this may not matter much to the actual print, but this improved the
dimensions of some objects, especially the dustwashers
Signed-off-by: Brian S. Stephan <bss@incorporeal.org>
as in previous commit, this simplifies the build of the side frame piece
a bit. notably on this one, the preview of the piece is more performant,
so I'm thinking this is a good move. the object triangle count and
volume are slightly different (not sure why), but the object dimensions
are the same
still didn't get rid of any 2-manifold errors though :(
Signed-off-by: Brian S. Stephan <bss@incorporeal.org>
this saves one operation and removes a bit of the artifacts. didn't seem
to help the 2-manifold stuff I was looking at, but this is slightly
clearer anyway?
Signed-off-by: Brian S. Stephan <bss@incorporeal.org>
this doesn't seem to error on manifold warnings (which I should fix at
some point), but it does catch "unknown module" errors, which will help
me notice when refactoring breaks imports and modularity
Signed-off-by: Brian S. Stephan <bss@incorporeal.org>
the piece was not meant to be printed (at least not until/unless there
is a side that extends out the extra length of the front and back, which
seems unlikely), but the piece is used to create the inner wall that
juts out through windowed pieces, so we're going to keep it and just
stash it in front-or-back.scad
Signed-off-by: Brian S. Stephan <bss@incorporeal.org>
explains the necessary pieces a bit better, and removes some information
that hasn't really been necessary since the panel posts were removed
Signed-off-by: Brian S. Stephan <bss@incorporeal.org>
this looks kind of neat and helps the build feel of the horizontal
stripe windows, which were a bit flimsy without something sticking
through them
Signed-off-by: Brian S. Stephan <bss@incorporeal.org>
also do the same thing for a "longish" front/back, since I want to play
around with windowed structural strength with this piece
Signed-off-by: Brian S. Stephan <bss@incorporeal.org>
something about the sharp corners of the default cylinder was slightly
shrinking the overall solid by a fraction of a mm. I thought this was a
defect of how I was chopping pieces, but no, it was the core solid. this
shouldn't be a reason to rebuild anything, but it makes the models
slightly more consistent, especially when looking at the STLs
Signed-off-by: Brian S. Stephan <bss@incorporeal.org>
adds a bit of length to the build but without the longer polygon
geometry. the name of this is terrible, I think I might get rid of the
angled corner pieces in a refactoring
Signed-off-by: Brian S. Stephan <bss@incorporeal.org>
squeezing 6 in made the structure pretty stringy and unsatisfying to
handle, this should be better
Signed-off-by: Brian S. Stephan <bss@incorporeal.org>
seems more coherent, and fits with the newer sega 2P eleven layout I
made, even if I'm going to end up sticking with nine in my builds
Signed-off-by: Brian S. Stephan <bss@incorporeal.org>
now that the dir_arc plate is a separate piece, as it should be, we
don't need to duplicate it here.
Signed-off-by: Brian S. Stephan <bss@incorporeal.org>
I realized pretty late in the build here that I didn't have a way to
access the Fn switch, so I'm just going to try putting it away at the
top back for now
Signed-off-by: Brian S. Stephan <bss@incorporeal.org>
Q2009-specific for now, though maybe one day I'll use the cluster on a
frame wall, in which case I'd move this to the "core" collection of
parts
Signed-off-by: Brian S. Stephan <bss@incorporeal.org>
this was necessary for the back bottom pieces, so might as well simplify the
print of the front bottom pieces as well
Signed-off-by: Brian S. Stephan <bss@incorporeal.org>
these pieces are largely not used for anything, but the left/right have
mounting holes for securing the whole enclosure to the base, and
finishing the connection to where the monitor is mounted
Signed-off-by: Brian S. Stephan <bss@incorporeal.org>
the idea of this is to have Select, Home, and Start buttons accessible
via this panel away from the action panels, and the action pannels have
the L3, TP, and R3 buttons in the Sega 2P 11 layout, and then there is
no need for buttons on the back of the q2009 enclosure. I don't think
this would get used for any reason other than q2009 so it lives there.
Signed-off-by: Brian S. Stephan <bss@incorporeal.org>
there's a decorative plate angled plate that includes the sega 2P + 1
buttons and dir_arc + W buttons as separate pieces in the same model.
this is a historical artifact that I will fix at some point, but for now
at least, here is the dir_arc + W split out
Signed-off-by: Brian S. Stephan <bss@incorporeal.org>
this allows for the traditional 8 buttons plus L3, R3, and TP, all on
one hand. I'm going to use this for the q2009 stuff, especially, but it
might be an interesting option for all arcade sticks
Signed-off-by: Brian S. Stephan <bss@incorporeal.org>
still working out all the kinks of this, but this would be something
that is part of a larger enclosure that is secured to a particular
vendor's pedestal
Signed-off-by: Brian S. Stephan <bss@incorporeal.org>