ttrpg-site/pages/cypher/adventuring/index.md

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Title: Adventuring! Description: Adventuring, in the Cypher System! Footer: Numenera, the Cypher System, No Thank You, Evil!, Invisible Sun, and their respective logos are trademarks of Monte Cook Games, LLC in the U.S.A. and other countries. All Monte Cook Games characters and character names, and the distinctive likenesses thereof, are trademarks of Monte Cook Games, LLC. Content derived from Monte Cook Games publications is © 2013-2022 Monte Cook Games, LLC. Full Disclaimer.

Adventuring!

Adventuring! is a fantasy campaign run in Yacsra (yet another campaign setting roughly assembled). More information on the setting is being organized here.

Characters

Resources, Notes, etc.

Cypher Tables

Treat all cypher types as manifest by default. Roll a d20 and use that result for which table to roll on (they're all built as percentile tables, so you can roll d20 + d100 for both together).

Roll Origin/Type
1--4 Core/Manifest (p.382)
5--8 Core/Subtle (p.383)
9--11 Godforsaken
12--20 Core/Fantastic (p.382

Most instances work in the game and could be represented as at least one kind of physical item, or roll on the cypher form table in Godforsaken (which would be a combined roll of d20 + d100 + d100).

Character Creation

At their basic level, characters are defined as NAME is a [adjective] [adjective] [noun] who [verbs]. Adjectives are descriptors, and PCs get two; one general descriptor and one racial descriptor (or two general descriptors for humans). Nouns are types, similar to character classes, and verbs are foci.

Chapter 4 of the Cypher System Rulebook details character creation, with description of the mechanical elements, and a small sidebar summarizing the steps to take to create a character.

Sources

The majority of the options below are found, and best described, in the Cypher System Rulebook, with an open gaming version available via the Cypher SRD. Most others come from Godforsaken, which will eventually be added to the Cypher SRD. Anything homebrew we'll write up and link to here.

I skipped listing a lot of the core content, because there's no point in repeating that everything in the core book/SRD are fair game --- the exception to this are the foci, which are tailored below.

Types, or ideas therein

The four types (SRD) are all relevant to the game (note: the SRD is currently missing some Warrior tables). That resource, and additional information in Godforsaken, have suggestions on how to build all of the classic classes via the type system. For example, a barbarian would likely be a Warrior that takes the Rages ability, but a bard might easily be an Explorer or a Speaker, depending on the concept and desired abilities.

Flavors (SRD) are not dissimilar to the idea of subclassing. A spellblade may be a Warrior with the Magic flavor, for example.

Godforsaken has the best guidance here, though plenty of ideas are presented in the core book/SRD.

Descriptors

Descriptors are the adjectives for the character, describing how the character goes about their business. All of the Descriptors (SRD) in the core book are fair game, generally speaking, as are the Fantasy Species Descriptors (SRD). Godforsaken also has a couple more, plus whatever we might homebrew:

  • Godforsaken: Catfolk; Dragonfolk; Gnome; Halfling; Lizardfolk

Foci

Foci are the possible verb-phrases that describe what the character does and is good at, beyond the basics from their type. Most but not all foci in the core book are suitable for the campaign. The following is a mostly-vetted list of core and Godforsaken foci (others are negotiable):

  • Core: Abides in Stone; Bears A Halo of Fire; Blazes With Radiance; Builds Robots; Channels Divine Blessings; Commands Mental Powers; Consorts With the Dead; Controls Beasts; Crafts Illusions; Crafts Unique Objects; Defends the Gate; Defends the Weak; Descends From Nobility; Entertains; Exists In Two Places At Once; Exists Partially Out Of Phase; Explores Dark Places; Fights Dirty; Fights With Panache; Focuses Mind Over Matter; Howls At The Moon; Hunts; Infiltrates; Keeps A Magic Ally; Leads; Lives in the Wilderness; Looks For Trouble; Masters Defense; Masters Spells; Masters the Swarm; Masters Weaponry; Moves Like a Cat; Murders; Needs No Weapon; Never Says Die; Performs Feats of Strength; Rages; Rides the Lightning; Sees Beyond; Sailed Beneath the Jolly Roger; Scavenges; Sees Beyond; Separates Mind From Body; Shepherds the Community; Shepherds Spirits; Slays Monsters; Speaks For the Land; Stands Like a Bastion; Throws With Deadly Accuracy; Thunders; Travels Through Time; Was Foretold; Wears A Sheen of Ice; Wields Two Weapons At Once; Works Miracles; Works the Back Alleys
  • Godforsaken: Takes Animal Shape; Uses Wild Magic; Walks the Wild Woods; Wields an Enchanted Weapon

Abilities

Types and foci give access to abilities, depending on the character's tier (level, basically). There's no point in listing them all, if your choices grant access to the ability, it's in.