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Title: Adventuring!
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Description: Adventuring, in the Cypher System!
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Footer: Numenera, the Cypher System, No Thank You, Evil!, Invisible Sun, and their respective logos are
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trademarks of Monte Cook Games, LLC in the U.S.A. and other countries. All Monte Cook Games
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characters and character names, and the distinctive likenesses thereof, are trademarks of Monte
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Cook Games, LLC. Content derived from Monte Cook Games publications is © 2013-2022 Monte Cook
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Games, LLC. <a href="/cypher/fan-use-policy">Full Disclaimer</a>.
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# Adventuring!
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2023-03-23 12:05:48 -05:00
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Adventuring! is a fantasy campaign run in Yacsra (yet another campaign setting roughly assembled). More information on
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the setting is being organized [here](/yacsra/).
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## Characters
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* [Barney](barney) is a doomed tough abomination [warrior] who does not tread lightly.
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* [Raistlin Majere-Diamondson](raistlin) is a ? elf sorcerer [adept] who consorts with the dead.
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* [Ramaria](ramaria) is an inquisitive fungoid cleric [speaker] who channels divine blessings.
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* [Sandy Gnorman "Gnorm" Diamondson](gnorm) is a chaotic gnome mage [adept] who uses wild magic.
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* [Ureiden Bremini](ureiden) is a ? halfling barbarian [warrior] who ?.
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## Resources, Notes, etc.
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### Cypher Tables
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Treat all cypher types as manifest by default. Roll a d20 and use that result for which table to roll on (they're all
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built as percentile tables, so you can roll d20 + d100 for both together).
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| Roll | Origin/Type |
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|--------|-------------------------|
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| 1--4 | *Core*/Manifest (p.382) |
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| 5--8 | *Core*/Subtle (p.383) |
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| 9--11 | *Godforsaken* |
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| 12--20 | *Core*/Fantastic (p.382 |
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Most instances work in the game and could be represented as at least one kind of physical item, or roll on the cypher
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form table in *Godforsaken* (which would be a combined roll of d20 + d100 + d100).
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## Character Creation
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At their basic level, characters are defined as *NAME is a [adjective] [adjective] [noun] who [verbs]*. Adjectives are
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**descriptors**, and PCs get two; one general descriptor and one racial descriptor (or two general descriptors for
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humans). Nouns are **types**, similar to character classes, and verbs are **foci**.
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Chapter 4 of the *Cypher System Rulebook* details character creation, with description of the mechanical elements, and a
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small sidebar summarizing the steps to take to create a character.
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### Sources
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The majority of the options below are found, and best described, in the *Cypher System Rulebook*, with an open gaming
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version available via the [Cypher SRD](https://screwtapello.gitlab.io/cypher-system-reference/). Most others come from
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*Godforsaken*, which will eventually be added to the Cypher SRD. Anything homebrew we'll write up and link to here.
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I skipped listing a lot of the core content, because there's no point in repeating that everything in the core book/SRD
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are fair game --- the exception to this are the foci, which are tailored below.
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### Types, or ideas therein
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The four [types (SRD)](https://screwtapello.gitlab.io/cypher-system-reference/type.html) are all relevant to the game
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(note: the SRD is currently missing some Warrior tables). That resource, and additional information in *Godforsaken*,
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have suggestions on how to build all of the classic classes via the type system. For example, a barbarian would likely
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be a Warrior that takes the Rages ability, but a bard might easily be an Explorer or a Speaker, depending on the concept
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and desired abilities.
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[Flavors (SRD)](https://screwtapello.gitlab.io/cypher-system-reference/flavor.html) are not dissimilar to the idea of
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subclassing. A spellblade may be a Warrior with the Magic flavor, for example.
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*Godforsaken* has the best guidance here, though plenty of ideas are presented in the core book/SRD.
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### Descriptors
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Descriptors are the adjectives for the character, describing how the character goes about their business. All of the
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[Descriptors (SRD)](https://screwtapello.gitlab.io/cypher-system-reference/descriptor.html) in the core book are fair
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game, generally speaking, as are the [Fantasy Species Descriptors
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(SRD)](https://screwtapello.gitlab.io/cypher-system-reference/fantasy.html). *Godforsaken* also has a couple more, plus
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whatever we might homebrew:
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* *Godforsaken:* Catfolk; Dragonfolk; Gnome; Halfling; Lizardfolk
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### Foci
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Foci are the possible verb-phrases that describe what the character does and is good at, beyond the basics from their
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type. Most but not all foci in the core book are suitable for the campaign. The following is a mostly-vetted list of
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core and *Godforsaken* foci (others are negotiable):
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* *Core:* Abides in Stone; Bears A Halo of Fire; Blazes With Radiance; Builds Robots; Channels Divine Blessings;
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Commands Mental Powers; Consorts With the Dead; Controls Beasts; Crafts Illusions; Crafts Unique Objects; Defends the
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Gate; Defends the Weak; Descends From Nobility; Entertains; Exists In Two Places At Once; Exists Partially Out Of
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Phase; Explores Dark Places; Fights Dirty; Fights With Panache; Focuses Mind Over Matter; Howls At The Moon; Hunts;
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Infiltrates; Keeps A Magic Ally; Leads; Lives in the Wilderness; Looks For Trouble; Masters Defense; Masters Spells;
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Masters the Swarm; Masters Weaponry; Moves Like a Cat; Murders; Needs No Weapon; Never Says Die; Performs Feats of
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Strength; Rages; Rides the Lightning; Sees Beyond; Sailed Beneath the Jolly Roger; Scavenges; Sees Beyond; Separates
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Mind From Body; Shepherds the Community; Shepherds Spirits; Slays Monsters; Speaks For the Land; Stands Like a
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Bastion; Throws With Deadly Accuracy; Thunders; Travels Through Time; Was Foretold; Wears A Sheen of Ice; Wields Two
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Weapons At Once; Works Miracles; Works the Back Alleys
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* *Godforsaken:* Takes Animal Shape; Uses Wild Magic; Walks the Wild Woods; Wields an Enchanted Weapon
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### Abilities
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Types and foci give access to abilities, depending on the character's tier (level, basically). There's no point in
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listing them all, if your choices grant access to the ability, it's in.
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