document more of the immediate area in the campaign
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@ -42,6 +42,11 @@ progresses and rumors are discovered, the wilderness is explored, etc.
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|> [](faerun-dragon-coast-westgate-reddansyr.png)
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|: The immediate area of the campaign, including Teziir and Reddansyr. Darker hexes are unexplored.
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<span style="background: #444444; color: #dddddd;">
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**Map legend:** <span style="color:#1f9834">■</span> forest <span style="color:#f6f592">■</span> hills
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<span style="color:#a4f0f7">■</span> lake/river <span style="color:#ed9b69">■</span> mountains
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<span style="color:#ffecc9">■</span> plains (cleared)
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</span>
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{: .right }
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### Hex Key
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@ -53,6 +58,7 @@ Hexes are 6 miles from face to face (7 miles for opposing corners).
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infiltrated by the Night Masks of Westgate.
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* **0511: Dungeon** --- believed to contain a relic from the Time of Troubles, sought by an unknown party, somewhere
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among the hills and forest of the area.
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* **1008: Farm**
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* **1009: [Reddansyr](reddansyr) (village, 608)** --- a small town known as an information clearing-house and a
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fair-sized temple to Oghma. Giant's Folly is the significant festhall (located inside an overturned boat) where
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information is exchanged freely (or for a price).
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@ -62,6 +68,10 @@ Hexes are 6 miles from face to face (7 miles for opposing corners).
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0908, 1008, 1009, 1010, 1111, 1112).
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* The road continuing to the east, to Westgate, is the **Grand Ride** (1008, 1007, 1108, 1207).
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#### Other Areas of Note
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* **0510:** at least one ogre den was discovered by the party in the hills.
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## Resources, Notes, etc.
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### Play-by-Chat Structure and Guidelines
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