expand the information around homebrew rulings

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Brian S. Stephan 2024-08-21 11:30:50 -05:00
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@ -74,6 +74,10 @@ Hexes are 6 miles from face to face (7 miles for opposing corners).
## Resources, Notes, etc.
### Homebrew and House Rules
All of [my homebrew](../#homebrew-and-house-rules) are in use for this game.
### Play-by-Chat Structure and Guidelines
Adventuring! will run on a 48-hour tick system where players will have 48 hours (ish) to get their updates in, converse

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@ -7,6 +7,28 @@ Footer: Numenera, the Cypher System, No Thank You, Evil!, Invisible Sun,
# Cypher System Homebrew
## House Rules
### Cost of Optional Spellcasting
*Note: or psionics, or so on.*
The [optional spellcasting rule](https://callmepartario.github.io/og-csrd/#optional-rule-spellcasting) is very cool but
the cost of casting these spells, particularly the recovery roll option, seems out of whack to me. Particularly,
recovery rolls are a very limited resource and scale up in value as tiers (and thus, normal spend) increase, while the
benefit of burning one stays the same. Meanwhile, we have resource pools *right here* to use.
**Replace** the "**Using a Recovery Roll to Cast a Spell**" paragraph with:
> **Using Strain to Cast a Spell:** If the character spends 4/6/8 (low/mid/high) Pool points as part of the same action
> to cast the spell (including paying any normal Pool costs for the ability), they can use the ability as an action.
> This represents a significant mental or physical drain on the character, because the character must draw deeper from
> their capabilities in order to cast the spell.
>
> Determining the Pool to draw from is up to the GM. For abilities with their own Pool cost, using the same Pool is a
> logical choice. Or, perhaps lean towards Intellect as a default, to represent the willpower necessary to pull from
> reserves and to match the spellcasting flavor.
## Descriptions
### Faerûnian Races

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@ -31,6 +31,7 @@ Making characters is fun, so I've made some [scratch characters](scratch-charact
Custom content (descriptors, etc.) I've created for games in the Cypher system can be found at [this page of
homebrew](homebrew). Additionally, I use the following house rules:
* [Optional spellcasting uses pool points, not recovery rolls](homebrew#cost-of-optional-spellcasting)
* [Recovery rolls can be applied in any
order](https://callmepartario.github.io/og-csrd/#house-rule-making-recovery-rolls-in-any-order)