Commit Graph

256 Commits

Author SHA1 Message Date
ca655012c5
start a CHANGELOG for v4.4 and backfill old notes
Signed-off-by: Brian S. Stephan <bss@incorporeal.org>
2024-06-24 16:17:06 -05:00
3059e01b8f
update build blown up demo and example photo
Signed-off-by: Brian S. Stephan <bss@incorporeal.org>
2024-06-24 15:50:25 -05:00
2911b23db4
rewrite "plates" as two separate plates
could these be broken up? yes. but this .scad was never used AFAIK, so
I'm just going to repurpose it

Signed-off-by: Brian S. Stephan <bss@incorporeal.org>
2024-06-24 15:35:43 -05:00
00a1bbc065
don't error if the necessary build directories already exist
Signed-off-by: Brian S. Stephan <bss@incorporeal.org>
2024-06-24 15:35:14 -05:00
6726233beb
favor symmetry in the front/back and side wall windowed pieces
I think the lack of symmetry led to a varying amount of force being
applied when joined with the interconnect. take for instance:

OUTER  INTER  INNER
INTER  INTER  INTER
INNER  INTER  OUTER

if OUTER (the "windowed" piece, the outside wall + one half of the
mounting column) is on top on the left side and on the bottom on the
right side, and INNER (the inner wall, the one that floats around
relative to the outer wall) vice versa on the other side, the two pieces
side by side would not create a clean line --- left would be ~0.5mm
lower than the right.

if there was a way to clamp these down relative to each other, the
problem might go away, but these are pretty pivotal to the overall stick
being aligned and the panels don't cross the interconnect, so probably
panels and a completed stick would have been similarly misaligned.

this, I believe, fixes it, and also fixes a tiny issue where a bit too
much material was being cut out of the inner walls by way of the mount
columns having a triangular point not normally seen because it's inside
the inner wall

Signed-off-by: Brian S. Stephan <bss@incorporeal.org>
2024-06-22 09:01:19 -05:00
bc68f8b0dc
naming consistency: panels are top/bottom
vertical planes that make up the frame are either sides or front/back

Signed-off-by: Brian S. Stephan <bss@incorporeal.org>
2024-06-21 11:38:31 -05:00
de3914fa85
more documentation updates for the assembly, after renaming stuff
Signed-off-by: Brian S. Stephan <bss@incorporeal.org>
2024-06-21 09:07:46 -05:00
92d3f9e6d5
some minor documentation updates
Signed-off-by: Brian S. Stephan <bss@incorporeal.org>
2024-06-21 08:44:40 -05:00
8168797be3
rewrite the README notes on parts, now that I reorganized them
Signed-off-by: Brian S. Stephan <bss@incorporeal.org>
2024-06-21 08:36:08 -05:00
244ace1b4a
add box pieces for a vent kind of look
no particular reference for this, just took some "slashes" and cut them
out of the walls with the expectation of using the inner wall in a
different color. designed, as much as I'd call it a design, for the Eva
stick, but this is mostly just me trying stuff at the moment

Signed-off-by: Brian S. Stephan <bss@incorporeal.org>
2024-06-21 08:34:18 -05:00
db887b668f
reorganize all the parts into subdirectories
src/ was getting pretty unreadable and I finally had time to do
something about it

Signed-off-by: Brian S. Stephan <bss@incorporeal.org>
2024-06-20 17:58:19 -05:00
dccd2836b2
start some frame pieces that have openings for decoration
essentially, the whole inner wall and part of the outer wall gets cut
out of the piece, and a new inner wall piece (probably printed in a
different color, or with some design of its own) created that can be
seen through the outer wall's window

multiple window and inner options are possible, this is just the start
while I do other organization

Signed-off-by: Brian S. Stephan <bss@incorporeal.org>
2024-06-20 14:02:19 -05:00
2ed9b12ed3
simplify my Makefile by writing the build stuff in Python
I'm going to move all of the .scad files into subdirectories and I
couldn't figure out how to recurse properly in make, so... do it the
easy way

make is hard, let's go shopping

Signed-off-by: Brian S. Stephan <bss@incorporeal.org>
2024-06-20 10:51:16 -05:00
de0fcfd160
use gray in the demo so that it's easier to see edges
Signed-off-by: Brian S. Stephan <bss@incorporeal.org>
2024-06-19 13:28:23 -05:00
4e65445e16
fix the extended pieces, sans 45 degree box corner
box pieces having a 45 degree cut for the corners looks very nice, and
works well, but the cut interferes with the extended piece options, so
this reuses the pieces to take ones with the 45 degree lip cut off,
which would be combined with the flush extended pieces, much like how
things used to work for these pieces before I made the box pieces use
said cut.

this also commits a demo of combining everything extended-style

phew

Signed-off-by: Brian S. Stephan <bss@incorporeal.org>
2024-06-19 13:23:01 -05:00
d578890d96
rename box-style frame pieces to be explicitly for boxes
I'm going to need to duplicate and edit the top/bottom pieces in
order to create better extended pieces, so this moves them into
something explicitly-named. next commit will fix the extended pieces

Signed-off-by: Brian S. Stephan <bss@incorporeal.org>
2024-06-19 12:54:13 -05:00
db41aa1183
add demo of a stick as if was assembled
Signed-off-by: Brian S. Stephan <bss@incorporeal.org>
2024-06-19 11:12:33 -05:00
0d954c2630
fix the blown up demo and move it to a demo/ dir
Signed-off-by: Brian S. Stephan <bss@incorporeal.org>
2024-06-19 10:46:27 -05:00
60b52eb10d
DRY: base top_or_bottom_aux_and_neutrik_frame_piece on basic piece
Signed-off-by: Brian S. Stephan <bss@incorporeal.org>
2024-06-19 10:05:07 -05:00
63c7ade41d
split the top/bottom and side walls' corners in the middle
this makes them meet at the corner at a 45 degree angle, rather than the
side having the whole wall, which tended not to print well. the behavior
of the extended walls, where the whole side is on the extended side
piece, is retained --- this only affects the box walls

Signed-off-by: Brian S. Stephan <bss@incorporeal.org>
2024-06-19 09:57:38 -05:00
eaaa92004f
scoot the 3 aux buttons a bit closer to the edge
this is just to line up with the frame/panel mount column a bit better
and remove some weird geometry

Signed-off-by: Brian S. Stephan <bss@incorporeal.org>
2024-06-18 13:58:55 -05:00
cf218ecc1d
tweaks to the frame pieces for better names and post sizes
in addition to renaming a number of the frame pieces, and adjusting the
pieces affected by those renames, this tweaks how the interlocking
pieces are designed by using 1/3 of the inner z of the frame rather than
dividing up the outer z. this is more consistent and might be a relevant
tweak in a later part I'm working on

Signed-off-by: Brian S. Stephan <bss@incorporeal.org>
2024-06-18 07:37:52 -05:00
8fd77375b7
parameterize the construction of the frame_mount_column chamfer
Signed-off-by: Brian S. Stephan <bss@incorporeal.org>
2024-06-17 12:22:31 -05:00
a9911820c9
make a base for the little stand things
for stability, could be decorated more in the future, that kind of
thing, but this works right now so I'll commit it before I go breaking
things

Signed-off-by: Brian S. Stephan <bss@incorporeal.org>
2024-06-17 11:51:34 -05:00
b9ba201c99
add a shiokenstar layout and top panels
I didn't use this in a build, but the panels work. there might be some
misalignment with the interconnect, still, but I'm thinking of redoing
that piece anyway. I think these files are good at least.

Signed-off-by: Brian S. Stephan <bss@incorporeal.org>
2024-06-17 11:25:32 -05:00
3bd36cfbdf
leave a section of full frame after a neutrik cutout
the previous cutout ran the height of the interior, meaning that if you
looked straight down a top panel edge, if the fit wasn't perfect, you
could see some gaps, as the lip that the panel was resting on had gaps
in it. this eliminates that, and makes the pieces with neutrik cutouts a
bit more stable, by just shortening the cutout box and retaining a
little lip for the panels across the whole box

slightly harder to get around with buttons that way, but definitely a
net improvement

Signed-off-by: Brian S. Stephan <bss@incorporeal.org>
2024-05-30 08:03:52 -05:00
89e25bd001
lengthen the stand to give more support
previous design worked fine, but it's just so tiny, a slight breeze
would sometimes knock the stick off

Signed-off-by: Brian S. Stephan <bss@incorporeal.org>
2024-05-20 10:11:52 -05:00
a6803450f8
raise the stand piece slightly
this will make room for the mount structure I'm working on now, which
will tweak this further

Signed-off-by: Brian S. Stephan <bss@incorporeal.org>
2024-05-20 10:09:44 -05:00
e41f3f4c6c
a new stand, far simpler and smaller than the old
this is basically just a little wedge to display the stick on. I really
like using three since they're not secured to anything, but I might make
a plate to put them in next, for a bit more stability

Signed-off-by: Brian S. Stephan <bss@incorporeal.org>
2024-05-19 15:52:53 -05:00
3ec6132547
tweak the interchange hole slightly to fit center layouts a bit better
a shiokenstar layout is possible with this, to be committed soon once I
do a confirmation

Signed-off-by: Brian S. Stephan <bss@incorporeal.org>
2024-05-13 12:44:01 -05:00
b43b79ce19
commit the frame_box component necessary for the abandoned mount
so, that mount wouldn't have even been printable for anyone else anyway,
that's good, but this breaking out of a piece might as well be committed

Signed-off-by: Brian S. Stephan <bss@incorporeal.org>
2024-05-11 09:44:41 -05:00
f93f20997a
move the fancy mount into the attic
the friction fit is too unreliable, and it took minimal kid aura to have
the whole thing toppling over. I will make a more stable mount at a
minimum later, so this thing goes into the TODO pile for now

Signed-off-by: Brian S. Stephan <bss@incorporeal.org>
2024-05-11 09:43:17 -05:00
70b45fa18b
make a fancy mount for showing off sticks
Signed-off-by: Brian S. Stephan <bss@incorporeal.org>
2024-05-01 08:11:40 -05:00
e50629d372
make the frame routing hole a semicircle on one side
this is still a very solid piece compared to the old method of a diamond
through the middle, and comes with two benefits:

1. semicircle cut out of the bottom (or top) means that wiring can be
   run over rather than through, simplifying some (dis)assembly, and...
2. semicircle on the bottom, and offset from the center, should allow
   for designs with a button in the center of the x-axis, rather than
   having to leave room for the frame wall. this might facilitate
   directional arc layouts where the buttons are combined in one shape

Signed-off-by: Brian S. Stephan <bss@incorporeal.org>
2024-04-23 17:15:03 -05:00
01d4d95f24
update the blown up demo, now with frame pieces
Signed-off-by: Brian S. Stephan <bss@incorporeal.org>
2024-04-22 12:40:24 -05:00
4cefdfa26b
move the DCO into CONTRIBUTING.md
Signed-off-by: Brian S. Stephan <bss@incorporeal.org>
2024-04-12 00:56:49 -05:00
dabfc4258b
include the right file following its rename
Signed-off-by: Brian S. Stephan <bss@incorporeal.org>
2024-04-05 18:49:09 -05:00
a7206add7c
updated assembly instructions, simpler without posts
Signed-off-by: Brian S. Stephan <bss@incorporeal.org>
2024-04-05 10:25:44 -05:00
d70a2f90c6
remove the frame posts from panels, more trouble than they're worth
the panels had posts that would drive into the frame column (the frame
column needing to be a bit wider at the top and bottom accodringly).
this was an attempt to assist the friction fit of the whole stick in
tandem by having the panels contribute to the position and rigidity of
the frame pieces. in practice I think this didn't really contribute
anything major to that problem, and instead made the panels hard to
connect, and way harder to remove, while also having a visual defect in
that the panels were usually separated slightly due to having to fit
exactly in the frame columns.

this goes back to the old design where the base panel is a flat sheet
and the frame column holes are uniform. everything seems nicer this way,
and the overall build is simpler.

Signed-off-by: Brian S. Stephan <bss@incorporeal.org>
2024-04-04 16:33:29 -05:00
0513da125f
don't recommend fiddling with the initial layer height/width
doesn't seem to be any real gain in changing them, having done more
prints with those settings and with stock settings.

Signed-off-by: Brian S. Stephan <bss@incorporeal.org>
2024-04-04 14:17:34 -05:00
e7543dceb0
dedupe top left and right frame pieces, they're the same shape
Signed-off-by: Brian S. Stephan <bss@incorporeal.org>
2024-04-03 18:00:58 -05:00
45439cbf6d
things might have actually been warping a bit more with the higher temps
at least it's seeming that way with some Bambu matte PLA

Signed-off-by: Brian S. Stephan <bss@incorporeal.org>
2024-04-01 16:11:43 -05:00
b21cb75816
add some documentation to the built STLs .zip
Signed-off-by: Brian S. Stephan <bss@incorporeal.org>
2024-03-21 19:07:29 -05:00
882a34db55
rewrite Makefile to allow parallelization
Signed-off-by: Brian S. Stephan <bss@incorporeal.org>
2024-03-21 18:15:10 -05:00
90f5670c2a
more notes on printing settings for the parts
Signed-off-by: Brian S. Stephan <bss@incorporeal.org>
2024-03-21 17:36:03 -05:00
96342f1b16
general assembly instructions
Signed-off-by: Brian S. Stephan <bss@incorporeal.org>
2024-03-18 18:15:52 -05:00
7bc6acfb93
updated photo for the README, showing the large bevels
Signed-off-by: Brian S. Stephan <bss@incorporeal.org>
2024-03-18 18:15:52 -05:00
16f41fe245
more notes on printing and bottom layer patterns
Signed-off-by: Brian S. Stephan <bss@incorporeal.org>
2024-03-18 18:15:48 -05:00
c8881fc172
document observations on printing settings
Signed-off-by: Brian S. Stephan <bss@incorporeal.org>
2024-03-16 11:28:25 -05:00
1f8b5d527b
reorder the attribution section a bit
also add a blurb about what I believe satisfies the GPLv3 in any
distribution of the object files and/or objects themselves, since I'm
beginning to think about how to send sticks to other people

Signed-off-by: Brian S. Stephan <bss@incorporeal.org>
2024-03-15 09:48:52 -05:00