reorganizing yacsra stuff slightly

starting to move towards to Adventuring! in Yacsra officially, so
removing icon dependency and little stuff like that
This commit is contained in:
Brian S. Stephan 2023-03-23 12:05:48 -05:00
parent 3d6620ba0e
commit bbd7b8b239
Signed by: bss
GPG Key ID: 3DE06D3180895FCB
2 changed files with 22 additions and 16 deletions

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# Adventuring!
Adventuring! is a fantasy campaign run in Yacsra (yet another campaign setting roughly assembled). Previously [a 13th
Age game](/13th-age/adventuring/), this is a currently speculative-only attempt at creating the vibe in the Cypher
System.
## Campaign Synopsis
* The universe is a wide assortment of planes, including law/chaos, good/evil, and light/dark forces, connected via an
astral plane.
* Magic is common but not commonly-practiced, and is nearly limitless in potential (e.g. *wish*, *true resurrection*,
etc.).
* Casting magic can be learned, divinely bestowed, or inherent.
* Civilization ranges from hunter tribes to grand metropolises, points of light with much uncharted territory in
between.
* The world is old, many civilizations have risen and fallen.
* The world itself is magical, and not strictly bound by natural law.
* Humans, elves, and dwarves are most common among civilized lands, but plenty of other intelligent humanoids show up.
Adventuring! is a fantasy campaign run in Yacsra (yet another campaign setting roughly assembled). More information on
the setting is being organized [here](/yacsra/).
## Characters

20
pages/yacsra/index.md Normal file
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Title: Yacsra
Description: Yet another campaign setting, roughly assembled, the fantasy world of bss and friends' campaigns.
# Yacsra
Yacsra is *yet another campaign setting, roughly assembled*, the fantasy world used in bss's multiple burgeoning fantasy
campaigns. It is meant to be a rich, varying world, where any type of adventure can occur among its many continents and
regions, most of which haven't been written of or described yet.
## Summary
* The universe is a wide assortment of planes, including forces of law/chaos, good/evil, and light/dark, connected via an
astral plane.
* Magic is common but not commonly-practiced, and is nearly limitless in potential.
* Casting magic can be learned, divinely bestowed, or inherent.
* Civilization ranges from hunter tribes to grand metropolises, points of light with much uncharted territory in
between.
* The world is old, many civilizations have risen and fallen.
* The world itself is magical, and not strictly bound by natural law.
* Humans, elves, and dwarves are most common among civilized lands, but plenty of other intelligent humanoids show up.