reorganizing yacsra stuff slightly
starting to move towards to Adventuring! in Yacsra officially, so removing icon dependency and little stuff like that
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# Adventuring!
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Adventuring! is a fantasy campaign run in Yacsra (yet another campaign setting roughly assembled). Previously [a 13th
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Age game](/13th-age/adventuring/), this is a currently speculative-only attempt at creating the vibe in the Cypher
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System.
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## Campaign Synopsis
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* The universe is a wide assortment of planes, including law/chaos, good/evil, and light/dark forces, connected via an
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astral plane.
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* Magic is common but not commonly-practiced, and is nearly limitless in potential (e.g. *wish*, *true resurrection*,
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etc.).
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* Casting magic can be learned, divinely bestowed, or inherent.
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* Civilization ranges from hunter tribes to grand metropolises, points of light with much uncharted territory in
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between.
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* The world is old, many civilizations have risen and fallen.
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* The world itself is magical, and not strictly bound by natural law.
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* Humans, elves, and dwarves are most common among civilized lands, but plenty of other intelligent humanoids show up.
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Adventuring! is a fantasy campaign run in Yacsra (yet another campaign setting roughly assembled). More information on
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the setting is being organized [here](/yacsra/).
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## Characters
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pages/yacsra/index.md
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Title: Yacsra
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Description: Yet another campaign setting, roughly assembled, the fantasy world of bss and friends' campaigns.
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# Yacsra
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Yacsra is *yet another campaign setting, roughly assembled*, the fantasy world used in bss's multiple burgeoning fantasy
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campaigns. It is meant to be a rich, varying world, where any type of adventure can occur among its many continents and
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regions, most of which haven't been written of or described yet.
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## Summary
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* The universe is a wide assortment of planes, including forces of law/chaos, good/evil, and light/dark, connected via an
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astral plane.
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* Magic is common but not commonly-practiced, and is nearly limitless in potential.
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* Casting magic can be learned, divinely bestowed, or inherent.
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* Civilization ranges from hunter tribes to grand metropolises, points of light with much uncharted territory in
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between.
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* The world is old, many civilizations have risen and fallen.
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* The world itself is magical, and not strictly bound by natural law.
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* Humans, elves, and dwarves are most common among civilized lands, but plenty of other intelligent humanoids show up.
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