these are things that are not included in my version because they're homebrew, because they are a lot of writing/creativity that I don't feel comfortable stealing/distributing, are resources I'm not distributing, or so on. this includes ideas that I like, but either plan to write my own way in the future, or again I just don't feel comfortable copying verbatim, especially if, for instance, I have my own process and don't need to advocate for a different one
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121 lines
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--- _tmp/ccsrd.md 2025-07-20 18:41:58.609599838 -0500
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+++ _tmp/ccsrd.new.md 2025-07-20 18:47:45.337776059 -0500
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@@ -31736,7 +31736,7 @@
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Other Dragon Advancements
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: Powerful dragons are innate [spellcasters](#optional-rule-spellcasting) (gaining spells through [Signature
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Ability](#ability-sidekick-signature-ability){.og-ability}), or naturally gaining [gain power shifts at certain
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- tiers](#optional-rule-power-shifts-in-other-genres).
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+ tiers](#optional-rule-power-shifts).
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:::
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:::
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:::
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@@ -32263,7 +32263,7 @@
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::: {.og-sidebar .pt-3 .pb-1 .ps-3 .pe-3 .mt-3 .mb-3}
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In some settings, symbiotes might also gain [gain power shifts at certain
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-tiers](#optional-rule-power-shifts-in-other-genres), which they either retain on their own, or impart to a host when
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+tiers](#optional-rule-power-shifts), which they either retain on their own, or impart to a host when
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merged (determined by the GM).
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:::
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:::
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@@ -35708,7 +35708,7 @@
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::: {.og-ed .pt-3 .pb-1 .ps-3 .pe-3 .mt-3 .mb-3}
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**Editor's Notes ---** If your goal is to create a kind of \"cultivation\" fantasy, or to emphasize schools and
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-teachers, see [Power Shifts in Other Genres](#optional-rule-power-shifts-in-other-genres) and [Covens](#covens).
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+teachers, see [Covens](#covens).
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:::
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------------------------------------------------------------------------------------------------------------------------
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@@ -48742,8 +48742,7 @@
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an interesting choice for a horror game.
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- If a PCs is---or becomes---a powerful supernatural being, for example, a vampire, werewolf, or demon, the GM might
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- assign them a number of [power shifts](#optional-rule-power-shifts), as described under [Power Shifts in Other
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- Genres](#optional-rule-power-shifts-in-other-genres).
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+ assign them a number of [power shifts](#optional-rule-power-shifts).
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- A ghost PC might use the [Ghost](#modern-magic-descriptor-ghost) descriptor in [Chapter 14: Modern
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Magic](#chapter-14-a-modern-magic).
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@@ -51265,7 +51264,6 @@
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[(OG-CSRD)]{.og-ref .og-ref-og}
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- [Modifying High-Tech Devices](#superhero-modifying-high-tech-devices) [(CTS, 64)]{.og-ref}
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- [Power Shifts](#optional-rule-power-shifts) [(292)]{.og-ref}[(CTS, 57)]{.og-ref}
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-- [Power Shifts in Other Genres](#optional-rule-power-shifts-in-other-genres) [(OG-CSRD)]{.og-ref .og-ref-og}
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- [Power Stunts](#superhero-power-stunts) [(CTS, 58)]{.og-ref}
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- [Really Impossible Tasks](#really-impossible-tasks) [(293)]{.og-ref}[(CTS, 61)]{.og-ref}
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@@ -52053,44 +52051,6 @@
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with PCs of greater or lesser power (cosmic-level heroes or street-level heroes, perhaps). In such cases, the GM should
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grant the PCs more or fewer power shifts at the game's start.
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-::: {.alert .ps-4 .pb-0}
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-##### Power Shifts in Other Genres [#](#optional-rule-power-shifts-in-other-genres){.og-h-anchor aria-hidden="true"} {#optional-rule-power-shifts-in-other-genres}
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-
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-[(OG-CSRD Editorial Addition)]{.og-ref .og-ref-og}
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-
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-[Power shifts](#optional-rule-power-shifts) and [power stunts](#superhero-power-stunts) are a staple of the superhero
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-genre, but the GM might use them in other genres, like a [fantasy](#chapter-13-fantasy) game where with apotheosis or
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-cultivation themes, or a [modern](#chapter-14-modern) setting where vampires with amazing powers prowl the streets, or
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-any setting where the GM wants to encourage creative use of PC abilities. If you enjoy this rules module, consider
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-purchasing [Claim the Sky](https://www.montecookgames.com/store/product/claim-the-sky/){.og-icon .og-mcg}, [Gods of the
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-Fall](https://www.montecookgames.com/store/product/gods-of-the-fall/){.og-icon .og-mcg}, [Stay
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-Alive!](https://www.montecookgames.com/store/product/stay-alive/){.og-icon .og-mcg}, or
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-[Unmasked](https://www.montecookgames.com/store/product/unmasked/){.og-icon .og-mcg}.
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-
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-The GM decides which power shifts are available, and how they are gained. Once assigned, power shifts don't change
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-unless something dramatic happens, like the culmination of a [character arc](#character-arcs). A PC can't put more than
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-three shifts into the same category without approval from the GM. Here are a few possible arrangements:
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-
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-- **Superheroes:** At tier 1, you have five [power shifts](#optional-rule-power-shifts). You can purchase more power
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- shifts with 10 [XP](#spending-experience-points).
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-
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-- **Teen Supers:** At tier 1, you have three [power shifts](#optional-rule-power-shifts). At tiers 2 and 4, you gain a
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- power shift, which you can apply to one [type](#chapter-5-type) or [focus](#chapter-8-focus) ability. If the ability
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- inflicts damage, choose to dedicate the power shift to easing the [attack](#action-attack) task, or increasing
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- damage inflicted by 3.
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-
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-- **Potent Bloodlines:** At tier 1, you have three [power shifts](#optional-rule-power-shifts). At tiers 2, 4, and 6,
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- you gain another power shift.
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-
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-- **Mastery:** You can gain a [power shift](#optional-rule-power-shifts) by completing an appropriate [character
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- arc](#choose-character-arc). You can't gain a number of power shifts greater than your tier.
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-
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-- **XP Purchase:** You can spend 10 [XP](#spending-experience-points) to gain one power shift, up to a number equal to
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- your tier.
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-
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-- **Beyond Tier 6:** You can gain [power shifts](#optional-rule-power-shifts) as described under [Advancing Beyond
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- Tier 6](#optional-rule-advancing-beyond-tier-6).
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-
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##### Optional Rule: Gaining Superpowers After Character Creation [#](#optional-rule-power-shifts-after-character-creation){.og-h-anchor aria-hidden="true"} {#optional-rule-power-shifts-after-character-creation}
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[(OG-CSRD Editorial Addition)]{.og-ref .og-ref-og}
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@@ -52115,8 +52075,8 @@
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- *Fantastic Transformations.* The PC assumes a completely different identity when their superpowers are active.
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- **GM-Assigned or Player-Chosen Power Shifts:** The GM assigns the PC a number of [power
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- shifts](#optional-rule-power-shifts), as described under [Power Shifts in Other
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- Genres](#optional-rule-power-shifts-in-other-genres). The GM might also decide how some or all of the PC's power
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+ shifts](#optional-rule-power-shifts).
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+ The GM might also decide how some or all of the PC's power
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shifts are assigned, allow the player to choose what to do with their power shifts, or leave matters up to a roll of
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the die.
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@@ -81960,7 +81920,6 @@
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- [Object Level, Health, and Armor](#optional-rule-object-level-health-and-armor) [(OG-CSRD)]{.og-ref .og-ref-og}
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- [Playing Poker](#weird-west-playing-poker) [(HNAM, 54)]{.og-ref}
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- [Post-Apocalyptic Rules](#choose-post-apocalyptic) [(RR, 61)]{.og-ref}
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-- [Power Shifts in Other Genres](#optional-rule-power-shifts-in-other-genres) [(OG-CSRD)]{.og-ref .og-ref-og}
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- [Relationship Levels](#optional-rule-relationship-levels) [(288)]{.og-ref}
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- [Radiation in the Real World](#radiation-in-the-real-world) [(RR, 63)]{.og-ref}
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- [Random GM Intrusions](#random-gm-intrusions) [(409)]{.og-ref}
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@@ -83130,7 +83089,7 @@
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- Skills [(UM, 15)]{.og-ref}
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- Creating the Teen [(UM, 24)]{.og-ref}
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- Creating the Mask Form [(UM, 32)]{.og-ref}
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-- [Mask-Form Power Shifts](#optional-rule-power-shifts-in-other-genres) [(UM, 62)]{.og-ref}
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+- Mask-Form Power Shifts [(UM, 62)]{.og-ref}
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- [NPC Prodigies and Power Shifts](#superpowered-npcs-and-power-shifts) [(UM, 64)]{.og-ref}
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- Comic Book Feel: Once-Per-Session Bonus Power Shift [(UM, 164)]{.og-ref}
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- Comic Book Feel: Bullets are an Annoyance [(UM, 164)]{.og-ref}
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