remove a lot of the OG extra content and similar references

these are things that are not included in my version because they're
homebrew, because they are a lot of writing/creativity that I don't feel
comfortable stealing/distributing, are resources I'm not distributing,
or so on. this includes ideas that I like, but either plan to write my
own way in the future, or again I just don't feel comfortable copying
verbatim, especially if, for instance, I have my own process and don't
need to advocate for a different one
This commit is contained in:
Brian S. Stephan 2025-07-19 19:46:06 -05:00
parent aa38c90e35
commit c781385a3b
Signed by: bss
GPG Key ID: 3DE06D3180895FCB
36 changed files with 6098 additions and 0 deletions

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@ -11,6 +11,10 @@ BASE_PATCH_DIR := ./patches/base
BASE_PATCHES := $(wildcard $(BASE_PATCH_DIR)/*.patch)
BASE_PATCHES_OUT := $(subst $(BASE_PATCH_DIR),$(TMPDIR),$(BASE_PATCHES))
DE_OGCSRD_PATCH_DIR := ./patches/de-ogcsrd
DE_OGCSRD_PATCHES := $(wildcard $(DE_OGCSRD_PATCH_DIR)/*.patch)
DE_OGCSRD_PATCHES_OUT := $(subst $(DE_OGCSRD_PATCH_DIR),$(TMPDIR),$(DE_OGCSRD_PATCHES))
# DEFAULT BUILD
all: base
@ -18,6 +22,7 @@ all: base
# CCSRD VERSIONS
base: $(CCSRD) $(BASE_PATCHES_OUT)
de_ogcsrd: base $(DE_OGCSRD_PATCHES_OUT)
# CLEANUPS
@ -35,6 +40,11 @@ $(TMPDIR)/%.patch: $(BASE_PATCH_DIR)/%.patch
@patch $(CCSRD) $< --quiet
@touch $@
$(TMPDIR)/%.patch: $(DE_OGCSRD_PATCH_DIR)/%.patch
$(info >>> BASE '$<')
@patch $(CCSRD) $< --quiet
@touch $@
# OUTPUTS
web: $(CCSRD)

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@ -0,0 +1,69 @@
--- _tmp/ccsrd.md 2025-07-19 15:35:30.891109726 -0500
+++ _tmp/ccsrd.new.md 2025-07-19 17:36:03.342399560 -0500
@@ -1,66 +1,3 @@
-::: container-xxl
-[OG-CSRD](#top){.navbar-brand}
-
-::: {.form-check .form-switch .ms-auto .mt-2 .me-2 .float-end aria-hidden="true"}
-![Light Mode](images/mode-sun.svg){.og-icon .img-light .d-block} ![Dark Mode](images/mode-moon.svg){.og-icon .img-dark
-.d-block}
-:::
-
-[]{.navbar-toggler-icon}
-
-::: {#navbarNavDarkDropdown .collapse .navbar-collapse}
-- [Characters](#){#og-navbar-characters .nav-link .dropdown-toggle role="button" bs-toggle="dropdown"
- aria-expanded="false"}
- - [Creating Your Character](#choose-characters){.dropdown-item}
- - [Skills](#choose-skills){.dropdown-item}
- - [Type](#choose-type){.dropdown-item}
- - [Flavor](#choose-flavor){.dropdown-item}
- - [Descriptor](#choose-descriptor){.dropdown-item}
- - [Focus](#choose-focus){.dropdown-item}
- - [Abilities](#choose-abilities){.dropdown-item}
- - [Character Arcs](#choose-character-arc){.dropdown-item}
- - [Character Advancement](#character-advancement){.dropdown-item}
-- [Resources](#){#og-navbar-resources .nav-link .dropdown-toggle role="button" bs-toggle="dropdown"
- aria-expanded="false"}
- - [Equipment](#choose-equipment){.dropdown-item}
- - [Experience Points (XP)](#choose-xp){.dropdown-item}
- - [Cyphers](#choose-cyphers){.dropdown-item}
- - [Artifacts](#choose-artifacts){.dropdown-item}
- - [Followers and Factions](#choose-followers){.dropdown-item}
- - [Vehicles](#choose-vehicles){.dropdown-item}
-- [Genres](#){#og-navbar-genres .nav-link .dropdown-toggle role="button" bs-toggle="dropdown" aria-expanded="false"}
- - [Fairy Tale](#choose-fairy-tale){.dropdown-item}
- - [Fantasy](#choose-fantasy){.dropdown-item}
- - [Historical](#choose-historical){.dropdown-item}
- - [Horror](#choose-horror){.dropdown-item}
- - [Modern](#choose-modern){.dropdown-item}
- - [Modern Magic](#choose-modern-magic){.dropdown-item}
- - [Post-Apocalyptic](#choose-post-apocalyptic){.dropdown-item}
- - [Romance](#choose-romance){.dropdown-item}
- - [Science Fiction](#choose-science-fiction){.dropdown-item}
- - [Superheroes](#choose-superheroes){.dropdown-item}
- - [Weird West](#choose-weird-west){.dropdown-item}
-- [Rules](#){#og-navbar-rules .nav-link .dropdown-toggle role="button" bs-toggle="dropdown" aria-expanded="false"}
- - [How to Play](#choose-how-to-play-the-cypher-system){.dropdown-item}
- - [Key Concepts](#key-concepts){.dropdown-item}
- - [Rules of the Game](#choose-rules){.dropdown-item}
- - [Optional Rules](#choose-optional-rules){.dropdown-item}
- - [Running the Cypher System](#choose-running-the-cypher-system){.dropdown-item}
- - [Creatures and NPCs](#choose-creatures){.dropdown-item}
- - [GM Intrusion](#choose-gm-intrusion){.dropdown-item}
- - [Hazards](#choose-hazards){.dropdown-item}
- - [Cypher Shorts](#choose-cypher-shorts){.dropdown-item}
- - [FAQ](#faq){.dropdown-item}
-- [Tools](#){#og-navbar-tools .nav-link .dropdown-toggle role="button" bs-toggle="dropdown" aria-expanded="false"}
- - [Index](#choose-index){.dropdown-item}
- - [Character Sentence Generator](#character-sentence-generator){.dropdown-item}
- - [PDFs](#pdfs){.dropdown-item}
- - [Player's Guide](og-cspg.html){.dropdown-item}
- - [Daft Drafts](og-dd.html){.dropdown-item}
- - [What's in the Book?](#choose-products){.dropdown-item}
-:::
-:::
-
::: {#og-content .container-xxl .rounded-3 .mt-1 .mb-1 .print-across}
::: {.ps-3 role="main"}
::: {#part0}

View File

@ -0,0 +1,559 @@
--- _tmp/ccsrd.md 2025-07-19 18:45:48.063798325 -0500
+++ _tmp/ccsrd.new.md 2025-07-19 19:06:14.834531837 -0500
@@ -6,7 +6,6 @@
version 2.00h (2025-07-19)
- [Player's Guide: OG-CSPG](og-cspg.html){.btn .mt-1 .mb-1 .border}
-- [Original Content: OG-DD](og-dd.html){.btn .mt-1 .mb-1 .border}
- [Github](https://github.com/callmepartario/og-csrd){.btn .mt-1 .mb-1 .border}
- [☕ Ko-fi](https://ko-fi.com/oldgus){.btn .mt-1 .mb-1 .border}
@@ -127,7 +126,6 @@
- [OG-CSRD](#choose-editorial-additions) [(OG-CSRD Editorial Addition)]{.og-ref .og-ref-og}[(OG-CSRD)]{.og-ref
.og-ref-og}
-- [Old Gus' Daft Drafts](og-dd.html) [(Old Gus\' Daft Drafts)]{.og-ref .og-ref-og}[(OG-DD)]{.og-ref .og-ref-og}
::: {.alert .ps-4 .pb-0}
Alerts include definitions, optional rules, play examples, or other useful information.
@@ -4213,19 +4211,6 @@
*See also: [Planar Character Options --- Descriptors](#planar-character-options-descriptors) and [Planar Character
Options --- Foci](#planar-character-options-foci)*
-##### Old Gus' Daft Drafts --- Flavors[[]{.og-icon .og-csrd-read .ms-1 toggle="tooltip" title="Read Online"}](og-dd.html){aria-label="Read Online"} [#](#og-dd-flavors){.og-h-anchor aria-hidden="true"} {#og-dd-flavors .og-h-small .og-h-small-icon .og-border}
-
-*A collection of free, online options for your best game ever!*
-
-- [Crafter](og-dd.html#flavor-crafter) [(OG-DD)]{.og-ref .og-ref-og}
-- [Fey](og-dd.html#flavor-fey) [(OG-DD)]{.og-ref .og-ref-og}
-- [Improbability](og-dd.html#flavor-improbability) [(OG-DD)]{.og-ref .og-ref-og}
-- [Psionic](og-dd.html#flavor-psionic) [(OG-DD)]{.og-ref .og-ref-og}
-- [Ritualist](og-dd.html#flavor-ritualist) [(OG-DD)]{.og-ref .og-ref-og}
-
-*See also: [Old Gus' Daft Drafts --- Descriptors](#og-dd-descriptors), [Old Gus\' Draft Drafts --- Foci](#og-dd-foci),
-and [Old Gus' Draft Drafts --- What\'s in the Book?](#og-dd-product)*
-
------------------------------------------------------------------------------------------------------------------------
### [Chapter 7]{.og-chap} Descriptor
@@ -6258,7 +6243,6 @@
- [Numenera: The Octopi of the Ninth World](#octopi-of-the-ninth-world-descriptors)
- [Torment: Tides of Numenera---The Explorer's Guide](#torment-the-explorers-guide-descriptors)
- [Old Gods of Appalachia](#old-gods-of-appalachia-descriptors)
-- [Old Gus' Daft Drafts](#og-dd-descriptors)
- [Path of the Planebreaker](#path-of-the-planebreaker-descriptors)
- [Planar Character Options](#planar-character-options-descriptors)
- [Predation](#predation-descriptors)
@@ -6822,46 +6806,6 @@
Foci](#old-gods-of-appalachia-foci), and [Old Gods of Appalachia --- What's in the
Book?](#old-gods-of-appalachia-product)*
-##### Old Gus' Daft Drafts --- Descriptors[[]{.og-icon .og-csrd-read .ms-1 toggle="tooltip" title="Read Online"}](og-dd.html){aria-label="Read Online"} [#](#og-dd-descriptors){.og-h-anchor aria-hidden="true"} {#og-dd-descriptors .og-h-small .og-h-small-icon .og-border}
-
-*A collection of free, online options for your best game ever!*
-
-- [Hopeless](og-dd.html#descriptor-hopeless) [(OG-DD)]{.og-ref .og-ref-og}
-
-Fantasy and Fairy Tale Descriptors
-
-- [Boggle](og-dd.html#descriptor-boggle) [(OG-DD)]{.og-ref .og-ref-og}
-- [Centaur](og-dd.html#descriptor-centaur) [(OG-DD)]{.og-ref .og-ref-og}
-- [Gwaloth](og-dd.html#descriptor-gwaloth) [(OG-DD)]{.og-ref .og-ref-og}
-- [Ikwiikwii](og-dd.html#descriptor-ikwiikwii) [(OG-DD)]{.og-ref .og-ref-og}
-- [Pixie](og-dd.html#descriptor-pixie) [(OG-DD)]{.og-ref .og-ref-og}
-- [Siren](og-dd.html#descriptor-siren) [(OG-DD)]{.og-ref .og-ref-og}
-
-Science Fiction Species Descriptors
-
-- [Asgardian](og-dd.html#descriptor-asgardian) [(OG-DD)]{.og-ref .og-ref-og}
-- [Dweenle](og-dd.html#descriptor-dweenle) [(OG-DD)]{.og-ref .og-ref-og}
-- [Elowarin](og-dd.html#descriptor-elowarin) [(OG-DD)]{.og-ref .og-ref-og}
-- [Gazurtoid](og-dd.html#descriptor-gazurtoid) [(OG-DD)]{.og-ref .og-ref-og}
-- [G'nunk](og-dd.html#descriptor-gnunk) [(OG-DD)]{.og-ref .og-ref-og}
-- [Humna-humna](og-dd.html#descriptor-Humna-humna) [(OG-DD)]{.og-ref .og-ref-og}
-- [Kaillerian](og-dd.html#descriptor-kaillerian) [(OG-DD)]{.og-ref .og-ref-og}
-- [Mechan](og-dd.html#descriptor-mechan) [(OG-DD)]{.og-ref .og-ref-og}
-- [Nekros](og-dd.html#descriptor-nekros) [(OG-DD)]{.og-ref .og-ref-og}
-- [Nirrex](og-dd.html#descriptor-nirrex) [(OG-DD)]{.og-ref .og-ref-og}
-- [Olnosi](og-dd.html#descriptor-olnosi) [(OG-DD)]{.og-ref .og-ref-og}
-- [Queeg](og-dd.html#descriptor-queeg) [(OG-DD)]{.og-ref .og-ref-og}
-- [Qhil](og-dd.html#descriptor-qhil) [(OG-DD)]{.og-ref .og-ref-og}
-- [Scro](og-dd.html#descriptor-scro) [(OG-DD)]{.og-ref .og-ref-og}
-- [Spemin](og-dd.html#descriptor-spemin) [(OG-DD)]{.og-ref .og-ref-og}
-- [Tabriz](og-dd.html#descriptor-tabriz) [(OG-DD)]{.og-ref .og-ref-og}
-- [Thrynn](og-dd.html#descriptor-thrynn) [(OG-DD)]{.og-ref .og-ref-og}
-- [Veloxi](og-dd.html#descriptor-veloxi) [(OG-DD)]{.og-ref .og-ref-og}
-- [Yloi](og-dd.html#descriptor-yloi) [(OG-DD)]{.og-ref .og-ref-og}
-
-*See also: [Old Gus' Draft Drafts --- Foci](#og-dd-foci), [Old Gus\' Draft Drafts --- Flavors](#og-dd-flavors), and
-[Old Gus' Draft Drafts --- What\'s in the Book?](#og-dd-product)*
-
##### Path of the Planebreaker --- Descriptors[[]{.og-icon .og-mcg .ms-1 toggle="tooltip" title="Purchase from MCG"}](https://www.montecookgames.com/store/product/path-of-the-planebreaker/){aria-label="Purchase Path of the Planebreaker"} [#](#path-of-the-planebreaker-descriptors){.og-h-anchor aria-hidden="true"} {#path-of-the-planebreaker-descriptors .og-h-small .og-h-small-icon .og-border}
*Unlock the mysteries of the planes!*
@@ -12148,7 +12092,6 @@
- [Numenera: The Octopi of the Ninth World](#octopi-of-the-ninth-world-foci)
- [Torment: Tides of Numenera---The Explorer's Guide](#torment-the-explorers-guide-foci)
- [Old Gods of Appalachia](#old-gods-of-appalachia-foci)
-- [Old Gus' Daft Drafts](#og-dd-foci)
- [Path of the Planebreaker](#path-of-the-planebreaker-foci)
- [Planar Character Options](#planar-character-options-foci)
- [Predation](#predation-foci)
@@ -12589,22 +12532,6 @@
91)]{.og-ref} ability should be a tier 5 ability instead of tier 4.
:::
-##### Old Gus' Daft Drafts --- Foci[[]{.og-icon .og-csrd-read .ms-1 toggle="tooltip" title="Read Online"}](og-dd.html){aria-label="Read Online"} [#](#og-dd-foci){.og-h-anchor aria-hidden="true"} {#og-dd-foci .og-h-small .og-h-small-icon .og-border}
-
-*A collection of free, online options for your best game ever!*
-
-- [Accelerates Entropy](og-dd.html#focus-accelerates-entropy) [(OG-DD)]{.og-ref .og-ref-og}
-- [Bears a Curse of Stone](og-dd.html#focus-bears-a-curse-of-stone) [(OG-DD)]{.og-ref .og-ref-og}
-- [Blows in the Wind](og-dd.html#focus-blows-in-the-wind) [(OG-DD)]{.og-ref .og-ref-og}
-- [Can Devour Anything](og-dd.html#focus-can-devour-anything) [(OG-DD)]{.og-ref .og-ref-og}
-- [Chases Tales](og-dd.html#focus-chases-tales) [(OG-DD)]{.og-ref .og-ref-og}
-- [Has Unfinished Business](og-dd.html#focus-has-unfinished-business) [(OG-DD)]{.og-ref .og-ref-og}
-- [Hoards Dross](og-dd.html#focus-hoards-dross) [(OG-DD)]{.og-ref .og-ref-og}
-- [Prepares Delicacies](og-dd.html#focus-prepares-delicacies) [(OG-DD)]{.og-ref .og-ref-og}
-
-*See also: [Old Gus' Draft Drafts --- Descriptors](#og-dd-descriptors), [Old Gus\' Draft Drafts ---
-Flavors](#og-dd-flavors), and [Old Gus' Draft Drafts --- What\'s in the Book?](#og-dd-product)*
-
##### Path of the Planebreaker --- Foci[[]{.og-icon .og-mcg .ms-1 toggle="tooltip" title="Purchase from MCG"}](https://www.montecookgames.com/store/product/path-of-the-planebreaker/){aria-label="Purchase Path of the Planebreaker"} [#](#path-of-the-planebreaker-foci){.og-h-anchor aria-hidden="true"} {#path-of-the-planebreaker-foci .og-h-small .og-h-small-icon .og-border}
*Unlock the mysteries of the planes!*
@@ -25961,11 +25888,6 @@
- [Youth](#ability-cantrip-youth) [(IOM, 87)]{.og-ref}
:::
-::: {.og-ed .pt-3 .pb-1 .ps-3 .pe-3 .mt-3 .mb-3}
-**Editor's Notes ---** [Old Gus\' Daft Drafts](og-dd.html) includes a few [additional
-cantrips](og-dd.html#choose-abilities).
-:::
-
[(It's Only Magic, page 82)]{.og-ref}
Cantrips are simple, low-powered spells that almost anyone can learn. In a [modern fantasy](#choose-modern-magic)
@@ -27901,11 +27823,6 @@
- [Running the Game: Artifacts](#running-the-game-artifacts) [(421)]{.og-ref}
:::
-::: {.og-ed .pt-3 .pb-1 .ps-3 .pe-3 .mt-3 .mb-3}
-**Editor's Notes ---** There are even more [artifacts](og-dd.html#chapter-10-artifacts) in [Old Gus\' Daft
-Drafts](og-dd.html).
-:::
-
[(Cypher System Rulebook, page 204)]{.og-ref}
Artifacts are more powerful than equipment and can't simply be purchased. [Part 3: Genres](#part-3-genres) offers a few
@@ -33263,11 +33180,6 @@
- [Selecting Coven Abilities](#covens-abilities) [(IOM, 89)]{.og-ref}
:::
-::: {.og-ed .pt-3 .pb-1 .ps-3 .pe-3 .mt-3 .mb-3}
-**Editor's Notes ---** The [psionic cults](og-dd.html#psionic-cults) in [Old Gus\' Daft Drafts](og-dd.html) provide
-another example of applying the coven framework.
-:::
-
[(It's Only Magic, page 88)]{.og-ref}
Magic is a community affair, and magicians are more powerful in groups. A coven is a group of three or more magicians
@@ -35137,11 +35049,6 @@
- [Modern Magic](#choose-modern-magic) [(IOM, 36)]{.og-ref}
:::
-::: {.og-ed .pt-3 .pb-1 .ps-3 .pe-3 .mt-3 .mb-3}
-**Editor's Notes ---** Depending on the setting, character options from [Old Gus\' Daft Drafts](#g-dd.html) might be
-appropriate.
-:::
-
[(Cypher System Rulebook, page 252)]{.og-ref}
For our purposes, fantasy is any genre that has magic, or something so inexplicable it might as well be magic. The sort
@@ -35220,11 +35127,6 @@
- [Works Miracles](#focus-works-miracles) [(79)]{.og-ref}
:::
-::: {.og-ed .pt-3 .pb-1 .ps-3 .pe-3 .mt-3 .mb-3}
-**Editor's Notes ---** [Foci](#og-dd-foci) and [Flavors](#og-dd-flavors) from [Old Gus\' Daft Drafts](og-dd.html) also
-make good character options in a fantasy setting.
-:::
-
------------------------------------------------------------------------------------------------------------------------
#### Fantasy Character Options [#](#fantasy-character-options){.og-h-anchor aria-hidden="true"}
@@ -35281,11 +35183,6 @@
Moon](#focus-howls-at-the-moon) or [Sheds Their Skin](#focus-sheds-their-skin). For one who loves throwing bombs, choose
[Bears a Halo of Fire](#focus-bears-a-halo-of-fire). For a healer, choose [Works Miracles](#focus-works-miracles).
-::: {.og-ed .pt-3 .pb-1 .ps-3 .pe-3 .mt-3 .mb-3}
-**Editor's Notes ---** The [crafter flavor](og-dd.html#flavor-crafter) in [Old Gus\' Daft Drafts](og-dd.html) is also
-good way to allow any PC to become an versatile craftsperson.
-:::
-
###### Artificer or Scholar [#](#fantasy-character-artificer){.og-h-anchor aria-hidden="true"} {#fantasy-character-artificer}
[(OG-CSRD Editorial Addition)]{.og-ref .og-ref-og}
@@ -35297,11 +35194,6 @@
Objects](#focus-crafts-unique-objects), [Learns Quickly](#focus-learns-quickly), [Spits Fire and
Lead](#focus-spits-fire-and-lead), and [Would Rather Be Reading](#focus-would-rather-be-reading).
-::: {.og-ed .pt-3 .pb-1 .ps-3 .pe-3 .mt-3 .mb-3}
-**Editor's Notes ---** The [crafter flavor](og-dd.html#flavor-crafter) in [Old Gus\' Daft Drafts](og-dd.html) is also
-good way to allow any PC to become an versatile craftsperson.
-:::
-
###### Assassin or Spy [#](#fantasy-character-assassin-spy){.og-h-anchor aria-hidden="true"} {#fantasy-character-assassin-spy}
[(Godforsaken, page 20)]{.og-ref}
@@ -35332,11 +35224,6 @@
Away](#focus-gambles-it-all-away), [Helps Their Friends](#focus-helps-their-friends), [Infiltrates](#focus-infiltrates),
[Lived Among the Fey](#focus-lived-among-the-fey), and [Masters Spells](#focus-masters-spells).
-::: {.og-ed .pt-3 .pb-1 .ps-3 .pe-3 .mt-3 .mb-3}
-**Editor's Notes ---** The [fey flavor](og-dd.html#flavor-fey) in [Old Gus\' Daft Drafts](og-dd.html) is also good way
-to give a bard additional magic.
-:::
-
###### Cleric or Priest [#](#fantasy-character-cleric-or-priest){.og-h-anchor aria-hidden="true"} {#fantasy-character-cleric-or-priest}
[(Godforsaken, page 20)]{.og-ref}[(OG-CSRD Editorial Addition)]{.og-ref .og-ref-og}
@@ -35368,11 +35255,6 @@
- **Cleric (war):** [Masters Weaponry](#focus-masters-weaponry) (also see options for
[fighters](#fantasy-character-fighter))
-::: {.og-ed .pt-3 .pb-1 .ps-3 .pe-3 .mt-3 .mb-3}
-**Editor's Notes ---** The [ritualist flavor](og-dd.html#flavor-ritualist) in [Old Gus\' Daft Drafts](og-dd.html) is
-also good way to give a cleric abilities related to [ritual magic](#ritual-magic).
-:::
-
###### Druid [#](#fantasy-character-druid){.og-h-anchor aria-hidden="true"} {#fantasy-character-druid}
[(Godforsaken, page 21)]{.og-ref}[(OG-CSRD Editorial Addition)]{.og-ref .og-ref-og}
@@ -35399,11 +35281,6 @@
- **Druid (transformation):** [Abides in Stone](#focus-abides-in-stone), [Takes Animal
Shape](#focus-takes-animal-shape), [Walks the Wild Woods](#focus-walks-the-wild-woods)
-::: {.og-ed .pt-3 .pb-1 .ps-3 .pe-3 .mt-3 .mb-3}
-**Editor's Notes ---** The [fey flavor](og-dd.html#flavor-fey) and [ritualist flavor](og-dd.html#flavor-ritualist) in
-[Old Gus' Daft Drafts](og-dd.html) are appropriate choices for a druid.
-:::
-
###### Fighter [#](#fantasy-character-fighter){.og-h-anchor aria-hidden="true"} {#fantasy-character-fighter}
[(Godforsaken, page 21)]{.og-ref}
@@ -35452,11 +35329,6 @@
[Speaker](#type-speaker). A particularly wealthy or already established merchant might choose [Descends from
Nobility](#focus-descends-from-nobility) or [Is Idolized by Millions](#focus-is-idolized-by-millions) foci.
-::: {.og-ed .pt-3 .pb-1 .ps-3 .pe-3 .mt-3 .mb-3}
-**Editor's Notes ---** The [crafter flavor](og-dd.html#flavor-crafter) in [Old Gus\' Daft Drafts](og-dd.html) is a good
-way to give a merchant a practical set of skills and abilities.
-:::
-
###### Monk or Martial Artist [#](#fantasy-character-monk-or-martial-artist){.og-h-anchor aria-hidden="true"} {#fantasy-character-monk-or-martial-artist}
[(Godforsaken, page 22)]{.og-ref}[(OG-CSRD Editorial Addition)]{.og-ref .og-ref-og}
@@ -35489,11 +35361,6 @@
Beyond](#focus-sees-beyond), [Separates Mind From Body](#focus-separates-mind-from-body), [Siphons
Power](#focus-siphons-power), and [Wields Invisible Force](#focus-wields-invisible-force).
-::: {.og-ed .pt-3 .pb-1 .ps-3 .pe-3 .mt-3 .mb-3}
-**Editor's Notes ---** The [psionic flavor](og-dd.html#flavor-psionic) in [Old Gus\' Daft Drafts](og-dd.html) is also
-good way to assign psionic powers to a character.
-:::
-
###### Ranger [#](#fantasy-character-ranger){.og-h-anchor aria-hidden="true"} {#fantasy-character-ranger}
[(Godforsaken, page 22)]{.og-ref}[(OG-CSRD Editorial Addition)]{.og-ref .og-ref-og}
@@ -35506,11 +35373,6 @@
Wind](#focus-rides-like-the-wind), [Throws With Deadly Accuracy](#focus-throws-with-deadly-accuracy), and [Wields Two
Weapons at Once](#focus-wields-two-weapons-at-once).
-::: {.og-ed .pt-3 .pb-1 .ps-3 .pe-3 .mt-3 .mb-3}
-**Editor's Notes ---** The [fey flavor](og-dd.html#flavor-fey) in [Old Gus\' Daft Drafts](og-dd.html) is also a good
-choice for a ranger who has spent some time wandering the fey wilds.
-:::
-
###### Rogue or Thief [#](#fantasy-character-rogue-or-thief){.og-h-anchor aria-hidden="true"} {#fantasy-character-rogue-or-thief}
[(Godforsaken, page 22)]{.og-ref}[(OG-CSRD Editorial Addition)]{.og-ref .og-ref-og}
@@ -35592,11 +35454,6 @@
and [Was Foretold](#focus-was-foretold), but (depending on the patron and pact) most
[sorcerer](#fantasy-character-sorcerer) and [wizard](#fantasy-character-wizard) foci work just as well.
-::: {.og-ed .pt-3 .pb-1 .ps-3 .pe-3 .mt-3 .mb-3}
-**Editor's Notes ---** The [ritualist flavor](og-dd.html#flavor-ritualist) in [Old Gus\' Daft Drafts](og-dd.html) is
-also good way to give a warlock or witch abilities related to [ritual magic](#ritual-magic).
-:::
-
###### Wild Mage [#](#fantasy-character-wild-mage){.og-h-anchor aria-hidden="true"} {#fantasy-character-wild-mage}
[(Godforsaken, page 20)]{.og-ref}[(OG-CSRD Editorial Addition)]{.og-ref .og-ref-og}
@@ -35605,11 +35462,6 @@
[Speaker](#type-speaker) with the [cozy magic flavor](#flavor-cozy-magic)or [magic flavor](#flavor-magic). The best
focus that suits this theme is [Uses Wild Magic](#focus-uses-wild-magic).
-::: {.og-ed .pt-3 .pb-1 .ps-3 .pe-3 .mt-3 .mb-3}
-**Editor's Notes ---** The [improbability flavor](og-dd.html#flavor-improbability) in [Old Gus\' Daft
-Drafts](og-dd.html) is also good way to make a wild mage even more unpredictable.
-:::
-
###### Wizard [#](#fantasy-character-wizard){.og-h-anchor aria-hidden="true"} {#fantasy-character-wizard}
[(Godforsaken, page 20)]{.og-ref}[(OG-CSRD Editorial Addition)]{.og-ref .og-ref-og}
@@ -35656,11 +35508,6 @@
- **Wizard (transmuter):** [Controls Gravity](#focus-controls-gravity), [Focuses Mind Over
Matter](#focus-focuses-mind-over-matter), [Takes Animal Shape](#focus-takes-animal-shape)
-::: {.og-ed .pt-3 .pb-1 .ps-3 .pe-3 .mt-3 .mb-3}
-**Editor's Notes ---** The [ritualist flavor](og-dd.html#flavor-ritualist) in [Old Gus\' Daft Drafts](og-dd.html) is
-also good way to give a wizard abilities related to [ritual magic](#ritual-magic).
-:::
-
------------------------------------------------------------------------------------------------------------------------
#### Fantasy Species Descriptors [#](#fantasy-species-descriptors){.og-h-anchor aria-hidden="true"}
@@ -36139,7 +35986,7 @@
supernatural [abilities](#choose-abilities) for 4 [XP](#choose-xp), and pay for their use just as they would any
other---using their stat [Pool](#pool) points (as described in [More Powerful Psionics](#more-powerful-psionics)).
PCs using abilities in this way might learn them from a [coven](#covens)---which might take the form of a magic
- university, a secret society of like-minded wizards, or a [psionic cult](og-dd.html#psionic-cults).
+ university, a secret society of like-minded wizards, or a psionic cult.
- **Tier-Based Limits:** The GM might determine PCs can learn (and
[prepare](#spellcasting-prepared-vs-spontaneous-spellcasting), if necessary) a number of supernatural
@@ -36455,11 +36302,6 @@
- [Perilous Venture](#horror-rules-perilous-venture) [(SA, 92)]{.og-ref}
:::
-::: {.og-ed .pt-3 .pb-1 .ps-3 .pe-3 .mt-3 .mb-3}
-**Editor's Note ---** The [ritualist flavor](og-dd.html#flavor-ritualist) in [Old Gus\' Daft Drafts](og-dd.html)
-provides any character the ability to master ritual magic.
-:::
-
##### Time [#](#ritual-magic-time){.og-h-anchor aria-hidden="true"} {#ritual-magic-time}
[(Godforsaken, page 56)]{.og-ref}
@@ -41632,10 +41474,6 @@
[historical](#choose-historical), [modern](#choose-modern), [fantasy](#choose-fantasy), [horror](#choose-horror), or
[weird west](#choose-weird-west) genres.
-::: {.og-ed .pt-3 .pb-1 .ps-3 .pe-3 .mt-3 .mb-3}
-**Editor's Notes ---** Character options from [Old Gus\' Daft Drafts](og-dd.html) might also be appropriate.
-:::
-
::: {.alert .ps-4 .pb-0}
###### Modern Magic Flavors [#](#modern-magic-flavors){.og-h-anchor aria-hidden="true"}
@@ -44408,11 +44246,6 @@
- [Post-Apocalyptic](#choose-post-apocalyptic) [(295)]{.og-ref}
:::
-::: {.og-ed .pt-3 .pb-1 .ps-3 .pe-3 .mt-3 .mb-3}
-**Editor's Notes ---** Depending on the setting, [Old Gus\' Daft Drafts Descriptors](#og-dd-descriptors) might be
-appropriate.
-:::
-
[(Cypher System Rulebook, page 270)]{.og-ref}
Science fiction is an incredibly broad category. It covers UFOs, space opera, near-future dystopias, otherworldly epics,
@@ -44661,11 +44494,6 @@
- [Wields Invisible Force](#focus-wields-invisible-force) [(CTS, 48)]{.og-ref}
:::
-::: {.og-ed .pt-3 .pb-1 .ps-3 .pe-3 .mt-3 .mb-3}
-**Editor's Notes ---** For more psionics character options, see the [psionic flavor](og-dd.html#flavor-psionic) and
-[psionic cults](og-dd.html#psionic-cults) in [Old Gus' Daft Drafts](og-dd.html).
-:::
-
##### Science Fiction Species Descriptors [#](#science-fiction-species-descriptors){.og-h-anchor aria-hidden="true"}
[(Cypher System Rulebook, page 279)]{.og-ref}
@@ -44752,11 +44580,6 @@
- [Stress](#horror-rules-stress) [(OG-CSRD)]{.og-ref .og-ref-og}
:::
-::: {.og-ed .pt-3 .pb-1 .ps-3 .pe-3 .mt-3 .mb-3}
-**Editor's Notes ---** For more on psionics, see the [psionic flavor](og-dd.html#flavor-psionic) and [psionic
-cults](og-dd.html#psionic-cults) in [Old Gus' Daft Drafts](og-dd.html).
-:::
-
[(The Stars are Fire, page 50)]{.og-ref}
Through sheer force of will, a psionic character can unleash inborn mental abilities such as telepathy, precognition,
@@ -47338,11 +47161,6 @@
- [Vehicular Movement](#action-vehicular-movement) [(230)]{.og-ref}
:::
-::: {.og-ed .pt-3 .pb-1 .ps-3 .pe-3 .mt-3 .mb-3}
-**Editor's Notes ---** [Old Gus\' Daft Drafts](og-dd.html) includes a robust set of rules for
-[Mechs](og-dd.html#chapter-15-mechs).
-:::
-
##### Variable Cost by Tech Rating [#](#vehicles-variable-cost-by-tech-rating){.og-h-anchor aria-hidden="true"} {#vehicles-variable-cost-by-tech-rating}
[(The Stars are Fire, page 92)]{.og-ref}
@@ -49344,20 +49162,14 @@
**Editor's Notes ---** Other ways of realizing PCs with horror elements:
- The [Heartwood Descriptors](#heartwood-descriptors) in [Chapter 20: Fairy Tale](#chapter-20-fairy-tale) might make
- an interesting choice for a horror game. So would the [Hopeless](og-dd.html#descriptor-hopeless) descriptor from
- [Old Gus' Daft Drafts](og-dd.html).
+ an interesting choice for a horror game.
- If a PCs is---or becomes---a powerful supernatural being, for example, a vampire, werewolf, or demon, the GM might
assign them a number of [power shifts](#optional-rule-power-shifts), as described under [Power Shifts in Other
Genres](#optional-rule-power-shifts-in-other-genres).
- A ghost PC might use the [Ghost](#modern-magic-descriptor-ghost) descriptor in [Chapter 14: Modern
- Magic](#chapter-14-a-modern-magic), or the [Has Unfinished Business](og-dd.html#focus-has-unfinished-business) focus
- from [Old Gus' Daft Drafts](og-dd.html).
-
-- The [Accelerates Entropy](og-dd.html#focus-accelerates-entropy), [Bears a Curse of
- Stone](og-dd.html#focus-bears-a-curse-of-stone), and [Can Devour Anything](og-dd.html#focus-can-devour-anything)
- foci from [Old Gus' Daft Drafts](og-dd.html) are also useful for creating PCs with horrific abilities.
+ Magic](#chapter-14-a-modern-magic).
:::
------------------------------------------------------------------------------------------------------------------------
@@ -52845,8 +52657,7 @@
::: {.og-ed .pt-3 .pb-1 .ps-3 .pe-3 .mt-3 .mb-3}
**Editor's Notes ---** For a dramatically less powerful mundane form, use the ruels for [Handling PCs as
-Children](#optional-rule-handling-pcs-as-children) or the [Gritty Rules
-Modules](og-dd.html#chapter-8-gritty-rules-modules) in [Old Gus' Daft Drafts](og-dd.html).
+Children](#optional-rule-handling-pcs-as-children).
:::
------------------------------------------------------------------------------------------------------------------------
@@ -53211,8 +53022,7 @@
the[Always Tinkering](#ability-always-tinkering){.og-ability},[Extra Use](#ability-extra-use){.og-ability},[Boost
Manifest Cypher](#ability-boost-manifest-cypher){.og-ability},[Boost Manifest Cypher
Function](#ability-boost-manifest-cypher-function){.og-ability}, and[Modify
-Cyphers](#ability-modify-cyphers){.og-ability} abilities into context. Alternately, consider creating a PC with the
-[Crafter Flavor](og-dd.html#flavor-crafter) presented in [Old Gus' Daft Drafts](og-dd.html).
+Cyphers](#ability-modify-cyphers){.og-ability} abilities into context.
:::
------------------------------------------------------------------------------------------------------------------------
@@ -56808,11 +56618,6 @@
:::
:::
-::: {.og-ed .pt-3 .pb-1 .ps-3 .pe-3 .mt-3 .mb-3}
-**Editor's Notes ---** Foci from [Old Gus\' Daft Drafts](#og-dd-foci) might also be approrpiate for a fairy tale
-setting.
-:::
-
::: {.alert .ps-4 .pb-0}
##### Fairy Tale Descriptors [#](#fairy-tale-descriptors){.og-h-anchor aria-hidden="true"}
@@ -56867,9 +56672,8 @@
:::
::: {.og-ed .pt-3 .pb-1 .ps-3 .pe-3 .mt-3 .mb-3}
-**Editor's Notes ---** Depending on the setting, [Fantasy Species Descriptors](#fantasy-species-descriptors), [Modern
-Magic Descriptors](#choose-modern-magic), or [Old Gus' Daft Drafts Descriptors](#og-dd-descriptors) might also be
-appropriate choices.
+**Editor's Notes ---** Depending on the setting, [Fantasy Species Descriptors](#fantasy-species-descriptors) or [Modern
+Magic Descriptors](#choose-modern-magic) might also be appropriate choices.
:::
###### Bewitched [#](#fairy-tale-descriptor-bewitched){.og-h-anchor aria-hidden="true"} {#fairy-tale-descriptor-bewitched .og-border}
@@ -61020,9 +60824,7 @@
::: {.og-ed .pt-3 .pb-1 .ps-3 .pe-3 .mt-3 .mb-3}
**Editor's Notes ---** PC with the [alchemist](#npc-alchemist) or engineer type might have one of [modern magic
-flavors](#modern-magic-flavors) presented in [Chapter 14: Modern Magic](#chapter-14-a-modern-magic), or the [crafter
-flavor](og-dd.html#flavor-crafter) or [ritualist flavor](og-dd.html#flavor-ritualist) in [Old Gus' Daft
-Drafts](og-dd.html).
+flavors](#modern-magic-flavors) presented in [Chapter 14: Modern Magic](#chapter-14-a-modern-magic).
:::
------------------------------------------------------------------------------------------------------------------------
@@ -76579,11 +76381,6 @@
- [Running the Game: Cyphers](#running-the-game-cyphers) [(420)]{.og-ref}
:::
-::: {.og-ed .pt-3 .pb-1 .ps-3 .pe-3 .mt-3 .mb-3}
-**Editor's Notes ---** There are even more [cyphers](og-dd.html#chapter-9-cyphers) in [Old Gus\' Daft
-Drafts](og-dd.html).
-:::
-
[(Cypher System Rulebook, page 377)]{.og-ref}
Cyphers are one-use abilities that characters gain over the course of play. They have cool powers that can heal, make
@@ -81058,9 +80855,6 @@
- [Trick Embedder](#cypher-trick-embedder)
- [Undead Ward](#fantasy-cypher-undead-ward)
-For more on session preparation, see [Exploration Tables](og-dd.html#chapter-12-exploration-tables) and [NPC
-Tables](og-dd.html#chapter-13-npc-tables) in [Old Gus' Daft Drafts](og-dd.html).
-
------------------------------------------------------------------------------------------------------------------------
#### Teaching the Rules [#](#teaching-the-rules){.og-h-anchor aria-hidden="true"}
@@ -82957,11 +82751,6 @@
Compendium](https://foundryvtt.com/packages/cyphersystem-compendium/) module with all the CSRD's cyphers included,
and the [Cypher System Community Content](https://foundryvtt.com/packages/cyphersystem-community-module) module
includes macros to roll a random cypher, or caches of cyphers.
-
-::: {.og-sidebar .pt-3 .pb-1 .ps-3 .pe-3 .mt-3 .mb-3}
-[Old Gus' Daft Drafts](og-dd.html) includes [new subtle cyphers](og-dd.html#chapter-9-cyphers) perfect for pulp
-adventure with few supernatural elements.
-:::
:::
##### [How do I convert creatures from other systems to the Cypher System?](#faq-creatures-use){.collapsed bs-toggle="collapse" role="button" aria-expanded="false" aria-controls="faq-creatures-use"} {#how-do-i-convert-creatures-from-other-systems-to-the-cypher-system .og-tab .pb-2 .pt-2 .og-h-faq}
@@ -83309,9 +83098,7 @@
- [Foci, Psionic](#psionic-foci) [(OG-CSRD)]{.og-ref .og-ref-og}
- [Foci, Science Fiction](#science-fiction-foci) [(OG-CSRD)]{.og-ref .og-ref-og}
- [Foci, Superhero](#superhero-foci) [(OG-CSRD)]{.og-ref .og-ref-og}
-- [Old Gus' Daft Drafts](og-dd.html) [(OG-DD)]{.og-ref .og-ref-og}
- [Old Gus' Unofficial Cypher System Player\'s Guide](#og-cspg) [(OG-CSPG)]{.og-ref}
-- [Online Character Sheets](#character-sheets-virtual-tabletops) [(OG-DD)]{.og-ref .og-ref-og}
- [Session Preparation](#session-preparation) [(OG-CSRD)]{.og-ref .og-ref-og}
- [Sidekick Character Sheet](#pdf-sidekick) [(OG-CSRD)]{.og-ref .og-ref-og}
- [What's In The Book?](#choose-products) [(OG-CSRD)]{.og-ref .og-ref-og}
@@ -83361,7 +83148,6 @@
- [Numenera Discovery](#numenera-discovery-product)†
- [Numenera Destiny](#numenera-destiny-product)
- [Old Gods of Appalachia](#old-gods-of-appalachia-product)†
-- [Old Gus' Daft Drafts](#og-dd-product)
- [The Origin](#the-origin-product)
- [Path of the Planebreaker](#path-of-the-planebreaker-product)
- [Predation](#predation-product)
@@ -84137,32 +83923,6 @@
124)]{.og-ref}
:::
-##### Old Gus' Daft Drafts --- What\'s in the Book?[[]{.og-icon .og-csrd-read .ms-1 toggle="tooltip" title="Read Online"}](og-dd.html){aria-label="Read Online"} [#](#og-dd-product){.og-h-anchor aria-hidden="true"} {#og-dd-product .og-h-small .og-h-small-icon .og-border}
-
-*A collection of free, online options for your best game ever!*
-
-Optional Rules
-
-- [Cantrips and Abilities](og-dd.html#chapter-7-abilities) [(OG-DD)]{.og-ref .og-ref-og}
-- [Cyphers](og-dd.html#chapter-9-cyphers) [(OG-DD)]{.og-ref .og-ref-og}
-- [Artifacts](og-dd.html#chapter-10-artifacts) [(OG-DD)]{.og-ref .og-ref-og}
-- [Gritty Rules Modules](og-dd.html#chapter-8-gritty-rules-modules) [(OG-DD)]{.og-ref .og-ref-og}
-- [Gritty PCs](og-dd.html#gritty-pcs) [(OG-DD)]{.og-ref .og-ref-og}
-- [Gritty Skills](og-dd.html#gritty-skills) [(OG-DD)]{.og-ref .og-ref-og}
-- [Gritty Abilities](og-dd.html#gritty-abilities) [(OG-DD)]{.og-ref .og-ref-og}
-- [Gritty Advancement](og-dd.html#gritty-advancement) [(OG-DD)]{.og-ref .og-ref-og}
-- [Fear](og-dd.html#fear) [(OG-DD)]{.og-ref .og-ref-og}
-- [Mechs](og-dd.html#chapter-15-mechs) [(OG-DD)]{.og-ref .og-ref-og}
-
-Running the Game
-
-- [Exploration Tables](og-dd.html#chapter-12-exploration-tables) [(OG-DD)]{.og-ref .og-ref-og}
-- [NPC Tables](og-dd.html#chapter-13-npc-tables) [(OG-DD)]{.og-ref .og-ref-og}
-- [Oddity Generator](og-dd.html#oddity-generator) [(OG-DD)]{.og-ref .og-ref-og}
-
-*See also: [Old Gus' Daft Drafts --- Descriptors](#og-dd-descriptors), [Old Gus\' Draft Drafts --- Foci](#og-dd-foci),
-and [Old Gus' Draft Drafts --- Flavors](#og-dd-flavors)*
-
##### The Origin --- What's in the Book?[[]{.og-icon .og-mcg .ms-1 toggle="tooltip" title="Purchase from MCG"}](https://www.montecookgames.com/store/product/the-origin/){aria-label="Purchase The Origin"} [#](#the-origin-product){.og-h-anchor aria-hidden="true"} {#the-origin-product .og-h-small .og-h-small-icon .og-border}
*Master perilous new powers in a world that is dangerously askew!*

View File

@ -0,0 +1,94 @@
--- _tmp/ccsrd.md 2025-07-19 19:18:14.618074823 -0500
+++ _tmp/ccsrd.new.md 2025-07-19 19:21:15.070213779 -0500
@@ -5,7 +5,6 @@
version 2.00h (2025-07-19)
-- [Player's Guide: OG-CSPG](og-cspg.html){.btn .mt-1 .mb-1 .border}
- [Github](https://github.com/callmepartario/og-csrd){.btn .mt-1 .mb-1 .border}
- [☕ Ko-fi](https://ko-fi.com/oldgus){.btn .mt-1 .mb-1 .border}
@@ -584,9 +583,6 @@
- [Pool, Edge, and Effort](#pool-edge-and-effort)
- [Modifying the Difficulty](#modifying-the-difficulty)
- [Optional Rule: Power Shifts](#optional-rule-power-shifts)
-
-For a condensed version Cypher System rules just for players, see [Old Gus' Unofficial Cypher System Player\'s
-Guide](og-cspg.html).
:::
::: {.col .col-md-6}
@@ -643,7 +639,6 @@
- [Character Sheets](#og-cscs) [(OG-CSRD)]{.og-ref .og-ref-og}
- [Cheat Sheets](#og-csqr) [(OG-CSRD)]{.og-ref .og-ref-og}
- [Cypher Decks](#og-cd) [(OG-CSRD)]{.og-ref .og-ref-og}
-- [Player's Guide](#og-cspg) [(OG-CSRD)]{.og-ref .og-ref-og}
- [Sidekick Sheet](#pdf-sidekick) [(OG-CSRD)]{.og-ref .og-ref-og}
Related Sections
@@ -1535,23 +1530,6 @@
.mt-1 .mb-1 .border}
-
-###### Player's Guide [#](#og-cspg){.og-h-anchor aria-hidden="true"} {#og-cspg}
-
-[(OG-CSRD Editorial Addition)]{.og-ref .og-ref-og}
-
-[Old Gus' Unofficial Cypher System Player\'s Guide (OG-CSPG)](og-cspg.html) presents a condensed version of the game
-rules and character options just for players. You can read it online or use the PDF to print excerpts for player
-portfolios for descriptors, types, foci, and more.
-
-::: {.alert .pb-0}
-[![Thumbnail: OG-CSPG](images/og-cspg-cover.webp){.img-fluid .border
-.shadow-sm}](pdfs/cypher-og-cspg-old-gus-cypher-system-players-guide.pdf){.d-block .text-center aria-hidden="true"}
-
-- [Read Online](og-cspg.html){.btn .mt-1 .mb-1 .border aria-label="Read Online: OG-CSPG"}
-- [Download PDF](pdfs/cypher-og-cspg-old-gus-cypher-system-players-guide.pdf){.btn .mt-1 .mb-1 .border
- aria-label="Download PDF: OG-CSPG"}
-:::
-
###### Cypher Decks [#](#og-cd){.og-h-anchor aria-hidden="true"} {#og-cd}
[(OG-CSRD Editorial Addition)]{.og-ref .og-ref-og}
@@ -80702,8 +80680,7 @@
facilitate handing out cyphers, using them, and resolving what they do.
- **Select Optional Rules:** Create a list of [optional rules](#choose-optional-rules) you want players to know about,
- and where to find them. If players need to read the rules or character options, consider recommending [Old Gus'
- Unofficial Cypher System Player's Guide](og-cspg.html).
+ and where to find them.
- **Something's Still Missing!:** If you\'re adapting a setting to the Cypher System, there are often game mechanics
that don't seem like they quite fit in. Some things might be best harnessed as a Use for
@@ -80870,13 +80847,6 @@
Gaming](https://www.montecookgames.com/store/product/consent-in-gaming/){.og-icon .og-mcg} checklist individually with
each player.
-Alternatively, [Old Gus' Unofficial Cypher System Player\'s Guide (OG-CSPG)](og-cspg.html) contains everything players
-need to know to play the game in a condensed format, including all character options presented in the CSRD. You can also
-download the [OG-CSPG in PDF](pdfs/cypher-og-cspg-old-gus-cypher-system-players-guide.pdf) for printable character
-options. New players might also find [Old Gus' Cypher System
-Quick-Reference](pdfs/cypher-og-csqr-old-gus-cypher-system-quick-reference.pdf) provides basic rules and game vocabulary
-at-a-glance.
-
It's common for players to take a little while to learn the Cypher System\'s vocabulary for game mechanics, especially
if they've already played other games that have a different vocabulary. When you mention a game mechanic like [recovery
rolls](#recovery-rolls) or [the damage track](#the-damage-track), take a moment to define those terms, and point out
@@ -82318,8 +82288,7 @@
::: {#faq-focus .collapse}
::: row
::: {.col .col-md-6}
-If you're a player, you might find character options easier to read in the format [Old Gus\' Unofficial Cypher System
-Player's Guide](og-cspg.html) provides. Let\'s take a look at the [special abilities](#choose-abilities) from an
+Let's take a look at the [special abilities](#choose-abilities) from an
example [focus](#choose-focus)---[Helps their Friends](#focus-helps-their-friends).
- **Type Swap Option:** You don't get a [type swap option](#focus-choosing-foci) automatically, but you can choose it
@@ -83098,7 +83067,6 @@
- [Foci, Psionic](#psionic-foci) [(OG-CSRD)]{.og-ref .og-ref-og}
- [Foci, Science Fiction](#science-fiction-foci) [(OG-CSRD)]{.og-ref .og-ref-og}
- [Foci, Superhero](#superhero-foci) [(OG-CSRD)]{.og-ref .og-ref-og}
-- [Old Gus' Unofficial Cypher System Player\'s Guide](#og-cspg) [(OG-CSPG)]{.og-ref}
- [Session Preparation](#session-preparation) [(OG-CSRD)]{.og-ref .og-ref-og}
- [Sidekick Character Sheet](#pdf-sidekick) [(OG-CSRD)]{.og-ref .og-ref-og}
- [What's In The Book?](#choose-products) [(OG-CSRD)]{.og-ref .og-ref-og}

View File

@ -0,0 +1,145 @@
--- _tmp/ccsrd.md 2025-07-19 19:22:31.026693199 -0500
+++ _tmp/ccsrd.new.md 2025-07-19 19:27:55.879747040 -0500
@@ -638,7 +638,6 @@
- [Character Sheets](#og-cscs) [(OG-CSRD)]{.og-ref .og-ref-og}
- [Cheat Sheets](#og-csqr) [(OG-CSRD)]{.og-ref .og-ref-og}
-- [Cypher Decks](#og-cd) [(OG-CSRD)]{.og-ref .og-ref-og}
- [Sidekick Sheet](#pdf-sidekick) [(OG-CSRD)]{.og-ref .og-ref-og}
Related Sections
@@ -1529,27 +1528,6 @@
- [Saytama_sama's Cypher System Cheat Sheet](https://drive.google.com/file/d/1Ul_NzSSBqnEPGSyZlYP98cr8TBz9ll_c){.btn
.mt-1 .mb-1 .border}
-
-
-###### Cypher Decks [#](#og-cd){.og-h-anchor aria-hidden="true"} {#og-cd}
-
-[(OG-CSRD Editorial Addition)]{.og-ref .og-ref-og}
-
-[Monte Cook Games](https://www.montecookgames.com/store/){.og-icon .og-mcg} sells a number of useful physical card decks
-across their product lines.
-
-Alternatively, Old Gus' Cypher Decks (OG-CD) includes printable roll tables with card-sized handouts for each cypher,
-reference cards for the rules of cypher use, and templates for you to create your own cyphers ahead of---or during---the
-game.
-
-::: {.alert .pb-0}
-[![Thumbnail: OG-CSCD](images/og-cd.webp){.img-fluid}](pdfs/cypher-og-cd-old-gus-cypher-decks.pdf){.d-block .text-center
-aria-hidden="true"}
-
-- [Download PDF](pdfs/cypher-og-cd-old-gus-cypher-decks.pdf){.btn .mt-1 .mb-1 .border
- aria-label="Download PDF: OG-CD"}
-- [Blank Cypher Card Sheet](pdfs/cypher-og-cd-old-gus-cypher-cards.pdf){.btn .mt-1 .mb-1 .border
- aria-label="Download PDF: OG-CD Blank Cypher Card Sheet"}
-:::
:::
:::
@@ -32210,8 +32188,7 @@
Using Cyphers as Spells
: When using this type of familiar, it's worth considering the optional [Spellcasting](#optional-rule-spellcasting)
rules, including [Assigning Different Limits for Supernatural Abilities](#spellcasting-limits)---especially the
- spells as cyphers and artifacts option. Using this option, a personal [cypher deck](#og-cd) of pre-selected cypher
- spells can really speed up the process of drawing new cyphers into the sidekick's repertoire.
+ spells as cyphers and artifacts option.
Spellbound Sidekicks as a Gateway to Another World
: The sidekick might gain [Traverse the Worlds](#ability-traverse-the-worlds){.og-ability} [(194)]{.og-ref} as a
@@ -35845,9 +35822,7 @@
[manifest cyphers](#manifest-cyphers). For example, rather than gaining the [Fire
Bloom](#ability-fire-bloom){.og-ability} ability as a spell, a PC might gain access to the
[Detonation](#cypher-detonation) (fire) cypher instead. Even manifest cyphers can be thought of as spells---ones with a
-material component that is consumed by casting the spell. A PC might even have their own unique [cypher deck](#og-cd) of
-spells they can draw from after a ten-hour [recovery roll](#recovery-rolls), or
-[request](#discovering-subtle-cyphers-requesting) by spending 1 [XP](#choose-xp).
+material component that is consumed by casting the spell.
:::
##### First Spell [#](#spellcasting-first-spell){.og-h-anchor aria-hidden="true"} {#spellcasting-first-spell}
@@ -76355,7 +76330,6 @@
- [Ability Category: Cyphers and Artifacts](#abilities-category-cyphers-and-artifacts) [(OG-CSRD)]{.og-ref .og-ref-og}
- [Creating Cyphers, Artifacts, and Abilities](#creating-cyphers-artifacts-and-abilities) [(OG-CSRD)]{.og-ref
.og-ref-og}
-- [Cypher Decks](#og-cd) [(OG-CSRD)]{.og-ref .og-ref-og}
- [Running the Game: Cyphers](#running-the-game-cyphers) [(420)]{.og-ref}
:::
@@ -80076,10 +80050,6 @@
points in the course of the story that are appropriate for awarding subtle cyphers, especially if the PCs aren't at
their full capacity.
:::
-
-::: {.og-ed .pt-3 .pb-1 .ps-3 .pe-3 .mt-3 .mb-3}
-**Editor's Notes ---** For more on distributing cyphers to players, see [Cypher Decks](#og-cd).
-:::
:::
::: {.col .col-md-6}
@@ -80676,8 +80646,7 @@
- **Choose Cyphers:** Create a list of appropriate [cyphers](#choose-cyphers) to provide to the players. Think about
where, when, and how players will gain cyphers---this might look different depending on if you are using primarily
- [subtle cyphers](#subtle-cyphers) or [manifest cyphers](#manifest-cyphers). Using a [cypher deck](#og-cd) can also
- facilitate handing out cyphers, using them, and resolving what they do.
+ [subtle cyphers](#subtle-cyphers) or [manifest cyphers](#manifest-cyphers).
- **Select Optional Rules:** Create a list of [optional rules](#choose-optional-rules) you want players to know about,
and where to find them.
@@ -80821,8 +80790,8 @@
- An [artifact](#choose-artifacts) of great power is rumored to be held in an ancient shrine to a fallen hero
somewhere deep in the woods.
-Lastly, it can also be a good idea to choose a few [cyphers](#choose-cyphers) appropriate to the setting. Come up with a
-way to provide that information to players, for example, a [cypher deck](#og-cd). For *A Skeleton Took My Shoes*,
+Lastly, it can also be a good idea to choose a few [cyphers](#choose-cyphers) appropriate to the setting.
+For *A Skeleton Took My Shoes*,
potential cyphers might include:
- [Anathema Siren](#horror-cypher-anathema-siren) (undead)
@@ -80959,11 +80928,6 @@
a subtle cypher](#player-intrusion-subtle-cypher), or to prevent a manifest cypher they'd been saving for a specific
purpose from expiring.
-Using a [cypher deck](#og-cd) can speed up the distribution and resolution of cyphers without the need to write lengthy
-effects onto a [character sheet](#og-cscs), and serve as a good physical reminder of something the player has that they
-can use to affect the situation. A physical object is also a good reminder to the players that they quite literally
-might \"have a card to play\".
-
------------------------------------------------------------------------------------------------------------------------
#### Using the Rules: Making Meaning [#](#making-meaning){.og-h-anchor aria-hidden="true"} {#making-meaning}
@@ -81746,11 +81710,6 @@
There's no [identification roll](#manifest-cyphers) needed for these, as they are all labeled with
trustworthy-looking, tidy handwriting.]{.d-table-cell .pt-1 .pb-1 .pr-3}
-::: {.og-sidebar .pt-3 .pb-1 .ps-3 .pe-3 .mt-3 .mb-3}
-The GM hands out three cards from a [cypher deck](#og-cd), and collects Rena's expended [Darning
-Needle](#fairy-tale-cypher-darning-needle) cypher card.
-:::
-
- **Rena:** [Ooh, I finally have enough XP to increase my [Pools](#pool) and [advance](#character-advancement) to Tier
2!]{.d-table-cell .pt-1 .pb-1 .pr-3}
- **GM:** [Cool, let's take a short break while you distribute those new cyphers among yourselves, and we\'ll give
@@ -82713,13 +82672,6 @@
[Catholicon](#cypher-catholicon) cypher cures any disease of the cypher level or lower. Depending on the setting or
level of the cypher, it might be a \"Panacea Herb\" (fantasy), a \"Theriac Potion\" (fairy tale), or a \"KÜR-ALL\"
pill (science fiction).
-
-- **Cypher Distribution:** [Cypher Decks](#og-cd) speed up randomizing and distributing cyphers at the table. If
- you're playing online, [Cypher System by mrkwnzl](https://foundryvtt.com/packages/cyphersystem) for [Foundry
- VTT](https://foundryvtt.com/) includes an optional [Cypher SRD
- Compendium](https://foundryvtt.com/packages/cyphersystem-compendium/) module with all the CSRD's cyphers included,
- and the [Cypher System Community Content](https://foundryvtt.com/packages/cyphersystem-community-module) module
- includes macros to roll a random cypher, or caches of cyphers.
:::
##### [How do I convert creatures from other systems to the Cypher System?](#faq-creatures-use){.collapsed bs-toggle="collapse" role="button" aria-expanded="false" aria-controls="faq-creatures-use"} {#how-do-i-convert-creatures-from-other-systems-to-the-cypher-system .og-tab .pb-2 .pt-2 .og-h-faq}
@@ -83057,7 +83009,6 @@
- [Character Sentence Generator](#character-sentence-generator) [(OG-CSRD)]{.og-ref .og-ref-og}
- [Character Sheets](#og-cscs) [(OG-CSRD)]{.og-ref .og-ref-og}
- [Cheat Sheets](#og-csqr) [(OG-CSRD)]{.og-ref .og-ref-og}
-- [Cypher Decks](#og-cd) [(OG-CSRD)]{.og-ref .og-ref-og}
- [The Difficulty Dial](#the-difficulty-dial) [(OG-CSRD)]{.og-ref .og-ref-og}
- [Fantasy Character Options](#choose-fantasy-character-options) [(GF, 20)]{.og-ref}[(OG-CSRD)]{.og-ref .og-ref-og}
- [Foci, Fantasy](#fantasy-foci) [(OG-CSRD)]{.og-ref .og-ref-og}

View File

@ -0,0 +1,125 @@
--- _tmp/ccsrd.md 2025-07-19 21:23:23.754834324 -0500
+++ _tmp/ccsrd.new.md 2025-07-19 21:24:03.572084323 -0500
@@ -638,7 +638,6 @@
- [Character Sheets](#og-cscs) [(OG-CSRD)]{.og-ref .og-ref-og}
- [Cheat Sheets](#og-csqr) [(OG-CSRD)]{.og-ref .og-ref-og}
-- [Sidekick Sheet](#pdf-sidekick) [(OG-CSRD)]{.og-ref .og-ref-og}
Related Sections
@@ -1452,82 +1451,6 @@
Official PDF [Cypher System Character Portfolios and Character
Sheets](https://www.montecookgames.com/store/product/cypher-system-character-portfolios-and-character-sheets/){.og-icon
.og-mcg} are available for free from Monte Cook Games.
-
-Old Gus' Unofficial Cypher System Character Sheet (OG-CSCS) is a high contrast, form-fillable PDF character sheet that
-allows for additional customization for your character or campaign.
-
-::: {.alert .pb-0}
-[![Thumbnail: OG-CSCS](images/og-cscs.webp){.img-fluid .border .shadow-sm
-aria-hidden="true"}](pdfs/cypher-og-cscs-old-gus-character-sheet.pdf){.d-block .text-center aria-hidden="true"}
-
-- [Download PDF](pdfs/cypher-og-cscs-old-gus-character-sheet.pdf){.btn .mt-1 .mb-1 .border
- aria-label="Download PDF: OG-CSCS (English)"}
-- [Deutsch](pdfs/cypher-og-cscs-old-gus-character-sheet-de.pdf){.btn .mt-1 .mb-1 .border
- aria-label="Download PDF: OG-CSCS (Deutsch)"}
-- [Español](pdfs/cypher-og-cscs-old-gus-character-sheet-es.pdf){.btn .mt-1 .mb-1 .border
- aria-label="Download PDF: OG-CSCS (Español)"}
-- [Français](pdfs/cypher-og-cscs-old-gus-character-sheet-fr.pdf){.btn .mt-1 .mb-1 .border
- aria-label="Download PDF: OG-CSCS (Français)"}
-- [Italiano](pdfs/cypher-og-cscs-old-gus-character-sheet-it.pdf){.btn .mt-1 .mb-1 .border
- aria-label="Download PDF: OG-CSCS (Italiano)"}
-- [Nederlands](pdfs/cypher-og-cscs-old-gus-character-sheet-nl.pdf){.btn .mt-1 .mb-1 .border
- aria-label="Download PDF: OG-CSCS (Nederlands)"}
-- [Blank](pdfs/cypher-og-cscs-old-gus-character-sheet-tr.pdf){.btn .mt-1 .mb-1 .border
- aria-label="Download PDF: OG-CSCS (Blank)"}
-:::
-
-Alternatively, Variarte's Cypher System Character Sheet is form-fillable, and features a simple layout with a
-quick-reference to help the GM teach others how to play.
-
-::: {.alert .pb-0}
-[![Thumbnail: Variarte's Cypher System Character Sheet](images/variarte.webp){.img-fluid .border .shadow-sm
-aria-hidden="true"}](pdfs/cypher-variarte-character-sheet-quick-reference.pdf){.d-block .text-center aria-hidden="true"}
-
-- [Download PDF](pdfs/cypher-variarte-character-sheet-quick-reference.pdf){.btn .mt-1 .mb-1 .border
- aria-label="Download PDF: Variarte's Cypher System Character Sheet"}
-:::
-
-###### Sidekick Character Sheet [#](#pdf-sidekick){.og-h-anchor aria-hidden="true"} {#pdf-sidekick}
-
-[(OG-CSRD Editorial Addition)]{.og-ref .og-ref-og}
-
-The sidekick character sheet is a high contrast, form-fillable PDF character sheet you can use to keep track of
-important [followers, companions, and sidekicks](#choose-followers).
-
-::: {.alert .pb-0}
-[![Thumbnail: OG-CSRD Sidekick Character Sheet](images/og-csrd-sidekick-sheet.webp){.img-fluid .border .shadow-sm
-aria-hidden="true"}](pdfs/cypher-og-csrd-old-gus-sidekick-sheet.pdf){.d-block .text-center aria-hidden="true"}
-
-- [Download PDF](pdfs/cypher-og-csrd-old-gus-sidekick-sheet.pdf){.btn .mt-1 .mb-1 .border
- aria-label="Download PDF: Old Gus' Sidekick Character Sheet"}
-:::
-:::
-
-::: {.col .col-md-6}
-###### Cheat Sheets [#](#og-csqr){.og-h-anchor aria-hidden="true"} {#og-csqr}
-
-[(OG-CSRD Editorial Addition)]{.og-ref .og-ref-og}
-
-Old Gus' Cypher System Quick-Reference provides a 2-page overvew of the game\'s most important rules for players.
-
-::: {.alert .pb-0}
-[![Thumbnail: OG-CSQR](images/og-csqr.webp){.img-fluid .border
-.shadow-sm}](pdfs/cypher-og-csqr-old-gus-cypher-system-quick-reference.pdf){.d-block .text-center aria-hidden="true"}
-
-- [Download PDF](pdfs/cypher-og-csqr-old-gus-cypher-system-quick-reference.pdf){.btn .mt-1 .mb-1 .border
- aria-label="Download PDF: OG-CSQR"}
-:::
-
-Alternatively, try these options:
-
-- [mrkwnzl's Cypher System Cheat Sheet](pdfs/Cypher_System_Rolling_Cheat_Sheet.pdf){.btn .mt-1 .mb-1 .border}
-- [Roll for Joy's Cypher System Cheat Sheet](https://roll4joy.org/2022/06/26/cypher-system-1-page-cheat-sheet/){.btn
- .mt-1 .mb-1 .border}
-- [Saki's Cypher System GM Screen](https://actualizedadept.itch.io/cypher-system-gm-screen-csol){.btn .mt-1 .mb-1
- .border}
-- [Saytama_sama's Cypher System Cheat Sheet](https://drive.google.com/file/d/1Ul_NzSSBqnEPGSyZlYP98cr8TBz9ll_c){.btn
- .mt-1 .mb-1 .border}
--
:::
:::
@@ -30868,23 +30791,6 @@
[Predation](https://www.montecookgames.com/store/product/predation/){.og-icon .og-mcg}.
:::
:::
-
-::: {.col .col-md-6}
-::: {.alert .ps-4 .pb-0}
-###### Sidekick Character Sheet [#](#sidekicks-sheet){.og-h-anchor aria-hidden="true"} {#sidekicks-sheet}
-
-[(OG-CSRD Editorial Addition)]{.og-ref .og-ref-og}
-
-The sidekick character sheet is a high contrast, form-fillable PDF character sheet you can use to keep track of
-[sidekick statistics](#sidekicks-characteristics).
-
-[![Thumbnail: OG-CSRD Sidekick Character Sheet](images/og-csrd-sidekick-sheet.webp){.img-fluid .border .shadow-sm
-aria-hidden="true"}](pdfs/cypher-og-csrd-old-gus-sidekick-sheet.pdf){.d-block .text-center aria-hidden="true"}
-
-- [Download PDF](pdfs/cypher-og-csrd-old-gus-sidekick-sheet.pdf){.btn .mt-1 .mb-1 .border
- aria-label="Download PDF: Old Gus' Sidekick Character Sheet"}
-:::
-:::
:::
##### Gaining Sidekicks [#](#sidekicks-gaining){.og-h-anchor aria-hidden="true"} {#sidekicks-gaining}
@@ -83019,7 +82925,6 @@
- [Foci, Science Fiction](#science-fiction-foci) [(OG-CSRD)]{.og-ref .og-ref-og}
- [Foci, Superhero](#superhero-foci) [(OG-CSRD)]{.og-ref .og-ref-og}
- [Session Preparation](#session-preparation) [(OG-CSRD)]{.og-ref .og-ref-og}
-- [Sidekick Character Sheet](#pdf-sidekick) [(OG-CSRD)]{.og-ref .og-ref-og}
- [What's In The Book?](#choose-products) [(OG-CSRD)]{.og-ref .og-ref-og}
------------------------------------------------------------------------------------------------------------------------

View File

@ -0,0 +1,183 @@
--- _tmp/ccsrd.md 2025-07-19 21:26:15.890915570 -0500
+++ _tmp/ccsrd.new.md 2025-07-19 21:26:33.627026990 -0500
@@ -566,46 +566,6 @@
:::
------------------------------------------------------------------------------------------------------------------------
-
-::: {.alert .ps-4 .pb-0}
-#### Are You A New Player? [#](#are-you-a-new-player){.og-h-anchor aria-hidden="true"}
-
-[(OG-CSRD Editorial Addition)]{.og-ref .og-ref-og}
-
-::: row
-::: {.col .col-md-6}
-This short video from Geek and Sundry covers [key concepts](#key-concepts) for Cypher System players, including:
-
-- [Task Difficulty](#how-to-play-task-difficulty)
-- [Rolling the Die](#how-to-play-when-do-you-roll)
-- [Special Rolls](#how-to-play-special-rolls)
-- [Character Stats](#character-stats)
-- [Pool, Edge, and Effort](#pool-edge-and-effort)
-- [Modifying the Difficulty](#modifying-the-difficulty)
-- [Optional Rule: Power Shifts](#optional-rule-power-shifts)
-:::
-
-::: {.col .col-md-6}
-::: {.ratio .ratio-16x9 .mb-3}
-::: iframe
-::: {#player}
-:::
-
-::: player-unavailable
-# An error occurred. {#an-error-occurred. .message}
-
-::: submessage
-[Try watching this video on www.youtube.com](https://www.youtube.com/watch?v=jAgHRM0R8z8){target="_blank"}, or enable
-JavaScript if it is disabled in your browser.
-:::
-:::
-:::
-:::
-:::
-:::
-:::
-
-------------------------------------------------------------------------------------------------------------------------
:::
::: {#part1}
@@ -1376,21 +1336,6 @@
character creation.
5. Gather together with the GM and PCs and start [playing the Cypher System](#this-is-how-you-play-the-cypher-system)!
-
-::: {.ratio .ratio-16x9 .mb-3}
-::: iframe
-::: {#player}
-:::
-
-::: player-unavailable
-# An error occurred. {#an-error-occurred. .message}
-
-::: submessage
-[Try watching this video on www.youtube.com](https://www.youtube.com/watch?v=UnLsahA0lYM){target="_blank"}, or enable
-JavaScript if it is disabled in your browser.
-:::
-:::
-:::
:::
:::
@@ -1407,21 +1352,6 @@
(see the optional [Cypher SRD Compendium](https://foundryvtt.com/packages/cyphersystem-compendium/) module and
[Cypher System Community Content](https://foundryvtt.com/packages/cyphersystem-community-module) modules)
- [Fantasy Grounds](https://forge.fantasygrounds.com/shop/items/2030/view)
-
-::: {.ratio .ratio-16x9 .mb-3}
-::: iframe
-::: {#player}
-:::
-
-::: player-unavailable
-# An error occurred. {#an-error-occurred. .message}
-
-::: submessage
-[Try watching this video on www.youtube.com](https://www.youtube.com/watch?v=HY4RC6cTGkI){target="_blank"}, or enable
-JavaScript if it is disabled in your browser.
-:::
-:::
-:::
:::
[Roll20](https://app.roll20.net/) provides free Cypher System implementation, and a free version of the [Cypher System
@@ -60609,58 +60539,6 @@
#### Weird West Character Options [#](#weird-west-character-options){.og-h-anchor aria-hidden="true"}
-[(OG-CSRD Editorial Addition)]{.og-ref .og-ref-og}
-
-::: row
-::: col-md-6
-\"Probably the first thing that people expect from a Western is the Western landscape. And it is a bit of a blank
-page---the blank, empty desert waiting to be written on---an empty stage in a lot of ways. And onto that stage, we can
-project many different kinds of stories.
-
-Genres create a way of communicating in a kind of shorthand through clusters of meaning that had gathered around these
-various stock characters, plot devices, themes, and images: a way of expressing pretty substantial sets of values and
-associations with minimal means.
-
-At their most profound, Westerns deal with the intersection of the individual and society. You have a sense of what is
-gained and what is lost by belonging to a community as opposed to living in the wilderness where, as an individual,
-you're completely free.
-
-It's the arrival of civilization in the form of those ranchers and farms and small towns that means that the hero is
-going to have to sacrifice some of that freedom. The classical Western is fundamentally concerned with the coming of law
-that defines a new society.
-:::
-
-::: {.col .col-md-6}
-The central irony of the classical western is that the law has to be established through exactly the kind of personal
-force, strength, violence that the law is meant to suppress.
-
-So, the hero is the perennial outsider who has to use the methods of the outlaw to fight the outlaw---and he's too much
-of an outlaw, ultimately because he has killed, because he has seen this other side of life, to ever be fully accepted
-by the townspeople he's been defending.
-
-So, the hero sacrifices himself for the sake of the law, and he---in a way---wills his own extinction in the name of
-civilization.\"
-
---- Dave Kehr, *[How to See \| Westerns: Is the Genre Dead?](https://www.youtube.com/watch?v=TOeMHxBgShs)*
-
-::: {.ratio .ratio-16x9 .mb-2}
-::: iframe
-::: {#player}
-:::
-
-::: player-unavailable
-# An error occurred. {#an-error-occurred. .message}
-
-::: submessage
-[Try watching this video on www.youtube.com](https://www.youtube.com/watch?v=TOeMHxBgShs){target="_blank"}, or enable
-JavaScript if it is disabled in your browser.
-:::
-:::
-:::
-:::
-:::
-:::
-
##### Suggested Types for a Weird West Game [#](#weird-west-types){.og-h-anchor aria-hidden="true"} {#weird-west-types}
[(High Noon at Midnight, page 96)]{.og-ref}
@@ -79957,30 +79835,6 @@
their full capacity.
:::
:::
-
-::: {.col .col-md-6}
-::: {.alert .ps-4 .pb-0}
-###### Cyphers Video [#](#cypher-video){.og-h-anchor aria-hidden="true"} {#cypher-video}
-
-[(OG-CSRD Editorial Addition)]{.og-ref .og-ref-og}
-
-::: {.ratio .ratio-16x9 .mb-2}
-::: iframe
-::: {#player}
-:::
-
-::: player-unavailable
-# An error occurred. {#an-error-occurred. .message}
-
-::: submessage
-[Try watching this video on www.youtube.com](https://www.youtube.com/watch?v=940FXrJVDP4){target="_blank"}, or enable
-JavaScript if it is disabled in your browser.
-:::
-:::
-:::
-:::
-:::
-:::
:::
------------------------------------------------------------------------------------------------------------------------

View File

@ -0,0 +1,26 @@
--- _tmp/ccsrd.md 2025-07-19 20:42:08.133832543 -0500
+++ _tmp/ccsrd.new.md 2025-07-19 21:07:50.127039074 -0500
@@ -70,9 +70,6 @@
System Open License (CSOL)](http://csol.montecookgames.com/){.og-icon .og-mcg}. The OG-CSRD is not associated with,
endorsed by, or sponsored by [Monte Cook Games](http://montecookgames.com){.og-icon .og-mcg}.
-[![Purchase the Cypher System Rulebook](images/cypher-system-rulebook-cover.webp){.img-fluid .border
-.shadow-sm}](https://www.montecookgames.com/store/product/cypher-system-rulebook-2/){.d-block .text-center .mb-3}
-
The CSRD also includes material published in other products. Page number references have been added throughout as
follows, so readers can \"get on the same page\" when reading from different sources.
@@ -179,13 +176,6 @@
CYPHER SYSTEM and its logo are trademarks of Monte Cook Games, LLC in the U.S.A. and other countries. All Monte Cook
Games characters and character names, and the distinctive likenesses thereof, are trademarks of Monte Cook Games, LLC.
:::
-
-::: col-md-4
-[![Logo: Compatible with the Cypher System](images/cypher-system-compatible-black.svg){.og-csrd-csol-logo .img-light
-.img-fluid .d-block .ms-auto .me-auto} ![Logo: Compatible with the Cypher
-System](images/cypher-system-compatible-white.svg){.og-csrd-csol-logo .img-dark .img-fluid .d-block .ms-auto
-.me-auto}](https://www.montecookgames.com/){.d-block}
-:::
:::
------------------------------------------------------------------------------------------------------------------------

View File

@ -0,0 +1,70 @@
--- _tmp/ccsrd.md 2025-07-19 21:27:10.874260992 -0500
+++ _tmp/ccsrd.new.md 2025-07-19 21:27:26.397358516 -0500
@@ -27832,34 +27832,6 @@
play the Cypher System with just this information. The key features here are: character actions, determining task
difficulty, and determining modifications.
:::
-
-::: {.col-12 .col-md-6}
-::: {.alert .ps-4 .pb-0}
-##### The Difficulty Dial [#](#the-difficulty-dial){.og-h-anchor aria-hidden="true"} {#the-difficulty-dial .og-h-small}
-
-[(OG-CSRD Editorial Addition)]{.og-ref .og-ref-og}
-
-::: text-center
-![The Difficulty Dial](images/difficulty-dial-light.svg){.og-dial .img-light .img-fluid .d-block .ms-auto .me-auto}
-![The Difficulty Dial](images/difficulty-dial-dark.svg){.og-dial .img-dark .img-fluid .d-block .ms-auto .me-auto}
-:::
-
-Think of easing a task as adjusting your task on this \"difficulty dial\" counterclockwise, or \"dialing down\" the
-difficulty. Likewise, think of hindering as adjusting clockwise, or \"dialing up\" the difficulty.
-
-**Beyond 20:** Tasks with difficulties of 7 or higher are impossible without easing the difficulty. To accomplish them,
-[modify the difficulty](#modifying-the-difficulty) using [skills](#modifying-the-difficulty-skills),
-[assets](#modifying-the-difficulty-assets), and [Effort](#modifying-the-difficulty-effort)!
-
-**Really Impossible Tasks:** In games where PCs have [power shifts](#optional-rule-power-shifts), the GM might set
-[difficulties as high as 15](#really-impossible-tasks).
-:::
-
-::: {.og-ed .pt-3 .pb-1 .ps-3 .pe-3 .mt-3 .mb-3}
-**Editor's Notes ---** The difficulty dial image is included in [Old Gus\' Cypher System Quick-Reference
-(OG-CSQR)](#og-csqr). To read the rules of the game in practice, see [An Example of Play](#an-example-of-play).
-:::
-:::
:::
------------------------------------------------------------------------------------------------------------------------
@@ -79226,12 +79198,6 @@
devoted to guiding the story.
:::
-::: {.og-ed .pt-3 .pb-1 .ps-3 .pe-3 .mt-3 .mb-3}
-**Editor's Notes ---** [The Difficulty Dial](#the-difficulty-dial) presented in [Chapter 11: Rules of the
-Game](#chapter-11-rules-of-the-game) provides a visual representation of difficulties, target numbers, and percentage
-chance of success.
-:::
-
::: {.alert .ps-4 .pb-0}
##### Vague Difficulty [#](#vague-difficulty){.og-h-anchor aria-hidden="true"} {#vague-difficulty .og-h-small}
@@ -82181,10 +82147,7 @@
other---confused.
::: {.og-sidebar .pt-3 .pb-1 .ps-3 .pe-3 .mt-3 .mb-3}
-[The Difficulty Dial](#the-difficulty-dial) presented on [Old Gus' Cypher System Quick-Reference](#og-csqr) displays
-difficulties, target numbers, and percentage chance to succeed with a d20 roll.
-
-It's also possible to change the d20 roll to something else, as described under [Task and Fate Dice
+It's possible to change the d20 roll to something else, as described under [Task and Fate Dice
Resolution](#optional-rule-task-and-fate-dice-resolution).
:::
:::
@@ -82759,7 +82722,6 @@
- [Character Sentence Generator](#character-sentence-generator) [(OG-CSRD)]{.og-ref .og-ref-og}
- [Character Sheets](#og-cscs) [(OG-CSRD)]{.og-ref .og-ref-og}
- [Cheat Sheets](#og-csqr) [(OG-CSRD)]{.og-ref .og-ref-og}
-- [The Difficulty Dial](#the-difficulty-dial) [(OG-CSRD)]{.og-ref .og-ref-og}
- [Fantasy Character Options](#choose-fantasy-character-options) [(GF, 20)]{.og-ref}[(OG-CSRD)]{.og-ref .og-ref-og}
- [Foci, Fantasy](#fantasy-foci) [(OG-CSRD)]{.og-ref .og-ref-og}
- [Foci, Horror](#horror-foci) [(OG-CSRD)]{.og-ref .og-ref-og}

View File

@ -0,0 +1,18 @@
--- _tmp/ccsrd.md 2025-07-20 08:33:24.012870244 -0500
+++ _tmp/ccsrd.new.md 2025-07-20 08:37:17.425333011 -0500
@@ -587,7 +587,6 @@
PDFs
- [Character Sheets](#og-cscs) [(OG-CSRD)]{.og-ref .og-ref-og}
-- [Cheat Sheets](#og-csqr) [(OG-CSRD)]{.og-ref .og-ref-og}
Related Sections
@@ -82660,7 +82659,6 @@
- [Character Creation Checklist](#character-creation-checklist) [(OG-CSRD)]{.og-ref .og-ref-og}
- [Character Sentence Generator](#character-sentence-generator) [(OG-CSRD)]{.og-ref .og-ref-og}
- [Character Sheets](#og-cscs) [(OG-CSRD)]{.og-ref .og-ref-og}
-- [Cheat Sheets](#og-csqr) [(OG-CSRD)]{.og-ref .og-ref-og}
- [Fantasy Character Options](#choose-fantasy-character-options) [(GF, 20)]{.og-ref}[(OG-CSRD)]{.og-ref .og-ref-og}
- [Foci, Fantasy](#fantasy-foci) [(OG-CSRD)]{.og-ref .og-ref-og}
- [Foci, Horror](#horror-foci) [(OG-CSRD)]{.og-ref .og-ref-og}

View File

@ -0,0 +1,96 @@
--- _tmp/ccsrd.md 2025-07-20 08:37:48.023523631 -0500
+++ _tmp/ccsrd.new.md 2025-07-20 08:40:08.722400150 -0500
@@ -141,11 +141,6 @@
scibbling in the margins for \"the rules\"---play it your way!
:::
-#### Cypher System Tools [#](#about-tools){.og-h-anchor aria-hidden="true"} {#about-tools .og-h-small}
-
-Additional [tools](#choose-pdfs) are available, including a [Character Sentence
-Generator](#character-sentence-generator) and a number of useful [PDFs](#pdfs).
-
#### Acknowledgements [#](#about-acknowledgements){.og-h-anchor aria-hidden="true"} {#about-acknowledgements .og-h-small}
[Marko Wenzel](https://github.com/mrkwnzl/cyphersystem-foundryvtt), [Qedhup](https://www.youtube.com/@Qedhup),
@@ -572,7 +567,6 @@
- [Descriptor, Type, and Focus](#character-descriptor-type-and-focus) [(18)]{.og-ref}
- [Special Abilities](#special-abilities) [(18)]{.og-ref}
- [Skills](#skills) [(19)]{.og-ref}
-- [Character Sentence Generator](#character-sentence-generator) [(OG-CSRD)]{.og-ref .og-ref-og}
- [Character Creation Checklist](#character-creation-checklist) [(OG-CSRD)]{.og-ref .og-ref-og}
- [Online Character Sheets](#character-sheets-virtual-tabletops) [(OG-CSRD)]{.og-ref .og-ref-og}
@@ -1080,11 +1074,6 @@
genres.
:::
-::: {.og-ed .pt-3 .pb-1 .ps-3 .pe-3 .mt-3 .mb-3}
-**Editor's Notes ---** To get an idea of how this works, try the [Cypher System Character Sentence
-Generator](#character-sentence-generator) at the end of the chapter!
-:::
-
------------------------------------------------------------------------------------------------------------------------
#### Skills [#](#skills){.og-h-anchor aria-hidden="true"}
@@ -1272,35 +1261,6 @@
------------------------------------------------------------------------------------------------------------------------
-::: {.alert .ps-4 .pb-0}
-#### Cypher System Character Sentence Generator [#](#character-sentence-generator){.og-h-anchor aria-hidden="true"} {#character-sentence-generator}
-
-[(OG-CSRD Editorial Addition)]{.og-ref .og-ref-og}
-
-To create your character, you make a simple statement that describes them. The character sentence takes this form:
-
-- New Descriptor
-
-- New Type
-
-- New Flavor
-
-- New Focus
-
-- New Chracter Arc
-
-- Randomize All
-
-\"I am an \[adjective\] \[noun\] who \[verbs\].\"
-
-\"I am a \[[descriptor](#chapter-7-descriptor)\] \[[type](#chapter-5-type)\] who \[[focus](#chapter-8-focus)\].\"
-
-\"I am [a \[Descriptor\]]{#character-random-descriptor} [\[Type\]]{#character-random-type} [
-\[Flavor\]]{#character-random-flavor} who [\[Focus\]]{#character-random-focus}.\"
-
-\"I [\[Character Arc\]]{#character-random-arc}.\"
-:::
-
::: row
::: {.col .col-md-6}
##### Character Creation Checklist [#](#character-creation-checklist){.og-h-anchor aria-hidden="true"} {#character-creation-checklist .og-border}
@@ -80310,7 +80270,7 @@
that don't seem like they quite fit in. Some things might be best harnessed as a Use for
[XP](#choose-xp)---including new [character advancement](#character-advancement) options, or [player
intrusions](#running-the-game-player-intrusions) that provide a vocabulary for the kinds of cool \"moves\" a player
- can make on a limited basis that aren't addressed by [character creation](#character-sentence-generator). Don\'t
+ can make on a limited basis that aren't addressed by character creation. Don\'t
worry if you don't know how to do it all right now: if there are mechanics you aren\'t sure about, implement them
as [cyphers](#choose-cyphers) at first---this is a good test bed because cyphers can only be used once. Don't worry
too much about game mechanics when writing these, just use own plain language. After the cypher is used, if it's
@@ -82098,7 +82058,7 @@
example, [Spin Identity](#ability-spin-identity){.og-ability} and [Fast Talk](#ability-fast-talk){.og-ability} are just
extensions of [interacting with a creature](#action-interacting-with-creatures).
-In the Cypher System, the decisions players make through [character creation](#character-sentence-generator) should be
+In the Cypher System, the decisions players make through character creation should be
the foundation of how gameplay itself works. After all, players made those choices to the exclusion of other options,
and the game recommends no two PCs share the same focus, ensuring each has a niche in the group's dynamic. Any ability
a PC gains from their [type](#choose-type) or [focus](#choose-focus), and pays [Pool](#pool) points to activate should
@@ -82657,7 +82617,6 @@
- [An Example of Play](#an-example-of-play) [(OG-CSRD)]{.og-ref .og-ref-og}
- [Campaign Design Checklist](#campaign-design-checklist) [(OG-CSRD)]{.og-ref .og-ref-og}
- [Character Creation Checklist](#character-creation-checklist) [(OG-CSRD)]{.og-ref .og-ref-og}
-- [Character Sentence Generator](#character-sentence-generator) [(OG-CSRD)]{.og-ref .og-ref-og}
- [Character Sheets](#og-cscs) [(OG-CSRD)]{.og-ref .og-ref-og}
- [Fantasy Character Options](#choose-fantasy-character-options) [(GF, 20)]{.og-ref}[(OG-CSRD)]{.og-ref .og-ref-og}
- [Foci, Fantasy](#fantasy-foci) [(OG-CSRD)]{.og-ref .og-ref-og}

View File

@ -0,0 +1,152 @@
--- _tmp/ccsrd.md 2025-07-19 21:32:11.506149624 -0500
+++ _tmp/ccsrd.new.md 2025-07-20 00:59:07.187671199 -0500
@@ -1108,7 +1108,6 @@
- [Character Advancement](#character-advancement) [(240)]{.og-ref}
- [Crafting](#choose-crafting) [(227)]{.og-ref}
- [Rules of the Game: Skills](#modifying-the-difficulty-skills) [(209)]{.og-ref}
-- [Skill Categories](#skill-categories) [(OG-CSRD)]{.og-ref .og-ref-og}
- [Skills and Other Abilities](#running-the-game-skills-and-other-abilities) [(421)]{.og-ref}
:::
@@ -1216,7 +1215,7 @@
This section is based on *Skills from Backgrounds* [(235)]{.og-ref} in the [Cypher System
Rulebook](https://www.montecookgames.com/store/product/cypher-system-rulebook-2/){.og-icon .og-mcg}.
-The GM can allow players to choose one or two additional [narrow skills](#skill-categories) appropriate to their PC's
+The GM can allow players to choose one or two additional skills appropriate to their PC's
background. For example, if an [Adept](#type-adept)'s family owns a large vineyard as a result of rolling on the [Adept
Background Connection](#adept-background-connection) table, they might be skilled in wine-making or being a sommelier.
Background skills aren't immediately applicable to the game\'s primary adventures, but should instead address other
@@ -5942,7 +5941,7 @@
new descriptor that fits exactly how the player wants to portray the character.
::: {.og-ed .pt-3 .pb-1 .ps-3 .pe-3 .mt-3 .mb-3}
-**Editor's Notes ---** For more on broad and narrow skills, see [Skill Categories](#skill-categories). For more on
+**Editor's Notes ---** For more on
customizing PCs, see [Optional Rules](#choose-optional-rules).
:::
@@ -24396,11 +24395,7 @@
:::
::: {.og-ed .pt-3 .pb-1 .ps-3 .pe-3 .mt-3 .mb-3}
-**Editor's Notes ---** [Task Specialization](#ability-task-specialization){.og-ability} doesn\'t seem like a
-particularly impressive ability, but if applied to a narrow skill important to the setting, or specialized
-knowledge---something other PCs have an assumed inability with---as described under [Skill
-Categories](#skill-categories) might make it an important choice for the right PC.
-
+**Editor's Notes ---**
This ability is a more restrictive replacement for the [Specialization](#ability-specialization){.og-ability} ability in
the 2015 Cypher System Rulebook [(62)]{.og-ref}:
@@ -29860,7 +29855,6 @@
- [Faster Crafting in a High-Tech Setting](#superhero-faster-crafting-in-a-high-tech-setting) [(CTS, 65)]{.og-ref}
- [Perilous Venture](#horror-rules-perilous-venture) [(SA, 92)]{.og-ref}
- [Repairing and Building](#repairing-and-building) [(RR, 71)]{.og-ref}
-- [Skill Categories](#skill-categories) [(OG-CSRD)]{.og-ref .og-ref-og}
:::
[(Cypher System Rulebook, page 227)]{.og-ref}
@@ -29869,7 +29863,7 @@
a machine that can take you into hyperspace. Normally, the level of the item determines the
[difficulty](#crafting-difficulty-and-time) of creating or repairing it as well as the [time
required](#crafting-difficulty-and-time). For [cyphers](#choose-cyphers), [artifacts](#choose-artifacts), other items
-that require [specialized knowledge](#skill-categories), or items unique to a world or species other than your own (such
+that require specialized knowledge, or items unique to a world or species other than your own (such
as a Martian tripod walker), add 5 to the item's level to determine the difficulty of building or repairing it.
Sometimes, if the item is artistic in nature, the GM will add to the difficulty and time required. For example, a crude
@@ -33573,10 +33567,6 @@
- **Posthuman Power Shifts:** If you have at least one [posthuman upgrade](#optional-rule-posthuman-upgrades), you
gain one [power shift](#optional-rule-power-shifts) as described under [Posthuman Power
Shifts](#posthuman-power-shifts). [(SF, 53)]{.og-ref}
-
-- **Specialized Knowledge:** If the setting includes [specialized knowledge](#skill-categories) that PCs are assumed
- to have an inability with, you become trained in that knowledge (may require an available teacher or repository of
- such knowledge). [(OG-CSRD)]{.og-ref .og-ref-og}
:::
##### Equal Advancement [#](#equal-advancement){.og-h-anchor aria-hidden="true"}
@@ -54732,7 +54722,7 @@
difficulty of 5. Identifying an object grants PCs the ability to use the object, whether it's a manifest cypher or
an artifact.
- However, without [training or specialization](#skill-categories) in alien technology, advanced technology, or
+ However, without training or specialization in alien technology, advanced technology, or
something similar (which most starting characters don't have), a character has an inability in understanding
advanced and alien tech.
@@ -79858,54 +79848,6 @@
In a way, this is no different than adjudicating a not-so-straightforward solution to a challenge. Sometimes you have to
say \"No, that's not possible.\" But sometimes, if it makes sense, open yourself up to the possibility.
-::: {.alert .ps-4 .pb-0}
-##### Skill Categories [#](#skill-categories){.og-h-anchor aria-hidden="true"}
-
-[(OG-CSRD Editorial Addition)]{.og-ref .og-ref-og}
-
-This section is based on *[The (Unwritten) Rules on Skills in Numenera](https://www.youtube.com/watch?v=FEVmVDW-gjU)* by
-the Infinite Construct.
-
-Here is a framework for thinking about [skills](#skills) and character progression: Because skills are one way of
-[modifying the difficulty](#modifying-the-difficulty) of a task, it can be helpful to think of a skill as falling into
-one the following three categories:
-
-- **Broad Skills** are applicable to large number of possible tasks. For example, \"positive social interaction\" is a
- broad skill that can apply to a variety of tasks that involve social pleasantry: etiquette, flattery, persuasion,
- negotiation, seduction, and even deception. Likewise, a [crafting](#choose-crafting) skill like \"metalworking\"
- might be considered a broad skill that allows a PC represents some training in metallurgy, working a forge, and
- creating different types of finishes for several kinds of well-known metals on a completed object.
-
-- **Narrow Skills** are less frequent in their application, and they frequently build upon a broad skill. For example,
- \"negotiation\" might be a specialization within a broad \"positive social interaction\" skill. Likewise,
- \"weaponsmithing\", \"bronze casting\", \"hull welding\", and \"jewelrymaking\" might be specific skills that fall
- under a broad \"metalworking\" skill. The GM should consider what each of these specializations says about the PC.
- Are they a warrior? An artist? A craftsperson?
-
- A GM might decide that some skills are so broad that it is impossible to become specialized in them, and a player
- must instead choose a narrow skill under the broad skill. For example, if the GM considers \"stealth\" as applicable
- to too many different types of tasks, they might require the character specialize in picking pockets, sleight of
- hand, sneaking, or hiding instead.
-
-- **Specialized Knowledge** skills might be uniquely important to the game world or campaign, with only a certain few
- that possess them. The Cypher System assumes PCs are broadly competent: the default state of any given skill is
- Practiced. However, the GM might decide that when it comes to a few select skills, PCs are assumed to have an
- [inability](#key-concepts) with those skills unless they begin the game [trained](#key-concepts) in them.
-
- For example, in a [science fiction](#chapter-15-science-fiction) setting, being able to decipher the language of a
- long-dead ancient species might be specialized knowledge, and the GM might allow characters to rid themselves of the
- inability as part of choosing a skill as part of [character advancement](#character-advancement).
-
- Specialized knowledge is also useful when thinking about [crafting](#choose-crafting). In a
- [fantasy](#chapter-13-fantasy) setting, \"elven weaponsmithing\" might be a specialized knowledge skill within the
- broad \"metalworking\" skill. if a PC is already trained in metalworking and completes a [Master a
- Skill](#arc-master-a-skill) character arc, they might be able to specialize in \"elven weaponsmithing\", which would
- then enable them begin to use the rules for [crafting magic items](#crafting-magic-items). In a
- [superhero](#chapter-18-superheroes) setting where magic is rare, a PC without an ability like[Magic
- Training](#ability-magic-training){.og-ability} might be assumed to have an inability on tasks related to
- understanding magic, with no established way of gaining any magical talent.
-:::
-
------------------------------------------------------------------------------------------------------------------------
#### NPCs and Death [#](#npcs-and-death){.og-h-anchor aria-hidden="true"}
@@ -80343,9 +80285,7 @@
[(OG-CSRD Editorial Addition)]{.og-ref .og-ref-og}
- **Define Skills:** Make a list of useful [skills](#skills) for the setting and genre. Add any new skills that are
- needed, including languages. If the setting includes magic or involves exploring great unknowns, it might also be a
- good time to consider defining any [skill categories](#skill-categories) and expected inabilities most PCs will
- share.
+ needed, including languages.
- **Define Types:** Establish the [types](#chapter-5-type) PCs can play. You might also want to define a new type with
a [flavor](#chapter-6-flavor), including any [further customization](#further-customization) you make.
@@ -82682,7 +82622,6 @@
- [Frequently Asked Questions](#faq) [(OG-CSRD)]{.og-ref .og-ref-og}
- [Followers vs. Temporary Companions](#followers-vs-temporary-companions) [(OG-CSRD)]{.og-ref .og-ref-og}
- [Resolving Cypher Levels and Effects](#resolving-cypher-levels-and-effects) [(OG-CSRD)]{.og-ref .og-ref-og}
-- [Skill Categories](#skill-categories) [(OG-CSRD)]{.og-ref .og-ref-og}
- [Skill Training](#skill-training) [(OG-CSRD)]{.og-ref .og-ref-og}
- [Task Difficulty](#how-to-play-task-difficulty) [(8)]{.og-ref}[(OG-CSRD)]{.og-ref .og-ref-og}
- [Using Armor](#equipment-using-armor) [(202)]{.og-ref}[(OG-CSRD)]{.og-ref .og-ref-og}

View File

@ -0,0 +1,417 @@
--- _tmp/ccsrd.md 2025-07-20 08:40:30.837537927 -0500
+++ _tmp/ccsrd.new.md 2025-07-20 08:43:43.190736250 -0500
@@ -192,7 +192,6 @@
Related Sections
-- [An Example of Play](#an-example-of-play) [(OG-CSRD)]{.og-ref .og-ref-og}
- [Frequently Asked Questions](#faq) [(OG-CSRD)]{.og-ref .og-ref-og}
- [Key Concepts](#key-concepts) [(207)]{.og-ref}
- [Rules of the Game](#choose-rules) [(206)]{.og-ref}
@@ -289,8 +288,7 @@
:::
::: {.og-ed .pt-3 .pb-1 .ps-3 .pe-3 .mt-3 .mb-3}
-**Editor's Notes ---** For more important game vocabulary, see [Key Concepts](#key-concepts). For an example of these
-concepts in practice, see [An Example of Play](#an-example-of-play).
+**Editor's Notes ---** For more important game vocabulary, see [Key Concepts](#key-concepts).
:::
------------------------------------------------------------------------------------------------------------------------
@@ -27743,7 +27741,6 @@
Related Sections
-- [An Example of Play](#an-example-of-play) [(OG-CSRD)]{.og-ref .og-ref-og}
- [Followers and Factions](#chapter-11-a-followers-and-factions) [(233)]{.og-ref}
- [Frequently Asked Questions](#faq) [(OG-CSRD)]{.og-ref .og-ref-og}
- [Optional Rules](#choose-optional-rules) [(OG-CSRD)]{.og-ref .og-ref-og}
@@ -78852,7 +78849,6 @@
- [NPCs and Death](#npcs-and-death) [(424)]{.og-ref}
- [Creatures](#running-the-game-creatures) [(425)]{.og-ref}
- [Balancing Encounters](#balancing-encounters) [(434)]{.og-ref}
-- [An Example of Play](#an-example-of-play) [(OG-CSRD)]{.og-ref .og-ref-og}
GM Preparation
@@ -80975,364 +80971,6 @@
------------------------------------------------------------------------------------------------------------------------
-#### An Example of Play [#](#an-example-of-play){.og-h-anchor aria-hidden="true"}
-
-[(OG-CSRD Editorial Addition)]{.og-ref .og-ref-og}
-
-Sometimes the best way to learn a game is to observe it being played. This section provides a transcript of a
-hypothetical group of characters playing through a Cypher System encounter.
-
-::: {.og-sidebar .pt-3 .pb-1 .ps-3 .pe-3 .mt-3 .mb-3}
-For more examples of play, see this excellent compilation of [Cypher System Actual Plays by
-SirJames](https://docs.google.com/document/d/1_kmOtmcOMFfEe5zrocAPKZn_Uqcacoa7PYaY2YGHeF0/edit#heading=h.nqvu02hhjlgh).
-:::
-
-::: {.alert .ps-4 .pb-0}
-##### Characters and Setting [#](#an-example-of-play-characters){.og-h-anchor aria-hidden="true"} {#an-example-of-play-characters .og-h-small}
-
-[(OG-CSRD Editorial Addition)]{.og-ref .og-ref-og}
-
-The setting is a [Fantasy](#chapter-13-fantasy) and [Fairy Tale](#chapter-20-fairy-tale) setting with some surreal,
-Saturday morning cartoon sensibilities. In the example, the party is composed of three Tier 1 PCs with a few [character
-advancements](#character-advancement):
-
-- **Ori**, a [Naive](#descriptor-naive) [Speaker](#type-speaker) who [Runs Away](#focus-runs-away)
-
- An 8-year old child, and a powerful \"dreamer\" from the human world, Ori's character arc is [Undo a
- Wrong](#arc-undo-a-wrong), because he brought several of his nightmares into this world, where they are wreaking
- havoc. As part of roleplaying a young child, Ori's player prefers exploration to combat, and almost never attacks a
- foe directly.
-
-- **Chert**, a [Tough](#descriptor-tough) [Warrior](#type-warrior) who [Abides in Stone](#focus-abides-in-stone)
-
- Eleven feet (3.4 m) tall and with a body of durable quartz, Chert took the [Aid a Friend](#arc-aid-a-friend)
- character arc when joining Ori on his quest. Chert's player is frequently the life of the party, providing comic
- relief with her trademark wholesome cluelessness. Chert's player also enjoys inflicting and taking damage in
- combat.
-
-- **Rena**, a [Mysterious](#descriptor-mysterious) [Explorer](#type-explorer) with [Magic Flavor](#flavor-magic) who
- [Masters Spells](#focus-masters-spells)
-
- As enigmatic as they are ambitious, Rena is a humanoid fox who has been less than forthcoming with their fellow
- party members about their true motives. Rena's player enjoys solving puzzles, casting spells, and is eager to
- increase their PC's sorcerous powers through the [Master a Skill](#arc-master-a-skill) arc.
-:::
-
-------------------------------------------------------------------------------------------------------------------------
-
-##### Exploring the Sunken Library [#](#an-example-of-play-exploration){.og-h-anchor aria-hidden="true"} {#an-example-of-play-exploration .og-h-small}
-
-[(OG-CSRD Editorial Addition)]{.og-ref .og-ref-og}
-
-- **GM:** [The other end of the portal's tears open with a bright blue light, and the three of you slide into an
- enormous library. It sprawls away into at least eight different wings. It's dark, too---huge circular windows are
- set high up along the walls, with thick, bolted brass frames around the edges. What light there is plays in ripples
- across the high wooden stacks and black marble floors. A shimmering school of a thousand dazzling silver mackerel
- rush past one of the windows---after they pass, you notice other---larger, darker---shapes in the water. There
- doesn't seem to be anyone around.]{.d-table-cell .pt-1 .pb-1 .pr-3}
-- **Rena:** [I want to stabilize this portal to give us more time to explore.]{.d-table-cell .pt-1 .pb-1 .pr-3}
-- **GM:** [Good thinking! Stabilizing this portal for an hour is a [difficulty](#how-to-play-task-difficulty) 4
- [Intellect](#intellect) task---this one is harder to keep open than the last one. It's already buckling in, like a
- soda can on the verge of being crushed.]{.d-table-cell .pt-1 .pb-1 .pr-3}
-
-*(This isn't the first portal of this kind the party has been through. Left unattended, they can destabilize and close
-without warning. Since the players are still new to the game, the GM usually tells them the difficulty of the roll ahead
-of them.)*
-
-- **Rena:** [I'm assuming my[Magic Training](#ability-magic-training){.og-ability} applies as a
- [skill](#modifying-the-difficulty-skills) like last time?]{.d-table-cell .pt-1 .pb-1 .pr-3}
-- **GM:** [Yeah, it does.]{.d-table-cell .pt-1 .pb-1 .pr-3}
-- **Ori:** [I want to [help](#cooperative-actions), too. Ori takes Rena's loose hand and concentrates on the portal
- by remembering the beach we were on.]{.d-table-cell .pt-1 .pb-1 .pr-3}
-- **Rena:** [Thanks. I'm also going to use two levels of [Effort](#modifying-the-difficulty-effort). I have 2
- Intellect [Edge](#edge), so that will cost... 5 2 = 3 Intellect points from my [Pool](#pool), but with Ori's help
- as an [asset](#modifying-the-difficulty-effort), I won't have to roll for this at all.]{.d-table-cell .pt-1 .pb-1
- .pr-3}
-- **Ori:** [Worth it! If there's no one to help us find this book, we\'re going to have to find it on our
- own.]{.d-table-cell .pt-1 .pb-1 .pr-3}
-- **GM:** [Stabilizing the portal is going to take about a minute, but the two of you succeed. Chert, what are you
- doing while they're busy with the portal?]{.d-table-cell .pt-1 .pb-1 .pr-3}
-- **Chert:** [I want to take a quick nosy---not far, just want to see if anyone is hiding, and why it's so dark in
- here. It was the middle of the day, wasn't it?]{.d-table-cell .pt-1 .pb-1 .pr-3}
-- **GM:** [Yes, it was about midday when you headed into the portal. Checking the place out will also be an Intellect
- task---no set difficulty here, let's just see what you discover.]{.d-table-cell .pt-1 .pb-1 .pr-3}
-- **Chert:** [And I call out---\"Hell*oooo*? Is anybody here?\" I'm just going to roll it straight... an
- 8!]{.d-table-cell .pt-1 .pb-1 .pr-3}
-- **GM:** [You look around, and realize you must be deep underwater. Large, menacing shadows of sea creatures
- occasionally pass by the windows. There's always a slight creaking from the one wall or another, and occasional
- droplets of seawater fall from the high ceiling above onto you. []{.d-block .mt-2} Your words are answered only by
- your own voice echoing through the cavernous chamber, but you do happen upon a fancy card catalog. It's nearly
- fifteen feet (5 m) tall, with drawers that have been meticulously engraved with all manner of
- seashells.]{.d-table-cell .pt-1 .pb-1 .pr-3}
-- **Ori:** [Oh, cool! I skip on over to where Chert is. I bet we can use that to find where the book is! What was it
- called again?]{.d-table-cell .pt-1 .pb-1 .pr-3}
-- **Rena:** [Hang on, let me check my notes ... it was \"1,001 Uses for Peas\", by Old Gus. *Yuck*, it sounds awful.
- Is there a reference or circulation desk?]{.d-table-cell .pt-1 .pb-1 .pr-3}
-- **GM:** [Yeah, there's a large circular, official-looking desk a [short distance](#rules-distance)
- away.]{.d-table-cell .pt-1 .pb-1 .pr-3}
-- **Rena:** [I'll head over there.]{.d-table-cell .pt-1 .pb-1 .pr-3}
-- **Chert:** [I lift Ori up so he can reach any drawers he needs to look through.]{.d-table-cell .pt-1 .pb-1 .pr-3}
-- **GM:** [Ori, if you're looking through the drawers now, it\'s going to be a difficulty 4 Intellect roll to find
- the book in the catalog.]{.d-table-cell .pt-1 .pb-1 .pr-3}
-- **Ori:** [Okay, I'll use one level of Effort, so I pay 3 Intellect points and that makes the difficulty
- 3.]{.d-table-cell .pt-1 .pb-1 .pr-3}
-- **GM:** [Cool, so roll a 9!]{.d-table-cell .pt-1 .pb-1 .pr-3}
-- **Ori:** [... It's a 3. That\'s not great. I\'m going to [spend 1 XP](#spending-experience-points) to reroll. Oof,
- it's a 6. This isn\'t my night for d20 rolls.]{.d-table-cell .pt-1 .pb-1 .pr-3}
-
-::: {.og-sidebar .pt-3 .pb-1 .ps-3 .pe-3 .mt-3 .mb-3}
-The GM notices that Ori has a point---the PC's rolls have been a little middling lately, and decides the scene could
-use a dash of the unexpected. Maybe the library isn't as uninhabited as it looks.
-:::
-
-- **GM:** [Hey, Ori, I have a [GM intrusion](#gm-intrusion) for you.]{.d-table-cell .pt-1 .pb-1 .pr-3}
-- **Ori:** [Ori always says yes to [XP](#choose-xp)! Chert, you can have the other XP.]{.d-table-cell .pt-1 .pb-1
- .pr-3}
-- **Chert:** [Thanks, dude!]{.d-table-cell .pt-1 .pb-1 .pr-3}
-
-::: {.og-sidebar .pt-3 .pb-1 .ps-3 .pe-3 .mt-3 .mb-3}
-The group [uses colored poker chips](#keeping-track-of-numbers) to represent [Pool](#pool) points and [XP](#choose-xp),
-so the GM passes an XP chip each to Ori and Chert.
-:::
-
-- **GM:** [So, Ori, you're struggling with the card catalog---the cards are all out of order, or upside-down, and
- it's just chaos in there. Just as you\'re just starting to make headway, the card catalog lurches, pulling you away
- from Chert's grasp. You\'re now dangling precariously off one of the high drawers, and it is sliding out of its
- framing. What do you do?]{.d-table-cell .pt-1 .pb-1 .pr-3}
-- **Ori:** [Ori will try to use his weight to slide the drawer back in a little ways, and find a foothold somewhere
- where a drawer fell out. I still want to find out where the book is!]{.d-table-cell .pt-1 .pb-1 .pr-3}
-- **GM:** [Okay, give me a Might roll. The difficulty is 4.]{.d-table-cell .pt-1 .pb-1 .pr-3}
-- **Ori:** [Does Ori's [skill](#modifying-the-difficulty-skills) with [climbing](#movement-climbing) count for
- this?]{.d-table-cell .pt-1 .pb-1 .pr-3}
-- **GM:** [Sure, it's basically a very aggressive climbing wall right now---difficulty 3, so roll a 9.]{.d-table-cell
- .pt-1 .pb-1 .pr-3}
-- **Ori:** [... 14. Ori hangs on for dear life, and I want to activate[Go
- Defensive](#ability-go-defensive){.og-ability}.]{.d-table-cell .pt-1 .pb-1 .pr-3}
-- **Chert:** [Hang on, buddy! I'll save you from this ...]{.d-table-cell .pt-1 .pb-1 .pr-3}
-- **Rena:** [... Evil furniture!?]{.d-table-cell .pt-1 .pb-1 .pr-3}
-
-::: {.og-sidebar .pt-3 .pb-1 .ps-3 .pe-3 .mt-3 .mb-3}
-The GM takes a few moments to [create a new creature](#creating-creatures-and-npcs)---the Crabby Hermit.
-:::
-
-::: {.alert .ps-4 .pb-0}
-###### Crabby Hermit [4 (12)]{.float-end} [#](#creature-crabby-hermit){.og-h-anchor aria-hidden="true"} {#creature-crabby-hermit .og-tab}
-
-[(OG-CSRD Editorial Addition)]{.og-ref .og-ref-og}
-
-- **Motive:** Solitude, survival
-
-- **Environment:** Underwater
-
-- **Health:** 18
-
-- **Damage Inflicted:** 5 points
-
-- **Armor:** 2
-
-- **Movement:** Short; short when swimming
-
-- **Modifications:** Crushing, breaking, and grappling as level 5; Speed defense as level 3 due to size
-
-- **Combat:** Can attack twice, once with each claw.
-
-- **Interaction:** The crabby hermit can be reasoned with if it is humiliated or becomes demoralized.
-
-- **Loot:** If the crabby hermit is slain or leaves the card catalog, it leaves behind three cyphers: a [Seashell of
- Instant Shelter](#cypher-instant-shelter), a [Pearl Necklace of Giant Size](#fantasy-cypher-giant-size), and a
- [Mermaid Tear](#fairy-tale-cypher-mermaid-tear).
-:::
-
-::: {.og-sidebar .pt-3 .pb-1 .ps-3 .pe-3 .mt-3 .mb-3}
-The crabby hermit isn't difficult to hit, but it will be tough with only two combatants. Unless Chert and Rena decide
-to expend a fair amount of [Effort](#modifying-the-difficulty-effort) to [damage](#rules-damage), the crab will probably
-be defeated by morale conditions rather than depletion of all of its health. The GM trusts Ori or Rena to come up with a
-plan, or to use one of their [cyphers](#choose-cyphers).
-:::
-
-------------------------------------------------------------------------------------------------------------------------
-
-##### Combat [#](#an-example-of-play-combat){.og-h-anchor aria-hidden="true"} {#an-example-of-play-combat .og-h-small}
-
-[(OG-CSRD Editorial Addition)]{.og-ref .og-ref-og}
-
-- **GM:** [As the card catalog finishes rounding its turn, several drawers clatter to the floor, and legs emerge from
- them. and you can make out Ori's dangling silhouette hanging off one side. A large wooden flap opens, and two
- eyestalks protrude, followed by the two massive pincer claws---it's an enormous hermit crab, and it *does not look
- happy*, so roll [initiative](#rules-encounters-rounds-and-initiative), everybody! That's a [Speed](#speed) task,
- and the difficulty is 4---so you need to roll a 12, but Ori is hindered from being spun around---you're just a
- little bit dizzy, so this is difficulty 5 for you---you need to roll a 15.]{.d-table-cell .pt-1 .pb-1 .pr-3}
-- **Chert:** [I'm going to put a level of [Effort](#modifying-the-difficulty-effort) in to lower that target number
- to a 9, and I rolled ... a 10. Phew! Expensive, but worth it in this case.]{.d-table-cell .pt-1 .pb-1 .pr-3}
-- **Rena:** [I rolled a 13.]{.d-table-cell .pt-1 .pb-1 .pr-3}
-- **Ori:** [Ori rolled a 13, too---doesn't beat a difficulty 5, though.]{.d-table-cell .pt-1 .pb-1 .pr-3}
-- **GM:** [Okay, Rena, Chert: the initiative is yours.]{.d-table-cell .pt-1 .pb-1 .pr-3}
-- **Chert:** [I'll go first---I just want to get up in this thing\'s face, and try to [guard](#action-guarding)
- against it grabbing or attacking Ori.]{.d-table-cell .pt-1 .pb-1 .pr-3}
-- **Rena:** [I attack the crab with my bow. Is this thing level 4?]{.d-table-cell .pt-1 .pb-1 .pr-3}
-- **GM:** [It's large, so it\'s only a difficulty 3 to hit it. The target number is 9.]{.d-table-cell .pt-1 .pb-1
- .pr-3}
-- **Rena:** [A 17! That hits, so I inflict 4 [damage](#rules-damage) for my longbow, +1 for the [special
- roll](#rules-special-rolls), for a total of 5 damage.]{.d-table-cell .pt-1 .pb-1 .pr-3}
-
-::: {.og-sidebar .pt-3 .pb-1 .ps-3 .pe-3 .mt-3 .mb-3}
-Rena's longbow is a [medium weapon](#equipment-weapons)---The GM notes that Crabby Hermit takes only 3 damage due to
-its [Armor](#rules-armor).
-:::
-
-- **GM:** [Your arrow sails across the still air of the library and sticks into the crab's thick armor plates,
- sending hairline fractures in all directions on one of its forelegs.]{.d-table-cell .pt-1 .pb-1 .pr-3}
-- **Rena:** [Did I do any damage?]{.d-table-cell .pt-1 .pb-1 .pr-3}
-- **GM:** [You did, but this thing definitely has some Armor. And now it's the crab\'s turn: It rears up on its legs
- and tries to grab Ori with one of its claws---It bellows out at you all: \"You are *way too loud!* Get out of my
- library!\"]{.d-table-cell .pt-1 .pb-1 .pr-3}
-- **Chert:** [But I'm guarding him!]{.d-table-cell .pt-1 .pb-1 .pr-3}
-- **GM:** [Oh yeah---that will be an eased Speed task to prevent the attack. So, difficulty 3. Roll a
- 9.]{.d-table-cell .pt-1 .pb-1 .pr-3}
-- **Chert:** [... Uh oh. It's a 1.]{.d-table-cell .pt-1 .pb-1 .pr-3}
-- **Ori:** [Oh no ...]{.d-table-cell .pt-1 .pb-1 .pr-3}
-- **Chert:** [Hey, if I can't guard against the attack, could I [take the attack](#cooperative-actions) instead as my
- [GM intrusion](#gm-intrusion)?]{.d-table-cell .pt-1 .pb-1 .pr-3}
-
-::: {.og-sidebar .pt-3 .pb-1 .ps-3 .pe-3 .mt-3 .mb-3}
-The GM pauses to think. Is there a rule for this? What Chert suggested sounds cool, and keeping Ori out of direct combat
-is definitely in keeping with the spirit of the game and her character. The GM decides to accept.
-:::
-
-- **GM:** [Well, it'll take your next [action](#rules-actions) to do that, and the crab is going to hit you harder,
- is that cool?]{.d-table-cell .pt-1 .pb-1 .pr-3}
-- **Chert:** [... I take the attack.]{.d-table-cell .pt-1 .pb-1 .pr-3}
-- **GM:** [Okay, here's how that happens: You miscalculate---the crab wasn\'t reaching up for Ori, it was actually
- winding up a punch targeted at Chert, so you are surprised when its claw rushes toward your face. []{.d-block
- .mt-2}Rena, your fox ears hear a faint *sonic boom* as the punch lands, sending Chert flying 20 feet (6 m) across
- the room, crashing into the sea of abandoned tables and chairs. The sound of splintering wood echoes throughout the
- chamber. All told, you take 11 damage to your [Might](#might) [Pool](#pool), Chert.]{.d-table-cell .pt-1 .pb-1
- .pr-3}
-- **Chert:** [Okay, I have 5 [Armor](#rules-armor). 11 5 = 6 Might points is what I lose.]{.d-table-cell .pt-1 .pb-1
- .pr-3}
-- **Rena:** [Yikes. You okay?]{.d-table-cell .pt-1 .pb-1 .pr-3}
-- **GM:** [You also gain 2 XP for your [Aid a Friend](#arc-aid-a-friend) character arc, Chert, for the full bodyguard
- treatment.]{.d-table-cell .pt-1 .pb-1 .pr-3}
-- **Chert:** [Oh, I can take it for 2 [XP](#choose-xp)! Since I can't take an action this turn, I am just going to
- twitch my left leg dramatically to let Rena and Ori know I'm still alive. This crab\'s got nothing once I get back
- up.]{.d-table-cell .pt-1 .pb-1 .pr-3}
-
-::: {.og-sidebar .pt-3 .pb-1 .ps-3 .pe-3 .mt-3 .mb-3}
-For a tier 1 PC, Chert is a very specialized, with several sources of [Armor](#rules-armor): a set of stone [heavy
-armor](#equipment-armor) she wears provides +3 Armor, +1 from her [Tough](#descriptor-tough) descriptor, and +1 from
-her[Golem Body](#ability-golem-body){.og-ability}. As a result of all of this, Chert doesn't put [Effort](#effort) into
-[Speed](#speed) rolls, especially [defense rolls](#action-defend)---this kind of durability is just part of being a big
-rock monster.
-:::
-
-- **GM:** [With its other claw, the hermit crab---or maybe it's a mantis shrimp now?---launches a heavy wooden
- armchair in your direction, Rena. That's a Speed roll, difficulty 4 to avoid.]{.d-table-cell .pt-1 .pb-1 .pr-3}
-- **Rena:** [I'm still behind the circulation desk, aren\'t I? Can I use that as
- [cover](#attack-modifiers-cover)?]{.d-table-cell .pt-1 .pb-1 .pr-3}
-- **GM:** [Yeah, that'll ease the difficulty from 4 to 3---roll me a 9.]{.d-table-cell .pt-1 .pb-1 .pr-3}
-- **Rena:** [... 14! I'll take it.]{.d-table-cell .pt-1 .pb-1 .pr-3}
-- **GM:** [Okay, the chair sails safely overhead! It's your turn again. Chert still recovering from that
- haymaker---kelpmaker? Either way, Ori and Rena have an action to choose.]{.d-table-cell .pt-1 .pb-1 .pr-3}
-- **Ori:** [Ori is still just hanging on and digging through the drawers that haven't fallen out. I want to use
- my[Understanding](#ability-understanding){.og-ability} ability on it so I can find the book!]{.d-table-cell .pt-1
- .pb-1 .pr-3}
-- **GM:** [Ori is just rifling through the cards up there, got it.]{.d-table-cell .pt-1 .pb-1 .pr-3}
-- **Rena:** [Okay, I have an idea. I'm going to activate a [cypher](#choose-cyphers): my [Darning
- Needle](#fairy-tale-cypher-darning-needle), and I rush this thing.]{.d-table-cell .pt-1 .pb-1 .pr-3}
-- **GM:** [You're a [short distance](#rules-distance) away, so it\'ll be a difficulty 4 [Speed](#speed) task to [move
- and still have time to attack](#action-move) the crab---and it's still a difficulty 3 to hit. Also, [using a
- cypher](#using-cyphers) is normally an [Intellect](#intellect) roll, but since this requires a [melee
- attack](#action-attack), you must use either [Might](#might) or Speed for the task.]{.d-table-cell .pt-1 .pb-1
- .pr-3}
-- **Rena:** [I'm going to use a level of [Effort](#modifying-the-difficulty) ... 10. I run over there! I\'ll use
- Might for my attack roll ... oh, a 20!]{.d-table-cell .pt-1 .pb-1 .pr-3}
-- **Ori:** [Awesome---wait, what does that cypher do?]{.d-table-cell .pt-1 .pb-1 .pr-3}
-- **GM:** [Oh, wow! So, your 4 damage just barely gets through this thing's armor, but it\'s enough to deal some
- damage---and you see it start to shrink down from to the [Darning Needle](#fairy-tale-cypher-darning-needle)'s
- magic. Do you want the extra +4 damage, or to choose a [major effect](#special-rolls-major-effect)?]{.d-table-cell
- .pt-1 .pb-1 .pr-3}
-- **Rena:** [Can I shrink the crab even more as a major effect? I want this thing to be *puny*.]{.d-table-cell .pt-1
- .pb-1 .pr-3}
-- **GM:** [Ha ha, okay, let's say it\'s about Ori\'s size now. The wood flap on the card catalog swings shut, and the
- whole card catalog settles down onto the floor. It's a much smoother ride for Ori, who is still riding on top of
- the card catalogue.]{.d-table-cell .pt-1 .pb-1 .pr-3}
-- **Chert:** [Whoa, cool.]{.d-table-cell .pt-1 .pb-1 .pr-3}
-- **GM:** [Okay. It's technically the crab\'s turn, but I\'m going to say it spends its turn hiding in the card
- catalog. It appears the immediate threat of combat has faded.]{.d-table-cell .pt-1 .pb-1 .pr-3}
-- **Chert:** [Nice, can I take a turn now?]{.d-table-cell .pt-1 .pb-1 .pr-3}
-- **GM:** [Yeah, Chert you stand back up and clear your head. What do you do?]{.d-table-cell .pt-1 .pb-1 .pr-3}
-
-------------------------------------------------------------------------------------------------------------------------
-
-##### Conclusion [#](#an-example-of-play-conclusion){.og-h-anchor aria-hidden="true"} {#an-example-of-play-conclusion .og-h-small}
-
-[(OG-CSRD Editorial Addition)]{.og-ref .og-ref-og}
-
-- **Chert:** [I march back over there and I want to pull this crab or shrimp or whatever he is out of this card
- catalog.]{.d-table-cell .pt-1 .pb-1 .pr-3}
-- **GM:** [Okay. It doesn't say that the [Darning Needle](#fairy-tale-cypher-darning-needle)\'s shrinking hinders the
- target's Might tasks, but I\'m going to ease this for you by two steps anyway in honor of the extra shrinkage from
- Rena's natural 20. So, it\'ll only be a difficulty 3 to yank this thing out of its home.]{.d-table-cell .pt-1 .pb-1
- .pr-3}
-- **Chert:** [I have +3 Might Edge, so that pays for one level of [Effort](#modifying-the-difficulty-effort) ... I
- rolled an 8, so I succeed.]{.d-table-cell .pt-1 .pb-1 .pr-3}
-
-::: {.og-sidebar .pt-3 .pb-1 .ps-3 .pe-3 .mt-3 .mb-3}
-Again, Chert's unique PC pays off here---She has 1 [Might](#might) [Edge](#edge) from being a [Warrior](#type-warrior),
-+1 from[Golem Body](#ability-golem-body){.og-ability}, and +1 from a [character advancement](#character-advancement) she
-purchased, and she isn't even Tier 2 yet.
-:::
-
-- **GM:** [The crab is wriggling in a vain attempt to get free. It's shrieking \"You can\'t do this to
- me!\"]{.d-table-cell .pt-1 .pb-1 .pr-3}
-- **Chert:** [Can I propose a [player intrusion](#running-the-game-player-intrusions)? Is it possible there's a door,
- airlock, or tube I could toss it out of?]{.d-table-cell .pt-1 .pb-1 .pr-3}
-- **GM:** [Sure, tell us how you show it the door, and give me that XP.]{.d-table-cell .pt-1 .pb-1 .pr-3}
-- **Chert:** [I just open the main doors---and there's probably a wall of ocean water there that doesn\'t rush in at
- all---and I say \"Hit the road, Jack!\", and boot the crab out the door. The water just stays like a wall at the
- door, and I calmly just close the door again, and dust off my hands.]{.d-table-cell .pt-1 .pb-1 .pr-3}
-- **Rena:** [Ha! I love it.]{.d-table-cell .pt-1 .pb-1 .pr-3}
-- **Ori:** [Good riddance!]{.d-table-cell .pt-1 .pb-1 .pr-3}
-- **GM:** [Ori, if you want to try one last time to find the book in the cart catalog, you do have to apply a level of
- [Effort](#modifying-the-difficulty-effort) because you're [retrying a task](#rules-retrying-a-task-after-failure),
- but you also have that [asset](#modifying-the-difficulty-assets) from
- using[Understanding](#ability-understanding){.og-ability}. With both of those in play, it's going to be a
- difficulty 2 Intellect task, so you only need to roll a 6 this time.]{.d-table-cell .pt-1 .pb-1 .pr-3}
-- **Ori:** [... 10, but that's a success! Ori proudly shows the index card to his friends, but I think it\'s time Ori
- uses his one-action [recovery roll](#recovery-rolls) ... I recover 3 Pool points.]{.d-table-cell .pt-1 .pb-1 .pr-3}
-- **Rena:** [Yeah, me too ... I recover 6 points.]{.d-table-cell .pt-1 .pb-1 .pr-3}
-- **Chert:** [We should search this card catalog, see if the crab left anything behind, but I need a little bit longer
- to rest. We should still have at least 10 minutes left on the portal for me to make a [recovery
- roll](#recovery-rolls), right?]{.d-table-cell .pt-1 .pb-1 .pr-3}
-- **GM:** [Oh, yeah, you have plenty of time. What are Ori and Rena doing while Chert is resting?]{.d-table-cell .pt-1
- .pb-1 .pr-3}
-- **Ori:** [Let's go get the book!]{.d-table-cell .pt-1 .pb-1 .pr-3}
-- **Rena:** [I'll help look and make sure nothing else jumps out at us. If it does, we run right back here, okay? We
- can search the card catalog when we get back, I guess.]{.d-table-cell .pt-1 .pb-1 .pr-3}
-- **GM:** [With both of you looking, the index card, and a better understanding of the library's filing system, I\'m
- going to say you find the book on a high shelf. Ori, you have to climb a pretty precarious-looking wooden ladder to
- get to it, and it's a cartoonishly large and heavy tome, but there it is---\"1,001 Uses for Peas\". It has long,
- heavy, leather binding straps on it.]{.d-table-cell .pt-1 .pb-1 .pr-3}
-- **Ori:** [We did it! Can I wear the book like a big backpack using those straps?]{.d-table-cell .pt-1 .pb-1 .pr-3}
-- **GM:** [Sure, why not?]{.d-table-cell .pt-1 .pb-1 .pr-3}
-- **Chert:** [Okay let's search that secret compartment in the card catalog!]{.d-table-cell .pt-1 .pb-1 .pr-3}
-- **Ori:** [I'll climb in there and start looking around.]{.d-table-cell .pt-1 .pb-1 .pr-3}
-- **GM:** [Okay, the two of you return with your prize to where Chert is finishing her rest. Searching that will be a
- difficulty 3 Intellect task.]{.d-table-cell .pt-1 .pb-1 .pr-3}
-- **Ori:** [... a 16!]{.d-table-cell .pt-1 .pb-1 .pr-3}
-- **GM:** [Nice. Each of you gains 1 [XP](#choose-xp) for discovering that the library was not abandoned, for dealing
- with the crabby hermit, and for locating the book in the card catalogue, and here are the three cyphers Ori finds.
- There's no [identification roll](#manifest-cyphers) needed for these, as they are all labeled with
- trustworthy-looking, tidy handwriting.]{.d-table-cell .pt-1 .pb-1 .pr-3}
-
-- **Rena:** [Ooh, I finally have enough XP to increase my [Pools](#pool) and [advance](#character-advancement) to Tier
- 2!]{.d-table-cell .pt-1 .pb-1 .pr-3}
-- **GM:** [Cool, let's take a short break while you distribute those new cyphers among yourselves, and we\'ll give
- Rena a few minutes to choose four new abilities from their [Explorer](#type-explorer) type or [Magic
- Flavor](#flavor-magic)!]{.d-table-cell .pt-1 .pb-1 .pr-3}
-
-------------------------------------------------------------------------------------------------------------------------
-
::: {#part5}
## [Part 5]{.og-chap} Back Matter
@@ -82614,7 +82252,6 @@
- [Ability Category: Roll](#abilities-category-roll) [(OG-CSRD)]{.og-ref .og-ref-og}
- [Ability Category: Stats](#abilities-category-stats) [(OG-CSRD)]{.og-ref .og-ref-og}
- [Ability Category: Stress](#horror-rules-stress-abilities) [(OG-CSRD)]{.og-ref .og-ref-og}
-- [An Example of Play](#an-example-of-play) [(OG-CSRD)]{.og-ref .og-ref-og}
- [Campaign Design Checklist](#campaign-design-checklist) [(OG-CSRD)]{.og-ref .og-ref-og}
- [Character Creation Checklist](#character-creation-checklist) [(OG-CSRD)]{.og-ref .og-ref-og}
- [Character Sheets](#og-cscs) [(OG-CSRD)]{.og-ref .og-ref-og}
@@ -82905,7 +82542,6 @@
- [Challenging Characters](#creating-challenging-encounters) [(435)]{.og-ref}
- [Higher-Tier Characters](#optional-rule-slower-advancement) [(436)]{.og-ref}
- Character Death [(436)]{.og-ref}
-- [An Example of Play](#an-example-of-play) [(439)]{.og-ref}
##### Claim the Sky --- What's in the Book?[[]{.og-icon .og-mcg .ms-1 toggle="tooltip" title="Purchase from MCG"}](https://www.montecookgames.com/store/product/claim-the-sky/){aria-label="Purchase Claim the Sky"} [#](#claim-the-sky-product){.og-h-anchor aria-hidden="true"} {#claim-the-sky-product .og-h-small .og-h-small-icon .og-border}

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@ -0,0 +1,179 @@
--- _tmp/ccsrd.md 2025-07-20 10:06:13.570823356 -0500
+++ _tmp/ccsrd.new.md 2025-07-20 18:37:57.758088035 -0500
@@ -31935,8 +31935,7 @@
Using Cyphers as Spells
: When using this type of familiar, it's worth considering the optional [Spellcasting](#optional-rule-spellcasting)
- rules, including [Assigning Different Limits for Supernatural Abilities](#spellcasting-limits)---especially the
- spells as cyphers and artifacts option.
+ rules.
Spellbound Sidekicks as a Gateway to Another World
: The sidekick might gain [Traverse the Worlds](#ability-traverse-the-worlds){.og-ability} [(194)]{.og-ref} as a
@@ -35533,10 +35532,6 @@
- [Prepared vs. Spontaneous](#spellcasting-prepared-vs-spontaneous-spellcasting) [(260)]{.og-ref}[(GF, 23)]{.og-ref}
- [Ritual Magic](#ritual-magic) [(GF, 56)]{.og-ref}
-Optional Rules
-
-- [Assigning Different Limits for Supernatural Abilities](#spellcasting-limits) [(OG-CSRD)]{.og-ref .og-ref-og}
-
Related Sections
- [Cantrips](#cantrips) [(IOM, 82)]{.og-ref}
@@ -35662,115 +35657,6 @@
titled *Wizards and the Optional Spellcasting Rule*.
:::
-::: {.alert .ps-4 .pb-0}
-##### Assigning Different Limits for Supernatural Abilities [#](#spellcasting-limits){.og-h-anchor aria-hidden="true"} {#spellcasting-limits}
-
-[(OG-CSRD Editorial Addition)]{.og-ref .og-ref-og}
-
-There are many other ways the GM can place limits on supernatural abilities---for example,
-[spellcasting](#optional-rule-spellcasting) or [psionics](#optional-rule-psionics)---that don't affect the PCs\'
-[recovery rolls](#recovery-rolls). Here are a few possible arrangements:
-
-- **Cyphers and Artifacts:** [Creating new cyphers and artifacts](#creating-cyphers-artifacts-and-abilities) that
- replicate the effects of [abilities](#choose-abilities) is a good way to try out adding new abilities to PCs. If
- they are [subtle cyphers](#subtle-cyphers), the PCs can [pay 1 XP](#discovering-subtle-cyphers-requesting) to
- request the cypher, and use the ability again. If it's a [manifest cypher](#manifest-cyphers) or
- [artifact](#choose-artifacts), the PC focuses the supernatural ability through it. If the artifact depletes, the PCs
- might find a way to [revive it](#optional-rule-reviving-artifacts). PCs might also be able to
- [craft](#crafting-magic-items) or repair these artifacts.
-
-- **Acquiring Supernatural Abilities and Joining Covens:** Another simple solution is to allow PCs to purchase new
- supernatural [abilities](#choose-abilities) for 4 [XP](#choose-xp), and pay for their use just as they would any
- other---using their stat [Pool](#pool) points (as described in [More Powerful Psionics](#more-powerful-psionics)).
- PCs using abilities in this way might learn them from a [coven](#covens)---which might take the form of a magic
- university, a secret society of like-minded wizards, or a psionic cult.
-
-- **Tier-Based Limits:** The GM might determine PCs can learn (and
- [prepare](#spellcasting-prepared-vs-spontaneous-spellcasting), if necessary) a number of supernatural
- [abilities](#choose-abilities) based on their Tier, for example:
-
-::: table-responsive
- PC Tier Supernatural Abilities Known Supernatural Abilities Prepared
- --------- ------------------------------ ---------------------------------
- Tier 1 3 3
- Tier 2 6 4
- Tier 3 9 5
- Tier 4 12 6
- Tier 5 15 7
- Tier 6 18 8
-
- : Supernatural Abilities Known and Prepared by Tier
-:::
-
-- **Daily Limits:** Supernatural [abilities](#choose-abilities) might be limited to one, two, or three uses each day.
- If a low-tier PC uses a high-tier ability, they might need up to 1d6 days to be able to cast it again.
-
-- **Depletion:** Each time a supernatural [ability](#choose-abilities) (or only certain abilities) are activated, the
- player rolls for an assigned depletion, similar to an [artifact](#choose-artifacts). For example, an ability with a
- depletion of 1 in 1d10 has a 10% chance of depleting, 1 in 1d20 has a 5% chance of depleting, and so on. The GM
- might also assign the depletion a recharge rate or method---usually either the next day at dawn, or the completion
- of a one-hour or ten-hour [recovery roll](#recovery-rolls), but other arrangements might also be interesting, for
- example, recharging at a specific location with a well of available power. In some cases, memorizing supernatural
- abilities might require a successful Intellect tasks, or performing [ritual magic](#ritual-magic) in order to invoke
- the ability later. Consider the two following arrangements:
-
- - *Universal Depletion.* A PC with supernatural abilities begins with a depletion of 10 in 1d20, and can pay 3
- [XP](#choose-xp) as a [long-term benefit](#experience-points-long-term-benefits) to lower their depletion rating
- by 1, to a minimum of 1. Once depleted, the PC can't cast use their supernatural abilities until after their
- next ten-hour [recovery roll](#recovery-rolls).
-
- - *Individual Depletion.* Each supernatural ability has its own depletion rating. Low-tier spells are usually 1 in
- 1d10, mid-tier spells are usually 3 in 1d10, and high-tier spells are usually 5 in 1d10.
-
-- **Stress:** If the game uses the optional [Stress](#horror-rules-stress) module, see [Stress and the
- Supernatural](#horror-rules-stress-supernatural) and [Ability Category: Stress](#horror-rules-stress-abilities).
-
-- **Backlash and Corruption:** Here's an old idea: Using a supernatural ability costs nothing---however, each time
- the PC casts a spell, their [GM intrusion](#gm-intrusion) rate is raised by 1 until they finish a ten-hour [recovery
- roll](#recovery-rolls). Additionally, triggering a GM intrusion on a task prompted by using supernatural abilities
- might corrupt the caster. The PC rolls a 1d20 on the following table:
-
-::: table-responsive
- d20 Backlash Effects
- -------- -------------------------------------------------------------------------
- 1 The PC is lost to corruption, and betrays their allies.
- 2 The PC gains one random [harmful mutation](#harmful-mutations).
- 3 The PC permanently loses 1 [Might](#might) point.
- 4 The PC permanently loses 1 [Speed](#speed) point.
- 5 The PC permanently loses 1 [Intellect](#intellect) point.
- 6--10 The PC descends two steps on [the damage track](#the-damage-track).
- 11--16 The PC descends one step on [the damage track](#the-damage-track).
- 17--19 The PC gains one random [cosmetic mutation](#cosmetic-mutations).
- 20 The PC gains one random [distinctive mutation](#distinctive-mutations).
-
- : Backlash and Corruption
-:::
-
-- **Supernatural Stat Pool:** This option is a more extreme measure that will have profound effects on the game: PCs
- with supernatural abilities gain a new stat [Pool](#pool)---Magic, Mana, Essence, Psi---whatever makes sense for the
- setting. Whatever the name, the new stat's Pool begins with 8 points, and has an [Edge](#edge) of 0. Regardless of
- the Pool the special ability's cost is usually paid from, it is paid from the new Pool\'s points instead, and tasks
- it prompts are related to that stat instead of the ability's usual [Might](#might), [Speed](#speed), or
- [Intellect](#intellect). PCs can use the Increasing Capabilities [character advancement](#character-advancement) to
- assign additional points to their new stat Pool, and Moving Toward Perfection to increase the new stat's Edge.
- Reducing the new stat Pool to 0 points probably doesn't send the PC down [the damage
- track](#the-damage-track)---but that's up to the GM. In some settings, becoming a supernatural PC might bind your
- fate to the world in new ways.
-
-- **Enablers and Durations:** If a supernatural [ability](#choose-abilities) is an Enabler, it's unclear how long its
- effects should last after activation. For example, if a player learns [Ward](#ability-ward){.og-ability} as a
- supernatural ability and uses a [recovery roll](#recovery-rolls) to activate it, how long does the PC benefit from
- the [Armor](#rules-armor) bonus it provides? Ultimately, the GM must decide what's appropriate. The GM should
- consider the following options (and might assign different supernatural abilities different durations):
-
- - *Preparation Counts.* The enabler ability is always active so long as the ability is prepared.
-
- - *Duration Assignment.* The enabler ability is active for ten minutes, one hour, one day, or until the PC makes a
- ten-hour recovery roll.
-
- - *Minimum Concentration.* The ability remains active until the PC makes a recovery roll.
-:::
-
------------------------------------------------------------------------------------------------------------------------
#### Mystical Martial Arts [#](#mystical-martial-arts){.og-h-anchor aria-hidden="true"}
@@ -44273,7 +44159,6 @@
Related Sections
-- [Assigning Different Limits for Supernatural Abilities](#spellcasting-limits) [(OG-CSRD)]{.og-ref .og-ref-og}
- [Stress](#horror-rules-stress) [(OG-CSRD)]{.og-ref .og-ref-og}
:::
@@ -44372,11 +44257,6 @@
lots of time); instead, the user simply pays their [Pool](#pool) costs to use them.
:::
-::: {.og-ed .pt-3 .pb-1 .ps-3 .pe-3 .mt-3 .mb-3}
-**Editor's Notes ---** The optional rules for [Assigning Different Limits for Supernatural
-Abilities](#spellcasting-limits) also apply to psi abilities.
-:::
-
------------------------------------------------------------------------------------------------------------------------
#### Optional Rule: Posthuman Upgrades [#](#optional-rule-posthuman-upgrades){.og-h-anchor aria-hidden="true"}
@@ -50018,11 +49898,6 @@
: Stress Fuels Supernatural Abilities
:::
-::: {.og-ed .pt-3 .pb-1 .ps-3 .pe-3 .mt-3 .mb-3}
-**Editor's Notes ---** For more on supernatural abilities, see [Assigning Different Limits for Supernatural
-Abilities](#spellcasting-limits).
-:::
-
::: {.alert .ps-4 .pb-0}
###### Ability Category: Stress [#](#horror-rules-stress-abilities){.og-h-anchor aria-hidden="true"} {#horror-rules-stress-abilities}
@@ -82068,7 +81943,6 @@
##### Customizing PCs and Abilities [#](#choose-optional-rules-characters){.og-h-anchor aria-hidden="true"} {#choose-optional-rules-characters .og-h-small}
-- [Assigning Different Limits for Supernatural Abilities](#spellcasting-limits) [(OG-CSRD)]{.og-ref .og-ref-og}
- [Cantrips](#cantrips) [(IOM, 82)]{.og-ref}
- [Covens](#covens) [(IOM, 88)]{.og-ref}
- [Creating Cyphers, Artifacts, and Abilities](#creating-cyphers-artifacts-and-abilities) [(OG-CSRD)]{.og-ref

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@ -0,0 +1,147 @@
--- _tmp/ccsrd.md 2025-07-20 18:38:37.382336815 -0500
+++ _tmp/ccsrd.new.md 2025-07-20 18:41:31.557430045 -0500
@@ -51261,7 +51261,6 @@
Optional Rules
-- [Fantastic Transformations](#optional-rule-fantastic-transformations) [(OG-CSRD)]{.og-ref .og-ref-og}
- [Gaining Superpowers After Character Creation](#optional-rule-power-shifts-after-character-creation)
[(OG-CSRD)]{.og-ref .og-ref-og}
- [Modifying High-Tech Devices](#superhero-modifying-high-tech-devices) [(CTS, 64)]{.og-ref}
@@ -51321,8 +51320,6 @@
::: {.og-ed .pt-3 .pb-1 .ps-3 .pe-3 .mt-3 .mb-3}
**Editor's Notes ---** An [XP advance](#optional-rule-xp-advance) can set some PCs even further apart from others.
-Alternatively, the optional [Fantastic Transformations](#optional-rule-fantastic-transformations) rules can be used for
-heroes who aren't always quite so \"super\".
:::
##### Suggested Types for a Superhero Game [#](#suggested-types-for-a-superhero-game){.og-h-anchor aria-hidden="true"}
@@ -52116,7 +52113,6 @@
new tier, only the second super-focus provides new abilities to the PC.
- *Fantastic Transformations.* The PC assumes a completely different identity when their superpowers are active.
- Use the optional rules for [Fantastic Transformations](#optional-rule-fantastic-transformations).
- **GM-Assigned or Player-Chosen Power Shifts:** The GM assigns the PC a number of [power
shifts](#optional-rule-power-shifts), as described under [Power Shifts in Other
@@ -52138,100 +52134,6 @@
[XP Advance](#optional-rule-xp-advance) or [starting just past tier 1](#starting-just-past-tier-1) rules for
superpowered PCs.
-##### Optional Rule: Fantastic Transformations [#](#optional-rule-fantastic-transformations){.og-h-anchor aria-hidden="true"}
-
-[(OG-CSRD Editorial Addition)]{.og-ref .og-ref-og}
-
-These optional rules allow GMs to create dramatic tension by giving PCs a weaker, [mundane
-form](#optional-rule-fantastic-transformations-mundane), and a second, dramatically more powerful [fantastic
-form](#optional-rule-fantastic-transformations-fantastic). These PCs might lead a double life, and be pushed to their
-limits to maintain a balance between their normal life and their fantastic exploits---as the two worlds inevitably
-collide or otherwise come into conflict. If you enjoy this rules module, consider purchasing
-[Unmasked](https://www.montecookgames.com/store/product/unmasked/){.og-icon .og-mcg}.
-
-GMs and players should establish the nature or source of the transformations, and come up with a good description of
-each PC's transformation. Possible themes for fantastic forms include:
-
-- off-beat superheroes
-- henshin heroes and magical girls
-- werewolves
-- divine, demonic, or eldritch possession
-
-To accomplish this, create character sheets for each form as follows:
-
-###### Mundane Form [#](#optional-rule-fantastic-transformations-mundane){.og-h-anchor aria-hidden="true"} {#optional-rule-fantastic-transformations-mundane}
-
-[(OG-CSRD Editorial Addition)]{.og-ref .og-ref-og}
-
-First, create your mundane form. This is probably how you spend most of your time, and what most people would consider
-your \"real life\"---going to school or work, maintaining [relationships](#optional-rule-relationship-levels) with
-friends, family, or loved ones, and dealing with day-to-day happenings.
-
-- **Starting Pools:** Your [Might](#might), [Speed](#speed) or [Intellect](#intellect) [Pools](#pool) have 6 points
- each. You get 2 additional points to divide among your stat Pools however you wish.
-
-- **Descriptor:** Choose a [descriptor](#choose-descriptor). Some descriptors---for example,
- [Mystical](#descriptor-mystical)---might not be appropriate for mundane forms.
-
-- **Skills:** Choose three [skills](#skills) (other than attacks or defense) appropriate to the setting.
-
-- **Background:** Add a background connection you have to the setting.
-
-- **Minimized Advancement:** To best preserve the dramatic tension between your mundane life and [fantastic
- forms](#optional-rule-fantastic-transformations-fantastic), your mundane form doesn't gain [character
- advancements](#character-advancement) or reach new tiers. The GM might make occasional exceptions, for example, as a
- reward for the completion of a significant [character arc](#choose-character-arc). Each time your mundane form
- advances, you must choose a different option. Examples of mundane form advancements include:
-
- - *Pools.* You gain 4 additional points to divide among your stat [Pools](#pool) however you wish.
-
- - *Effort.* You have an [Effort](#effort) score of 1.
-
- - *Edge.* You increase your [Might](#might), [Speed](#speed) or [Intellect](#intellect) [Edge](#edge) to 1.
-
- - *Focus.* You gain the tier 1 abilities from a [mundane focus](#mundane-foci).
-
-###### Fantastic Form [#](#optional-rule-fantastic-transformations-fantastic){.og-h-anchor aria-hidden="true"} {#optional-rule-fantastic-transformations-fantastic}
-
-[(OG-CSRD Editorial Addition)]{.og-ref .og-ref-og}
-
-When your transform, you become a far more powerful being. Assuming your fantastic form usually requires an
-[action](#rules-actions), but the GM might set additional requirements, including (but not limited to) some combination
-of the following:
-
-- activate an [artifact](#choose-artifacts)
-- speak aloud an incantation, invocation, or oath
-- make a specific set of complex motions
-- perform a brief ritual
-- move to another plane of existence
-- fall asleep and begin to dream
-- log onto a virtual reality where the PC's fantastic adventures take place
-- involuntarily triggered by heightened emotional states, stress, or other specific circumstances---preferably
- something that is a good source of [GM intrusion](#gm-intrusion)---on a failed [Intellect](#intellect) [defense
- roll](#action-defend), the transformation takes hold
-
-Fantastic forms start out as standard tier 1 PC, and gain [character advancements](#character-advancement) by spending 4
-[XP](#choose-xp). The GM decides which character options are available to PCs' fantastic forms, as outlined in the
-[Campaign Design Checklist](#campaign-design-checklist)---some settings will need to be more restrictive than others.
-
-- **Descriptor:** Choose a [descriptor](#choose-descriptor). It can be the as your [mundane
- form](#optional-rule-fantastic-transformations-mundane)'s descriptor, but some transformations involve substantial
- changes in stature or personality.
-
-- **Type:** Choose a [type](#choose-type) (and perhaps a [flavor](#choose-flavor)).
-
-- **Focus:** Choose a [focus](#choose-focus).
-
-- **Other Options:** The GM might also assign your fantastic form a number of [power
- shifts](#optional-rule-power-shifts) (as described under [Power Shifts in Other
- Genres](#optional-rule-power-shifts-in-other-genres)) or make use of other [optional rules](#choose-optional-rules).
-:::
-
-::: {.og-ed .pt-3 .pb-1 .ps-3 .pe-3 .mt-3 .mb-3}
-**Editor's Notes ---** For a dramatically less powerful mundane form, use the ruels for [Handling PCs as
-Children](#optional-rule-handling-pcs-as-children).
-:::
-
------------------------------------------------------------------------------------------------------------------------
#### Power Stunts [#](#superhero-power-stunts){.og-h-anchor aria-hidden="true"} {#superhero-power-stunts}
@@ -81949,7 +81851,6 @@
.og-ref-og}
- [Customizing Descriptors](#customizing-descriptors) [(59)]{.og-ref}
- [Drawbacks and Penalties](#drawbacks-and-penalties) [(33)]{.og-ref}
-- [Fantastic Transformations](#optional-rule-fantastic-transformations) [(OG-CSRD)]{.og-ref .og-ref-og}
- [Familiars](#familiars) [(IOM, 94)]{.og-ref}
- [Flavor](#chapter-6-flavor) [(34)]{.og-ref}
- [Flavor, Personalized](#optional-rule-personalized-flavor) [(OG-CSRD)]{.og-ref .og-ref-og}
@@ -83227,8 +83128,8 @@
- Creating a Character in Unmasked [(UM, 14)]{.og-ref}
- Skills [(UM, 15)]{.og-ref}
-- [Creating the Teen](#optional-rule-fantastic-transformations) [(UM, 24)]{.og-ref}
-- [Creating the Mask Form](#optional-rule-fantastic-transformations) [(UM, 32)]{.og-ref}
+- Creating the Teen [(UM, 24)]{.og-ref}
+- Creating the Mask Form [(UM, 32)]{.og-ref}
- [Mask-Form Power Shifts](#optional-rule-power-shifts-in-other-genres) [(UM, 62)]{.og-ref}
- [NPC Prodigies and Power Shifts](#superpowered-npcs-and-power-shifts) [(UM, 64)]{.og-ref}
- Comic Book Feel: Once-Per-Session Bonus Power Shift [(UM, 164)]{.og-ref}

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@ -0,0 +1,120 @@
--- _tmp/ccsrd.md 2025-07-20 18:41:58.609599838 -0500
+++ _tmp/ccsrd.new.md 2025-07-20 18:47:45.337776059 -0500
@@ -31736,7 +31736,7 @@
Other Dragon Advancements
: Powerful dragons are innate [spellcasters](#optional-rule-spellcasting) (gaining spells through [Signature
Ability](#ability-sidekick-signature-ability){.og-ability}), or naturally gaining [gain power shifts at certain
- tiers](#optional-rule-power-shifts-in-other-genres).
+ tiers](#optional-rule-power-shifts).
:::
:::
:::
@@ -32263,7 +32263,7 @@
::: {.og-sidebar .pt-3 .pb-1 .ps-3 .pe-3 .mt-3 .mb-3}
In some settings, symbiotes might also gain [gain power shifts at certain
-tiers](#optional-rule-power-shifts-in-other-genres), which they either retain on their own, or impart to a host when
+tiers](#optional-rule-power-shifts), which they either retain on their own, or impart to a host when
merged (determined by the GM).
:::
:::
@@ -35708,7 +35708,7 @@
::: {.og-ed .pt-3 .pb-1 .ps-3 .pe-3 .mt-3 .mb-3}
**Editor's Notes ---** If your goal is to create a kind of \"cultivation\" fantasy, or to emphasize schools and
-teachers, see [Power Shifts in Other Genres](#optional-rule-power-shifts-in-other-genres) and [Covens](#covens).
+teachers, see [Covens](#covens).
:::
------------------------------------------------------------------------------------------------------------------------
@@ -48742,8 +48742,7 @@
an interesting choice for a horror game.
- If a PCs is---or becomes---a powerful supernatural being, for example, a vampire, werewolf, or demon, the GM might
- assign them a number of [power shifts](#optional-rule-power-shifts), as described under [Power Shifts in Other
- Genres](#optional-rule-power-shifts-in-other-genres).
+ assign them a number of [power shifts](#optional-rule-power-shifts).
- A ghost PC might use the [Ghost](#modern-magic-descriptor-ghost) descriptor in [Chapter 14: Modern
Magic](#chapter-14-a-modern-magic).
@@ -51265,7 +51264,6 @@
[(OG-CSRD)]{.og-ref .og-ref-og}
- [Modifying High-Tech Devices](#superhero-modifying-high-tech-devices) [(CTS, 64)]{.og-ref}
- [Power Shifts](#optional-rule-power-shifts) [(292)]{.og-ref}[(CTS, 57)]{.og-ref}
-- [Power Shifts in Other Genres](#optional-rule-power-shifts-in-other-genres) [(OG-CSRD)]{.og-ref .og-ref-og}
- [Power Stunts](#superhero-power-stunts) [(CTS, 58)]{.og-ref}
- [Really Impossible Tasks](#really-impossible-tasks) [(293)]{.og-ref}[(CTS, 61)]{.og-ref}
@@ -52053,44 +52051,6 @@
with PCs of greater or lesser power (cosmic-level heroes or street-level heroes, perhaps). In such cases, the GM should
grant the PCs more or fewer power shifts at the game's start.
-::: {.alert .ps-4 .pb-0}
-##### Power Shifts in Other Genres [#](#optional-rule-power-shifts-in-other-genres){.og-h-anchor aria-hidden="true"} {#optional-rule-power-shifts-in-other-genres}
-
-[(OG-CSRD Editorial Addition)]{.og-ref .og-ref-og}
-
-[Power shifts](#optional-rule-power-shifts) and [power stunts](#superhero-power-stunts) are a staple of the superhero
-genre, but the GM might use them in other genres, like a [fantasy](#chapter-13-fantasy) game where with apotheosis or
-cultivation themes, or a [modern](#chapter-14-modern) setting where vampires with amazing powers prowl the streets, or
-any setting where the GM wants to encourage creative use of PC abilities. If you enjoy this rules module, consider
-purchasing [Claim the Sky](https://www.montecookgames.com/store/product/claim-the-sky/){.og-icon .og-mcg}, [Gods of the
-Fall](https://www.montecookgames.com/store/product/gods-of-the-fall/){.og-icon .og-mcg}, [Stay
-Alive!](https://www.montecookgames.com/store/product/stay-alive/){.og-icon .og-mcg}, or
-[Unmasked](https://www.montecookgames.com/store/product/unmasked/){.og-icon .og-mcg}.
-
-The GM decides which power shifts are available, and how they are gained. Once assigned, power shifts don't change
-unless something dramatic happens, like the culmination of a [character arc](#character-arcs). A PC can't put more than
-three shifts into the same category without approval from the GM. Here are a few possible arrangements:
-
-- **Superheroes:** At tier 1, you have five [power shifts](#optional-rule-power-shifts). You can purchase more power
- shifts with 10 [XP](#spending-experience-points).
-
-- **Teen Supers:** At tier 1, you have three [power shifts](#optional-rule-power-shifts). At tiers 2 and 4, you gain a
- power shift, which you can apply to one [type](#chapter-5-type) or [focus](#chapter-8-focus) ability. If the ability
- inflicts damage, choose to dedicate the power shift to easing the [attack](#action-attack) task, or increasing
- damage inflicted by 3.
-
-- **Potent Bloodlines:** At tier 1, you have three [power shifts](#optional-rule-power-shifts). At tiers 2, 4, and 6,
- you gain another power shift.
-
-- **Mastery:** You can gain a [power shift](#optional-rule-power-shifts) by completing an appropriate [character
- arc](#choose-character-arc). You can't gain a number of power shifts greater than your tier.
-
-- **XP Purchase:** You can spend 10 [XP](#spending-experience-points) to gain one power shift, up to a number equal to
- your tier.
-
-- **Beyond Tier 6:** You can gain [power shifts](#optional-rule-power-shifts) as described under [Advancing Beyond
- Tier 6](#optional-rule-advancing-beyond-tier-6).
-
##### Optional Rule: Gaining Superpowers After Character Creation [#](#optional-rule-power-shifts-after-character-creation){.og-h-anchor aria-hidden="true"} {#optional-rule-power-shifts-after-character-creation}
[(OG-CSRD Editorial Addition)]{.og-ref .og-ref-og}
@@ -52115,8 +52075,8 @@
- *Fantastic Transformations.* The PC assumes a completely different identity when their superpowers are active.
- **GM-Assigned or Player-Chosen Power Shifts:** The GM assigns the PC a number of [power
- shifts](#optional-rule-power-shifts), as described under [Power Shifts in Other
- Genres](#optional-rule-power-shifts-in-other-genres). The GM might also decide how some or all of the PC's power
+ shifts](#optional-rule-power-shifts).
+ The GM might also decide how some or all of the PC's power
shifts are assigned, allow the player to choose what to do with their power shifts, or leave matters up to a roll of
the die.
@@ -81960,7 +81920,6 @@
- [Object Level, Health, and Armor](#optional-rule-object-level-health-and-armor) [(OG-CSRD)]{.og-ref .og-ref-og}
- [Playing Poker](#weird-west-playing-poker) [(HNAM, 54)]{.og-ref}
- [Post-Apocalyptic Rules](#choose-post-apocalyptic) [(RR, 61)]{.og-ref}
-- [Power Shifts in Other Genres](#optional-rule-power-shifts-in-other-genres) [(OG-CSRD)]{.og-ref .og-ref-og}
- [Relationship Levels](#optional-rule-relationship-levels) [(288)]{.og-ref}
- [Radiation in the Real World](#radiation-in-the-real-world) [(RR, 63)]{.og-ref}
- [Random GM Intrusions](#random-gm-intrusions) [(409)]{.og-ref}
@@ -83130,7 +83089,7 @@
- Skills [(UM, 15)]{.og-ref}
- Creating the Teen [(UM, 24)]{.og-ref}
- Creating the Mask Form [(UM, 32)]{.og-ref}
-- [Mask-Form Power Shifts](#optional-rule-power-shifts-in-other-genres) [(UM, 62)]{.og-ref}
+- Mask-Form Power Shifts [(UM, 62)]{.og-ref}
- [NPC Prodigies and Power Shifts](#superpowered-npcs-and-power-shifts) [(UM, 64)]{.og-ref}
- Comic Book Feel: Once-Per-Session Bonus Power Shift [(UM, 164)]{.og-ref}
- Comic Book Feel: Bullets are an Annoyance [(UM, 164)]{.og-ref}

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@ -0,0 +1,58 @@
--- _tmp/ccsrd.md 2025-07-20 18:48:38.814111687 -0500
+++ _tmp/ccsrd.new.md 2025-07-20 19:23:18.017194070 -0500
@@ -3041,7 +3041,6 @@
Optional Rules
- [Simplified Flavor](#optional-rule-simplified-flavor) [(OG-CSRD)]{.og-ref .og-ref-og}
-- [Personalized Flavor](#optional-rule-personalized-flavor) [(OG-CSRD)]{.og-ref .og-ref-og}
Related Sections
@@ -3092,31 +3091,6 @@
has the option to choose a flavor at the start of the game, or earn one in the game, for example, by completing a
[character arc](#choose-character-arc).
-#### Optional Rule: Personalized Flavor [#](#optional-rule-personalized-flavor){.og-h-anchor aria-hidden="true"} {#optional-rule-personalized-flavor .og-h-small}
-
-[(OG-CSRD Editorial Addition)]{.og-ref .og-ref-og}
-
-This section is based on *Using Character Types to Define the Setting* [(415)]{.og-ref}. Using this rule, the GM allows
-personalized flavors for PCs. It can be a good idea to choose a new name for the PC's When using this option, it\'s a
-good the PC's [type](#choose-type) a new name that reflects their individual, group, or societal role in the setting,
-and choose any [optional character advancements](#optional-character-advancements) they might have available to them.
-
-- **Gaining a Flavor:** The GM might allow PCs to earn a flavor by completing a [character arc](#choose-character-arc)
- like [Join an Organization](#arc-join-an-organization), [Master a Skill](#arc-master-a-skill), [Mysterious
- Background](#arc-mysterious-background), [Transformation](#arc-transformation), or [Uncover a
- Secret](#arc-uncover-a-secret), or purchase a flavor by spending 4 [XP](#choose-xp) as a [long-term
- benefit](#experience-points-long-term-benefits) or [character advancement](#character-advancement).
-
-- **Adding Flavor Abilities:** When a PC gains a flavor or advance to the next tier, that player and the GM should
- work together to create a list of [special abilities](#choose-abilities) appropriate for the PC's tier. If the PC
- gained their flavor at a after reaching second-tier, the GM should allow them to make a few additional exchanges of
- type abilities.
-
-- **Approving Flavor Abilities:** The GM approves each ability to determine it is of appropriate tier, it is
- appropriate to the game setting, and---most importantly---won't make another PC feel redundant, or be disruptive in
- the game.
-:::
-
------------------------------------------------------------------------------------------------------------------------
#### Charms and Figments Flavor [#](#flavor-charms-and-figments){.og-h-anchor aria-hidden="true"} {#flavor-charms-and-figments .og-border}
@@ -81813,7 +81787,6 @@
- [Drawbacks and Penalties](#drawbacks-and-penalties) [(33)]{.og-ref}
- [Familiars](#familiars) [(IOM, 94)]{.og-ref}
- [Flavor](#chapter-6-flavor) [(34)]{.og-ref}
-- [Flavor, Personalized](#optional-rule-personalized-flavor) [(OG-CSRD)]{.og-ref .og-ref-og}
- [Flavor, Simplified](#optional-rule-simplified-flavor) [(OG-CSRD)]{.og-ref .og-ref-og}
- [Gaining Superpowers After Character Creation](#optional-rule-power-shifts-after-character-creation)
[(OG-CSRD)]{.og-ref .og-ref-og}
@@ -82244,7 +82217,6 @@
- [Adjudicating](#making-meaning) [(412)]{.og-ref}
- [Logic](#making-meaning) [(413)]{.og-ref}
- [Dice Rolling](#making-rulings-and-pacing) [(414)]{.og-ref}
-- [Using Character Types to Define the Setting](#optional-rule-personalized-flavor) [(415)]{.og-ref}
- [The Flow of Information](#passive-difficulty) [(416)]{.og-ref}
- [Failure to Notice](#passive-difficulty) [(417)]{.og-ref}
- [Graduated Success](#graduated-difficulty) [(417)]{.og-ref}

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@ -0,0 +1,38 @@
--- _tmp/ccsrd.md 2025-07-20 19:24:45.773747087 -0500
+++ _tmp/ccsrd.new.md 2025-07-20 19:26:20.477343883 -0500
@@ -3038,10 +3038,6 @@
- [Stealth](#flavor-stealth) [(34)]{.og-ref}
- [Technology](#flavor-technology) [(35)]{.og-ref}
-Optional Rules
-
-- [Simplified Flavor](#optional-rule-simplified-flavor) [(OG-CSRD)]{.og-ref .og-ref-og}
-
Related Sections
- [Type](#choose-type) [(20)]{.og-ref}
@@ -3081,16 +3077,6 @@
**Editor's Notes ---** For more on customizing PCs, see [Optional Rules](#choose-optional-rules).
:::
-::: {.alert .ps-4 .pb-0}
-#### Optional Rule: Simplified Flavor [#](#optional-rule-simplified-flavor){.og-h-anchor aria-hidden="true"} {#optional-rule-simplified-flavor .og-h-small}
-
-[(OG-CSRD Editorial Addition)]{.og-ref .og-ref-og}
-
-Using this rule, [flavor](#choose-flavor) abilities are added to a PC's list of [type](#choose-type) abilities---but no
-sacrifices from the list are made. Since this rule makes flavor purely additive, it's probably a good idea if every PC
-has the option to choose a flavor at the start of the game, or earn one in the game, for example, by completing a
-[character arc](#choose-character-arc).
-
------------------------------------------------------------------------------------------------------------------------
#### Charms and Figments Flavor [#](#flavor-charms-and-figments){.og-h-anchor aria-hidden="true"} {#flavor-charms-and-figments .og-border}
@@ -81787,7 +81773,6 @@
- [Drawbacks and Penalties](#drawbacks-and-penalties) [(33)]{.og-ref}
- [Familiars](#familiars) [(IOM, 94)]{.og-ref}
- [Flavor](#chapter-6-flavor) [(34)]{.og-ref}
-- [Flavor, Simplified](#optional-rule-simplified-flavor) [(OG-CSRD)]{.og-ref .og-ref-og}
- [Gaining Superpowers After Character Creation](#optional-rule-power-shifts-after-character-creation)
[(OG-CSRD)]{.og-ref .og-ref-og}
- [Handling PCs as Children](#optional-rule-handling-pcs-as-children) [(266)]{.og-ref}

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@ -0,0 +1,85 @@
--- _tmp/ccsrd.md 2025-07-20 19:29:10.639416198 -0500
+++ _tmp/ccsrd.new.md 2025-07-20 19:28:47.212268559 -0500
@@ -51220,8 +51220,6 @@
Optional Rules
-- [Gaining Superpowers After Character Creation](#optional-rule-power-shifts-after-character-creation)
- [(OG-CSRD)]{.og-ref .og-ref-og}
- [Modifying High-Tech Devices](#superhero-modifying-high-tech-devices) [(CTS, 64)]{.og-ref}
- [Power Shifts](#optional-rule-power-shifts) [(292)]{.og-ref}[(CTS, 57)]{.og-ref}
- [Power Stunts](#superhero-power-stunts) [(CTS, 58)]{.og-ref}
@@ -52011,49 +52009,6 @@
with PCs of greater or lesser power (cosmic-level heroes or street-level heroes, perhaps). In such cases, the GM should
grant the PCs more or fewer power shifts at the game's start.
-##### Optional Rule: Gaining Superpowers After Character Creation [#](#optional-rule-power-shifts-after-character-creation){.og-h-anchor aria-hidden="true"} {#optional-rule-power-shifts-after-character-creation}
-
-[(OG-CSRD Editorial Addition)]{.og-ref .og-ref-og}
-
-Gaining superpowers can be part of any campaign with fantastic elements. It can be permanent, or temporary. In fact,
-it's not necessary for every PC in the group to have anywhere near the same number of [power
-shifts](#optional-rule-power-shifts). If a PC gains superpowers in the course of the story, the GM can use these rules.
-If you enjoy this rules module, consider purchasing [The
-Origin](https://www.montecookgames.com/store/product/the-origin/){.og-icon .og-mcg}.
-
-- **Super-Focus:** If a [modern](#chapter-14-modern) PC with a [mundane focus](#mundane-foci) gains superpowers, the
- nature of their new powers can be realized by choosing a \"super-focus\" in one of the following ways:
-
- - *Become Super.* The PC makes their existing focus \"super\". The GM should allow them choose at least one
- low-tier [ability](#choose-abilities) from [Chapter 9: Abilities](#chapter-9-abilities) to help complete their
- superpower package.
-
- - *Second Focus.* The PC gains a second super-[focus](#choose-focus). Any [power
- shifts](#optional-rule-power-shifts) gained can't be applied to their first focus, and when they advance to a
- new tier, only the second super-focus provides new abilities to the PC.
-
- - *Fantastic Transformations.* The PC assumes a completely different identity when their superpowers are active.
-
-- **GM-Assigned or Player-Chosen Power Shifts:** The GM assigns the PC a number of [power
- shifts](#optional-rule-power-shifts).
- The GM might also decide how some or all of the PC's power
- shifts are assigned, allow the player to choose what to do with their power shifts, or leave matters up to a roll of
- the die.
-
-- **Mastering New Powers:** Learning to use superpowers can be tricky. Until PCs complete a [character
- arc](#choose-character-arc) like [Learn](#arc-learn), the GM might assign the PC an inability when using their
- fledgling powers, or raise the [GM intrusion](#gm-intrusion) rate for the PC. GM intrusions might take the form of
- accidental or uncontrollable manifestation of superpowers.
-
-- **Other Changes:** Gaining powers might cause other dramatic changes in a PC. Most begin a new [character
- arc](#choose-character-arc), but some might change their [descriptor](#choose-descriptor), [type](#choose-type), or
- gain a [flavor](#choose-flavor).
-
-- **Supers Gain an XP Advance:** To set increase the baseline between PCs with and without superpowers even further,
- use the optional [starting at tier 0](#optional-rule-starting-at-tier-0) rules for normal PCs, and use the optional
- [XP Advance](#optional-rule-xp-advance) or [starting just past tier 1](#starting-just-past-tier-1) rules for
- superpowered PCs.
-
------------------------------------------------------------------------------------------------------------------------
#### Power Stunts [#](#superhero-power-stunts){.og-h-anchor aria-hidden="true"} {#superhero-power-stunts}
@@ -81773,8 +81728,6 @@
- [Drawbacks and Penalties](#drawbacks-and-penalties) [(33)]{.og-ref}
- [Familiars](#familiars) [(IOM, 94)]{.og-ref}
- [Flavor](#chapter-6-flavor) [(34)]{.og-ref}
-- [Gaining Superpowers After Character Creation](#optional-rule-power-shifts-after-character-creation)
- [(OG-CSRD)]{.og-ref .og-ref-og}
- [Handling PCs as Children](#optional-rule-handling-pcs-as-children) [(266)]{.og-ref}
- [Hands of Fate](#weird-west-hands-of-fate) [(HNAM, 57)]{.og-ref}
- [Mutations](#choose-mutations) [(RR, 75)]{.og-ref}
@@ -82782,11 +82735,9 @@
Optional Rules
-- [Second Focus](#optional-rule-power-shifts-after-character-creation) [(ORIG, 10)]{.og-ref}
-- [Dynamic or Static Power Shift Selection](#optional-rule-power-shifts-after-character-creation) [(ORIG,
- 14)]{.og-ref}
-- [Flameout Mode: Intrusions for Inexperienced Power Use](#optional-rule-power-shifts-after-character-creation)
- [(ORIG, 17)]{.og-ref}
+- Second Focus [(ORIG, 10)]{.og-ref}
+- Dynamic or Static Power Shift Selection [(ORIG, 14)]{.og-ref}
+- Flameout Mode: Intrusions for Inexperienced Power Use [(ORIG, 17)]{.og-ref}
Running the Game

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@ -0,0 +1,77 @@
--- _tmp/ccsrd.md 2025-07-20 19:29:30.593541951 -0500
+++ _tmp/ccsrd.new.md 2025-07-20 19:34:11.332303741 -0500
@@ -27692,8 +27692,6 @@
- [Healing Limitations](#optional-rule-healing-limitations) [(OG-CSRD)]{.og-ref .og-ref-og}
- [Making Recovery Rolls in Any Order](#optional-rule-making-recovery-rolls-in-any-order) [(OG-CSRD)]{.og-ref
.og-ref-og}
-- [Modifying Abilities Using Initial Costs](#optional-rule-modifying-abilities-using-initial-costs)
- [(OG-CSRD)]{.og-ref .og-ref-og}
- [Object Level, Health, and Armor](#optional-rule-object-level-health-and-armor) [(OG-CSRD)]{.og-ref .og-ref-og}
- [Task and Fate Dice Resolution](#optional-rule-task-and-fate-dice-resolution) [(OG-CSRD)]{.og-ref .og-ref-og}
- [Trading Damage for Effect](#optional-rule-trading-damage-for-effect) [(OG-CSRD)]{.og-ref .og-ref-og}
@@ -28353,27 +28351,6 @@
succeed on an action, logic still suggests that some actions are very difficult and taxing, particularly for some PCs
more than others.
-::: {.alert .ps-4 .pb-0}
-##### Optional Rule: Modifying Abilities Using Initial Costs [#](#optional-rule-modifying-abilities-using-initial-costs){.og-h-anchor aria-hidden="true"} {#optional-rule-modifying-abilities-using-initial-costs .og-h-small}
-
-[(OG-CSRD Editorial Addition)]{.og-ref .og-ref-og}
-
-This section is based on *Modifying Abilities on the Fly* [(419)]{.og-ref} in the [Cypher System
-Rulebook](https://www.montecookgames.com/store/product/cypher-system-rulebook-2/){.og-icon .og-mcg}.
-
-Setting an [initial cost](#rules-initial-cost) is a good way to allow players to be creative with the use of
-Intellect-based abilities, similar to performing a [power stunt](#superhero-power-stunts):
-
-::: table-responsive
- Power Stunt Details Cost
- ------------------- ------------------------------------------------------ ---------------------------------
- Increase range short to long, or long to very long +1 Intellect point (each step)
- Increase duration one minute to ten minutes, or ten minutes to an hour +1 Intellect (maximum one step)
-
- : Modifying Abilities Using Initial Costs
-:::
-:::
-
------------------------------------------------------------------------------------------------------------------------
#### Distance [#](#rules-distance){.og-h-anchor aria-hidden="true"} {#rules-distance}
@@ -52025,7 +52002,7 @@
- An illusionist hero negating an opponent's invisibility
The [Cypher System Rulebook](https://www.montecookgames.com/store/product/cypher-system-rulebook-2/){.og-icon .og-mcg}
-explains [Modifying Abilities on the Fly](#optional-rule-modifying-abilities-using-initial-costs) [(419)]{.og-ref},
+explains modifying abilities on the fly [(419)]{.og-ref},
describing a method of altering the range, area, or other aspects of an Intellect-based ability by spending more
Intellect points. In a superhero game, these modifications aren't limited to Intellect-based abilities---it\'s
reasonable that a strong hero could affect a larger area with[Golem Stomp](#ability-golem-stomp){.og-ability} or an
@@ -80576,8 +80553,8 @@
[Adepts](#type-adept) are assigned fewer new abilities each tier compared to other [types](#choose-type):
- Adept abilities include more higher-tier abilities, and PCs can choose them at lower tiers.
-- Adepts favor [Intellect](#intellect)-based abilities that might be [modified with initial
- costs](#optional-rule-modifying-abilities-using-initial-costs), allowing them to be more creative with how they
+- Adepts favor [Intellect](#intellect)-based abilities that might be modified with initial
+ costs, allowing them to be more creative with how they
apply their abilities.
Because of their limited ability choices, an [Adept](#type-adept) can't benefit as much choosing a [flavor](#choose)
@@ -81732,8 +81709,6 @@
- [Hands of Fate](#weird-west-hands-of-fate) [(HNAM, 57)]{.og-ref}
- [Mutations](#choose-mutations) [(RR, 75)]{.og-ref}
- [Learning Cantrips](#optional-rule-learning-cantrips) [(IOM, 81)]{.og-ref}
-- [Modifying Abilities Using Initial Costs](#optional-rule-modifying-abilities-using-initial-costs)
- [(419)]{.og-ref}[(OG-CSRD)]{.og-ref .og-ref-og}
- [Modifying Type Aspects](#modifying-type-aspects) [(33)]{.og-ref}
- [Mystical Martial Arts](#mystical-martial-arts) [(GF, 68)]{.og-ref}
- [Paranormal Vices](#choose-paranormal-vices) [(HNAM, 65)]{.og-ref}
@@ -82140,7 +82115,7 @@
- Faster Initiative [(215)]{.og-ref}
- [Gaining Insight](#optional-rule-gaining-insight) [(231)]{.og-ref}
- [Getting an XP Advance](#optional-rule-xp-advance) [(232)]{.og-ref}
-- [Modifying Abilities on the Fly](#optional-rule-modifying-abilities-using-initial-costs) [(419)]{.og-ref}
+- Modifying Abilities on the Fly [(419)]{.og-ref}
- [Skills from Backgrounds](#optional-rule-skills-from-backgrounds) [(235)]{.og-ref}
- Switching Descriptors and Foci After Character Creation [(437)]{.og-ref}
- Using Miniatures [(235)]{.og-ref}

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+++ _tmp/ccsrd.new.md 2025-07-20 19:44:43.704269435 -0500
@@ -570,7 +570,6 @@
Optional Rules
-- [Skills from Backgrounds](#optional-rule-skills-from-backgrounds) [(OG-CSRD)]{.og-ref .og-ref-og}
- [Using Effort After Rolling the Die](#optional-rule-using-effort-after-rolling-the-die) [(OG-CSRD)]{.og-ref
.og-ref-og}
- [Using Other Pools to Pay Cost Remainders](#optional-rule-using-other-pools-to-pay-cost-remainders)
@@ -1082,10 +1081,6 @@
- [Skill Training](#skill-training) [(OG-CSRD)]{.og-ref .og-ref-og}
- [Languages](#skills-languages) [(19)]{.og-ref}
-Optional Rules
-
-- [Skills from Backgrounds](#optional-rule-skills-from-backgrounds) [(OG-CSRD)]{.og-ref .og-ref-og}
-
Related Sections
- [Ability Category: Attack Skill](#abilities-category-attack-skill) [(96)]{.og-ref}
@@ -1194,24 +1189,6 @@
In most campaigns, fluency in a language is considered a skill. So if you want to speak French, that's the same as
being trained in biology or swimming.
-##### Optional Rule: Skills from Backgrounds [#](#optional-rule-skills-from-backgrounds){.og-h-anchor aria-hidden="true"} {#optional-rule-skills-from-backgrounds .og-h-small}
-
-[(OG-CSRD Editorial Addition)]{.og-ref .og-ref-og}
-
-This section is based on *Skills from Backgrounds* [(235)]{.og-ref} in the [Cypher System
-Rulebook](https://www.montecookgames.com/store/product/cypher-system-rulebook-2/){.og-icon .og-mcg}.
-
-The GM can allow players to choose one or two additional skills appropriate to their PC's
-background. For example, if an [Adept](#type-adept)'s family owns a large vineyard as a result of rolling on the [Adept
-Background Connection](#adept-background-connection) table, they might be skilled in wine-making or being a sommelier.
-Background skills aren't immediately applicable to the game\'s primary adventures, but should instead address other
-aspects of the PC, world, or setting. Skills with attacks, defense, or wearing armor are not appropriate background
-skills.
-
-The GM can also use the [Further Customization](#further-customization) or [XP Advance](#optional-rule-xp-advance)
-optional rules to allow PCs to start the game trained in even more skills.
-:::
-
#### Special Abilities [#](#special-abilities){.og-h-anchor aria-hidden="true"}
[(Cypher System Rulebook, page 18)]{.og-ref}
@@ -79421,7 +79398,7 @@
- [Power Shifts](#optional-rule-power-shifts) [(292)]{.og-ref}[(CTS, 57)]{.og-ref}
- [Power Stunts](#superhero-power-stunts) [(CTS, 58)]{.og-ref}
- [Psionics](#optional-rule-psionics) [(SF, 50)]{.og-ref}
-- [Skills from Backgrounds](#optional-rule-skills-from-backgrounds) [(235)]{.og-ref}[(OG-CSRD)]{.og-ref .og-ref-og}
+- Skills from Backgrounds [(235)]{.og-ref}
- [Species as Descriptor](#descriptors-as-species) [(59)]{.og-ref}
- [Spellcasting](#optional-rule-spellcasting) [(259)]{.og-ref}
- [Transitory Mutations](#optional-rule-transitory-mutations) [(RR, 75)]{.og-ref}
@@ -79820,7 +79797,7 @@
- [Gaining Insight](#optional-rule-gaining-insight) [(231)]{.og-ref}
- [Getting an XP Advance](#optional-rule-xp-advance) [(232)]{.og-ref}
- Modifying Abilities on the Fly [(419)]{.og-ref}
-- [Skills from Backgrounds](#optional-rule-skills-from-backgrounds) [(235)]{.og-ref}
+- Skills from Backgrounds [(235)]{.og-ref}
- Switching Descriptors and Foci After Character Creation [(437)]{.og-ref}
- Using Miniatures [(235)]{.og-ref}

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@ -0,0 +1,55 @@
--- _tmp/ccsrd.md 2025-07-20 19:45:31.723570583 -0500
+++ _tmp/ccsrd.new.md 2025-07-20 19:47:33.988337298 -0500
@@ -19999,8 +19999,8 @@
Ease](#ability-inspiring-ease){.og-ability} ability. This misprint was corrected in the CSRD and deluxe editions of the
Cypher System Rulebook.
-[Inspiration](#ability-inspiration){.og-ability} might be so powerful that the GM adds a [usage
-limit](#usage-limits-for-abilities-and-artifacts) to it.
+[Inspiration](#ability-inspiration){.og-ability} might be so powerful that the GM adds a usage
+limit to it.
:::
- ::: {#ability-inspiration-in-a-glass}
@@ -78179,23 +78179,6 @@
it as a [special ability](#choose-abilities), or to decide if the PC can [revive](#optional-rule-reviving-artifacts) the
artifact, or make its effects permanent by [spending XP](#choose-xp).
-::: {.alert .ps-4 .pb-0}
-##### Usage Limits for Abilities and Artifacts[](#usage-limits-for-abilities-and-artifacts){.og-h-anchor aria-hidden="true"} {#usage-limits-for-abilities-and-artifacts .og-h-small .og-h-h6-icon}
-
-[(OG-CSRD Editorial Addition)]{.og-ref .og-ref-og}
-
-Depending on how powerful an ability or artifact is, the GM might want to limit how frequently a PC can use it, or how
-often a target can be affected by it. Here are a few ideas for how to do that:
-
-- You can't use this ability again until you make a [recovery roll](#recovery-rolls).
-- You can't use this ability again after you make a one-hour or a ten-hour [recovery roll](#recovery-rolls).
-- You can't use this ability again until after you make a ten-hour [recovery roll](#recovery-rolls).
-- If a PC wishes to benefit from this ability again, they must pay 1 [XP]{.choose-xp}, or finish a ten-hour [recovery
- roll](#recovery-rolls).
-- Each time you use this ability again before you finish a ten-hour [recovery roll](#recovery-rolls), you must apply
- one additional level of [Effort](#effort).
-:::
-
------------------------------------------------------------------------------------------------------------------------
#### Creating New Character Options [#](#creating-new-character-options){.og-h-anchor aria-hidden="true"}
@@ -79403,8 +79386,6 @@
- [Spellcasting](#optional-rule-spellcasting) [(259)]{.og-ref}
- [Transitory Mutations](#optional-rule-transitory-mutations) [(RR, 75)]{.og-ref}
- [Two Descriptors](#variant-rule-two-descriptors) [(GF, 86)]{.og-ref}
-- [Usage Limits for Abilities and Artifacts](#usage-limits-for-abilities-and-artifacts) [(OG-CSRD)]{.og-ref
- .og-ref-og}
##### Experience Points (XP) [#](#choose-optional-experience-points){.og-h-anchor aria-hidden="true"} {#choose-optional-experience-points .og-h-small}
@@ -79446,8 +79427,6 @@
- [Scavenging](#scavenging) [(296)]{.og-ref}[(RR, 64)]{.og-ref}
- [Special Armor](#equipment-armor-special-armor) [(256)]{.og-ref}[(SF, 71)]{.og-ref}[(OG-CSRD)]{.og-ref .og-ref-og}
- [Transferring Subtle Cyphers](#optional-rule-transferring-subtle-cyphers) [(RR, 132)]{.og-ref}
-- [Usage Limits for Abilities and Artifacts](#usage-limits-for-abilities-and-artifacts) [(OG-CSRD)]{.og-ref
- .og-ref-og}
- [Vehicular Combat](#action-vehicular-combat) [(230)]{.og-ref}
- [Vehicular Combat, Extended](#extended-vehicular-combat) [(SF, 39)]{.og-ref}
- [Weapon Properties](#optional-rule-weapon-properties) [(OG-CSRD)]{.og-ref .og-ref-og}

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@ -0,0 +1,20 @@
--- _tmp/ccsrd.md 2025-07-20 19:47:54.359464537 -0500
+++ _tmp/ccsrd.new.md 2025-07-20 19:50:09.500308530 -0500
@@ -79283,7 +79283,7 @@
Related Sections
-- [PDFs and Tools](#choose-pdfs) [(OG-CSRD)]{.og-ref .og-ref-og}
+- [Tools](#choose-pdfs) [(OG-CSRD)]{.og-ref .og-ref-og}
- [What's In the Book?](#choose-products) [(OG-CSRD)]{.og-ref .og-ref-og}
:::
@@ -79520,7 +79520,7 @@
- [Teaching the Rules](#teaching-the-rules) [(OG-CSRD)]{.og-ref .og-ref-og}
- [Using the Rules: Making Meaning](#making-meaning) [(OG-CSRD)]{.og-ref .og-ref-og}
-##### PDFs and Tools [#](#choose-pdfs){.og-h-anchor aria-hidden="true"} {#choose-pdfs .og-h-small}
+##### Tools [#](#choose-pdfs){.og-h-anchor aria-hidden="true"} {#choose-pdfs .og-h-small}
- [Abbreviated Creature Statistics: Demon](#creature-demon-summoned) [(322)]{.og-ref}[(OG-CSRD)]{.og-ref .og-ref-og}
- [Abbreviated Creature Statistics: Giant Spider](#creature-giant-spider-summoned) [(335)]{.og-ref}[(OG-CSRD)]{.og-ref

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--- _tmp/ccsrd.md 2025-07-20 19:50:47.196543958 -0500
+++ _tmp/ccsrd.new.md 2025-07-20 19:51:38.825866396 -0500
@@ -24086,33 +24086,6 @@
initiate. [(188)]{.og-ref}[(See ability details)]{.og-ability-notes}
:::
-::: {.alert .pb-0}
-##### Demon [5 (15)]{.float-end} [#](#creature-demon-summoned){.og-h-anchor aria-hidden="true"} {#creature-demon-summoned .og-h-small .og-tab}
-
-[(Cypher System Rulebook, page 322)]{.og-ref}[(OG-CSRD Editorial Addition)]{.og-ref .og-ref-og}
-
-- **Health:** 25
-
-- **Movement:** Short; can fly an immediate distance while immaterial
-
-- **Modifications:** Stealth as level 7 while immaterial; deception as level 6
-
-- **Combat:**
-
- - *Immaterial Form.* The demon can pass through solid objects (up to level 4). Mundane attacks inflict only 1
- damage, but magic, energy, and psychic attacks inflict damage normally.
- - *Immaterial Touch.* 5 points of damage, and The target must succeed an Intellect defense roll or be possessed.
- Once in possession of a host, the demon is immune to most attacks, and can only control or leave its host.
- - *Possession.* After one round (and every other round thereafter), the host must make an Intellect defense roll.
- On a success, the host loses their action. On a failure, the demon controls the host's actions. Each day, the
- host can make an Intellect defense roll to eject the demon. After seven days, these attempts are hindered one
- additional step each day.
- - *Casting Out.* Each day, the host can make an Intellect defense roll to cast out the demon. After seven days,
- these attempts are hindered one additional step each day. Exorcisms, rituals, or other methods might be used to
- cast out a demon. Killing the host will also eject the demon. Cast out demons are usually powerless---for a
- while.
-:::
-
- ::: {#ability-summon-giant-spider}
**Summon Giant Spider (4+ Intellect points):** A [giant spider](#creature-giant-spider) appears within immediate
range. If you applied a level of Effort as part of the summoning, the spider is amenable to your instructions;
@@ -79522,7 +79495,6 @@
##### Tools [#](#choose-pdfs){.og-h-anchor aria-hidden="true"} {#choose-pdfs .og-h-small}
-- [Abbreviated Creature Statistics: Demon](#creature-demon-summoned) [(322)]{.og-ref}[(OG-CSRD)]{.og-ref .og-ref-og}
- [Abbreviated Creature Statistics: Giant Spider](#creature-giant-spider-summoned) [(335)]{.og-ref}[(OG-CSRD)]{.og-ref
.og-ref-og}
- [Ability Category: Cyphers and Artifacts](#abilities-category-cyphers-and-artifacts) [(OG-CSRD)]{.og-ref .og-ref-og}

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@ -0,0 +1,36 @@
--- _tmp/ccsrd.md 2025-07-20 19:52:25.503157908 -0500
+++ _tmp/ccsrd.new.md 2025-07-20 19:52:14.176087167 -0500
@@ -24093,24 +24093,6 @@
away. Action to initiate. [(188)]{.og-ref}[(See ability details)]{.og-ability-notes}
:::
-::: {.alert .pb-0}
-##### Giant Spider [3 (9)]{.float-end} [#](#creature-giant-spider-summoned){.og-h-anchor aria-hidden="true"} {#creature-giant-spider-summoned .og-h-small .og-tab}
-
-[(Cypher System Rulebook, page 335)]{.og-ref}[(OG-CSRD Editorial Addition)]{.og-ref .og-ref-og}
-
-- **Health:** 12
-
-- **Movement:** Short; long when traveling on web
-
-- **Modifications:** Perception as level 5; Speed defense as level 4 due to quickness---loses both modifications in
- bright light
-
-- **Combat:**
-
- - *Envenomed Fangs.* 3 damage, and if the target fails a Might defense roll, add 3 Speed damage (ignores Armor).
- - *Webs.* Giant spider webs (level 4) can hold victims immobile, unable to take actions until they break free.
-:::
-
- ::: {#ability-summon-gun}
**Summon Gun (3 Intellect points):** If you're ever without your six shooter, you can summon it (or another just
like it) instantly to your hand, already loaded. Enabler. [(HNAM, 114)]{.og-ref}
@@ -79495,8 +79477,6 @@
##### Tools [#](#choose-pdfs){.og-h-anchor aria-hidden="true"} {#choose-pdfs .og-h-small}
-- [Abbreviated Creature Statistics: Giant Spider](#creature-giant-spider-summoned) [(335)]{.og-ref}[(OG-CSRD)]{.og-ref
- .og-ref-og}
- [Ability Category: Cyphers and Artifacts](#abilities-category-cyphers-and-artifacts) [(OG-CSRD)]{.og-ref .og-ref-og}
- [Ability Category: Errata](#abilities-category-errata) [(OG-CSRD)]{.og-ref .og-ref-og}
- [Ability Category: Extra Action](#abilities-category-extra-action) [(OG-CSRD)]{.og-ref .og-ref-og}

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@ -0,0 +1,147 @@
--- _tmp/ccsrd.md 2025-07-20 19:52:43.276268912 -0500
+++ _tmp/ccsrd.new.md 2025-07-20 19:58:52.951577660 -0500
@@ -13233,8 +13233,8 @@
Many abilities from the 2015 Cypher Sytem Rulebook were simply renamed or reworded, but others may have been removed or
altered for reasons including too complex resolution, improper cost assignment, or inappropriate power grade.
-Some abilities will work best with optional rules like [Alternative Armor
-Encumbrance](optional-rule-alternative-armor-encumbrance) or [Weapon Properties](#optional-rule-weapon-properties).
+Some abilities will work best with optional rules like
+[Weapon Properties](#optional-rule-weapon-properties).
:::
::: row
@@ -18108,14 +18108,7 @@
::: {.og-ed .pt-3 .pb-1 .ps-3 .pe-3 .mt-3 .mb-3}
**Editor's Notes ---** In the 2015 Cypher System Rulebook [(26, 41, 49)]{.og-ref}, the [Experienced in
-Armor](#ability-experienced-in-armor){.og-ability} ability is named [Experienced With Armor]{.og-ability}. If your game
-uses [Alternative Armor Encumbrance](#optional-rule-alternative-armor-encumbrance), use the following version instead:
-
-- ::: {#ability-experienced-in-armor-og}
- **Experienced in Armor:** Your [Practiced in Armor](#ability-practiced-in-armor-og){.og-ability} ability improves,
- reducing the [hourly Might cost and Speed Pool penalty](#optional-rule-alternative-armor-encumbrance) for wearing
- armor by 3 points each instead. Enabler. [(OG-CSRD)]{.og-ref .og-ref-og}[(See ability details)]{.og-ability-notes}
- :::
+Armor](#ability-experienced-in-armor){.og-ability} ability is named [Experienced With Armor]{.og-ability}.
:::
- ::: {#ability-expert-crafter}
@@ -20812,17 +20805,6 @@
In the 2015 Cypher System Rulebook [(28, 43, 61)]{.og-ref}, the [Experienced in
Armor](#ability-greater-skill-with-attacks){.og-ability} ability is named [Experienced With Armor]{.og-ability}, and
includes explicit direction to perform the ability exchange suggested above.
-
-If your game uses [Alternative Armor Encumbrance](#optional-rule-alternative-armor-encumbrance), use the following
-version instead:
-
-- ::: {#ability-mastery-in-armor-og}
- **Mastery in Armor:** Your [Practiced in Armor](#ability-practiced-in-armor-og){.og-ability} ability improves,
- reducing the [hourly Might cost and Speed Pool penalty](#optional-rule-alternative-armor-encumbrance) for wearing
- armor by 5 points each instead. If you have the [Experienced in
- Armor](#ability-experienced-in-armor-og){.og-ability} ability, replace it with a different mid-tier ability from
- your type or focus. Enabler. [(OG-CSRD)]{.og-ref .og-ref-og}[(See ability details)]{.og-ability-notes}
- :::
:::
- ::: {#ability-mastery-with-attacks}
@@ -21941,17 +21923,6 @@
the game with a type of [armor](#equipment-armor) of your choice. Enabler. [(171)]{.og-ref}
:::
-::: {.og-ed .pt-3 .pb-1 .ps-3 .pe-3 .mt-3 .mb-3}
-**Editor's Notes ---** If your game uses [Alternative Armor Encumbrance](#optional-rule-alternative-armor-encumbrance),
-use the following version of [Practiced in Armor](#ability-practiced-in-armor){.og-ability} instead:
-
-- ::: {#ability-practiced-in-armor-og}
- **Practiced in Armor:** You reduce the [hourly Might cost and Speed Pool
- penalty](#optional-rule-alternative-armor-encumbrance) for wearing armor by 2 points each. Enabler.
- [(OG-CSRD)]{.og-ref .og-ref-og}[(See ability details)]{.og-ability-notes}
- :::
-:::
-
- ::: {#ability-practiced-in-light-armor}
**Practiced in Light Armor:** You can wear light armor for long periods of time without tiring and can compensate
for slowed reactions from wearing light armor. You reduce the Speed cost for wearing light armor by 1. You start the
@@ -26946,7 +26917,6 @@
Optional Rules
-- [Alternative Armor Encumbrance](#optional-rule-alternative-armor-encumbrance) [(OG-CSRD)]{.og-ref .og-ref-og}
- [Currency and Resource Depletion](#optional-rule-currency-and-resource-depletion) [(OG-CSRD)]{.og-ref .og-ref-og}
- [Lethal Weapons](#optional-rule-lethal-weapons) [(OG-CSRD)]{.og-ref .og-ref-og}
- [Lower Speed Effort Costs for Wearing Armor](#optional-rule-lower-speed-effort-costs-for-wearing-armor)
@@ -27107,7 +27077,6 @@
Optional Rules
-- [Alternative Armor Encumbrance](#optional-rule-alternative-armor-encumbrance) [(OG-CSRD)]{.og-ref .og-ref-og}
- [Lower Speed Effort Costs for Wearing Armor](#optional-rule-lower-speed-effort-costs-for-wearing-armor)
[(OG-CSRD)]{.og-ref .og-ref-og}
:::
@@ -27228,29 +27197,6 @@
: Speed Effort Cost per Level of Effort Used (Lower)
:::
-###### Optional Rule: Alternative Armor Encumbrance [#](#optional-rule-alternative-armor-encumbrance){.og-h-anchor aria-hidden="true"}
-
-[(OG-CSRD Editorial Addition)]{.og-ref .og-ref-og}
-
-Using this optional rule, Armor doesn't impose a Speed Effort cost. Instead, wearing armor has the following two
-effects:
-
-- **Hourly Might Cost:** You must pay a number of [Might](#might) points each hour the armor is worn.
-
-- **Speed Pool Penalty:** Wearing armor reduces your [Speed](#speed) [Pool](#pool)'s point maximum.
-
--
-
-::: table-responsive
- Physical Armor Armor Bonus Hourly Might Cost Speed Pool Penalty
- ---------------- ------------- ------------------- --------------------
- Light armor +1 Armor 1 point 2 points
- Medium armor +2 Armor 2 points 3 points
- Heavy armor +3 Armor 3 points 5 points
-
- : Alternative Armor Encumbrance
-:::
-
When using this rule, use the modified verions of the following abilities:
- [Practiced in Armor](#ability-practiced-in-armor-og) [(OG-CSRD)]{.og-ref .og-ref-og}
@@ -78865,8 +78811,7 @@
::: {.og-sidebar .pt-3 .pb-1 .ps-3 .pe-3 .mt-3 .mb-3}
Depending on the setting, the GM might also use rules for [lower speed Effort costs for wearing
-armor](#optional-rule-lower-speed-effort-costs-for-wearing-armor) or [alternative armor
-encumbrance](#optional-rule-alternative-armor-encumbrance).
+armor](#optional-rule-lower-speed-effort-costs-for-wearing-armor).
:::
:::
@@ -79359,7 +79304,6 @@
##### Equipment, Cyphers, Artifacts, and Vehicles [#](#choose-optional-rules-equipment){.og-h-anchor aria-hidden="true"} {#choose-optional-rules-equipment .og-h-small}
- [Advanced and Alien Tech](#advanced-and-alien-tech) [(RR, 73)]{.og-ref}
-- [Alternative Armor Encumbrance](#optional-rule-alternative-armor-encumbrance) [(OG-CSRD)]{.og-ref .og-ref-og}
- [Crafting Magic Items](#crafting-magic-items) [(GF, 49)]{.og-ref}[(IOM, 90)]{.og-ref}
- [Creating Cyphers, Artifacts, and Abilities](#creating-cyphers-artifacts-and-abilities) [(OG-CSRD)]{.og-ref
.og-ref-og}
@@ -80231,7 +80175,7 @@
- *Numenera Discovery* (2019) uses [Lower Speed Effort Costs for Wearing
Armor](#optional-rule-lower-speed-effort-costs-for-wearing-armor). [(NDIS, 95)]{.og-ref}
-- *Numenera* (2014) uses [Alternative Armor Encumbrance](#optional-rule-alternative-armor-encumbrance) [(NUM,
+- *Numenera* (2014) uses Alternative Armor Encumbrance [(NUM,
79)]{.og-ref} and [Object Level, Health, and Armor](#optional-rule-object-level-health-and-armor) [(NUM,
98)]{.og-ref}
:::
@@ -80570,7 +80514,7 @@
::: {.og-ed .pt-3 .pb-1 .ps-3 .pe-3 .mt-3 .mb-3}
**Editor's Notes ---** *The Strange* has its own rules for the setting, including:
-- [Alternative Armor Encumbrance](#optional-rule-alternative-armor-encumbrance) [(TS, 86)]{.og-ref}
+- Alternative Armor Encumbrance [(TS, 86)]{.og-ref}
- [Object Level, Health, and Armor](#optional-rule-object-level-health-and-armor) [(TS, 113)]{.og-ref}
:::

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@ -0,0 +1,110 @@
--- _tmp/ccsrd.md 2025-07-20 19:59:35.409842814 -0500
+++ _tmp/ccsrd.new.md 2025-07-20 20:02:32.472948622 -0500
@@ -26919,8 +26919,6 @@
- [Currency and Resource Depletion](#optional-rule-currency-and-resource-depletion) [(OG-CSRD)]{.og-ref .og-ref-og}
- [Lethal Weapons](#optional-rule-lethal-weapons) [(OG-CSRD)]{.og-ref .og-ref-og}
-- [Lower Speed Effort Costs for Wearing Armor](#optional-rule-lower-speed-effort-costs-for-wearing-armor)
- [(OG-CSRD)]{.og-ref .og-ref-og}
- [Reviving Artifacts](#optional-rule-reviving-artifacts) [(IOM, 95)]{.og-ref}
- [Weapon Properties](#optional-rule-weapon-properties) [(OG-CSRD)]{.og-ref .og-ref-og}
@@ -27074,11 +27072,6 @@
- [Example: Using Light Armor](#speed-effort-cost-example) [(72)]{.og-ref}[(OG-CSRD)]{.og-ref .og-ref-og}
- [Special Armor](#equipment-armor-special-armor) [(256)]{.og-ref}[(SF, 71)]{.og-ref}[(OG-CSRD)]{.og-ref .og-ref-og}
- [Shields](#equipment-armor-shields) [(143)]{.og-ref}[(GF, 37)]{.og-ref}
-
-Optional Rules
-
-- [Lower Speed Effort Costs for Wearing Armor](#optional-rule-lower-speed-effort-costs-for-wearing-armor)
- [(OG-CSRD)]{.og-ref .og-ref-og}
:::
::: {.og-ed .pt-3 .pb-1 .ps-3 .pe-3 .mt-3 .mb-3}
@@ -27180,36 +27173,6 @@
otherwise](#first-tier-adept).
:::
-::: {.alert .ps-4 .pb-0}
-###### Optional Rule: Lower Speed Effort Costs for Wearing Armor [#](#optional-rule-lower-speed-effort-costs-for-wearing-armor){.og-h-anchor aria-hidden="true"}
-
-[(OG-CSRD Editorial Addition)]{.og-ref .og-ref-og}
-
-Using this optional rule, Speed Effort costs for wearing armor use the following table instead:
-
-::: table-responsive
- Physical Armor Armor Bonus Not Experienced Practiced Experienced Mastery
- ---------------- ------------- ----------------- ----------- ------------- ---------
- Light armor +1 Armor +1 --- --- ---
- Medium armor +2 Armor +2 +1 --- ---
- Heavy armor +3 Armor +3 +2 +1 ---
-
- : Speed Effort Cost per Level of Effort Used (Lower)
-:::
-
-When using this rule, use the modified verions of the following abilities:
-
-- [Practiced in Armor](#ability-practiced-in-armor-og) [(OG-CSRD)]{.og-ref .og-ref-og}
-- [Experienced in Armor](#ability-experienced-in-armor-og) [(OG-CSRD)]{.og-ref .og-ref-og}
-- [Mastery in Armor](#ability-mastery-in-armor-og) [(OG-CSRD)]{.og-ref .og-ref-og}
-:::
-
-::: {.og-sidebar .pt-3 .pb-1 .ps-3 .pe-3 .mt-3 .mb-3}
-In games using alternative armor encumbrance rule, the \"Other\" [character advancement](#character-advancement) option
-to \"reduce the cost for wearing armor\" might instead reduce the Might cost per hour and Speed Pool reduction for
-wearing armor by an additional 1 point each.
-:::
-
------------------------------------------------------------------------------------------------------------------------
#### Weapons [#](#equipment-weapons){.og-h-anchor aria-hidden="true"} {#equipment-weapons}
@@ -78808,11 +78771,6 @@
armor](#equipment-using-armor), [Speed Effort costs](#equipment-armor-speed-effort-cost-per-level-of-effort-used) (also
referred to as \"encumbrance\"), [special armor](#equipment-armor-special-armor), and
[shields](#equipment-armor-shields).
-
-::: {.og-sidebar .pt-3 .pb-1 .ps-3 .pe-3 .mt-3 .mb-3}
-Depending on the setting, the GM might also use rules for [lower speed Effort costs for wearing
-armor](#optional-rule-lower-speed-effort-costs-for-wearing-armor).
-:::
:::
#### Playing the Game [#](#faq-gameplay){.og-h-anchor aria-hidden="true"} {#faq-gameplay .og-h-small}
@@ -79314,8 +79272,6 @@
- [Faster Crafting in a High-Tech Setting](#superhero-faster-crafting-in-a-high-tech-setting) [(CTS, 65)]{.og-ref}
- [I Have That!](#optional-rule-i-have-that) [(WAAMH, 70)]{.og-ref}
- [Lethal Weapons](#optional-rule-lethal-weapons) [(OG-CSRD)]{.og-ref .og-ref-og}
-- [Lower Speed Effort Costs for Wearing Armor](#optional-rule-lower-speed-effort-costs-for-wearing-armor)
- [(OG-CSRD)]{.og-ref .og-ref-og}
- [Modifying High-Tech Devices](#superhero-modifying-high-tech-devices) [(CTS, 64)]{.og-ref}
- [Normal Cyphers Duplicating Fantastic Effects](#optional-rule-normal-cyphers-duplicating-fantastic-effects)
[(381)]{.og-ref}
@@ -80173,8 +80129,8 @@
::: {.og-ed .pt-3 .pb-1 .ps-3 .pe-3 .mt-3 .mb-3}
**Editor's Notes ---** *Numenera* has its own rules for the setting, including:
-- *Numenera Discovery* (2019) uses [Lower Speed Effort Costs for Wearing
- Armor](#optional-rule-lower-speed-effort-costs-for-wearing-armor). [(NDIS, 95)]{.og-ref}
+- *Numenera Discovery* (2019) uses Lower Speed Effort Costs for Wearing
+ Armor. [(NDIS, 95)]{.og-ref}
- *Numenera* (2014) uses Alternative Armor Encumbrance [(NUM,
79)]{.og-ref} and [Object Level, Health, and Armor](#optional-rule-object-level-health-and-armor) [(NUM,
98)]{.og-ref}
@@ -80256,7 +80212,7 @@
::: {.og-ed .pt-3 .pb-1 .ps-3 .pe-3 .mt-3 .mb-3}
**Editor's Notes ---** *Old Gods of Appalachia* has its own rules for the setting, including:
-- [Lower Speed Effort Costs for Wearing Armor](#optional-rule-lower-speed-effort-costs-for-wearing-armor) [(OGOA,
+- Lower Speed Effort Costs for Wearing Armor [(OGOA,
124)]{.og-ref}
:::
@@ -80599,7 +80555,7 @@
- [Lethal Weapons](#optional-rule-lethal-weapons) (with the *Effective Armor* optional rule) [(VURT,
99)]{.og-ref}[(VURT, 101)]{.og-ref}
-- [Lower Speed Effort Costs for Wearing Armor](#optional-rule-lower-speed-effort-costs-for-wearing-armor) [(VURT,
+- Lower Speed Effort Costs for Wearing Armor [(VURT,
139)]{.og-ref}
:::

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@ -0,0 +1,10 @@
--- _tmp/ccsrd.md 2025-07-20 20:07:04.382647213 -0500
+++ _tmp/ccsrd.new.md 2025-07-20 20:10:47.764043003 -0500
@@ -188,7 +188,6 @@
- [Experience Points](#how-to-play-experience-points) [(11)]{.og-ref}
- [Cyphers](#how-to-play-cyphers) [(12)]{.og-ref}
- [Other Dice](#how-to-play-other-dice) [(12)]{.og-ref}
-- [Are You a New Player?](#are-you-a-new-player) [(OG-CSRD)]{.og-ref .og-ref-og}
Related Sections

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@ -0,0 +1,48 @@
--- _tmp/ccsrd.md 2025-07-20 20:12:28.187670489 -0500
+++ _tmp/ccsrd.new.md 2025-07-20 20:12:24.140645201 -0500
@@ -569,8 +569,6 @@
Optional Rules
-- [Using Effort After Rolling the Die](#optional-rule-using-effort-after-rolling-the-die) [(OG-CSRD)]{.og-ref
- .og-ref-og}
- [Using Other Pools to Pay Cost Remainders](#optional-rule-using-other-pools-to-pay-cost-remainders)
[(OG-CSRD)]{.og-ref .og-ref-og}
@@ -958,27 +956,6 @@
However, abilities like [Mind for Might](#ability-mind-for-might){.og-ability} and [Think Your Way
Out](#ability-think-your-way-out){.og-ability} might feel a little less special when using this rule.
-###### Optional Rule: Using Effort After Rolling the Die [#](#optional-rule-using-effort-after-rolling-the-die){.og-h-anchor aria-hidden="true"}
-
-[(OG-CSRD Editorial Addition)]{.og-ref .og-ref-og}
-
-Some players hate to fail a roll. If players decide [roll the die](#rules-rolling-the-die), and then decide how many
-levels of [Effort](#effort) after rolling, they will never never feel like Effort used was \"wasted\" because of a low
-roll. However, this introduces new efficiency in [Pool](Pool) point expenditure, and might require the GM to find new
-ways of challenging the PCs. Here are a two possible arrangements:
-
-- **Apply Effort After Rolling:** Before you [roll the die](#rules-rolling-the-die), decide how many levels of
- [Effort](#effort) to apply to the task. After you roll the die and know the result, you can decide how each level
- Effort used is applied, for example, easing the task to succeed, inflicting additional damage, or do something else
- specified by a [special ability](#choose-abilities).
-
-- **Declare Effort After Rolling:** After you [roll the die](#rules-rolling-the-die) and know the result, you can
- choose to use [Effort](#effort) on the task, for example, easing the task to succeed, inflicting additional damage,
- or do something else specified by a [special ability](#choose-abilities). When using this option, the GM might
- decide that a [special roll](#rules-special-rolls) of natural 20 doesn't decrease the point cost of the action to
- 0.
-:::
-
------------------------------------------------------------------------------------------------------------------------
#### Character Tiers [#](#character-tiers){.og-h-anchor aria-hidden="true"}
@@ -79333,8 +79310,6 @@
- [Trading Damage for Effect](#optional-rule-trading-damage-for-effect) [(OG-CSRD)]{.og-ref .og-ref-og}
- [Trading Success for GM Intrusion](#optional-rule-trading-success-for-gm-intrusion) [(OG-CSRD)]{.og-ref .og-ref-og}
- [Ultimate Damage](#optional-rule-ultimate-damage) [(OG-CSRD)]{.og-ref .og-ref-og}
-- [Using Effort After Rolling the Die](#optional-rule-using-effort-after-rolling-the-die) [(OG-CSRD)]{.og-ref
- .og-ref-og}
- [Using Other Pools to Pay Cost Remainders](#optional-rule-using-other-pools-to-pay-cost-remainders)
[(OG-CSRD)]{.og-ref .og-ref-og}
- [Void Rules](#void-rules) [(SF, 35)]{.og-ref}

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@ -0,0 +1,156 @@
--- _tmp/ccsrd.md 2025-07-20 20:15:54.371958812 -0500
+++ _tmp/ccsrd.new.md 2025-07-20 20:15:49.447928047 -0500
@@ -579,7 +579,6 @@
Related Sections
- [Character Advancement](#character-advancement) [(240)]{.og-ref}
-- [Creating New Character Options](#creating-new-character-options) [(OG-CSRD)]{.og-ref .og-ref-og}
:::
[(Cypher System Rulebook, page 14)]{.og-ref}
@@ -1300,13 +1299,11 @@
- [Fairy Tale](#fairy-tale-types) [(WAAMH, 64)]{.og-ref}
- [Additional Types](#additional-types) [(OG-CSRD)]{.og-ref .og-ref-og}
-- [Creating New Character Options](#creating-new-character-options) [(OG-CSRD)]{.og-ref .og-ref-og}
Related Sections
- [Flavor](#choose-flavor) [(34)]{.og-ref}
- [Additional Types](#additional-types) [(OG-CSRD)]{.og-ref .og-ref-og}
-- [Creating New Character Options](#creating-new-character-options) [(OG-CSRD)]{.og-ref .og-ref-og}
:::
[(Cypher System Rulebook, page 20)]{.og-ref}
@@ -2995,7 +2992,6 @@
- [Type](#choose-type) [(20)]{.og-ref}
- [Additional Flavors](#additional-flavors) [(OG-CSRD)]{.og-ref .og-ref-og}
-- [Creating New Character Options](#creating-new-character-options) [(OG-CSRD)]{.og-ref .og-ref-og}
:::
[(Cypher System Rulebook, page 34)]{.og-ref}
@@ -4021,7 +4017,6 @@
Related Sections
- [Additional Descriptors](#additional-descriptors) [(OG-CSRD)]{.og-ref .og-ref-og}
-- [Creating New Character Options](#creating-new-character-options) [(OG-CSRD)]{.og-ref .og-ref-og}
:::
[(Cypher System Rulebook, page 38)]{.og-ref}
@@ -6930,7 +6925,6 @@
Related Sections
- [Additional Foci](#additional-foci) [(OG-CSRD)]{.og-ref .og-ref-og}
-- [Creating New Character Options](#creating-new-character-options) [(OG-CSRD)]{.og-ref .og-ref-og}
:::
[(Cypher System Rulebook, page 60)]{.og-ref}
@@ -76008,7 +76002,6 @@
- [Campaign Design Checklist](#campaign-design-checklist) [(OG-CSRD)]{.og-ref .og-ref-og}
- [Creating Cyphers, Artifacts, and Abilities](#creating-cyphers-artifacts-and-abilities) [(OG-CSRD)]{.og-ref
.og-ref-og}
-- [Creating New Character Options](#creating-new-character-options) [(OG-CSRD)]{.og-ref .og-ref-og}
- [Creating Creatures and NPCs](#creating-creatures-and-npcs) [(OG-CSRD)]{.og-ref .og-ref-og}
- [Session Preparation](#session-preparation) [(OG-CSRD)]{.og-ref .og-ref-og}
- [Teaching the Rules](#teaching-the-rules) [(OG-CSRD)]{.og-ref .og-ref-og}
@@ -78021,91 +78014,6 @@
------------------------------------------------------------------------------------------------------------------------
-#### Creating New Character Options [#](#creating-new-character-options){.og-h-anchor aria-hidden="true"}
-
-[(OG-CSRD Editorial Addition)]{.og-ref .og-ref-og}
-
-Creating new character options is fun and easy. Just like any game, it's a good idea to take something and modify it
-first, or at least read around for the closest comparison.
-
-[Chapter 9: Abilities](#chapter-9-abilities) is an invaluable tool for creating new character options. When selecting an
-ability, it's a good idea to see how common it is. If an ability only exists in one [focus](#choose-focus), it might
-not be a good idea to combine it with other such abilities, since they were never intended for a PC to have both. Be
-fearless, but use your judgement.
-
-##### Creating New Descriptors [#](#creating-new-character-options-descriptors){.og-h-anchor aria-hidden="true"} {#creating-new-character-options-descriptors .og-h-small}
-
-[(OG-CSRD Editorial Addition)]{.og-ref .og-ref-og}
-
-The section on [Customizing Descriptors](#customizing-descriptors) provides some guidance and a few recipes for
-descriptors. It's okay to be a little more adventurous, as descriptors like [Clumsy](#descriptor-clumsy),
-[Dishonorable](#descriptor-dishonorable), [Doomed](#descriptor-doomed).
-
-If you're interested in the idea of [Species as Descriptor](#species-as-descriptor), the
-[Mutant](#post-apocalyptic-species-mutant) descriptor also provides recipes using the [mutations](#mutations) tables you
-can employ.
-
-Alternatively, the [Modern Magic Descriptors](#modern-magic-descriptors) provide an interesting sort of
-mini-[flavor](#choose-flavor) with a selection of appropriate low-tier abilities taken as [abilities](#choose-type).
-
-##### Creating New Types [#](#creating-new-character-options-types){.og-h-anchor aria-hidden="true"} {#creating-new-character-options-types .og-h-small}
-
-[(OG-CSRD Editorial Addition)]{.og-ref .og-ref-og}
-
-In addition to the use of [flavor](#choose-flavor) to modify types, the section on [Further
-Customization](#further-customization) provides some guidance.
-
-The ability power grades described in [Chapter 9: Abilities](#chapter-9-abilities) begin to explain why
-[Adepts](#type-adept) are assigned fewer new abilities each tier compared to other [types](#choose-type):
-
-- Adept abilities include more higher-tier abilities, and PCs can choose them at lower tiers.
-- Adepts favor [Intellect](#intellect)-based abilities that might be modified with initial
- costs, allowing them to be more creative with how they
- apply their abilities.
-
-Because of their limited ability choices, an [Adept](#type-adept) can't benefit as much choosing a [flavor](#choose)
-compared to an [Explorer](#type-explorer).
-
-##### Creating New Flavors [#](#creating-new-character-options-flavors){.og-h-anchor aria-hidden="true"} {#creating-new-character-options-flavors .og-h-small}
-
-[(OG-CSRD Editorial Addition)]{.og-ref .og-ref-og}
-
-Since [flavors](#choose-flavor) can be chosen by any PC, it's best if their abilities stick to the power grades
-described in [Chapter 9: Abilities](#chapter-9-abilities). Be careful to preserve PC niches. For example, if a
-[type](#choose-type) or [focus](#choose-focus) assigns a unique ability at tier 3, it might be best if a flavor offers
-it at tier 4 instead.
-
-You might not even need to design an entire flavor, and prefer to use the optional rule for [Personal
-Flavor](#optional-rule-personal-flavor) instead.
-
-###### Creating New Foci [#](#creating-new-character-options-foci){.og-h-anchor aria-hidden="true"} {#creating-new-character-options-foci}
-
-[(OG-CSRD Editorial Addition)]{.og-ref .og-ref-og}
-
-In addition to the sections on [Creating New Foci](#focus-creating-new-foci) and [Customizing
-Foci](#focus-customizing-foci) in [Chapter 8: Foci](#chapter-8-foci), this section provides observations about foci to
-consier when [creating new abilities](#creating-cyphers-artifacts-and-abilities):
-
-- Training in two [skills](#choose-skills)---other than attacks or defense---is a common form of low-tier ability.
-- Most foci start with two low-tier abilities at tier 1. A few start with one mid-tier ability.
-- Training in a [defense task](#defense-tasks) is a common low-tier ability.
-- If a focus is all about using a particular weapon, include a tier 1 ability that ensures the PC is practiced with
- those attacks.
-- Powerful foci frequently assign a single low-tier ability tier 2.
-- Training in an [attack](#action-attack) is a common mid-tier ability.
-- A low-tier ability assigned at tier 4 or tier 5 can balance things out.
-- Ensuring a PC is specialized in attacks is a common high-tier ability, but some PCs might become specialized earlier
- through a [type](#choose-type) or [flavor](#choose-flavor) ability, especially if the focus about using weaponry.
-- Tier 3 and tier 6 usually assign a choice between two abilities, but there are exceptions, like [Inks Spells on
- Skin](#focus-inks-spells-on-skin) and [Never Says Die](#focus-never-says-die).
-- Remember that PCs can gain both options of an [ability choice](#focus-choosing-foci) through [character
- advancement](#character-advancement).
-
-It can be fun to come up with four [focus connections](#focus-connections) for your new focus that address the setting,
-the other PCs, or whatever else is appropriate.
-
-------------------------------------------------------------------------------------------------------------------------
-
::: {#part5}
## [Part 5]{.og-chap} Back Matter
@@ -79337,7 +79245,6 @@
- [Calling for Rolls](#calling-for-rolls) [(OG-CSRD)]{.og-ref .og-ref-og}
- [Creating Challenging Encounters](#creating-challenging-encounters) [(OG-CSRD)]{.og-ref .og-ref-og}
- [Creating Creatures and NPCs](#creating-creatures-and-npcs) [(OG-CSRD)]{.og-ref .og-ref-og}
-- [Creating New Character Options](#creating-new-character-options) [(OG-CSRD)]{.og-ref .og-ref-og}
- [Difficulty, Graduated](#graduated-difficulty) [(OG-CSRD)]{.og-ref .og-ref-og}
- [Difficulty, Passive](#passive-difficulty) [(OG-CSRD)]{.og-ref .og-ref-og}
- [Difficulty, Vague](#vague-difficulty) [(OG-CSRD)]{.og-ref .og-ref-og}

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@ -0,0 +1,110 @@
--- _tmp/ccsrd.md 2025-07-20 20:16:16.727098497 -0500
+++ _tmp/ccsrd.new.md 2025-07-20 20:26:13.245828204 -0500
@@ -12544,8 +12544,6 @@
Related Sections
- [Covens](#choose-covens) [(IOM, 88)]{.og-ref}
-- [Creating Cyphers, Artifacts, and Abilities](#creating-cyphers-artifacts-and-abilities) [(OG-CSRD)]{.og-ref
- .og-ref-og}
- [Flavor](#choose-flavor) [(34)]{.og-ref}
- [Mystical Martial Arts](#mystical-martial-arts) [(GF, 68)]{.og-ref}
- [Paranormal Vices](#choose-paranormal-vices) [(HNAM, 65)]{.og-ref}
@@ -27339,8 +27337,6 @@
Related Sections
- [Ability Category: Cyphers and Artifacts](#abilities-category-cyphers-and-artifacts) [(OG-CSRD)]{.og-ref .og-ref-og}
-- [Creating Cyphers, Artifacts, and Abilities](#creating-cyphers-artifacts-and-abilities) [(OG-CSRD)]{.og-ref
- .og-ref-og}
- [Running the Game: Artifacts](#running-the-game-artifacts) [(421)]{.og-ref}
:::
@@ -73167,8 +73163,6 @@
Related Sections
- [Ability Category: Cyphers and Artifacts](#abilities-category-cyphers-and-artifacts) [(OG-CSRD)]{.og-ref .og-ref-og}
-- [Creating Cyphers, Artifacts, and Abilities](#creating-cyphers-artifacts-and-abilities) [(OG-CSRD)]{.og-ref
- .og-ref-og}
- [Running the Game: Cyphers](#running-the-game-cyphers) [(420)]{.og-ref}
:::
@@ -76000,8 +75994,6 @@
GM Preparation
- [Campaign Design Checklist](#campaign-design-checklist) [(OG-CSRD)]{.og-ref .og-ref-og}
-- [Creating Cyphers, Artifacts, and Abilities](#creating-cyphers-artifacts-and-abilities) [(OG-CSRD)]{.og-ref
- .og-ref-og}
- [Creating Creatures and NPCs](#creating-creatures-and-npcs) [(OG-CSRD)]{.og-ref .og-ref-og}
- [Session Preparation](#session-preparation) [(OG-CSRD)]{.og-ref .og-ref-og}
- [Teaching the Rules](#teaching-the-rules) [(OG-CSRD)]{.og-ref .og-ref-og}
@@ -77967,53 +77959,6 @@
------------------------------------------------------------------------------------------------------------------------
-#### Creating Cyphers, Artifacts, and Abilities [#](#creating-cyphers-artifacts-and-abilities){.og-h-anchor aria-hidden="true"}
-
-[(OG-CSRD Editorial Addition)]{.og-ref .og-ref-og}
-
-In the Cypher System, discovering things isn't just for players. Thankfully, the game provides us some quick and easy
-ways to try anything once, especially where the PCs are concerned. If you've come up with the idea for an ability, or a
-player wants to try out a special customization for their PC, try it as a [cypher](#choose-cyphers) first! For example,
-let's say a player wants to try out focus abilities beyond their current tier. You could create a cypher that lets them
-do exactly that---for one day.
-
-::: {.alert .ps-4 .pb-0}
-##### Future You[]{.og-icon .og-cypher-subtle .ms-1 toggle="tooltip" title="Subtle Cypher"} [#](#cypher-future-you){.og-h-anchor aria-hidden="true"} {#cypher-future-you .og-h-small .og-h-h6-icon}
-
-[(OG-CSRD Editorial Addition)]{.og-ref .og-ref-og}
-
-- **Level:** 1d6
-
-- **Effect:** For the next day, you gain a number of type or focus abilities available to your tier or one higher. The
- number of abilities you choose is equal to the cypher level.
-:::
-
-The cypher's effects can\'t last more than one session, but might give you a good basis on which to judge how
-dangerous, delightful, or disruptive it might be. If you'd like to continue playing with things, refine your cypher
-into an artifact. If you're worried something is too powerful, you can also add balancing factors:
-
-::: {.alert .ps-4 .pb-0}
-##### Well of Potential [#](#artifact-well-of-potential){.og-h-anchor aria-hidden="true"} {#artifact-well-of-potential .og-h-small .og-tab}
-
-[(OG-CSRD Editorial Addition)]{.og-ref .og-ref-og}
-
-- **Level:** 1d6
-
-- **Form:** Amulet
-
-- **Effect:** For the next day, you gain a number of type or focus abilities available to your tier or one higher. The
- number of abilities you choose is equal to the cypher level. The abilities you gain are slightly unstable, and any
- tasks you use them for raise the [GM intrusion rate](#intrusion-through-player-rolls) on the roll by 1.
-
-- **Depletion:** 1 in 1d10
-:::
-
-By the time the artifact depletes, you'll be in a better position to assign an [initial cost](#rules-initial-cost) for
-it as a [special ability](#choose-abilities), or to decide if the PC can [revive](#optional-rule-reviving-artifacts) the
-artifact, or make its effects permanent by [spending XP](#choose-xp).
-
-------------------------------------------------------------------------------------------------------------------------
-
::: {#part5}
## [Part 5]{.og-chap} Back Matter
@@ -79106,8 +79051,6 @@
- [Cantrips](#cantrips) [(IOM, 82)]{.og-ref}
- [Covens](#covens) [(IOM, 88)]{.og-ref}
-- [Creating Cyphers, Artifacts, and Abilities](#creating-cyphers-artifacts-and-abilities) [(OG-CSRD)]{.og-ref
- .og-ref-og}
- [Customizing Descriptors](#customizing-descriptors) [(59)]{.og-ref}
- [Drawbacks and Penalties](#drawbacks-and-penalties) [(33)]{.og-ref}
- [Familiars](#familiars) [(IOM, 94)]{.og-ref}
@@ -79147,8 +79090,6 @@
- [Advanced and Alien Tech](#advanced-and-alien-tech) [(RR, 73)]{.og-ref}
- [Crafting Magic Items](#crafting-magic-items) [(GF, 49)]{.og-ref}[(IOM, 90)]{.og-ref}
-- [Creating Cyphers, Artifacts, and Abilities](#creating-cyphers-artifacts-and-abilities) [(OG-CSRD)]{.og-ref
- .og-ref-og}
- [Currency and Resource Depletion](#optional-rule-currency-and-resource-depletion) [(OG-CSRD)]{.og-ref .og-ref-og}
- [Exceeding Cypher Limits](#optional-rule-exceeding-cypher-limits) [(OG-CSRD)]{.og-ref .og-ref-og}
- [Exceeding Cypher Limits (Modern Fantasy)](#modern-magic-exceeding-cypher-limits) [(IOM, 92)]{.og-ref}

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@ -0,0 +1,80 @@
--- _tmp/ccsrd.md 2025-07-20 20:26:55.504092664 -0500
+++ _tmp/ccsrd.new.md 2025-07-20 20:30:36.967478667 -0500
@@ -30500,7 +30500,6 @@
Optional Rules
-- [Advancing Beyond Tier 6](#optional-rule-advancing-beyond-tier-6) [(OG-CSRD)]{.og-ref .og-ref-og}
- [Equal Advancement](#equal-advancement) [(240)]{.og-ref}
- [Optional Character Advancements](#optional-character-advancements) [(OG-CSRD)]{.og-ref .og-ref-og}
- [Slower Advancement](#optional-rule-slower-advancement) [(OG-CSRD)]{.og-ref .og-ref-og}
@@ -30926,7 +30925,7 @@
armor](#equipment-using-armor) by 1.
- Add 2 to your [recovery rolls](#recovery-rolls).
- Select another [focus](#chapter-8-focus) ability available to you at tier 3. (You must be tier 3 or higher to do
- this. Characters [advancing beyond tier 6](#optional-rule-advancing-beyond-tier-6) can use this option to select
+ this. Characters advancing beyond tier 6 can use this option to select
their other tier 6 focus ability.)
- Select another character ability from your [type](#chapter-5-type), such as a tier 2 [Warrior](#type-warrior)
selecting [Reload](#ability-reload){.og-ability} or [Crushing Blow](#ability-crushing-blow){.og-ability}.
@@ -31185,52 +31184,6 @@
: Increased Advancement Costs by Tier
:::
-
-##### Optional Rule: Advancing Beyond Tier 6 [#](#optional-rule-advancing-beyond-tier-6){.og-h-anchor aria-hidden="true"}
-
-[(OG-CSRD Editorial Addition)]{.og-ref .og-ref-og}
-
-This section is based on *Tiers Above Sixth* in the 2015 Cypher System Rulebook [(234)]{.og-ref}. Challenging PCs above
-sixth tier probably involves [really impossible tasks](#really-impossible-tasks).
-
-After reaching sixth-tier, if the GM allows it, you can continue to spend [XP](#choose-xp) to purchase the following
-character advancements. After purchasing four advancements, instead of advancing to a new tier, you gain one special
-ability of your choice from your [type](#choose-type) or [focus](#choose-focus). The GM might also assign additional
-benefits instead of tier advancement, for example, advancing a second [focus](#choose-focus) by one tier and gaining its
-associated special abilities, or making a choice from a list of [power shifts](#optional-rule-power-shifts) or
-[posthuman upgrades](#optional-rule-posthuman-upgrades).
-
-- **Increase Pools**: You gain 4 new points to add to your [stat](#character-stats) [Pools](#pool). You can allocate
- the points among your Pools however you wish.
-
-- **Increase Edge:** You add 1 to your [Might](#might), [Speed](#speed) or [Intellect](#intellect) [Edge](#edge), up
- to a maximum of 6. If you have features that permanently increase a stat's Edge, the maximum is increased by an
- equal amount. For example, a PC with the [Roach](#post-apocalyptic-species-roach) descriptor and [Golem
- Body](#ability-golem-body){.og-ability} ability has a maximum Might Edge and Speed Edge of 7. Likewise, a
- [weakness](#drawbacks-and-penalties) from a [harmful mutation](#harmful-mutations) or other source lowers a stat's
- maximum. [Cyphers](#choose-cyphers) like [Speed Boost](#cypher-speed-boost) and special abilities [Beast
- Form](#ability-beast-form){.og-ability} that provide temporary increases to Edge function normally.
-
-- **Increase Effort:** Your [Effort](#effort) score increases by 1, up to a maximum of 6.
-
-- **Increase Skills:** Choose one [skill](#skills) (other than attacks or defense) or a special ability to become
- trained in. You can also use this advancement to become specialized in a skill or ability you're already trained
- in, or to cancel out an inability, becoming practiced in the task. You can choose this advancement up to three
- times, selecting a different skill or special ability each time.
-
-- **Increase Recovery Rolls:** Add 2 to your [recovery rolls](#recovery-rolls).
-
-- **Armor Training:** Reduce your [Speed Effort cost](#equipment-armor-speed-effort-cost-per-level-of-effort-used) for
- wearing armor by 1.
-
-- **Gain a Special Ability:** Select one new ability from your [type](#chapter-5-type) or [focus](#chapter-8-focus).
- If the GM allows, you can use this option to permanently gain a [spellcasting](#optional-rule-spellcasting) or
- [psionic](#optional-rule-psionics) ability, allowing you to use it by paying its Pool point cost instead of using a
- [recovery roll](#recovery-rolls) or spending time to cast a spell or manifest a psionic ability.
-
-- **Mutate:** If the GM allows this character advancement, you gain a [beneficial mutation](#beneficial-mutations),
- [powerful mutation](#powerful-mutations), or [distinctive mutations](#distinctive-mutations). The GM might allow you
- to choose a specific mutation, or require you to roll for a random one.
:::
------------------------------------------------------------------------------------------------------------------------
@@ -79074,7 +79027,6 @@
##### Experience Points (XP) [#](#choose-optional-experience-points){.og-h-anchor aria-hidden="true"} {#choose-optional-experience-points .og-h-small}
-- [Advancing Beyond Tier 6](#optional-rule-advancing-beyond-tier-6) [(OG-CSRD)]{.og-ref .og-ref-og}
- [Equal Advancement](#equal-advancement) [(240)]{.og-ref}
- [Optional Character Advancements](#optional-character-advancements) [(OG-CSRD)]{.og-ref .og-ref-og}
- [Separate Reroll and GM Intrusion Refusal Costs](#optional-rule-separate-reroll-and-gm-intrusion-refusal-costs)

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@ -0,0 +1,60 @@
--- _tmp/ccsrd.md 2025-07-20 20:31:54.669964951 -0500
+++ _tmp/ccsrd.new.md 2025-07-20 20:33:54.567715310 -0500
@@ -30808,8 +30808,7 @@
::: {.og-ed .pt-3 .pb-1 .ps-3 .pe-3 .mt-3 .mb-3}
**Editor's Notes ---** For more on GM intrusions and rerolls, see [Intrusion Through Player
-Rolls](#intrusion-through-player-rolls) and the optional rule for [Separate Reroll and GM Intrusion Refusal
-Costs](#optional-rule-separate-reroll-and-gm-intrusion-refusal-costs).
+Rolls](#intrusion-through-player-rolls).
:::
##### Short- and Medium-Term Benefits [#](#experience-points-short-and-medium-term-benefits){.og-h-anchor aria-hidden="true"} {#experience-points-short-and-medium-term-benefits}
@@ -75956,8 +75955,6 @@
- [Effort for NPCs](#optional-rule-effort-for-npcs) [(OG-CSRD)]{.og-ref .og-ref-og}
- [Modifying Creatures](#choose-modifying-creatures) [(OG-CSRD)]{.og-ref .og-ref-og}
-- [Separate Reroll and GM Intrusion Refusal Costs](#optional-rule-separate-reroll-and-gm-intrusion-refusal-costs)
- [(OG-CSRD)]{.og-ref .og-ref-og}
Related Sections
@@ -76371,8 +76368,6 @@
- [Horror Mode](#horror-rules-horror-mode) [(283)]{.og-ref}[(SA, 89)]{.og-ref}
- [Last Survivor](#horror-rules-last-survivor) [(SA, 91)]{.og-ref}
- [Poor Choices](#horror-rules-poor-choices-gm-intrusions) [(SA, 94)]{.og-ref}
-- [Separate Reroll and GM Intrusion Refusal Costs](#optional-rule-separate-reroll-and-gm-intrusion-refusal-costs)
- [(OG-CSRD)]{.og-ref .og-ref-og}
- [Trading Success for GM Intrusion](#optional-rule-trading-success-for-gm-intrusion) [(OG-CSRD)]{.og-ref .og-ref-og}
Related Sections
@@ -76580,20 +76575,6 @@
of 1--3.
:::
-::: {.alert .ps-4 .pb-0}
-###### Optional Rule: Separate Reroll and GM Intrusion Refusal Costs [#](#optional-rule-separate-reroll-and-gm-intrusion-refusal-costs){.og-h-anchor aria-hidden="true"}
-
-[(OG-CSRD Editorial Addition)]{.og-ref .og-ref-og}
-
-Using this optional rule, the 1 [XP](#choose-xp) costs for [rerolling the die](#experience-points-immediate-benefits)
-and avoiding a [GM intrusion](#gm-intrusion) triggered by a [special roll](#rules-special-rolls) are treated as separate
-expenditures. Possible outcomes of this include:
-
-- If a player decides to keep the GM intrusion, but pays 1 XP to to reroll the die and succeeds, the GM intrusion
- still complicates the situation.
-- If the PC pays 1 XP to avoid the GM intrusion but keeps the roll, the outcome is that of a normal unsuccessful roll.
-- If a PC pays 2 XP, they avoid the GM intrusion and make another roll.
-
###### Optional Rule: Trading Success for GM Intrusion [#](#optional-rule-trading-success-for-gm-intrusion){.og-h-anchor aria-hidden="true"}
[(OG-CSRD Editorial Addition)]{.og-ref .og-ref-og}
@@ -79029,8 +79010,6 @@
- [Equal Advancement](#equal-advancement) [(240)]{.og-ref}
- [Optional Character Advancements](#optional-character-advancements) [(OG-CSRD)]{.og-ref .og-ref-og}
-- [Separate Reroll and GM Intrusion Refusal Costs](#optional-rule-separate-reroll-and-gm-intrusion-refusal-costs)
- [(OG-CSRD)]{.og-ref .og-ref-og}
- [Slower Advancement](#optional-rule-slower-advancement) [(OG-CSRD)]{.og-ref .og-ref-og}
- [Spending XP](#choose-xp) [(OG-CSRD)]{.og-ref .og-ref-og}
- [Starting at Tier 0](#optional-rule-starting-at-tier-0) [(OG-CSRD)]{.og-ref .og-ref-og}

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@ -0,0 +1,33 @@
--- _tmp/ccsrd.md 2025-07-20 20:34:13.240832165 -0500
+++ _tmp/ccsrd.new.md 2025-07-20 20:34:41.045006170 -0500
@@ -76368,7 +76368,6 @@
- [Horror Mode](#horror-rules-horror-mode) [(283)]{.og-ref}[(SA, 89)]{.og-ref}
- [Last Survivor](#horror-rules-last-survivor) [(SA, 91)]{.og-ref}
- [Poor Choices](#horror-rules-poor-choices-gm-intrusions) [(SA, 94)]{.og-ref}
-- [Trading Success for GM Intrusion](#optional-rule-trading-success-for-gm-intrusion) [(OG-CSRD)]{.og-ref .og-ref-og}
Related Sections
@@ -76575,14 +76574,6 @@
of 1--3.
:::
-###### Optional Rule: Trading Success for GM Intrusion [#](#optional-rule-trading-success-for-gm-intrusion){.og-h-anchor aria-hidden="true"}
-
-[(OG-CSRD Editorial Addition)]{.og-ref .og-ref-og}
-
-Using this optional rule, if a PC fails a task by only 1 difficulty level (3 or fewer on the d20 roll), they can choose
-to succeed instead, but the GM makes a free [GM intrusion](#gm-intrusion).
-:::
-
##### GM Intrusion That Affects the Group [#](#gm-intrusion-that-affects-the-group){.og-h-anchor aria-hidden="true"}
[(Cypher System Rulebook, page 410)]{.og-ref}
@@ -79088,7 +79079,6 @@
- [Survival](#weird-west-curses) [(HNAM, 62)]{.og-ref}
- [Task and Fate Dice Resolution](#optional-rule-task-and-fate-dice-resolution) [(OG-CSRD)]{.og-ref .og-ref-og}
- [Trading Damage for Effect](#optional-rule-trading-damage-for-effect) [(OG-CSRD)]{.og-ref .og-ref-og}
-- [Trading Success for GM Intrusion](#optional-rule-trading-success-for-gm-intrusion) [(OG-CSRD)]{.og-ref .og-ref-og}
- [Ultimate Damage](#optional-rule-ultimate-damage) [(OG-CSRD)]{.og-ref .og-ref-og}
- [Using Other Pools to Pay Cost Remainders](#optional-rule-using-other-pools-to-pay-cost-remainders)
[(OG-CSRD)]{.og-ref .og-ref-og}

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@ -0,0 +1,92 @@
--- _tmp/ccsrd.md 2025-07-20 20:35:15.276220401 -0500
+++ _tmp/ccsrd.new.md 2025-07-20 20:42:12.309830337 -0500
@@ -30502,7 +30502,6 @@
- [Equal Advancement](#equal-advancement) [(240)]{.og-ref}
- [Optional Character Advancements](#optional-character-advancements) [(OG-CSRD)]{.og-ref .og-ref-og}
-- [Slower Advancement](#optional-rule-slower-advancement) [(OG-CSRD)]{.og-ref .og-ref-og}
- [Starting at Tier 0](#optional-rule-starting-at-tier-0) [(OG-CSRD)]{.og-ref .og-ref-og}
- [XP Advance](#optional-rule-xp-advance) [(OG-CSRD)]{.og-ref .og-ref-og}
@@ -31135,54 +31134,6 @@
abilities](#choose-abilities) from your [type](#choose-type) (or [flavor](#choose-flavor), and increasing your
[cypher limit](#cypher-limits) by 1. From now on, you use the standard rules for [character
advancement](#character-advancement).
-
-##### Optional Rule: Slower Advancement [#](#optional-rule-slower-advancement){.og-h-anchor aria-hidden="true"}
-
-[(OG-CSRD Editorial Addition)]{.og-ref .og-ref-og}
-
-The following options allow the GM to slow the rate of [character advancement](#character-advancement) and change the
-nature of [XP](#choose-xp) as a currency.
-
-- **Expenditure Requirements:** The GM can require that some portion---for example, half---of the [XP](#choose-xp)
- earned by a PC must be spent on [immediate](#experience-points-immediate-benefits), [short- and
- medium-term](#experience-points-short-and-medium-term-benefits), or
- [long-term](#experience-points-long-term-benefits) benefits.
-
-- **Two Kinds of XP:** The GM might separate XP into two types---one of which can be spent on character advancement,
- and another which cannot.
-
-- **Milestone Advancement:** This option is a variant of [Equal Advancement](#equal-advancement), except PCs purchase
- their character advancements as normal, but the GM decides when a PC advances to the next tier. This might be to
- wait until all PCs are ready to advance, just before or after a significant event in the campaign, or as part of a
- specific step of a [character arc](#sample-character-arcs).
-
- An old-fashioned way of handling milestones is to require PCs to spend time, currency---or both---to advance to the
- next tier, potentially involving the instruction of a mentor or at least someone with something to teach the PC.
- Even if PCs do not reach new tiers at the same rate, some [character arcs](#character-arcs) can be addressed quite
- effectively during \"downtime\" between adventures, providing other PCs with the opportunity to pursue those, or go
- carousing and [explore](#arc-explore) nearby locations.
-
-- **Require More Advancements Each Tier:** The GM decides on a number of additional [character
- advancements](#character-advancement) a PC must purchase with XP to before advancing to the next tier. When using
- this rule, the GM decides any requirements or limitations for the additional advancements, including [optional
- character advancements](#optional-character-advancements). When using this rule, PCs will gain additional breadth
- each tier in the form of additional skills, special abilities, or other benefits.
-
-- **Increased Advancement Costs by Tier:** Each tier, the cost for purchasing a character advancement is increased by
- 1 XP. Additionally, every two tiers, a PC can hold 1 additional XP.
-
-::: table-responsive
- PC Tier Character Advancement Cost XP Limit
- --------- ---------------------------- ----------
- Tier 1 4 XP 10 XP
- Tier 2 5 XP 10 XP
- Tier 3 6 XP 11 XP
- Tier 4 7 XP 11 XP
- Tier 5 8 XP 12 XP
- Tier 6 9 XP 12 XP
-
- : Increased Advancement Costs by Tier
-:::
:::
------------------------------------------------------------------------------------------------------------------------
@@ -79001,7 +78952,6 @@
- [Equal Advancement](#equal-advancement) [(240)]{.og-ref}
- [Optional Character Advancements](#optional-character-advancements) [(OG-CSRD)]{.og-ref .og-ref-og}
-- [Slower Advancement](#optional-rule-slower-advancement) [(OG-CSRD)]{.og-ref .og-ref-og}
- [Spending XP](#choose-xp) [(OG-CSRD)]{.og-ref .og-ref-og}
- [Starting at Tier 0](#optional-rule-starting-at-tier-0) [(OG-CSRD)]{.og-ref .og-ref-og}
- [Starting Just Past Tier 1](#starting-just-past-tier-1) [(CTS, 9)]{.og-ref}
@@ -79414,7 +79364,7 @@
- [Balancing Encounters](#balancing-encounters) [(434)]{.og-ref}
- [Resolving Encounters](#making-rulings-and-pacing) [(435)]{.og-ref}
- [Challenging Characters](#creating-challenging-encounters) [(435)]{.og-ref}
-- [Higher-Tier Characters](#optional-rule-slower-advancement) [(436)]{.og-ref}
+- Higher-Tier Characters [(436)]{.og-ref}
- Character Death [(436)]{.og-ref}
##### Claim the Sky --- What's in the Book?[[]{.og-icon .og-mcg .ms-1 toggle="tooltip" title="Purchase from MCG"}](https://www.montecookgames.com/store/product/claim-the-sky/){aria-label="Purchase Claim the Sky"} [#](#claim-the-sky-product){.og-h-anchor aria-hidden="true"} {#claim-the-sky-product .og-h-small .og-h-small-icon .og-border}
@@ -79794,8 +79744,7 @@
- PC types begin at tier 1 with 6 fewer [Pool](#pool) points. [(MFPNP, 113)]{.og-ref}
- [XP](#choose-xp) is awarded at the end of each session. Purchasing a [character advancement](#character-advancement)
costs 10 XP, and PCs advance up to tier 3. [(MFPNP, 18)]{.og-ref}[(MFPNP, 113)]{.og-ref}
-- *Grit* is similar to the *Two Kinds of XP* option described under [Slower
- Advancement](#optional-rule-slower-advancement). *Grit* is gained from [GM intrusions](#gm-intrusion), and can spent
+- *Grit* is gained from [GM intrusions](#gm-intrusion), and can spent
to avoid proposed GM intrusions or [reroll](#experience-points-immediate-benefits) the die---unless the roll
triggered a [GM intrusion](#gm-intrusion). [(MFPNP, 15)]{.og-ref}[(MFPNP, 113)]{.og-ref}
:::