community-cypher-system-ref.../patches/de-ogcsrd/020-remove-creating-new-character-options.patch
Brian S. Stephan c781385a3b
remove a lot of the OG extra content and similar references
these are things that are not included in my version because they're
homebrew, because they are a lot of writing/creativity that I don't feel
comfortable stealing/distributing, are resources I'm not distributing,
or so on. this includes ideas that I like, but either plan to write my
own way in the future, or again I just don't feel comfortable copying
verbatim, especially if, for instance, I have my own process and don't
need to advocate for a different one
2025-07-21 00:29:05 -05:00

157 lines
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Diff

--- _tmp/ccsrd.md 2025-07-20 20:15:54.371958812 -0500
+++ _tmp/ccsrd.new.md 2025-07-20 20:15:49.447928047 -0500
@@ -579,7 +579,6 @@
Related Sections
- [Character Advancement](#character-advancement) [(240)]{.og-ref}
-- [Creating New Character Options](#creating-new-character-options) [(OG-CSRD)]{.og-ref .og-ref-og}
:::
[(Cypher System Rulebook, page 14)]{.og-ref}
@@ -1300,13 +1299,11 @@
- [Fairy Tale](#fairy-tale-types) [(WAAMH, 64)]{.og-ref}
- [Additional Types](#additional-types) [(OG-CSRD)]{.og-ref .og-ref-og}
-- [Creating New Character Options](#creating-new-character-options) [(OG-CSRD)]{.og-ref .og-ref-og}
Related Sections
- [Flavor](#choose-flavor) [(34)]{.og-ref}
- [Additional Types](#additional-types) [(OG-CSRD)]{.og-ref .og-ref-og}
-- [Creating New Character Options](#creating-new-character-options) [(OG-CSRD)]{.og-ref .og-ref-og}
:::
[(Cypher System Rulebook, page 20)]{.og-ref}
@@ -2995,7 +2992,6 @@
- [Type](#choose-type) [(20)]{.og-ref}
- [Additional Flavors](#additional-flavors) [(OG-CSRD)]{.og-ref .og-ref-og}
-- [Creating New Character Options](#creating-new-character-options) [(OG-CSRD)]{.og-ref .og-ref-og}
:::
[(Cypher System Rulebook, page 34)]{.og-ref}
@@ -4021,7 +4017,6 @@
Related Sections
- [Additional Descriptors](#additional-descriptors) [(OG-CSRD)]{.og-ref .og-ref-og}
-- [Creating New Character Options](#creating-new-character-options) [(OG-CSRD)]{.og-ref .og-ref-og}
:::
[(Cypher System Rulebook, page 38)]{.og-ref}
@@ -6930,7 +6925,6 @@
Related Sections
- [Additional Foci](#additional-foci) [(OG-CSRD)]{.og-ref .og-ref-og}
-- [Creating New Character Options](#creating-new-character-options) [(OG-CSRD)]{.og-ref .og-ref-og}
:::
[(Cypher System Rulebook, page 60)]{.og-ref}
@@ -76008,7 +76002,6 @@
- [Campaign Design Checklist](#campaign-design-checklist) [(OG-CSRD)]{.og-ref .og-ref-og}
- [Creating Cyphers, Artifacts, and Abilities](#creating-cyphers-artifacts-and-abilities) [(OG-CSRD)]{.og-ref
.og-ref-og}
-- [Creating New Character Options](#creating-new-character-options) [(OG-CSRD)]{.og-ref .og-ref-og}
- [Creating Creatures and NPCs](#creating-creatures-and-npcs) [(OG-CSRD)]{.og-ref .og-ref-og}
- [Session Preparation](#session-preparation) [(OG-CSRD)]{.og-ref .og-ref-og}
- [Teaching the Rules](#teaching-the-rules) [(OG-CSRD)]{.og-ref .og-ref-og}
@@ -78021,91 +78014,6 @@
------------------------------------------------------------------------------------------------------------------------
-#### Creating New Character Options [#](#creating-new-character-options){.og-h-anchor aria-hidden="true"}
-
-[(OG-CSRD Editorial Addition)]{.og-ref .og-ref-og}
-
-Creating new character options is fun and easy. Just like any game, it's a good idea to take something and modify it
-first, or at least read around for the closest comparison.
-
-[Chapter 9: Abilities](#chapter-9-abilities) is an invaluable tool for creating new character options. When selecting an
-ability, it's a good idea to see how common it is. If an ability only exists in one [focus](#choose-focus), it might
-not be a good idea to combine it with other such abilities, since they were never intended for a PC to have both. Be
-fearless, but use your judgement.
-
-##### Creating New Descriptors [#](#creating-new-character-options-descriptors){.og-h-anchor aria-hidden="true"} {#creating-new-character-options-descriptors .og-h-small}
-
-[(OG-CSRD Editorial Addition)]{.og-ref .og-ref-og}
-
-The section on [Customizing Descriptors](#customizing-descriptors) provides some guidance and a few recipes for
-descriptors. It's okay to be a little more adventurous, as descriptors like [Clumsy](#descriptor-clumsy),
-[Dishonorable](#descriptor-dishonorable), [Doomed](#descriptor-doomed).
-
-If you're interested in the idea of [Species as Descriptor](#species-as-descriptor), the
-[Mutant](#post-apocalyptic-species-mutant) descriptor also provides recipes using the [mutations](#mutations) tables you
-can employ.
-
-Alternatively, the [Modern Magic Descriptors](#modern-magic-descriptors) provide an interesting sort of
-mini-[flavor](#choose-flavor) with a selection of appropriate low-tier abilities taken as [abilities](#choose-type).
-
-##### Creating New Types [#](#creating-new-character-options-types){.og-h-anchor aria-hidden="true"} {#creating-new-character-options-types .og-h-small}
-
-[(OG-CSRD Editorial Addition)]{.og-ref .og-ref-og}
-
-In addition to the use of [flavor](#choose-flavor) to modify types, the section on [Further
-Customization](#further-customization) provides some guidance.
-
-The ability power grades described in [Chapter 9: Abilities](#chapter-9-abilities) begin to explain why
-[Adepts](#type-adept) are assigned fewer new abilities each tier compared to other [types](#choose-type):
-
-- Adept abilities include more higher-tier abilities, and PCs can choose them at lower tiers.
-- Adepts favor [Intellect](#intellect)-based abilities that might be modified with initial
- costs, allowing them to be more creative with how they
- apply their abilities.
-
-Because of their limited ability choices, an [Adept](#type-adept) can't benefit as much choosing a [flavor](#choose)
-compared to an [Explorer](#type-explorer).
-
-##### Creating New Flavors [#](#creating-new-character-options-flavors){.og-h-anchor aria-hidden="true"} {#creating-new-character-options-flavors .og-h-small}
-
-[(OG-CSRD Editorial Addition)]{.og-ref .og-ref-og}
-
-Since [flavors](#choose-flavor) can be chosen by any PC, it's best if their abilities stick to the power grades
-described in [Chapter 9: Abilities](#chapter-9-abilities). Be careful to preserve PC niches. For example, if a
-[type](#choose-type) or [focus](#choose-focus) assigns a unique ability at tier 3, it might be best if a flavor offers
-it at tier 4 instead.
-
-You might not even need to design an entire flavor, and prefer to use the optional rule for [Personal
-Flavor](#optional-rule-personal-flavor) instead.
-
-###### Creating New Foci [#](#creating-new-character-options-foci){.og-h-anchor aria-hidden="true"} {#creating-new-character-options-foci}
-
-[(OG-CSRD Editorial Addition)]{.og-ref .og-ref-og}
-
-In addition to the sections on [Creating New Foci](#focus-creating-new-foci) and [Customizing
-Foci](#focus-customizing-foci) in [Chapter 8: Foci](#chapter-8-foci), this section provides observations about foci to
-consier when [creating new abilities](#creating-cyphers-artifacts-and-abilities):
-
-- Training in two [skills](#choose-skills)---other than attacks or defense---is a common form of low-tier ability.
-- Most foci start with two low-tier abilities at tier 1. A few start with one mid-tier ability.
-- Training in a [defense task](#defense-tasks) is a common low-tier ability.
-- If a focus is all about using a particular weapon, include a tier 1 ability that ensures the PC is practiced with
- those attacks.
-- Powerful foci frequently assign a single low-tier ability tier 2.
-- Training in an [attack](#action-attack) is a common mid-tier ability.
-- A low-tier ability assigned at tier 4 or tier 5 can balance things out.
-- Ensuring a PC is specialized in attacks is a common high-tier ability, but some PCs might become specialized earlier
- through a [type](#choose-type) or [flavor](#choose-flavor) ability, especially if the focus about using weaponry.
-- Tier 3 and tier 6 usually assign a choice between two abilities, but there are exceptions, like [Inks Spells on
- Skin](#focus-inks-spells-on-skin) and [Never Says Die](#focus-never-says-die).
-- Remember that PCs can gain both options of an [ability choice](#focus-choosing-foci) through [character
- advancement](#character-advancement).
-
-It can be fun to come up with four [focus connections](#focus-connections) for your new focus that address the setting,
-the other PCs, or whatever else is appropriate.
-
-------------------------------------------------------------------------------------------------------------------------
-
::: {#part5}
## [Part 5]{.og-chap} Back Matter
@@ -79337,7 +79245,6 @@
- [Calling for Rolls](#calling-for-rolls) [(OG-CSRD)]{.og-ref .og-ref-og}
- [Creating Challenging Encounters](#creating-challenging-encounters) [(OG-CSRD)]{.og-ref .og-ref-og}
- [Creating Creatures and NPCs](#creating-creatures-and-npcs) [(OG-CSRD)]{.og-ref .og-ref-og}
-- [Creating New Character Options](#creating-new-character-options) [(OG-CSRD)]{.og-ref .og-ref-og}
- [Difficulty, Graduated](#graduated-difficulty) [(OG-CSRD)]{.og-ref .og-ref-og}
- [Difficulty, Passive](#passive-difficulty) [(OG-CSRD)]{.og-ref .og-ref-og}
- [Difficulty, Vague](#vague-difficulty) [(OG-CSRD)]{.og-ref .og-ref-og}