reorganizing yacsra stuff slightly
starting to move towards to Adventuring! in Yacsra officially, so removing icon dependency and little stuff like that
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				| @ -8,22 +8,8 @@ Footer:         Numenera, the Cypher System, No Thank You, Evil!, Invisible Sun, | ||||
| 
 | ||||
| # Adventuring! | ||||
| 
 | ||||
| Adventuring! is a fantasy campaign run in Yacsra (yet another campaign setting roughly assembled). Previously [a 13th | ||||
| Age game](/13th-age/adventuring/), this is a currently speculative-only attempt at creating the vibe in the Cypher | ||||
| System. | ||||
| 
 | ||||
| ## Campaign Synopsis | ||||
| 
 | ||||
| * The universe is a wide assortment of planes, including law/chaos, good/evil, and light/dark forces, connected via an | ||||
|   astral plane. | ||||
| * Magic is common but not commonly-practiced, and is nearly limitless in potential (e.g. *wish*, *true resurrection*, | ||||
|   etc.). | ||||
| * Casting magic can be learned, divinely bestowed, or inherent. | ||||
| * Civilization ranges from hunter tribes to grand metropolises, points of light with much uncharted territory in | ||||
|   between. | ||||
| * The world is old, many civilizations have risen and fallen. | ||||
| * The world itself is magical, and not strictly bound by natural law. | ||||
| * Humans, elves, and dwarves are most common among civilized lands, but plenty of other intelligent humanoids show up. | ||||
| Adventuring! is a fantasy campaign run in Yacsra (yet another campaign setting roughly assembled). More information on | ||||
| the setting is being organized [here](/yacsra/). | ||||
| 
 | ||||
| ## Characters | ||||
| 
 | ||||
|  | ||||
							
								
								
									
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							| @ -0,0 +1,20 @@ | ||||
| Title:          Yacsra | ||||
| Description:    Yet another campaign setting, roughly assembled, the fantasy world of bss and friends' campaigns. | ||||
| 
 | ||||
| # Yacsra | ||||
| 
 | ||||
| Yacsra is *yet another campaign setting, roughly assembled*, the fantasy world used in bss's multiple burgeoning fantasy | ||||
| campaigns. It is meant to be a rich, varying world, where any type of adventure can occur among its many continents and | ||||
| regions, most of which haven't been written of or described yet. | ||||
| 
 | ||||
| ## Summary | ||||
| 
 | ||||
| * The universe is a wide assortment of planes, including forces of law/chaos, good/evil, and light/dark, connected via an | ||||
|   astral plane. | ||||
| * Magic is common but not commonly-practiced, and is nearly limitless in potential. | ||||
| * Casting magic can be learned, divinely bestowed, or inherent. | ||||
| * Civilization ranges from hunter tribes to grand metropolises, points of light with much uncharted territory in | ||||
|   between. | ||||
| * The world is old, many civilizations have risen and fallen. | ||||
| * The world itself is magical, and not strictly bound by natural law. | ||||
| * Humans, elves, and dwarves are most common among civilized lands, but plenty of other intelligent humanoids show up. | ||||
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