updates to the adventuring characters' arcs and so on
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							| @ -0,0 +1,15 @@ | ||||
| Title:          Adventuring! Party Arcs | ||||
| 
 | ||||
| # Party Arcs | ||||
| 
 | ||||
| ## Redeem Ibrandul | ||||
| 
 | ||||
| Ibrandul and some of his worshippers were slain by Shar in the Time of Troubles. Whether by thwarting Shar's plots, restoring | ||||
| non-evil worship of caverns and dungeons, freeing the Ibrandulin worshippers from the deceit, or going so far as to | ||||
| restore Ibrandul back to power (and life), you seek to weaken the forces of Shar's evil. | ||||
| 
 | ||||
| * **Opening:** You have learned of the siege and murder of an Ibrandulin temple on the Dragon Coast. | ||||
| * **Steps:** | ||||
|     * ... | ||||
| * **Climax:** ... | ||||
| * **Resolution:** ... | ||||
| @ -50,11 +50,13 @@ Elyan Gareth is a brash and exiled gunslinger [warrior] who crafts unique object | ||||
| ### Arcs | ||||
| 
 | ||||
| * **Justice** | ||||
| * **[Redeem Ibrandul](arcs#redeem-ibrandul)** | ||||
| 
 | ||||
| ### Cyphers | ||||
| 
 | ||||
| * a small, simple brick, which functions as *instant shelter* (level 4) | ||||
| * and a tube of *reflex enhancer* (level 3) | ||||
| * a *brick of instant shelter* [level 4] --- this small sandstone brick creates a permanent simple structure when | ||||
|   combined with air and water. | ||||
| * a *tube of reflex enhancer* [level 3] --- an ointment which makes one nimble and dextrous for one hour. | ||||
| 
 | ||||
| ### Equipment | ||||
| 
 | ||||
|  | ||||
| @ -49,12 +49,14 @@ it, he seeks the leader of his group who abandoned the group with the book. | ||||
| 
 | ||||
| * **Undo a Wrong** --- Part of a group of thieves who stole a family heirloom from a family which ended up getting | ||||
|   solely pinned on him. He's was caught and tasked by the family to find the item and clear his name. | ||||
|     * **Opening:**  | ||||
|     * **Opening** | ||||
| * **[Redeem Ibrandul](arcs#redeem-ibrandul)** | ||||
| 
 | ||||
| ### Cyphers | ||||
| 
 | ||||
| * a little figurine of an eye which functions as *remote viewer* (level 5) | ||||
| * a *stim* leaf (level 5) | ||||
| * an *eye figurine of far sight* [remote viewer, level 5] --- this small eye allows you to view an area as if you were | ||||
|   there. | ||||
| * a *stim leaf* [level 5] --- chewing this leaf eases one action. | ||||
| 
 | ||||
| ### Equipment | ||||
| 
 | ||||
|  | ||||
| @ -22,7 +22,7 @@ Quarter Roy is a strong tough warrior who rages. | ||||
| * **Frenzy (1 Intellect point):** enter frenzy in combat to gain +1 to Might Edge and Speed Edge, but can't use | ||||
|   Intellect points, ends when combat ends. | ||||
| * **Bash (1 Might point):** pummeling melee attack inflicts 1 less point of damage, but dazes. | ||||
| * **Physical Skills** | ||||
| * **Physical Skills:** balancing, climbing. | ||||
| * **Trained Without Armor:** trained in Speed defense tatks when not wearing armor. | ||||
| * **Combat Prowess:** add +1 damage to melee weapon attacks. | ||||
| * **Healthy:** add 1 to the points you regain when you make a recovery roll. | ||||
| @ -35,12 +35,25 @@ Quarter Roy is a strong tough warrior who rages. | ||||
| * **Practiced** with light, medium, and heavy weapons. | ||||
| * **Trained** in Speed defense tasks when not wearing armor. | ||||
| * **Trained** in all actions involving breaking inanimate objects. | ||||
| * **Trained** in all balancing actions. | ||||
| * **Trained** in all climbing actions. | ||||
| * **Trained** in all jumping actions. | ||||
| * **Trained** in might defense actions. | ||||
| 
 | ||||
| ### Arcs | ||||
| 
 | ||||
| * **Justice** --- Escaped from his captors, the Unfortunate Foster Children arena slave fighting group, and now wants to | ||||
|   help the children held hostage by the organizers. | ||||
|     * **Opening** | ||||
| * **[Redeem Ibrandul](arcs#redeem-ibrandul)** | ||||
| 
 | ||||
| ### Cyphers | ||||
| 
 | ||||
| * a *scrying bone* [information sensor, level 8] --- a small bone, perhaps of a finger, that allows one to divine | ||||
|   information about a target in long range. | ||||
| * a *geometric scar of intelligence enhancement* [level 5] --- this scar of various geometric shapes and patterns | ||||
|   appeared suddenly on your body. | ||||
| 
 | ||||
| ## bss notes | ||||
| 
 | ||||
| * Physical Skills: which? | ||||
| * I'm assuming combat prowess is for melee given the rest of the build | ||||
| * Needs equipment | ||||
| * Needs cyphers from the builder | ||||
|  | ||||
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