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.gitignore
vendored
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.gitignore
vendored
@ -1 +1,3 @@
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|||||||
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pages/dl/
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||||||
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.*.sw*
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.*.sw*
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15
pages/adventuring/arcs.md
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15
pages/adventuring/arcs.md
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@ -0,0 +1,15 @@
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|||||||
|
Title: Adventuring! Party Arcs
|
||||||
|
|
||||||
|
# Party Arcs
|
||||||
|
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||||||
|
## Redeem Ibrandul
|
||||||
|
|
||||||
|
Ibrandul and some of his worshippers were slain by Shar in the Time of Troubles. Whether by thwarting Shar's plots, restoring
|
||||||
|
non-evil worship of caverns and dungeons, freeing the Ibrandulin worshippers from the deceit, or going so far as to
|
||||||
|
restore Ibrandul back to power (and life), you seek to weaken the forces of Shar's evil.
|
||||||
|
|
||||||
|
* **Opening:** You have learned of the siege and murder of an Ibrandulin temple on the Dragon Coast.
|
||||||
|
* **Steps:**
|
||||||
|
* ...
|
||||||
|
* **Climax:** ...
|
||||||
|
* **Resolution:** ...
|
@ -62,7 +62,7 @@ Descriptor](https://callmepartario.github.io/og-csrd/#species-as-descriptor).
|
|||||||
|
|
||||||
The *Forgotten Realms Campaign Setting (3e)* presents a number of racial options for D&D characters. For a character
|
The *Forgotten Realms Campaign Setting (3e)* presents a number of racial options for D&D characters. For a character
|
||||||
that hews a bit closer to the Forgotten Realms line, you can apply [the Faerûnian races conversions on the homebrew
|
that hews a bit closer to the Forgotten Realms line, you can apply [the Faerûnian races conversions on the homebrew
|
||||||
page](../homebrew).
|
page](/cypher/homebrew).
|
||||||
|
|
||||||
## Foci
|
## Foci
|
||||||
|
|
@ -50,11 +50,13 @@ Elyan Gareth is a brash and exiled gunslinger [warrior] who crafts unique object
|
|||||||
### Arcs
|
### Arcs
|
||||||
|
|
||||||
* **Justice**
|
* **Justice**
|
||||||
|
* **[Redeem Ibrandul](arcs#redeem-ibrandul)**
|
||||||
|
|
||||||
### Cyphers
|
### Cyphers
|
||||||
|
|
||||||
* a small, simple brick, which functions as *instant shelter* (level 4)
|
* a *brick of instant shelter* [level 4] --- this small sandstone brick creates a permanent simple structure when
|
||||||
* and a tube of *reflex enhancer* (level 3)
|
combined with air and water.
|
||||||
|
* a *tube of reflex enhancer* [level 3] --- an ointment which makes one nimble and dextrous for one hour.
|
||||||
|
|
||||||
### Equipment
|
### Equipment
|
||||||
|
|
BIN
pages/adventuring/faerun-dragon-coast-westgate-reddansyr.png
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BIN
pages/adventuring/faerun-dragon-coast-westgate-reddansyr.png
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Binary file not shown.
After Width: | Height: | Size: 180 KiB |
Before Width: | Height: | Size: 58 KiB After Width: | Height: | Size: 58 KiB |
Before Width: | Height: | Size: 2.3 MiB After Width: | Height: | Size: 2.3 MiB |
@ -10,6 +10,9 @@ Footer: Numenera, the Cypher System, No Thank You, Evil!, Invisible Sun,
|
|||||||
|
|
||||||
Ghorin is a clever mystical sorcerer [adept] who separates mind from body.
|
Ghorin is a clever mystical sorcerer [adept] who separates mind from body.
|
||||||
|
|
||||||
|
Ghorin hails from Suzail, the capital city of Cormyr. Tasked with returning a tome to the temple of Oghma after stealing
|
||||||
|
it, he seeks the leader of his group who abandoned the group with the book.
|
||||||
|
|
||||||
## Cypher System Stat Block
|
## Cypher System Stat Block
|
||||||
|
|
||||||
* **Might: 10, Speed: 12, Intellect: 16**
|
* **Might: 10, Speed: 12, Intellect: 16**
|
||||||
@ -46,12 +49,15 @@ Ghorin is a clever mystical sorcerer [adept] who separates mind from body.
|
|||||||
|
|
||||||
* **Undo a Wrong** --- Part of a group of thieves who stole a family heirloom from a family which ended up getting
|
* **Undo a Wrong** --- Part of a group of thieves who stole a family heirloom from a family which ended up getting
|
||||||
solely pinned on him. He's was caught and tasked by the family to find the item and clear his name.
|
solely pinned on him. He's was caught and tasked by the family to find the item and clear his name.
|
||||||
* **Opening:**
|
* **Opening**
|
||||||
|
* **[Redeem Ibrandul](arcs#redeem-ibrandul)**
|
||||||
|
|
||||||
### Cyphers
|
### Cyphers
|
||||||
|
|
||||||
* a little figurine of an eye which functions as *remote viewer* (level 5)
|
* an *eye figurine of far sight* [remote viewer, level 5] --- this small eye allows you to view an area as if you were
|
||||||
* a *stim* leaf (level 5)
|
there.
|
||||||
|
* a *stim leaf* [level 5] --- chewing this leaf eases one action.
|
||||||
|
* *burst of speed* (subtle) [level 2]
|
||||||
|
|
||||||
### Equipment
|
### Equipment
|
||||||
|
|
@ -42,6 +42,11 @@ progresses and rumors are discovered, the wilderness is explored, etc.
|
|||||||
|
|
||||||
|> [](faerun-dragon-coast-westgate-reddansyr.png)
|
|> [](faerun-dragon-coast-westgate-reddansyr.png)
|
||||||
|: The immediate area of the campaign, including Teziir and Reddansyr. Darker hexes are unexplored.
|
|: The immediate area of the campaign, including Teziir and Reddansyr. Darker hexes are unexplored.
|
||||||
|
<span style="background: #444444; color: #dddddd;">
|
||||||
|
**Map legend:** <span style="color:#1f9834">■</span> forest <span style="color:#f6f592">■</span> hills
|
||||||
|
<span style="color:#a4f0f7">■</span> lake/river <span style="color:#ed9b69">■</span> mountains
|
||||||
|
<span style="color:#ffecc9">■</span> plains (cleared) <span style="color:#f6be93">■</span> badlands
|
||||||
|
</span>
|
||||||
{: .right }
|
{: .right }
|
||||||
|
|
||||||
### Hex Key
|
### Hex Key
|
||||||
@ -53,17 +58,28 @@ Hexes are 6 miles from face to face (7 miles for opposing corners).
|
|||||||
infiltrated by the Night Masks of Westgate.
|
infiltrated by the Night Masks of Westgate.
|
||||||
* **0511: Dungeon** --- believed to contain a relic from the Time of Troubles, sought by an unknown party, somewhere
|
* **0511: Dungeon** --- believed to contain a relic from the Time of Troubles, sought by an unknown party, somewhere
|
||||||
among the hills and forest of the area.
|
among the hills and forest of the area.
|
||||||
|
* **1008** --- a handful of farms dot the area around the small lake.
|
||||||
* **1009: [Reddansyr](reddansyr) (village, 608)** --- a small town known as an information clearing-house and a
|
* **1009: [Reddansyr](reddansyr) (village, 608)** --- a small town known as an information clearing-house and a
|
||||||
fair-sized temple to Oghma. Giant's Folly is the significant festhall (located inside an overturned boat) where
|
fair-sized temple to Oghma. Giant's Folly is the significant festhall (located inside an overturned boat) where
|
||||||
information is exchanged freely (or for a price).
|
information is exchanged freely (or for a price).
|
||||||
* **1010: Transport** --- an unscrupulous rock gnome named Tover operates a ferry service out of this area.
|
* **1010: Transport** --- an unscrupulous rock gnome named Tover operates a ferry service out of this area.
|
||||||
|
* **1109: Lair**
|
||||||
* **Roads**
|
* **Roads**
|
||||||
* The road connecting Teziir and Reddansyr is the **Trader's Road** (0110, 0209, 0309, 0409, 0509, 0608, 0709, 0808,
|
* The road connecting Teziir and Reddansyr is the **Trader's Road** (0110, 0209, 0309, 0409, 0509, 0608, 0709, 0808,
|
||||||
0908, 1008, 1009, 1010, 1111, 1112).
|
0908, 1008, 1009, 1010, 1111, 1112).
|
||||||
* The road continuing to the east, to Westgate, is the **Grand Ride** (1008, 1007, 1108, 1207).
|
* The road continuing to the east, to Westgate, is the **Grand Ride** (1008, 1007, 1108, 1207).
|
||||||
|
|
||||||
|
#### Other Areas of Note
|
||||||
|
|
||||||
|
* **0510:** at least one ogre den was discovered by the party in the hills.
|
||||||
|
|
||||||
## Resources, Notes, etc.
|
## Resources, Notes, etc.
|
||||||
|
|
||||||
|
### Homebrew and House Rules
|
||||||
|
|
||||||
|
All of [my accepted house rules](/cypher/#homebrew-and-house-rules) are in use for this game, and that page also has
|
||||||
|
Faerûnian homebrew and additional options for the Cypher System.
|
||||||
|
|
||||||
### Play-by-Chat Structure and Guidelines
|
### Play-by-Chat Structure and Guidelines
|
||||||
|
|
||||||
Adventuring! will run on a 48-hour tick system where players will have 48 hours (ish) to get their updates in, converse
|
Adventuring! will run on a 48-hour tick system where players will have 48 hours (ish) to get their updates in, converse
|
@ -14,23 +14,19 @@ intended to keep the game flowing and clear for us to consume without a huge amo
|
|||||||
## Cadence and Ticks
|
## Cadence and Ticks
|
||||||
|
|
||||||
Presently, we have agreed to a **48 hour** cadence. That means, essentially, no more than 48 hours (or so) should pass
|
Presently, we have agreed to a **48 hour** cadence. That means, essentially, no more than 48 hours (or so) should pass
|
||||||
between GM updates that push the game forward. Ideally, less than that time passes, but the idea is to give everyone a
|
between GM updates that push the game forward. Ideally, less time than that passes between updates, but the idea is to
|
||||||
couple days to get an update in, or to assume some reasonable default course of action for them if not. Obvious stuff
|
give everyone a couple days to get an update in, or to assume some reasonable default course of action for them if not.
|
||||||
like getting attacked and needing to make a defense roll, if the 48 hours pass and someone hasn't acted, I'm not going
|
For obvious stuff like getting attacked and needing to make a defense roll, if the 48 hours pass and someone hasn't
|
||||||
to be a jerk and say "you sit there uselessly and get coup d'grace-d straight in the face". I'll roll for you. It may be
|
acted, I'm not going to be a jerk and say "you sit there uselessly and get coup d'grace-d straight in the face". I'll
|
||||||
an uninspired roll, but it'll happen.
|
roll for you. It may be an uninspired roll, but it'll happen.
|
||||||
|
|
||||||
I will ping everyone when a tick happens and there's new action to react to. That'll start the timer, and everyone has
|
I will ping everyone when there's new action to react to. That'll start the informal timer, and everyone has
|
||||||
48 hours to ask questions (which hopefully can be resolved), take action, and so on. If it seems like everyone has
|
48 hours to ask questions (which hopefully can be resolved), take action, and so on. If it seems like everyone has
|
||||||
settled ahead of time, I'll do a new update and there's a new 48 hours. Maybe I'll get a bot to manage this at some
|
settled ahead of time, I'll do a new update and there's a new 48 hours.
|
||||||
point.
|
|
||||||
|
|
||||||
## Discord Updates Format
|
## Updates Format
|
||||||
|
|
||||||
Updates will be readable if we use these couple simple styles:
|
Updates will be readable if we use these couple simple styles:
|
||||||
|
|
||||||
* In character updates should be written in the third person prose, present tense, with narration as warranted,
|
* DM narration will be with block quotes, to keep them easier to find in the scrollback, but game updates will be in
|
||||||
quotation marks for dialogue, and so on. Italics might be good for internal dialogue.
|
normal text.
|
||||||
* Out-of-character updates, questions, ideas, etc. should be wrapped in parentheses. No particular formatting is
|
|
||||||
required here.
|
|
||||||
* The exception to this is dice commands, which can be done normally.
|
|
@ -22,7 +22,7 @@ Quarter Roy is a strong tough warrior who rages.
|
|||||||
* **Frenzy (1 Intellect point):** enter frenzy in combat to gain +1 to Might Edge and Speed Edge, but can't use
|
* **Frenzy (1 Intellect point):** enter frenzy in combat to gain +1 to Might Edge and Speed Edge, but can't use
|
||||||
Intellect points, ends when combat ends.
|
Intellect points, ends when combat ends.
|
||||||
* **Bash (1 Might point):** pummeling melee attack inflicts 1 less point of damage, but dazes.
|
* **Bash (1 Might point):** pummeling melee attack inflicts 1 less point of damage, but dazes.
|
||||||
* **Physical Skills**
|
* **Physical Skills:** balancing, climbing.
|
||||||
* **Trained Without Armor:** trained in Speed defense tatks when not wearing armor.
|
* **Trained Without Armor:** trained in Speed defense tatks when not wearing armor.
|
||||||
* **Combat Prowess:** add +1 damage to melee weapon attacks.
|
* **Combat Prowess:** add +1 damage to melee weapon attacks.
|
||||||
* **Healthy:** add 1 to the points you regain when you make a recovery roll.
|
* **Healthy:** add 1 to the points you regain when you make a recovery roll.
|
||||||
@ -35,12 +35,25 @@ Quarter Roy is a strong tough warrior who rages.
|
|||||||
* **Practiced** with light, medium, and heavy weapons.
|
* **Practiced** with light, medium, and heavy weapons.
|
||||||
* **Trained** in Speed defense tasks when not wearing armor.
|
* **Trained** in Speed defense tasks when not wearing armor.
|
||||||
* **Trained** in all actions involving breaking inanimate objects.
|
* **Trained** in all actions involving breaking inanimate objects.
|
||||||
|
* **Trained** in all balancing actions.
|
||||||
|
* **Trained** in all climbing actions.
|
||||||
* **Trained** in all jumping actions.
|
* **Trained** in all jumping actions.
|
||||||
* **Trained** in might defense actions.
|
* **Trained** in might defense actions.
|
||||||
|
|
||||||
|
### Arcs
|
||||||
|
|
||||||
|
* **Justice** --- Escaped from his captors, the Unfortunate Foster Children arena slave fighting group, and now wants to
|
||||||
|
help the children held hostage by the organizers.
|
||||||
|
* **Opening**
|
||||||
|
* **[Redeem Ibrandul](arcs#redeem-ibrandul)**
|
||||||
|
|
||||||
|
### Cyphers
|
||||||
|
|
||||||
|
* a *scrying bone* [information sensor, level 8] --- a small bone, perhaps of a finger, that allows one to divine
|
||||||
|
information about a target in long range.
|
||||||
|
* a *geometric scar of intelligence enhancement* [level 5] --- this scar of various geometric shapes and patterns
|
||||||
|
appeared suddenly on your body.
|
||||||
|
|
||||||
## bss notes
|
## bss notes
|
||||||
|
|
||||||
* Physical Skills: which?
|
|
||||||
* I'm assuming combat prowess is for melee given the rest of the build
|
|
||||||
* Needs equipment
|
* Needs equipment
|
||||||
* Needs cyphers from the builder
|
|
@ -38,4 +38,4 @@ Work in progress.
|
|||||||
[I went with a traditional cleric, support (especially healing) with some combat ability and commanding abilities. This
|
[I went with a traditional cleric, support (especially healing) with some combat ability and commanding abilities. This
|
||||||
lead me more towards Speaker than Adept, which you could probably go either way on with a different vision than mine. I
|
lead me more towards Speaker than Adept, which you could probably go either way on with a different vision than mine. I
|
||||||
didn't really know what to do with your non-racial descriptor. Also note that I came up with
|
didn't really know what to do with your non-racial descriptor. Also note that I came up with
|
||||||
[fungoid](../homebrew#fungoid) on my own, so it may need tweaking.]
|
[fungoid](/cypher/homebrew#fungoid) on my own, so it may need tweaking.]
|
@ -46,7 +46,7 @@ digraph PLOT {
|
|||||||
Shar_Fuckery [label="Shar's influence affects Ghorin"]
|
Shar_Fuckery [label="Shar's influence affects Ghorin"]
|
||||||
Dungeon -> Shar_Fuckery
|
Dungeon -> Shar_Fuckery
|
||||||
|
|
||||||
Shar
|
Shar [shape="rect"]
|
||||||
Shar_Fuckery -> Shar
|
Shar_Fuckery -> Shar
|
||||||
Shar -> Ibrandulin_Ghost
|
Shar -> Ibrandulin_Ghost
|
||||||
Shar -> Robe
|
Shar -> Robe
|
||||||
@ -58,5 +58,18 @@ digraph PLOT {
|
|||||||
Thief_Escapes [label="Thief escapes w/o robe"]
|
Thief_Escapes [label="Thief escapes w/o robe"]
|
||||||
Rival_Fight -> Thief_Escapes
|
Rival_Fight -> Thief_Escapes
|
||||||
Thief -> Thief_Escapes
|
Thief -> Thief_Escapes
|
||||||
|
|
||||||
|
Return_to_Reddansyr [label="Journeys to Reddansyr with robe"]
|
||||||
|
Rival_Fight -> Return_to_Reddansyr
|
||||||
|
Robe -> Return_to_Reddansyr
|
||||||
|
|
||||||
|
Fleeing_Farmers [label="Encounters fleeing farmers"]
|
||||||
|
Return_to_Reddansyr -> Fleeing_Farmers
|
||||||
|
|
||||||
|
Reddansyr_Farm [label="Farm outside Reddansyr", shape="octagon"]
|
||||||
|
Fleeing_Farmers -> Reddansyr_Farm
|
||||||
|
|
||||||
|
Livestock_Robbers [label="Defeats bandits that drove livestock away"]
|
||||||
|
Reddansyr_Farm -> Livestock_Robbers
|
||||||
}
|
}
|
||||||
~~~
|
~~~
|
17
pages/black/alex.md
Normal file
17
pages/black/alex.md
Normal file
@ -0,0 +1,17 @@
|
|||||||
|
Title: Alex Frege
|
||||||
|
Description: Phil's Out to the Black character.
|
||||||
|
Footer: Numenera, the Cypher System, No Thank You, Evil!, Invisible Sun, and their respective logos are
|
||||||
|
trademarks of Monte Cook Games, LLC in the U.S.A. and other countries. All Monte Cook Games
|
||||||
|
characters and character names, and the distinctive likenesses thereof, are trademarks of Monte
|
||||||
|
Cook Games, LLC. Content derived from Monte Cook Games publications is © 2013-2022 Monte Cook
|
||||||
|
Games, LLC. <a href="/cypher/fan-use-policy">Full Disclaimer</a>.
|
||||||
|
|
||||||
|
# Alex Frege
|
||||||
|
|
||||||
|
* Alex Frege is a mechanical explorer who loves the void.
|
||||||
|
|
||||||
|
## Cypher System Stat Block
|
||||||
|
|
||||||
|
### Arcs
|
||||||
|
|
||||||
|
* **Growth**
|
@ -57,12 +57,16 @@ small sidebar summarizing the steps to take to create a character.
|
|||||||
|
|
||||||
The majority of the options below are found, and best described, in the *Cypher System Rulebook*, with an open gaming
|
The majority of the options below are found, and best described, in the *Cypher System Rulebook*, with an open gaming
|
||||||
version available via the [Cypher SRD](https://screwtapello.gitlab.io/cypher-system-reference/). Most others come from
|
version available via the [Cypher SRD](https://screwtapello.gitlab.io/cypher-system-reference/). Most others come from
|
||||||
*The Stars Are Fire*. Anything homebrew we'll write up and link to here.
|
*The Stars Are Fire*.
|
||||||
|
|
||||||
I skipped listing a lot of the core content, because there's no point in repeating that everything in the core book/SRD
|
I skipped listing a lot of the core content, because there's no point in repeating that everything in the core book/SRD
|
||||||
are fair game --- and you can probably grok the appropriate foci or come up with a plausible explanation for anything
|
are fair game --- and you can probably grok the appropriate foci or come up with a plausible explanation for anything
|
||||||
weird.
|
weird.
|
||||||
|
|
||||||
|
#### Homebrew and House Rules
|
||||||
|
|
||||||
|
All of [my accepted house rules](/cypher/#homebrew-and-house-rules) are in use for this game.
|
||||||
|
|
||||||
## Science Stuff
|
## Science Stuff
|
||||||
|
|
||||||
* [Xi Tauri](https://en.wikipedia.org/wiki/Xi_Tauri)
|
* [Xi Tauri](https://en.wikipedia.org/wiki/Xi_Tauri)
|
18
pages/black/jared.md
Normal file
18
pages/black/jared.md
Normal file
@ -0,0 +1,18 @@
|
|||||||
|
Title: Jared Paul Ware
|
||||||
|
Description: Mike's Out to the Black character.
|
||||||
|
Footer: Numenera, the Cypher System, No Thank You, Evil!, Invisible Sun, and their respective logos are
|
||||||
|
trademarks of Monte Cook Games, LLC in the U.S.A. and other countries. All Monte Cook Games
|
||||||
|
characters and character names, and the distinctive likenesses thereof, are trademarks of Monte
|
||||||
|
Cook Games, LLC. Content derived from Monte Cook Games publications is © 2013-2022 Monte Cook
|
||||||
|
Games, LLC. <a href="/cypher/fan-use-policy">Full Disclaimer</a>.
|
||||||
|
|
||||||
|
# Jared Paul Ware
|
||||||
|
|
||||||
|
* Jared Paul Ware is a sharp-eyed explorer who builds robots with a technology flavor.
|
||||||
|
|
||||||
|
## Cypher System Stat Block
|
||||||
|
|
||||||
|
### Arcs
|
||||||
|
|
||||||
|
* **Uncover a Secret**
|
||||||
|
* **Opening:** Discover who or what is really pulling strings in the Rim worlds
|
18
pages/black/taxion.md
Normal file
18
pages/black/taxion.md
Normal file
@ -0,0 +1,18 @@
|
|||||||
|
Title: Taxion
|
||||||
|
Description: Jeremy's Out to the Black character.
|
||||||
|
Footer: Numenera, the Cypher System, No Thank You, Evil!, Invisible Sun, and their respective logos are
|
||||||
|
trademarks of Monte Cook Games, LLC in the U.S.A. and other countries. All Monte Cook Games
|
||||||
|
characters and character names, and the distinctive likenesses thereof, are trademarks of Monte
|
||||||
|
Cook Games, LLC. Content derived from Monte Cook Games publications is © 2013-2022 Monte Cook
|
||||||
|
Games, LLC. <a href="/cypher/fan-use-policy">Full Disclaimer</a>.
|
||||||
|
|
||||||
|
# Taxion
|
||||||
|
|
||||||
|
* Taxion is a vicious warrior who fuses flesh and steel with a skills and knowledge flavor.
|
||||||
|
|
||||||
|
## Cypher System Stat Block
|
||||||
|
|
||||||
|
### Arcs
|
||||||
|
|
||||||
|
* **Revenge**
|
||||||
|
* **Opening:** Nexus Corp
|
1
pages/cypher/adventuring
Symbolic link
1
pages/cypher/adventuring
Symbolic link
@ -0,0 +1 @@
|
|||||||
|
../adventuring
|
Binary file not shown.
Before Width: | Height: | Size: 163 KiB |
1
pages/cypher/black
Symbolic link
1
pages/cypher/black
Symbolic link
@ -0,0 +1 @@
|
|||||||
|
../black
|
@ -7,6 +7,28 @@ Footer: Numenera, the Cypher System, No Thank You, Evil!, Invisible Sun,
|
|||||||
|
|
||||||
# Cypher System Homebrew
|
# Cypher System Homebrew
|
||||||
|
|
||||||
|
## House Rules
|
||||||
|
|
||||||
|
### Cost of Optional Spellcasting
|
||||||
|
|
||||||
|
*Note: or psionics, or so on.*
|
||||||
|
|
||||||
|
The [optional spellcasting rule](https://callmepartario.github.io/og-csrd/#optional-rule-spellcasting) is very cool but
|
||||||
|
the cost of casting these spells, particularly the recovery roll option, seems out of whack to me. Particularly,
|
||||||
|
recovery rolls are a very limited resource and scale up in value as tiers (and thus, normal spend) increase, while the
|
||||||
|
benefit of burning one stays the same. Meanwhile, we have resource pools *right here* to use.
|
||||||
|
|
||||||
|
**Replace** the "**Using a Recovery Roll to Cast a Spell**" paragraph with:
|
||||||
|
|
||||||
|
> **Using Strain to Cast a Spell:** If the character spends 4/6/8 (low/mid/high) Pool points as part of the same action
|
||||||
|
> to cast the spell (including paying any normal Pool costs for the ability), they can use the ability as an action.
|
||||||
|
> This represents a significant mental or physical drain on the character, because the character must draw deeper from
|
||||||
|
> their capabilities in order to cast the spell.
|
||||||
|
>
|
||||||
|
> Determining the Pool to draw from is up to the GM. For abilities with their own Pool cost, using the same Pool is a
|
||||||
|
> logical choice. Or, perhaps lean towards Intellect as a default, to represent the willpower necessary to pull from
|
||||||
|
> reserves and to match the spellcasting flavor. This strain cannot be reduced by Edge.
|
||||||
|
|
||||||
## Descriptions
|
## Descriptions
|
||||||
|
|
||||||
### Faerûnian Races
|
### Faerûnian Races
|
||||||
|
@ -11,8 +11,8 @@ Footer: Numenera, the Cypher System, No Thank You, Evil!, Invisible Sun,
|
|||||||
## Campaigns
|
## Campaigns
|
||||||
|
|
||||||
* [A Storm Invited](storm/)
|
* [A Storm Invited](storm/)
|
||||||
* [Adventuring!](adventuring/)
|
* [Adventuring!](/adventuring/)
|
||||||
* [Out to the Black](black/)
|
* [Out to the Black](/black/)
|
||||||
|
|
||||||
### On Hold
|
### On Hold
|
||||||
|
|
||||||
@ -31,6 +31,7 @@ Making characters is fun, so I've made some [scratch characters](scratch-charact
|
|||||||
Custom content (descriptors, etc.) I've created for games in the Cypher system can be found at [this page of
|
Custom content (descriptors, etc.) I've created for games in the Cypher system can be found at [this page of
|
||||||
homebrew](homebrew). Additionally, I use the following house rules:
|
homebrew](homebrew). Additionally, I use the following house rules:
|
||||||
|
|
||||||
|
* [Optional spellcasting uses pool points, not recovery rolls](homebrew#cost-of-optional-spellcasting)
|
||||||
* [Recovery rolls can be applied in any
|
* [Recovery rolls can be applied in any
|
||||||
order](https://callmepartario.github.io/og-csrd/#house-rule-making-recovery-rolls-in-any-order)
|
order](https://callmepartario.github.io/og-csrd/#house-rule-making-recovery-rolls-in-any-order)
|
||||||
|
|
||||||
|
@ -6,15 +6,15 @@ The tabletop RPG repository of [bss](https://bss.zone/) and friends.
|
|||||||
|
|
||||||
## Active Campaigns
|
## Active Campaigns
|
||||||
|
|
||||||
* [Adventuring!](cypher/adventuring/) --- a fantasy campaign set in the Forgotten Realms and run in the [Cypher
|
* [Adventuring!](adventuring/) --- a fantasy campaign set in the Forgotten Realms and run in the [Cypher
|
||||||
System](cypher/).
|
System](cypher/).
|
||||||
* [Out to the Black](cypher/black/) --- a space sci-fi campaign also run in the [Cypher System](cypher/).
|
* [Out to the Black](black/) --- a space sci-fi campaign also run in the [Cypher System](cypher/).
|
||||||
|
|
||||||
### Inactive Campaigns
|
### Inactive Campaigns
|
||||||
|
|
||||||
* [Adventuring!](13th-age/adventuring/) --- an experiment in a campaign setting built up entirely from nothing but the
|
* [Adventuring!](13th-age/adventuring/) --- an experiment in a campaign setting built up entirely from nothing but the
|
||||||
collective creativity of the gaming group, using the [13th Age](13th-age/) system but assuming none of its setting.
|
collective creativity of the gaming group, using the [13th Age](13th-age/) system but assuming none of its setting.
|
||||||
Replaced by [the Cypher System fork](cypher/adventuring/).
|
Replaced by [the Cypher System fork](adventuring/).
|
||||||
|
|
||||||
## Systems
|
## Systems
|
||||||
|
|
||||||
|
Loading…
x
Reference in New Issue
Block a user