Adventuring! map updates
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@ -45,7 +45,7 @@ progresses and rumors are discovered, the wilderness is explored, etc.
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<span style="background: #444444; color: #dddddd;">
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**Map legend:** <span style="color:#1f9834">■</span> forest <span style="color:#f6f592">■</span> hills
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<span style="color:#a4f0f7">■</span> lake/river <span style="color:#ed9b69">■</span> mountains
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<span style="color:#ffecc9">■</span> plains (cleared)
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<span style="color:#ffecc9">■</span> plains (cleared) <span style="color:#f6be93">■</span> badlands
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</span>
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{: .right }
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@ -58,11 +58,12 @@ Hexes are 6 miles from face to face (7 miles for opposing corners).
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infiltrated by the Night Masks of Westgate.
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* **0511: Dungeon** --- believed to contain a relic from the Time of Troubles, sought by an unknown party, somewhere
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among the hills and forest of the area.
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* **1008: Farm**
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* **1008** --- a handful of farms dot the area around the small lake.
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* **1009: [Reddansyr](reddansyr) (village, 608)** --- a small town known as an information clearing-house and a
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fair-sized temple to Oghma. Giant's Folly is the significant festhall (located inside an overturned boat) where
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information is exchanged freely (or for a price).
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* **1010: Transport** --- an unscrupulous rock gnome named Tover operates a ferry service out of this area.
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* **1109: Lair**
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* **Roads**
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* The road connecting Teziir and Reddansyr is the **Trader's Road** (0110, 0209, 0309, 0409, 0509, 0608, 0709, 0808,
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0908, 1008, 1009, 1010, 1111, 1112).
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