|
||||
}
|
||||
|
||||
sega_2p_nine_decorative_plate();
|
||||
@@ -6,15 +6,15 @@
|
||||
include <parameters.scad>
|
||||
include <components.scad>
|
||||
|
||||
module sega_2p_plus_one_decorative_plate() {
|
||||
module sega_2p_nine_decorative_plate() {
|
||||
difference() {
|
||||
// get a 2mm slice of the bigger button cylinders
|
||||
translate([0, 0, -55]) sega_2p_plus_one();
|
||||
// get a 2mm slice of the decorative button cylinders
|
||||
translate([0, 0, -50]) sega_2p_nine();
|
||||
translate([0, 0, -100]) cube([500, 500, 198], center=true);
|
||||
translate([0, 0, 100]) cube([500, 500, 198], center=true);
|
||||
// cut out the normal holes
|
||||
translate([0, 0, -1]) sega_2p_plus_one();
|
||||
translate([0, 0, -1]) sega_2p_nine();
|
||||
}
|
||||
}
|
||||
|
||||
sega_2p_plus_one_decorative_plate();
|
||||
sega_2p_nine_decorative_plate();
|
||||
21
src/misc/decorative-plate-sega-2p.scad
Normal file
21
src/misc/decorative-plate-sega-2p.scad
Normal file
@@ -0,0 +1,21 @@
|
||||
/* A decorative plate for the Sega 2P layout.
|
||||
*
|
||||
* SPDX-FileCopyrightText: © 2023 Brian S. Stephan <bss@incorporeal.org>
|
||||
* SPDX-License-Identifier: GPL-3.0-or-later
|
||||
*/
|
||||
|
||||
include <parameters.scad>
|
||||
include <components.scad>
|
||||
|
||||
module sega_2p_decorative_plate() {
|
||||
difference() {
|
||||
// get a 2mm slice of the decorative button cylinders
|
||||
translate([0, 0, -50]) sega_2p();
|
||||
translate([0, 0, -100]) cube([500, 500, 198], center=true);
|
||||
translate([0, 0, 100]) cube([500, 500, 198], center=true);
|
||||
// cut out the normal holes
|
||||
translate([0, 0, -1]) sega_2p();
|
||||
}
|
||||
}
|
||||
|
||||
sega_2p_decorative_plate();
|
||||
@@ -8,9 +8,9 @@ include <components.scad>
|
||||
|
||||
module jlf_dustwasher() {
|
||||
difference() {
|
||||
cylinder(r=lever_plate_hole*decorative_radius_scale, h=2, $fn=50, center=true);
|
||||
// 5.25 = 4.55 (diameter of shaft is 9.10mm) + .25 to let it take an angle
|
||||
cylinder(r=4.8, h=2.1, $fn=50, center=true);
|
||||
cylinder(r=jlf_dustwasher_radius, h=2, $fn=100, center=true);
|
||||
cylinder(r1=jlf_shaft_inner_radius, r2=jlf_shaft_inner_radius+shaft_position_tolerance,
|
||||
h=2.001, $fn=100, center=true);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -8,9 +8,9 @@ include <components.scad>
|
||||
|
||||
module lsx_nobi_dustwasher() {
|
||||
difference() {
|
||||
cylinder(r=lever_plate_hole*decorative_radius_scale, h=2, $fn=50, center=true);
|
||||
// 5.25 = 5 (diameter of shaft is 10mm) + .25 to let it take an angle
|
||||
cylinder(r=5.25+hole_tolerance, h=2.1, $fn=50, center=true);
|
||||
cylinder(r=lsx_nobi_dustwasher_radius, h=2, $fn=100, center=true);
|
||||
cylinder(r1=lsx_nobi_shaft_inner_radius, r2=lsx_nobi_shaft_inner_radius+shaft_position_tolerance,
|
||||
h=2.001, $fn=100, center=true);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -5,7 +5,7 @@
|
||||
|
||||
include <parameters.scad>
|
||||
include <components.scad>
|
||||
use <misc-neutrik-d-plate.scad>
|
||||
use <neutrik-d-plate.scad>
|
||||
|
||||
module neutrik_d_plate_24mm() {
|
||||
difference() {
|
||||
@@ -5,7 +5,7 @@
|
||||
|
||||
include <parameters.scad>
|
||||
include <components.scad>
|
||||
use <misc-neutrik-d-plate.scad>
|
||||
use <neutrik-d-plate.scad>
|
||||
|
||||
module rocker_plate_20mm() {
|
||||
difference() {
|
||||
@@ -6,11 +6,11 @@
|
||||
include <parameters.scad>
|
||||
include <components.scad>
|
||||
|
||||
module sega_2p_plus_one_panel() {
|
||||
module dir_arc_w_30mm_panel() {
|
||||
difference() {
|
||||
panel();
|
||||
sega_2p_plus_one();
|
||||
dir_arc_w_30mm();
|
||||
}
|
||||
}
|
||||
|
||||
sega_2p_plus_one_panel();
|
||||
dir_arc_w_30mm_panel();
|
||||
@@ -5,7 +5,7 @@
|
||||
|
||||
include <parameters.scad>
|
||||
include <components.scad>
|
||||
use <top-panel-inset-dir_arc-plus-w-30mm-plus-one.scad>
|
||||
use <dir_arc-plus-w-30mm-plus-one-panel.scad>
|
||||
|
||||
module dir_arc_w_30mm_plus_one_panel_with_mount() {
|
||||
dir_arc_w_30mm_plus_one_panel();
|
||||
@@ -0,0 +1,29 @@
|
||||
/*
|
||||
* SPDX-FileCopyrightText: © 2023 Brian S. Stephan <bss@incorporeal.org>
|
||||
* SPDX-License-Identifier: GPL-3.0-or-later
|
||||
*/
|
||||
|
||||
include <parameters.scad>
|
||||
include <components.scad>
|
||||
use <lever-and-dir_arc-plus-w-30mm-panel.scad>
|
||||
|
||||
module lever_and_dir_arc_w_30mm_panel_with_oled() {
|
||||
/* // TEMP FOR PRINTING JUST THE SECTION AS A TEST */
|
||||
/* intersection() { */
|
||||
/* union() { */
|
||||
/* difference() { */
|
||||
/* lever_and_dir_arc_w_30mm_panel(); */
|
||||
/* translate([0, -(panel_y/2 - 30), 0]) adafruit_pid_326_oled_ssd1306_mount_cutout(); */
|
||||
/* } */
|
||||
/* translate([0, -(panel_y/2 - 30), 0]) adafruit_pid_326_oled_ssd1306_mount(); */
|
||||
/* } */
|
||||
/* translate([0, -(panel_y/2-30), 0]) cube([50, 40, 10], center=true); */
|
||||
/* } */
|
||||
difference() {
|
||||
lever_and_dir_arc_w_30mm_panel();
|
||||
translate([0, -(panel_y/2 - 22), 0]) adafruit_pid_326_oled_ssd1306_mount_cutout();
|
||||
}
|
||||
translate([0, -(panel_y/2 - 22), 0]) adafruit_pid_326_oled_ssd1306_mount();
|
||||
}
|
||||
|
||||
lever_and_dir_arc_w_30mm_panel_with_oled();
|
||||
@@ -6,7 +6,7 @@
|
||||
include <parameters.scad>
|
||||
include <components.scad>
|
||||
|
||||
module top_panel_inset_lever_and_dir_arc_w_30mm() {
|
||||
module lever_and_dir_arc_w_30mm_panel() {
|
||||
difference() {
|
||||
panel();
|
||||
dir_arc_w_30mm();
|
||||
@@ -15,4 +15,4 @@ module top_panel_inset_lever_and_dir_arc_w_30mm() {
|
||||
}
|
||||
}
|
||||
|
||||
top_panel_inset_lever_and_dir_arc_w_30mm();
|
||||
lever_and_dir_arc_w_30mm_panel();
|
||||
@@ -0,0 +1,25 @@
|
||||
/*
|
||||
* SPDX-FileCopyrightText: © 2023 Brian S. Stephan <bss@incorporeal.org>
|
||||
* SPDX-License-Identifier: GPL-3.0-or-later
|
||||
*/
|
||||
|
||||
include <parameters.scad>
|
||||
include <components.scad>
|
||||
|
||||
module lever_and_sega_2p_6_button_panel_with_aux_with_mount() {
|
||||
difference() {
|
||||
union() {
|
||||
panel();
|
||||
translate([45, -58, -panel_z/2]) rotate([0, 0, 13]) pcb_mount();
|
||||
}
|
||||
translate([90, -25, 0]) sega_2p_6_button();
|
||||
translate([-65, 5, 0]) union() {
|
||||
levermountholes();
|
||||
levermountcountersinks();
|
||||
}
|
||||
translate([17, 70, 0]) button_24mm_hole();
|
||||
translate([-17, 70, 0]) button_24mm_hole();
|
||||
}
|
||||
}
|
||||
|
||||
lever_and_sega_2p_6_button_panel_with_aux_with_mount();
|
||||
@@ -5,7 +5,7 @@
|
||||
|
||||
include <parameters.scad>
|
||||
include <components.scad>
|
||||
use <top-panel-inset-lever.scad>
|
||||
use <lever-panel.scad>
|
||||
|
||||
module lever_panel_with_mount() {
|
||||
lever_panel();
|
||||
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Reference in New Issue
Block a user