the mount/cutout wasn't in a sensible place in the only panel it
appeared in for a while, so removing it for now until/unless there's a
reason to do it better, but in all likelihood, I'll just keep reusing
the adafruit one
Signed-off-by: Brian S. Stephan <bss@incorporeal.org>
I was taking a hull of the whole button negative shape in many places,
rather than a hull of the sliced shape, which meant the amount of
decorative plate beyond the button holes varied depending on the exact
positioning of how it was sliced. this was brittle in general, but
more importantly made many plates too big when I cleaned up some code to
remove an override that I thought was irrelevant --- it was actually
affecting the overall geometry outside of the slice
Signed-off-by: Brian S. Stephan <bss@incorporeal.org>
it just stands out a bit too much at the default, IMO, considering the
button is standalone and not part of a 24mm layout where the default is
nicer
Signed-off-by: Brian S. Stephan <bss@incorporeal.org>
I don't like the look of this, at least in the situation I was going to
use it in, but it's a functional piece, might has well commit it
Signed-off-by: Brian S. Stephan <bss@incorporeal.org>
tested on my Nobis and it's still just a hair loose, but maybe that's
printer tolerances at this point, not inclined to mess with it much
further. this hole is exactly the radius of the lever shaft, with the
tapering to allow for it to be moved
Signed-off-by: Brian S. Stephan <bss@incorporeal.org>
I like the corners especially. these pieces slide over the seam points
on box sticks and give a bit of depth and can cover some sharp points in
the corners where the bevels meet. so far, I've printed these in the
same color as the frame, but you could mix and match to taste, of
course.
the piece that goes in the middle is not my favorite, but I designed it
and it works, so might as well commit it. maybe these would look better
with a pattern or logo etched in.
Signed-off-by: Brian S. Stephan <bss@incorporeal.org>
no reason to this other than it was unnecessarily harder to add another
piece at its default position
Signed-off-by: Brian S. Stephan <bss@incorporeal.org>
the hole is a bit tighter now, made possible by having a bevel on the
inside for the lever to move
Signed-off-by: Brian S. Stephan <bss@incorporeal.org>
this may not matter much to the actual print, but this improved the
dimensions of some objects, especially the dustwashers
Signed-off-by: Brian S. Stephan <bss@incorporeal.org>
as in previous commit, this simplifies the build of the side frame piece
a bit. notably on this one, the preview of the piece is more performant,
so I'm thinking this is a good move. the object triangle count and
volume are slightly different (not sure why), but the object dimensions
are the same
still didn't get rid of any 2-manifold errors though :(
Signed-off-by: Brian S. Stephan <bss@incorporeal.org>
this saves one operation and removes a bit of the artifacts. didn't seem
to help the 2-manifold stuff I was looking at, but this is slightly
clearer anyway?
Signed-off-by: Brian S. Stephan <bss@incorporeal.org>
this doesn't seem to error on manifold warnings (which I should fix at
some point), but it does catch "unknown module" errors, which will help
me notice when refactoring breaks imports and modularity
Signed-off-by: Brian S. Stephan <bss@incorporeal.org>
the piece was not meant to be printed (at least not until/unless there
is a side that extends out the extra length of the front and back, which
seems unlikely), but the piece is used to create the inner wall that
juts out through windowed pieces, so we're going to keep it and just
stash it in front-or-back.scad
Signed-off-by: Brian S. Stephan <bss@incorporeal.org>
explains the necessary pieces a bit better, and removes some information
that hasn't really been necessary since the panel posts were removed
Signed-off-by: Brian S. Stephan <bss@incorporeal.org>
this looks kind of neat and helps the build feel of the horizontal
stripe windows, which were a bit flimsy without something sticking
through them
Signed-off-by: Brian S. Stephan <bss@incorporeal.org>
also do the same thing for a "longish" front/back, since I want to play
around with windowed structural strength with this piece
Signed-off-by: Brian S. Stephan <bss@incorporeal.org>
something about the sharp corners of the default cylinder was slightly
shrinking the overall solid by a fraction of a mm. I thought this was a
defect of how I was chopping pieces, but no, it was the core solid. this
shouldn't be a reason to rebuild anything, but it makes the models
slightly more consistent, especially when looking at the STLs
Signed-off-by: Brian S. Stephan <bss@incorporeal.org>
adds a bit of length to the build but without the longer polygon
geometry. the name of this is terrible, I think I might get rid of the
angled corner pieces in a refactoring
Signed-off-by: Brian S. Stephan <bss@incorporeal.org>