From c781385a3bdee185cf5888e72d9f10a6343bf92d Mon Sep 17 00:00:00 2001 From: "Brian S. Stephan" Date: Sat, 19 Jul 2025 19:46:06 -0500 Subject: [PATCH] remove a lot of the OG extra content and similar references these are things that are not included in my version because they're homebrew, because they are a lot of writing/creativity that I don't feel comfortable stealing/distributing, are resources I'm not distributing, or so on. this includes ideas that I like, but either plan to write my own way in the future, or again I just don't feel comfortable copying verbatim, especially if, for instance, I have my own process and don't need to advocate for a different one --- Makefile | 10 + patches/base/100-remove-OG-CSRD-navbar.patch | 69 + .../base/101-remove-OG-DD-references.patch | 559 ++++ .../base/102-remove-OG-CSPG-references.patch | 94 + .../103-remove-cypher-deck-references.patch | 145 + patches/base/104-remove-PDF-references.patch | 125 + ...-sections-with-broken-youtube-embeds.patch | 183 ++ ...ove-references-to-not-present-images.patch | 26 + patches/base/107-remove-difficulty-dial.patch | 70 + .../base/108-remove-cheat-sheet-links.patch | 18 + ...-remove-character-sentence-generator.patch | 96 + .../001-remove-skill-categories.patch | 152 ++ .../002-remove-example-of-play.patch | 417 +++ ...ove-supernatural-spellcasting-limits.patch | 179 ++ ...004-remove-fantastic-transformations.patch | 147 + ...-remove-power-shifts-in-other-genres.patch | 120 + .../006-remove-personalized-flavor.patch | 58 + .../007-remove-simplified-flavor.patch | 38 + ...superpowers-after-character-creation.patch | 85 + ...ifying-abilities-using-initial-costs.patch | 77 + patches/de-ogcsrd/010-remove-sidekicks.patch | 2365 +++++++++++++++++ .../011-remove-skills-from-backgrounds.patch | 64 + ...ove-usage-limits-artifacts-abilities.patch | 55 + ...013-rename-pdfs-and-tools-just-tools.patch | 20 + .../de-ogcsrd/014-remove-summoned-demon.patch | 44 + .../015-remove-summoned-giant-spider.patch | 36 + ...remove-alternative-armor-encumbrance.patch | 147 + ...e-lower-speed-effort-costs-for-armor.patch | 110 + ...-remove-dead-link-are-you-new-player.patch | 10 + ...19-remove-using-effort-after-rolling.patch | 48 + ...emove-creating-new-character-options.patch | 156 ++ ...ting-cyphers-artifacts-and-abilities.patch | 110 + .../022-remove-advancing-beyond-tier-6.patch | 80 + ...rate-reroll-and-gm-intrusion-refusal.patch | 60 + ...ove-trading-success-for-gm-intrusion.patch | 33 + .../025-remove-slower-advancement.patch | 92 + 36 files changed, 6098 insertions(+) create mode 100644 patches/base/100-remove-OG-CSRD-navbar.patch create mode 100644 patches/base/101-remove-OG-DD-references.patch create mode 100644 patches/base/102-remove-OG-CSPG-references.patch create mode 100644 patches/base/103-remove-cypher-deck-references.patch create mode 100644 patches/base/104-remove-PDF-references.patch create mode 100644 patches/base/105-remove-sections-with-broken-youtube-embeds.patch create mode 100644 patches/base/106-remove-references-to-not-present-images.patch create mode 100644 patches/base/107-remove-difficulty-dial.patch create mode 100644 patches/base/108-remove-cheat-sheet-links.patch create mode 100644 patches/base/109-remove-character-sentence-generator.patch create mode 100644 patches/de-ogcsrd/001-remove-skill-categories.patch create mode 100644 patches/de-ogcsrd/002-remove-example-of-play.patch create mode 100644 patches/de-ogcsrd/003-remove-supernatural-spellcasting-limits.patch create mode 100644 patches/de-ogcsrd/004-remove-fantastic-transformations.patch create mode 100644 patches/de-ogcsrd/005-remove-power-shifts-in-other-genres.patch create mode 100644 patches/de-ogcsrd/006-remove-personalized-flavor.patch create mode 100644 patches/de-ogcsrd/007-remove-simplified-flavor.patch create mode 100644 patches/de-ogcsrd/008-remove-gaining-superpowers-after-character-creation.patch create mode 100644 patches/de-ogcsrd/009-remove-modifying-abilities-using-initial-costs.patch create mode 100644 patches/de-ogcsrd/010-remove-sidekicks.patch create mode 100644 patches/de-ogcsrd/011-remove-skills-from-backgrounds.patch create mode 100644 patches/de-ogcsrd/012-remove-usage-limits-artifacts-abilities.patch create mode 100644 patches/de-ogcsrd/013-rename-pdfs-and-tools-just-tools.patch create mode 100644 patches/de-ogcsrd/014-remove-summoned-demon.patch create mode 100644 patches/de-ogcsrd/015-remove-summoned-giant-spider.patch create mode 100644 patches/de-ogcsrd/016-remove-alternative-armor-encumbrance.patch create mode 100644 patches/de-ogcsrd/017-remove-lower-speed-effort-costs-for-armor.patch create mode 100644 patches/de-ogcsrd/018-remove-dead-link-are-you-new-player.patch create mode 100644 patches/de-ogcsrd/019-remove-using-effort-after-rolling.patch create mode 100644 patches/de-ogcsrd/020-remove-creating-new-character-options.patch create mode 100644 patches/de-ogcsrd/021-remove-creating-cyphers-artifacts-and-abilities.patch create mode 100644 patches/de-ogcsrd/022-remove-advancing-beyond-tier-6.patch create mode 100644 patches/de-ogcsrd/023-remove-separate-reroll-and-gm-intrusion-refusal.patch create mode 100644 patches/de-ogcsrd/024-remove-trading-success-for-gm-intrusion.patch create mode 100644 patches/de-ogcsrd/025-remove-slower-advancement.patch diff --git a/Makefile b/Makefile index c15360e..dc98474 100644 --- a/Makefile +++ b/Makefile @@ -11,6 +11,10 @@ BASE_PATCH_DIR := ./patches/base BASE_PATCHES := $(wildcard $(BASE_PATCH_DIR)/*.patch) BASE_PATCHES_OUT := $(subst $(BASE_PATCH_DIR),$(TMPDIR),$(BASE_PATCHES)) +DE_OGCSRD_PATCH_DIR := ./patches/de-ogcsrd +DE_OGCSRD_PATCHES := $(wildcard $(DE_OGCSRD_PATCH_DIR)/*.patch) +DE_OGCSRD_PATCHES_OUT := $(subst $(DE_OGCSRD_PATCH_DIR),$(TMPDIR),$(DE_OGCSRD_PATCHES)) + # DEFAULT BUILD all: base @@ -18,6 +22,7 @@ all: base # CCSRD VERSIONS base: $(CCSRD) $(BASE_PATCHES_OUT) +de_ogcsrd: base $(DE_OGCSRD_PATCHES_OUT) # CLEANUPS @@ -35,6 +40,11 @@ $(TMPDIR)/%.patch: $(BASE_PATCH_DIR)/%.patch @patch $(CCSRD) $< --quiet @touch $@ +$(TMPDIR)/%.patch: $(DE_OGCSRD_PATCH_DIR)/%.patch + $(info >>> BASE '$<') + @patch $(CCSRD) $< --quiet + @touch $@ + # OUTPUTS web: $(CCSRD) diff --git a/patches/base/100-remove-OG-CSRD-navbar.patch b/patches/base/100-remove-OG-CSRD-navbar.patch new file mode 100644 index 0000000..54d149d --- /dev/null +++ b/patches/base/100-remove-OG-CSRD-navbar.patch @@ -0,0 +1,69 @@ +--- _tmp/ccsrd.md 2025-07-19 15:35:30.891109726 -0500 ++++ _tmp/ccsrd.new.md 2025-07-19 17:36:03.342399560 -0500 +@@ -1,66 +1,3 @@ +-::: container-xxl +-[OG-CSRD](#top){.navbar-brand} +- +-::: {.form-check .form-switch .ms-auto .mt-2 .me-2 .float-end aria-hidden="true"} +-![Light Mode](images/mode-sun.svg){.og-icon .img-light .d-block} ![Dark Mode](images/mode-moon.svg){.og-icon .img-dark +-.d-block} +-::: +- +-[]{.navbar-toggler-icon} +- +-::: {#navbarNavDarkDropdown .collapse .navbar-collapse} +-- [Characters](#){#og-navbar-characters .nav-link .dropdown-toggle role="button" bs-toggle="dropdown" +- aria-expanded="false"} +- - [Creating Your Character](#choose-characters){.dropdown-item} +- - [Skills](#choose-skills){.dropdown-item} +- - [Type](#choose-type){.dropdown-item} +- - [Flavor](#choose-flavor){.dropdown-item} +- - [Descriptor](#choose-descriptor){.dropdown-item} +- - [Focus](#choose-focus){.dropdown-item} +- - [Abilities](#choose-abilities){.dropdown-item} +- - [Character Arcs](#choose-character-arc){.dropdown-item} +- - [Character Advancement](#character-advancement){.dropdown-item} +-- [Resources](#){#og-navbar-resources .nav-link .dropdown-toggle role="button" bs-toggle="dropdown" +- aria-expanded="false"} +- - [Equipment](#choose-equipment){.dropdown-item} +- - [Experience Points (XP)](#choose-xp){.dropdown-item} +- - [Cyphers](#choose-cyphers){.dropdown-item} +- - [Artifacts](#choose-artifacts){.dropdown-item} +- - [Followers and Factions](#choose-followers){.dropdown-item} +- - [Vehicles](#choose-vehicles){.dropdown-item} +-- [Genres](#){#og-navbar-genres .nav-link .dropdown-toggle role="button" bs-toggle="dropdown" aria-expanded="false"} +- - [Fairy Tale](#choose-fairy-tale){.dropdown-item} +- - [Fantasy](#choose-fantasy){.dropdown-item} +- - [Historical](#choose-historical){.dropdown-item} +- - [Horror](#choose-horror){.dropdown-item} +- - [Modern](#choose-modern){.dropdown-item} +- - [Modern Magic](#choose-modern-magic){.dropdown-item} +- - [Post-Apocalyptic](#choose-post-apocalyptic){.dropdown-item} +- - [Romance](#choose-romance){.dropdown-item} +- - [Science Fiction](#choose-science-fiction){.dropdown-item} +- - [Superheroes](#choose-superheroes){.dropdown-item} +- - [Weird West](#choose-weird-west){.dropdown-item} +-- [Rules](#){#og-navbar-rules .nav-link .dropdown-toggle role="button" bs-toggle="dropdown" aria-expanded="false"} +- - [How to Play](#choose-how-to-play-the-cypher-system){.dropdown-item} +- - [Key Concepts](#key-concepts){.dropdown-item} +- - [Rules of the Game](#choose-rules){.dropdown-item} +- - [Optional Rules](#choose-optional-rules){.dropdown-item} +- - [Running the Cypher System](#choose-running-the-cypher-system){.dropdown-item} +- - [Creatures and NPCs](#choose-creatures){.dropdown-item} +- - [GM Intrusion](#choose-gm-intrusion){.dropdown-item} +- - [Hazards](#choose-hazards){.dropdown-item} +- - [Cypher Shorts](#choose-cypher-shorts){.dropdown-item} +- - [FAQ](#faq){.dropdown-item} +-- [Tools](#){#og-navbar-tools .nav-link .dropdown-toggle role="button" bs-toggle="dropdown" aria-expanded="false"} +- - [Index](#choose-index){.dropdown-item} +- - [Character Sentence Generator](#character-sentence-generator){.dropdown-item} +- - [PDFs](#pdfs){.dropdown-item} +- - [Player's Guide](og-cspg.html){.dropdown-item} +- - [Daft Drafts](og-dd.html){.dropdown-item} +- - [What's in the Book?](#choose-products){.dropdown-item} +-::: +-::: +- + ::: {#og-content .container-xxl .rounded-3 .mt-1 .mb-1 .print-across} + ::: {.ps-3 role="main"} + ::: {#part0} diff --git a/patches/base/101-remove-OG-DD-references.patch b/patches/base/101-remove-OG-DD-references.patch new file mode 100644 index 0000000..a8a2abe --- /dev/null +++ b/patches/base/101-remove-OG-DD-references.patch @@ -0,0 +1,559 @@ +--- _tmp/ccsrd.md 2025-07-19 18:45:48.063798325 -0500 ++++ _tmp/ccsrd.new.md 2025-07-19 19:06:14.834531837 -0500 +@@ -6,7 +6,6 @@ + version 2.00h (2025-07-19) + + - [Player's Guide: OG-CSPG](og-cspg.html){.btn .mt-1 .mb-1 .border} +-- [Original Content: OG-DD](og-dd.html){.btn .mt-1 .mb-1 .border} + - [Github](https://github.com/callmepartario/og-csrd){.btn .mt-1 .mb-1 .border} + - [☕ Ko-fi](https://ko-fi.com/oldgus){.btn .mt-1 .mb-1 .border} + +@@ -127,7 +126,6 @@ + + - [OG-CSRD](#choose-editorial-additions) [(OG-CSRD Editorial Addition)]{.og-ref .og-ref-og}[(OG-CSRD)]{.og-ref + .og-ref-og} +-- [Old Gus' Daft Drafts](og-dd.html) [(Old Gus\' Daft Drafts)]{.og-ref .og-ref-og}[(OG-DD)]{.og-ref .og-ref-og} + + ::: {.alert .ps-4 .pb-0} + Alerts include definitions, optional rules, play examples, or other useful information. +@@ -4213,19 +4211,6 @@ + *See also: [Planar Character Options --- Descriptors](#planar-character-options-descriptors) and [Planar Character + Options --- Foci](#planar-character-options-foci)* + +-##### Old Gus' Daft Drafts --- Flavors[[]{.og-icon .og-csrd-read .ms-1 toggle="tooltip" title="Read Online"}](og-dd.html){aria-label="Read Online"} [#](#og-dd-flavors){.og-h-anchor aria-hidden="true"} {#og-dd-flavors .og-h-small .og-h-small-icon .og-border} +- +-*A collection of free, online options for your best game ever!* +- +-- [Crafter](og-dd.html#flavor-crafter) [(OG-DD)]{.og-ref .og-ref-og} +-- [Fey](og-dd.html#flavor-fey) [(OG-DD)]{.og-ref .og-ref-og} +-- [Improbability](og-dd.html#flavor-improbability) [(OG-DD)]{.og-ref .og-ref-og} +-- [Psionic](og-dd.html#flavor-psionic) [(OG-DD)]{.og-ref .og-ref-og} +-- [Ritualist](og-dd.html#flavor-ritualist) [(OG-DD)]{.og-ref .og-ref-og} +- +-*See also: [Old Gus' Daft Drafts --- Descriptors](#og-dd-descriptors), [Old Gus\' Draft Drafts --- Foci](#og-dd-foci), +-and [Old Gus' Draft Drafts --- What\'s in the Book?](#og-dd-product)* +- + ------------------------------------------------------------------------------------------------------------------------ + + ### [Chapter 7]{.og-chap} Descriptor +@@ -6258,7 +6243,6 @@ + - [Numenera: The Octopi of the Ninth World](#octopi-of-the-ninth-world-descriptors) + - [Torment: Tides of Numenera---The Explorer's Guide](#torment-the-explorers-guide-descriptors) + - [Old Gods of Appalachia](#old-gods-of-appalachia-descriptors) +-- [Old Gus' Daft Drafts](#og-dd-descriptors) + - [Path of the Planebreaker](#path-of-the-planebreaker-descriptors) + - [Planar Character Options](#planar-character-options-descriptors) + - [Predation](#predation-descriptors) +@@ -6822,46 +6806,6 @@ + Foci](#old-gods-of-appalachia-foci), and [Old Gods of Appalachia --- What's in the + Book?](#old-gods-of-appalachia-product)* + +-##### Old Gus' Daft Drafts --- Descriptors[[]{.og-icon .og-csrd-read .ms-1 toggle="tooltip" title="Read Online"}](og-dd.html){aria-label="Read Online"} [#](#og-dd-descriptors){.og-h-anchor aria-hidden="true"} {#og-dd-descriptors .og-h-small .og-h-small-icon .og-border} +- +-*A collection of free, online options for your best game ever!* +- +-- [Hopeless](og-dd.html#descriptor-hopeless) [(OG-DD)]{.og-ref .og-ref-og} +- +-Fantasy and Fairy Tale Descriptors +- +-- [Boggle](og-dd.html#descriptor-boggle) [(OG-DD)]{.og-ref .og-ref-og} +-- [Centaur](og-dd.html#descriptor-centaur) [(OG-DD)]{.og-ref .og-ref-og} +-- [Gwaloth](og-dd.html#descriptor-gwaloth) [(OG-DD)]{.og-ref .og-ref-og} +-- [Ikwiikwii](og-dd.html#descriptor-ikwiikwii) [(OG-DD)]{.og-ref .og-ref-og} +-- [Pixie](og-dd.html#descriptor-pixie) [(OG-DD)]{.og-ref .og-ref-og} +-- [Siren](og-dd.html#descriptor-siren) [(OG-DD)]{.og-ref .og-ref-og} +- +-Science Fiction Species Descriptors +- +-- [Asgardian](og-dd.html#descriptor-asgardian) [(OG-DD)]{.og-ref .og-ref-og} +-- [Dweenle](og-dd.html#descriptor-dweenle) [(OG-DD)]{.og-ref .og-ref-og} +-- [Elowarin](og-dd.html#descriptor-elowarin) [(OG-DD)]{.og-ref .og-ref-og} +-- [Gazurtoid](og-dd.html#descriptor-gazurtoid) [(OG-DD)]{.og-ref .og-ref-og} +-- [G'nunk](og-dd.html#descriptor-gnunk) [(OG-DD)]{.og-ref .og-ref-og} +-- [Humna-humna](og-dd.html#descriptor-Humna-humna) [(OG-DD)]{.og-ref .og-ref-og} +-- [Kaillerian](og-dd.html#descriptor-kaillerian) [(OG-DD)]{.og-ref .og-ref-og} +-- [Mechan](og-dd.html#descriptor-mechan) [(OG-DD)]{.og-ref .og-ref-og} +-- [Nekros](og-dd.html#descriptor-nekros) [(OG-DD)]{.og-ref .og-ref-og} +-- [Nirrex](og-dd.html#descriptor-nirrex) [(OG-DD)]{.og-ref .og-ref-og} +-- [Olnosi](og-dd.html#descriptor-olnosi) [(OG-DD)]{.og-ref .og-ref-og} +-- [Queeg](og-dd.html#descriptor-queeg) [(OG-DD)]{.og-ref .og-ref-og} +-- [Qhil](og-dd.html#descriptor-qhil) [(OG-DD)]{.og-ref .og-ref-og} +-- [Scro](og-dd.html#descriptor-scro) [(OG-DD)]{.og-ref .og-ref-og} +-- [Spemin](og-dd.html#descriptor-spemin) [(OG-DD)]{.og-ref .og-ref-og} +-- [Tabriz](og-dd.html#descriptor-tabriz) [(OG-DD)]{.og-ref .og-ref-og} +-- [Thrynn](og-dd.html#descriptor-thrynn) [(OG-DD)]{.og-ref .og-ref-og} +-- [Veloxi](og-dd.html#descriptor-veloxi) [(OG-DD)]{.og-ref .og-ref-og} +-- [Yloi](og-dd.html#descriptor-yloi) [(OG-DD)]{.og-ref .og-ref-og} +- +-*See also: [Old Gus' Draft Drafts --- Foci](#og-dd-foci), [Old Gus\' Draft Drafts --- Flavors](#og-dd-flavors), and +-[Old Gus' Draft Drafts --- What\'s in the Book?](#og-dd-product)* +- + ##### Path of the Planebreaker --- Descriptors[[]{.og-icon .og-mcg .ms-1 toggle="tooltip" title="Purchase from MCG"}](https://www.montecookgames.com/store/product/path-of-the-planebreaker/){aria-label="Purchase Path of the Planebreaker"} [#](#path-of-the-planebreaker-descriptors){.og-h-anchor aria-hidden="true"} {#path-of-the-planebreaker-descriptors .og-h-small .og-h-small-icon .og-border} + + *Unlock the mysteries of the planes!* +@@ -12148,7 +12092,6 @@ + - [Numenera: The Octopi of the Ninth World](#octopi-of-the-ninth-world-foci) + - [Torment: Tides of Numenera---The Explorer's Guide](#torment-the-explorers-guide-foci) + - [Old Gods of Appalachia](#old-gods-of-appalachia-foci) +-- [Old Gus' Daft Drafts](#og-dd-foci) + - [Path of the Planebreaker](#path-of-the-planebreaker-foci) + - [Planar Character Options](#planar-character-options-foci) + - [Predation](#predation-foci) +@@ -12589,22 +12532,6 @@ + 91)]{.og-ref} ability should be a tier 5 ability instead of tier 4. + ::: + +-##### Old Gus' Daft Drafts --- Foci[[]{.og-icon .og-csrd-read .ms-1 toggle="tooltip" title="Read Online"}](og-dd.html){aria-label="Read Online"} [#](#og-dd-foci){.og-h-anchor aria-hidden="true"} {#og-dd-foci .og-h-small .og-h-small-icon .og-border} +- +-*A collection of free, online options for your best game ever!* +- +-- [Accelerates Entropy](og-dd.html#focus-accelerates-entropy) [(OG-DD)]{.og-ref .og-ref-og} +-- [Bears a Curse of Stone](og-dd.html#focus-bears-a-curse-of-stone) [(OG-DD)]{.og-ref .og-ref-og} +-- [Blows in the Wind](og-dd.html#focus-blows-in-the-wind) [(OG-DD)]{.og-ref .og-ref-og} +-- [Can Devour Anything](og-dd.html#focus-can-devour-anything) [(OG-DD)]{.og-ref .og-ref-og} +-- [Chases Tales](og-dd.html#focus-chases-tales) [(OG-DD)]{.og-ref .og-ref-og} +-- [Has Unfinished Business](og-dd.html#focus-has-unfinished-business) [(OG-DD)]{.og-ref .og-ref-og} +-- [Hoards Dross](og-dd.html#focus-hoards-dross) [(OG-DD)]{.og-ref .og-ref-og} +-- [Prepares Delicacies](og-dd.html#focus-prepares-delicacies) [(OG-DD)]{.og-ref .og-ref-og} +- +-*See also: [Old Gus' Draft Drafts --- Descriptors](#og-dd-descriptors), [Old Gus\' Draft Drafts --- +-Flavors](#og-dd-flavors), and [Old Gus' Draft Drafts --- What\'s in the Book?](#og-dd-product)* +- + ##### Path of the Planebreaker --- Foci[[]{.og-icon .og-mcg .ms-1 toggle="tooltip" title="Purchase from MCG"}](https://www.montecookgames.com/store/product/path-of-the-planebreaker/){aria-label="Purchase Path of the Planebreaker"} [#](#path-of-the-planebreaker-foci){.og-h-anchor aria-hidden="true"} {#path-of-the-planebreaker-foci .og-h-small .og-h-small-icon .og-border} + + *Unlock the mysteries of the planes!* +@@ -25961,11 +25888,6 @@ + - [Youth](#ability-cantrip-youth) [(IOM, 87)]{.og-ref} + ::: + +-::: {.og-ed .pt-3 .pb-1 .ps-3 .pe-3 .mt-3 .mb-3} +-**Editor's Notes ---** [Old Gus\' Daft Drafts](og-dd.html) includes a few [additional +-cantrips](og-dd.html#choose-abilities). +-::: +- + [(It's Only Magic, page 82)]{.og-ref} + + Cantrips are simple, low-powered spells that almost anyone can learn. In a [modern fantasy](#choose-modern-magic) +@@ -27901,11 +27823,6 @@ + - [Running the Game: Artifacts](#running-the-game-artifacts) [(421)]{.og-ref} + ::: + +-::: {.og-ed .pt-3 .pb-1 .ps-3 .pe-3 .mt-3 .mb-3} +-**Editor's Notes ---** There are even more [artifacts](og-dd.html#chapter-10-artifacts) in [Old Gus\' Daft +-Drafts](og-dd.html). +-::: +- + [(Cypher System Rulebook, page 204)]{.og-ref} + + Artifacts are more powerful than equipment and can't simply be purchased. [Part 3: Genres](#part-3-genres) offers a few +@@ -33263,11 +33180,6 @@ + - [Selecting Coven Abilities](#covens-abilities) [(IOM, 89)]{.og-ref} + ::: + +-::: {.og-ed .pt-3 .pb-1 .ps-3 .pe-3 .mt-3 .mb-3} +-**Editor's Notes ---** The [psionic cults](og-dd.html#psionic-cults) in [Old Gus\' Daft Drafts](og-dd.html) provide +-another example of applying the coven framework. +-::: +- + [(It's Only Magic, page 88)]{.og-ref} + + Magic is a community affair, and magicians are more powerful in groups. A coven is a group of three or more magicians +@@ -35137,11 +35049,6 @@ + - [Modern Magic](#choose-modern-magic) [(IOM, 36)]{.og-ref} + ::: + +-::: {.og-ed .pt-3 .pb-1 .ps-3 .pe-3 .mt-3 .mb-3} +-**Editor's Notes ---** Depending on the setting, character options from [Old Gus\' Daft Drafts](#g-dd.html) might be +-appropriate. +-::: +- + [(Cypher System Rulebook, page 252)]{.og-ref} + + For our purposes, fantasy is any genre that has magic, or something so inexplicable it might as well be magic. The sort +@@ -35220,11 +35127,6 @@ + - [Works Miracles](#focus-works-miracles) [(79)]{.og-ref} + ::: + +-::: {.og-ed .pt-3 .pb-1 .ps-3 .pe-3 .mt-3 .mb-3} +-**Editor's Notes ---** [Foci](#og-dd-foci) and [Flavors](#og-dd-flavors) from [Old Gus\' Daft Drafts](og-dd.html) also +-make good character options in a fantasy setting. +-::: +- + ------------------------------------------------------------------------------------------------------------------------ + + #### Fantasy Character Options [#](#fantasy-character-options){.og-h-anchor aria-hidden="true"} +@@ -35281,11 +35183,6 @@ + Moon](#focus-howls-at-the-moon) or [Sheds Their Skin](#focus-sheds-their-skin). For one who loves throwing bombs, choose + [Bears a Halo of Fire](#focus-bears-a-halo-of-fire). For a healer, choose [Works Miracles](#focus-works-miracles). + +-::: {.og-ed .pt-3 .pb-1 .ps-3 .pe-3 .mt-3 .mb-3} +-**Editor's Notes ---** The [crafter flavor](og-dd.html#flavor-crafter) in [Old Gus\' Daft Drafts](og-dd.html) is also +-good way to allow any PC to become an versatile craftsperson. +-::: +- + ###### Artificer or Scholar [#](#fantasy-character-artificer){.og-h-anchor aria-hidden="true"} {#fantasy-character-artificer} + + [(OG-CSRD Editorial Addition)]{.og-ref .og-ref-og} +@@ -35297,11 +35194,6 @@ + Objects](#focus-crafts-unique-objects), [Learns Quickly](#focus-learns-quickly), [Spits Fire and + Lead](#focus-spits-fire-and-lead), and [Would Rather Be Reading](#focus-would-rather-be-reading). + +-::: {.og-ed .pt-3 .pb-1 .ps-3 .pe-3 .mt-3 .mb-3} +-**Editor's Notes ---** The [crafter flavor](og-dd.html#flavor-crafter) in [Old Gus\' Daft Drafts](og-dd.html) is also +-good way to allow any PC to become an versatile craftsperson. +-::: +- + ###### Assassin or Spy [#](#fantasy-character-assassin-spy){.og-h-anchor aria-hidden="true"} {#fantasy-character-assassin-spy} + + [(Godforsaken, page 20)]{.og-ref} +@@ -35332,11 +35224,6 @@ + Away](#focus-gambles-it-all-away), [Helps Their Friends](#focus-helps-their-friends), [Infiltrates](#focus-infiltrates), + [Lived Among the Fey](#focus-lived-among-the-fey), and [Masters Spells](#focus-masters-spells). + +-::: {.og-ed .pt-3 .pb-1 .ps-3 .pe-3 .mt-3 .mb-3} +-**Editor's Notes ---** The [fey flavor](og-dd.html#flavor-fey) in [Old Gus\' Daft Drafts](og-dd.html) is also good way +-to give a bard additional magic. +-::: +- + ###### Cleric or Priest [#](#fantasy-character-cleric-or-priest){.og-h-anchor aria-hidden="true"} {#fantasy-character-cleric-or-priest} + + [(Godforsaken, page 20)]{.og-ref}[(OG-CSRD Editorial Addition)]{.og-ref .og-ref-og} +@@ -35368,11 +35255,6 @@ + - **Cleric (war):** [Masters Weaponry](#focus-masters-weaponry) (also see options for + [fighters](#fantasy-character-fighter)) + +-::: {.og-ed .pt-3 .pb-1 .ps-3 .pe-3 .mt-3 .mb-3} +-**Editor's Notes ---** The [ritualist flavor](og-dd.html#flavor-ritualist) in [Old Gus\' Daft Drafts](og-dd.html) is +-also good way to give a cleric abilities related to [ritual magic](#ritual-magic). +-::: +- + ###### Druid [#](#fantasy-character-druid){.og-h-anchor aria-hidden="true"} {#fantasy-character-druid} + + [(Godforsaken, page 21)]{.og-ref}[(OG-CSRD Editorial Addition)]{.og-ref .og-ref-og} +@@ -35399,11 +35281,6 @@ + - **Druid (transformation):** [Abides in Stone](#focus-abides-in-stone), [Takes Animal + Shape](#focus-takes-animal-shape), [Walks the Wild Woods](#focus-walks-the-wild-woods) + +-::: {.og-ed .pt-3 .pb-1 .ps-3 .pe-3 .mt-3 .mb-3} +-**Editor's Notes ---** The [fey flavor](og-dd.html#flavor-fey) and [ritualist flavor](og-dd.html#flavor-ritualist) in +-[Old Gus' Daft Drafts](og-dd.html) are appropriate choices for a druid. +-::: +- + ###### Fighter [#](#fantasy-character-fighter){.og-h-anchor aria-hidden="true"} {#fantasy-character-fighter} + + [(Godforsaken, page 21)]{.og-ref} +@@ -35452,11 +35329,6 @@ + [Speaker](#type-speaker). A particularly wealthy or already established merchant might choose [Descends from + Nobility](#focus-descends-from-nobility) or [Is Idolized by Millions](#focus-is-idolized-by-millions) foci. + +-::: {.og-ed .pt-3 .pb-1 .ps-3 .pe-3 .mt-3 .mb-3} +-**Editor's Notes ---** The [crafter flavor](og-dd.html#flavor-crafter) in [Old Gus\' Daft Drafts](og-dd.html) is a good +-way to give a merchant a practical set of skills and abilities. +-::: +- + ###### Monk or Martial Artist [#](#fantasy-character-monk-or-martial-artist){.og-h-anchor aria-hidden="true"} {#fantasy-character-monk-or-martial-artist} + + [(Godforsaken, page 22)]{.og-ref}[(OG-CSRD Editorial Addition)]{.og-ref .og-ref-og} +@@ -35489,11 +35361,6 @@ + Beyond](#focus-sees-beyond), [Separates Mind From Body](#focus-separates-mind-from-body), [Siphons + Power](#focus-siphons-power), and [Wields Invisible Force](#focus-wields-invisible-force). + +-::: {.og-ed .pt-3 .pb-1 .ps-3 .pe-3 .mt-3 .mb-3} +-**Editor's Notes ---** The [psionic flavor](og-dd.html#flavor-psionic) in [Old Gus\' Daft Drafts](og-dd.html) is also +-good way to assign psionic powers to a character. +-::: +- + ###### Ranger [#](#fantasy-character-ranger){.og-h-anchor aria-hidden="true"} {#fantasy-character-ranger} + + [(Godforsaken, page 22)]{.og-ref}[(OG-CSRD Editorial Addition)]{.og-ref .og-ref-og} +@@ -35506,11 +35373,6 @@ + Wind](#focus-rides-like-the-wind), [Throws With Deadly Accuracy](#focus-throws-with-deadly-accuracy), and [Wields Two + Weapons at Once](#focus-wields-two-weapons-at-once). + +-::: {.og-ed .pt-3 .pb-1 .ps-3 .pe-3 .mt-3 .mb-3} +-**Editor's Notes ---** The [fey flavor](og-dd.html#flavor-fey) in [Old Gus\' Daft Drafts](og-dd.html) is also a good +-choice for a ranger who has spent some time wandering the fey wilds. +-::: +- + ###### Rogue or Thief [#](#fantasy-character-rogue-or-thief){.og-h-anchor aria-hidden="true"} {#fantasy-character-rogue-or-thief} + + [(Godforsaken, page 22)]{.og-ref}[(OG-CSRD Editorial Addition)]{.og-ref .og-ref-og} +@@ -35592,11 +35454,6 @@ + and [Was Foretold](#focus-was-foretold), but (depending on the patron and pact) most + [sorcerer](#fantasy-character-sorcerer) and [wizard](#fantasy-character-wizard) foci work just as well. + +-::: {.og-ed .pt-3 .pb-1 .ps-3 .pe-3 .mt-3 .mb-3} +-**Editor's Notes ---** The [ritualist flavor](og-dd.html#flavor-ritualist) in [Old Gus\' Daft Drafts](og-dd.html) is +-also good way to give a warlock or witch abilities related to [ritual magic](#ritual-magic). +-::: +- + ###### Wild Mage [#](#fantasy-character-wild-mage){.og-h-anchor aria-hidden="true"} {#fantasy-character-wild-mage} + + [(Godforsaken, page 20)]{.og-ref}[(OG-CSRD Editorial Addition)]{.og-ref .og-ref-og} +@@ -35605,11 +35462,6 @@ + [Speaker](#type-speaker) with the [cozy magic flavor](#flavor-cozy-magic)or [magic flavor](#flavor-magic). The best + focus that suits this theme is [Uses Wild Magic](#focus-uses-wild-magic). + +-::: {.og-ed .pt-3 .pb-1 .ps-3 .pe-3 .mt-3 .mb-3} +-**Editor's Notes ---** The [improbability flavor](og-dd.html#flavor-improbability) in [Old Gus\' Daft +-Drafts](og-dd.html) is also good way to make a wild mage even more unpredictable. +-::: +- + ###### Wizard [#](#fantasy-character-wizard){.og-h-anchor aria-hidden="true"} {#fantasy-character-wizard} + + [(Godforsaken, page 20)]{.og-ref}[(OG-CSRD Editorial Addition)]{.og-ref .og-ref-og} +@@ -35656,11 +35508,6 @@ + - **Wizard (transmuter):** [Controls Gravity](#focus-controls-gravity), [Focuses Mind Over + Matter](#focus-focuses-mind-over-matter), [Takes Animal Shape](#focus-takes-animal-shape) + +-::: {.og-ed .pt-3 .pb-1 .ps-3 .pe-3 .mt-3 .mb-3} +-**Editor's Notes ---** The [ritualist flavor](og-dd.html#flavor-ritualist) in [Old Gus\' Daft Drafts](og-dd.html) is +-also good way to give a wizard abilities related to [ritual magic](#ritual-magic). +-::: +- + ------------------------------------------------------------------------------------------------------------------------ + + #### Fantasy Species Descriptors [#](#fantasy-species-descriptors){.og-h-anchor aria-hidden="true"} +@@ -36139,7 +35986,7 @@ + supernatural [abilities](#choose-abilities) for 4 [XP](#choose-xp), and pay for their use just as they would any + other---using their stat [Pool](#pool) points (as described in [More Powerful Psionics](#more-powerful-psionics)). + PCs using abilities in this way might learn them from a [coven](#covens)---which might take the form of a magic +- university, a secret society of like-minded wizards, or a [psionic cult](og-dd.html#psionic-cults). ++ university, a secret society of like-minded wizards, or a psionic cult. + + - **Tier-Based Limits:** The GM might determine PCs can learn (and + [prepare](#spellcasting-prepared-vs-spontaneous-spellcasting), if necessary) a number of supernatural +@@ -36455,11 +36302,6 @@ + - [Perilous Venture](#horror-rules-perilous-venture) [(SA, 92)]{.og-ref} + ::: + +-::: {.og-ed .pt-3 .pb-1 .ps-3 .pe-3 .mt-3 .mb-3} +-**Editor's Note ---** The [ritualist flavor](og-dd.html#flavor-ritualist) in [Old Gus\' Daft Drafts](og-dd.html) +-provides any character the ability to master ritual magic. +-::: +- + ##### Time [#](#ritual-magic-time){.og-h-anchor aria-hidden="true"} {#ritual-magic-time} + + [(Godforsaken, page 56)]{.og-ref} +@@ -41632,10 +41474,6 @@ + [historical](#choose-historical), [modern](#choose-modern), [fantasy](#choose-fantasy), [horror](#choose-horror), or + [weird west](#choose-weird-west) genres. + +-::: {.og-ed .pt-3 .pb-1 .ps-3 .pe-3 .mt-3 .mb-3} +-**Editor's Notes ---** Character options from [Old Gus\' Daft Drafts](og-dd.html) might also be appropriate. +-::: +- + ::: {.alert .ps-4 .pb-0} + ###### Modern Magic Flavors [#](#modern-magic-flavors){.og-h-anchor aria-hidden="true"} + +@@ -44408,11 +44246,6 @@ + - [Post-Apocalyptic](#choose-post-apocalyptic) [(295)]{.og-ref} + ::: + +-::: {.og-ed .pt-3 .pb-1 .ps-3 .pe-3 .mt-3 .mb-3} +-**Editor's Notes ---** Depending on the setting, [Old Gus\' Daft Drafts Descriptors](#og-dd-descriptors) might be +-appropriate. +-::: +- + [(Cypher System Rulebook, page 270)]{.og-ref} + + Science fiction is an incredibly broad category. It covers UFOs, space opera, near-future dystopias, otherworldly epics, +@@ -44661,11 +44494,6 @@ + - [Wields Invisible Force](#focus-wields-invisible-force) [(CTS, 48)]{.og-ref} + ::: + +-::: {.og-ed .pt-3 .pb-1 .ps-3 .pe-3 .mt-3 .mb-3} +-**Editor's Notes ---** For more psionics character options, see the [psionic flavor](og-dd.html#flavor-psionic) and +-[psionic cults](og-dd.html#psionic-cults) in [Old Gus' Daft Drafts](og-dd.html). +-::: +- + ##### Science Fiction Species Descriptors [#](#science-fiction-species-descriptors){.og-h-anchor aria-hidden="true"} + + [(Cypher System Rulebook, page 279)]{.og-ref} +@@ -44752,11 +44580,6 @@ + - [Stress](#horror-rules-stress) [(OG-CSRD)]{.og-ref .og-ref-og} + ::: + +-::: {.og-ed .pt-3 .pb-1 .ps-3 .pe-3 .mt-3 .mb-3} +-**Editor's Notes ---** For more on psionics, see the [psionic flavor](og-dd.html#flavor-psionic) and [psionic +-cults](og-dd.html#psionic-cults) in [Old Gus' Daft Drafts](og-dd.html). +-::: +- + [(The Stars are Fire, page 50)]{.og-ref} + + Through sheer force of will, a psionic character can unleash inborn mental abilities such as telepathy, precognition, +@@ -47338,11 +47161,6 @@ + - [Vehicular Movement](#action-vehicular-movement) [(230)]{.og-ref} + ::: + +-::: {.og-ed .pt-3 .pb-1 .ps-3 .pe-3 .mt-3 .mb-3} +-**Editor's Notes ---** [Old Gus\' Daft Drafts](og-dd.html) includes a robust set of rules for +-[Mechs](og-dd.html#chapter-15-mechs). +-::: +- + ##### Variable Cost by Tech Rating [#](#vehicles-variable-cost-by-tech-rating){.og-h-anchor aria-hidden="true"} {#vehicles-variable-cost-by-tech-rating} + + [(The Stars are Fire, page 92)]{.og-ref} +@@ -49344,20 +49162,14 @@ + **Editor's Notes ---** Other ways of realizing PCs with horror elements: + + - The [Heartwood Descriptors](#heartwood-descriptors) in [Chapter 20: Fairy Tale](#chapter-20-fairy-tale) might make +- an interesting choice for a horror game. So would the [Hopeless](og-dd.html#descriptor-hopeless) descriptor from +- [Old Gus' Daft Drafts](og-dd.html). ++ an interesting choice for a horror game. + + - If a PCs is---or becomes---a powerful supernatural being, for example, a vampire, werewolf, or demon, the GM might + assign them a number of [power shifts](#optional-rule-power-shifts), as described under [Power Shifts in Other + Genres](#optional-rule-power-shifts-in-other-genres). + + - A ghost PC might use the [Ghost](#modern-magic-descriptor-ghost) descriptor in [Chapter 14: Modern +- Magic](#chapter-14-a-modern-magic), or the [Has Unfinished Business](og-dd.html#focus-has-unfinished-business) focus +- from [Old Gus' Daft Drafts](og-dd.html). +- +-- The [Accelerates Entropy](og-dd.html#focus-accelerates-entropy), [Bears a Curse of +- Stone](og-dd.html#focus-bears-a-curse-of-stone), and [Can Devour Anything](og-dd.html#focus-can-devour-anything) +- foci from [Old Gus' Daft Drafts](og-dd.html) are also useful for creating PCs with horrific abilities. ++ Magic](#chapter-14-a-modern-magic). + ::: + + ------------------------------------------------------------------------------------------------------------------------ +@@ -52845,8 +52657,7 @@ + + ::: {.og-ed .pt-3 .pb-1 .ps-3 .pe-3 .mt-3 .mb-3} + **Editor's Notes ---** For a dramatically less powerful mundane form, use the ruels for [Handling PCs as +-Children](#optional-rule-handling-pcs-as-children) or the [Gritty Rules +-Modules](og-dd.html#chapter-8-gritty-rules-modules) in [Old Gus' Daft Drafts](og-dd.html). ++Children](#optional-rule-handling-pcs-as-children). + ::: + + ------------------------------------------------------------------------------------------------------------------------ +@@ -53211,8 +53022,7 @@ + the[Always Tinkering](#ability-always-tinkering){.og-ability},[Extra Use](#ability-extra-use){.og-ability},[Boost + Manifest Cypher](#ability-boost-manifest-cypher){.og-ability},[Boost Manifest Cypher + Function](#ability-boost-manifest-cypher-function){.og-ability}, and[Modify +-Cyphers](#ability-modify-cyphers){.og-ability} abilities into context. Alternately, consider creating a PC with the +-[Crafter Flavor](og-dd.html#flavor-crafter) presented in [Old Gus' Daft Drafts](og-dd.html). ++Cyphers](#ability-modify-cyphers){.og-ability} abilities into context. + ::: + + ------------------------------------------------------------------------------------------------------------------------ +@@ -56808,11 +56618,6 @@ + ::: + ::: + +-::: {.og-ed .pt-3 .pb-1 .ps-3 .pe-3 .mt-3 .mb-3} +-**Editor's Notes ---** Foci from [Old Gus\' Daft Drafts](#og-dd-foci) might also be approrpiate for a fairy tale +-setting. +-::: +- + ::: {.alert .ps-4 .pb-0} + ##### Fairy Tale Descriptors [#](#fairy-tale-descriptors){.og-h-anchor aria-hidden="true"} + +@@ -56867,9 +56672,8 @@ + ::: + + ::: {.og-ed .pt-3 .pb-1 .ps-3 .pe-3 .mt-3 .mb-3} +-**Editor's Notes ---** Depending on the setting, [Fantasy Species Descriptors](#fantasy-species-descriptors), [Modern +-Magic Descriptors](#choose-modern-magic), or [Old Gus' Daft Drafts Descriptors](#og-dd-descriptors) might also be +-appropriate choices. ++**Editor's Notes ---** Depending on the setting, [Fantasy Species Descriptors](#fantasy-species-descriptors) or [Modern ++Magic Descriptors](#choose-modern-magic) might also be appropriate choices. + ::: + + ###### Bewitched [#](#fairy-tale-descriptor-bewitched){.og-h-anchor aria-hidden="true"} {#fairy-tale-descriptor-bewitched .og-border} +@@ -61020,9 +60824,7 @@ + + ::: {.og-ed .pt-3 .pb-1 .ps-3 .pe-3 .mt-3 .mb-3} + **Editor's Notes ---** PC with the [alchemist](#npc-alchemist) or engineer type might have one of [modern magic +-flavors](#modern-magic-flavors) presented in [Chapter 14: Modern Magic](#chapter-14-a-modern-magic), or the [crafter +-flavor](og-dd.html#flavor-crafter) or [ritualist flavor](og-dd.html#flavor-ritualist) in [Old Gus' Daft +-Drafts](og-dd.html). ++flavors](#modern-magic-flavors) presented in [Chapter 14: Modern Magic](#chapter-14-a-modern-magic). + ::: + + ------------------------------------------------------------------------------------------------------------------------ +@@ -76579,11 +76381,6 @@ + - [Running the Game: Cyphers](#running-the-game-cyphers) [(420)]{.og-ref} + ::: + +-::: {.og-ed .pt-3 .pb-1 .ps-3 .pe-3 .mt-3 .mb-3} +-**Editor's Notes ---** There are even more [cyphers](og-dd.html#chapter-9-cyphers) in [Old Gus\' Daft +-Drafts](og-dd.html). +-::: +- + [(Cypher System Rulebook, page 377)]{.og-ref} + + Cyphers are one-use abilities that characters gain over the course of play. They have cool powers that can heal, make +@@ -81058,9 +80855,6 @@ + - [Trick Embedder](#cypher-trick-embedder) + - [Undead Ward](#fantasy-cypher-undead-ward) + +-For more on session preparation, see [Exploration Tables](og-dd.html#chapter-12-exploration-tables) and [NPC +-Tables](og-dd.html#chapter-13-npc-tables) in [Old Gus' Daft Drafts](og-dd.html). +- + ------------------------------------------------------------------------------------------------------------------------ + + #### Teaching the Rules [#](#teaching-the-rules){.og-h-anchor aria-hidden="true"} +@@ -82957,11 +82751,6 @@ + Compendium](https://foundryvtt.com/packages/cyphersystem-compendium/) module with all the CSRD's cyphers included, + and the [Cypher System Community Content](https://foundryvtt.com/packages/cyphersystem-community-module) module + includes macros to roll a random cypher, or caches of cyphers. +- +-::: {.og-sidebar .pt-3 .pb-1 .ps-3 .pe-3 .mt-3 .mb-3} +-[Old Gus' Daft Drafts](og-dd.html) includes [new subtle cyphers](og-dd.html#chapter-9-cyphers) perfect for pulp +-adventure with few supernatural elements. +-::: + ::: + + ##### [How do I convert creatures from other systems to the Cypher System?](#faq-creatures-use){.collapsed bs-toggle="collapse" role="button" aria-expanded="false" aria-controls="faq-creatures-use"} {#how-do-i-convert-creatures-from-other-systems-to-the-cypher-system .og-tab .pb-2 .pt-2 .og-h-faq} +@@ -83309,9 +83098,7 @@ + - [Foci, Psionic](#psionic-foci) [(OG-CSRD)]{.og-ref .og-ref-og} + - [Foci, Science Fiction](#science-fiction-foci) [(OG-CSRD)]{.og-ref .og-ref-og} + - [Foci, Superhero](#superhero-foci) [(OG-CSRD)]{.og-ref .og-ref-og} +-- [Old Gus' Daft Drafts](og-dd.html) [(OG-DD)]{.og-ref .og-ref-og} + - [Old Gus' Unofficial Cypher System Player\'s Guide](#og-cspg) [(OG-CSPG)]{.og-ref} +-- [Online Character Sheets](#character-sheets-virtual-tabletops) [(OG-DD)]{.og-ref .og-ref-og} + - [Session Preparation](#session-preparation) [(OG-CSRD)]{.og-ref .og-ref-og} + - [Sidekick Character Sheet](#pdf-sidekick) [(OG-CSRD)]{.og-ref .og-ref-og} + - [What's In The Book?](#choose-products) [(OG-CSRD)]{.og-ref .og-ref-og} +@@ -83361,7 +83148,6 @@ + - [Numenera Discovery](#numenera-discovery-product)† + - [Numenera Destiny](#numenera-destiny-product) + - [Old Gods of Appalachia](#old-gods-of-appalachia-product)† +-- [Old Gus' Daft Drafts](#og-dd-product) + - [The Origin](#the-origin-product) + - [Path of the Planebreaker](#path-of-the-planebreaker-product) + - [Predation](#predation-product) +@@ -84137,32 +83923,6 @@ + 124)]{.og-ref} + ::: + +-##### Old Gus' Daft Drafts --- What\'s in the Book?[[]{.og-icon .og-csrd-read .ms-1 toggle="tooltip" title="Read Online"}](og-dd.html){aria-label="Read Online"} [#](#og-dd-product){.og-h-anchor aria-hidden="true"} {#og-dd-product .og-h-small .og-h-small-icon .og-border} +- +-*A collection of free, online options for your best game ever!* +- +-Optional Rules +- +-- [Cantrips and Abilities](og-dd.html#chapter-7-abilities) [(OG-DD)]{.og-ref .og-ref-og} +-- [Cyphers](og-dd.html#chapter-9-cyphers) [(OG-DD)]{.og-ref .og-ref-og} +-- [Artifacts](og-dd.html#chapter-10-artifacts) [(OG-DD)]{.og-ref .og-ref-og} +-- [Gritty Rules Modules](og-dd.html#chapter-8-gritty-rules-modules) [(OG-DD)]{.og-ref .og-ref-og} +-- [Gritty PCs](og-dd.html#gritty-pcs) [(OG-DD)]{.og-ref .og-ref-og} +-- [Gritty Skills](og-dd.html#gritty-skills) [(OG-DD)]{.og-ref .og-ref-og} +-- [Gritty Abilities](og-dd.html#gritty-abilities) [(OG-DD)]{.og-ref .og-ref-og} +-- [Gritty Advancement](og-dd.html#gritty-advancement) [(OG-DD)]{.og-ref .og-ref-og} +-- [Fear](og-dd.html#fear) [(OG-DD)]{.og-ref .og-ref-og} +-- [Mechs](og-dd.html#chapter-15-mechs) [(OG-DD)]{.og-ref .og-ref-og} +- +-Running the Game +- +-- [Exploration Tables](og-dd.html#chapter-12-exploration-tables) [(OG-DD)]{.og-ref .og-ref-og} +-- [NPC Tables](og-dd.html#chapter-13-npc-tables) [(OG-DD)]{.og-ref .og-ref-og} +-- [Oddity Generator](og-dd.html#oddity-generator) [(OG-DD)]{.og-ref .og-ref-og} +- +-*See also: [Old Gus' Daft Drafts --- Descriptors](#og-dd-descriptors), [Old Gus\' Draft Drafts --- Foci](#og-dd-foci), +-and [Old Gus' Draft Drafts --- Flavors](#og-dd-flavors)* +- + ##### The Origin --- What's in the Book?[[]{.og-icon .og-mcg .ms-1 toggle="tooltip" title="Purchase from MCG"}](https://www.montecookgames.com/store/product/the-origin/){aria-label="Purchase The Origin"} [#](#the-origin-product){.og-h-anchor aria-hidden="true"} {#the-origin-product .og-h-small .og-h-small-icon .og-border} + + *Master perilous new powers in a world that is dangerously askew!* diff --git a/patches/base/102-remove-OG-CSPG-references.patch b/patches/base/102-remove-OG-CSPG-references.patch new file mode 100644 index 0000000..45d3ccc --- /dev/null +++ b/patches/base/102-remove-OG-CSPG-references.patch @@ -0,0 +1,94 @@ +--- _tmp/ccsrd.md 2025-07-19 19:18:14.618074823 -0500 ++++ _tmp/ccsrd.new.md 2025-07-19 19:21:15.070213779 -0500 +@@ -5,7 +5,6 @@ + + version 2.00h (2025-07-19) + +-- [Player's Guide: OG-CSPG](og-cspg.html){.btn .mt-1 .mb-1 .border} + - [Github](https://github.com/callmepartario/og-csrd){.btn .mt-1 .mb-1 .border} + - [☕ Ko-fi](https://ko-fi.com/oldgus){.btn .mt-1 .mb-1 .border} + +@@ -584,9 +583,6 @@ + - [Pool, Edge, and Effort](#pool-edge-and-effort) + - [Modifying the Difficulty](#modifying-the-difficulty) + - [Optional Rule: Power Shifts](#optional-rule-power-shifts) +- +-For a condensed version Cypher System rules just for players, see [Old Gus' Unofficial Cypher System Player\'s +-Guide](og-cspg.html). + ::: + + ::: {.col .col-md-6} +@@ -643,7 +639,6 @@ + - [Character Sheets](#og-cscs) [(OG-CSRD)]{.og-ref .og-ref-og} + - [Cheat Sheets](#og-csqr) [(OG-CSRD)]{.og-ref .og-ref-og} + - [Cypher Decks](#og-cd) [(OG-CSRD)]{.og-ref .og-ref-og} +-- [Player's Guide](#og-cspg) [(OG-CSRD)]{.og-ref .og-ref-og} + - [Sidekick Sheet](#pdf-sidekick) [(OG-CSRD)]{.og-ref .og-ref-og} + + Related Sections +@@ -1535,23 +1530,6 @@ + .mt-1 .mb-1 .border} + - + +-###### Player's Guide [#](#og-cspg){.og-h-anchor aria-hidden="true"} {#og-cspg} +- +-[(OG-CSRD Editorial Addition)]{.og-ref .og-ref-og} +- +-[Old Gus' Unofficial Cypher System Player\'s Guide (OG-CSPG)](og-cspg.html) presents a condensed version of the game +-rules and character options just for players. You can read it online or use the PDF to print excerpts for player +-portfolios for descriptors, types, foci, and more. +- +-::: {.alert .pb-0} +-[![Thumbnail: OG-CSPG](images/og-cspg-cover.webp){.img-fluid .border +-.shadow-sm}](pdfs/cypher-og-cspg-old-gus-cypher-system-players-guide.pdf){.d-block .text-center aria-hidden="true"} +- +-- [Read Online](og-cspg.html){.btn .mt-1 .mb-1 .border aria-label="Read Online: OG-CSPG"} +-- [Download PDF](pdfs/cypher-og-cspg-old-gus-cypher-system-players-guide.pdf){.btn .mt-1 .mb-1 .border +- aria-label="Download PDF: OG-CSPG"} +-::: +- + ###### Cypher Decks [#](#og-cd){.og-h-anchor aria-hidden="true"} {#og-cd} + + [(OG-CSRD Editorial Addition)]{.og-ref .og-ref-og} +@@ -80702,8 +80680,7 @@ + facilitate handing out cyphers, using them, and resolving what they do. + + - **Select Optional Rules:** Create a list of [optional rules](#choose-optional-rules) you want players to know about, +- and where to find them. If players need to read the rules or character options, consider recommending [Old Gus' +- Unofficial Cypher System Player's Guide](og-cspg.html). ++ and where to find them. + + - **Something's Still Missing!:** If you\'re adapting a setting to the Cypher System, there are often game mechanics + that don't seem like they quite fit in. Some things might be best harnessed as a Use for +@@ -80870,13 +80847,6 @@ + Gaming](https://www.montecookgames.com/store/product/consent-in-gaming/){.og-icon .og-mcg} checklist individually with + each player. + +-Alternatively, [Old Gus' Unofficial Cypher System Player\'s Guide (OG-CSPG)](og-cspg.html) contains everything players +-need to know to play the game in a condensed format, including all character options presented in the CSRD. You can also +-download the [OG-CSPG in PDF](pdfs/cypher-og-cspg-old-gus-cypher-system-players-guide.pdf) for printable character +-options. New players might also find [Old Gus' Cypher System +-Quick-Reference](pdfs/cypher-og-csqr-old-gus-cypher-system-quick-reference.pdf) provides basic rules and game vocabulary +-at-a-glance. +- + It's common for players to take a little while to learn the Cypher System\'s vocabulary for game mechanics, especially + if they've already played other games that have a different vocabulary. When you mention a game mechanic like [recovery + rolls](#recovery-rolls) or [the damage track](#the-damage-track), take a moment to define those terms, and point out +@@ -82318,8 +82288,7 @@ + ::: {#faq-focus .collapse} + ::: row + ::: {.col .col-md-6} +-If you're a player, you might find character options easier to read in the format [Old Gus\' Unofficial Cypher System +-Player's Guide](og-cspg.html) provides. Let\'s take a look at the [special abilities](#choose-abilities) from an ++Let's take a look at the [special abilities](#choose-abilities) from an + example [focus](#choose-focus)---[Helps their Friends](#focus-helps-their-friends). + + - **Type Swap Option:** You don't get a [type swap option](#focus-choosing-foci) automatically, but you can choose it +@@ -83098,7 +83067,6 @@ + - [Foci, Psionic](#psionic-foci) [(OG-CSRD)]{.og-ref .og-ref-og} + - [Foci, Science Fiction](#science-fiction-foci) [(OG-CSRD)]{.og-ref .og-ref-og} + - [Foci, Superhero](#superhero-foci) [(OG-CSRD)]{.og-ref .og-ref-og} +-- [Old Gus' Unofficial Cypher System Player\'s Guide](#og-cspg) [(OG-CSPG)]{.og-ref} + - [Session Preparation](#session-preparation) [(OG-CSRD)]{.og-ref .og-ref-og} + - [Sidekick Character Sheet](#pdf-sidekick) [(OG-CSRD)]{.og-ref .og-ref-og} + - [What's In The Book?](#choose-products) [(OG-CSRD)]{.og-ref .og-ref-og} diff --git a/patches/base/103-remove-cypher-deck-references.patch b/patches/base/103-remove-cypher-deck-references.patch new file mode 100644 index 0000000..5126c72 --- /dev/null +++ b/patches/base/103-remove-cypher-deck-references.patch @@ -0,0 +1,145 @@ +--- _tmp/ccsrd.md 2025-07-19 19:22:31.026693199 -0500 ++++ _tmp/ccsrd.new.md 2025-07-19 19:27:55.879747040 -0500 +@@ -638,7 +638,6 @@ + + - [Character Sheets](#og-cscs) [(OG-CSRD)]{.og-ref .og-ref-og} + - [Cheat Sheets](#og-csqr) [(OG-CSRD)]{.og-ref .og-ref-og} +-- [Cypher Decks](#og-cd) [(OG-CSRD)]{.og-ref .og-ref-og} + - [Sidekick Sheet](#pdf-sidekick) [(OG-CSRD)]{.og-ref .og-ref-og} + + Related Sections +@@ -1529,27 +1528,6 @@ + - [Saytama_sama's Cypher System Cheat Sheet](https://drive.google.com/file/d/1Ul_NzSSBqnEPGSyZlYP98cr8TBz9ll_c){.btn + .mt-1 .mb-1 .border} + - +- +-###### Cypher Decks [#](#og-cd){.og-h-anchor aria-hidden="true"} {#og-cd} +- +-[(OG-CSRD Editorial Addition)]{.og-ref .og-ref-og} +- +-[Monte Cook Games](https://www.montecookgames.com/store/){.og-icon .og-mcg} sells a number of useful physical card decks +-across their product lines. +- +-Alternatively, Old Gus' Cypher Decks (OG-CD) includes printable roll tables with card-sized handouts for each cypher, +-reference cards for the rules of cypher use, and templates for you to create your own cyphers ahead of---or during---the +-game. +- +-::: {.alert .pb-0} +-[![Thumbnail: OG-CSCD](images/og-cd.webp){.img-fluid}](pdfs/cypher-og-cd-old-gus-cypher-decks.pdf){.d-block .text-center +-aria-hidden="true"} +- +-- [Download PDF](pdfs/cypher-og-cd-old-gus-cypher-decks.pdf){.btn .mt-1 .mb-1 .border +- aria-label="Download PDF: OG-CD"} +-- [Blank Cypher Card Sheet](pdfs/cypher-og-cd-old-gus-cypher-cards.pdf){.btn .mt-1 .mb-1 .border +- aria-label="Download PDF: OG-CD Blank Cypher Card Sheet"} +-::: + ::: + ::: + +@@ -32210,8 +32188,7 @@ + Using Cyphers as Spells + : When using this type of familiar, it's worth considering the optional [Spellcasting](#optional-rule-spellcasting) + rules, including [Assigning Different Limits for Supernatural Abilities](#spellcasting-limits)---especially the +- spells as cyphers and artifacts option. Using this option, a personal [cypher deck](#og-cd) of pre-selected cypher +- spells can really speed up the process of drawing new cyphers into the sidekick's repertoire. ++ spells as cyphers and artifacts option. + + Spellbound Sidekicks as a Gateway to Another World + : The sidekick might gain [Traverse the Worlds](#ability-traverse-the-worlds){.og-ability} [(194)]{.og-ref} as a +@@ -35845,9 +35822,7 @@ + [manifest cyphers](#manifest-cyphers). For example, rather than gaining the [Fire + Bloom](#ability-fire-bloom){.og-ability} ability as a spell, a PC might gain access to the + [Detonation](#cypher-detonation) (fire) cypher instead. Even manifest cyphers can be thought of as spells---ones with a +-material component that is consumed by casting the spell. A PC might even have their own unique [cypher deck](#og-cd) of +-spells they can draw from after a ten-hour [recovery roll](#recovery-rolls), or +-[request](#discovering-subtle-cyphers-requesting) by spending 1 [XP](#choose-xp). ++material component that is consumed by casting the spell. + ::: + + ##### First Spell [#](#spellcasting-first-spell){.og-h-anchor aria-hidden="true"} {#spellcasting-first-spell} +@@ -76355,7 +76330,6 @@ + - [Ability Category: Cyphers and Artifacts](#abilities-category-cyphers-and-artifacts) [(OG-CSRD)]{.og-ref .og-ref-og} + - [Creating Cyphers, Artifacts, and Abilities](#creating-cyphers-artifacts-and-abilities) [(OG-CSRD)]{.og-ref + .og-ref-og} +-- [Cypher Decks](#og-cd) [(OG-CSRD)]{.og-ref .og-ref-og} + - [Running the Game: Cyphers](#running-the-game-cyphers) [(420)]{.og-ref} + ::: + +@@ -80076,10 +80050,6 @@ + points in the course of the story that are appropriate for awarding subtle cyphers, especially if the PCs aren't at + their full capacity. + ::: +- +-::: {.og-ed .pt-3 .pb-1 .ps-3 .pe-3 .mt-3 .mb-3} +-**Editor's Notes ---** For more on distributing cyphers to players, see [Cypher Decks](#og-cd). +-::: + ::: + + ::: {.col .col-md-6} +@@ -80676,8 +80646,7 @@ + + - **Choose Cyphers:** Create a list of appropriate [cyphers](#choose-cyphers) to provide to the players. Think about + where, when, and how players will gain cyphers---this might look different depending on if you are using primarily +- [subtle cyphers](#subtle-cyphers) or [manifest cyphers](#manifest-cyphers). Using a [cypher deck](#og-cd) can also +- facilitate handing out cyphers, using them, and resolving what they do. ++ [subtle cyphers](#subtle-cyphers) or [manifest cyphers](#manifest-cyphers). + + - **Select Optional Rules:** Create a list of [optional rules](#choose-optional-rules) you want players to know about, + and where to find them. +@@ -80821,8 +80790,8 @@ + - An [artifact](#choose-artifacts) of great power is rumored to be held in an ancient shrine to a fallen hero + somewhere deep in the woods. + +-Lastly, it can also be a good idea to choose a few [cyphers](#choose-cyphers) appropriate to the setting. Come up with a +-way to provide that information to players, for example, a [cypher deck](#og-cd). For *A Skeleton Took My Shoes*, ++Lastly, it can also be a good idea to choose a few [cyphers](#choose-cyphers) appropriate to the setting. ++For *A Skeleton Took My Shoes*, + potential cyphers might include: + + - [Anathema Siren](#horror-cypher-anathema-siren) (undead) +@@ -80959,11 +80928,6 @@ + a subtle cypher](#player-intrusion-subtle-cypher), or to prevent a manifest cypher they'd been saving for a specific + purpose from expiring. + +-Using a [cypher deck](#og-cd) can speed up the distribution and resolution of cyphers without the need to write lengthy +-effects onto a [character sheet](#og-cscs), and serve as a good physical reminder of something the player has that they +-can use to affect the situation. A physical object is also a good reminder to the players that they quite literally +-might \"have a card to play\". +- + ------------------------------------------------------------------------------------------------------------------------ + + #### Using the Rules: Making Meaning [#](#making-meaning){.og-h-anchor aria-hidden="true"} {#making-meaning} +@@ -81746,11 +81710,6 @@ + There's no [identification roll](#manifest-cyphers) needed for these, as they are all labeled with + trustworthy-looking, tidy handwriting.]{.d-table-cell .pt-1 .pb-1 .pr-3} + +-::: {.og-sidebar .pt-3 .pb-1 .ps-3 .pe-3 .mt-3 .mb-3} +-The GM hands out three cards from a [cypher deck](#og-cd), and collects Rena's expended [Darning +-Needle](#fairy-tale-cypher-darning-needle) cypher card. +-::: +- + - **Rena:** [Ooh, I finally have enough XP to increase my [Pools](#pool) and [advance](#character-advancement) to Tier + 2!]{.d-table-cell .pt-1 .pb-1 .pr-3} + - **GM:** [Cool, let's take a short break while you distribute those new cyphers among yourselves, and we\'ll give +@@ -82713,13 +82672,6 @@ + [Catholicon](#cypher-catholicon) cypher cures any disease of the cypher level or lower. Depending on the setting or + level of the cypher, it might be a \"Panacea Herb\" (fantasy), a \"Theriac Potion\" (fairy tale), or a \"KÜR-ALL\" + pill (science fiction). +- +-- **Cypher Distribution:** [Cypher Decks](#og-cd) speed up randomizing and distributing cyphers at the table. If +- you're playing online, [Cypher System by mrkwnzl](https://foundryvtt.com/packages/cyphersystem) for [Foundry +- VTT](https://foundryvtt.com/) includes an optional [Cypher SRD +- Compendium](https://foundryvtt.com/packages/cyphersystem-compendium/) module with all the CSRD's cyphers included, +- and the [Cypher System Community Content](https://foundryvtt.com/packages/cyphersystem-community-module) module +- includes macros to roll a random cypher, or caches of cyphers. + ::: + + ##### [How do I convert creatures from other systems to the Cypher System?](#faq-creatures-use){.collapsed bs-toggle="collapse" role="button" aria-expanded="false" aria-controls="faq-creatures-use"} {#how-do-i-convert-creatures-from-other-systems-to-the-cypher-system .og-tab .pb-2 .pt-2 .og-h-faq} +@@ -83057,7 +83009,6 @@ + - [Character Sentence Generator](#character-sentence-generator) [(OG-CSRD)]{.og-ref .og-ref-og} + - [Character Sheets](#og-cscs) [(OG-CSRD)]{.og-ref .og-ref-og} + - [Cheat Sheets](#og-csqr) [(OG-CSRD)]{.og-ref .og-ref-og} +-- [Cypher Decks](#og-cd) [(OG-CSRD)]{.og-ref .og-ref-og} + - [The Difficulty Dial](#the-difficulty-dial) [(OG-CSRD)]{.og-ref .og-ref-og} + - [Fantasy Character Options](#choose-fantasy-character-options) [(GF, 20)]{.og-ref}[(OG-CSRD)]{.og-ref .og-ref-og} + - [Foci, Fantasy](#fantasy-foci) [(OG-CSRD)]{.og-ref .og-ref-og} diff --git a/patches/base/104-remove-PDF-references.patch b/patches/base/104-remove-PDF-references.patch new file mode 100644 index 0000000..e8a4c8a --- /dev/null +++ b/patches/base/104-remove-PDF-references.patch @@ -0,0 +1,125 @@ +--- _tmp/ccsrd.md 2025-07-19 21:23:23.754834324 -0500 ++++ _tmp/ccsrd.new.md 2025-07-19 21:24:03.572084323 -0500 +@@ -638,7 +638,6 @@ + + - [Character Sheets](#og-cscs) [(OG-CSRD)]{.og-ref .og-ref-og} + - [Cheat Sheets](#og-csqr) [(OG-CSRD)]{.og-ref .og-ref-og} +-- [Sidekick Sheet](#pdf-sidekick) [(OG-CSRD)]{.og-ref .og-ref-og} + + Related Sections + +@@ -1452,82 +1451,6 @@ + Official PDF [Cypher System Character Portfolios and Character + Sheets](https://www.montecookgames.com/store/product/cypher-system-character-portfolios-and-character-sheets/){.og-icon + .og-mcg} are available for free from Monte Cook Games. +- +-Old Gus' Unofficial Cypher System Character Sheet (OG-CSCS) is a high contrast, form-fillable PDF character sheet that +-allows for additional customization for your character or campaign. +- +-::: {.alert .pb-0} +-[![Thumbnail: OG-CSCS](images/og-cscs.webp){.img-fluid .border .shadow-sm +-aria-hidden="true"}](pdfs/cypher-og-cscs-old-gus-character-sheet.pdf){.d-block .text-center aria-hidden="true"} +- +-- [Download PDF](pdfs/cypher-og-cscs-old-gus-character-sheet.pdf){.btn .mt-1 .mb-1 .border +- aria-label="Download PDF: OG-CSCS (English)"} +-- [Deutsch](pdfs/cypher-og-cscs-old-gus-character-sheet-de.pdf){.btn .mt-1 .mb-1 .border +- aria-label="Download PDF: OG-CSCS (Deutsch)"} +-- [Español](pdfs/cypher-og-cscs-old-gus-character-sheet-es.pdf){.btn .mt-1 .mb-1 .border +- aria-label="Download PDF: OG-CSCS (Español)"} +-- [Français](pdfs/cypher-og-cscs-old-gus-character-sheet-fr.pdf){.btn .mt-1 .mb-1 .border +- aria-label="Download PDF: OG-CSCS (Français)"} +-- [Italiano](pdfs/cypher-og-cscs-old-gus-character-sheet-it.pdf){.btn .mt-1 .mb-1 .border +- aria-label="Download PDF: OG-CSCS (Italiano)"} +-- [Nederlands](pdfs/cypher-og-cscs-old-gus-character-sheet-nl.pdf){.btn .mt-1 .mb-1 .border +- aria-label="Download PDF: OG-CSCS (Nederlands)"} +-- [Blank](pdfs/cypher-og-cscs-old-gus-character-sheet-tr.pdf){.btn .mt-1 .mb-1 .border +- aria-label="Download PDF: OG-CSCS (Blank)"} +-::: +- +-Alternatively, Variarte's Cypher System Character Sheet is form-fillable, and features a simple layout with a +-quick-reference to help the GM teach others how to play. +- +-::: {.alert .pb-0} +-[![Thumbnail: Variarte's Cypher System Character Sheet](images/variarte.webp){.img-fluid .border .shadow-sm +-aria-hidden="true"}](pdfs/cypher-variarte-character-sheet-quick-reference.pdf){.d-block .text-center aria-hidden="true"} +- +-- [Download PDF](pdfs/cypher-variarte-character-sheet-quick-reference.pdf){.btn .mt-1 .mb-1 .border +- aria-label="Download PDF: Variarte's Cypher System Character Sheet"} +-::: +- +-###### Sidekick Character Sheet [#](#pdf-sidekick){.og-h-anchor aria-hidden="true"} {#pdf-sidekick} +- +-[(OG-CSRD Editorial Addition)]{.og-ref .og-ref-og} +- +-The sidekick character sheet is a high contrast, form-fillable PDF character sheet you can use to keep track of +-important [followers, companions, and sidekicks](#choose-followers). +- +-::: {.alert .pb-0} +-[![Thumbnail: OG-CSRD Sidekick Character Sheet](images/og-csrd-sidekick-sheet.webp){.img-fluid .border .shadow-sm +-aria-hidden="true"}](pdfs/cypher-og-csrd-old-gus-sidekick-sheet.pdf){.d-block .text-center aria-hidden="true"} +- +-- [Download PDF](pdfs/cypher-og-csrd-old-gus-sidekick-sheet.pdf){.btn .mt-1 .mb-1 .border +- aria-label="Download PDF: Old Gus' Sidekick Character Sheet"} +-::: +-::: +- +-::: {.col .col-md-6} +-###### Cheat Sheets [#](#og-csqr){.og-h-anchor aria-hidden="true"} {#og-csqr} +- +-[(OG-CSRD Editorial Addition)]{.og-ref .og-ref-og} +- +-Old Gus' Cypher System Quick-Reference provides a 2-page overvew of the game\'s most important rules for players. +- +-::: {.alert .pb-0} +-[![Thumbnail: OG-CSQR](images/og-csqr.webp){.img-fluid .border +-.shadow-sm}](pdfs/cypher-og-csqr-old-gus-cypher-system-quick-reference.pdf){.d-block .text-center aria-hidden="true"} +- +-- [Download PDF](pdfs/cypher-og-csqr-old-gus-cypher-system-quick-reference.pdf){.btn .mt-1 .mb-1 .border +- aria-label="Download PDF: OG-CSQR"} +-::: +- +-Alternatively, try these options: +- +-- [mrkwnzl's Cypher System Cheat Sheet](pdfs/Cypher_System_Rolling_Cheat_Sheet.pdf){.btn .mt-1 .mb-1 .border} +-- [Roll for Joy's Cypher System Cheat Sheet](https://roll4joy.org/2022/06/26/cypher-system-1-page-cheat-sheet/){.btn +- .mt-1 .mb-1 .border} +-- [Saki's Cypher System GM Screen](https://actualizedadept.itch.io/cypher-system-gm-screen-csol){.btn .mt-1 .mb-1 +- .border} +-- [Saytama_sama's Cypher System Cheat Sheet](https://drive.google.com/file/d/1Ul_NzSSBqnEPGSyZlYP98cr8TBz9ll_c){.btn +- .mt-1 .mb-1 .border} +-- + ::: + ::: + +@@ -30868,23 +30791,6 @@ + [Predation](https://www.montecookgames.com/store/product/predation/){.og-icon .og-mcg}. + ::: + ::: +- +-::: {.col .col-md-6} +-::: {.alert .ps-4 .pb-0} +-###### Sidekick Character Sheet [#](#sidekicks-sheet){.og-h-anchor aria-hidden="true"} {#sidekicks-sheet} +- +-[(OG-CSRD Editorial Addition)]{.og-ref .og-ref-og} +- +-The sidekick character sheet is a high contrast, form-fillable PDF character sheet you can use to keep track of +-[sidekick statistics](#sidekicks-characteristics). +- +-[![Thumbnail: OG-CSRD Sidekick Character Sheet](images/og-csrd-sidekick-sheet.webp){.img-fluid .border .shadow-sm +-aria-hidden="true"}](pdfs/cypher-og-csrd-old-gus-sidekick-sheet.pdf){.d-block .text-center aria-hidden="true"} +- +-- [Download PDF](pdfs/cypher-og-csrd-old-gus-sidekick-sheet.pdf){.btn .mt-1 .mb-1 .border +- aria-label="Download PDF: Old Gus' Sidekick Character Sheet"} +-::: +-::: + ::: + + ##### Gaining Sidekicks [#](#sidekicks-gaining){.og-h-anchor aria-hidden="true"} {#sidekicks-gaining} +@@ -83019,7 +82925,6 @@ + - [Foci, Science Fiction](#science-fiction-foci) [(OG-CSRD)]{.og-ref .og-ref-og} + - [Foci, Superhero](#superhero-foci) [(OG-CSRD)]{.og-ref .og-ref-og} + - [Session Preparation](#session-preparation) [(OG-CSRD)]{.og-ref .og-ref-og} +-- [Sidekick Character Sheet](#pdf-sidekick) [(OG-CSRD)]{.og-ref .og-ref-og} + - [What's In The Book?](#choose-products) [(OG-CSRD)]{.og-ref .og-ref-og} + + ------------------------------------------------------------------------------------------------------------------------ diff --git a/patches/base/105-remove-sections-with-broken-youtube-embeds.patch b/patches/base/105-remove-sections-with-broken-youtube-embeds.patch new file mode 100644 index 0000000..c534940 --- /dev/null +++ b/patches/base/105-remove-sections-with-broken-youtube-embeds.patch @@ -0,0 +1,183 @@ +--- _tmp/ccsrd.md 2025-07-19 21:26:15.890915570 -0500 ++++ _tmp/ccsrd.new.md 2025-07-19 21:26:33.627026990 -0500 +@@ -566,46 +566,6 @@ + ::: + + ------------------------------------------------------------------------------------------------------------------------ +- +-::: {.alert .ps-4 .pb-0} +-#### Are You A New Player? [#](#are-you-a-new-player){.og-h-anchor aria-hidden="true"} +- +-[(OG-CSRD Editorial Addition)]{.og-ref .og-ref-og} +- +-::: row +-::: {.col .col-md-6} +-This short video from Geek and Sundry covers [key concepts](#key-concepts) for Cypher System players, including: +- +-- [Task Difficulty](#how-to-play-task-difficulty) +-- [Rolling the Die](#how-to-play-when-do-you-roll) +-- [Special Rolls](#how-to-play-special-rolls) +-- [Character Stats](#character-stats) +-- [Pool, Edge, and Effort](#pool-edge-and-effort) +-- [Modifying the Difficulty](#modifying-the-difficulty) +-- [Optional Rule: Power Shifts](#optional-rule-power-shifts) +-::: +- +-::: {.col .col-md-6} +-::: {.ratio .ratio-16x9 .mb-3} +-::: iframe +-::: {#player} +-::: +- +-::: player-unavailable +-# An error occurred. {#an-error-occurred. .message} +- +-::: submessage +-[Try watching this video on www.youtube.com](https://www.youtube.com/watch?v=jAgHRM0R8z8){target="_blank"}, or enable +-JavaScript if it is disabled in your browser. +-::: +-::: +-::: +-::: +-::: +-::: +-::: +- +------------------------------------------------------------------------------------------------------------------------- + ::: + + ::: {#part1} +@@ -1376,21 +1336,6 @@ + character creation. + + 5. Gather together with the GM and PCs and start [playing the Cypher System](#this-is-how-you-play-the-cypher-system)! +- +-::: {.ratio .ratio-16x9 .mb-3} +-::: iframe +-::: {#player} +-::: +- +-::: player-unavailable +-# An error occurred. {#an-error-occurred. .message} +- +-::: submessage +-[Try watching this video on www.youtube.com](https://www.youtube.com/watch?v=UnLsahA0lYM){target="_blank"}, or enable +-JavaScript if it is disabled in your browser. +-::: +-::: +-::: + ::: + ::: + +@@ -1407,21 +1352,6 @@ + (see the optional [Cypher SRD Compendium](https://foundryvtt.com/packages/cyphersystem-compendium/) module and + [Cypher System Community Content](https://foundryvtt.com/packages/cyphersystem-community-module) modules) + - [Fantasy Grounds](https://forge.fantasygrounds.com/shop/items/2030/view) +- +-::: {.ratio .ratio-16x9 .mb-3} +-::: iframe +-::: {#player} +-::: +- +-::: player-unavailable +-# An error occurred. {#an-error-occurred. .message} +- +-::: submessage +-[Try watching this video on www.youtube.com](https://www.youtube.com/watch?v=HY4RC6cTGkI){target="_blank"}, or enable +-JavaScript if it is disabled in your browser. +-::: +-::: +-::: + ::: + + [Roll20](https://app.roll20.net/) provides free Cypher System implementation, and a free version of the [Cypher System +@@ -60609,58 +60539,6 @@ + + #### Weird West Character Options [#](#weird-west-character-options){.og-h-anchor aria-hidden="true"} + +-[(OG-CSRD Editorial Addition)]{.og-ref .og-ref-og} +- +-::: row +-::: col-md-6 +-\"Probably the first thing that people expect from a Western is the Western landscape. And it is a bit of a blank +-page---the blank, empty desert waiting to be written on---an empty stage in a lot of ways. And onto that stage, we can +-project many different kinds of stories. +- +-Genres create a way of communicating in a kind of shorthand through clusters of meaning that had gathered around these +-various stock characters, plot devices, themes, and images: a way of expressing pretty substantial sets of values and +-associations with minimal means. +- +-At their most profound, Westerns deal with the intersection of the individual and society. You have a sense of what is +-gained and what is lost by belonging to a community as opposed to living in the wilderness where, as an individual, +-you're completely free. +- +-It's the arrival of civilization in the form of those ranchers and farms and small towns that means that the hero is +-going to have to sacrifice some of that freedom. The classical Western is fundamentally concerned with the coming of law +-that defines a new society. +-::: +- +-::: {.col .col-md-6} +-The central irony of the classical western is that the law has to be established through exactly the kind of personal +-force, strength, violence that the law is meant to suppress. +- +-So, the hero is the perennial outsider who has to use the methods of the outlaw to fight the outlaw---and he's too much +-of an outlaw, ultimately because he has killed, because he has seen this other side of life, to ever be fully accepted +-by the townspeople he's been defending. +- +-So, the hero sacrifices himself for the sake of the law, and he---in a way---wills his own extinction in the name of +-civilization.\" +- +---- Dave Kehr, *[How to See \| Westerns: Is the Genre Dead?](https://www.youtube.com/watch?v=TOeMHxBgShs)* +- +-::: {.ratio .ratio-16x9 .mb-2} +-::: iframe +-::: {#player} +-::: +- +-::: player-unavailable +-# An error occurred. {#an-error-occurred. .message} +- +-::: submessage +-[Try watching this video on www.youtube.com](https://www.youtube.com/watch?v=TOeMHxBgShs){target="_blank"}, or enable +-JavaScript if it is disabled in your browser. +-::: +-::: +-::: +-::: +-::: +-::: +- + ##### Suggested Types for a Weird West Game [#](#weird-west-types){.og-h-anchor aria-hidden="true"} {#weird-west-types} + + [(High Noon at Midnight, page 96)]{.og-ref} +@@ -79957,30 +79835,6 @@ + their full capacity. + ::: + ::: +- +-::: {.col .col-md-6} +-::: {.alert .ps-4 .pb-0} +-###### Cyphers Video [#](#cypher-video){.og-h-anchor aria-hidden="true"} {#cypher-video} +- +-[(OG-CSRD Editorial Addition)]{.og-ref .og-ref-og} +- +-::: {.ratio .ratio-16x9 .mb-2} +-::: iframe +-::: {#player} +-::: +- +-::: player-unavailable +-# An error occurred. {#an-error-occurred. .message} +- +-::: submessage +-[Try watching this video on www.youtube.com](https://www.youtube.com/watch?v=940FXrJVDP4){target="_blank"}, or enable +-JavaScript if it is disabled in your browser. +-::: +-::: +-::: +-::: +-::: +-::: + ::: + + ------------------------------------------------------------------------------------------------------------------------ diff --git a/patches/base/106-remove-references-to-not-present-images.patch b/patches/base/106-remove-references-to-not-present-images.patch new file mode 100644 index 0000000..5c34b65 --- /dev/null +++ b/patches/base/106-remove-references-to-not-present-images.patch @@ -0,0 +1,26 @@ +--- _tmp/ccsrd.md 2025-07-19 20:42:08.133832543 -0500 ++++ _tmp/ccsrd.new.md 2025-07-19 21:07:50.127039074 -0500 +@@ -70,9 +70,6 @@ + System Open License (CSOL)](http://csol.montecookgames.com/){.og-icon .og-mcg}. The OG-CSRD is not associated with, + endorsed by, or sponsored by [Monte Cook Games](http://montecookgames.com){.og-icon .og-mcg}. + +-[![Purchase the Cypher System Rulebook](images/cypher-system-rulebook-cover.webp){.img-fluid .border +-.shadow-sm}](https://www.montecookgames.com/store/product/cypher-system-rulebook-2/){.d-block .text-center .mb-3} +- + The CSRD also includes material published in other products. Page number references have been added throughout as + follows, so readers can \"get on the same page\" when reading from different sources. + +@@ -179,13 +176,6 @@ + CYPHER SYSTEM and its logo are trademarks of Monte Cook Games, LLC in the U.S.A. and other countries. All Monte Cook + Games characters and character names, and the distinctive likenesses thereof, are trademarks of Monte Cook Games, LLC. + ::: +- +-::: col-md-4 +-[![Logo: Compatible with the Cypher System](images/cypher-system-compatible-black.svg){.og-csrd-csol-logo .img-light +-.img-fluid .d-block .ms-auto .me-auto} ![Logo: Compatible with the Cypher +-System](images/cypher-system-compatible-white.svg){.og-csrd-csol-logo .img-dark .img-fluid .d-block .ms-auto +-.me-auto}](https://www.montecookgames.com/){.d-block} +-::: + ::: + + ------------------------------------------------------------------------------------------------------------------------ diff --git a/patches/base/107-remove-difficulty-dial.patch b/patches/base/107-remove-difficulty-dial.patch new file mode 100644 index 0000000..e38e271 --- /dev/null +++ b/patches/base/107-remove-difficulty-dial.patch @@ -0,0 +1,70 @@ +--- _tmp/ccsrd.md 2025-07-19 21:27:10.874260992 -0500 ++++ _tmp/ccsrd.new.md 2025-07-19 21:27:26.397358516 -0500 +@@ -27832,34 +27832,6 @@ + play the Cypher System with just this information. The key features here are: character actions, determining task + difficulty, and determining modifications. + ::: +- +-::: {.col-12 .col-md-6} +-::: {.alert .ps-4 .pb-0} +-##### The Difficulty Dial [#](#the-difficulty-dial){.og-h-anchor aria-hidden="true"} {#the-difficulty-dial .og-h-small} +- +-[(OG-CSRD Editorial Addition)]{.og-ref .og-ref-og} +- +-::: text-center +-![The Difficulty Dial](images/difficulty-dial-light.svg){.og-dial .img-light .img-fluid .d-block .ms-auto .me-auto} +-![The Difficulty Dial](images/difficulty-dial-dark.svg){.og-dial .img-dark .img-fluid .d-block .ms-auto .me-auto} +-::: +- +-Think of easing a task as adjusting your task on this \"difficulty dial\" counterclockwise, or \"dialing down\" the +-difficulty. Likewise, think of hindering as adjusting clockwise, or \"dialing up\" the difficulty. +- +-**Beyond 20:** Tasks with difficulties of 7 or higher are impossible without easing the difficulty. To accomplish them, +-[modify the difficulty](#modifying-the-difficulty) using [skills](#modifying-the-difficulty-skills), +-[assets](#modifying-the-difficulty-assets), and [Effort](#modifying-the-difficulty-effort)! +- +-**Really Impossible Tasks:** In games where PCs have [power shifts](#optional-rule-power-shifts), the GM might set +-[difficulties as high as 15](#really-impossible-tasks). +-::: +- +-::: {.og-ed .pt-3 .pb-1 .ps-3 .pe-3 .mt-3 .mb-3} +-**Editor's Notes ---** The difficulty dial image is included in [Old Gus\' Cypher System Quick-Reference +-(OG-CSQR)](#og-csqr). To read the rules of the game in practice, see [An Example of Play](#an-example-of-play). +-::: +-::: + ::: + + ------------------------------------------------------------------------------------------------------------------------ +@@ -79226,12 +79198,6 @@ + devoted to guiding the story. + ::: + +-::: {.og-ed .pt-3 .pb-1 .ps-3 .pe-3 .mt-3 .mb-3} +-**Editor's Notes ---** [The Difficulty Dial](#the-difficulty-dial) presented in [Chapter 11: Rules of the +-Game](#chapter-11-rules-of-the-game) provides a visual representation of difficulties, target numbers, and percentage +-chance of success. +-::: +- + ::: {.alert .ps-4 .pb-0} + ##### Vague Difficulty [#](#vague-difficulty){.og-h-anchor aria-hidden="true"} {#vague-difficulty .og-h-small} + +@@ -82181,10 +82147,7 @@ + other---confused. + + ::: {.og-sidebar .pt-3 .pb-1 .ps-3 .pe-3 .mt-3 .mb-3} +-[The Difficulty Dial](#the-difficulty-dial) presented on [Old Gus' Cypher System Quick-Reference](#og-csqr) displays +-difficulties, target numbers, and percentage chance to succeed with a d20 roll. +- +-It's also possible to change the d20 roll to something else, as described under [Task and Fate Dice ++It's possible to change the d20 roll to something else, as described under [Task and Fate Dice + Resolution](#optional-rule-task-and-fate-dice-resolution). + ::: + ::: +@@ -82759,7 +82722,6 @@ + - [Character Sentence Generator](#character-sentence-generator) [(OG-CSRD)]{.og-ref .og-ref-og} + - [Character Sheets](#og-cscs) [(OG-CSRD)]{.og-ref .og-ref-og} + - [Cheat Sheets](#og-csqr) [(OG-CSRD)]{.og-ref .og-ref-og} +-- [The Difficulty Dial](#the-difficulty-dial) [(OG-CSRD)]{.og-ref .og-ref-og} + - [Fantasy Character Options](#choose-fantasy-character-options) [(GF, 20)]{.og-ref}[(OG-CSRD)]{.og-ref .og-ref-og} + - [Foci, Fantasy](#fantasy-foci) [(OG-CSRD)]{.og-ref .og-ref-og} + - [Foci, Horror](#horror-foci) [(OG-CSRD)]{.og-ref .og-ref-og} diff --git a/patches/base/108-remove-cheat-sheet-links.patch b/patches/base/108-remove-cheat-sheet-links.patch new file mode 100644 index 0000000..2d1372f --- /dev/null +++ b/patches/base/108-remove-cheat-sheet-links.patch @@ -0,0 +1,18 @@ +--- _tmp/ccsrd.md 2025-07-20 08:33:24.012870244 -0500 ++++ _tmp/ccsrd.new.md 2025-07-20 08:37:17.425333011 -0500 +@@ -587,7 +587,6 @@ + PDFs + + - [Character Sheets](#og-cscs) [(OG-CSRD)]{.og-ref .og-ref-og} +-- [Cheat Sheets](#og-csqr) [(OG-CSRD)]{.og-ref .og-ref-og} + + Related Sections + +@@ -82660,7 +82659,6 @@ + - [Character Creation Checklist](#character-creation-checklist) [(OG-CSRD)]{.og-ref .og-ref-og} + - [Character Sentence Generator](#character-sentence-generator) [(OG-CSRD)]{.og-ref .og-ref-og} + - [Character Sheets](#og-cscs) [(OG-CSRD)]{.og-ref .og-ref-og} +-- [Cheat Sheets](#og-csqr) [(OG-CSRD)]{.og-ref .og-ref-og} + - [Fantasy Character Options](#choose-fantasy-character-options) [(GF, 20)]{.og-ref}[(OG-CSRD)]{.og-ref .og-ref-og} + - [Foci, Fantasy](#fantasy-foci) [(OG-CSRD)]{.og-ref .og-ref-og} + - [Foci, Horror](#horror-foci) [(OG-CSRD)]{.og-ref .og-ref-og} diff --git a/patches/base/109-remove-character-sentence-generator.patch b/patches/base/109-remove-character-sentence-generator.patch new file mode 100644 index 0000000..883f038 --- /dev/null +++ b/patches/base/109-remove-character-sentence-generator.patch @@ -0,0 +1,96 @@ +--- _tmp/ccsrd.md 2025-07-20 08:37:48.023523631 -0500 ++++ _tmp/ccsrd.new.md 2025-07-20 08:40:08.722400150 -0500 +@@ -141,11 +141,6 @@ + scibbling in the margins for \"the rules\"---play it your way! + ::: + +-#### Cypher System Tools [#](#about-tools){.og-h-anchor aria-hidden="true"} {#about-tools .og-h-small} +- +-Additional [tools](#choose-pdfs) are available, including a [Character Sentence +-Generator](#character-sentence-generator) and a number of useful [PDFs](#pdfs). +- + #### Acknowledgements [#](#about-acknowledgements){.og-h-anchor aria-hidden="true"} {#about-acknowledgements .og-h-small} + + [Marko Wenzel](https://github.com/mrkwnzl/cyphersystem-foundryvtt), [Qedhup](https://www.youtube.com/@Qedhup), +@@ -572,7 +567,6 @@ + - [Descriptor, Type, and Focus](#character-descriptor-type-and-focus) [(18)]{.og-ref} + - [Special Abilities](#special-abilities) [(18)]{.og-ref} + - [Skills](#skills) [(19)]{.og-ref} +-- [Character Sentence Generator](#character-sentence-generator) [(OG-CSRD)]{.og-ref .og-ref-og} + - [Character Creation Checklist](#character-creation-checklist) [(OG-CSRD)]{.og-ref .og-ref-og} + - [Online Character Sheets](#character-sheets-virtual-tabletops) [(OG-CSRD)]{.og-ref .og-ref-og} + +@@ -1080,11 +1074,6 @@ + genres. + ::: + +-::: {.og-ed .pt-3 .pb-1 .ps-3 .pe-3 .mt-3 .mb-3} +-**Editor's Notes ---** To get an idea of how this works, try the [Cypher System Character Sentence +-Generator](#character-sentence-generator) at the end of the chapter! +-::: +- + ------------------------------------------------------------------------------------------------------------------------ + + #### Skills [#](#skills){.og-h-anchor aria-hidden="true"} +@@ -1272,35 +1261,6 @@ + + ------------------------------------------------------------------------------------------------------------------------ + +-::: {.alert .ps-4 .pb-0} +-#### Cypher System Character Sentence Generator [#](#character-sentence-generator){.og-h-anchor aria-hidden="true"} {#character-sentence-generator} +- +-[(OG-CSRD Editorial Addition)]{.og-ref .og-ref-og} +- +-To create your character, you make a simple statement that describes them. The character sentence takes this form: +- +-- New Descriptor +- +-- New Type +- +-- New Flavor +- +-- New Focus +- +-- New Chracter Arc +- +-- Randomize All +- +-\"I am an \[adjective\] \[noun\] who \[verbs\].\" +- +-\"I am a \[[descriptor](#chapter-7-descriptor)\] \[[type](#chapter-5-type)\] who \[[focus](#chapter-8-focus)\].\" +- +-\"I am [a \[Descriptor\]]{#character-random-descriptor} [\[Type\]]{#character-random-type} [ +-\[Flavor\]]{#character-random-flavor} who [\[Focus\]]{#character-random-focus}.\" +- +-\"I [\[Character Arc\]]{#character-random-arc}.\" +-::: +- + ::: row + ::: {.col .col-md-6} + ##### Character Creation Checklist [#](#character-creation-checklist){.og-h-anchor aria-hidden="true"} {#character-creation-checklist .og-border} +@@ -80310,7 +80270,7 @@ + that don't seem like they quite fit in. Some things might be best harnessed as a Use for + [XP](#choose-xp)---including new [character advancement](#character-advancement) options, or [player + intrusions](#running-the-game-player-intrusions) that provide a vocabulary for the kinds of cool \"moves\" a player +- can make on a limited basis that aren't addressed by [character creation](#character-sentence-generator). Don\'t ++ can make on a limited basis that aren't addressed by character creation. Don\'t + worry if you don't know how to do it all right now: if there are mechanics you aren\'t sure about, implement them + as [cyphers](#choose-cyphers) at first---this is a good test bed because cyphers can only be used once. Don't worry + too much about game mechanics when writing these, just use own plain language. After the cypher is used, if it's +@@ -82098,7 +82058,7 @@ + example, [Spin Identity](#ability-spin-identity){.og-ability} and [Fast Talk](#ability-fast-talk){.og-ability} are just + extensions of [interacting with a creature](#action-interacting-with-creatures). + +-In the Cypher System, the decisions players make through [character creation](#character-sentence-generator) should be ++In the Cypher System, the decisions players make through character creation should be + the foundation of how gameplay itself works. After all, players made those choices to the exclusion of other options, + and the game recommends no two PCs share the same focus, ensuring each has a niche in the group's dynamic. Any ability + a PC gains from their [type](#choose-type) or [focus](#choose-focus), and pays [Pool](#pool) points to activate should +@@ -82657,7 +82617,6 @@ + - [An Example of Play](#an-example-of-play) [(OG-CSRD)]{.og-ref .og-ref-og} + - [Campaign Design Checklist](#campaign-design-checklist) [(OG-CSRD)]{.og-ref .og-ref-og} + - [Character Creation Checklist](#character-creation-checklist) [(OG-CSRD)]{.og-ref .og-ref-og} +-- [Character Sentence Generator](#character-sentence-generator) [(OG-CSRD)]{.og-ref .og-ref-og} + - [Character Sheets](#og-cscs) [(OG-CSRD)]{.og-ref .og-ref-og} + - [Fantasy Character Options](#choose-fantasy-character-options) [(GF, 20)]{.og-ref}[(OG-CSRD)]{.og-ref .og-ref-og} + - [Foci, Fantasy](#fantasy-foci) [(OG-CSRD)]{.og-ref .og-ref-og} diff --git a/patches/de-ogcsrd/001-remove-skill-categories.patch b/patches/de-ogcsrd/001-remove-skill-categories.patch new file mode 100644 index 0000000..632eff7 --- /dev/null +++ b/patches/de-ogcsrd/001-remove-skill-categories.patch @@ -0,0 +1,152 @@ +--- _tmp/ccsrd.md 2025-07-19 21:32:11.506149624 -0500 ++++ _tmp/ccsrd.new.md 2025-07-20 00:59:07.187671199 -0500 +@@ -1108,7 +1108,6 @@ + - [Character Advancement](#character-advancement) [(240)]{.og-ref} + - [Crafting](#choose-crafting) [(227)]{.og-ref} + - [Rules of the Game: Skills](#modifying-the-difficulty-skills) [(209)]{.og-ref} +-- [Skill Categories](#skill-categories) [(OG-CSRD)]{.og-ref .og-ref-og} + - [Skills and Other Abilities](#running-the-game-skills-and-other-abilities) [(421)]{.og-ref} + ::: + +@@ -1216,7 +1215,7 @@ + This section is based on *Skills from Backgrounds* [(235)]{.og-ref} in the [Cypher System + Rulebook](https://www.montecookgames.com/store/product/cypher-system-rulebook-2/){.og-icon .og-mcg}. + +-The GM can allow players to choose one or two additional [narrow skills](#skill-categories) appropriate to their PC's ++The GM can allow players to choose one or two additional skills appropriate to their PC's + background. For example, if an [Adept](#type-adept)'s family owns a large vineyard as a result of rolling on the [Adept + Background Connection](#adept-background-connection) table, they might be skilled in wine-making or being a sommelier. + Background skills aren't immediately applicable to the game\'s primary adventures, but should instead address other +@@ -5942,7 +5941,7 @@ + new descriptor that fits exactly how the player wants to portray the character. + + ::: {.og-ed .pt-3 .pb-1 .ps-3 .pe-3 .mt-3 .mb-3} +-**Editor's Notes ---** For more on broad and narrow skills, see [Skill Categories](#skill-categories). For more on ++**Editor's Notes ---** For more on + customizing PCs, see [Optional Rules](#choose-optional-rules). + ::: + +@@ -24396,11 +24395,7 @@ + ::: + + ::: {.og-ed .pt-3 .pb-1 .ps-3 .pe-3 .mt-3 .mb-3} +-**Editor's Notes ---** [Task Specialization](#ability-task-specialization){.og-ability} doesn\'t seem like a +-particularly impressive ability, but if applied to a narrow skill important to the setting, or specialized +-knowledge---something other PCs have an assumed inability with---as described under [Skill +-Categories](#skill-categories) might make it an important choice for the right PC. +- ++**Editor's Notes ---** + This ability is a more restrictive replacement for the [Specialization](#ability-specialization){.og-ability} ability in + the 2015 Cypher System Rulebook [(62)]{.og-ref}: + +@@ -29860,7 +29855,6 @@ + - [Faster Crafting in a High-Tech Setting](#superhero-faster-crafting-in-a-high-tech-setting) [(CTS, 65)]{.og-ref} + - [Perilous Venture](#horror-rules-perilous-venture) [(SA, 92)]{.og-ref} + - [Repairing and Building](#repairing-and-building) [(RR, 71)]{.og-ref} +-- [Skill Categories](#skill-categories) [(OG-CSRD)]{.og-ref .og-ref-og} + ::: + + [(Cypher System Rulebook, page 227)]{.og-ref} +@@ -29869,7 +29863,7 @@ + a machine that can take you into hyperspace. Normally, the level of the item determines the + [difficulty](#crafting-difficulty-and-time) of creating or repairing it as well as the [time + required](#crafting-difficulty-and-time). For [cyphers](#choose-cyphers), [artifacts](#choose-artifacts), other items +-that require [specialized knowledge](#skill-categories), or items unique to a world or species other than your own (such ++that require specialized knowledge, or items unique to a world or species other than your own (such + as a Martian tripod walker), add 5 to the item's level to determine the difficulty of building or repairing it. + + Sometimes, if the item is artistic in nature, the GM will add to the difficulty and time required. For example, a crude +@@ -33573,10 +33567,6 @@ + - **Posthuman Power Shifts:** If you have at least one [posthuman upgrade](#optional-rule-posthuman-upgrades), you + gain one [power shift](#optional-rule-power-shifts) as described under [Posthuman Power + Shifts](#posthuman-power-shifts). [(SF, 53)]{.og-ref} +- +-- **Specialized Knowledge:** If the setting includes [specialized knowledge](#skill-categories) that PCs are assumed +- to have an inability with, you become trained in that knowledge (may require an available teacher or repository of +- such knowledge). [(OG-CSRD)]{.og-ref .og-ref-og} + ::: + + ##### Equal Advancement [#](#equal-advancement){.og-h-anchor aria-hidden="true"} +@@ -54732,7 +54722,7 @@ + difficulty of 5. Identifying an object grants PCs the ability to use the object, whether it's a manifest cypher or + an artifact. + +- However, without [training or specialization](#skill-categories) in alien technology, advanced technology, or ++ However, without training or specialization in alien technology, advanced technology, or + something similar (which most starting characters don't have), a character has an inability in understanding + advanced and alien tech. + +@@ -79858,54 +79848,6 @@ + In a way, this is no different than adjudicating a not-so-straightforward solution to a challenge. Sometimes you have to + say \"No, that's not possible.\" But sometimes, if it makes sense, open yourself up to the possibility. + +-::: {.alert .ps-4 .pb-0} +-##### Skill Categories [#](#skill-categories){.og-h-anchor aria-hidden="true"} +- +-[(OG-CSRD Editorial Addition)]{.og-ref .og-ref-og} +- +-This section is based on *[The (Unwritten) Rules on Skills in Numenera](https://www.youtube.com/watch?v=FEVmVDW-gjU)* by +-the Infinite Construct. +- +-Here is a framework for thinking about [skills](#skills) and character progression: Because skills are one way of +-[modifying the difficulty](#modifying-the-difficulty) of a task, it can be helpful to think of a skill as falling into +-one the following three categories: +- +-- **Broad Skills** are applicable to large number of possible tasks. For example, \"positive social interaction\" is a +- broad skill that can apply to a variety of tasks that involve social pleasantry: etiquette, flattery, persuasion, +- negotiation, seduction, and even deception. Likewise, a [crafting](#choose-crafting) skill like \"metalworking\" +- might be considered a broad skill that allows a PC represents some training in metallurgy, working a forge, and +- creating different types of finishes for several kinds of well-known metals on a completed object. +- +-- **Narrow Skills** are less frequent in their application, and they frequently build upon a broad skill. For example, +- \"negotiation\" might be a specialization within a broad \"positive social interaction\" skill. Likewise, +- \"weaponsmithing\", \"bronze casting\", \"hull welding\", and \"jewelrymaking\" might be specific skills that fall +- under a broad \"metalworking\" skill. The GM should consider what each of these specializations says about the PC. +- Are they a warrior? An artist? A craftsperson? +- +- A GM might decide that some skills are so broad that it is impossible to become specialized in them, and a player +- must instead choose a narrow skill under the broad skill. For example, if the GM considers \"stealth\" as applicable +- to too many different types of tasks, they might require the character specialize in picking pockets, sleight of +- hand, sneaking, or hiding instead. +- +-- **Specialized Knowledge** skills might be uniquely important to the game world or campaign, with only a certain few +- that possess them. The Cypher System assumes PCs are broadly competent: the default state of any given skill is +- Practiced. However, the GM might decide that when it comes to a few select skills, PCs are assumed to have an +- [inability](#key-concepts) with those skills unless they begin the game [trained](#key-concepts) in them. +- +- For example, in a [science fiction](#chapter-15-science-fiction) setting, being able to decipher the language of a +- long-dead ancient species might be specialized knowledge, and the GM might allow characters to rid themselves of the +- inability as part of choosing a skill as part of [character advancement](#character-advancement). +- +- Specialized knowledge is also useful when thinking about [crafting](#choose-crafting). In a +- [fantasy](#chapter-13-fantasy) setting, \"elven weaponsmithing\" might be a specialized knowledge skill within the +- broad \"metalworking\" skill. if a PC is already trained in metalworking and completes a [Master a +- Skill](#arc-master-a-skill) character arc, they might be able to specialize in \"elven weaponsmithing\", which would +- then enable them begin to use the rules for [crafting magic items](#crafting-magic-items). In a +- [superhero](#chapter-18-superheroes) setting where magic is rare, a PC without an ability like[Magic +- Training](#ability-magic-training){.og-ability} might be assumed to have an inability on tasks related to +- understanding magic, with no established way of gaining any magical talent. +-::: +- + ------------------------------------------------------------------------------------------------------------------------ + + #### NPCs and Death [#](#npcs-and-death){.og-h-anchor aria-hidden="true"} +@@ -80343,9 +80285,7 @@ + [(OG-CSRD Editorial Addition)]{.og-ref .og-ref-og} + + - **Define Skills:** Make a list of useful [skills](#skills) for the setting and genre. Add any new skills that are +- needed, including languages. If the setting includes magic or involves exploring great unknowns, it might also be a +- good time to consider defining any [skill categories](#skill-categories) and expected inabilities most PCs will +- share. ++ needed, including languages. + + - **Define Types:** Establish the [types](#chapter-5-type) PCs can play. You might also want to define a new type with + a [flavor](#chapter-6-flavor), including any [further customization](#further-customization) you make. +@@ -82682,7 +82622,6 @@ + - [Frequently Asked Questions](#faq) [(OG-CSRD)]{.og-ref .og-ref-og} + - [Followers vs. Temporary Companions](#followers-vs-temporary-companions) [(OG-CSRD)]{.og-ref .og-ref-og} + - [Resolving Cypher Levels and Effects](#resolving-cypher-levels-and-effects) [(OG-CSRD)]{.og-ref .og-ref-og} +-- [Skill Categories](#skill-categories) [(OG-CSRD)]{.og-ref .og-ref-og} + - [Skill Training](#skill-training) [(OG-CSRD)]{.og-ref .og-ref-og} + - [Task Difficulty](#how-to-play-task-difficulty) [(8)]{.og-ref}[(OG-CSRD)]{.og-ref .og-ref-og} + - [Using Armor](#equipment-using-armor) [(202)]{.og-ref}[(OG-CSRD)]{.og-ref .og-ref-og} diff --git a/patches/de-ogcsrd/002-remove-example-of-play.patch b/patches/de-ogcsrd/002-remove-example-of-play.patch new file mode 100644 index 0000000..3e4671b --- /dev/null +++ b/patches/de-ogcsrd/002-remove-example-of-play.patch @@ -0,0 +1,417 @@ +--- _tmp/ccsrd.md 2025-07-20 08:40:30.837537927 -0500 ++++ _tmp/ccsrd.new.md 2025-07-20 08:43:43.190736250 -0500 +@@ -192,7 +192,6 @@ + + Related Sections + +-- [An Example of Play](#an-example-of-play) [(OG-CSRD)]{.og-ref .og-ref-og} + - [Frequently Asked Questions](#faq) [(OG-CSRD)]{.og-ref .og-ref-og} + - [Key Concepts](#key-concepts) [(207)]{.og-ref} + - [Rules of the Game](#choose-rules) [(206)]{.og-ref} +@@ -289,8 +288,7 @@ + ::: + + ::: {.og-ed .pt-3 .pb-1 .ps-3 .pe-3 .mt-3 .mb-3} +-**Editor's Notes ---** For more important game vocabulary, see [Key Concepts](#key-concepts). For an example of these +-concepts in practice, see [An Example of Play](#an-example-of-play). ++**Editor's Notes ---** For more important game vocabulary, see [Key Concepts](#key-concepts). + ::: + + ------------------------------------------------------------------------------------------------------------------------ +@@ -27743,7 +27741,6 @@ + + Related Sections + +-- [An Example of Play](#an-example-of-play) [(OG-CSRD)]{.og-ref .og-ref-og} + - [Followers and Factions](#chapter-11-a-followers-and-factions) [(233)]{.og-ref} + - [Frequently Asked Questions](#faq) [(OG-CSRD)]{.og-ref .og-ref-og} + - [Optional Rules](#choose-optional-rules) [(OG-CSRD)]{.og-ref .og-ref-og} +@@ -78852,7 +78849,6 @@ + - [NPCs and Death](#npcs-and-death) [(424)]{.og-ref} + - [Creatures](#running-the-game-creatures) [(425)]{.og-ref} + - [Balancing Encounters](#balancing-encounters) [(434)]{.og-ref} +-- [An Example of Play](#an-example-of-play) [(OG-CSRD)]{.og-ref .og-ref-og} + + GM Preparation + +@@ -80975,364 +80971,6 @@ + + ------------------------------------------------------------------------------------------------------------------------ + +-#### An Example of Play [#](#an-example-of-play){.og-h-anchor aria-hidden="true"} +- +-[(OG-CSRD Editorial Addition)]{.og-ref .og-ref-og} +- +-Sometimes the best way to learn a game is to observe it being played. This section provides a transcript of a +-hypothetical group of characters playing through a Cypher System encounter. +- +-::: {.og-sidebar .pt-3 .pb-1 .ps-3 .pe-3 .mt-3 .mb-3} +-For more examples of play, see this excellent compilation of [Cypher System Actual Plays by +-SirJames](https://docs.google.com/document/d/1_kmOtmcOMFfEe5zrocAPKZn_Uqcacoa7PYaY2YGHeF0/edit#heading=h.nqvu02hhjlgh). +-::: +- +-::: {.alert .ps-4 .pb-0} +-##### Characters and Setting [#](#an-example-of-play-characters){.og-h-anchor aria-hidden="true"} {#an-example-of-play-characters .og-h-small} +- +-[(OG-CSRD Editorial Addition)]{.og-ref .og-ref-og} +- +-The setting is a [Fantasy](#chapter-13-fantasy) and [Fairy Tale](#chapter-20-fairy-tale) setting with some surreal, +-Saturday morning cartoon sensibilities. In the example, the party is composed of three Tier 1 PCs with a few [character +-advancements](#character-advancement): +- +-- **Ori**, a [Naive](#descriptor-naive) [Speaker](#type-speaker) who [Runs Away](#focus-runs-away) +- +- An 8-year old child, and a powerful \"dreamer\" from the human world, Ori's character arc is [Undo a +- Wrong](#arc-undo-a-wrong), because he brought several of his nightmares into this world, where they are wreaking +- havoc. As part of roleplaying a young child, Ori's player prefers exploration to combat, and almost never attacks a +- foe directly. +- +-- **Chert**, a [Tough](#descriptor-tough) [Warrior](#type-warrior) who [Abides in Stone](#focus-abides-in-stone) +- +- Eleven feet (3.4 m) tall and with a body of durable quartz, Chert took the [Aid a Friend](#arc-aid-a-friend) +- character arc when joining Ori on his quest. Chert's player is frequently the life of the party, providing comic +- relief with her trademark wholesome cluelessness. Chert's player also enjoys inflicting and taking damage in +- combat. +- +-- **Rena**, a [Mysterious](#descriptor-mysterious) [Explorer](#type-explorer) with [Magic Flavor](#flavor-magic) who +- [Masters Spells](#focus-masters-spells) +- +- As enigmatic as they are ambitious, Rena is a humanoid fox who has been less than forthcoming with their fellow +- party members about their true motives. Rena's player enjoys solving puzzles, casting spells, and is eager to +- increase their PC's sorcerous powers through the [Master a Skill](#arc-master-a-skill) arc. +-::: +- +------------------------------------------------------------------------------------------------------------------------- +- +-##### Exploring the Sunken Library [#](#an-example-of-play-exploration){.og-h-anchor aria-hidden="true"} {#an-example-of-play-exploration .og-h-small} +- +-[(OG-CSRD Editorial Addition)]{.og-ref .og-ref-og} +- +-- **GM:** [The other end of the portal's tears open with a bright blue light, and the three of you slide into an +- enormous library. It sprawls away into at least eight different wings. It's dark, too---huge circular windows are +- set high up along the walls, with thick, bolted brass frames around the edges. What light there is plays in ripples +- across the high wooden stacks and black marble floors. A shimmering school of a thousand dazzling silver mackerel +- rush past one of the windows---after they pass, you notice other---larger, darker---shapes in the water. There +- doesn't seem to be anyone around.]{.d-table-cell .pt-1 .pb-1 .pr-3} +-- **Rena:** [I want to stabilize this portal to give us more time to explore.]{.d-table-cell .pt-1 .pb-1 .pr-3} +-- **GM:** [Good thinking! Stabilizing this portal for an hour is a [difficulty](#how-to-play-task-difficulty) 4 +- [Intellect](#intellect) task---this one is harder to keep open than the last one. It's already buckling in, like a +- soda can on the verge of being crushed.]{.d-table-cell .pt-1 .pb-1 .pr-3} +- +-*(This isn't the first portal of this kind the party has been through. Left unattended, they can destabilize and close +-without warning. Since the players are still new to the game, the GM usually tells them the difficulty of the roll ahead +-of them.)* +- +-- **Rena:** [I'm assuming my[Magic Training](#ability-magic-training){.og-ability} applies as a +- [skill](#modifying-the-difficulty-skills) like last time?]{.d-table-cell .pt-1 .pb-1 .pr-3} +-- **GM:** [Yeah, it does.]{.d-table-cell .pt-1 .pb-1 .pr-3} +-- **Ori:** [I want to [help](#cooperative-actions), too. Ori takes Rena's loose hand and concentrates on the portal +- by remembering the beach we were on.]{.d-table-cell .pt-1 .pb-1 .pr-3} +-- **Rena:** [Thanks. I'm also going to use two levels of [Effort](#modifying-the-difficulty-effort). I have 2 +- Intellect [Edge](#edge), so that will cost... 5 − 2 = 3 Intellect points from my [Pool](#pool), but with Ori's help +- as an [asset](#modifying-the-difficulty-effort), I won't have to roll for this at all.]{.d-table-cell .pt-1 .pb-1 +- .pr-3} +-- **Ori:** [Worth it! If there's no one to help us find this book, we\'re going to have to find it on our +- own.]{.d-table-cell .pt-1 .pb-1 .pr-3} +-- **GM:** [Stabilizing the portal is going to take about a minute, but the two of you succeed. Chert, what are you +- doing while they're busy with the portal?]{.d-table-cell .pt-1 .pb-1 .pr-3} +-- **Chert:** [I want to take a quick nosy---not far, just want to see if anyone is hiding, and why it's so dark in +- here. It was the middle of the day, wasn't it?]{.d-table-cell .pt-1 .pb-1 .pr-3} +-- **GM:** [Yes, it was about midday when you headed into the portal. Checking the place out will also be an Intellect +- task---no set difficulty here, let's just see what you discover.]{.d-table-cell .pt-1 .pb-1 .pr-3} +-- **Chert:** [And I call out---\"Hell*oooo*? Is anybody here?\" I'm just going to roll it straight... an +- 8!]{.d-table-cell .pt-1 .pb-1 .pr-3} +-- **GM:** [You look around, and realize you must be deep underwater. Large, menacing shadows of sea creatures +- occasionally pass by the windows. There's always a slight creaking from the one wall or another, and occasional +- droplets of seawater fall from the high ceiling above onto you. []{.d-block .mt-2} Your words are answered only by +- your own voice echoing through the cavernous chamber, but you do happen upon a fancy card catalog. It's nearly +- fifteen feet (5 m) tall, with drawers that have been meticulously engraved with all manner of +- seashells.]{.d-table-cell .pt-1 .pb-1 .pr-3} +-- **Ori:** [Oh, cool! I skip on over to where Chert is. I bet we can use that to find where the book is! What was it +- called again?]{.d-table-cell .pt-1 .pb-1 .pr-3} +-- **Rena:** [Hang on, let me check my notes ... it was \"1,001 Uses for Peas\", by Old Gus. *Yuck*, it sounds awful. +- Is there a reference or circulation desk?]{.d-table-cell .pt-1 .pb-1 .pr-3} +-- **GM:** [Yeah, there's a large circular, official-looking desk a [short distance](#rules-distance) +- away.]{.d-table-cell .pt-1 .pb-1 .pr-3} +-- **Rena:** [I'll head over there.]{.d-table-cell .pt-1 .pb-1 .pr-3} +-- **Chert:** [I lift Ori up so he can reach any drawers he needs to look through.]{.d-table-cell .pt-1 .pb-1 .pr-3} +-- **GM:** [Ori, if you're looking through the drawers now, it\'s going to be a difficulty 4 Intellect roll to find +- the book in the catalog.]{.d-table-cell .pt-1 .pb-1 .pr-3} +-- **Ori:** [Okay, I'll use one level of Effort, so I pay 3 Intellect points and that makes the difficulty +- 3.]{.d-table-cell .pt-1 .pb-1 .pr-3} +-- **GM:** [Cool, so roll a 9!]{.d-table-cell .pt-1 .pb-1 .pr-3} +-- **Ori:** [... It's a 3. That\'s not great. I\'m going to [spend 1 XP](#spending-experience-points) to reroll. Oof, +- it's a 6. This isn\'t my night for d20 rolls.]{.d-table-cell .pt-1 .pb-1 .pr-3} +- +-::: {.og-sidebar .pt-3 .pb-1 .ps-3 .pe-3 .mt-3 .mb-3} +-The GM notices that Ori has a point---the PC's rolls have been a little middling lately, and decides the scene could +-use a dash of the unexpected. Maybe the library isn't as uninhabited as it looks. +-::: +- +-- **GM:** [Hey, Ori, I have a [GM intrusion](#gm-intrusion) for you.]{.d-table-cell .pt-1 .pb-1 .pr-3} +-- **Ori:** [Ori always says yes to [XP](#choose-xp)! Chert, you can have the other XP.]{.d-table-cell .pt-1 .pb-1 +- .pr-3} +-- **Chert:** [Thanks, dude!]{.d-table-cell .pt-1 .pb-1 .pr-3} +- +-::: {.og-sidebar .pt-3 .pb-1 .ps-3 .pe-3 .mt-3 .mb-3} +-The group [uses colored poker chips](#keeping-track-of-numbers) to represent [Pool](#pool) points and [XP](#choose-xp), +-so the GM passes an XP chip each to Ori and Chert. +-::: +- +-- **GM:** [So, Ori, you're struggling with the card catalog---the cards are all out of order, or upside-down, and +- it's just chaos in there. Just as you\'re just starting to make headway, the card catalog lurches, pulling you away +- from Chert's grasp. You\'re now dangling precariously off one of the high drawers, and it is sliding out of its +- framing. What do you do?]{.d-table-cell .pt-1 .pb-1 .pr-3} +-- **Ori:** [Ori will try to use his weight to slide the drawer back in a little ways, and find a foothold somewhere +- where a drawer fell out. I still want to find out where the book is!]{.d-table-cell .pt-1 .pb-1 .pr-3} +-- **GM:** [Okay, give me a Might roll. The difficulty is 4.]{.d-table-cell .pt-1 .pb-1 .pr-3} +-- **Ori:** [Does Ori's [skill](#modifying-the-difficulty-skills) with [climbing](#movement-climbing) count for +- this?]{.d-table-cell .pt-1 .pb-1 .pr-3} +-- **GM:** [Sure, it's basically a very aggressive climbing wall right now---difficulty 3, so roll a 9.]{.d-table-cell +- .pt-1 .pb-1 .pr-3} +-- **Ori:** [... 14. Ori hangs on for dear life, and I want to activate[Go +- Defensive](#ability-go-defensive){.og-ability}.]{.d-table-cell .pt-1 .pb-1 .pr-3} +-- **Chert:** [Hang on, buddy! I'll save you from this ...]{.d-table-cell .pt-1 .pb-1 .pr-3} +-- **Rena:** [... Evil furniture!?]{.d-table-cell .pt-1 .pb-1 .pr-3} +- +-::: {.og-sidebar .pt-3 .pb-1 .ps-3 .pe-3 .mt-3 .mb-3} +-The GM takes a few moments to [create a new creature](#creating-creatures-and-npcs)---the Crabby Hermit. +-::: +- +-::: {.alert .ps-4 .pb-0} +-###### Crabby Hermit [4 (12)]{.float-end} [#](#creature-crabby-hermit){.og-h-anchor aria-hidden="true"} {#creature-crabby-hermit .og-tab} +- +-[(OG-CSRD Editorial Addition)]{.og-ref .og-ref-og} +- +-- **Motive:** Solitude, survival +- +-- **Environment:** Underwater +- +-- **Health:** 18 +- +-- **Damage Inflicted:** 5 points +- +-- **Armor:** 2 +- +-- **Movement:** Short; short when swimming +- +-- **Modifications:** Crushing, breaking, and grappling as level 5; Speed defense as level 3 due to size +- +-- **Combat:** Can attack twice, once with each claw. +- +-- **Interaction:** The crabby hermit can be reasoned with if it is humiliated or becomes demoralized. +- +-- **Loot:** If the crabby hermit is slain or leaves the card catalog, it leaves behind three cyphers: a [Seashell of +- Instant Shelter](#cypher-instant-shelter), a [Pearl Necklace of Giant Size](#fantasy-cypher-giant-size), and a +- [Mermaid Tear](#fairy-tale-cypher-mermaid-tear). +-::: +- +-::: {.og-sidebar .pt-3 .pb-1 .ps-3 .pe-3 .mt-3 .mb-3} +-The crabby hermit isn't difficult to hit, but it will be tough with only two combatants. Unless Chert and Rena decide +-to expend a fair amount of [Effort](#modifying-the-difficulty-effort) to [damage](#rules-damage), the crab will probably +-be defeated by morale conditions rather than depletion of all of its health. The GM trusts Ori or Rena to come up with a +-plan, or to use one of their [cyphers](#choose-cyphers). +-::: +- +------------------------------------------------------------------------------------------------------------------------- +- +-##### Combat [#](#an-example-of-play-combat){.og-h-anchor aria-hidden="true"} {#an-example-of-play-combat .og-h-small} +- +-[(OG-CSRD Editorial Addition)]{.og-ref .og-ref-og} +- +-- **GM:** [As the card catalog finishes rounding its turn, several drawers clatter to the floor, and legs emerge from +- them. and you can make out Ori's dangling silhouette hanging off one side. A large wooden flap opens, and two +- eyestalks protrude, followed by the two massive pincer claws---it's an enormous hermit crab, and it *does not look +- happy*, so roll [initiative](#rules-encounters-rounds-and-initiative), everybody! That's a [Speed](#speed) task, +- and the difficulty is 4---so you need to roll a 12, but Ori is hindered from being spun around---you're just a +- little bit dizzy, so this is difficulty 5 for you---you need to roll a 15.]{.d-table-cell .pt-1 .pb-1 .pr-3} +-- **Chert:** [I'm going to put a level of [Effort](#modifying-the-difficulty-effort) in to lower that target number +- to a 9, and I rolled ... a 10. Phew! Expensive, but worth it in this case.]{.d-table-cell .pt-1 .pb-1 .pr-3} +-- **Rena:** [I rolled a 13.]{.d-table-cell .pt-1 .pb-1 .pr-3} +-- **Ori:** [Ori rolled a 13, too---doesn't beat a difficulty 5, though.]{.d-table-cell .pt-1 .pb-1 .pr-3} +-- **GM:** [Okay, Rena, Chert: the initiative is yours.]{.d-table-cell .pt-1 .pb-1 .pr-3} +-- **Chert:** [I'll go first---I just want to get up in this thing\'s face, and try to [guard](#action-guarding) +- against it grabbing or attacking Ori.]{.d-table-cell .pt-1 .pb-1 .pr-3} +-- **Rena:** [I attack the crab with my bow. Is this thing level 4?]{.d-table-cell .pt-1 .pb-1 .pr-3} +-- **GM:** [It's large, so it\'s only a difficulty 3 to hit it. The target number is 9.]{.d-table-cell .pt-1 .pb-1 +- .pr-3} +-- **Rena:** [A 17! That hits, so I inflict 4 [damage](#rules-damage) for my longbow, +1 for the [special +- roll](#rules-special-rolls), for a total of 5 damage.]{.d-table-cell .pt-1 .pb-1 .pr-3} +- +-::: {.og-sidebar .pt-3 .pb-1 .ps-3 .pe-3 .mt-3 .mb-3} +-Rena's longbow is a [medium weapon](#equipment-weapons)---The GM notes that Crabby Hermit takes only 3 damage due to +-its [Armor](#rules-armor). +-::: +- +-- **GM:** [Your arrow sails across the still air of the library and sticks into the crab's thick armor plates, +- sending hairline fractures in all directions on one of its forelegs.]{.d-table-cell .pt-1 .pb-1 .pr-3} +-- **Rena:** [Did I do any damage?]{.d-table-cell .pt-1 .pb-1 .pr-3} +-- **GM:** [You did, but this thing definitely has some Armor. And now it's the crab\'s turn: It rears up on its legs +- and tries to grab Ori with one of its claws---It bellows out at you all: \"You are *way too loud!* Get out of my +- library!\"]{.d-table-cell .pt-1 .pb-1 .pr-3} +-- **Chert:** [But I'm guarding him!]{.d-table-cell .pt-1 .pb-1 .pr-3} +-- **GM:** [Oh yeah---that will be an eased Speed task to prevent the attack. So, difficulty 3. Roll a +- 9.]{.d-table-cell .pt-1 .pb-1 .pr-3} +-- **Chert:** [... Uh oh. It's a 1.]{.d-table-cell .pt-1 .pb-1 .pr-3} +-- **Ori:** [Oh no ...]{.d-table-cell .pt-1 .pb-1 .pr-3} +-- **Chert:** [Hey, if I can't guard against the attack, could I [take the attack](#cooperative-actions) instead as my +- [GM intrusion](#gm-intrusion)?]{.d-table-cell .pt-1 .pb-1 .pr-3} +- +-::: {.og-sidebar .pt-3 .pb-1 .ps-3 .pe-3 .mt-3 .mb-3} +-The GM pauses to think. Is there a rule for this? What Chert suggested sounds cool, and keeping Ori out of direct combat +-is definitely in keeping with the spirit of the game and her character. The GM decides to accept. +-::: +- +-- **GM:** [Well, it'll take your next [action](#rules-actions) to do that, and the crab is going to hit you harder, +- is that cool?]{.d-table-cell .pt-1 .pb-1 .pr-3} +-- **Chert:** [... I take the attack.]{.d-table-cell .pt-1 .pb-1 .pr-3} +-- **GM:** [Okay, here's how that happens: You miscalculate---the crab wasn\'t reaching up for Ori, it was actually +- winding up a punch targeted at Chert, so you are surprised when its claw rushes toward your face. []{.d-block +- .mt-2}Rena, your fox ears hear a faint *sonic boom* as the punch lands, sending Chert flying 20 feet (6 m) across +- the room, crashing into the sea of abandoned tables and chairs. The sound of splintering wood echoes throughout the +- chamber. All told, you take 11 damage to your [Might](#might) [Pool](#pool), Chert.]{.d-table-cell .pt-1 .pb-1 +- .pr-3} +-- **Chert:** [Okay, I have 5 [Armor](#rules-armor). 11 − 5 = 6 Might points is what I lose.]{.d-table-cell .pt-1 .pb-1 +- .pr-3} +-- **Rena:** [Yikes. You okay?]{.d-table-cell .pt-1 .pb-1 .pr-3} +-- **GM:** [You also gain 2 XP for your [Aid a Friend](#arc-aid-a-friend) character arc, Chert, for the full bodyguard +- treatment.]{.d-table-cell .pt-1 .pb-1 .pr-3} +-- **Chert:** [Oh, I can take it for 2 [XP](#choose-xp)! Since I can't take an action this turn, I am just going to +- twitch my left leg dramatically to let Rena and Ori know I'm still alive. This crab\'s got nothing once I get back +- up.]{.d-table-cell .pt-1 .pb-1 .pr-3} +- +-::: {.og-sidebar .pt-3 .pb-1 .ps-3 .pe-3 .mt-3 .mb-3} +-For a tier 1 PC, Chert is a very specialized, with several sources of [Armor](#rules-armor): a set of stone [heavy +-armor](#equipment-armor) she wears provides +3 Armor, +1 from her [Tough](#descriptor-tough) descriptor, and +1 from +-her[Golem Body](#ability-golem-body){.og-ability}. As a result of all of this, Chert doesn't put [Effort](#effort) into +-[Speed](#speed) rolls, especially [defense rolls](#action-defend)---this kind of durability is just part of being a big +-rock monster. +-::: +- +-- **GM:** [With its other claw, the hermit crab---or maybe it's a mantis shrimp now?---launches a heavy wooden +- armchair in your direction, Rena. That's a Speed roll, difficulty 4 to avoid.]{.d-table-cell .pt-1 .pb-1 .pr-3} +-- **Rena:** [I'm still behind the circulation desk, aren\'t I? Can I use that as +- [cover](#attack-modifiers-cover)?]{.d-table-cell .pt-1 .pb-1 .pr-3} +-- **GM:** [Yeah, that'll ease the difficulty from 4 to 3---roll me a 9.]{.d-table-cell .pt-1 .pb-1 .pr-3} +-- **Rena:** [... 14! I'll take it.]{.d-table-cell .pt-1 .pb-1 .pr-3} +-- **GM:** [Okay, the chair sails safely overhead! It's your turn again. Chert still recovering from that +- haymaker---kelpmaker? Either way, Ori and Rena have an action to choose.]{.d-table-cell .pt-1 .pb-1 .pr-3} +-- **Ori:** [Ori is still just hanging on and digging through the drawers that haven't fallen out. I want to use +- my[Understanding](#ability-understanding){.og-ability} ability on it so I can find the book!]{.d-table-cell .pt-1 +- .pb-1 .pr-3} +-- **GM:** [Ori is just rifling through the cards up there, got it.]{.d-table-cell .pt-1 .pb-1 .pr-3} +-- **Rena:** [Okay, I have an idea. I'm going to activate a [cypher](#choose-cyphers): my [Darning +- Needle](#fairy-tale-cypher-darning-needle), and I rush this thing.]{.d-table-cell .pt-1 .pb-1 .pr-3} +-- **GM:** [You're a [short distance](#rules-distance) away, so it\'ll be a difficulty 4 [Speed](#speed) task to [move +- and still have time to attack](#action-move) the crab---and it's still a difficulty 3 to hit. Also, [using a +- cypher](#using-cyphers) is normally an [Intellect](#intellect) roll, but since this requires a [melee +- attack](#action-attack), you must use either [Might](#might) or Speed for the task.]{.d-table-cell .pt-1 .pb-1 +- .pr-3} +-- **Rena:** [I'm going to use a level of [Effort](#modifying-the-difficulty) ... 10. I run over there! I\'ll use +- Might for my attack roll ... oh, a 20!]{.d-table-cell .pt-1 .pb-1 .pr-3} +-- **Ori:** [Awesome---wait, what does that cypher do?]{.d-table-cell .pt-1 .pb-1 .pr-3} +-- **GM:** [Oh, wow! So, your 4 damage just barely gets through this thing's armor, but it\'s enough to deal some +- damage---and you see it start to shrink down from to the [Darning Needle](#fairy-tale-cypher-darning-needle)'s +- magic. Do you want the extra +4 damage, or to choose a [major effect](#special-rolls-major-effect)?]{.d-table-cell +- .pt-1 .pb-1 .pr-3} +-- **Rena:** [Can I shrink the crab even more as a major effect? I want this thing to be *puny*.]{.d-table-cell .pt-1 +- .pb-1 .pr-3} +-- **GM:** [Ha ha, okay, let's say it\'s about Ori\'s size now. The wood flap on the card catalog swings shut, and the +- whole card catalog settles down onto the floor. It's a much smoother ride for Ori, who is still riding on top of +- the card catalogue.]{.d-table-cell .pt-1 .pb-1 .pr-3} +-- **Chert:** [Whoa, cool.]{.d-table-cell .pt-1 .pb-1 .pr-3} +-- **GM:** [Okay. It's technically the crab\'s turn, but I\'m going to say it spends its turn hiding in the card +- catalog. It appears the immediate threat of combat has faded.]{.d-table-cell .pt-1 .pb-1 .pr-3} +-- **Chert:** [Nice, can I take a turn now?]{.d-table-cell .pt-1 .pb-1 .pr-3} +-- **GM:** [Yeah, Chert you stand back up and clear your head. What do you do?]{.d-table-cell .pt-1 .pb-1 .pr-3} +- +------------------------------------------------------------------------------------------------------------------------- +- +-##### Conclusion [#](#an-example-of-play-conclusion){.og-h-anchor aria-hidden="true"} {#an-example-of-play-conclusion .og-h-small} +- +-[(OG-CSRD Editorial Addition)]{.og-ref .og-ref-og} +- +-- **Chert:** [I march back over there and I want to pull this crab or shrimp or whatever he is out of this card +- catalog.]{.d-table-cell .pt-1 .pb-1 .pr-3} +-- **GM:** [Okay. It doesn't say that the [Darning Needle](#fairy-tale-cypher-darning-needle)\'s shrinking hinders the +- target's Might tasks, but I\'m going to ease this for you by two steps anyway in honor of the extra shrinkage from +- Rena's natural 20. So, it\'ll only be a difficulty 3 to yank this thing out of its home.]{.d-table-cell .pt-1 .pb-1 +- .pr-3} +-- **Chert:** [I have +3 Might Edge, so that pays for one level of [Effort](#modifying-the-difficulty-effort) ... I +- rolled an 8, so I succeed.]{.d-table-cell .pt-1 .pb-1 .pr-3} +- +-::: {.og-sidebar .pt-3 .pb-1 .ps-3 .pe-3 .mt-3 .mb-3} +-Again, Chert's unique PC pays off here---She has 1 [Might](#might) [Edge](#edge) from being a [Warrior](#type-warrior), +-+1 from[Golem Body](#ability-golem-body){.og-ability}, and +1 from a [character advancement](#character-advancement) she +-purchased, and she isn't even Tier 2 yet. +-::: +- +-- **GM:** [The crab is wriggling in a vain attempt to get free. It's shrieking \"You can\'t do this to +- me!\"]{.d-table-cell .pt-1 .pb-1 .pr-3} +-- **Chert:** [Can I propose a [player intrusion](#running-the-game-player-intrusions)? Is it possible there's a door, +- airlock, or tube I could toss it out of?]{.d-table-cell .pt-1 .pb-1 .pr-3} +-- **GM:** [Sure, tell us how you show it the door, and give me that XP.]{.d-table-cell .pt-1 .pb-1 .pr-3} +-- **Chert:** [I just open the main doors---and there's probably a wall of ocean water there that doesn\'t rush in at +- all---and I say \"Hit the road, Jack!\", and boot the crab out the door. The water just stays like a wall at the +- door, and I calmly just close the door again, and dust off my hands.]{.d-table-cell .pt-1 .pb-1 .pr-3} +-- **Rena:** [Ha! I love it.]{.d-table-cell .pt-1 .pb-1 .pr-3} +-- **Ori:** [Good riddance!]{.d-table-cell .pt-1 .pb-1 .pr-3} +-- **GM:** [Ori, if you want to try one last time to find the book in the cart catalog, you do have to apply a level of +- [Effort](#modifying-the-difficulty-effort) because you're [retrying a task](#rules-retrying-a-task-after-failure), +- but you also have that [asset](#modifying-the-difficulty-assets) from +- using[Understanding](#ability-understanding){.og-ability}. With both of those in play, it's going to be a +- difficulty 2 Intellect task, so you only need to roll a 6 this time.]{.d-table-cell .pt-1 .pb-1 .pr-3} +-- **Ori:** [... 10, but that's a success! Ori proudly shows the index card to his friends, but I think it\'s time Ori +- uses his one-action [recovery roll](#recovery-rolls) ... I recover 3 Pool points.]{.d-table-cell .pt-1 .pb-1 .pr-3} +-- **Rena:** [Yeah, me too ... I recover 6 points.]{.d-table-cell .pt-1 .pb-1 .pr-3} +-- **Chert:** [We should search this card catalog, see if the crab left anything behind, but I need a little bit longer +- to rest. We should still have at least 10 minutes left on the portal for me to make a [recovery +- roll](#recovery-rolls), right?]{.d-table-cell .pt-1 .pb-1 .pr-3} +-- **GM:** [Oh, yeah, you have plenty of time. What are Ori and Rena doing while Chert is resting?]{.d-table-cell .pt-1 +- .pb-1 .pr-3} +-- **Ori:** [Let's go get the book!]{.d-table-cell .pt-1 .pb-1 .pr-3} +-- **Rena:** [I'll help look and make sure nothing else jumps out at us. If it does, we run right back here, okay? We +- can search the card catalog when we get back, I guess.]{.d-table-cell .pt-1 .pb-1 .pr-3} +-- **GM:** [With both of you looking, the index card, and a better understanding of the library's filing system, I\'m +- going to say you find the book on a high shelf. Ori, you have to climb a pretty precarious-looking wooden ladder to +- get to it, and it's a cartoonishly large and heavy tome, but there it is---\"1,001 Uses for Peas\". It has long, +- heavy, leather binding straps on it.]{.d-table-cell .pt-1 .pb-1 .pr-3} +-- **Ori:** [We did it! Can I wear the book like a big backpack using those straps?]{.d-table-cell .pt-1 .pb-1 .pr-3} +-- **GM:** [Sure, why not?]{.d-table-cell .pt-1 .pb-1 .pr-3} +-- **Chert:** [Okay let's search that secret compartment in the card catalog!]{.d-table-cell .pt-1 .pb-1 .pr-3} +-- **Ori:** [I'll climb in there and start looking around.]{.d-table-cell .pt-1 .pb-1 .pr-3} +-- **GM:** [Okay, the two of you return with your prize to where Chert is finishing her rest. Searching that will be a +- difficulty 3 Intellect task.]{.d-table-cell .pt-1 .pb-1 .pr-3} +-- **Ori:** [... a 16!]{.d-table-cell .pt-1 .pb-1 .pr-3} +-- **GM:** [Nice. Each of you gains 1 [XP](#choose-xp) for discovering that the library was not abandoned, for dealing +- with the crabby hermit, and for locating the book in the card catalogue, and here are the three cyphers Ori finds. +- There's no [identification roll](#manifest-cyphers) needed for these, as they are all labeled with +- trustworthy-looking, tidy handwriting.]{.d-table-cell .pt-1 .pb-1 .pr-3} +- +-- **Rena:** [Ooh, I finally have enough XP to increase my [Pools](#pool) and [advance](#character-advancement) to Tier +- 2!]{.d-table-cell .pt-1 .pb-1 .pr-3} +-- **GM:** [Cool, let's take a short break while you distribute those new cyphers among yourselves, and we\'ll give +- Rena a few minutes to choose four new abilities from their [Explorer](#type-explorer) type or [Magic +- Flavor](#flavor-magic)!]{.d-table-cell .pt-1 .pb-1 .pr-3} +- +------------------------------------------------------------------------------------------------------------------------- +- + ::: {#part5} + ## [Part 5]{.og-chap} Back Matter + +@@ -82614,7 +82252,6 @@ + - [Ability Category: Roll](#abilities-category-roll) [(OG-CSRD)]{.og-ref .og-ref-og} + - [Ability Category: Stats](#abilities-category-stats) [(OG-CSRD)]{.og-ref .og-ref-og} + - [Ability Category: Stress](#horror-rules-stress-abilities) [(OG-CSRD)]{.og-ref .og-ref-og} +-- [An Example of Play](#an-example-of-play) [(OG-CSRD)]{.og-ref .og-ref-og} + - [Campaign Design Checklist](#campaign-design-checklist) [(OG-CSRD)]{.og-ref .og-ref-og} + - [Character Creation Checklist](#character-creation-checklist) [(OG-CSRD)]{.og-ref .og-ref-og} + - [Character Sheets](#og-cscs) [(OG-CSRD)]{.og-ref .og-ref-og} +@@ -82905,7 +82542,6 @@ + - [Challenging Characters](#creating-challenging-encounters) [(435)]{.og-ref} + - [Higher-Tier Characters](#optional-rule-slower-advancement) [(436)]{.og-ref} + - Character Death [(436)]{.og-ref} +-- [An Example of Play](#an-example-of-play) [(439)]{.og-ref} + + ##### Claim the Sky --- What's in the Book?[[]{.og-icon .og-mcg .ms-1 toggle="tooltip" title="Purchase from MCG"}](https://www.montecookgames.com/store/product/claim-the-sky/){aria-label="Purchase Claim the Sky"} [#](#claim-the-sky-product){.og-h-anchor aria-hidden="true"} {#claim-the-sky-product .og-h-small .og-h-small-icon .og-border} + diff --git a/patches/de-ogcsrd/003-remove-supernatural-spellcasting-limits.patch b/patches/de-ogcsrd/003-remove-supernatural-spellcasting-limits.patch new file mode 100644 index 0000000..6a96ed3 --- /dev/null +++ b/patches/de-ogcsrd/003-remove-supernatural-spellcasting-limits.patch @@ -0,0 +1,179 @@ +--- _tmp/ccsrd.md 2025-07-20 10:06:13.570823356 -0500 ++++ _tmp/ccsrd.new.md 2025-07-20 18:37:57.758088035 -0500 +@@ -31935,8 +31935,7 @@ + + Using Cyphers as Spells + : When using this type of familiar, it's worth considering the optional [Spellcasting](#optional-rule-spellcasting) +- rules, including [Assigning Different Limits for Supernatural Abilities](#spellcasting-limits)---especially the +- spells as cyphers and artifacts option. ++ rules. + + Spellbound Sidekicks as a Gateway to Another World + : The sidekick might gain [Traverse the Worlds](#ability-traverse-the-worlds){.og-ability} [(194)]{.og-ref} as a +@@ -35533,10 +35532,6 @@ + - [Prepared vs. Spontaneous](#spellcasting-prepared-vs-spontaneous-spellcasting) [(260)]{.og-ref}[(GF, 23)]{.og-ref} + - [Ritual Magic](#ritual-magic) [(GF, 56)]{.og-ref} + +-Optional Rules +- +-- [Assigning Different Limits for Supernatural Abilities](#spellcasting-limits) [(OG-CSRD)]{.og-ref .og-ref-og} +- + Related Sections + + - [Cantrips](#cantrips) [(IOM, 82)]{.og-ref} +@@ -35662,115 +35657,6 @@ + titled *Wizards and the Optional Spellcasting Rule*. + ::: + +-::: {.alert .ps-4 .pb-0} +-##### Assigning Different Limits for Supernatural Abilities [#](#spellcasting-limits){.og-h-anchor aria-hidden="true"} {#spellcasting-limits} +- +-[(OG-CSRD Editorial Addition)]{.og-ref .og-ref-og} +- +-There are many other ways the GM can place limits on supernatural abilities---for example, +-[spellcasting](#optional-rule-spellcasting) or [psionics](#optional-rule-psionics)---that don't affect the PCs\' +-[recovery rolls](#recovery-rolls). Here are a few possible arrangements: +- +-- **Cyphers and Artifacts:** [Creating new cyphers and artifacts](#creating-cyphers-artifacts-and-abilities) that +- replicate the effects of [abilities](#choose-abilities) is a good way to try out adding new abilities to PCs. If +- they are [subtle cyphers](#subtle-cyphers), the PCs can [pay 1 XP](#discovering-subtle-cyphers-requesting) to +- request the cypher, and use the ability again. If it's a [manifest cypher](#manifest-cyphers) or +- [artifact](#choose-artifacts), the PC focuses the supernatural ability through it. If the artifact depletes, the PCs +- might find a way to [revive it](#optional-rule-reviving-artifacts). PCs might also be able to +- [craft](#crafting-magic-items) or repair these artifacts. +- +-- **Acquiring Supernatural Abilities and Joining Covens:** Another simple solution is to allow PCs to purchase new +- supernatural [abilities](#choose-abilities) for 4 [XP](#choose-xp), and pay for their use just as they would any +- other---using their stat [Pool](#pool) points (as described in [More Powerful Psionics](#more-powerful-psionics)). +- PCs using abilities in this way might learn them from a [coven](#covens)---which might take the form of a magic +- university, a secret society of like-minded wizards, or a psionic cult. +- +-- **Tier-Based Limits:** The GM might determine PCs can learn (and +- [prepare](#spellcasting-prepared-vs-spontaneous-spellcasting), if necessary) a number of supernatural +- [abilities](#choose-abilities) based on their Tier, for example: +- +-::: table-responsive +- PC Tier Supernatural Abilities Known Supernatural Abilities Prepared +- --------- ------------------------------ --------------------------------- +- Tier 1 3 3 +- Tier 2 6 4 +- Tier 3 9 5 +- Tier 4 12 6 +- Tier 5 15 7 +- Tier 6 18 8 +- +- : Supernatural Abilities Known and Prepared by Tier +-::: +- +-- **Daily Limits:** Supernatural [abilities](#choose-abilities) might be limited to one, two, or three uses each day. +- If a low-tier PC uses a high-tier ability, they might need up to 1d6 days to be able to cast it again. +- +-- **Depletion:** Each time a supernatural [ability](#choose-abilities) (or only certain abilities) are activated, the +- player rolls for an assigned depletion, similar to an [artifact](#choose-artifacts). For example, an ability with a +- depletion of 1 in 1d10 has a 10% chance of depleting, 1 in 1d20 has a 5% chance of depleting, and so on. The GM +- might also assign the depletion a recharge rate or method---usually either the next day at dawn, or the completion +- of a one-hour or ten-hour [recovery roll](#recovery-rolls), but other arrangements might also be interesting, for +- example, recharging at a specific location with a well of available power. In some cases, memorizing supernatural +- abilities might require a successful Intellect tasks, or performing [ritual magic](#ritual-magic) in order to invoke +- the ability later. Consider the two following arrangements: +- +- - *Universal Depletion.* A PC with supernatural abilities begins with a depletion of 10 in 1d20, and can pay 3 +- [XP](#choose-xp) as a [long-term benefit](#experience-points-long-term-benefits) to lower their depletion rating +- by 1, to a minimum of 1. Once depleted, the PC can't cast use their supernatural abilities until after their +- next ten-hour [recovery roll](#recovery-rolls). +- +- - *Individual Depletion.* Each supernatural ability has its own depletion rating. Low-tier spells are usually 1 in +- 1d10, mid-tier spells are usually 3 in 1d10, and high-tier spells are usually 5 in 1d10. +- +-- **Stress:** If the game uses the optional [Stress](#horror-rules-stress) module, see [Stress and the +- Supernatural](#horror-rules-stress-supernatural) and [Ability Category: Stress](#horror-rules-stress-abilities). +- +-- **Backlash and Corruption:** Here's an old idea: Using a supernatural ability costs nothing---however, each time +- the PC casts a spell, their [GM intrusion](#gm-intrusion) rate is raised by 1 until they finish a ten-hour [recovery +- roll](#recovery-rolls). Additionally, triggering a GM intrusion on a task prompted by using supernatural abilities +- might corrupt the caster. The PC rolls a 1d20 on the following table: +- +-::: table-responsive +- d20 Backlash Effects +- -------- ------------------------------------------------------------------------- +- 1 The PC is lost to corruption, and betrays their allies. +- 2 The PC gains one random [harmful mutation](#harmful-mutations). +- 3 The PC permanently loses 1 [Might](#might) point. +- 4 The PC permanently loses 1 [Speed](#speed) point. +- 5 The PC permanently loses 1 [Intellect](#intellect) point. +- 6--10 The PC descends two steps on [the damage track](#the-damage-track). +- 11--16 The PC descends one step on [the damage track](#the-damage-track). +- 17--19 The PC gains one random [cosmetic mutation](#cosmetic-mutations). +- 20 The PC gains one random [distinctive mutation](#distinctive-mutations). +- +- : Backlash and Corruption +-::: +- +-- **Supernatural Stat Pool:** This option is a more extreme measure that will have profound effects on the game: PCs +- with supernatural abilities gain a new stat [Pool](#pool)---Magic, Mana, Essence, Psi---whatever makes sense for the +- setting. Whatever the name, the new stat's Pool begins with 8 points, and has an [Edge](#edge) of 0. Regardless of +- the Pool the special ability's cost is usually paid from, it is paid from the new Pool\'s points instead, and tasks +- it prompts are related to that stat instead of the ability's usual [Might](#might), [Speed](#speed), or +- [Intellect](#intellect). PCs can use the Increasing Capabilities [character advancement](#character-advancement) to +- assign additional points to their new stat Pool, and Moving Toward Perfection to increase the new stat's Edge. +- Reducing the new stat Pool to 0 points probably doesn't send the PC down [the damage +- track](#the-damage-track)---but that's up to the GM. In some settings, becoming a supernatural PC might bind your +- fate to the world in new ways. +- +-- **Enablers and Durations:** If a supernatural [ability](#choose-abilities) is an Enabler, it's unclear how long its +- effects should last after activation. For example, if a player learns [Ward](#ability-ward){.og-ability} as a +- supernatural ability and uses a [recovery roll](#recovery-rolls) to activate it, how long does the PC benefit from +- the [Armor](#rules-armor) bonus it provides? Ultimately, the GM must decide what's appropriate. The GM should +- consider the following options (and might assign different supernatural abilities different durations): +- +- - *Preparation Counts.* The enabler ability is always active so long as the ability is prepared. +- +- - *Duration Assignment.* The enabler ability is active for ten minutes, one hour, one day, or until the PC makes a +- ten-hour recovery roll. +- +- - *Minimum Concentration.* The ability remains active until the PC makes a recovery roll. +-::: +- + ------------------------------------------------------------------------------------------------------------------------ + + #### Mystical Martial Arts [#](#mystical-martial-arts){.og-h-anchor aria-hidden="true"} +@@ -44273,7 +44159,6 @@ + + Related Sections + +-- [Assigning Different Limits for Supernatural Abilities](#spellcasting-limits) [(OG-CSRD)]{.og-ref .og-ref-og} + - [Stress](#horror-rules-stress) [(OG-CSRD)]{.og-ref .og-ref-og} + ::: + +@@ -44372,11 +44257,6 @@ + lots of time); instead, the user simply pays their [Pool](#pool) costs to use them. + ::: + +-::: {.og-ed .pt-3 .pb-1 .ps-3 .pe-3 .mt-3 .mb-3} +-**Editor's Notes ---** The optional rules for [Assigning Different Limits for Supernatural +-Abilities](#spellcasting-limits) also apply to psi abilities. +-::: +- + ------------------------------------------------------------------------------------------------------------------------ + + #### Optional Rule: Posthuman Upgrades [#](#optional-rule-posthuman-upgrades){.og-h-anchor aria-hidden="true"} +@@ -50018,11 +49898,6 @@ + : Stress Fuels Supernatural Abilities + ::: + +-::: {.og-ed .pt-3 .pb-1 .ps-3 .pe-3 .mt-3 .mb-3} +-**Editor's Notes ---** For more on supernatural abilities, see [Assigning Different Limits for Supernatural +-Abilities](#spellcasting-limits). +-::: +- + ::: {.alert .ps-4 .pb-0} + ###### Ability Category: Stress [#](#horror-rules-stress-abilities){.og-h-anchor aria-hidden="true"} {#horror-rules-stress-abilities} + +@@ -82068,7 +81943,6 @@ + + ##### Customizing PCs and Abilities [#](#choose-optional-rules-characters){.og-h-anchor aria-hidden="true"} {#choose-optional-rules-characters .og-h-small} + +-- [Assigning Different Limits for Supernatural Abilities](#spellcasting-limits) [(OG-CSRD)]{.og-ref .og-ref-og} + - [Cantrips](#cantrips) [(IOM, 82)]{.og-ref} + - [Covens](#covens) [(IOM, 88)]{.og-ref} + - [Creating Cyphers, Artifacts, and Abilities](#creating-cyphers-artifacts-and-abilities) [(OG-CSRD)]{.og-ref diff --git a/patches/de-ogcsrd/004-remove-fantastic-transformations.patch b/patches/de-ogcsrd/004-remove-fantastic-transformations.patch new file mode 100644 index 0000000..c786ccb --- /dev/null +++ b/patches/de-ogcsrd/004-remove-fantastic-transformations.patch @@ -0,0 +1,147 @@ +--- _tmp/ccsrd.md 2025-07-20 18:38:37.382336815 -0500 ++++ _tmp/ccsrd.new.md 2025-07-20 18:41:31.557430045 -0500 +@@ -51261,7 +51261,6 @@ + + Optional Rules + +-- [Fantastic Transformations](#optional-rule-fantastic-transformations) [(OG-CSRD)]{.og-ref .og-ref-og} + - [Gaining Superpowers After Character Creation](#optional-rule-power-shifts-after-character-creation) + [(OG-CSRD)]{.og-ref .og-ref-og} + - [Modifying High-Tech Devices](#superhero-modifying-high-tech-devices) [(CTS, 64)]{.og-ref} +@@ -51321,8 +51320,6 @@ + + ::: {.og-ed .pt-3 .pb-1 .ps-3 .pe-3 .mt-3 .mb-3} + **Editor's Notes ---** An [XP advance](#optional-rule-xp-advance) can set some PCs even further apart from others. +-Alternatively, the optional [Fantastic Transformations](#optional-rule-fantastic-transformations) rules can be used for +-heroes who aren't always quite so \"super\". + ::: + + ##### Suggested Types for a Superhero Game [#](#suggested-types-for-a-superhero-game){.og-h-anchor aria-hidden="true"} +@@ -52116,7 +52113,6 @@ + new tier, only the second super-focus provides new abilities to the PC. + + - *Fantastic Transformations.* The PC assumes a completely different identity when their superpowers are active. +- Use the optional rules for [Fantastic Transformations](#optional-rule-fantastic-transformations). + + - **GM-Assigned or Player-Chosen Power Shifts:** The GM assigns the PC a number of [power + shifts](#optional-rule-power-shifts), as described under [Power Shifts in Other +@@ -52138,100 +52134,6 @@ + [XP Advance](#optional-rule-xp-advance) or [starting just past tier 1](#starting-just-past-tier-1) rules for + superpowered PCs. + +-##### Optional Rule: Fantastic Transformations [#](#optional-rule-fantastic-transformations){.og-h-anchor aria-hidden="true"} +- +-[(OG-CSRD Editorial Addition)]{.og-ref .og-ref-og} +- +-These optional rules allow GMs to create dramatic tension by giving PCs a weaker, [mundane +-form](#optional-rule-fantastic-transformations-mundane), and a second, dramatically more powerful [fantastic +-form](#optional-rule-fantastic-transformations-fantastic). These PCs might lead a double life, and be pushed to their +-limits to maintain a balance between their normal life and their fantastic exploits---as the two worlds inevitably +-collide or otherwise come into conflict. If you enjoy this rules module, consider purchasing +-[Unmasked](https://www.montecookgames.com/store/product/unmasked/){.og-icon .og-mcg}. +- +-GMs and players should establish the nature or source of the transformations, and come up with a good description of +-each PC's transformation. Possible themes for fantastic forms include: +- +-- off-beat superheroes +-- henshin heroes and magical girls +-- werewolves +-- divine, demonic, or eldritch possession +- +-To accomplish this, create character sheets for each form as follows: +- +-###### Mundane Form [#](#optional-rule-fantastic-transformations-mundane){.og-h-anchor aria-hidden="true"} {#optional-rule-fantastic-transformations-mundane} +- +-[(OG-CSRD Editorial Addition)]{.og-ref .og-ref-og} +- +-First, create your mundane form. This is probably how you spend most of your time, and what most people would consider +-your \"real life\"---going to school or work, maintaining [relationships](#optional-rule-relationship-levels) with +-friends, family, or loved ones, and dealing with day-to-day happenings. +- +-- **Starting Pools:** Your [Might](#might), [Speed](#speed) or [Intellect](#intellect) [Pools](#pool) have 6 points +- each. You get 2 additional points to divide among your stat Pools however you wish. +- +-- **Descriptor:** Choose a [descriptor](#choose-descriptor). Some descriptors---for example, +- [Mystical](#descriptor-mystical)---might not be appropriate for mundane forms. +- +-- **Skills:** Choose three [skills](#skills) (other than attacks or defense) appropriate to the setting. +- +-- **Background:** Add a background connection you have to the setting. +- +-- **Minimized Advancement:** To best preserve the dramatic tension between your mundane life and [fantastic +- forms](#optional-rule-fantastic-transformations-fantastic), your mundane form doesn't gain [character +- advancements](#character-advancement) or reach new tiers. The GM might make occasional exceptions, for example, as a +- reward for the completion of a significant [character arc](#choose-character-arc). Each time your mundane form +- advances, you must choose a different option. Examples of mundane form advancements include: +- +- - *Pools.* You gain 4 additional points to divide among your stat [Pools](#pool) however you wish. +- +- - *Effort.* You have an [Effort](#effort) score of 1. +- +- - *Edge.* You increase your [Might](#might), [Speed](#speed) or [Intellect](#intellect) [Edge](#edge) to 1. +- +- - *Focus.* You gain the tier 1 abilities from a [mundane focus](#mundane-foci). +- +-###### Fantastic Form [#](#optional-rule-fantastic-transformations-fantastic){.og-h-anchor aria-hidden="true"} {#optional-rule-fantastic-transformations-fantastic} +- +-[(OG-CSRD Editorial Addition)]{.og-ref .og-ref-og} +- +-When your transform, you become a far more powerful being. Assuming your fantastic form usually requires an +-[action](#rules-actions), but the GM might set additional requirements, including (but not limited to) some combination +-of the following: +- +-- activate an [artifact](#choose-artifacts) +-- speak aloud an incantation, invocation, or oath +-- make a specific set of complex motions +-- perform a brief ritual +-- move to another plane of existence +-- fall asleep and begin to dream +-- log onto a virtual reality where the PC's fantastic adventures take place +-- involuntarily triggered by heightened emotional states, stress, or other specific circumstances---preferably +- something that is a good source of [GM intrusion](#gm-intrusion)---on a failed [Intellect](#intellect) [defense +- roll](#action-defend), the transformation takes hold +- +-Fantastic forms start out as standard tier 1 PC, and gain [character advancements](#character-advancement) by spending 4 +-[XP](#choose-xp). The GM decides which character options are available to PCs' fantastic forms, as outlined in the +-[Campaign Design Checklist](#campaign-design-checklist)---some settings will need to be more restrictive than others. +- +-- **Descriptor:** Choose a [descriptor](#choose-descriptor). It can be the as your [mundane +- form](#optional-rule-fantastic-transformations-mundane)'s descriptor, but some transformations involve substantial +- changes in stature or personality. +- +-- **Type:** Choose a [type](#choose-type) (and perhaps a [flavor](#choose-flavor)). +- +-- **Focus:** Choose a [focus](#choose-focus). +- +-- **Other Options:** The GM might also assign your fantastic form a number of [power +- shifts](#optional-rule-power-shifts) (as described under [Power Shifts in Other +- Genres](#optional-rule-power-shifts-in-other-genres)) or make use of other [optional rules](#choose-optional-rules). +-::: +- +-::: {.og-ed .pt-3 .pb-1 .ps-3 .pe-3 .mt-3 .mb-3} +-**Editor's Notes ---** For a dramatically less powerful mundane form, use the ruels for [Handling PCs as +-Children](#optional-rule-handling-pcs-as-children). +-::: +- + ------------------------------------------------------------------------------------------------------------------------ + + #### Power Stunts [#](#superhero-power-stunts){.og-h-anchor aria-hidden="true"} {#superhero-power-stunts} +@@ -81949,7 +81851,6 @@ + .og-ref-og} + - [Customizing Descriptors](#customizing-descriptors) [(59)]{.og-ref} + - [Drawbacks and Penalties](#drawbacks-and-penalties) [(33)]{.og-ref} +-- [Fantastic Transformations](#optional-rule-fantastic-transformations) [(OG-CSRD)]{.og-ref .og-ref-og} + - [Familiars](#familiars) [(IOM, 94)]{.og-ref} + - [Flavor](#chapter-6-flavor) [(34)]{.og-ref} + - [Flavor, Personalized](#optional-rule-personalized-flavor) [(OG-CSRD)]{.og-ref .og-ref-og} +@@ -83227,8 +83128,8 @@ + + - Creating a Character in Unmasked [(UM, 14)]{.og-ref} + - Skills [(UM, 15)]{.og-ref} +-- [Creating the Teen](#optional-rule-fantastic-transformations) [(UM, 24)]{.og-ref} +-- [Creating the Mask Form](#optional-rule-fantastic-transformations) [(UM, 32)]{.og-ref} ++- Creating the Teen [(UM, 24)]{.og-ref} ++- Creating the Mask Form [(UM, 32)]{.og-ref} + - [Mask-Form Power Shifts](#optional-rule-power-shifts-in-other-genres) [(UM, 62)]{.og-ref} + - [NPC Prodigies and Power Shifts](#superpowered-npcs-and-power-shifts) [(UM, 64)]{.og-ref} + - Comic Book Feel: Once-Per-Session Bonus Power Shift [(UM, 164)]{.og-ref} diff --git a/patches/de-ogcsrd/005-remove-power-shifts-in-other-genres.patch b/patches/de-ogcsrd/005-remove-power-shifts-in-other-genres.patch new file mode 100644 index 0000000..5371709 --- /dev/null +++ b/patches/de-ogcsrd/005-remove-power-shifts-in-other-genres.patch @@ -0,0 +1,120 @@ +--- _tmp/ccsrd.md 2025-07-20 18:41:58.609599838 -0500 ++++ _tmp/ccsrd.new.md 2025-07-20 18:47:45.337776059 -0500 +@@ -31736,7 +31736,7 @@ + Other Dragon Advancements + : Powerful dragons are innate [spellcasters](#optional-rule-spellcasting) (gaining spells through [Signature + Ability](#ability-sidekick-signature-ability){.og-ability}), or naturally gaining [gain power shifts at certain +- tiers](#optional-rule-power-shifts-in-other-genres). ++ tiers](#optional-rule-power-shifts). + ::: + ::: + ::: +@@ -32263,7 +32263,7 @@ + + ::: {.og-sidebar .pt-3 .pb-1 .ps-3 .pe-3 .mt-3 .mb-3} + In some settings, symbiotes might also gain [gain power shifts at certain +-tiers](#optional-rule-power-shifts-in-other-genres), which they either retain on their own, or impart to a host when ++tiers](#optional-rule-power-shifts), which they either retain on their own, or impart to a host when + merged (determined by the GM). + ::: + ::: +@@ -35708,7 +35708,7 @@ + + ::: {.og-ed .pt-3 .pb-1 .ps-3 .pe-3 .mt-3 .mb-3} + **Editor's Notes ---** If your goal is to create a kind of \"cultivation\" fantasy, or to emphasize schools and +-teachers, see [Power Shifts in Other Genres](#optional-rule-power-shifts-in-other-genres) and [Covens](#covens). ++teachers, see [Covens](#covens). + ::: + + ------------------------------------------------------------------------------------------------------------------------ +@@ -48742,8 +48742,7 @@ + an interesting choice for a horror game. + + - If a PCs is---or becomes---a powerful supernatural being, for example, a vampire, werewolf, or demon, the GM might +- assign them a number of [power shifts](#optional-rule-power-shifts), as described under [Power Shifts in Other +- Genres](#optional-rule-power-shifts-in-other-genres). ++ assign them a number of [power shifts](#optional-rule-power-shifts). + + - A ghost PC might use the [Ghost](#modern-magic-descriptor-ghost) descriptor in [Chapter 14: Modern + Magic](#chapter-14-a-modern-magic). +@@ -51265,7 +51264,6 @@ + [(OG-CSRD)]{.og-ref .og-ref-og} + - [Modifying High-Tech Devices](#superhero-modifying-high-tech-devices) [(CTS, 64)]{.og-ref} + - [Power Shifts](#optional-rule-power-shifts) [(292)]{.og-ref}[(CTS, 57)]{.og-ref} +-- [Power Shifts in Other Genres](#optional-rule-power-shifts-in-other-genres) [(OG-CSRD)]{.og-ref .og-ref-og} + - [Power Stunts](#superhero-power-stunts) [(CTS, 58)]{.og-ref} + - [Really Impossible Tasks](#really-impossible-tasks) [(293)]{.og-ref}[(CTS, 61)]{.og-ref} + +@@ -52053,44 +52051,6 @@ + with PCs of greater or lesser power (cosmic-level heroes or street-level heroes, perhaps). In such cases, the GM should + grant the PCs more or fewer power shifts at the game's start. + +-::: {.alert .ps-4 .pb-0} +-##### Power Shifts in Other Genres [#](#optional-rule-power-shifts-in-other-genres){.og-h-anchor aria-hidden="true"} {#optional-rule-power-shifts-in-other-genres} +- +-[(OG-CSRD Editorial Addition)]{.og-ref .og-ref-og} +- +-[Power shifts](#optional-rule-power-shifts) and [power stunts](#superhero-power-stunts) are a staple of the superhero +-genre, but the GM might use them in other genres, like a [fantasy](#chapter-13-fantasy) game where with apotheosis or +-cultivation themes, or a [modern](#chapter-14-modern) setting where vampires with amazing powers prowl the streets, or +-any setting where the GM wants to encourage creative use of PC abilities. If you enjoy this rules module, consider +-purchasing [Claim the Sky](https://www.montecookgames.com/store/product/claim-the-sky/){.og-icon .og-mcg}, [Gods of the +-Fall](https://www.montecookgames.com/store/product/gods-of-the-fall/){.og-icon .og-mcg}, [Stay +-Alive!](https://www.montecookgames.com/store/product/stay-alive/){.og-icon .og-mcg}, or +-[Unmasked](https://www.montecookgames.com/store/product/unmasked/){.og-icon .og-mcg}. +- +-The GM decides which power shifts are available, and how they are gained. Once assigned, power shifts don't change +-unless something dramatic happens, like the culmination of a [character arc](#character-arcs). A PC can't put more than +-three shifts into the same category without approval from the GM. Here are a few possible arrangements: +- +-- **Superheroes:** At tier 1, you have five [power shifts](#optional-rule-power-shifts). You can purchase more power +- shifts with 10 [XP](#spending-experience-points). +- +-- **Teen Supers:** At tier 1, you have three [power shifts](#optional-rule-power-shifts). At tiers 2 and 4, you gain a +- power shift, which you can apply to one [type](#chapter-5-type) or [focus](#chapter-8-focus) ability. If the ability +- inflicts damage, choose to dedicate the power shift to easing the [attack](#action-attack) task, or increasing +- damage inflicted by 3. +- +-- **Potent Bloodlines:** At tier 1, you have three [power shifts](#optional-rule-power-shifts). At tiers 2, 4, and 6, +- you gain another power shift. +- +-- **Mastery:** You can gain a [power shift](#optional-rule-power-shifts) by completing an appropriate [character +- arc](#choose-character-arc). You can't gain a number of power shifts greater than your tier. +- +-- **XP Purchase:** You can spend 10 [XP](#spending-experience-points) to gain one power shift, up to a number equal to +- your tier. +- +-- **Beyond Tier 6:** You can gain [power shifts](#optional-rule-power-shifts) as described under [Advancing Beyond +- Tier 6](#optional-rule-advancing-beyond-tier-6). +- + ##### Optional Rule: Gaining Superpowers After Character Creation [#](#optional-rule-power-shifts-after-character-creation){.og-h-anchor aria-hidden="true"} {#optional-rule-power-shifts-after-character-creation} + + [(OG-CSRD Editorial Addition)]{.og-ref .og-ref-og} +@@ -52115,8 +52075,8 @@ + - *Fantastic Transformations.* The PC assumes a completely different identity when their superpowers are active. + + - **GM-Assigned or Player-Chosen Power Shifts:** The GM assigns the PC a number of [power +- shifts](#optional-rule-power-shifts), as described under [Power Shifts in Other +- Genres](#optional-rule-power-shifts-in-other-genres). The GM might also decide how some or all of the PC's power ++ shifts](#optional-rule-power-shifts). ++ The GM might also decide how some or all of the PC's power + shifts are assigned, allow the player to choose what to do with their power shifts, or leave matters up to a roll of + the die. + +@@ -81960,7 +81920,6 @@ + - [Object Level, Health, and Armor](#optional-rule-object-level-health-and-armor) [(OG-CSRD)]{.og-ref .og-ref-og} + - [Playing Poker](#weird-west-playing-poker) [(HNAM, 54)]{.og-ref} + - [Post-Apocalyptic Rules](#choose-post-apocalyptic) [(RR, 61)]{.og-ref} +-- [Power Shifts in Other Genres](#optional-rule-power-shifts-in-other-genres) [(OG-CSRD)]{.og-ref .og-ref-og} + - [Relationship Levels](#optional-rule-relationship-levels) [(288)]{.og-ref} + - [Radiation in the Real World](#radiation-in-the-real-world) [(RR, 63)]{.og-ref} + - [Random GM Intrusions](#random-gm-intrusions) [(409)]{.og-ref} +@@ -83130,7 +83089,7 @@ + - Skills [(UM, 15)]{.og-ref} + - Creating the Teen [(UM, 24)]{.og-ref} + - Creating the Mask Form [(UM, 32)]{.og-ref} +-- [Mask-Form Power Shifts](#optional-rule-power-shifts-in-other-genres) [(UM, 62)]{.og-ref} ++- Mask-Form Power Shifts [(UM, 62)]{.og-ref} + - [NPC Prodigies and Power Shifts](#superpowered-npcs-and-power-shifts) [(UM, 64)]{.og-ref} + - Comic Book Feel: Once-Per-Session Bonus Power Shift [(UM, 164)]{.og-ref} + - Comic Book Feel: Bullets are an Annoyance [(UM, 164)]{.og-ref} diff --git a/patches/de-ogcsrd/006-remove-personalized-flavor.patch b/patches/de-ogcsrd/006-remove-personalized-flavor.patch new file mode 100644 index 0000000..500aa70 --- /dev/null +++ b/patches/de-ogcsrd/006-remove-personalized-flavor.patch @@ -0,0 +1,58 @@ +--- _tmp/ccsrd.md 2025-07-20 18:48:38.814111687 -0500 ++++ _tmp/ccsrd.new.md 2025-07-20 19:23:18.017194070 -0500 +@@ -3041,7 +3041,6 @@ + Optional Rules + + - [Simplified Flavor](#optional-rule-simplified-flavor) [(OG-CSRD)]{.og-ref .og-ref-og} +-- [Personalized Flavor](#optional-rule-personalized-flavor) [(OG-CSRD)]{.og-ref .og-ref-og} + + Related Sections + +@@ -3092,31 +3091,6 @@ + has the option to choose a flavor at the start of the game, or earn one in the game, for example, by completing a + [character arc](#choose-character-arc). + +-#### Optional Rule: Personalized Flavor [#](#optional-rule-personalized-flavor){.og-h-anchor aria-hidden="true"} {#optional-rule-personalized-flavor .og-h-small} +- +-[(OG-CSRD Editorial Addition)]{.og-ref .og-ref-og} +- +-This section is based on *Using Character Types to Define the Setting* [(415)]{.og-ref}. Using this rule, the GM allows +-personalized flavors for PCs. It can be a good idea to choose a new name for the PC's When using this option, it\'s a +-good the PC's [type](#choose-type) a new name that reflects their individual, group, or societal role in the setting, +-and choose any [optional character advancements](#optional-character-advancements) they might have available to them. +- +-- **Gaining a Flavor:** The GM might allow PCs to earn a flavor by completing a [character arc](#choose-character-arc) +- like [Join an Organization](#arc-join-an-organization), [Master a Skill](#arc-master-a-skill), [Mysterious +- Background](#arc-mysterious-background), [Transformation](#arc-transformation), or [Uncover a +- Secret](#arc-uncover-a-secret), or purchase a flavor by spending 4 [XP](#choose-xp) as a [long-term +- benefit](#experience-points-long-term-benefits) or [character advancement](#character-advancement). +- +-- **Adding Flavor Abilities:** When a PC gains a flavor or advance to the next tier, that player and the GM should +- work together to create a list of [special abilities](#choose-abilities) appropriate for the PC's tier. If the PC +- gained their flavor at a after reaching second-tier, the GM should allow them to make a few additional exchanges of +- type abilities. +- +-- **Approving Flavor Abilities:** The GM approves each ability to determine it is of appropriate tier, it is +- appropriate to the game setting, and---most importantly---won't make another PC feel redundant, or be disruptive in +- the game. +-::: +- + ------------------------------------------------------------------------------------------------------------------------ + + #### Charms and Figments Flavor [#](#flavor-charms-and-figments){.og-h-anchor aria-hidden="true"} {#flavor-charms-and-figments .og-border} +@@ -81813,7 +81787,6 @@ + - [Drawbacks and Penalties](#drawbacks-and-penalties) [(33)]{.og-ref} + - [Familiars](#familiars) [(IOM, 94)]{.og-ref} + - [Flavor](#chapter-6-flavor) [(34)]{.og-ref} +-- [Flavor, Personalized](#optional-rule-personalized-flavor) [(OG-CSRD)]{.og-ref .og-ref-og} + - [Flavor, Simplified](#optional-rule-simplified-flavor) [(OG-CSRD)]{.og-ref .og-ref-og} + - [Gaining Superpowers After Character Creation](#optional-rule-power-shifts-after-character-creation) + [(OG-CSRD)]{.og-ref .og-ref-og} +@@ -82244,7 +82217,6 @@ + - [Adjudicating](#making-meaning) [(412)]{.og-ref} + - [Logic](#making-meaning) [(413)]{.og-ref} + - [Dice Rolling](#making-rulings-and-pacing) [(414)]{.og-ref} +-- [Using Character Types to Define the Setting](#optional-rule-personalized-flavor) [(415)]{.og-ref} + - [The Flow of Information](#passive-difficulty) [(416)]{.og-ref} + - [Failure to Notice](#passive-difficulty) [(417)]{.og-ref} + - [Graduated Success](#graduated-difficulty) [(417)]{.og-ref} diff --git a/patches/de-ogcsrd/007-remove-simplified-flavor.patch b/patches/de-ogcsrd/007-remove-simplified-flavor.patch new file mode 100644 index 0000000..31fd92b --- /dev/null +++ b/patches/de-ogcsrd/007-remove-simplified-flavor.patch @@ -0,0 +1,38 @@ +--- _tmp/ccsrd.md 2025-07-20 19:24:45.773747087 -0500 ++++ _tmp/ccsrd.new.md 2025-07-20 19:26:20.477343883 -0500 +@@ -3038,10 +3038,6 @@ + - [Stealth](#flavor-stealth) [(34)]{.og-ref} + - [Technology](#flavor-technology) [(35)]{.og-ref} + +-Optional Rules +- +-- [Simplified Flavor](#optional-rule-simplified-flavor) [(OG-CSRD)]{.og-ref .og-ref-og} +- + Related Sections + + - [Type](#choose-type) [(20)]{.og-ref} +@@ -3081,16 +3077,6 @@ + **Editor's Notes ---** For more on customizing PCs, see [Optional Rules](#choose-optional-rules). + ::: + +-::: {.alert .ps-4 .pb-0} +-#### Optional Rule: Simplified Flavor [#](#optional-rule-simplified-flavor){.og-h-anchor aria-hidden="true"} {#optional-rule-simplified-flavor .og-h-small} +- +-[(OG-CSRD Editorial Addition)]{.og-ref .og-ref-og} +- +-Using this rule, [flavor](#choose-flavor) abilities are added to a PC's list of [type](#choose-type) abilities---but no +-sacrifices from the list are made. Since this rule makes flavor purely additive, it's probably a good idea if every PC +-has the option to choose a flavor at the start of the game, or earn one in the game, for example, by completing a +-[character arc](#choose-character-arc). +- + ------------------------------------------------------------------------------------------------------------------------ + + #### Charms and Figments Flavor [#](#flavor-charms-and-figments){.og-h-anchor aria-hidden="true"} {#flavor-charms-and-figments .og-border} +@@ -81787,7 +81773,6 @@ + - [Drawbacks and Penalties](#drawbacks-and-penalties) [(33)]{.og-ref} + - [Familiars](#familiars) [(IOM, 94)]{.og-ref} + - [Flavor](#chapter-6-flavor) [(34)]{.og-ref} +-- [Flavor, Simplified](#optional-rule-simplified-flavor) [(OG-CSRD)]{.og-ref .og-ref-og} + - [Gaining Superpowers After Character Creation](#optional-rule-power-shifts-after-character-creation) + [(OG-CSRD)]{.og-ref .og-ref-og} + - [Handling PCs as Children](#optional-rule-handling-pcs-as-children) [(266)]{.og-ref} diff --git a/patches/de-ogcsrd/008-remove-gaining-superpowers-after-character-creation.patch b/patches/de-ogcsrd/008-remove-gaining-superpowers-after-character-creation.patch new file mode 100644 index 0000000..cea1ab4 --- /dev/null +++ b/patches/de-ogcsrd/008-remove-gaining-superpowers-after-character-creation.patch @@ -0,0 +1,85 @@ +--- _tmp/ccsrd.md 2025-07-20 19:29:10.639416198 -0500 ++++ _tmp/ccsrd.new.md 2025-07-20 19:28:47.212268559 -0500 +@@ -51220,8 +51220,6 @@ + + Optional Rules + +-- [Gaining Superpowers After Character Creation](#optional-rule-power-shifts-after-character-creation) +- [(OG-CSRD)]{.og-ref .og-ref-og} + - [Modifying High-Tech Devices](#superhero-modifying-high-tech-devices) [(CTS, 64)]{.og-ref} + - [Power Shifts](#optional-rule-power-shifts) [(292)]{.og-ref}[(CTS, 57)]{.og-ref} + - [Power Stunts](#superhero-power-stunts) [(CTS, 58)]{.og-ref} +@@ -52011,49 +52009,6 @@ + with PCs of greater or lesser power (cosmic-level heroes or street-level heroes, perhaps). In such cases, the GM should + grant the PCs more or fewer power shifts at the game's start. + +-##### Optional Rule: Gaining Superpowers After Character Creation [#](#optional-rule-power-shifts-after-character-creation){.og-h-anchor aria-hidden="true"} {#optional-rule-power-shifts-after-character-creation} +- +-[(OG-CSRD Editorial Addition)]{.og-ref .og-ref-og} +- +-Gaining superpowers can be part of any campaign with fantastic elements. It can be permanent, or temporary. In fact, +-it's not necessary for every PC in the group to have anywhere near the same number of [power +-shifts](#optional-rule-power-shifts). If a PC gains superpowers in the course of the story, the GM can use these rules. +-If you enjoy this rules module, consider purchasing [The +-Origin](https://www.montecookgames.com/store/product/the-origin/){.og-icon .og-mcg}. +- +-- **Super-Focus:** If a [modern](#chapter-14-modern) PC with a [mundane focus](#mundane-foci) gains superpowers, the +- nature of their new powers can be realized by choosing a \"super-focus\" in one of the following ways: +- +- - *Become Super.* The PC makes their existing focus \"super\". The GM should allow them choose at least one +- low-tier [ability](#choose-abilities) from [Chapter 9: Abilities](#chapter-9-abilities) to help complete their +- superpower package. +- +- - *Second Focus.* The PC gains a second super-[focus](#choose-focus). Any [power +- shifts](#optional-rule-power-shifts) gained can't be applied to their first focus, and when they advance to a +- new tier, only the second super-focus provides new abilities to the PC. +- +- - *Fantastic Transformations.* The PC assumes a completely different identity when their superpowers are active. +- +-- **GM-Assigned or Player-Chosen Power Shifts:** The GM assigns the PC a number of [power +- shifts](#optional-rule-power-shifts). +- The GM might also decide how some or all of the PC's power +- shifts are assigned, allow the player to choose what to do with their power shifts, or leave matters up to a roll of +- the die. +- +-- **Mastering New Powers:** Learning to use superpowers can be tricky. Until PCs complete a [character +- arc](#choose-character-arc) like [Learn](#arc-learn), the GM might assign the PC an inability when using their +- fledgling powers, or raise the [GM intrusion](#gm-intrusion) rate for the PC. GM intrusions might take the form of +- accidental or uncontrollable manifestation of superpowers. +- +-- **Other Changes:** Gaining powers might cause other dramatic changes in a PC. Most begin a new [character +- arc](#choose-character-arc), but some might change their [descriptor](#choose-descriptor), [type](#choose-type), or +- gain a [flavor](#choose-flavor). +- +-- **Supers Gain an XP Advance:** To set increase the baseline between PCs with and without superpowers even further, +- use the optional [starting at tier 0](#optional-rule-starting-at-tier-0) rules for normal PCs, and use the optional +- [XP Advance](#optional-rule-xp-advance) or [starting just past tier 1](#starting-just-past-tier-1) rules for +- superpowered PCs. +- + ------------------------------------------------------------------------------------------------------------------------ + + #### Power Stunts [#](#superhero-power-stunts){.og-h-anchor aria-hidden="true"} {#superhero-power-stunts} +@@ -81773,8 +81728,6 @@ + - [Drawbacks and Penalties](#drawbacks-and-penalties) [(33)]{.og-ref} + - [Familiars](#familiars) [(IOM, 94)]{.og-ref} + - [Flavor](#chapter-6-flavor) [(34)]{.og-ref} +-- [Gaining Superpowers After Character Creation](#optional-rule-power-shifts-after-character-creation) +- [(OG-CSRD)]{.og-ref .og-ref-og} + - [Handling PCs as Children](#optional-rule-handling-pcs-as-children) [(266)]{.og-ref} + - [Hands of Fate](#weird-west-hands-of-fate) [(HNAM, 57)]{.og-ref} + - [Mutations](#choose-mutations) [(RR, 75)]{.og-ref} +@@ -82782,11 +82735,9 @@ + + Optional Rules + +-- [Second Focus](#optional-rule-power-shifts-after-character-creation) [(ORIG, 10)]{.og-ref} +-- [Dynamic or Static Power Shift Selection](#optional-rule-power-shifts-after-character-creation) [(ORIG, +- 14)]{.og-ref} +-- [Flameout Mode: Intrusions for Inexperienced Power Use](#optional-rule-power-shifts-after-character-creation) +- [(ORIG, 17)]{.og-ref} ++- Second Focus [(ORIG, 10)]{.og-ref} ++- Dynamic or Static Power Shift Selection [(ORIG, 14)]{.og-ref} ++- Flameout Mode: Intrusions for Inexperienced Power Use [(ORIG, 17)]{.og-ref} + + Running the Game + diff --git a/patches/de-ogcsrd/009-remove-modifying-abilities-using-initial-costs.patch b/patches/de-ogcsrd/009-remove-modifying-abilities-using-initial-costs.patch new file mode 100644 index 0000000..fa8e570 --- /dev/null +++ b/patches/de-ogcsrd/009-remove-modifying-abilities-using-initial-costs.patch @@ -0,0 +1,77 @@ +--- _tmp/ccsrd.md 2025-07-20 19:29:30.593541951 -0500 ++++ _tmp/ccsrd.new.md 2025-07-20 19:34:11.332303741 -0500 +@@ -27692,8 +27692,6 @@ + - [Healing Limitations](#optional-rule-healing-limitations) [(OG-CSRD)]{.og-ref .og-ref-og} + - [Making Recovery Rolls in Any Order](#optional-rule-making-recovery-rolls-in-any-order) [(OG-CSRD)]{.og-ref + .og-ref-og} +-- [Modifying Abilities Using Initial Costs](#optional-rule-modifying-abilities-using-initial-costs) +- [(OG-CSRD)]{.og-ref .og-ref-og} + - [Object Level, Health, and Armor](#optional-rule-object-level-health-and-armor) [(OG-CSRD)]{.og-ref .og-ref-og} + - [Task and Fate Dice Resolution](#optional-rule-task-and-fate-dice-resolution) [(OG-CSRD)]{.og-ref .og-ref-og} + - [Trading Damage for Effect](#optional-rule-trading-damage-for-effect) [(OG-CSRD)]{.og-ref .og-ref-og} +@@ -28353,27 +28351,6 @@ + succeed on an action, logic still suggests that some actions are very difficult and taxing, particularly for some PCs + more than others. + +-::: {.alert .ps-4 .pb-0} +-##### Optional Rule: Modifying Abilities Using Initial Costs [#](#optional-rule-modifying-abilities-using-initial-costs){.og-h-anchor aria-hidden="true"} {#optional-rule-modifying-abilities-using-initial-costs .og-h-small} +- +-[(OG-CSRD Editorial Addition)]{.og-ref .og-ref-og} +- +-This section is based on *Modifying Abilities on the Fly* [(419)]{.og-ref} in the [Cypher System +-Rulebook](https://www.montecookgames.com/store/product/cypher-system-rulebook-2/){.og-icon .og-mcg}. +- +-Setting an [initial cost](#rules-initial-cost) is a good way to allow players to be creative with the use of +-Intellect-based abilities, similar to performing a [power stunt](#superhero-power-stunts): +- +-::: table-responsive +- Power Stunt Details Cost +- ------------------- ------------------------------------------------------ --------------------------------- +- Increase range short to long, or long to very long +1 Intellect point (each step) +- Increase duration one minute to ten minutes, or ten minutes to an hour +1 Intellect (maximum one step) +- +- : Modifying Abilities Using Initial Costs +-::: +-::: +- + ------------------------------------------------------------------------------------------------------------------------ + + #### Distance [#](#rules-distance){.og-h-anchor aria-hidden="true"} {#rules-distance} +@@ -52025,7 +52002,7 @@ + - An illusionist hero negating an opponent's invisibility + + The [Cypher System Rulebook](https://www.montecookgames.com/store/product/cypher-system-rulebook-2/){.og-icon .og-mcg} +-explains [Modifying Abilities on the Fly](#optional-rule-modifying-abilities-using-initial-costs) [(419)]{.og-ref}, ++explains modifying abilities on the fly [(419)]{.og-ref}, + describing a method of altering the range, area, or other aspects of an Intellect-based ability by spending more + Intellect points. In a superhero game, these modifications aren't limited to Intellect-based abilities---it\'s + reasonable that a strong hero could affect a larger area with[Golem Stomp](#ability-golem-stomp){.og-ability} or an +@@ -80576,8 +80553,8 @@ + [Adepts](#type-adept) are assigned fewer new abilities each tier compared to other [types](#choose-type): + + - Adept abilities include more higher-tier abilities, and PCs can choose them at lower tiers. +-- Adepts favor [Intellect](#intellect)-based abilities that might be [modified with initial +- costs](#optional-rule-modifying-abilities-using-initial-costs), allowing them to be more creative with how they ++- Adepts favor [Intellect](#intellect)-based abilities that might be modified with initial ++ costs, allowing them to be more creative with how they + apply their abilities. + + Because of their limited ability choices, an [Adept](#type-adept) can't benefit as much choosing a [flavor](#choose) +@@ -81732,8 +81709,6 @@ + - [Hands of Fate](#weird-west-hands-of-fate) [(HNAM, 57)]{.og-ref} + - [Mutations](#choose-mutations) [(RR, 75)]{.og-ref} + - [Learning Cantrips](#optional-rule-learning-cantrips) [(IOM, 81)]{.og-ref} +-- [Modifying Abilities Using Initial Costs](#optional-rule-modifying-abilities-using-initial-costs) +- [(419)]{.og-ref}[(OG-CSRD)]{.og-ref .og-ref-og} + - [Modifying Type Aspects](#modifying-type-aspects) [(33)]{.og-ref} + - [Mystical Martial Arts](#mystical-martial-arts) [(GF, 68)]{.og-ref} + - [Paranormal Vices](#choose-paranormal-vices) [(HNAM, 65)]{.og-ref} +@@ -82140,7 +82115,7 @@ + - Faster Initiative [(215)]{.og-ref} + - [Gaining Insight](#optional-rule-gaining-insight) [(231)]{.og-ref} + - [Getting an XP Advance](#optional-rule-xp-advance) [(232)]{.og-ref} +-- [Modifying Abilities on the Fly](#optional-rule-modifying-abilities-using-initial-costs) [(419)]{.og-ref} ++- Modifying Abilities on the Fly [(419)]{.og-ref} + - [Skills from Backgrounds](#optional-rule-skills-from-backgrounds) [(235)]{.og-ref} + - Switching Descriptors and Foci After Character Creation [(437)]{.og-ref} + - Using Miniatures [(235)]{.og-ref} diff --git a/patches/de-ogcsrd/010-remove-sidekicks.patch b/patches/de-ogcsrd/010-remove-sidekicks.patch new file mode 100644 index 0000000..310c198 --- /dev/null +++ b/patches/de-ogcsrd/010-remove-sidekicks.patch @@ -0,0 +1,2365 @@ +--- _tmp/ccsrd.md 2025-07-20 19:35:29.909796515 -0500 ++++ _tmp/ccsrd.new.md 2025-07-20 19:38:31.171933245 -0500 +@@ -12604,7 +12604,6 @@ + - [Paranormal Vices](#choose-paranormal-vices) [(HNAM, 65)]{.og-ref} + - [Posthuman Packages](#posthuman-packages) [(SF, 52)]{.og-ref} + - [Psionics](#optional-rule-psionics) [(SF, 50)]{.og-ref} +-- [Sidekick Abilities](#sidekicks-abilities) [(OG-CSRD)]{.og-ref .og-ref-og} + - [Skills and Other Abilities](#running-the-game-skills-and-other-abilities) [(421)]{.og-ref} + - [Spellcasting](#optional-rule-spellcasting) [(259)]{.og-ref} + - [Stress](#horror-rules-stress) [(OG-CSRD)]{.og-ref .og-ref-og} +@@ -13242,7 +13241,7 @@ + This category lists abilities from the the 2015 Cypher Sytem Rulebook that were renamed, altered, or deprecated in the + [Cypher System Rulebook](https://www.montecookgames.com/store/product/cypher-system-rulebook-2/){.og-icon .og-mcg}, and + abilities updated in the CSRD since that time. It also includes abilities with identical names, and variant abilities +-original to the OG-CSRD (except for those related to [Sidekicks](#sidekicks-abilities) or ++original to the OG-CSRD (except for those related to + [Stress](#horror-rules-stress-abilities)). + + You can use this category to reconcile products based on the 2015 Cypher Rulebook, including [Gods of the +@@ -30271,7 +30270,6 @@ + - [Followers](#followers) [(233)]{.og-ref} + - [Followers vs. Temporary Companions](#followers-vs-temporary-companions) [(OG-CSRD)]{.og-ref .og-ref-og} + - [Familiars](#familiars) [(IOM, 94)]{.og-ref} +-- [Sidekicks](#sidekicks) [(OG-CSRD)]{.og-ref .og-ref-og} + - [Covens](#covens) [(IOM, 88)]{.og-ref} + + Related Sections +@@ -30516,2296 +30514,6 @@ + + ------------------------------------------------------------------------------------------------------------------------ + +-#### Sidekicks [#](#sidekicks){.og-h-anchor aria-hidden="true"} +- +-::: {.alert .ps-4 .pb-0 .og-alert} +-##### Quick Reference: Sidekicks [#](#choose-sidekicks){.og-h-anchor aria-hidden="true"} {#choose-sidekicks .og-h-small .og-border} +- +-- [Character Sheet](#sidekicks-sheet) [(OG-CSRD)]{.og-ref .og-ref-og} +-- [Gaining Sidekicks](#sidekicks-gaining) [(OG-CSRD)]{.og-ref .og-ref-og} +-- [Playing Sidekicks](#sidekicks-playing) [(OG-CSRD)]{.og-ref .og-ref-og} +-- [Characteristics](#sidekicks-characteristics) [(OG-CSRD)]{.og-ref .og-ref-og} +-- [Health, Recovery, and Loss](#sidekicks-health) [(OG-CSRD)]{.og-ref .og-ref-og} +-- [Equipment](#sidekicks-equipment) [(OG-CSRD)]{.og-ref .og-ref-og} +-- [Nature](#sidekicks-nature) [(OG-CSRD)]{.og-ref .og-ref-og} +-- [Niche](#sidekicks-niche) [(OG-CSRD)]{.og-ref .og-ref-og} +-- [Sidekick Abilities](#sidekicks-abilities) [(OG-CSRD)]{.og-ref .og-ref-og} +- +-Optional Rules +- +-- [Command Tasks](#sidekicks-command) [(OG-CSRD)]{.og-ref .og-ref-og} +-- [Sidekick Level Progression](#sidekicks-level) [(OG-CSRD)]{.og-ref .og-ref-og} +-- [Exceptional Sidekicks](#sidekicks-exceptional) [(OG-CSRD)]{.og-ref .og-ref-og} +-- [Fantastic Niches](#sidekicks-niche-fantastic) [(OG-CSRD)]{.og-ref .og-ref-og} +-- [Fantastic Sidekick Abilities](#sidekicks-abilities-fantastic) [(OG-CSRD)]{.og-ref .og-ref-og} +-::: +- +-::: row +-::: {.col .col-md-6} +-[(OG-CSRD Editorial Addition)]{.og-ref .og-ref-og} +- +-Sidekicks are a framework for flexible, powerful NPCs that take part in the story alongside the PCs. What sets sidekicks +-apart from [companions](#abilities-category-companion), [followers](#followers), and [familiars](#familiars) is that a +-different player assumes the role of the sidekick, including [rolling the die](#rules-rolling-the-die) for tasks +-prompted by their actions. +- +-The GM can use these rules modules to: +- +-- Fill out small groups of players with capable help +-- Foster intimate roleplay among players +-- Make PCs and sidekicks a force to be reckoned with in combat +- +-Sidekicks can be people, but a lot of this framework assumes they are an interesting creature of some kind. In some +-settings, sidekicks might share a central theme or fundamental nature. This can be a big decision that will determine +-how sidekicks interact with the PCs and other important aspects of the setting, for example: +- +-- Pets, mounts, and beasts of burden +-- Ferocious but tamed creatures +-- Friendly neighborhood pocket monsters deployed from spherical [artifacts](#choose-artifacts) +-- Magically summoned creatures, otherworldly entities, or thoughtforms that PCs manifest or dismiss with an +- [action](#rules-actions) +- +-::: {.og-sidebar .pt-3 .pb-1 .ps-3 .pe-3 .mt-3 .mb-3} +-If you enjoy this rules module, consider purchasing +-[Predation](https://www.montecookgames.com/store/product/predation/){.og-icon .og-mcg}. +-::: +-::: +-::: +- +-##### Gaining Sidekicks [#](#sidekicks-gaining){.og-h-anchor aria-hidden="true"} {#sidekicks-gaining} +- +-[(OG-CSRD Editorial Addition)]{.og-ref .og-ref-og} +- +-::: row +-::: {.col .col-md-6} +-Depending on the setting, the GM might determine PCs begin with a [sidekick](#sidekicks), or that there are other +-established methods for PCs to gain a one, for example: +- +-- **Currency:** Something as important as a sidekick should probably cost no less than a [moderately-priced +- item](#equipment-price-categories). +- +-- **Recruiting, Catching, or Taming:** Recruiting, catching, or taming a sidekick is at least a level 2 +- [Intellect](#intellect) task, requiring at least a few days, and might involve embarking on a [perilous +- venture](#horror-rules-perilous-venture), or performing delicate [ritual magic](#ritual-magic). +- +-- **Crafting:** PCs might need to [craft](#crafting-building-and-repairing) a special lure, +- [build](#crafting-building-and-repairing) a supernatural containment vessel, or +- [repair](#crafting-building-and-repairing) a mechanical sidekick to operation. +- +-- **Subterfuge:** It might be possible to rescue---or steal---sidekicks away from others. +- +-- **Spending XP:** Spending 3 [XP](#choose-xp) as a [long-term benefit](#experience-points-long-term-benefits) might +- also be an appropriate cost for gaining a sidekick. +- +-- **Completing Character Arcs:** Completing successful [character arcs](#character-arcs) like [Develop a +- Bond](#arc-develop-a-bond) or [Train a Creature](#arc-train-a-creature) might earn a PC a sidekick. +-::: +- +-::: {.col .col-md-6} +-::: {.alert .ps-4 .pb-0} +-###### Optional Rule: Exceptional Sidekicks [#](#sidekicks-exceptional){.og-h-anchor aria-hidden="true"} {#sidekicks-exceptional} +- +-[(OG-CSRD Editorial Addition)]{.og-ref .og-ref-og} +- +-When a new sidekick is created or a potential sidekick is encountered, roll a d100 to determine if it is exceptional: +- +-::: table-responsive +- d100 Exceptional Sidekicks +- -------- --------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- +- 1--69 --- +- 70--74 The sidekick gains one random [beneficial mutation](#harmful-mutations), one random [cosmetic mutation](#cosmetic-mutations), and one random [harmful mutation](#harmful-mutations). If the result is [Weakness in Might](#ability-mutation-harmful-weakness-in-might){.og-ability}, [Weakness in Speed](#ability-mutation-harmful-weakness-in-speed){.og-ability}, or [Weakness in Intellect](#ability-mutation-harmful-weakness-in-intellect){.og-ability}, the sidekick's health is reduced by 2 instead. +- 75--79 The sidekick gains the [Evolution](#ability-sidekick-evolution){.og-ability} ability, with randomly rolled properties. +- 80--89 The sidekick gains one random [sidekick ability](#sidekicks-abilities). +- 90--95 The sidekick gains one random [sidekick ability](#sidekicks-abilities) and one random [cosmetic mutation](#cosmetic-mutations). +- 96--99 The sidekick gains one random [fantastic sidekick ability](#sidekicks-abilities-fantastic) and one random [cosmetic mutation](#cosmetic-mutations). +- 00 The sidekick has a random [fantastic niche](#sidekicks-niche-fantastic) and one random [cosmetic mutation](#cosmetic-mutations). +- +- : Exceptional Sidekicks +-::: +-::: +-::: +-::: +- +-##### Playing Sidekicks [#](#sidekicks-playing){.og-h-anchor aria-hidden="true"} {#sidekicks-playing} +- +-[(OG-CSRD Editorial Addition)]{.og-ref .og-ref-og} +- +-::: row +-::: {.col .col-md-6} +-GMs and players should discuss these rules before using them. Not every player can---or wants to---take on +-responsibility for having (or playing as) a [sidekick](#sidekicks), and that's okay. In fact, the fewer sidekicks there +-are in a game, the more session time will be available for PCs to forge deeper relationships with them. +- +-- **Associated PC:** A sidekick's associated PC is the person in the party they are closest to, trust most, or who +- owns them. The GM might allow the associated PC to gain abilities like [As If One +- Creature](#ability-as-if-one-creature){.og-ability}, [Beast Eyes](#ability-beast-eyes){.og-ability}, or [Stronger +- Together](#ability-stronger-together){.og-ability}, applying the benefits to a sidekick instead of a [Beast +- Companion](#ability-beast-companion){.og-ability}. +- +-- **Sidekick:** The person who plays the role of the sidekick---and makes rolls for them---is always a different +- person than the associated PC's player. Depending on the sidekick, it might not be important to have the same +- person playing the same sidekick every game session. Sidekicks are less complex than PCs, so playing a sidekick is a +- good way to involve a younger player in the game. +- +-- **Taking Action:** Sidekicks usually take their [action](#rules-actions) on the same turn as the associated PC. A +- sidekick can act before or after the associated PC. Sidekicks might also be able to [wait](#action-wait) or take +- [cooperative actions](#cooperative-actions). In order for a sidekick to take the desired action, the associated PC +- might be required to succeed on a [command task](#sidekicks-command). +- +-::: {.og-sidebar .pt-3 .pb-1 .ps-3 .pe-3 .mt-3 .mb-3} +-The GM decides if a sidekick can take a [cooperative action](#cooperative-actions). Similarly to how a +-[follower](#followers) requires a relevant modification, GM might require a sidekick to have training in a task in order +-to help another character with it. +-::: +- +-###### Sidekick Characteristics [#](#sidekicks-characteristics){.og-h-anchor aria-hidden="true"} {#sidekicks-characteristics} +- +-[(OG-CSRD Editorial Addition)]{.og-ref .og-ref-og} +- +-Sidekick character sheets record the following characteristics: +- +-- **Level:** Sidekicks begin at level 2. +- +-- **Niche and Nature:** Sidekicks have a [nature](#sidekicks-nature) and a [niche](#sidekicks-niche), which determine +- characteristics like [health](#understanding-the-listings), [Armor](#rules-armor), +- [skills](#modifying-the-difficulty-skills) they can use to [modify the difficulty](#modifying-the-difficulty) of a +- task, and maybe even a [sidekick ability](#sidekicks-abilities) or two. +- +-- **Creature Type:** Creature type can be anything that sums up your sidekick---dog, dragon-toad, or robotic pugilist. +- It has no mechanical effect other than to help the GM determine the sidekick's interactions with other features of +- the setting, but it's just as important that a companion is a \"gorilla\" as it is they are +- \"[strong](#sidekicks-niche-strong)\". +- +-- **Sidekick Abilities:** Each time the associated PC advances to a new tier, the sidekick gains one [sidekick +- ability](#sidekicks-abilities). +- +-###### Sidekick Health, Recovery, and Loss [#](#sidekicks-health){.og-h-anchor aria-hidden="true"} {#sidekicks-health} +- +-[(OG-CSRD Editorial Addition)]{.og-ref .og-ref-og} +- +-Like other NPCs and creatures, sidekicks have [health and other characteristics](#understanding-the-listings). Sidekicks +-can recover missing health points in the following ways (determined by the GM): +- +-- **Recovery:** When the associated PC makes a [recovery roll](#recovery-rolls), the sidekick recovers missing health +- points equal to the associated PC's tier. [Sidekick abilities](#sidekicks-abilities) like [Increased +- Recovery](#ability-sidekick-increased-recovery){.og-ability} can grant additional health recovery. +- +-- **Healing:** [Healing](#action-healing) actions, [special abilities](#choose-abilities), [cyphers](#choose-cyphers), +- [artifacts](#choose-artifacts), or other methods of restoring [Pool](#pool) points might also restore health to a +- sidekick. +- +-- **Loss:** Losing a sidekick to death, kidnapping, or other dire circumstances might prompt a PC to take on a new +- [character arc](#choose-character-arc). After an appropriate amount of time, the PC can attempt to [gain a new +- sidekick](#sidekicks-gaining). +-::: +- +-::: {.col .col-md-6} +-###### Sidekick Equipment [#](#sidekicks-equipment){.og-h-anchor aria-hidden="true"} {#sidekicks-equipment} +- +-[(OG-CSRD Editorial Addition)]{.og-ref .og-ref-og} +- +-Sidekicks can benefit from [equipment](#choose-equipment), [cyphers](#choose-cyphers), or [artifacts](#choose-artifacts) +-made for them. The GM determines the cost or other availability of such items. +- +-::: {.og-sidebar .pt-3 .pb-1 .ps-3 .pe-3 .mt-3 .mb-3} +-The [Increased Cypher Use](#ability-sidekick-increased-cypher-use){.og-ability} ability can increase a sidekick's +-cypher limit. +-::: +- +-::: {.alert .ps-4 .pb-0} +-###### Optional Rule: Command Tasks [#](#sidekicks-command){.og-h-anchor aria-hidden="true"} {#sidekicks-command} +- +-[(OG-CSRD Editorial Addition)]{.og-ref .og-ref-og} +- +-Some sidekicks are creatures of instinct, and require dedicated time and training to develop a reliable bond. For any +-command an associated PC gives a sidekick on their turn, the GM might require an [Intellect](#intellect)-based command +-task. On a success, the sidekick attempts the task. On a failure, they do something else. +- +-The GM can set command task difficulty by starting with the sidekick's [level](#understanding-the-listings) (usually +-level 2) and applying a difficulty modifier determined by the associated PC's, for example: +- +-::: table-responsive +- PC Tier Sidekick Level Difficulty Modifier Command Task Difficulty +- --------- ---------------- --------------------- ------------------------- +- 1--2 2 +1 3 +- 3 2 --- 2 +- 4 2 −1 1 +- 5--6 2 −2 0 +- +- : Command Task Difficulty +-::: +- +-- **Modifying Command Task Difficulty:** Training in a relevant [skill](#skills)---for example, \"Animal Handling\", +- \"Leadership\", or \"Monster Training\"---might apply to command tasks. You can also use +- [Effort](#modifying-the-difficulty-effort) on a command task (independently of your own [action](#rules-actions) for +- the purposes of [Effort costs and Edge reductions](#effort-costs-and-edge-reductions)). +- +-- **Minor Effect:** The sidekick gains an asset on their task roll. +- +-- **Minor Effect:** The sidekick gains two assets on their task roll. +- +-- **GM Intrusion:** The sidekick does something uncooperative or unexpected, but in accordance with their +- [nature](#sidekicks-nature). +- +-###### Optional Rule: Sidekick Level Progression [#](#sidekicks-level){.og-h-anchor aria-hidden="true"} {#sidekicks-level} +- +-[(OG-CSRD Editorial Addition)]{.og-ref .og-ref-og} +- +-When the associated PC reaches tier 3 and tier 5, the sidekick gains the [Increase +-Level](#ability-sidekick-increased-level){.og-ability} ability. +-::: +- +-::: {.og-sidebar .pt-3 .pb-1 .ps-3 .pe-3 .mt-3 .mb-3} +-Games that use both the [Sidekick Level Progression](#sidekicks-level) and [Command Task](#sidekicks-command) rules will +-find it more important for PCs to find ways to [modify the difficulty](#modifying-the-difficulty) in their favor. +-Commanding a level 7 [dragon](#sidekicks-niche-dragon) at tier 6 is a level 5 task. +-::: +-::: +-::: +- +-##### Sidekick Nature [#](#sidekicks-nature){.og-h-anchor aria-hidden="true"} {#sidekicks-nature} +- +-[(OG-CSRD Editorial Addition)]{.og-ref .og-ref-og} +- +-::: row +-::: {.col .col-md-6} +-A [sidekick](#sidekicks)'s nature is similar to a PC\'s [descriptor](#chapter-7-descriptor)---it reflects their +-personality and behavior, which lets the sidekick's player enact their role in the game---and also provides a potential +-source of [GM intrusion](#gm-intrusion). A sidekick's nature also provides a boon to the associate PC. +- +-- **Sharing Boons with Other PCs:** An associated PC can command the sidekick to grant their boon to another creature +- instead. Like other commands given to sidekicks, the GM might require a successful [command +- task](#sidekicks-command). +- +-Roll or choose one of the following natures, or work with the GM to come up with an original one: +-::: +- +-::: {.col .col-md-6} +-::: table-responsive +- d10 Nature +- ----- -------------------------------------------- +- 1 [Adorable](#sidekicks-nature-adorable) +- 2 [Aggressive](#sidekicks-nature-aggressive) +- 3 [Alert](#sidekicks-nature-alert) +- 4 [Contented](#sidekicks-nature-contented) +- 5 [Energetic](#sidekicks-nature-energetic) +- 6 [Hapless](#sidekicks-nature-hapless) +- 7 [Meddling](#sidekicks-nature-meddling) +- 8 [Precocious](#sidekicks-nature-precocious) +- 9 [Preening](#sidekicks-nature-preening) +- 10 [Shy](#sidekicks-nature-shy) +- +- : Sidekick Natures +-::: +-::: +-::: +- +-::: row +-::: {.col .col-md-6} +-###### Adorable [#](#sidekicks-nature-adorable){.og-h-anchor aria-hidden="true"} {#sidekicks-nature-adorable .og-border} +- +-[(OG-CSRD Editorial Addition)]{.og-ref .og-ref-og} +- +-The sidekick is always interacting with someone, even untrustworthy strangers. +- +-- **Adorable Boon:** While within immediate range of the associated PC, the sidekick provides them an asset on +- positive social interaction tasks with those who can see the sidekick. Enabler. [(OG-CSRD)]{.og-ref .og-ref-og} +-::: +- +-::: {.col .col-md-6} +-###### Aggressive [#](#sidekicks-nature-aggressive){.og-h-anchor aria-hidden="true"} {#sidekicks-nature-aggressive .og-border} +- +-[(OG-CSRD Editorial Addition)]{.og-ref .og-ref-og} +- +-Scrappy, and always ready for a confrontation, the sidekick is especially protective of the associated PC. +- +-- **Aggressive Boon:** While within short range of the associated PC, the sidekick provides them an asset on +- intimidation tasks. Enabler. [(OG-CSRD)]{.og-ref .og-ref-og} +-::: +- +-::: {.col .col-md-6} +-###### Alert [#](#sidekicks-nature-alert){.og-h-anchor aria-hidden="true"} {#sidekicks-nature-alert .og-border} +- +-[(OG-CSRD Editorial Addition)]{.og-ref .og-ref-og} +- +-The sidekick is always using their senses to look for potential sources of danger or interest. +- +-- **Alert Boon:** While within long range of the associated PC, the sidekick provides them an asset on initiative +- tasks. Enabler. [(OG-CSRD)]{.og-ref .og-ref-og} +-::: +- +-::: {.col .col-md-6} +-###### Contented [#](#sidekicks-nature-contented){.og-h-anchor aria-hidden="true"} {#sidekicks-nature-contented .og-border} +- +-[(OG-CSRD Editorial Addition)]{.og-ref .og-ref-og} +- +-The sidekick is always calm---maybe too calm. Nothing seems to get them down, but nothing really gets them going, +-either. +- +-- **Contented Boon:** While within short range of the associated PC, the sidekick provides them an asset to Intellect +- defense rolls. Enabler. [(OG-CSRD)]{.og-ref .og-ref-og} +-::: +- +-::: {.col .col-md-6} +-###### Energetic [#](#sidekicks-nature-energetic){.og-h-anchor aria-hidden="true"} {#sidekicks-nature-energetic .og-border} +- +-[(OG-CSRD Editorial Addition)]{.og-ref .og-ref-og} +- +-The sidekick has an unrivaled zest for life that cannot be contained. +- +-- **Energetic Boon:** When the sidekick rolls a 19 or a 20 on the die, the associated PC gains an asset on a task of +- their choice within the next round. Enabler. [(OG-CSRD)]{.og-ref .og-ref-og} +-::: +- +-::: {.col .col-md-6} +-###### Hapless [#](#sidekicks-nature-hapless){.og-h-anchor aria-hidden="true"} {#sidekicks-nature-hapless .og-border} +- +-[(OG-CSRD Editorial Addition)]{.og-ref .og-ref-og} +- +-The sidekick is always falling down, knocking things over, making a mess, or getting themselves into strange +-predicaments. +- +-- **Hapless Boon:** When the sidekick's roll triggers a [GM intrusion](#gm-intrusion), the associated PC can take a +- free, immediate action. Enabler. [(OG-CSRD)]{.og-ref .og-ref-og} +-::: +- +-::: {.col .col-md-6} +-###### Meddling [#](#sidekicks-nature-meddling){.og-h-anchor aria-hidden="true"} {#sidekicks-nature-meddling .og-border} +- +-[(OG-CSRD Editorial Addition)]{.og-ref .og-ref-og} +- +-The sidekick gets involved in everything, and sometimes their insatiable curiosity causes problems for others. +- +-- **Meddling Boon:** While within immediate range of the associated PC, the sidekick provides them an asset on tasks +- related to perception, searching, and stealing. Action. [(OG-CSRD)]{.og-ref .og-ref-og} +-::: +- +-::: {.col .col-md-6} +-###### Precocious [#](#sidekicks-nature-precocious){.og-h-anchor aria-hidden="true"} {#sidekicks-nature-precocious .og-border} +- +-[(OG-CSRD Editorial Addition)]{.og-ref .og-ref-og} +- +-The sidekick is especially likely to act independently, and not always for the best. +- +-- **Precocious Boon:** When the sidekick helps, the associated PC gains an asset all tasks involving solving puzzles, +- opening doors and locks, and operating or disabling devices. Action. [(OG-CSRD)]{.og-ref .og-ref-og} +-::: +- +-::: {.col .col-md-6} +-###### Preening [#](#sidekicks-nature-preening){.og-h-anchor aria-hidden="true"} {#sidekicks-nature-preening .og-border} +- +-[(OG-CSRD Editorial Addition)]{.og-ref .og-ref-og} +- +-The sidekick loves to put on a show and occasionally draw unwanted attention to themself or the associated PC. +- +-- **Preening Boon:** When the sidekick helps, the associated PC gains an asset all tasks involving deception and +- giving performances. Action. [(OG-CSRD)]{.og-ref .og-ref-og} +-::: +- +-::: {.col .col-md-6} +-###### Shy [#](#sidekicks-nature-shy){.og-h-anchor aria-hidden="true"} {#sidekicks-nature-shy .og-border} +- +-[(OG-CSRD Editorial Addition)]{.og-ref .og-ref-og} +- +-The sidekick usually prefers the associated PC to others, and is uncooperative if the situation isn't to their liking. +- +-- **Shy Boon:** When the sidekick sneaks or hides, the associated PC gains an asset on sneaking or hiding tasks. +- Action. [(OG-CSRD)]{.og-ref .og-ref-og} +-::: +-::: +- +-##### Sidekick Niche [#](#sidekicks-niche){.og-h-anchor aria-hidden="true"} {#sidekicks-niche} +- +-[(OG-CSRD Editorial Addition)]{.og-ref .og-ref-og} +- +-::: row +-::: {.col .col-md-6} +-A [sidekick](#sidekicks)'s niche is similar to a PC\'s [type](#chapter-5-type)--- it reflects their areas of +-excellence, their physiology, and how they use what they've got to get by. Niches are intentionally broad, and don\'t +-really define what [creature type](#sidekicks-abilities) the sidekick is---for example, a +-[large](#sidekicks-niche-large) sidekick could be an elephant or an ogre. +- +-- **Characteristics:** Niches assign the sidekick several [characteristics](#understanding-the-listings), including +- level, health, damage inflicted, [skills](#modifying-the-difficulty), [inabilities](#key-concepts), and [sidekick +- abilities](#sidekicks-abilities). +- +-- **Exceptional Sidekicks:** In some settings, [exceptional sidekicks](#sidekicks-exceptional) might have [fantastic +- niches](#sidekicks-niche-fantastic) in addition to the following. +- +-Roll or choose one of the following niches, or work with the GM to come up with an original one: +-::: +- +-::: {.col .col-md-6} +-::: table-responsive +- d10 Niche +- ----- ------------------------------------------- +- 1 [Aquatic](#sidekicks-niche-aquatic) +- 2 [Armored](#sidekicks-niche-armored) +- 3 [Cunning](#sidekicks-niche-cunning) +- 4 [Diminutive](#sidekicks-niche-diminutive) +- 5 [Flying](#sidekicks-niche-flying) +- 6 [Hardy](#sidekicks-niche-hardy) +- 7 [Large](#sidekicks-niche-large) +- 8 [Nimble](#sidekicks-niche-nimble) +- 9 [Strong](#sidekicks-niche-strong) +- 10 [Swift](#sidekicks-niche-swift) +- +- : Sidekick Niches +-::: +-::: +- +-::: {.col .col-md-6} +-###### Aquatic [#](#sidekicks-niche-aquatic){.og-h-anchor aria-hidden="true"} {#sidekicks-niche-aquatic .og-border} +- +-[(OG-CSRD Editorial Addition)]{.og-ref .og-ref-og} +- +-- **Level:** 2 +- +-- **Health:** 8 +- +-- **Damage Inflicted:** 2 points +- +-- **Skills:** Specialized in swimming +- +-- **Inability:** Running, jumping, and climbing +- +-```{=html} +- +-``` +-- [Aquatic Sidekick](#ability-sidekick-aquatic-sidekick) (two times) +-::: +- +-::: {.col .col-md-6} +-###### Armored [#](#sidekicks-niche-armored){.og-h-anchor aria-hidden="true"} {#sidekicks-niche-armored .og-border} +- +-[(OG-CSRD Editorial Addition)]{.og-ref .og-ref-og} +- +-- **Level:** 2 +- +-- **Health:** 10 +- +-- **Armor:** 2 +- +-- **Damage Inflicted:** 2 points +- +-- **Skills:** Trained in Might defense and breaking things +- +-```{=html} +- +-``` +-- [Bashing Attack](#ability-sidekick-bashing-attack) [(OG-CSRD)]{.og-ref .og-ref-og} +-::: +- +-::: {.col .col-md-6} +-###### Cunning [#](#sidekicks-niche-cunning){.og-h-anchor aria-hidden="true"} {#sidekicks-niche-cunning .og-border} +- +-[(OG-CSRD Editorial Addition)]{.og-ref .og-ref-og} +- +-- **Level:** 2 +- +-- **Health:** 8 +- +-- **Damage Inflicted:** 2 points +- +-- **Skills:** Specialized in stealth; trained in Intellect defense, climbing and jumping +- +-```{=html} +- +-``` +-::: +- +-::: {.col .col-md-6} +-###### Diminutive [#](#sidekicks-niche-diminutive){.og-h-anchor aria-hidden="true"} {#sidekicks-niche-diminutive .og-border} +- +-[(OG-CSRD Editorial Addition)]{.og-ref .og-ref-og} +- +-- **Level:** 2 +- +-- **Health:** 6 +- +-- **Damage Inflicted:** 1 point +- +-- **Skills:** Specialized in Speed defense, perception, and squeezing into tight spaces; trained in stealth and +- tracking +- +-- **Inability:** Inability in Might defense due to size +- +-```{=html} +- +-``` +-- [Increased Initiative](#ability-sidekick-increased-initiative) [(OG-CSRD)]{.og-ref .og-ref-og} (two times) +-::: +- +-::: {.col .col-md-6} +-###### Flying [#](#sidekicks-niche-flying){.og-h-anchor aria-hidden="true"} {#sidekicks-niche-flying .og-border} +- +-[(OG-CSRD Editorial Addition)]{.og-ref .og-ref-og} +- +-- **Level:** 2 +- +-- **Health:** 8 +- +-- **Damage Inflicted:** 2 points +- +-- **Skills:** Trained in flying, gliding, and diving +- +-- **Skills:** Inability in running and Intellect defense +- +-```{=html} +- +-``` +-- [Winged Sidekick](#ability-sidekick-winged-sidekick) [(OG-CSRD)]{.og-ref .og-ref-og} (two times) +-::: +- +-::: {.col .col-md-6} +-###### Hardy [#](#sidekicks-niche-hardy){.og-h-anchor aria-hidden="true"} {#sidekicks-niche-hardy .og-border} +- +-[(OG-CSRD Editorial Addition)]{.og-ref .og-ref-og} +- +-- **Level:** 2 +- +-- **Health:** 8 +- +-- **Damage Inflicted:** 2 points +- +-- **Skills:** Trained in Might defense, Intellect defense, running, jumping, and swimming +- +-```{=html} +- +-``` +-- [Sidekick Recovery Roll](#ability-sidekick-sidekick-recovery-roll) [(OG-CSRD)]{.og-ref .og-ref-og} +-::: +- +-::: {.col .col-md-6} +-###### Large [#](#sidekicks-niche-large){.og-h-anchor aria-hidden="true"} {#sidekicks-niche-large .og-border} +- +-[(OG-CSRD Editorial Addition)]{.og-ref .og-ref-og} +- +-- **Level:** 2 +- +-- **Health:** 15 +- +-- **Armor:** 1 +- +-- **Damage Inflicted:** 2 points +- +-- **Skills:** Trained in carrying and breaking things +- +-- **Inability:** Inability in Speed defense and stealth due to size +- +-```{=html} +- +-``` +-- [Trusty Steed](#ability-sidekick-trusty-steed) [(OG-CSRD)]{.og-ref .og-ref-og} +-::: +- +-::: {.col .col-md-6} +-###### Nimble [#](#sidekicks-niche-nimble){.og-h-anchor aria-hidden="true"} {#sidekicks-niche-nimble .og-border} +- +-[(OG-CSRD Editorial Addition)]{.og-ref .og-ref-og} +- +-- **Level:** 2 +- +-- **Health:** 6 +- +-- **Damage Inflicted:** 1 points +- +-- **Skills:** Trained in Speed defense, Intellect defense, balancing, manipulation, movement +-::: +- +-::: {.col .col-md-6} +-###### Strong [#](#sidekicks-niche-strong){.og-h-anchor aria-hidden="true"} {#sidekicks-niche-strong .og-border} +- +-[(OG-CSRD Editorial Addition)]{.og-ref .og-ref-og} +- +-- **Level:** 2 +- +-- **Health:** 10 +- +-- **Armor:** 1 +- +-- **Damage Inflicted:** 3 points +- +-- **Skills:** Trained in carrying and breaking things +- +-```{=html} +- +-``` +-- [Rending Attack](#ability-sidekick-rending-attack) [(OG-CSRD)]{.og-ref .og-ref-og} +-::: +- +-::: {.col .col-md-6} +-###### Swift [#](#sidekicks-niche-swift){.og-h-anchor aria-hidden="true"} {#sidekicks-niche-swift .og-border} +- +-[(OG-CSRD Editorial Addition)]{.og-ref .og-ref-og} +- +-- **Level:** 2 +- +-- **Health:** 8 +- +-- **Damage Inflicted:** 2 points +- +-- **Skills:** Trained in Speed defense, running, and jumping +- +-```{=html} +- +-``` +-- [Increased Initiative](#ability-sidekick-increased-initiative) [(OG-CSRD)]{.og-ref .og-ref-og} +-::: +-::: +- +-::: {.alert .ps-4 .pb-0} +-##### Optional Rule: Fantastic Niches[]{.og-icon .og-cypher-fantastic .ms-1 toggle="tooltip" title="Fantastic Cypher"} [#](#sidekicks-niche-fantastic){.og-h-anchor aria-hidden="true"} {#sidekicks-niche-fantastic .og-h-h5-icon} +- +-[(OG-CSRD Editorial Addition)]{.og-ref .og-ref-og} +- +-::: row +-::: {.col .col-md-6} +-Fantastic niches are more clearly defined in terms of the [creature type](#sidekicks-characteristics) they suggest, and +-are more powerful than other niches. On the other hand, they are also more likely to have specific vulnerabilities that +-are a source of [GM intrusion](#gm-intrusion). Even the presence of a fantastic sidekick in an inappropriate situation +-might be cause for the GM to use the optional [Horror Mode](#horror-rules-horror-mode) rule. +- +-- **Fantastic Abilities:** Sidekicks with a fantastic niche have access to at least a few [fantastic sidekick +- abilities](#sidekicks-abilities-fantastic). +- +-- **Bonus Sidekick Ability:** Fantastic sidekicks gain one [sidekick ability](#sidekicks-abilities) at tier 1. +- +-- **Fantastic Niche Abilities:** Similar to a PC's [focus](#chapter-8-focus), sidekicks with a fantastic niche gain +- additional bonus abilities at the associated PC's tiers, as listed in their descriptions. As a result, fantastic +- companions are a more complex to maintain a [character sheet](#sidekicks-sheet) for. +- +-Roll or choose one of the following fantastic niches, or work with the GM to come up with an original one: +-::: +- +-::: {.col .col-md-6} +-::: table-responsive +- d10 Fantastic Niche +- ----- ----------------------------------------------- +- 1 [Alien](#sidekicks-niche-alien) +- 2 [Construct](#sidekicks-niche-construct) +- 3 [Divine](#sidekicks-niche-divine) +- 4 [Dragon](#sidekicks-niche-dragon) +- 5 [Mon](#sidekicks-niche-mon) +- 6 [Shapeshifter](#sidekicks-niche-shapeshifter) +- 7 [Spellbound](#sidekicks-niche-spellbound) +- 8 [Spirit](#sidekicks-niche-spirit) +- 9 [Symbiote](#sidekicks-niche-symbiote) +- 10 [Trickster](#sidekicks-niche-trickster) +- +- : Fantastic Niches +-::: +-::: +-::: +-::: +- +-::: {.og-sidebar .pt-3 .pb-1 .ps-3 .pe-3 .mt-3 .mb-3} +- +-Signature Abilities +-: Fantastic sidekicks gain abilities listed in [Chapter 9: Abilities](#chapter-9-abilities) through [Signature +- Ability](#ability-sidekick-signature-ability){.og-ability}. These abilities note how costs are paid, and any limits +- or modifications to the ability's activation requirements or effects. Be sure to record these modifications when +- adding these abilities to the sidekick's [character sheet](#sidekicks-sheet). +- +-Template Fantastic Sidekicks +-: Example fantastic sidekicks list a selection of decisions for the sidekick, along with a selection of [sidekick +- abilities](#sidekicks-abilities) to choose at each new tier reached by the associated PC. A few recommend swapping +- another ability in for the fantastic niche's offering for that tier. +-::: +- +-###### Alien[]{.og-icon .og-cypher-fantastic .ms-1 toggle="tooltip" title="Fantastic Cypher"} [#](#sidekicks-niche-alien){.og-h-anchor aria-hidden="true"} {#sidekicks-niche-alien .og-border .og-h-h6-icon} +- +-[(OG-CSRD Editorial Addition)]{.og-ref .og-ref-og} +- +-- **Creature Type:** An alien is a creature from another world, realm of existence, or planet. Aliens are +- unpredictable, growing and changing in strange and unexpected ways, and developing bizarre new abilities. +- +-- **Level:** 2 +- +-- **Health:** 8 +- +-- **Damage Inflicted:** 3 points (choose an appropriate damage type) +- +-- **Skills:** Choose any two skills (other than attacks or defense) appropriate to the sidekick's origin +- +-- **Inability:** The sidekick is uninformed of most customs and etiquette and prone to bouts of uncouth behavior. The +- sidekick has an inability in positive social interaction, history, cultural knowledge, and the identification of +- most items and creatures. +- +-```{=html} +- +-``` +-- Tier 1: [Evolution](#ability-sidekick-evolution) [(OG-CSRD)]{.og-ref .og-ref-og} +-- Tier 1: [Signature Ability](#ability-sidekick-signature-ability) [(OG-CSRD)]{.og-ref .og-ref-og} +-- Tier 2: [Evolution](#ability-sidekick-evolution) [(OG-CSRD)]{.og-ref .og-ref-og} +-- Tier 3: [Evolution](#ability-sidekick-evolution) [(OG-CSRD)]{.og-ref .og-ref-og} +-- Tier 3: [Increased Armor](#ability-sidekick-increased-armor) [(OG-CSRD)]{.og-ref .og-ref-og}, [Increased +- Defense](#ability-sidekick-increased-defense) [(OG-CSRD)]{.og-ref .og-ref-og}, or [Increased +- Resistance](#ability-sidekick-increased-resistance) [(OG-CSRD)]{.og-ref .og-ref-og} +-- Tier 4: [Evolution](#ability-sidekick-evolution) [(OG-CSRD)]{.og-ref .og-ref-og} +-- Tier 5: [Evolution](#ability-sidekick-evolution) [(OG-CSRD)]{.og-ref .og-ref-og} +-- Tier 5: [Precognition](#ability-precognition) [(171)]{.og-ref} +-- Tier 6: [Evolution](#ability-sidekick-evolution) [(OG-CSRD)]{.og-ref .og-ref-og} +-- Tier 6: [Increased Threat](#ability-sidekick-increased-threat) [(OG-CSRD)]{.og-ref .og-ref-og} +- +-###### Construct[]{.og-icon .og-cypher-fantastic .ms-1 toggle="tooltip" title="Fantastic Cypher"} [#](#sidekicks-niche-construct){.og-h-anchor aria-hidden="true"} {#sidekicks-niche-construct .og-border .og-h-h6-icon} +- +-[(OG-CSRD Editorial Addition)]{.og-ref .og-ref-og} +- +-::: row +-::: {.col .col-md-6} +-- **Creature Type:** The sidekick is a golem, robot, re-animated corpse, or some other kind of hardy, cleverly-made +- construct. In some settings, such constructs are commonplace. In others, they are novel creations that inspire joy, +- wonder, suspicion, fear, jealousy, or hatred. +- +-- **Level:** 2 +- +-- **Health:** 14 +- +-- **Armor:** 2 +- +-- **Damage Inflicted:** 4 points +- +-- **Near Perfection:** The sidekick doesn't need to eat, sleep, or breathe. It is immune to poisons, disease, +- paralysis, and Intellect-based attacks that don't exploit its construction. Enabler. +- +-- **Imperfection:** [Command tasks](#sidekicks-command) are eased for the sidekick, but its [GM +- intrusion](#gm-intrusion) rate is increased by 1. Enabler. +- +-::: {.og-sidebar .pt-3 .pb-1 .ps-3 .pe-3 .mt-3 .mb-3} +-Constructs are notoriously relentless. Once commanded to do something, they can't be bargained with. They can\'t be +-reasoned with. They don't feel pity, or remorse, or fear. And they absolutely will not stop---ever---until the task is +-complete. While command tasks are an optional rule, a construct's dogged pursuit of the associated PC\'s commands +-remains a good source of GM intrusion. +-::: +- +-- **Inability (Construction Flaw):** The sidekick's design, construction, or irreparable damage gives the sidekick an +- appropriate inability in two broad skills, attack rolls, or one defense roll. +- +-```{=html} +- +-``` +-- Tier 1: [Increased Training](#ability-sidekick-increased-training) [(OG-CSRD)]{.og-ref .og-ref-og} +-- Tier 1: [Bashing Attack](#ability-sidekick-bashing-attack) [(OG-CSRD)]{.og-ref .og-ref-og} +-- Tier 2: [Sidekick Recovery Roll](#ability-sidekick-sidekick-recovery-roll) [(OG-CSRD)]{.og-ref .og-ref-og} +-- Tier 3: [Surging Confidence](#ability-surging-confidence) [(188)]{.og-ref} +-- Tier 3: [Successive Attack](#ability-successive-attack) [(187)]{.og-ref} (1 health) +-- Tier 4: [Living Wall](#ability-living-wall) [(158)]{.og-ref} (1 health) +-- Tier 4: [Sidekick Recovery Roll](#ability-sidekick-sidekick-recovery-roll) [(OG-CSRD)]{.og-ref .og-ref-og} +-- Tier 5: [Attack and Attack Again](#ability-attack-and-attack-again) [(111)]{.og-ref} +-- Tier 6: [Return to Sender](#ability-return-to-sender) [(177)]{.og-ref} (1 health) +- +-::: table-responsive +- d10 Construct Type +- ------- ----------------------------------------------------------------- +- 1--2 [Golem](#sidekicks-niche-construct-golem) +- 3--4 [Mechanic Droid](#sidekicks-niche-construct-mechanic-droid) +- 5--6 [Personality Core](#sidekicks-niche-construct-personality-core) +- 7--8 [Pugilist Titan](#sidekicks-niche-construct-pugilist-titan) +- 9--10 [Replicant](#sidekicks-niche-construct-replicant) +- +- : Construct Types +-::: +- +-::: {.alert .ps-4 .pb-0} +-Golem +- +-Creature Type +-: Golems are usually made of natural materials---typically bone, clay, flesh, metal, or stone. Once awakened, they are +- utterly loyal to their creator (or whoever else they are designed to imprint upon)---although their enthusiasm to do +- as they are told is frequently outmatched by their inability to understand nuance. +- +-Damage Inflicted +- +-: - *Smash.* 4 points of bludgeoning damage +- +-Increased Training +-: [Physical Skills](#ability-physical-skills){.og-ability} [(170)]{.og-ref} (running, jumping) +- +-Construction Flaw +-: Inability in Speed defense +- +-Suggested Sidekick Abilities +- +-: - Tier 1: [Fortified Position](#ability-fortified-position) [(143)]{.og-ref} (no cost) +- - Tier 2: [Increased Recovery](#ability-sidekick-increased-recovery) [(OG-CSRD)]{.og-ref .og-ref-og} +- - Tier 3: [Nine Lives](#ability-sidekick-nine-lives) [(OG-CSRD)]{.og-ref .og-ref-og} +- - Tier 4: [Power Strike](#ability-power-strike) [(171)]{.og-ref} (1 health; can spend 1 additional health to apply +- a level of Effort, up to maximum equal to the associated PC's tier) +- - Tier 5: [Unmovable](#ability-unmovable) [(195)]{.og-ref} (1 health) +- - Tier 6: [Terrifying Gaze](#ability-terrifying-gaze) [(190)]{.og-ref} (3 health) +-::: +- +-::: {.alert .ps-4 .pb-0} +-Mechanic Droid +- +-Creature Type +-: Mechanic droids are nearly ubiquitous---anyone who is anyone has one. As such, they are not treated with much +- acclaim or notice, although depending on how much they've been through together---some grow quite attached to +- theirs. +- +-Damage Inflicted +- +-: - *Discharge Coil.* Hindered; 3 points of electricity damage +- +-Increased Training +-: [Tech Skills](#ability-tech-skills){.og-ability} [(189)]{.og-ref} (piloting, repairing) +- +-Construction Flaw +-: Inability in all social interaction and swimming +- +-Suggested Sidekick Abilities +- +-: - Tier 1: Swap [Bashing Attack](#ability-sidekick-bashing-attack) [(OG-CSRD)]{.og-ref .og-ref-og} for +- [Instruction](#ability-sidekick-instruction) [(OG-CSRD)]{.og-ref .og-ref-og} +- - Tier 1: [Datajack](#ability-datajack) [(124)]{.og-ref} (no cost) +- - Tier 2: [Tinker](#ability-tinker) [(192)]{.og-ref} (no cost) +- - Tier 3: [Ship Footing](#ability-ship-footing) [(182)]{.og-ref} (1 health) +- - Tier 4: [Concussive Blast](#ability-concussive-blast) [(121)]{.og-ref} (1 health) +- - Tier 5: [Force Field](#ability-force-field) [(Errata)]{.og-ref} (2 health) +- - Tier 6: [Reactive Field](#ability-reactive-field) [(174)]{.og-ref} +-::: +-::: +- +-::: {.col .col-md-6} +-::: {.alert .ps-4 .pb-0} +-Personality Core +- +-Creature Type +-: A [strong AI](#strong-ai) in a flexible metal housing that hovers no more than an immediate distance off the ground, +- with 1d6 prehensile limbs. The housing contains an electronic supercomputer hardware running sophisticated +- personality core software. It can speak with an extensive vocabulary. +- +-Damage Inflicted +- +-: - *Emitter.* 2 points of radiation damage (ignores Armor) +- +-Increased Training +-: [Tech Skills](#ability-tech-skills){.og-ability} [(189)]{.og-ref} (computers, machines) +- +-Construction Flaw +-: Inability in Might defense +- +-Suggested Sidekick Abilities +- +-: - Tier 1: Swap [Bashing Attack](#ability-sidekick-bashing-attack) [(OG-CSRD)]{.og-ref .og-ref-og} for [Network +- Dead Zone](#ability-network-dead-zone) [(IOM, 66)]{.og-ref} +- - Tier 1: [Scan](#ability-scan) [(179)]{.og-ref} (no cost) +- - Tier 2: [Predictive Equation](#ability-predictive-equation) [(171)]{.og-ref} (1 health) +- - Tier 3: [Hack the Impossible](#ability-hack-the-impossible) [(147)]{.og-ref} (2 health) +- - Tier 4: [Distance Viewing](#ability-distance-viewing) [(130)]{.og-ref} (3 health) +- - Tier 5: [Knowing the Unknown](#ability-knowing-the-unknown) [(156)]{.og-ref} (once each day; specialized in this +- ability) +- - Tier 6: [Precognition](#ability-precognition) [(171)]{.og-ref} (3 health) +-::: +- +-::: {.alert .ps-4 .pb-0} +-Pugilist Titan +- +-Creature Type +-: Some robots are just made to knock heads with other robots. Rock 'em, sock \'em, stick \'em in the ring. Build \'em +- up. Break 'em? Build \'em back better. +- +-Damage Inflicted +- +-: - *Jab.* Eased; 2 points of bludgeoning damage +- - *Hook.* 4 points of bludgeoning damage +- - *Uppercut.* Hindered; 6 points of bludgeoning damage +- +-Construction Flaw +-: Inability in Intellect defense +- +-Suggested Sidekick Abilities +- +-: - Tier 1: Swap [Increased Training](#ability-sidekick-increased-training) [(OG-CSRD)]{.og-ref .og-ref-og} for +- [Increased Armor](#ability-sidekick-increased-armor) [(OG-CSRD)]{.og-ref .og-ref-og}, [Increased +- Damage](#ability-sidekick-increased-damage) [(OG-CSRD)]{.og-ref .og-ref-og}, or [Increased +- Defense](#ability-sidekick-increased-defense) [(OG-CSRD)]{.og-ref .og-ref-og} +- - Tier 1: [Fortified Position](#ability-fortified-position) [(143)]{.og-ref} +- - Tier 2: [Increased Accuracy](#ability-sidekick-increased-defense) [(OG-CSRD)]{.og-ref .og-ref-og} +- - Tier 3: [Increased Defense](#ability-sidekick-increased-defense) [(OG-CSRD)]{.og-ref .og-ref-og} (Speed) +- - Tier 4: [Increased Level](#ability-sidekick-increased-level) [(OG-CSRD)]{.og-ref .og-ref-og} +- - Tier 5: [Increased Size](#ability-sidekick-increased-size) [(OG-CSRD)]{.og-ref .og-ref-og} +- - Tier 6: [Increased Threat](#ability-sidekick-increased-threat) [(OG-CSRD)]{.og-ref .og-ref-og} +-::: +- +-::: {.alert .ps-4 .pb-0} +-Replicant +- +-Creature Type +-: Virtually identical to adult humans, replicants are stronger and faster, with a [sim AI](#sim-ai) created to give a +- convincing performance of the human condition. Manufactured beings with grafted memories, a few replicants manage to +- feel something akin to human emotion. +- +-Damage Inflicted +-: The replicant's internal weaponry deploys and retracts as if they had the +- [Weaponization](#ability-weaponization){.og-ability} [(151)]{.og-ref} ability): +- - *Light Attack.* Eased; 2 points bludgeoning, puncturing, or slicing damage +- - *Medium Attack.* 4 points bludgeoning, puncturing, or slicing damage +- +-Increased Training +-: [Interaction Skills](#ability-interaction-skills){.og-ability} [(189)]{.og-ref} (deceiving, persuasion) +- +-Construction Flaw +-: Inability in crafting, building, and repairing +- +-Suggested Sidekick Abilities +- +-: - Tier 1: [Instruction](#ability-sidekick-instruction) [(OG-CSRD)]{.og-ref .og-ref-og} +- - Tier 2: [Instruction](#ability-sidekick-instruction) [(OG-CSRD)]{.og-ref .og-ref-og} +- - Tier 3: [Face Morph](#ability-face-morph) [(138)]{.og-ref} +- - Tier 4: [Body Morph](#ability-body-morph) [(CTS, 49)]{.og-ref} (1 health) +- - Tier 5: [Impersonate](#ability-impersonate) [(151)]{.og-ref} (1 health) +- - Tier 6: [All-Out Con](#ability-all-out-con) [(109)]{.og-ref} (once each day) +-::: +-::: +-::: +- +-###### Divine[]{.og-icon .og-cypher-fantastic .ms-1 toggle="tooltip" title="Fantastic Cypher"} [#](#sidekicks-niche-divine){.og-h-anchor aria-hidden="true"} {#sidekicks-niche-divine .og-border .og-h-h6-icon} +- +-[(OG-CSRD Editorial Addition)]{.og-ref .og-ref-og} +- +-::: row +-::: {.col .col-md-6} +-- **Creature Type:** Divine creatures have the power to heal, and some display other magical powers. Their +- companionship is auspicious, and taken by most to be a blessing from the gods. In addition to inspiring awe, their +- powers also inspire jealousy in the wicked, who attempt to contain or kill them, taking some of that power for +- themselves in the process. The body parts of divine beasts are worth a king's ransom. +- +-- **Level:** 2 +- +-- **Health:** 10 +- +-- **Damage Inflicted:** 4 points +- +-- **Immunity:** Roll or choose from the [Increased Resistance](#ability-sidekick-increased-resistance){.og-ability} +- table. The sidekick gains immunity to that damage type. Enabler. +- +-- **Skills:** Specialized in sensing motives +- +-```{=html} +- +-``` +-- Tier 1: [Healing Touch](#ability-healing-touch) [(149)]{.og-ref} (1 health; trained in this ability) +-- Tier 2: [Alleviate](#ability-alleviate) [(109)]{.og-ref} (1 health) +-- Tier 3: [Font of Healing](#ability-font-of-healing) [(142)]{.og-ref} +-- Tier 4: [Repair Flesh](#ability-repair-flesh) [(176)]{.og-ref} (2 health) +-- Tier 5: [Greater Healing Touch](#ability-greater-healing-touch) [(147)]{.og-ref} +-- Tier 6: [Restore Life](#ability-restore-life) [(177)]{.og-ref} (once each day) +- +-::: table-responsive +- d20 Divine Type +- -------- ------------------------------------------------------ +- 1--5 [Alicorn](#sidekicks-niche-divine-alicorn) +- 6--10 [Hippocentaur](#sidekicks-niche-divine-hippocentaur) +- 11--15 [Phoenix](#sidekicks-niche-divine-phoenix) +- 16--20 [Sphinx](#sidekicks-niche-divine-sphinx) +- +- : Divine Types +-::: +- +-::: {.alert .ps-4 .pb-0} +-Alicorn +- +-Creature Type +-: An alicorn resembles large goat or a white horse, with a single spiral horn protruding from its forehead. +- +-Damage Inflicted +- +-: - *Bite.* Eased; 2 points of piercing damage +- - *Hooves.* 4 points of bludgeoning damage +- - *Horn.* 4 points of puncturing damage (on a hit, the sidekick can deal additional radiation damage (ignores +- Armor) equal to the associated PC's tier; the PC must make a [recovery roll](#recovery-rolls) before the +- sidekick can do this again) +- +-Immunity +-: Poison and disease +- +-Suggested Sidekick Abilities +- +-: - Tier 1: [Increased Movement](#ability-sidekick-increased-movement) [(OG-CSRD)]{.og-ref .og-ref-og} +- - Tier 2: [Increased Initiative](#ability-sidekick-increased-initiative) [(OG-CSRD)]{.og-ref .og-ref-og} +- - Tier 3: [Trusty Steed](#ability-sidekick-trusty-steed) [(OG-CSRD)]{.og-ref .og-ref-og} +- - Tier 4: [Dodge and Resist](#ability-dodge-and-resist) [(131)]{.og-ref} +- - Tier 5: [Will of Legend](#ability-will-of-legend) [(199)]{.og-ref} +- - Tier 6: [Resuscitate](#ability-resuscitate) [(177)]{.og-ref} (3 health; once each day) +-::: +-::: +- +-::: {.col .col-md-6} +-::: {.alert .ps-4 .pb-0} +-Hippocentaur +- +-Creature Type +-: Centaurs are hardy folk who roam mountains and plains. Their bodies combine the upper body of a human and the lower +- body and legs of a horse. Centaurs are as intelligent as humans, capable of speech. +- +-Damage Inflicted +- +-: - *Bow.* Long range; 4 points of puncturing damage +- - *Fist.* Eased; 2 points of bludgeoning damage +- - *Hooves.* 4 points of bludgeoning damage +- +-Immunity +-: Cold +- +-Additional Equipment +-: Bow (medium weapon, long range) +- +-Suggested Sidekick Abilities +- +-: - Tier 1: Swap [Healing Touch](#ability-healing-touch) [(149)]{.og-ref} for [Practiced With All +- Weapons](#ability-practiced-with-all-weapons) [(171)]{.og-ref} +- - Tier 1: [Increased Movement](#ability-sidekick-increased-movement) [(OG-CSRD)]{.og-ref .og-ref-og} +- - Tier 2: [Trusty Steed](#ability-sidekick-trusty-steed) [(OG-CSRD)]{.og-ref .og-ref-og} +- - Tier 3: [Increased Accuracy](#ability-sidekick-increased-accuracy) [(OG-CSRD)]{.og-ref .og-ref-og} +- - Tier 4: [Increased Level](#ability-sidekick-increased-level) [(OG-CSRD)]{.og-ref .og-ref-og} +- - Tier 5: [Speed Burst](#ability-speed-burst) [(185)]{.og-ref} (2 health) +- - Tier 6: Swap [Restore Life](#ability-restore-life) [(177)]{.og-ref} for [Lethal Damage](#ability-lethal-damage) +- [(158)]{.og-ref} +- - Tier 6: [Cognizant Offense](#ability-cognizant-offense) [(119)]{.og-ref} +-::: +- +-::: {.alert .ps-4 .pb-0} +-Phoenix +- +-Creature Type +-: A phoenix is a magical bird with the powers of healing, fire, and rebirth. +- +-Damage Inflicted +- +-: - *Flame Jet.* 4 points of fire damage +- - *Talons.* Eased; 2 points of slicing damage +- +-Immunity +-: Fire +- +-Suggested Sidekick Abilities +- +-: - Tier 1: [Winged Sidekick](#ability-sidekick-winged-sidekick) [(OG-CSRD)]{.og-ref .og-ref-og} (twice) +- - Tier 2: [Signature Attack](#ability-sidekick-signature-attack) (fire) +- - Tier 3: [Fire Bloom](#ability-fire-bloom) [(140)]{.og-ref} (2 health) +- - Tier 4: [Signature Attack](#ability-sidekick-signature-attack) [(OG-CSRD)]{.og-ref .og-ref-og} +- - Tier 5: [Nine Lives](#ability-sidekick-nine-lives) [(OG-CSRD)]{.og-ref .og-ref-og} +- - Tier 6: [Inferno Trail](#ability-inferno-trail) [(153)]{.og-ref} +-::: +- +-::: {.alert .ps-4 .pb-0} +-Sphinx +- +-Creature Type +-: A sphinx is a chimera, usually with the head of human, the body of a lion or reptile, and the wings of an eagle. +- Sphinxes are intelligent enough to speak, although they only do so rarely. When they do, it is worth listening. +- +-Damage Inflicted +- +-: - *Mystic Gaze.* Eased; 2 points of arcane damage (ignores Armor); short range +- - *Talons.* 4 points of slicing damage +- +-Immunity +-: Psychic (Intellect) +- +-Suggested Sidekick Abilities +- +-: - Tier 1: [Winged Sidekick](#ability-sidekick-winged-sidekick) [(OG-CSRD)]{.og-ref .og-ref-og} (twice) +- - Tier 2: [Dream Thief](#ability-dream-thief) [(132)]{.og-ref} +- - Tier 3: [Draw Conclusion](#ability-draw-conclusion) [(131)]{.og-ref} (1 health) +- - Tier 4: [Up to Speed](#ability-up-to-speed) [(OG-CSRD)]{.og-ref .og-ref-og} +- - Tier 5: [Knowing the Unknown](#ability-knowing-the-unknown) [(174)]{.og-ref} (once each day; specialized in this +- ability) +- - Tier 6: [Break their Mind](#ability-break-their-mind) (4 health) +-::: +-::: +-::: +- +-###### Dragon[]{.og-icon .og-cypher-fantastic .ms-1 toggle="tooltip" title="Fantastic Cypher"} [#](#sidekicks-niche-dragon){.og-h-anchor aria-hidden="true"} {#sidekicks-niche-dragon .og-border .og-h-h6-icon} +- +-[(OG-CSRD Editorial Addition)]{.og-ref .og-ref-og} +- +-::: row +-::: {.col .col-md-6} +-- **Creature Type:** Dragons usually resemble large, winged reptiles. They are among the most ancient of creatures, +- and are part and parcel with magic in most realms of existence. Few dragons are kidnapped as eggs or hatchlings. +- Even fewer end up forging long-lasting bonds with others. The few that do---and survive---well, their stories are +- told for generations. Most dragons are too preternaturally independent to be truly kept by anyone. +- +-- **Level:** 2 +- +-- **Health:** 16 +- +-- **Armor:** 1 +- +-- **Damage Inflicted:** +- +- - *Claws.* Eased; 2 points of slashing damage +- - *Bite.* 4 points of slashing damage +- - *Tail.* 4 points of bludgeoning damage +- +-- **Skills:** Trained in all Might actions (including basic attacks), Might defense), intimidation, and flying. +- +-- **Willful:** The associated PC's [command tasks](#sidekicks-command) are hindered. Enabler. +- +-- **Inability (Draconic Fear):** Inability in stealth and positive social interactions with most people. +-::: +- +-::: {.col .col-md-6} +-- Tier 1: [Increased Resistance](#ability-sidekick-increased-resistance) [(OG-CSRD)]{.og-ref .og-ref-og} +-- Tier 2: [Winged Sidekick](#ability-sidekick-winged-sidekick) [(OG-CSRD)]{.og-ref .og-ref-og} +-- Tier 2: [Signature Attack](#ability-sidekick-signature-attack) [(OG-CSRD)]{.og-ref .og-ref-og} +-- Tier 3: [Fire Bloom](#ability-fire-bloom) [(140)]{.og-ref} (2 health) +-- Tier 3: [Successive Attack](#ability-successive-attack) [(187)]{.og-ref} +-- Tier 3: [Winged Sidekick](#ability-sidekick-winged-sidekick) [(OG-CSRD)]{.og-ref .og-ref-og} +-- Tier 4: [Increased Size](#ability-sidekick-increased-size) [(OG-CSRD)]{.og-ref .og-ref-og} +-- Tier 4: [Bolts of Power](#ability-bolts-of-power) [(115)]{.og-ref} (3 health) +-- Tier 5: [Ignore Affliction](#ability-ignore-affliction) [(150)]{.og-ref} (once each day) +-- Tier 5: [Wall of Lightning](#ability-wall-of-lightning) [(196)]{.og-ref} (5 health) +-- Tier 6: [Increased Threat](#ability-sidekick-increased-threat) [(140)]{.og-ref} +- +-::: {.og-sidebar .pt-3 .pb-1 .ps-3 .pe-3 .mt-3 .mb-3} +- +-Matching Damage Types +-: A dragon's [Increased Resistance](#ability-sidekick-increased-resistance){.og-ability} might also determine the +- damage type dealt by their [Signature Attack](#ability-sidekick-signature-attack){.og-ability}, [Fire +- Bloom](#ability-fire-bloom){.og-ability}, [Bolts of Power](#ability-bolts-of-power){.og-ability}, and [Wall of +- Lightning](#ability-wall-of-lightning){.og-ability}. Alternatively, make a new roll on the [Signature +- Attack](#ability-sidekick-signature-attack){.og-ability} table for each ability's damage type. +- +-Other Dragon Advancements +-: Powerful dragons are innate [spellcasters](#optional-rule-spellcasting) (gaining spells through [Signature +- Ability](#ability-sidekick-signature-ability){.og-ability}), or naturally gaining [gain power shifts at certain +- tiers](#optional-rule-power-shifts). +-::: +-::: +-::: +- +-###### Mon[]{.og-icon .og-cypher-fantastic .ms-1 toggle="tooltip" title="Fantastic Cypher"} [#](#sidekicks-niche-mon){.og-h-anchor aria-hidden="true"} {#sidekicks-niche-mon .og-border .og-h-h6-icon} +- +-[(OG-CSRD Editorial Addition)]{.og-ref .og-ref-og} +- +-::: row +-::: {.col .col-md-6} +-- **Creature Type:** Mon are wild, but tamable creatures that display a stunning variety of forms and affinities. For +- some, they are stalwart companions, traveling the world and facing down against others of their kind who dare +- challenge them. +- +-- **Level:** 2 +- +-- **Health:** 8 +- +-- **Damage Inflicted:** 3 points +- +-- **Vulnerability:** Roll on the [Increased Resistance](#ability-sidekick-increased-resistance){.og-ability} +- ability's table. The sidekick gains a weakness to the second result\'s damage type. Attacks, effects, or [ambient +- damage](#ambient-damage) that deal this damage type inflict 2 additional points of damage to the sidekick. A +- sidekick can't gain resistance or immunity to their vulnerability. Enabler. +- +-- **Mon Variety:** Roll or choose one of the following [sidekick abilities](#sidekicks-abilities), and roll one random +- [cosmetic mutation](#cosmetic-mutations) (or come up with a distinguishing feature for the mon): +- +-::: table-responsive +- d20 Mon Variety +- -------- ------------------------------------------------------------------------- +- 1 [Aquatic Sidekick](#ability-sidekick-aquatic-sidekick){.og-ability} +- 2--4 [Increased Armor](#ability-sidekick-increased-armor){.og-ability} +- 5--7 [Increased Accuracy](#ability-sidekick-increased-accuracy){.og-ability} +- 8--10 [Increased Defense](#ability-sidekick-increased-defense){.og-ability} +- 11--16 [Increased Training](#ability-sidekick-increased-training){.og-ability} +- 17--18 [Instruction](#ability-sidekick-instruction){.og-ability} +- 19 [Razzle Dazzle](#ability-sidekick-razzle-dazzle){.og-ability} +- 20 [Winged Sidekick](#ability-sidekick-winged-sidekick){.og-ability} +- +- : Mon Variety +-::: +- +-- Tier 1: [Signature Attack](#ability-sidekick-signature-attack) [(OG-CSRD)]{.og-ref .og-ref-og} +-- Tier 1: [Increased Resistance](#ability-sidekick-increased-resistance) [(OG-CSRD)]{.og-ref .og-ref-og} +-- Tier 2: [Signature Ability](#ability-sidekick-signature-ability) [(OG-CSRD)]{.og-ref .og-ref-og} +-- Tier 3: [Evolution](#ability-sidekick-evolution) [(OG-CSRD)]{.og-ref .og-ref-og} +-- Tier 3: [Increased Level](#ability-sidekick-increased-size) [(OG-CSRD)]{.og-ref .og-ref-og} +-- Tier 4: [Signature Ability](#ability-sidekick-signature-ability) [(OG-CSRD)]{.og-ref .og-ref-og} +-- Tier 5: [Evolution](#ability-sidekick-evolution) [(OG-CSRD)]{.og-ref .og-ref-og} +-- Tier 5: [Increased Size](#ability-sidekick-increased-size) [(OG-CSRD)]{.og-ref .og-ref-og} +-- Tier 6: [Signature Ability](#ability-sidekick-signature-ability) [(OG-CSRD)]{.og-ref .og-ref-og} +- +-::: {.og-sidebar .pt-3 .pb-1 .ps-3 .pe-3 .mt-3 .mb-3} +- +-Infinite Variety +-: Mon can be created and evolved randomly, except for the details of [Increased +- Training](#ability-sidekick-increased-training){.og-ability} and [Signature +- Ability](#ability-sidekick-signature-ability){.og-ability} at tiers 2, 4, and 6. As PCs spend time with their mon +- after they evolve, they'll probably have a good idea for what kind of signature ability the mon might develop. +- +-Matching Damage Types +-: If a [special attack](#abilities-category-special-attack) ability seems perfect but deals the wrong damage type, +- change it to match the sidekick's [Signature Attack](#ability-sidekick-signature-attack){.og-ability}. +- +-Collecting Mon +-: If PCs encounter wild mon---even [exceptional](#sidekicks-exceptional) ones. PCs might also +- [tame](#sidekicks-gaining) multiple mon. The GM sets a reasonable limit for how many mon a PC can maintain, and how +- many can be simultaneously active as a sidekick. +-::: +-::: +- +-::: {.col .col-md-6} +-::: {.alert .ps-4 .pb-0} +-###### Optional Rule: Mon Battles and Trainer Cyphers [#](#sidekicks-niche-mon-battles){.og-h-anchor aria-hidden="true"} {#sidekicks-niche-mon-battles .og-h-h5-icon} +- +-[(OG-CSRD Editorial Addition)]{.og-ref .og-ref-og} +- +-In some settings, mon might be the central actors in combat, while PCs choose foci like [Controls +-Beasts](#focus-controls-beasts), [Helps Their Friends](#focus-helps-their-friends), [Learns +-Quickly](#focus-learns-quickly), or [Would Rather Be Reading](#focus-would-rather-be-reading). +- +-Dyring a mon battle, PCs can't intervene in the fight directly, but might be able to support their sidekick with +-certain special abilities, as well as rolling for [command tasks](#sidekicks-command). Additionally, PCs can use the +-following cyphers during combat, and the cypher's effects take hold as if the sidekick had used them: +- +-::: table-responsive +- d100 Cypher +- -------- ---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- +- 01--03 [Antivenom](#cypher-antivenom) +- 04--07 [Area boost](#cypher-area-boost) +- 08--10 [Armor breach](#ai-fashioned-manifest-cypher-armor-breach) +- 11--14 [Armor reinforcer](#cypher-armor-reinforcer) +- 15--16 [Burst boost](#cypher-burst-boost) +- 17--19 [Burst of speed](#cypher-burst-of-speed) +- 20--21 [Contingent activator](#cypher-contingent-activator) +- 22--30 [Curative](#cypher-curative) +- 31--34 [Damage boost](#cypher-damage-boost) +- 35--36 [Darksight](#cypher-darksight) +- 37--45 [Effect resistance](#cypher-effect-resistance) (roll on the [Increased Resistance](#ability-sidekick-increased-resistance){.og-ability} table for the type of resistance gained) +- 46--48 [Effort enhancer (combat)](#cypher-effort-enhancer-combat) +- 49--51 [Gravity denied](#modern-magic-cypher-gravity-denied) +- 52--56 [Information sensor](#cypher-information-sensor) +- 57--59 [Mind stabilizer](#cypher-mind-stabilizer) +- 60--62 [No take backs](#modern-magic-cypher-no-take-backs) +- 63--64 [Perfection](#cypher-perfection) +- 65--69 [Range boost](#cypher-range-boost) +- 70--72 [Rejuvenator](#cypher-rejuvenator) +- 73--75 [Repel](#cypher-repel) +- 76--78 [Skill boost](#cypher-skill-boost) +- 79--80 [Soul saver](#modern-magic-cypher-soul-saver) +- 81--83 [Stay down](#modern-magic-cypher-stay-down) +- 84--90 [Stim](#cypher-stim) +- 91--93 [Target boost](#cypher-target-boost) +- 94--97 [Trick embedder](#cypher-trick-embedder) +- 98--00 [Wings](#cypher-wings) +- +- : Mon Battle Cyphers +-::: +-::: +-::: +-::: +- +-###### Shapeshifter[]{.og-icon .og-cypher-fantastic .ms-1 toggle="tooltip" title="Fantastic Cypher"} [#](#sidekicks-niche-shapeshifter){.og-h-anchor aria-hidden="true"} {#sidekicks-niche-shapeshifter .og-border .og-h-h6-icon} +- +-[(OG-CSRD Editorial Addition)]{.og-ref .og-ref-og} +- +-- **Creature Type:** Shapeshifters are usually milky, amorphous creatures, with the uncanny ability to duplicate the +- appearance of nearly anything. +- +-- **Level:** 2 +- +-- **Health:** 12 +- +-- **Damage Inflicted:** 3 points of acid damage +- +-- **Skills:** Trained in hiding, running, and Intellect defense +- +-```{=html} +- +-``` +-- Tier 1: [Mask](#ability-mask) [(160)]{.og-ref} (1 health; the sidekick can use this ability to transform into +- objects and creatures, but not humanoids) +-- Tier 1: [Adhesion Pads](#ability-mutation-beneficial-adhesion-pads) [(RR, 78)]{.og-ref} +-- Tier 2: [Grappling Attack](#ability-sidekick-grappling-attack) [(OG-CSRD)]{.og-ref .og-ref-og} +-- Tier 3: [Blend In](#ability-blend-in) [(113)]{.og-ref} +-- Tier 4: [Grappling Attack](#ability-sidekick-grappling-attack) [(OG-CSRD)]{.og-ref .og-ref-og} +-- Tier 4: [Statue Stasis](#ability-statue-stasis) [(IOM, 68)]{.og-ref} +-- Tier 5: [Rending Attack](#ability-sidekick-rending-attack) [(OG-CSRD)]{.og-ref .og-ref-og} +-- Tier 6: [True Senses](#ability-true-senses) [(194)]{.og-ref} +- +-###### Spellbound[]{.og-icon .og-cypher-fantastic .ms-1 toggle="tooltip" title="Fantastic Cypher"} [#](#sidekicks-niche-spellbound){.og-h-anchor aria-hidden="true"} {#sidekicks-niche-spellbound .og-border .og-h-h6-icon} +- +-[(OG-CSRD Editorial Addition)]{.og-ref .og-ref-og} +- +-::: row +-::: {.col .col-md-6} +-- **Creature Type:** Spellbound familiars are usually a magical animal of some kind. Some can speak, but only to the +- associated PC. Some can converse with others. Being a part of magic, such beings naturally understand aspects of it +- that others struggle with. +- +-- **Level:** 2 +- +-- **Health:** 8 +- +-- **Damage Inflicted:** 3 points of arcane damage +- +-- **Spellbound Repertoire:** If the sidekick spends one hour preparing magic, they can fill any of their open cypher +- slots with subtle cyphers chosen randomly by the GM. This hour can be part of the associated PC's a one-hour or +- ten-hour [recovery roll](#recovery-rolls) if you return to your realm of origin the entire time, or the sidekick can +- do this on their own by spending the same duration to make a [Sidekick Recovery +- Roll](#ability-sidekick-sidekick-recovery-roll){.og-ability}). As part of this preparation process, the sidekick can +- discard any cyphers they carry to make room for more subtle cyphers. Enabler. +- +-- **Skills:** Trained in magic (including the identification operation of magic cyphers and artifacts) +-::: +- +-::: {.col .col-md-6} +-- Tier 1: [Cantrips](#cantrips) [(IOM, 82)]{.og-ref} (choose any four; no cost) +-- Tier 1: [Increased Cypher Use](#ability-sidekick-increased-cypher-use) [(OG-CSRD)]{.og-ref .og-ref-og} +-- Tier 1: [Lend a Hand](#ability-lend-a-hand) [(IOM, 59)]{.og-ref} +-- Tier 2: [Cypher Casting](#ability-cypher-casting) [(GF, 29)]{.og-ref} +-- Tier 2: [Increased Cypher Use](#ability-sidekick-increased-cypher-use) [(OG-CSRD)]{.og-ref .og-ref-og} +-- Tier 3: [Signature Ability](#ability-sidekick-signature-ability) [(OG-CSRD)]{.og-ref .og-ref-og} +-- Tier 4: [Increased Cypher Use](#ability-sidekick-increased-cypher-use) [(OG-CSRD)]{.og-ref .og-ref-og} +-- Tier 5: [Memory Becomes Action](#ability-memory-becomes-action) [(161)]{.og-ref} (2 health; must be a spell; to +- activate, costs half the spell's [Pool](#pool) point cost in health---rounded down) +-- Tier 6: [Signature Ability](#ability-sidekick-signature-ability) [(OG-CSRD)]{.og-ref .og-ref-og} +-- Tier 6: [Increased Cypher Use](#ability-sidekick-increased-cypher-use) [(OG-CSRD)]{.og-ref .og-ref-og} +- +-::: {.og-sidebar .pt-3 .pb-1 .ps-3 .pe-3 .mt-3 .mb-3} +- +-Using Cyphers as Spells +-: A spellbound sidekick might be a [familiar](#familiars), or the magic ally to a PC with the [Keeps a Magic +- Ally](#focus-keeps-a-magic-ally) focus or [Soul Familiar](#ability-soul-familiar){.og-ability} ability. +- +-Using Cyphers as Spells +-: When using this type of familiar, it's worth considering the optional [Spellcasting](#optional-rule-spellcasting) +- rules. +- +-Spellbound Sidekicks as a Gateway to Another World +-: The sidekick might gain [Traverse the Worlds](#ability-traverse-the-worlds){.og-ability} [(194)]{.og-ref} as a +- cypher or artifact, taking the PCs to the magical realm of their origin. +-::: +-::: +-::: +- +-###### Spirit[]{.og-icon .og-cypher-fantastic .ms-1 toggle="tooltip" title="Fantastic Cypher"} [#](#sidekicks-niche-spirit){.og-h-anchor aria-hidden="true"} {#sidekicks-niche-spirit .og-border .og-h-h6-icon} +- +-[(OG-CSRD Editorial Addition)]{.og-ref .og-ref-og} +- +-::: row +-::: {.col .col-md-6} +-- **Creature Type:** Spirits are incorporeal. They include ghosts, elementals, divine or demonic spirits, and +- manifested thoughtforms like imaginary friends. +- +-- **Level:** 2 +- +-- **Health:** 10 +- +-- **Damage Inflicted:** 3 points of [ambient damage](#ambient-damage) (ignores Armor; damage type is appropriate to +- the creature type) +- +-- **Essential:** The sidekick doesn't need to eat, sleep, or breathe. Enabler. +- +-- **Needs:** The sidekick has unique needs. Work with the GM to agree what those are. +- +-- **Skills:** Specialized in Might defense and Speed defense due to incorporeality +- +-- **Inability:** You have an inability in positive social interaction with most people, sensing motives, and +- ascertaining another characters' motives, feelings, or dispositions. +- +-```{=html} +- +-``` +-- Tier 1: [Cantrips](#cantrips) [(IOM, 82)]{.og-ref} (choose any two; no cost) +-- Tier 1: [Blessing of the Gods](#ability-blessing-of-the-gods) [(114)]{.og-ref} (1 health) +-- Tier 2: [Walk Through Walls](#ability-walk-through-walls) [(196)]{.og-ref} (no cost) +-- Tier 3: [Repeated Rituals](#ability-repeated-rituals) [(IOM, 54)]{.og-ref} +-- Tier 3: [Jaunt](#ability-jaunt) [(155)]{.og-ref} (2 health; can spend 1 additional health to apply a level of +- Effort, up to maximum equal to the associated PC's tier) +-- Tier 4: [Ghost](#ability-ghost) [(145)]{.og-ref} (2 health) +-- Tier 5: [Increased Threat](#ability-sidekick-increased-threat) (once each day, lasts 10 minutes) +-- Tier 6: [Again and Again](#ability-again-and-again) [(109)]{.og-ref} (4 health) +- +-::: {.og-sidebar .pt-3 .pb-1 .ps-3 .pe-3 .mt-3 .mb-3} +-[Ambient damage](#ambient-damage) ignores physical armor (natural or worn), but not specific [Armor](#rules-armor) that +-protects specifically against that type of damage, like [Increased Resistance](#ability-sidekick-increased-resistance). +-::: +- +-::: table-responsive +- d6 Spirit Type +- ---- -------------------------------------------------------------- +- 1 [Kodama](#sidekicks-niche-spirit-kodama) +- 2 [Imaginary Friend](#sidekicks-niche-spirit-imaginary-friend) +- 3 [Shade](#sidekicks-niche-spirit-shade) +- 4 [Surtling](#sidekicks-niche-spirit-surtling) +- 5 [Undine](#sidekicks-niche-spirit-undine) +- 6 [Zephyr](#sidekicks-niche-spirit-zephyr) +- +- : Spirit Types +-::: +- +-::: {.alert .ps-4 .pb-0} +-Kodama +- +-Creature Type +-: Kodama are wooden nature spirits. While they appear to wear masks, the growth of a face is merely for the benefit of +- interacting with people they know. Among their own kind, kodama have no need for a face. They are kindly, and are +- especially fond of music. +- +-Damage Inflicted +- +-: - *Stinging Nettles.* 3 points of ambient poison damage (ignores Armor; short range) +- +-Needs +-: Access to fertile soil every 1d6 days +- +-Cantrips +- +-: - [Bee Cantrip](#ability-cantrip-bee) [(IOM, 82)]{.og-ref} +- - [Sprout Cantrip](#ability-cantrip-sprout) [(IOM, 86)]{.og-ref} +- +-Blessings of the Gods +-: Nature and Health +- +-Vulnerability (Fire) +-: Attacks, effects, or [ambient damage](#ambient-damage) that deal fire damage ignore the sidekick's armor, and +- inflict 2 additional points of damage. +- +-Suggested Sidekick Abilities +- +-: - Tier 1: [Increased Armor](#ability-sidekick-increased-armor) [(OG-CSRD)]{.og-ref .og-ref-og} +- - Tier 2: [Grasping Foliage](#ability-grasping-foliage) [(146)]{.og-ref} +- - Tier 3: [Calm](#ability-calm) [(118)]{.og-ref} +- - Tier 4: [Restorative Bloom](#ability-restorative-bloom) [(GF, 32)]{.og-ref} (once each day) +- - Tier 5: [Insect Eruption](#ability-insect-eruption) [(154)]{.og-ref} (once each day) +- - Tier 6: [Resuscitate](#ability-resuscitate) [(177)]{.og-ref} (once each day) +-::: +- +-::: {.alert .ps-4 .pb-0} +-Imaginary Friend +- +-Creature Type +-: Sometimes, a child's imaginary friend is brough to life by the wishes or dreams of a child. Imaginary friends +- usually exist only so long as the child continues to practice an active belief in them, but a rare few manage to +- reintroduce themselves to the child as an adult. +- +-Damage Inflicted +- +-: - *Prank.* 3 points of ambient arcane damage (ignores Armor) +- +-Needs +-: The associated PC's belief they exist +- +-Cantrips +- +-: - [Extra Chair Cantrip](#ability-cantrip-extra-chair) [(IOM, 83)]{.og-ref} +- - [Extra Fries Cantrip](#ability-cantrip-extra-fries) [(IOM, 83)]{.og-ref} +- +-Blessings of the Gods +-: Silence and Trickery +- +-Suggested Sidekick Abilities +- +-: - Tier 1: [Invisibility](#ability-invisibility) [(155)]{.og-ref} (no cost; always active; the associated PC and +- others who believe in the sidekick can see them at all times; anyone who cannot see the sidekick also can't +- hear or understand their words) +- - Tier 2: [Misdirect Blame](#ability-misdirect-blame) [(163)]{.og-ref} (1 health; can spend 1 additional health to +- apply a level of Effort) +- - Tier 3: [Pay it Forward](#ability-pay-it-forward) [(168)]{.og-ref} +- - Tier 4: [Apportation](#ability-apportation) [(110)]{.og-ref} (once each day) +- - Tier 5: [Improved Apportation](#ability-improved-apportation) [(151)]{.og-ref} (once each day) +- - Tier 6: [Undo](#ability-undo) [(195)]{.og-ref} +-::: +-::: +- +-::: {.col .col-md-6} +-::: {.alert .ps-4 .pb-0} +-Shade +- +-Creature Type +-: A shade is a ghost---an unliving remnant of another person, whose unfinished business in life prevents them from +- moving on to the next phase of existence. Most ghosts are obsessives who are so singularly minded about their +- unfinished business that they all other sense of self. +- +-Damage Inflicted +- +-: - *Haunting Touch.* 3 points of ambient dark matter damage (ignores Armor) +- +-Needs +-: Attend to unfinished business in life +- +-Cantrips +- +-: - [Darkness Cantrip](#ability-cantrip-darkness) [(IOM, 83)]{.og-ref} +- - [Tremor Cantrip](#ability-cantrip-tremor) [(IOM, 87)]{.og-ref} +- +-Blessings of the Gods +-: Death and Silence +- +-Suggested Sidekick Abilities +- +-: - Tier 1: [Elusive](#ability-elusive) [(133)]{.og-ref} +- - Tier 2: [Speaker for the Dead](#ability-speaker-for-the-dead) [(184)]{.og-ref} +- - Tier 3: [Advanced Command](#ability-advanced-command) [(108)]{.og-ref} +- - Tier 4: [Psychic Burst](#ability-psychic-burst) [(172)]{.og-ref} +- - Tier 5: [Terrifying Presence](#ability-terrifying-presence) [(190)]{.og-ref} +- - Tier 6: [Break their Mind](#ability-break-their-mind) [(116)]{.og-ref} +-::: +- +-::: {.alert .ps-4 .pb-0} +-Surtling +- +-Creature Type +- +-: +- +-Damage Inflicted +- +-: - *Enkindling Touch.* 3 points of ambient fire damage (ignores Armor) +- +-Needs +-: Access to flammable objects +- +-Cantrips +- +-: - [Fire Crown Cantrip](#ability-cantrip-fire-crown) [(IOM, 84)]{.og-ref} +- - [Obedient Flames Cantrip](#ability-cantrip-obedient-flames) [(IOM, 86)]{.og-ref} +- +-Blessings of the Gods +-: Fire and War +- +-Suggested Sidekick Abilities +- +-: - Tier 1: [Increased Resistance](#ability-sidekick-increased-resistance) [(OG-CSRD)]{.og-ref .og-ref-og} (fire) +- - Tier 2: [Increased Accuracy](#ability-sidekick-increased-accuracy) +- - Tier 3: [Increased Size](#ability-sidekick-increased-size) (once each day, lasts 1 hour) +- - Tier 4: [Ignition](#ability-ignition) [(150)]{.og-ref} (2 health) +- - Tier 5: [Inferno Trail](#ability-inferno-trail) [(153)]{.og-ref} (once each day) +- - Tier 6: [Reactive Field](#ability-reactive-field) [(174)]{.og-ref} (deals fire damage instead of electricity) +-::: +- +-::: {.alert .ps-4 .pb-0} +-Undine +- +-Creature Type +- +-: +- +-Damage Inflicted +- +-: - *Whelm.* 3 points of ambient cold damage (ignores Armor) +- +-Needs +-: Submersion in water once every 1d6 days +- +-Cantrips +- +-: - [Chill Cantrip](#ability-cantrip-chill) [(IOM, 82)]{.og-ref} +- - [Wet or Dry Cantrip](#ability-cantrip-wet-or-dry) [(IOM, 87)]{.og-ref} +- +-Blessings of the Gods +-: Peace and Water +- +-Suggested Sidekick Abilities +- +-: - Tier 1: [Increased Resistance](#ability-sidekick-increased-resistance) (Fire) [(OG-CSRD)]{.og-ref .og-ref-og} +- - Tier 1: [Swim](#ability-swim) [(188)]{.og-ref} +- - Tier 2: [Grappling Attack](#ability-sidekick-grappling-attack) +- - Tier 3: [Moving Like Water](#ability-moving-like-water) [(164)]{.og-ref} (1 health) +- - Tier 4: [Freezing Touch](#ability-freezing-touch) [(143)]{.og-ref} (2 health) +- - Tier 5: [Mist Cloud](#ability-mist-cloud) [(CTS, 53)]{.og-ref} (no cost; can spend 1 health to apply a level of +- Effort, up to maximum equal to the associated PC's tier) +- - Tier 6: [Using the Environment](#ability-using-the-environment) [(195)]{.og-ref} +-::: +- +-::: {.alert .ps-4 .pb-0} +-Zephyr +- +-Creature Type +- +-: +- +-Damage Inflicted +- +-: - *Fulmination.* 3 points of ambient electricity damage (ignores Armor; short range) +- +-Needs +-: Continuous motion +- +-Cantrips +- +-: - [Hand Cantrip](#ability-cantrip-hand) [(IOM, 85)]{.og-ref} +- - [Gather Cantrip](#ability-cantrip-gather) [(IOM, 84)]{.og-ref} +- +-Blessings of the Gods +-: Air and Knowledge +- +-Suggested Sidekick Abilities +- +-: - Tier 1: [Winged Sidekick](#ability-sidekick-winged-sidekick) +- - Tier 2: [Winged Sidekick](#ability-sidekick-winged-sidekick) +- - Tier 3: [Increased Movement](#ability-sidekick-increased-movement) (also doubles the speed of [Walk Through +- Walls](#ability-walk-through-walls){.og-ability} [(196)]{.og-ref}) +- - Tier 4: [Blink of an Eye](#ability-blink-of-an-eye) [(115)]{.og-ref} (2 health) +- - Tier 5: [Rampage](#ability-sidekick-rampage) +- - Tier 6: [Wind Chariot](#ability-wind-chariot) [(199)]{.og-ref} (4 health; can spend 1 additional health to apply +- a level of Effort, up to maximum equal to the associated PC's tier) +-::: +-::: +-::: +- +-###### Symbiote[]{.og-icon .og-cypher-fantastic .ms-1 toggle="tooltip" title="Fantastic Cypher"} [#](#sidekicks-niche-symbiote){.og-h-anchor aria-hidden="true"} {#sidekicks-niche-symbiote .og-border .og-h-h6-icon} +- +-[(OG-CSRD Editorial Addition)]{.og-ref .og-ref-og} +- +-::: row +-::: {.col .col-md-6} +-- **Creature Type:** Symbiotes are hardy creatures: When symbiotes combine with a host, they transform that host's +- body into a perfect living weapon, allowing them to do the impossible. +- +-- **Level:** 3 +- +-- **Health:** 10 +- +-- **Damage Inflicted:** 4 points (acid damage) +- +-- **Skills:** Specialized in all movement tasks +- +-- **Hardy:** The sidekick (and its host) can survive indefinitely without air, water, or food (although it might +- weaken, and it's not pleasant to do any of these). +- +-- **Merge:** As an action, the symbiote can enter a host within immediate range---usually the associated PC---and If +- the target host is unwilling, the symbiote makes an attack roll, which the target can avoid using their choice of +- Might, Speed, or Intellect defense. While merged: +- +- - *Lie Dormant.* The symbiote can hide within the host undetected---so long as it take no actions. +- +- - *Shared Body.* The sidekick and host share the body. Each can use their action to move or take other actions +- using it. +- +- - *Taking Damage.* The symbiote can't be targeted by direct, physical attacks, only the host. If the host dies, +- the body can sustain the symbiote for 1d20 minutes---or 1d20 hours if it is the associated PC. A dead host is +- not as effective as a living one, and all tasks the symbiote performs with it are hindered. Any additional +- damage taken by the body is inflicted on the symbiote instead. +-::: +- +-::: {.col .col-md-6} +-- Tier 1: [Mental Link](#ability-mental-link) [(161)]{.og-ref} (no cost; always active with a host) +-- Tier 1: [Enable Others](#ability-enable-others) [(133)]{.og-ref} (can only target the host) +-- Tier 1: [Sculpt Flesh](#ability-sculpt-flesh) [(180)]{.og-ref} (1 health; can only target the host; damage inflicted +- is increased by [sidekick abilities](#sidekicks-abilities) that increases the damage of all attacks) +-- Tier 1: [Poison Resistance](#ability-poison-resistance) [(170)]{.og-ref} (the host also gains these benefits) +-- Tier 2: [Far Step](#ability-far-step) [(138)]{.og-ref} (1 health; the host moves with you) +-- Tier 2: [Grappling Attack](#ability-sidekick-grappling-attack) [(OG-CSRD)]{.og-ref .og-ref-og} +-- Tier 2: [Inspire Action](#ability-inspire-action) [(154)]{.og-ref} (1 health; can only target the host) +-- Tier 3: [Buddy System](#ability-buddy-system) [(116)]{.og-ref} (no cost; remains active on the associated PC at all +- times) +-- Tier 3: [Bypass Barrier](#ability-bypass-barrier) [(116)]{.og-ref} (3 health; the host moves with you) +-- Tier 4: [Take Command](#ability-take-command) [(188)]{.og-ref} (1 health; can only target the host) +-- Tier 5: [Able Assistance](#ability-able-assistance) [(108)]{.og-ref} (can only target the host) +-- Tier 6: [Stimulate](#ability-stimulate) [(186)]{.og-ref} (3 health; can only target the host) +- +-::: {.og-sidebar .pt-3 .pb-1 .ps-3 .pe-3 .mt-3 .mb-3} +-In some settings, symbiotes might also gain [gain power shifts at certain +-tiers](#optional-rule-power-shifts), which they either retain on their own, or impart to a host when +-merged (determined by the GM). +-::: +-::: +-::: +- +-###### Trickster[]{.og-icon .og-cypher-fantastic .ms-1 toggle="tooltip" title="Fantastic Cypher"} [#](#sidekicks-niche-trickster){.og-h-anchor aria-hidden="true"} {#sidekicks-niche-trickster .og-border .og-h-h6-icon} +- +-[(OG-CSRD Editorial Addition)]{.og-ref .og-ref-og} +- +-::: row +-::: {.col .col-md-6} +-- **Creature Type:** Tricksters are otherworldly beings that enjoy others' confusion, fear, and misery. They include +- unseelie fey, untrustworthy talking animals, and monsters that lurk in the dark corners of a child's bedroom. +- +-- **Level:** 2 +- +-- **Health:** 10 +- +-- **Damage Inflicted:** 3 points (choose a type of damage that reflects the sidekick's creature type) +- +-- **Skills:** Choose two broad skills and one defense task appropriate to your creature type +- +-```{=html} +- +-``` +-- Tier 1: [Cantrips](#cantrips) [(IOM, 82)]{.og-ref} (choose any four; no cost) +-- Tier 1: [Minor Illusion](#ability-minor-illusion) [(162)]{.og-ref} (no cost) +-- Tier 1: [Misdirect Blame](#ability-misdirect-blame) [(163)]{.og-ref} (1 health) +-- Tier 2: [Nine Lives](#ability-sidekick-nine-lives) +-- Tier 2: [Background Music](#ability-background-music) [(IOM, 65, 70)]{.og-ref} (no cost) +-- Tier 3: [Illusory Disguise](#ability-illusory-disguise) [(150)]{.og-ref} (1 health; can assume a humanoid form +- regardless of size; can spend 1 additional health to apply a level of Effort, up to maximum equal to the associated +- PC's tier) +-- Tier 4: [Psychic Suggestion](#ability-psychic-suggestion) [(172)]{.og-ref} (2 health) +-- Tier 5: [Mind Games](#ability-mind-games) [(162)]{.og-ref} (2 health) +-- Tier 6: [Terrifying Image](#ability-terrifying-image) [(189)]{.og-ref} (3 health) +- +-::: table-responsive +- d6 Trickster Type +- -------- ----------------------------------------------------- +- 1--5 [Bogey](#sidekicks-niche-trickster-bogey) +- 6--10 [Brownie](#sidekicks-niche-trickster-brownie) +- 11--15 [Mystic Fox](#sidekicks-niche-trickster-mystic-fox) +- 16--20 [Nixie](#sidekicks-niche-trickster-nixie) +- +- : Trickster Types +-::: +- +-::: {.og-sidebar .pt-3 .pb-1 .ps-3 .pe-3 .mt-3 .mb-3} +-Tricksters have no patience for those who have caused them---or their associated PC---offense. +-::: +- +-::: {.alert .ps-4 .pb-0} +-Bogey +- +-Creature Type +-: Bogeys are what go bump in the night, lurking under the beds and inside the closets of easily frightened children +- with their monstrous features. +- +-Damage Inflicted +- +-: - *Light Attack.* Eased; 2 points of damage +- - *Medium Attack.* 4 points of damage +- +-Skills +-: Specialized in intimidation; trained in Might defense +- +-Cantrips +- +-: - [Darkness Cantrip](#ability-cantrip-darkness) [(IOM, 83)]{.og-ref} +- - [Forbidden Topic Cantrip](#ability-cantrip-forbidden-topic) [(IOM, 84)]{.og-ref} +- - [Mystic Eyes Cantrip](#ability-cantrip-mystic-eyes) [(IOM, 85)]{.og-ref} +- - [Tremor Cantrip](#ability-cantrip-tremor) [(IOM, 87)]{.og-ref} +- +-Suggested Sidekick Abilities +- +-: - Tier 1: [Terrifying Presence](#ability-terrifying-presence) [(190)]{.og-ref} +- - Tier 2: [Ribbons of Dark Matter](#ability-ribbons-of-dark-matter) [(178)]{.og-ref} (1 health) +- - Tier 3: [Evanesce](#ability-evanesce) [(136)]{.og-ref} (1 health) +- - Tier 4: [Dark Matter Shroud](#ability-dark-matter-shroud) [(124)]{.og-ref} (2 health) +- - Tier 5: [Increased Threat](#ability-sidekick-increased-threat) (once each day; lasts 1 hour) +- - Tier 6: [Nightmare](#ability-nightmare) [(165)]{.og-ref} (4 health) +-::: +- +-::: {.alert .ps-4 .pb-0} +-Brownie +- +-Creature Type +-: Brownies are diminutive fey that---unlike most of their kind---enjoy the hustle and bustle of urban centers as much +- as the wilderness. They can understand others and speak, and especially enjoy making things, haggling, and making +- formal agreements with others---but if anyone falls short of their part of a bargain, brownies will stop at nothing +- to get what they're owed. +- +-Damage Inflicted +- +-: - *Inexecrable Vulgarity.* 2 points of Intellect damage (ignores Armor); short range; the sidekick must be able to +- speak, and the target must be able to hear the words +- +-Skills +-: Trained in deceiving, persuasion, and Speed defense +- +-Cantrips +- +-: - [Cut Cantrip](#ability-cantrip-cut) [(IOM, 83)]{.og-ref} +- - [Gather Cantrip](#ability-cantrip-gather) [(IOM, 84)]{.og-ref} +- - [Stitch](#ability-cantrip-stitch) [(IOM, 86)]{.og-ref} +- - [Tie Cantrip](#ability-cantrip-tie) [(IOM, 87)]{.og-ref} +- +-Suggested Sidekick Abilities +- +-: - Tier 1: Swap [Minor Illusion](#ability-minor-illusion) [(162)]{.og-ref} for [Sense +- Material](#ability-mutation-beneficial-sense-material) [(RR, 78)]{.og-ref} (gold, silver, gems, or other +- precious metals) +- - Tier 1: [Sense Oddity](#ability-mutation-powerful-sense-oddity) [(RR, 80)]{.og-ref} +- - Tier 2: [Find the Hidden](#ability-find-the-hidden) [(140)]{.og-ref} (2 health) +- - Tier 3: [Uncanny Luck](#ability-uncanny-luck) [(194)]{.og-ref} (2 health) +- - Tier 4: [Unstealable Charm](#ability-unstealable-charm) [(IOM, 76)]{.og-ref} (no cost; can maintain the ability +- on a number of objects equal to the associated PC's tier; can spend 1 health to apply a level of Effort, up to +- maximum equal to the associated PC's tier) +- - Tier 5: [Reshape](#ability-reshape) [(176)]{.og-ref} +- - Tier 6: [Thief's Luck](#ability-thiefs-luck) [(191)]{.og-ref} +-::: +-::: +- +-::: {.col .col-md-6} +-::: {.alert .ps-4 .pb-0} +-Mystic Fox +- +-Creature Type +-: Mystic foxes are mercurial beings who occasionally take an interest in the life of one particular human, +- appearing---disappearing---without warning. The sidekick can speak and understand the words of others, but only +- rarely takes interest in the affairs of others. +- +-Damage Inflicted +- +-: - *Bite.* Eased; 2 points of puncturing damage +- - *Tail Swipe.* 3 points of arcane damage +- +-Skills +-: Specialized in running, trained in Intellect defense +- +-Cantrips +- +-: - [Candles Cantrip](#ability-cantrip-candles) [(IOM, 82)]{.og-ref} +- - [Cooking Cantrip](#ability-cantrip-cooking) [(IOM, 83)]{.og-ref} +- - [Ghostly Wings Cantrip](#ability-cantrip-ghostly-wings) [(IOM, 84)]{.og-ref} (manifests as a fan of fox tails) +- - [Quiet Cantrip](#ability-cantrip-quiet) [(IOM, 86)]{.og-ref} +- +-Suggested Sidekick Abilities +- +-: - Tier 1: [Magical Repertoire](#ability-magical-repertoire) [(GF, 32)]{.og-ref} +- - Tier 2: [Razzle Dazzle](#ability-sidekick-razzle-dazzle) (can spend 1 health to apply a level of Effort, up to +- maximum equal to the associated PC's tier) +- - Tier 3: [Wilderness Encouragement](#ability-wilderness-encouragement) [(198)]{.og-ref} (1 health) +- - Tier 4: [Invisibility](#ability-invisibility) [(155)]{.og-ref} (2 health) +- - Tier 5: [Razzle Dazzle](#ability-sidekick-razzle-dazzle) +- - Tier 6: [All-Out Con](#ability-all-out-con) [(109)]{.og-ref} (twice each day) +-::: +- +-::: {.alert .ps-4 .pb-0} +-Nixie +- +-Creature Type +-: Nixies are troublesome fey who generally prefer solitude. When employed as a sidekick, their powers can elevate even +- mundane children to legendary heroes. +- +-Damage Inflicted +- +-: - *Unarmed Strike.* Eased; 2 points of bludgeoning damage +- - *Zap.* 3 points of arcane damage +- +-Skills +-: Trained in perception, flying, and Speed defense +- +-Cantrips +- +-: - [Erase Cantrip](#ability-cantrip-erase) [(IOM, 83)]{.og-ref} +- - [Firework Cantrip](#ability-cantrip-firework) [(IOM, 84)]{.og-ref} +- - [Reshape Cantrip](#ability-cantrip-reshape) [(IOM, 86)]{.og-ref} +- - [Tie Cantrip](#ability-cantrip-tie) [(IOM, 87)]{.og-ref} +- +-Suggested Sidekick Abilities +- +-: - Tier 1: [Winged Sidekick](#ability-sidekick-winged-sidekick) (twice) +- - Tier 2: [Inspire Action](#ability-inspire-action) [(154)]{.og-ref} +- - Tier 3: [Minor Wish](#ability-minor-wish) [(162)]{.og-ref} (2 health; the sidekick affects the associated PC; +- the sidekick does not need to retreat) +- - Tier 4: [Hard to Kill](#ability-hard-to-kill) [(148)]{.og-ref} +- - Tier 5: [Moderate Wish](#ability-moderate-wish) [(162)]{.og-ref} (once each day; the sidekick affects the +- associated PC; the sidekick does not need to retreat) +- - Tier 6: [Permanent Illusion](#ability-permanent-illusion) [(169)]{.og-ref} (once every 1d6 days) +-::: +-::: +-::: +- +-##### Sidekick Abilities [#](#sidekicks-abilities){.og-h-anchor aria-hidden="true"} {#sidekicks-abilities} +- +-[(OG-CSRD Editorial Addition)]{.og-ref .og-ref-og} +- +-::: row +-::: {.col .col-md-6} +-Each time the associated PC reaches a new tier, the [sidekick](#sidekicks) gains one sidekick ability. Sidekicks can't +-gain the same ability more than once unless its description says otherwise. The GM decides which abilities are available +-in the setting, and how they can be obtained. Depending on the sidekick's [niche](#sidekicks-niche) and [creature +-type](#sidekicks-characteristics), the GM might decide they aren't eligible to gain a [sidekick +-ability](#sidekicks-abilities)---for example, a [diminutive](#sidekicks-niche-diminutive) sidekick probably can't serve +-as a [Trusty Steed](#ability-sidekick-trusty-steed){.og-ability}. +- +-Roll or choose one of the following sidekick abilities, or work with the GM to come up with an original one: +- +-::: table-responsive +- d100 Sidekick Abilities +- -------- ----------------------------------------------------------------------------------------- +- 01--04 [Aquatic Sidekick](#ability-sidekick-aquatic-sidekick){.og-ability} +- 05--08 [Bashing Attack](#ability-sidekick-bashing-attack){.og-ability} +- 09--12 [Emotional Support Sidekick](#ability-sidekick-emotional-support-sidekick){.og-ability} +- 13--16 [Grappling Attack](#ability-sidekick-grappling-attack){.og-ability} +- 17--20 [Increased Accuracy](#ability-sidekick-increased-accuracy){.og-ability} +- 21--26 [Increased Armor](#ability-sidekick-increased-armor){.og-ability} +- 27--32 [Increased Damage](#ability-sidekick-increased-damage){.og-ability} +- 33--36 [Increased Defense](#ability-sidekick-increased-defense){.og-ability} +- 37--40 [Increased Health](#ability-sidekick-increased-health){.og-ability} +- 41--44 [Increased Initiative](#ability-sidekick-increased-initiative){.og-ability} +- 45--48 [Increased Movement](#ability-sidekick-increased-movement){.og-ability} +- 49--52 [Increased Recovery](#ability-sidekick-increased-recovery){.og-ability} +- 53--59 [Increased Resistance](#ability-sidekick-increased-resistance){.og-ability} +- 60--68 [Increased Training](#ability-sidekick-increased-training){.og-ability} +- 69--72 [Rampage](#ability-sidekick-rampage){.og-ability} +- 73--76 [Razzle Dazzle](#ability-sidekick-razzle-dazzle){.og-ability} +- 77--80 [Rending Attack](#ability-sidekick-rending-attack){.og-ability} +- 81--89 [Sidekick Recovery Roll](#ability-sidekick-sidekick-recovery-roll){.og-ability} +- 90--93 [Trusty Steed](#ability-sidekick-trusty-steed){.og-ability} +- 94--99 [Winged Sidekick](#ability-sidekick-winged-sidekick){.og-ability} +- 00 Gain one random [fantastic sidekick ability](#sidekicks-abilities-fantastic) +- +- : Sidekick Abilities +-::: +- +-::: {.og-sidebar .pt-3 .pb-1 .ps-3 .pe-3 .mt-3 .mb-3} +-If a companion is having difficulty keeping up during encounters, the GM might allow the associated PC to purchase +-additional sidekick abilities for 3 [XP](#choose-xp). +-::: +-::: +- +-::: {.col .col-md-6} +-::: {.alert .ps-4 .pb-0} +-###### Optional Rule: Fantastic Sidekick Abilities [#](#sidekicks-abilities-fantastic){.og-h-anchor aria-hidden="true"} {#sidekicks-abilities-fantastic} +- +-[(OG-CSRD Editorial Addition)]{.og-ref .og-ref-og} +- +-Fantastic sidekick abilities tread into the supernatural, so they might be important for some settings, and wholly in +-appropriate for others. Some fantastic sidekick abilities might only available a limited basis, or gained under special +-conditions determined by the GM, for example: +- +-- the sidekick has a [fantastic niche](#sidekicks-niche-fantastic) +-- temporary or permanent effects granted by a [cypher](#choose-cyphers) or [artifact](#choose-artifacts) +-- completion of a [character arc](#choose-character-arc) +-- spending [XP](#choose-xp) +- +-Roll or choose one of the following fantastic sidekick abilities, or work with the GM to come up with an original one: +- +-::: table-responsive +- d20 Fantastic Sidekick Abilities Suggested XP Cost +- -------- ----------------------------------------------------------------------------- ------------------- +- 1 Gain two random [sidekick abilities](#sidekicks-abilities) 6 XP +- 2--5 [Evolution](#ability-sidekick-evolution){.og-ability} 6 XP +- 6--7 [Increased Cypher Use](#ability-sidekick-increased-cypher-use){.og-ability} 4 XP +- 8--9 [Increased Effort](#ability-sidekick-increased-effort){.og-ability} 4 XP +- 10--11 [Increased Level](#ability-sidekick-increased-level){.og-ability} 6 XP +- 12 [Increased Power](#ability-sidekick-increased-power){.og-ability} 10 XP +- 13 [Increased Size](#ability-sidekick-increased-size){.og-ability} 8 XP +- 14 [Increased Threat](#ability-sidekick-increased-threat){.og-ability} 10 XP +- 15 [Instruction](#ability-sidekick-instruction){.og-ability} 4 XP +- 16 [Nine Lives](#ability-sidekick-nine-lives){.og-ability} 10 XP +- 17--18 [Signature Attack](#ability-sidekick-signature-attack){.og-ability} 4 XP +- 19 [Signature Ability](#ability-sidekick-signature-ability){.og-ability} 4 XP +- 20 [Share Experience](#ability-sidekick-share-experience){.og-ability} 4 XP +- +- : Fantastic Sidekick Abilities +-::: +-::: +- +-::: {.og-sidebar .pt-3 .pb-1 .ps-3 .pe-3 .mt-3 .mb-3} +-Sidekick abilities are also a good way for a GM to [modify creatures](#modifying-creatures). +-::: +-::: +-::: +- +-###### A Listing of Sidekick Abilities [#](#sidekicks-abilities-list){.og-h-anchor aria-hidden="true"} {#sidekicks-abilities-list} +- +-[(OG-CSRD Editorial Addition)]{.og-ref .og-ref-og} +- +-- ::: {#ability-sidekick-aquatic-sidekick} +- **Aquatic Sidekick:** The sidekick can swim a short distance each round. The sidekick either breathes air and water, +- or can hold its breath for up to ten minutes. The sidekick can gain this ability a second time, increasing the +- distance they can swim to a long distance each round, and the duration they can hold their breath up to one hour (if +- it can't breathe air and water). Enabler. [(OG-CSRD)]{.og-ref .og-ref-og} +- ::: +- +-- ::: {#ability-sidekick-bashing-attack} +- **Bashing Attack:** The sidekick gains two benefits from this ability: +- +- - *Breaker Training.* The sidekick becomes trained in breaking things. Enabler. +- +- - *Bash Attack.* Additionally, the sidekick can make a pummeling melee attack, which inflicts 1 less point of +- damage than normal, but dazes the target for one round, during which time all tasks it performs are hindered. +- Action. +- +- The sidekick can gain this ability twice, causing successful bashing attacks to stun foes of the sidekick's size or +- smaller for one round (losing their next action). [(OG-CSRD)]{.og-ref .og-ref-og} +- ::: +- +-- ::: {#ability-sidekick-emotional-support-sidekick} +- **Emotional Support Sidekick:** Creatures who make a [recovery roll](#recovery-rolls) within short range of the +- sidekick add +1 to their roll. Enabler. [(OG-CSRD)]{.og-ref .og-ref-og} +- ::: +- +-- ::: {#ability-sidekick-evolution} +- **Evolution:** The sidekick undergoes a rapid evolution. Roll a d6 to determine a random mutation gained by the +- sidekick. If the mutation has a cost, the GM determines how it is paid---either by the associated PC, or the +- sidekick pays an appropriate cost in points from its [health](#sidekicks-health). Alternatively, the sidekick can +- use the mutation once, and can't do so again until the associated PC makes a [recovery roll](#recovery-rolls) of +- sufficient length. If the mutation would increase a PC's [Pool](#pool), the points are added to the sidekick\'s +- [health](#understanding-the-listings) instead. The sidekick can gain this ability multiple times. Enabler. +- [(OG-CSRD)]{.og-ref .og-ref-og} +- ::: +- +-::: table-responsive +- d6 Mutation +- ---- -------------------------------------------------------------------------------------------------------------------------------------- +- 1 The sidekick gains one random [beneficial mutation](#beneficial-mutations) +- 2 The sidekick gains one random [beneficial mutation](#beneficial-mutations) and one random [cosmetic mutation](#cosmetic-mutations) +- 3 The sidekick gains one random [powerful mutation](#powerful-mutations) +- 4 The sidekick gains one random [powerful mutation](#powerful-mutations) and one random [cosmetic mutation](#cosmetic-mutations) +- 5 The sidekick gains one random [distinctive mutation](#distinctive-mutations) +- 6 The sidekick gains one random [distinctive mutation](#distinctive-mutations) and one random [cosmetic mutation](#cosmetic-mutations) +- +- : Sidekick Evolution +-::: +- +-- ::: {#ability-sidekick-grappling-attack} +- **Grappling Attack:** The sidekick makes a grappling attack that inflicts 2 points of damage. On a successful +- attack, the target can't move from their position, and their attack and defense rolls are hindered until break free +- of the sidekick's grasp, which the sidekick can contest with a Might roll. The sidekick can gain this ability +- multiple times, gaining training in the attack (and tasks to maintain their grasp), increasing the number of foes +- they can grapple at once, or increasing the damage inflicted by 2 additional points. Action. [(OG-CSRD)]{.og-ref +- .og-ref-og} +- ::: +- +-- ::: {#ability-sidekick-increased-accuracy} +- **Increased Accuracy:** The sidekick becomes trained with its basic attack. The sidekick can gain this ability +- twice. Enabler. [(OG-CSRD)]{.og-ref .og-ref-og} +- ::: +- +-- ::: {#ability-sidekick-increased-armor} +- **Increased Armor:** The sidekick gains +1 Armor. The sidekick can gain this ability multiple times. Enabler. +- [(OG-CSRD)]{.og-ref .og-ref-og} +- ::: +- +-- ::: {#ability-sidekick-increased-cypher-use} +- **Increased Cypher Use:** The sidekick raises its cypher limit by 1. The GM decides if a cypher can't be activated +- by a sidekick. The sidekick can gain this ability multiple times. Enabler. [(OG-CSRD)]{.og-ref .og-ref-og} +- ::: +- +-- ::: {#ability-sidekick-increased-damage} +- **Increased Damage:** The sidekick deals 1 additional point of damage with all attacks. Enabler. [(OG-CSRD)]{.og-ref +- .og-ref-og} +- ::: +- +-- ::: {#ability-sidekick-increased-defense} +- **Increased Defense:** Roll or choose a defense task in which the sidekick is not already specialized: Might, Speed, +- or Intellect. The sidekick becomes trained in defense tasks of that type. The sidekick can gain this ability +- multiple times. Enabler. [(OG-CSRD)]{.og-ref .og-ref-og} +- ::: +- +-::: table-responsive +- d100 Increased Defense +- -------- ------------------------------------------------------------------------ +- 01--33 Intellect defense +- 34--66 Might defense +- 67--99 Speed defense +- 00 Roll on the table two more times; the sidekick gains training in both. +- +- : Increased Defense +-::: +- +-- ::: {#ability-sidekick-increased-effort} +- **Increased Effort:** The sidekick gains an [Effort](#effort) score of 1 (or gains +1 to it if it already has an +- Effort score). The sidekick can spend 1 health point to [use a level of Effort](#modifying-the-difficulty-effort) to +- ease the difficulty of a task. The sidekick can gain this ability multiple times, up a maximum Effort score of 6. +- Enabler. [(OG-CSRD)]{.og-ref .og-ref-og} +- ::: +- +-- ::: {#ability-sidekick-increased-health} +- **Increased Health:** The sidekick adds 3 points to its health. The sidekick can gain this ability multiple times. +- Enabler. [(OG-CSRD)]{.og-ref .og-ref-og} +- ::: +- +-- ::: {#ability-sidekick-increased-initiative} +- **Increased Initiative:** The sidekick is trained in initiative. When within a short distance of the associated PC, +- the sidekick instead provides an asset to the associated PC's initiative rolls. The sidekick can gain this ability +- twice. Enabler. [(OG-CSRD)]{.og-ref .og-ref-og} +- ::: +- +-- ::: {#ability-sidekick-increased-level} +- **Increased Level:** The sidekick adds +1 level. As a result, the sidekick adds +3 health and +1 damage inflicted +- with all attacks. The sidekick can gain this ability multiple times. Enabler. [(OG-CSRD)]{.og-ref .og-ref-og} +- ::: +- +-- ::: {#ability-sidekick-increased-movement} +- **Increased Movement:** The sidekick is trained in running and jumping, and can move a short distance as part of +- another action, or move a long distance as an action. Enabler. [(OG-CSRD)]{.og-ref .og-ref-og} +- ::: +- +-- ::: {#ability-sidekick-increased-power} +- **Increased Power:** The sidekick gains a [power shift](#optional-rule-power-shifts). The sidekick can gain this +- ability multiple times. Enabler. [(OG-CSRD)]{.og-ref .og-ref-og} +- ::: +- +-- ::: {#ability-sidekick-increased-recovery} +- **Increased Recovery:** The sidekick has regains 1 additional point of health when the associated PC makes a +- [recovery roll](#recovery-rolls) or the sidekick uses the [Sidekick Recovery +- Roll](#ability-sidekick-sidekick-recovery-roll){.og-ability} ability. The sidekick can gain this ability multiple +- times. Enabler. [(OG-CSRD)]{.og-ref .og-ref-og} +- ::: +- +-- ::: {#ability-sidekick-increased-resistance} +- **Increased Resistance:** The sidekick gains +3 Armor against a particular type of damage (including [ambient +- damage](#ambient-damage) of that type). Roll a d20 or choose the type of damage. The sidekick can gain this ability +- multiple times. Enabler. [(OG-CSRD)]{.og-ref .og-ref-og} +- ::: +- +-::: table-responsive +- d100 Increased Resistance +- -------- ----------------------------------------------------------------------------------------- +- 01--03 Bludgeoning +- 04--06 Puncturing +- 07--09 Slicing +- 10--29 Poison (Speed) +- 30--49 Fire +- 50--59 Acid +- 60--69 Cold +- 70--79 Electricity +- 80--84 Arcane +- 85--89 Dark matter +- 90--94 Radiation +- 95--99 Psychic (Intellect) +- 00 Roll on the table two more times; the sidekick's increased resistance applies to both. +- +- : Signature Attack +-::: +- +-- ::: {#ability-sidekick-increased-size} +- **Increased Size:** The sidekick doubles in size, adding +1 level, +5 health, +1 damage to all attacks, and gains a +- permanent asset on all Might actions (including Might defense rolls, but not attacks). Enabler. +- ::: +- +-- ::: {#ability-sidekick-increased-training} +- **Increased Training:** Choose two skills (other than attacks or defense), or roll a d20 and the sidekick gains that +- ability instead. The sidekick can gain this ability multiple times. Enabler. [(OG-CSRD)]{.og-ref .og-ref-og} +- ::: +- +-::: table-responsive +- d20 Increased Training +- -------- ------------------------------------------------------------------------------------- +- 1--2 [Assassin Skills](#ability-assassin-skills){.og-ability} [(110)]{.og-ref} +- 3--4 [Interaction Skills](#ability-interaction-skills){.og-ability} [(155)]{.og-ref} +- 5--6 [Investigative Skills](#ability-investigative-skills){.og-ability} [(155)]{.og-ref} +- 7--8 [Knowledge Skills](#ability-knowledge-skills){.og-ability} [(157)]{.og-ref} +- 9--12 [Physical Skills](#ability-physical-skills){.og-ability} [(170)]{.og-ref} +- 13--14 [Stealth Skills](#ability-stealth-skills){.og-ability} [(186)]{.og-ref} +- 15--16 [Travel Skills](#ability-travel-skills){.og-ability} [(193)]{.og-ref} +- 17 [Tech Skills](#ability-tech-skills){.og-ability} [(189)]{.og-ref} +- 18 [Flex Skill](#ability-flex-skill){.og-ability} [(141)]{.og-ref} +- 19 [Multiple Skills](#ability-multiple-skills){.og-ability} [(165)]{.og-ref} +- 20 [Improvise](#ability-improvise){.og-ability} [(152)]{.og-ref} (1 health) +- +- : Increased Training +-::: +- +-::: {.og-sidebar .pt-3 .pb-1 .ps-3 .pe-3 .mt-3 .mb-3} +-If the sidekick gains the [Improvise](#ability-improvise){.og-ability} ability from [Increased +-Training](#ability-sidekick-increased-training){.og-ability}, they must pay 1 health to use the ability, as described +-under [Signature Ability](#ability-sidekick-signature-ability){.og-ability}. +-::: +- +-- ::: {#ability-sidekick-increased-threat} +- **Increased Threat:** The sidekick adds +1 level. As a result, the sidekick adds +10 health, +1 Armor, and +3 damage +- inflicted with all attacks. Enabler. [(OG-CSRD)]{.og-ref .og-ref-og} +- ::: +- +-- ::: {#ability-sidekick-instruction} +- **Instruction:** The sidekick gains two benefits from this ability: +- +- - *Communication.* The sidekick gains a limited capacity for language. The associated PC can understand the +- sidekick as if they shared a language. Enabler. +- +- - *Errand.* The sidekick can travel up to a mile away and follow the associated PC's instruction, for example +- finding someone or something. Action. +- +- The sidekick can gain this ability a second time, gaining the power of speech, an extensive vocabulary, and an asset +- on all tasks directly related to errands it performs, which it can do up to ten miles away. [(OG-CSRD)]{.og-ref +- .og-ref-og} +- ::: +- +-- ::: {#ability-sidekick-nine-lives} +- **Nine Lives:** If reduced to 0 health, the sidekick exits the scene in an appropriate manner determined by the GM. +- When the associated PC makes a ten-hour [recovery roll](#recovery-rolls), the sidekick reappears with 1d6 health. +- Enabler. [(OG-CSRD)]{.og-ref .og-ref-og} +- ::: +- +-- ::: {#ability-sidekick-rampage} +- **Rampage:** The sidekick charges at foes within long range and makes a melee attack. The attack doesn't deal any +- damage, but affected targets in an immediate area are knocked prone, and must use an action to regain their footing. +- Action. [(OG-CSRD)]{.og-ref .og-ref-og} +- ::: +- +-- ::: {#ability-sidekick-razzle-dazzle} +- **Razzle Dazzle:** The sidekick distracts a foe within immediate range, preventing them from taking an action on +- their next turn. If the sidekick gains this ability again, they gain training with it, or increase the number of +- foes the ability targets by one. Action. [(OG-CSRD)]{.og-ref .og-ref-og} +- ::: +- +-- ::: {#ability-sidekick-rending-attack} +- **Rending Attack:** The sidekick makes a rending attack, which inflicts 1 less point of damage than normal, but +- decreases the target's Armor by 1 for one round. Action. [(OG-CSRD)]{.og-ref .og-ref-og} +- ::: +- +-- ::: {#ability-sidekick-share-experience} +- **Share Experience:** The associated PC can perceive through the sidekick's senses if it is within 1 mile (1.5 km). +- This effect lasts up to ten minutes. The associated PC can refuse or end the connection (no action or roll +- required). Action to establish. [(OG-CSRD)]{.og-ref .og-ref-og} +- ::: +- +-- ::: {#ability-sidekick-sidekick-recovery-roll} +- **Sidekick Recovery Roll:** Once each day, the sidekick can make a one-action [recovery roll](#recovery-rolls). Roll +- a d6 and add their level. The sidekick recovers that many health. The sidekick can gain this ability multiple times. +- Action. [(OG-CSRD)]{.og-ref .og-ref-og} +- ::: +- +-- ::: {#ability-sidekick-signature-attack} +- **Signature Attack:** The sidekick makes a signature attack against a foe within long range that inflicts 2 points +- of damage. Roll a d20 or choose the type of damage. The sidekick can gain this ability multiple times, gaining +- training in the attack, increasing the number of targets by one, or increasing the damage inflicted by 2 additional +- points. Action. [(OG-CSRD)]{.og-ref .og-ref-og} +- ::: +- +-::: table-responsive +- d100 Signature Attack +- -------- ---------------------------------------------------------------------------------------------------- +- 01--03 Bludgeoning +- 04--06 Puncturing +- 07--09 Slicing +- 10--29 Poison (Speed) +- 30--49 Fire +- 50--59 Acid +- 60--69 Cold +- 70--79 Electricity +- 80--84 Radiation +- 85--89 Arcane +- 90--93 Dark matter +- 94--97 Psychic (Intellect) +- 98--99 Roll on the table two more times; the sidekick's signature attack can inflict either damage type. +- 00 [Ambient damage](#ambient-damage) (A cosmic force that ignores Armor) +- +- : Signature Attack +-::: +- +-- ::: {#ability-sidekick-signature-ability} +- **Signature Ability:** The sidekick gains a [special ability](#choose-abilities) from [Chapter 9: +- Abilities](#chapter-9-abilities) of the associated PC's choice: +- +- - If the associated PC is tier 1 or 2, choose a low-tier ability, or up to four [cantrips](#cantrips). +- - If the associated PC is tier 3 or 4, choose a low- or mid-tier ability. +- - If the associated PC is tier 5 or 6, choose a low-, mid-, or high-tier ability. +- +- If the ability has a cost, the GM determines how it is paid---either by the associated PC, or the sidekick pays an +- appropriate cost in points from its [health](#sidekicks-health). Alternatively, the sidekick can use the ability +- once, and can't do so again until the associated PC makes a [recovery roll](#recovery-rolls) of sufficient length. +- If the ability would increase a PC's [Pool](#pool), the points are added to the sidekick\'s +- [health](#understanding-the-listings) instead. Enabler. [(OG-CSRD)]{.og-ref .og-ref-og} +- ::: +- +-::: {.og-sidebar .pt-3 .pb-1 .ps-3 .pe-3 .mt-3 .mb-3} +-A good rule of thumb for setting costs is to halve the Pool point cost, and round it up or down. Another good +-alternative is just to allow the sidekick to use the ability once or twice each day. If [Chapter 9: +-Abilities](#chapter-9-abilities) feels like a bit too much, consider using ability lists for [types](#choose-type), +-[flavors](#choose-flavor), [foci](#choose-focus). For some examples of [Signature +-Ability](#ability-sidekick-signature-ability){.og-ability} in practice, see the [fantastic +-niches](#sidekicks-niche-fantastic) presented earlier in this section. +-::: +- +-- ::: {#ability-sidekick-trusty-steed} +- **Trusty Steed:** The sidekick becomes trained in carrying, can carry two passengers, and provides an asset to +- passengers on tasks to stay mounted. The sidekick can gain this ability multiple times, adding two passengers to its +- capacity each time. Enabler. [(OG-CSRD)]{.og-ref .og-ref-og} +- ::: +- +-- ::: {#ability-sidekick-winged-sidekick} +- **Winged Sidekick:** The sidekick can glide a long distance each round. The sidekick can gain this ability a second +- time, gaining the ability to fly a long distance each round. Enabler. [(OG-CSRD)]{.og-ref .og-ref-og} +- ::: +- +------------------------------------------------------------------------------------------------------------------------- +- + #### Covens [#](#covens){.og-h-anchor aria-hidden="true"} + + ::: {.alert .ps-4 .pb-0 .og-alert} +@@ -63556,7 +61264,6 @@ + - [Modifying Creatures](#choose-modifying-creatures) [(OG-CSRD)]{.og-ref .og-ref-og} + - [Familiars](#familiars) [(IOM, 94)]{.og-ref} + - [Followers](#followers) [(233)]{.og-ref} +-- [Sidekicks](#sidekicks) [(OG-CSRD)]{.og-ref .og-ref-og} + + Basic Creatures and NPCs + +@@ -79511,7 +77218,6 @@ + - [Magical Abilities for Animals](#fairy-tale-creatures-magical-animals-abilities) [(WAAMH, 104)]{.og-ref} + - [Power Shifts](#superpowered-npcs-and-power-shifts) [(282)]{.og-ref}[(CTS, 57)]{.og-ref} + - [Random Superpowers](#superhero-random-superpowers) [(CTS, 39)]{.og-ref} +-- [Sidekick Abilities](#sidekicks-abilities) [(OG-CSRD)]{.og-ref .og-ref-og} + - [Special Damage](#special-damage) [(219)]{.og-ref} + ::: + +@@ -81677,7 +79383,6 @@ + - [Science Fiction](#choose-science-fiction) + - [Science Fiction Artifacts](#choose-science-fiction-artifacts) + - [Science Fiction Equipment](#choose-science-fiction-equipment) +-- [Sidekicks](#choose-sidekicks) + - [Skills](#choose-skills) + - [Spellcasting](#choose-spellcasting) + - [Stress](#choose-stress) +@@ -81716,7 +79421,6 @@ + - [Power Shifts](#optional-rule-power-shifts) [(292)]{.og-ref}[(CTS, 57)]{.og-ref} + - [Power Stunts](#superhero-power-stunts) [(CTS, 58)]{.og-ref} + - [Psionics](#optional-rule-psionics) [(SF, 50)]{.og-ref} +-- [Sidekicks](#sidekicks) [(OG-CSRD)]{.og-ref .og-ref-og} + - [Skills from Backgrounds](#optional-rule-skills-from-backgrounds) [(235)]{.og-ref}[(OG-CSRD)]{.og-ref .og-ref-og} + - [Species as Descriptor](#descriptors-as-species) [(59)]{.og-ref} + - [Spellcasting](#optional-rule-spellcasting) [(259)]{.og-ref} +@@ -82777,7 +80481,7 @@ + + Optional Rules + +-- [Companions](#sidekicks) [(PRED, 46)]{.og-ref} ++- Companions [(PRED, 46)]{.og-ref} + - Companion Abilities [(PRED, 55)]{.og-ref} + - Companion Dispositions [(PRED, 57)]{.og-ref} + - Body Upgrades, Augments, and Enhancements [(PRED, 63)]{.og-ref} diff --git a/patches/de-ogcsrd/011-remove-skills-from-backgrounds.patch b/patches/de-ogcsrd/011-remove-skills-from-backgrounds.patch new file mode 100644 index 0000000..22d9a61 --- /dev/null +++ b/patches/de-ogcsrd/011-remove-skills-from-backgrounds.patch @@ -0,0 +1,64 @@ +--- _tmp/ccsrd.md 2025-07-20 19:38:59.898113395 -0500 ++++ _tmp/ccsrd.new.md 2025-07-20 19:44:43.704269435 -0500 +@@ -570,7 +570,6 @@ + + Optional Rules + +-- [Skills from Backgrounds](#optional-rule-skills-from-backgrounds) [(OG-CSRD)]{.og-ref .og-ref-og} + - [Using Effort After Rolling the Die](#optional-rule-using-effort-after-rolling-the-die) [(OG-CSRD)]{.og-ref + .og-ref-og} + - [Using Other Pools to Pay Cost Remainders](#optional-rule-using-other-pools-to-pay-cost-remainders) +@@ -1082,10 +1081,6 @@ + - [Skill Training](#skill-training) [(OG-CSRD)]{.og-ref .og-ref-og} + - [Languages](#skills-languages) [(19)]{.og-ref} + +-Optional Rules +- +-- [Skills from Backgrounds](#optional-rule-skills-from-backgrounds) [(OG-CSRD)]{.og-ref .og-ref-og} +- + Related Sections + + - [Ability Category: Attack Skill](#abilities-category-attack-skill) [(96)]{.og-ref} +@@ -1194,24 +1189,6 @@ + In most campaigns, fluency in a language is considered a skill. So if you want to speak French, that's the same as + being trained in biology or swimming. + +-##### Optional Rule: Skills from Backgrounds [#](#optional-rule-skills-from-backgrounds){.og-h-anchor aria-hidden="true"} {#optional-rule-skills-from-backgrounds .og-h-small} +- +-[(OG-CSRD Editorial Addition)]{.og-ref .og-ref-og} +- +-This section is based on *Skills from Backgrounds* [(235)]{.og-ref} in the [Cypher System +-Rulebook](https://www.montecookgames.com/store/product/cypher-system-rulebook-2/){.og-icon .og-mcg}. +- +-The GM can allow players to choose one or two additional skills appropriate to their PC's +-background. For example, if an [Adept](#type-adept)'s family owns a large vineyard as a result of rolling on the [Adept +-Background Connection](#adept-background-connection) table, they might be skilled in wine-making or being a sommelier. +-Background skills aren't immediately applicable to the game\'s primary adventures, but should instead address other +-aspects of the PC, world, or setting. Skills with attacks, defense, or wearing armor are not appropriate background +-skills. +- +-The GM can also use the [Further Customization](#further-customization) or [XP Advance](#optional-rule-xp-advance) +-optional rules to allow PCs to start the game trained in even more skills. +-::: +- + #### Special Abilities [#](#special-abilities){.og-h-anchor aria-hidden="true"} + + [(Cypher System Rulebook, page 18)]{.og-ref} +@@ -79421,7 +79398,7 @@ + - [Power Shifts](#optional-rule-power-shifts) [(292)]{.og-ref}[(CTS, 57)]{.og-ref} + - [Power Stunts](#superhero-power-stunts) [(CTS, 58)]{.og-ref} + - [Psionics](#optional-rule-psionics) [(SF, 50)]{.og-ref} +-- [Skills from Backgrounds](#optional-rule-skills-from-backgrounds) [(235)]{.og-ref}[(OG-CSRD)]{.og-ref .og-ref-og} ++- Skills from Backgrounds [(235)]{.og-ref} + - [Species as Descriptor](#descriptors-as-species) [(59)]{.og-ref} + - [Spellcasting](#optional-rule-spellcasting) [(259)]{.og-ref} + - [Transitory Mutations](#optional-rule-transitory-mutations) [(RR, 75)]{.og-ref} +@@ -79820,7 +79797,7 @@ + - [Gaining Insight](#optional-rule-gaining-insight) [(231)]{.og-ref} + - [Getting an XP Advance](#optional-rule-xp-advance) [(232)]{.og-ref} + - Modifying Abilities on the Fly [(419)]{.og-ref} +-- [Skills from Backgrounds](#optional-rule-skills-from-backgrounds) [(235)]{.og-ref} ++- Skills from Backgrounds [(235)]{.og-ref} + - Switching Descriptors and Foci After Character Creation [(437)]{.og-ref} + - Using Miniatures [(235)]{.og-ref} + diff --git a/patches/de-ogcsrd/012-remove-usage-limits-artifacts-abilities.patch b/patches/de-ogcsrd/012-remove-usage-limits-artifacts-abilities.patch new file mode 100644 index 0000000..074a2d9 --- /dev/null +++ b/patches/de-ogcsrd/012-remove-usage-limits-artifacts-abilities.patch @@ -0,0 +1,55 @@ +--- _tmp/ccsrd.md 2025-07-20 19:45:31.723570583 -0500 ++++ _tmp/ccsrd.new.md 2025-07-20 19:47:33.988337298 -0500 +@@ -19999,8 +19999,8 @@ + Ease](#ability-inspiring-ease){.og-ability} ability. This misprint was corrected in the CSRD and deluxe editions of the + Cypher System Rulebook. + +-[Inspiration](#ability-inspiration){.og-ability} might be so powerful that the GM adds a [usage +-limit](#usage-limits-for-abilities-and-artifacts) to it. ++[Inspiration](#ability-inspiration){.og-ability} might be so powerful that the GM adds a usage ++limit to it. + ::: + + - ::: {#ability-inspiration-in-a-glass} +@@ -78179,23 +78179,6 @@ + it as a [special ability](#choose-abilities), or to decide if the PC can [revive](#optional-rule-reviving-artifacts) the + artifact, or make its effects permanent by [spending XP](#choose-xp). + +-::: {.alert .ps-4 .pb-0} +-##### Usage Limits for Abilities and Artifacts[](#usage-limits-for-abilities-and-artifacts){.og-h-anchor aria-hidden="true"} {#usage-limits-for-abilities-and-artifacts .og-h-small .og-h-h6-icon} +- +-[(OG-CSRD Editorial Addition)]{.og-ref .og-ref-og} +- +-Depending on how powerful an ability or artifact is, the GM might want to limit how frequently a PC can use it, or how +-often a target can be affected by it. Here are a few ideas for how to do that: +- +-- You can't use this ability again until you make a [recovery roll](#recovery-rolls). +-- You can't use this ability again after you make a one-hour or a ten-hour [recovery roll](#recovery-rolls). +-- You can't use this ability again until after you make a ten-hour [recovery roll](#recovery-rolls). +-- If a PC wishes to benefit from this ability again, they must pay 1 [XP]{.choose-xp}, or finish a ten-hour [recovery +- roll](#recovery-rolls). +-- Each time you use this ability again before you finish a ten-hour [recovery roll](#recovery-rolls), you must apply +- one additional level of [Effort](#effort). +-::: +- + ------------------------------------------------------------------------------------------------------------------------ + + #### Creating New Character Options [#](#creating-new-character-options){.og-h-anchor aria-hidden="true"} +@@ -79403,8 +79386,6 @@ + - [Spellcasting](#optional-rule-spellcasting) [(259)]{.og-ref} + - [Transitory Mutations](#optional-rule-transitory-mutations) [(RR, 75)]{.og-ref} + - [Two Descriptors](#variant-rule-two-descriptors) [(GF, 86)]{.og-ref} +-- [Usage Limits for Abilities and Artifacts](#usage-limits-for-abilities-and-artifacts) [(OG-CSRD)]{.og-ref +- .og-ref-og} + + ##### Experience Points (XP) [#](#choose-optional-experience-points){.og-h-anchor aria-hidden="true"} {#choose-optional-experience-points .og-h-small} + +@@ -79446,8 +79427,6 @@ + - [Scavenging](#scavenging) [(296)]{.og-ref}[(RR, 64)]{.og-ref} + - [Special Armor](#equipment-armor-special-armor) [(256)]{.og-ref}[(SF, 71)]{.og-ref}[(OG-CSRD)]{.og-ref .og-ref-og} + - [Transferring Subtle Cyphers](#optional-rule-transferring-subtle-cyphers) [(RR, 132)]{.og-ref} +-- [Usage Limits for Abilities and Artifacts](#usage-limits-for-abilities-and-artifacts) [(OG-CSRD)]{.og-ref +- .og-ref-og} + - [Vehicular Combat](#action-vehicular-combat) [(230)]{.og-ref} + - [Vehicular Combat, Extended](#extended-vehicular-combat) [(SF, 39)]{.og-ref} + - [Weapon Properties](#optional-rule-weapon-properties) [(OG-CSRD)]{.og-ref .og-ref-og} diff --git a/patches/de-ogcsrd/013-rename-pdfs-and-tools-just-tools.patch b/patches/de-ogcsrd/013-rename-pdfs-and-tools-just-tools.patch new file mode 100644 index 0000000..b2de02b --- /dev/null +++ b/patches/de-ogcsrd/013-rename-pdfs-and-tools-just-tools.patch @@ -0,0 +1,20 @@ +--- _tmp/ccsrd.md 2025-07-20 19:47:54.359464537 -0500 ++++ _tmp/ccsrd.new.md 2025-07-20 19:50:09.500308530 -0500 +@@ -79283,7 +79283,7 @@ + + Related Sections + +-- [PDFs and Tools](#choose-pdfs) [(OG-CSRD)]{.og-ref .og-ref-og} ++- [Tools](#choose-pdfs) [(OG-CSRD)]{.og-ref .og-ref-og} + - [What's In the Book?](#choose-products) [(OG-CSRD)]{.og-ref .og-ref-og} + ::: + +@@ -79520,7 +79520,7 @@ + - [Teaching the Rules](#teaching-the-rules) [(OG-CSRD)]{.og-ref .og-ref-og} + - [Using the Rules: Making Meaning](#making-meaning) [(OG-CSRD)]{.og-ref .og-ref-og} + +-##### PDFs and Tools [#](#choose-pdfs){.og-h-anchor aria-hidden="true"} {#choose-pdfs .og-h-small} ++##### Tools [#](#choose-pdfs){.og-h-anchor aria-hidden="true"} {#choose-pdfs .og-h-small} + + - [Abbreviated Creature Statistics: Demon](#creature-demon-summoned) [(322)]{.og-ref}[(OG-CSRD)]{.og-ref .og-ref-og} + - [Abbreviated Creature Statistics: Giant Spider](#creature-giant-spider-summoned) [(335)]{.og-ref}[(OG-CSRD)]{.og-ref diff --git a/patches/de-ogcsrd/014-remove-summoned-demon.patch b/patches/de-ogcsrd/014-remove-summoned-demon.patch new file mode 100644 index 0000000..4ed1ce0 --- /dev/null +++ b/patches/de-ogcsrd/014-remove-summoned-demon.patch @@ -0,0 +1,44 @@ +--- _tmp/ccsrd.md 2025-07-20 19:50:47.196543958 -0500 ++++ _tmp/ccsrd.new.md 2025-07-20 19:51:38.825866396 -0500 +@@ -24086,33 +24086,6 @@ + initiate. [(188)]{.og-ref}[(See ability details)]{.og-ability-notes} + ::: + +-::: {.alert .pb-0} +-##### Demon [5 (15)]{.float-end} [#](#creature-demon-summoned){.og-h-anchor aria-hidden="true"} {#creature-demon-summoned .og-h-small .og-tab} +- +-[(Cypher System Rulebook, page 322)]{.og-ref}[(OG-CSRD Editorial Addition)]{.og-ref .og-ref-og} +- +-- **Health:** 25 +- +-- **Movement:** Short; can fly an immediate distance while immaterial +- +-- **Modifications:** Stealth as level 7 while immaterial; deception as level 6 +- +-- **Combat:** +- +- - *Immaterial Form.* The demon can pass through solid objects (up to level 4). Mundane attacks inflict only 1 +- damage, but magic, energy, and psychic attacks inflict damage normally. +- - *Immaterial Touch.* 5 points of damage, and The target must succeed an Intellect defense roll or be possessed. +- Once in possession of a host, the demon is immune to most attacks, and can only control or leave its host. +- - *Possession.* After one round (and every other round thereafter), the host must make an Intellect defense roll. +- On a success, the host loses their action. On a failure, the demon controls the host's actions. Each day, the +- host can make an Intellect defense roll to eject the demon. After seven days, these attempts are hindered one +- additional step each day. +- - *Casting Out.* Each day, the host can make an Intellect defense roll to cast out the demon. After seven days, +- these attempts are hindered one additional step each day. Exorcisms, rituals, or other methods might be used to +- cast out a demon. Killing the host will also eject the demon. Cast out demons are usually powerless---for a +- while. +-::: +- + - ::: {#ability-summon-giant-spider} + **Summon Giant Spider (4+ Intellect points):** A [giant spider](#creature-giant-spider) appears within immediate + range. If you applied a level of Effort as part of the summoning, the spider is amenable to your instructions; +@@ -79522,7 +79495,6 @@ + + ##### Tools [#](#choose-pdfs){.og-h-anchor aria-hidden="true"} {#choose-pdfs .og-h-small} + +-- [Abbreviated Creature Statistics: Demon](#creature-demon-summoned) [(322)]{.og-ref}[(OG-CSRD)]{.og-ref .og-ref-og} + - [Abbreviated Creature Statistics: Giant Spider](#creature-giant-spider-summoned) [(335)]{.og-ref}[(OG-CSRD)]{.og-ref + .og-ref-og} + - [Ability Category: Cyphers and Artifacts](#abilities-category-cyphers-and-artifacts) [(OG-CSRD)]{.og-ref .og-ref-og} diff --git a/patches/de-ogcsrd/015-remove-summoned-giant-spider.patch b/patches/de-ogcsrd/015-remove-summoned-giant-spider.patch new file mode 100644 index 0000000..a75a0c0 --- /dev/null +++ b/patches/de-ogcsrd/015-remove-summoned-giant-spider.patch @@ -0,0 +1,36 @@ +--- _tmp/ccsrd.md 2025-07-20 19:52:25.503157908 -0500 ++++ _tmp/ccsrd.new.md 2025-07-20 19:52:14.176087167 -0500 +@@ -24093,24 +24093,6 @@ + away. Action to initiate. [(188)]{.og-ref}[(See ability details)]{.og-ability-notes} + ::: + +-::: {.alert .pb-0} +-##### Giant Spider [3 (9)]{.float-end} [#](#creature-giant-spider-summoned){.og-h-anchor aria-hidden="true"} {#creature-giant-spider-summoned .og-h-small .og-tab} +- +-[(Cypher System Rulebook, page 335)]{.og-ref}[(OG-CSRD Editorial Addition)]{.og-ref .og-ref-og} +- +-- **Health:** 12 +- +-- **Movement:** Short; long when traveling on web +- +-- **Modifications:** Perception as level 5; Speed defense as level 4 due to quickness---loses both modifications in +- bright light +- +-- **Combat:** +- +- - *Envenomed Fangs.* 3 damage, and if the target fails a Might defense roll, add 3 Speed damage (ignores Armor). +- - *Webs.* Giant spider webs (level 4) can hold victims immobile, unable to take actions until they break free. +-::: +- + - ::: {#ability-summon-gun} + **Summon Gun (3 Intellect points):** If you're ever without your six shooter, you can summon it (or another just + like it) instantly to your hand, already loaded. Enabler. [(HNAM, 114)]{.og-ref} +@@ -79495,8 +79477,6 @@ + + ##### Tools [#](#choose-pdfs){.og-h-anchor aria-hidden="true"} {#choose-pdfs .og-h-small} + +-- [Abbreviated Creature Statistics: Giant Spider](#creature-giant-spider-summoned) [(335)]{.og-ref}[(OG-CSRD)]{.og-ref +- .og-ref-og} + - [Ability Category: Cyphers and Artifacts](#abilities-category-cyphers-and-artifacts) [(OG-CSRD)]{.og-ref .og-ref-og} + - [Ability Category: Errata](#abilities-category-errata) [(OG-CSRD)]{.og-ref .og-ref-og} + - [Ability Category: Extra Action](#abilities-category-extra-action) [(OG-CSRD)]{.og-ref .og-ref-og} diff --git a/patches/de-ogcsrd/016-remove-alternative-armor-encumbrance.patch b/patches/de-ogcsrd/016-remove-alternative-armor-encumbrance.patch new file mode 100644 index 0000000..51f0ffb --- /dev/null +++ b/patches/de-ogcsrd/016-remove-alternative-armor-encumbrance.patch @@ -0,0 +1,147 @@ +--- _tmp/ccsrd.md 2025-07-20 19:52:43.276268912 -0500 ++++ _tmp/ccsrd.new.md 2025-07-20 19:58:52.951577660 -0500 +@@ -13233,8 +13233,8 @@ + Many abilities from the 2015 Cypher Sytem Rulebook were simply renamed or reworded, but others may have been removed or + altered for reasons including too complex resolution, improper cost assignment, or inappropriate power grade. + +-Some abilities will work best with optional rules like [Alternative Armor +-Encumbrance](optional-rule-alternative-armor-encumbrance) or [Weapon Properties](#optional-rule-weapon-properties). ++Some abilities will work best with optional rules like ++[Weapon Properties](#optional-rule-weapon-properties). + ::: + + ::: row +@@ -18108,14 +18108,7 @@ + + ::: {.og-ed .pt-3 .pb-1 .ps-3 .pe-3 .mt-3 .mb-3} + **Editor's Notes ---** In the 2015 Cypher System Rulebook [(26, 41, 49)]{.og-ref}, the [Experienced in +-Armor](#ability-experienced-in-armor){.og-ability} ability is named [Experienced With Armor]{.og-ability}. If your game +-uses [Alternative Armor Encumbrance](#optional-rule-alternative-armor-encumbrance), use the following version instead: +- +-- ::: {#ability-experienced-in-armor-og} +- **Experienced in Armor:** Your [Practiced in Armor](#ability-practiced-in-armor-og){.og-ability} ability improves, +- reducing the [hourly Might cost and Speed Pool penalty](#optional-rule-alternative-armor-encumbrance) for wearing +- armor by 3 points each instead. Enabler. [(OG-CSRD)]{.og-ref .og-ref-og}[(See ability details)]{.og-ability-notes} +- ::: ++Armor](#ability-experienced-in-armor){.og-ability} ability is named [Experienced With Armor]{.og-ability}. + ::: + + - ::: {#ability-expert-crafter} +@@ -20812,17 +20805,6 @@ + In the 2015 Cypher System Rulebook [(28, 43, 61)]{.og-ref}, the [Experienced in + Armor](#ability-greater-skill-with-attacks){.og-ability} ability is named [Experienced With Armor]{.og-ability}, and + includes explicit direction to perform the ability exchange suggested above. +- +-If your game uses [Alternative Armor Encumbrance](#optional-rule-alternative-armor-encumbrance), use the following +-version instead: +- +-- ::: {#ability-mastery-in-armor-og} +- **Mastery in Armor:** Your [Practiced in Armor](#ability-practiced-in-armor-og){.og-ability} ability improves, +- reducing the [hourly Might cost and Speed Pool penalty](#optional-rule-alternative-armor-encumbrance) for wearing +- armor by 5 points each instead. If you have the [Experienced in +- Armor](#ability-experienced-in-armor-og){.og-ability} ability, replace it with a different mid-tier ability from +- your type or focus. Enabler. [(OG-CSRD)]{.og-ref .og-ref-og}[(See ability details)]{.og-ability-notes} +- ::: + ::: + + - ::: {#ability-mastery-with-attacks} +@@ -21941,17 +21923,6 @@ + the game with a type of [armor](#equipment-armor) of your choice. Enabler. [(171)]{.og-ref} + ::: + +-::: {.og-ed .pt-3 .pb-1 .ps-3 .pe-3 .mt-3 .mb-3} +-**Editor's Notes ---** If your game uses [Alternative Armor Encumbrance](#optional-rule-alternative-armor-encumbrance), +-use the following version of [Practiced in Armor](#ability-practiced-in-armor){.og-ability} instead: +- +-- ::: {#ability-practiced-in-armor-og} +- **Practiced in Armor:** You reduce the [hourly Might cost and Speed Pool +- penalty](#optional-rule-alternative-armor-encumbrance) for wearing armor by 2 points each. Enabler. +- [(OG-CSRD)]{.og-ref .og-ref-og}[(See ability details)]{.og-ability-notes} +- ::: +-::: +- + - ::: {#ability-practiced-in-light-armor} + **Practiced in Light Armor:** You can wear light armor for long periods of time without tiring and can compensate + for slowed reactions from wearing light armor. You reduce the Speed cost for wearing light armor by 1. You start the +@@ -26946,7 +26917,6 @@ + + Optional Rules + +-- [Alternative Armor Encumbrance](#optional-rule-alternative-armor-encumbrance) [(OG-CSRD)]{.og-ref .og-ref-og} + - [Currency and Resource Depletion](#optional-rule-currency-and-resource-depletion) [(OG-CSRD)]{.og-ref .og-ref-og} + - [Lethal Weapons](#optional-rule-lethal-weapons) [(OG-CSRD)]{.og-ref .og-ref-og} + - [Lower Speed Effort Costs for Wearing Armor](#optional-rule-lower-speed-effort-costs-for-wearing-armor) +@@ -27107,7 +27077,6 @@ + + Optional Rules + +-- [Alternative Armor Encumbrance](#optional-rule-alternative-armor-encumbrance) [(OG-CSRD)]{.og-ref .og-ref-og} + - [Lower Speed Effort Costs for Wearing Armor](#optional-rule-lower-speed-effort-costs-for-wearing-armor) + [(OG-CSRD)]{.og-ref .og-ref-og} + ::: +@@ -27228,29 +27197,6 @@ + : Speed Effort Cost per Level of Effort Used (Lower) + ::: + +-###### Optional Rule: Alternative Armor Encumbrance [#](#optional-rule-alternative-armor-encumbrance){.og-h-anchor aria-hidden="true"} +- +-[(OG-CSRD Editorial Addition)]{.og-ref .og-ref-og} +- +-Using this optional rule, Armor doesn't impose a Speed Effort cost. Instead, wearing armor has the following two +-effects: +- +-- **Hourly Might Cost:** You must pay a number of [Might](#might) points each hour the armor is worn. +- +-- **Speed Pool Penalty:** Wearing armor reduces your [Speed](#speed) [Pool](#pool)'s point maximum. +- +-- +- +-::: table-responsive +- Physical Armor Armor Bonus Hourly Might Cost Speed Pool Penalty +- ---------------- ------------- ------------------- -------------------- +- Light armor +1 Armor 1 point −2 points +- Medium armor +2 Armor 2 points −3 points +- Heavy armor +3 Armor 3 points −5 points +- +- : Alternative Armor Encumbrance +-::: +- + When using this rule, use the modified verions of the following abilities: + + - [Practiced in Armor](#ability-practiced-in-armor-og) [(OG-CSRD)]{.og-ref .og-ref-og} +@@ -78865,8 +78811,7 @@ + + ::: {.og-sidebar .pt-3 .pb-1 .ps-3 .pe-3 .mt-3 .mb-3} + Depending on the setting, the GM might also use rules for [lower speed Effort costs for wearing +-armor](#optional-rule-lower-speed-effort-costs-for-wearing-armor) or [alternative armor +-encumbrance](#optional-rule-alternative-armor-encumbrance). ++armor](#optional-rule-lower-speed-effort-costs-for-wearing-armor). + ::: + ::: + +@@ -79359,7 +79304,6 @@ + ##### Equipment, Cyphers, Artifacts, and Vehicles [#](#choose-optional-rules-equipment){.og-h-anchor aria-hidden="true"} {#choose-optional-rules-equipment .og-h-small} + + - [Advanced and Alien Tech](#advanced-and-alien-tech) [(RR, 73)]{.og-ref} +-- [Alternative Armor Encumbrance](#optional-rule-alternative-armor-encumbrance) [(OG-CSRD)]{.og-ref .og-ref-og} + - [Crafting Magic Items](#crafting-magic-items) [(GF, 49)]{.og-ref}[(IOM, 90)]{.og-ref} + - [Creating Cyphers, Artifacts, and Abilities](#creating-cyphers-artifacts-and-abilities) [(OG-CSRD)]{.og-ref + .og-ref-og} +@@ -80231,7 +80175,7 @@ + + - *Numenera Discovery* (2019) uses [Lower Speed Effort Costs for Wearing + Armor](#optional-rule-lower-speed-effort-costs-for-wearing-armor). [(NDIS, 95)]{.og-ref} +-- *Numenera* (2014) uses [Alternative Armor Encumbrance](#optional-rule-alternative-armor-encumbrance) [(NUM, ++- *Numenera* (2014) uses Alternative Armor Encumbrance [(NUM, + 79)]{.og-ref} and [Object Level, Health, and Armor](#optional-rule-object-level-health-and-armor) [(NUM, + 98)]{.og-ref} + ::: +@@ -80570,7 +80514,7 @@ + ::: {.og-ed .pt-3 .pb-1 .ps-3 .pe-3 .mt-3 .mb-3} + **Editor's Notes ---** *The Strange* has its own rules for the setting, including: + +-- [Alternative Armor Encumbrance](#optional-rule-alternative-armor-encumbrance) [(TS, 86)]{.og-ref} ++- Alternative Armor Encumbrance [(TS, 86)]{.og-ref} + - [Object Level, Health, and Armor](#optional-rule-object-level-health-and-armor) [(TS, 113)]{.og-ref} + ::: + diff --git a/patches/de-ogcsrd/017-remove-lower-speed-effort-costs-for-armor.patch b/patches/de-ogcsrd/017-remove-lower-speed-effort-costs-for-armor.patch new file mode 100644 index 0000000..2ffd977 --- /dev/null +++ b/patches/de-ogcsrd/017-remove-lower-speed-effort-costs-for-armor.patch @@ -0,0 +1,110 @@ +--- _tmp/ccsrd.md 2025-07-20 19:59:35.409842814 -0500 ++++ _tmp/ccsrd.new.md 2025-07-20 20:02:32.472948622 -0500 +@@ -26919,8 +26919,6 @@ + + - [Currency and Resource Depletion](#optional-rule-currency-and-resource-depletion) [(OG-CSRD)]{.og-ref .og-ref-og} + - [Lethal Weapons](#optional-rule-lethal-weapons) [(OG-CSRD)]{.og-ref .og-ref-og} +-- [Lower Speed Effort Costs for Wearing Armor](#optional-rule-lower-speed-effort-costs-for-wearing-armor) +- [(OG-CSRD)]{.og-ref .og-ref-og} + - [Reviving Artifacts](#optional-rule-reviving-artifacts) [(IOM, 95)]{.og-ref} + - [Weapon Properties](#optional-rule-weapon-properties) [(OG-CSRD)]{.og-ref .og-ref-og} + +@@ -27074,11 +27072,6 @@ + - [Example: Using Light Armor](#speed-effort-cost-example) [(72)]{.og-ref}[(OG-CSRD)]{.og-ref .og-ref-og} + - [Special Armor](#equipment-armor-special-armor) [(256)]{.og-ref}[(SF, 71)]{.og-ref}[(OG-CSRD)]{.og-ref .og-ref-og} + - [Shields](#equipment-armor-shields) [(143)]{.og-ref}[(GF, 37)]{.og-ref} +- +-Optional Rules +- +-- [Lower Speed Effort Costs for Wearing Armor](#optional-rule-lower-speed-effort-costs-for-wearing-armor) +- [(OG-CSRD)]{.og-ref .og-ref-og} + ::: + + ::: {.og-ed .pt-3 .pb-1 .ps-3 .pe-3 .mt-3 .mb-3} +@@ -27180,36 +27173,6 @@ + otherwise](#first-tier-adept). + ::: + +-::: {.alert .ps-4 .pb-0} +-###### Optional Rule: Lower Speed Effort Costs for Wearing Armor [#](#optional-rule-lower-speed-effort-costs-for-wearing-armor){.og-h-anchor aria-hidden="true"} +- +-[(OG-CSRD Editorial Addition)]{.og-ref .og-ref-og} +- +-Using this optional rule, Speed Effort costs for wearing armor use the following table instead: +- +-::: table-responsive +- Physical Armor Armor Bonus Not Experienced Practiced Experienced Mastery +- ---------------- ------------- ----------------- ----------- ------------- --------- +- Light armor +1 Armor +1 --- --- --- +- Medium armor +2 Armor +2 +1 --- --- +- Heavy armor +3 Armor +3 +2 +1 --- +- +- : Speed Effort Cost per Level of Effort Used (Lower) +-::: +- +-When using this rule, use the modified verions of the following abilities: +- +-- [Practiced in Armor](#ability-practiced-in-armor-og) [(OG-CSRD)]{.og-ref .og-ref-og} +-- [Experienced in Armor](#ability-experienced-in-armor-og) [(OG-CSRD)]{.og-ref .og-ref-og} +-- [Mastery in Armor](#ability-mastery-in-armor-og) [(OG-CSRD)]{.og-ref .og-ref-og} +-::: +- +-::: {.og-sidebar .pt-3 .pb-1 .ps-3 .pe-3 .mt-3 .mb-3} +-In games using alternative armor encumbrance rule, the \"Other\" [character advancement](#character-advancement) option +-to \"reduce the cost for wearing armor\" might instead reduce the Might cost per hour and Speed Pool reduction for +-wearing armor by an additional 1 point each. +-::: +- + ------------------------------------------------------------------------------------------------------------------------ + + #### Weapons [#](#equipment-weapons){.og-h-anchor aria-hidden="true"} {#equipment-weapons} +@@ -78808,11 +78771,6 @@ + armor](#equipment-using-armor), [Speed Effort costs](#equipment-armor-speed-effort-cost-per-level-of-effort-used) (also + referred to as \"encumbrance\"), [special armor](#equipment-armor-special-armor), and + [shields](#equipment-armor-shields). +- +-::: {.og-sidebar .pt-3 .pb-1 .ps-3 .pe-3 .mt-3 .mb-3} +-Depending on the setting, the GM might also use rules for [lower speed Effort costs for wearing +-armor](#optional-rule-lower-speed-effort-costs-for-wearing-armor). +-::: + ::: + + #### Playing the Game [#](#faq-gameplay){.og-h-anchor aria-hidden="true"} {#faq-gameplay .og-h-small} +@@ -79314,8 +79272,6 @@ + - [Faster Crafting in a High-Tech Setting](#superhero-faster-crafting-in-a-high-tech-setting) [(CTS, 65)]{.og-ref} + - [I Have That!](#optional-rule-i-have-that) [(WAAMH, 70)]{.og-ref} + - [Lethal Weapons](#optional-rule-lethal-weapons) [(OG-CSRD)]{.og-ref .og-ref-og} +-- [Lower Speed Effort Costs for Wearing Armor](#optional-rule-lower-speed-effort-costs-for-wearing-armor) +- [(OG-CSRD)]{.og-ref .og-ref-og} + - [Modifying High-Tech Devices](#superhero-modifying-high-tech-devices) [(CTS, 64)]{.og-ref} + - [Normal Cyphers Duplicating Fantastic Effects](#optional-rule-normal-cyphers-duplicating-fantastic-effects) + [(381)]{.og-ref} +@@ -80173,8 +80129,8 @@ + ::: {.og-ed .pt-3 .pb-1 .ps-3 .pe-3 .mt-3 .mb-3} + **Editor's Notes ---** *Numenera* has its own rules for the setting, including: + +-- *Numenera Discovery* (2019) uses [Lower Speed Effort Costs for Wearing +- Armor](#optional-rule-lower-speed-effort-costs-for-wearing-armor). [(NDIS, 95)]{.og-ref} ++- *Numenera Discovery* (2019) uses Lower Speed Effort Costs for Wearing ++ Armor. [(NDIS, 95)]{.og-ref} + - *Numenera* (2014) uses Alternative Armor Encumbrance [(NUM, + 79)]{.og-ref} and [Object Level, Health, and Armor](#optional-rule-object-level-health-and-armor) [(NUM, + 98)]{.og-ref} +@@ -80256,7 +80212,7 @@ + ::: {.og-ed .pt-3 .pb-1 .ps-3 .pe-3 .mt-3 .mb-3} + **Editor's Notes ---** *Old Gods of Appalachia* has its own rules for the setting, including: + +-- [Lower Speed Effort Costs for Wearing Armor](#optional-rule-lower-speed-effort-costs-for-wearing-armor) [(OGOA, ++- Lower Speed Effort Costs for Wearing Armor [(OGOA, + 124)]{.og-ref} + ::: + +@@ -80599,7 +80555,7 @@ + + - [Lethal Weapons](#optional-rule-lethal-weapons) (with the *Effective Armor* optional rule) [(VURT, + 99)]{.og-ref}[(VURT, 101)]{.og-ref} +-- [Lower Speed Effort Costs for Wearing Armor](#optional-rule-lower-speed-effort-costs-for-wearing-armor) [(VURT, ++- Lower Speed Effort Costs for Wearing Armor [(VURT, + 139)]{.og-ref} + ::: + diff --git a/patches/de-ogcsrd/018-remove-dead-link-are-you-new-player.patch b/patches/de-ogcsrd/018-remove-dead-link-are-you-new-player.patch new file mode 100644 index 0000000..b1aa6b2 --- /dev/null +++ b/patches/de-ogcsrd/018-remove-dead-link-are-you-new-player.patch @@ -0,0 +1,10 @@ +--- _tmp/ccsrd.md 2025-07-20 20:07:04.382647213 -0500 ++++ _tmp/ccsrd.new.md 2025-07-20 20:10:47.764043003 -0500 +@@ -188,7 +188,6 @@ + - [Experience Points](#how-to-play-experience-points) [(11)]{.og-ref} + - [Cyphers](#how-to-play-cyphers) [(12)]{.og-ref} + - [Other Dice](#how-to-play-other-dice) [(12)]{.og-ref} +-- [Are You a New Player?](#are-you-a-new-player) [(OG-CSRD)]{.og-ref .og-ref-og} + + Related Sections + diff --git a/patches/de-ogcsrd/019-remove-using-effort-after-rolling.patch b/patches/de-ogcsrd/019-remove-using-effort-after-rolling.patch new file mode 100644 index 0000000..c6b865e --- /dev/null +++ b/patches/de-ogcsrd/019-remove-using-effort-after-rolling.patch @@ -0,0 +1,48 @@ +--- _tmp/ccsrd.md 2025-07-20 20:12:28.187670489 -0500 ++++ _tmp/ccsrd.new.md 2025-07-20 20:12:24.140645201 -0500 +@@ -569,8 +569,6 @@ + + Optional Rules + +-- [Using Effort After Rolling the Die](#optional-rule-using-effort-after-rolling-the-die) [(OG-CSRD)]{.og-ref +- .og-ref-og} + - [Using Other Pools to Pay Cost Remainders](#optional-rule-using-other-pools-to-pay-cost-remainders) + [(OG-CSRD)]{.og-ref .og-ref-og} + +@@ -958,27 +956,6 @@ + However, abilities like [Mind for Might](#ability-mind-for-might){.og-ability} and [Think Your Way + Out](#ability-think-your-way-out){.og-ability} might feel a little less special when using this rule. + +-###### Optional Rule: Using Effort After Rolling the Die [#](#optional-rule-using-effort-after-rolling-the-die){.og-h-anchor aria-hidden="true"} +- +-[(OG-CSRD Editorial Addition)]{.og-ref .og-ref-og} +- +-Some players hate to fail a roll. If players decide [roll the die](#rules-rolling-the-die), and then decide how many +-levels of [Effort](#effort) after rolling, they will never never feel like Effort used was \"wasted\" because of a low +-roll. However, this introduces new efficiency in [Pool](Pool) point expenditure, and might require the GM to find new +-ways of challenging the PCs. Here are a two possible arrangements: +- +-- **Apply Effort After Rolling:** Before you [roll the die](#rules-rolling-the-die), decide how many levels of +- [Effort](#effort) to apply to the task. After you roll the die and know the result, you can decide how each level +- Effort used is applied, for example, easing the task to succeed, inflicting additional damage, or do something else +- specified by a [special ability](#choose-abilities). +- +-- **Declare Effort After Rolling:** After you [roll the die](#rules-rolling-the-die) and know the result, you can +- choose to use [Effort](#effort) on the task, for example, easing the task to succeed, inflicting additional damage, +- or do something else specified by a [special ability](#choose-abilities). When using this option, the GM might +- decide that a [special roll](#rules-special-rolls) of natural 20 doesn't decrease the point cost of the action to +- 0. +-::: +- + ------------------------------------------------------------------------------------------------------------------------ + + #### Character Tiers [#](#character-tiers){.og-h-anchor aria-hidden="true"} +@@ -79333,8 +79310,6 @@ + - [Trading Damage for Effect](#optional-rule-trading-damage-for-effect) [(OG-CSRD)]{.og-ref .og-ref-og} + - [Trading Success for GM Intrusion](#optional-rule-trading-success-for-gm-intrusion) [(OG-CSRD)]{.og-ref .og-ref-og} + - [Ultimate Damage](#optional-rule-ultimate-damage) [(OG-CSRD)]{.og-ref .og-ref-og} +-- [Using Effort After Rolling the Die](#optional-rule-using-effort-after-rolling-the-die) [(OG-CSRD)]{.og-ref +- .og-ref-og} + - [Using Other Pools to Pay Cost Remainders](#optional-rule-using-other-pools-to-pay-cost-remainders) + [(OG-CSRD)]{.og-ref .og-ref-og} + - [Void Rules](#void-rules) [(SF, 35)]{.og-ref} diff --git a/patches/de-ogcsrd/020-remove-creating-new-character-options.patch b/patches/de-ogcsrd/020-remove-creating-new-character-options.patch new file mode 100644 index 0000000..cb0e45d --- /dev/null +++ b/patches/de-ogcsrd/020-remove-creating-new-character-options.patch @@ -0,0 +1,156 @@ +--- _tmp/ccsrd.md 2025-07-20 20:15:54.371958812 -0500 ++++ _tmp/ccsrd.new.md 2025-07-20 20:15:49.447928047 -0500 +@@ -579,7 +579,6 @@ + Related Sections + + - [Character Advancement](#character-advancement) [(240)]{.og-ref} +-- [Creating New Character Options](#creating-new-character-options) [(OG-CSRD)]{.og-ref .og-ref-og} + ::: + + [(Cypher System Rulebook, page 14)]{.og-ref} +@@ -1300,13 +1299,11 @@ + + - [Fairy Tale](#fairy-tale-types) [(WAAMH, 64)]{.og-ref} + - [Additional Types](#additional-types) [(OG-CSRD)]{.og-ref .og-ref-og} +-- [Creating New Character Options](#creating-new-character-options) [(OG-CSRD)]{.og-ref .og-ref-og} + + Related Sections + + - [Flavor](#choose-flavor) [(34)]{.og-ref} + - [Additional Types](#additional-types) [(OG-CSRD)]{.og-ref .og-ref-og} +-- [Creating New Character Options](#creating-new-character-options) [(OG-CSRD)]{.og-ref .og-ref-og} + ::: + + [(Cypher System Rulebook, page 20)]{.og-ref} +@@ -2995,7 +2992,6 @@ + + - [Type](#choose-type) [(20)]{.og-ref} + - [Additional Flavors](#additional-flavors) [(OG-CSRD)]{.og-ref .og-ref-og} +-- [Creating New Character Options](#creating-new-character-options) [(OG-CSRD)]{.og-ref .og-ref-og} + ::: + + [(Cypher System Rulebook, page 34)]{.og-ref} +@@ -4021,7 +4017,6 @@ + Related Sections + + - [Additional Descriptors](#additional-descriptors) [(OG-CSRD)]{.og-ref .og-ref-og} +-- [Creating New Character Options](#creating-new-character-options) [(OG-CSRD)]{.og-ref .og-ref-og} + ::: + + [(Cypher System Rulebook, page 38)]{.og-ref} +@@ -6930,7 +6925,6 @@ + Related Sections + + - [Additional Foci](#additional-foci) [(OG-CSRD)]{.og-ref .og-ref-og} +-- [Creating New Character Options](#creating-new-character-options) [(OG-CSRD)]{.og-ref .og-ref-og} + ::: + + [(Cypher System Rulebook, page 60)]{.og-ref} +@@ -76008,7 +76002,6 @@ + - [Campaign Design Checklist](#campaign-design-checklist) [(OG-CSRD)]{.og-ref .og-ref-og} + - [Creating Cyphers, Artifacts, and Abilities](#creating-cyphers-artifacts-and-abilities) [(OG-CSRD)]{.og-ref + .og-ref-og} +-- [Creating New Character Options](#creating-new-character-options) [(OG-CSRD)]{.og-ref .og-ref-og} + - [Creating Creatures and NPCs](#creating-creatures-and-npcs) [(OG-CSRD)]{.og-ref .og-ref-og} + - [Session Preparation](#session-preparation) [(OG-CSRD)]{.og-ref .og-ref-og} + - [Teaching the Rules](#teaching-the-rules) [(OG-CSRD)]{.og-ref .og-ref-og} +@@ -78021,91 +78014,6 @@ + + ------------------------------------------------------------------------------------------------------------------------ + +-#### Creating New Character Options [#](#creating-new-character-options){.og-h-anchor aria-hidden="true"} +- +-[(OG-CSRD Editorial Addition)]{.og-ref .og-ref-og} +- +-Creating new character options is fun and easy. Just like any game, it's a good idea to take something and modify it +-first, or at least read around for the closest comparison. +- +-[Chapter 9: Abilities](#chapter-9-abilities) is an invaluable tool for creating new character options. When selecting an +-ability, it's a good idea to see how common it is. If an ability only exists in one [focus](#choose-focus), it might +-not be a good idea to combine it with other such abilities, since they were never intended for a PC to have both. Be +-fearless, but use your judgement. +- +-##### Creating New Descriptors [#](#creating-new-character-options-descriptors){.og-h-anchor aria-hidden="true"} {#creating-new-character-options-descriptors .og-h-small} +- +-[(OG-CSRD Editorial Addition)]{.og-ref .og-ref-og} +- +-The section on [Customizing Descriptors](#customizing-descriptors) provides some guidance and a few recipes for +-descriptors. It's okay to be a little more adventurous, as descriptors like [Clumsy](#descriptor-clumsy), +-[Dishonorable](#descriptor-dishonorable), [Doomed](#descriptor-doomed). +- +-If you're interested in the idea of [Species as Descriptor](#species-as-descriptor), the +-[Mutant](#post-apocalyptic-species-mutant) descriptor also provides recipes using the [mutations](#mutations) tables you +-can employ. +- +-Alternatively, the [Modern Magic Descriptors](#modern-magic-descriptors) provide an interesting sort of +-mini-[flavor](#choose-flavor) with a selection of appropriate low-tier abilities taken as [abilities](#choose-type). +- +-##### Creating New Types [#](#creating-new-character-options-types){.og-h-anchor aria-hidden="true"} {#creating-new-character-options-types .og-h-small} +- +-[(OG-CSRD Editorial Addition)]{.og-ref .og-ref-og} +- +-In addition to the use of [flavor](#choose-flavor) to modify types, the section on [Further +-Customization](#further-customization) provides some guidance. +- +-The ability power grades described in [Chapter 9: Abilities](#chapter-9-abilities) begin to explain why +-[Adepts](#type-adept) are assigned fewer new abilities each tier compared to other [types](#choose-type): +- +-- Adept abilities include more higher-tier abilities, and PCs can choose them at lower tiers. +-- Adepts favor [Intellect](#intellect)-based abilities that might be modified with initial +- costs, allowing them to be more creative with how they +- apply their abilities. +- +-Because of their limited ability choices, an [Adept](#type-adept) can't benefit as much choosing a [flavor](#choose) +-compared to an [Explorer](#type-explorer). +- +-##### Creating New Flavors [#](#creating-new-character-options-flavors){.og-h-anchor aria-hidden="true"} {#creating-new-character-options-flavors .og-h-small} +- +-[(OG-CSRD Editorial Addition)]{.og-ref .og-ref-og} +- +-Since [flavors](#choose-flavor) can be chosen by any PC, it's best if their abilities stick to the power grades +-described in [Chapter 9: Abilities](#chapter-9-abilities). Be careful to preserve PC niches. For example, if a +-[type](#choose-type) or [focus](#choose-focus) assigns a unique ability at tier 3, it might be best if a flavor offers +-it at tier 4 instead. +- +-You might not even need to design an entire flavor, and prefer to use the optional rule for [Personal +-Flavor](#optional-rule-personal-flavor) instead. +- +-###### Creating New Foci [#](#creating-new-character-options-foci){.og-h-anchor aria-hidden="true"} {#creating-new-character-options-foci} +- +-[(OG-CSRD Editorial Addition)]{.og-ref .og-ref-og} +- +-In addition to the sections on [Creating New Foci](#focus-creating-new-foci) and [Customizing +-Foci](#focus-customizing-foci) in [Chapter 8: Foci](#chapter-8-foci), this section provides observations about foci to +-consier when [creating new abilities](#creating-cyphers-artifacts-and-abilities): +- +-- Training in two [skills](#choose-skills)---other than attacks or defense---is a common form of low-tier ability. +-- Most foci start with two low-tier abilities at tier 1. A few start with one mid-tier ability. +-- Training in a [defense task](#defense-tasks) is a common low-tier ability. +-- If a focus is all about using a particular weapon, include a tier 1 ability that ensures the PC is practiced with +- those attacks. +-- Powerful foci frequently assign a single low-tier ability tier 2. +-- Training in an [attack](#action-attack) is a common mid-tier ability. +-- A low-tier ability assigned at tier 4 or tier 5 can balance things out. +-- Ensuring a PC is specialized in attacks is a common high-tier ability, but some PCs might become specialized earlier +- through a [type](#choose-type) or [flavor](#choose-flavor) ability, especially if the focus about using weaponry. +-- Tier 3 and tier 6 usually assign a choice between two abilities, but there are exceptions, like [Inks Spells on +- Skin](#focus-inks-spells-on-skin) and [Never Says Die](#focus-never-says-die). +-- Remember that PCs can gain both options of an [ability choice](#focus-choosing-foci) through [character +- advancement](#character-advancement). +- +-It can be fun to come up with four [focus connections](#focus-connections) for your new focus that address the setting, +-the other PCs, or whatever else is appropriate. +- +------------------------------------------------------------------------------------------------------------------------- +- + ::: {#part5} + ## [Part 5]{.og-chap} Back Matter + +@@ -79337,7 +79245,6 @@ + - [Calling for Rolls](#calling-for-rolls) [(OG-CSRD)]{.og-ref .og-ref-og} + - [Creating Challenging Encounters](#creating-challenging-encounters) [(OG-CSRD)]{.og-ref .og-ref-og} + - [Creating Creatures and NPCs](#creating-creatures-and-npcs) [(OG-CSRD)]{.og-ref .og-ref-og} +-- [Creating New Character Options](#creating-new-character-options) [(OG-CSRD)]{.og-ref .og-ref-og} + - [Difficulty, Graduated](#graduated-difficulty) [(OG-CSRD)]{.og-ref .og-ref-og} + - [Difficulty, Passive](#passive-difficulty) [(OG-CSRD)]{.og-ref .og-ref-og} + - [Difficulty, Vague](#vague-difficulty) [(OG-CSRD)]{.og-ref .og-ref-og} diff --git a/patches/de-ogcsrd/021-remove-creating-cyphers-artifacts-and-abilities.patch b/patches/de-ogcsrd/021-remove-creating-cyphers-artifacts-and-abilities.patch new file mode 100644 index 0000000..60a9dee --- /dev/null +++ b/patches/de-ogcsrd/021-remove-creating-cyphers-artifacts-and-abilities.patch @@ -0,0 +1,110 @@ +--- _tmp/ccsrd.md 2025-07-20 20:16:16.727098497 -0500 ++++ _tmp/ccsrd.new.md 2025-07-20 20:26:13.245828204 -0500 +@@ -12544,8 +12544,6 @@ + Related Sections + + - [Covens](#choose-covens) [(IOM, 88)]{.og-ref} +-- [Creating Cyphers, Artifacts, and Abilities](#creating-cyphers-artifacts-and-abilities) [(OG-CSRD)]{.og-ref +- .og-ref-og} + - [Flavor](#choose-flavor) [(34)]{.og-ref} + - [Mystical Martial Arts](#mystical-martial-arts) [(GF, 68)]{.og-ref} + - [Paranormal Vices](#choose-paranormal-vices) [(HNAM, 65)]{.og-ref} +@@ -27339,8 +27337,6 @@ + Related Sections + + - [Ability Category: Cyphers and Artifacts](#abilities-category-cyphers-and-artifacts) [(OG-CSRD)]{.og-ref .og-ref-og} +-- [Creating Cyphers, Artifacts, and Abilities](#creating-cyphers-artifacts-and-abilities) [(OG-CSRD)]{.og-ref +- .og-ref-og} + - [Running the Game: Artifacts](#running-the-game-artifacts) [(421)]{.og-ref} + ::: + +@@ -73167,8 +73163,6 @@ + Related Sections + + - [Ability Category: Cyphers and Artifacts](#abilities-category-cyphers-and-artifacts) [(OG-CSRD)]{.og-ref .og-ref-og} +-- [Creating Cyphers, Artifacts, and Abilities](#creating-cyphers-artifacts-and-abilities) [(OG-CSRD)]{.og-ref +- .og-ref-og} + - [Running the Game: Cyphers](#running-the-game-cyphers) [(420)]{.og-ref} + ::: + +@@ -76000,8 +75994,6 @@ + GM Preparation + + - [Campaign Design Checklist](#campaign-design-checklist) [(OG-CSRD)]{.og-ref .og-ref-og} +-- [Creating Cyphers, Artifacts, and Abilities](#creating-cyphers-artifacts-and-abilities) [(OG-CSRD)]{.og-ref +- .og-ref-og} + - [Creating Creatures and NPCs](#creating-creatures-and-npcs) [(OG-CSRD)]{.og-ref .og-ref-og} + - [Session Preparation](#session-preparation) [(OG-CSRD)]{.og-ref .og-ref-og} + - [Teaching the Rules](#teaching-the-rules) [(OG-CSRD)]{.og-ref .og-ref-og} +@@ -77967,53 +77959,6 @@ + + ------------------------------------------------------------------------------------------------------------------------ + +-#### Creating Cyphers, Artifacts, and Abilities [#](#creating-cyphers-artifacts-and-abilities){.og-h-anchor aria-hidden="true"} +- +-[(OG-CSRD Editorial Addition)]{.og-ref .og-ref-og} +- +-In the Cypher System, discovering things isn't just for players. Thankfully, the game provides us some quick and easy +-ways to try anything once, especially where the PCs are concerned. If you've come up with the idea for an ability, or a +-player wants to try out a special customization for their PC, try it as a [cypher](#choose-cyphers) first! For example, +-let's say a player wants to try out focus abilities beyond their current tier. You could create a cypher that lets them +-do exactly that---for one day. +- +-::: {.alert .ps-4 .pb-0} +-##### Future You[]{.og-icon .og-cypher-subtle .ms-1 toggle="tooltip" title="Subtle Cypher"} [#](#cypher-future-you){.og-h-anchor aria-hidden="true"} {#cypher-future-you .og-h-small .og-h-h6-icon} +- +-[(OG-CSRD Editorial Addition)]{.og-ref .og-ref-og} +- +-- **Level:** 1d6 +- +-- **Effect:** For the next day, you gain a number of type or focus abilities available to your tier or one higher. The +- number of abilities you choose is equal to the cypher level. +-::: +- +-The cypher's effects can\'t last more than one session, but might give you a good basis on which to judge how +-dangerous, delightful, or disruptive it might be. If you'd like to continue playing with things, refine your cypher +-into an artifact. If you're worried something is too powerful, you can also add balancing factors: +- +-::: {.alert .ps-4 .pb-0} +-##### Well of Potential [#](#artifact-well-of-potential){.og-h-anchor aria-hidden="true"} {#artifact-well-of-potential .og-h-small .og-tab} +- +-[(OG-CSRD Editorial Addition)]{.og-ref .og-ref-og} +- +-- **Level:** 1d6 +- +-- **Form:** Amulet +- +-- **Effect:** For the next day, you gain a number of type or focus abilities available to your tier or one higher. The +- number of abilities you choose is equal to the cypher level. The abilities you gain are slightly unstable, and any +- tasks you use them for raise the [GM intrusion rate](#intrusion-through-player-rolls) on the roll by 1. +- +-- **Depletion:** 1 in 1d10 +-::: +- +-By the time the artifact depletes, you'll be in a better position to assign an [initial cost](#rules-initial-cost) for +-it as a [special ability](#choose-abilities), or to decide if the PC can [revive](#optional-rule-reviving-artifacts) the +-artifact, or make its effects permanent by [spending XP](#choose-xp). +- +------------------------------------------------------------------------------------------------------------------------- +- + ::: {#part5} + ## [Part 5]{.og-chap} Back Matter + +@@ -79106,8 +79051,6 @@ + + - [Cantrips](#cantrips) [(IOM, 82)]{.og-ref} + - [Covens](#covens) [(IOM, 88)]{.og-ref} +-- [Creating Cyphers, Artifacts, and Abilities](#creating-cyphers-artifacts-and-abilities) [(OG-CSRD)]{.og-ref +- .og-ref-og} + - [Customizing Descriptors](#customizing-descriptors) [(59)]{.og-ref} + - [Drawbacks and Penalties](#drawbacks-and-penalties) [(33)]{.og-ref} + - [Familiars](#familiars) [(IOM, 94)]{.og-ref} +@@ -79147,8 +79090,6 @@ + + - [Advanced and Alien Tech](#advanced-and-alien-tech) [(RR, 73)]{.og-ref} + - [Crafting Magic Items](#crafting-magic-items) [(GF, 49)]{.og-ref}[(IOM, 90)]{.og-ref} +-- [Creating Cyphers, Artifacts, and Abilities](#creating-cyphers-artifacts-and-abilities) [(OG-CSRD)]{.og-ref +- .og-ref-og} + - [Currency and Resource Depletion](#optional-rule-currency-and-resource-depletion) [(OG-CSRD)]{.og-ref .og-ref-og} + - [Exceeding Cypher Limits](#optional-rule-exceeding-cypher-limits) [(OG-CSRD)]{.og-ref .og-ref-og} + - [Exceeding Cypher Limits (Modern Fantasy)](#modern-magic-exceeding-cypher-limits) [(IOM, 92)]{.og-ref} diff --git a/patches/de-ogcsrd/022-remove-advancing-beyond-tier-6.patch b/patches/de-ogcsrd/022-remove-advancing-beyond-tier-6.patch new file mode 100644 index 0000000..db1f3ab --- /dev/null +++ b/patches/de-ogcsrd/022-remove-advancing-beyond-tier-6.patch @@ -0,0 +1,80 @@ +--- _tmp/ccsrd.md 2025-07-20 20:26:55.504092664 -0500 ++++ _tmp/ccsrd.new.md 2025-07-20 20:30:36.967478667 -0500 +@@ -30500,7 +30500,6 @@ + + Optional Rules + +-- [Advancing Beyond Tier 6](#optional-rule-advancing-beyond-tier-6) [(OG-CSRD)]{.og-ref .og-ref-og} + - [Equal Advancement](#equal-advancement) [(240)]{.og-ref} + - [Optional Character Advancements](#optional-character-advancements) [(OG-CSRD)]{.og-ref .og-ref-og} + - [Slower Advancement](#optional-rule-slower-advancement) [(OG-CSRD)]{.og-ref .og-ref-og} +@@ -30926,7 +30925,7 @@ + armor](#equipment-using-armor) by 1. + - Add 2 to your [recovery rolls](#recovery-rolls). + - Select another [focus](#chapter-8-focus) ability available to you at tier 3. (You must be tier 3 or higher to do +- this. Characters [advancing beyond tier 6](#optional-rule-advancing-beyond-tier-6) can use this option to select ++ this. Characters advancing beyond tier 6 can use this option to select + their other tier 6 focus ability.) + - Select another character ability from your [type](#chapter-5-type), such as a tier 2 [Warrior](#type-warrior) + selecting [Reload](#ability-reload){.og-ability} or [Crushing Blow](#ability-crushing-blow){.og-ability}. +@@ -31185,52 +31184,6 @@ + + : Increased Advancement Costs by Tier + ::: +- +-##### Optional Rule: Advancing Beyond Tier 6 [#](#optional-rule-advancing-beyond-tier-6){.og-h-anchor aria-hidden="true"} +- +-[(OG-CSRD Editorial Addition)]{.og-ref .og-ref-og} +- +-This section is based on *Tiers Above Sixth* in the 2015 Cypher System Rulebook [(234)]{.og-ref}. Challenging PCs above +-sixth tier probably involves [really impossible tasks](#really-impossible-tasks). +- +-After reaching sixth-tier, if the GM allows it, you can continue to spend [XP](#choose-xp) to purchase the following +-character advancements. After purchasing four advancements, instead of advancing to a new tier, you gain one special +-ability of your choice from your [type](#choose-type) or [focus](#choose-focus). The GM might also assign additional +-benefits instead of tier advancement, for example, advancing a second [focus](#choose-focus) by one tier and gaining its +-associated special abilities, or making a choice from a list of [power shifts](#optional-rule-power-shifts) or +-[posthuman upgrades](#optional-rule-posthuman-upgrades). +- +-- **Increase Pools**: You gain 4 new points to add to your [stat](#character-stats) [Pools](#pool). You can allocate +- the points among your Pools however you wish. +- +-- **Increase Edge:** You add 1 to your [Might](#might), [Speed](#speed) or [Intellect](#intellect) [Edge](#edge), up +- to a maximum of 6. If you have features that permanently increase a stat's Edge, the maximum is increased by an +- equal amount. For example, a PC with the [Roach](#post-apocalyptic-species-roach) descriptor and [Golem +- Body](#ability-golem-body){.og-ability} ability has a maximum Might Edge and Speed Edge of 7. Likewise, a +- [weakness](#drawbacks-and-penalties) from a [harmful mutation](#harmful-mutations) or other source lowers a stat's +- maximum. [Cyphers](#choose-cyphers) like [Speed Boost](#cypher-speed-boost) and special abilities [Beast +- Form](#ability-beast-form){.og-ability} that provide temporary increases to Edge function normally. +- +-- **Increase Effort:** Your [Effort](#effort) score increases by 1, up to a maximum of 6. +- +-- **Increase Skills:** Choose one [skill](#skills) (other than attacks or defense) or a special ability to become +- trained in. You can also use this advancement to become specialized in a skill or ability you're already trained +- in, or to cancel out an inability, becoming practiced in the task. You can choose this advancement up to three +- times, selecting a different skill or special ability each time. +- +-- **Increase Recovery Rolls:** Add 2 to your [recovery rolls](#recovery-rolls). +- +-- **Armor Training:** Reduce your [Speed Effort cost](#equipment-armor-speed-effort-cost-per-level-of-effort-used) for +- wearing armor by 1. +- +-- **Gain a Special Ability:** Select one new ability from your [type](#chapter-5-type) or [focus](#chapter-8-focus). +- If the GM allows, you can use this option to permanently gain a [spellcasting](#optional-rule-spellcasting) or +- [psionic](#optional-rule-psionics) ability, allowing you to use it by paying its Pool point cost instead of using a +- [recovery roll](#recovery-rolls) or spending time to cast a spell or manifest a psionic ability. +- +-- **Mutate:** If the GM allows this character advancement, you gain a [beneficial mutation](#beneficial-mutations), +- [powerful mutation](#powerful-mutations), or [distinctive mutations](#distinctive-mutations). The GM might allow you +- to choose a specific mutation, or require you to roll for a random one. + ::: + + ------------------------------------------------------------------------------------------------------------------------ +@@ -79074,7 +79027,6 @@ + + ##### Experience Points (XP) [#](#choose-optional-experience-points){.og-h-anchor aria-hidden="true"} {#choose-optional-experience-points .og-h-small} + +-- [Advancing Beyond Tier 6](#optional-rule-advancing-beyond-tier-6) [(OG-CSRD)]{.og-ref .og-ref-og} + - [Equal Advancement](#equal-advancement) [(240)]{.og-ref} + - [Optional Character Advancements](#optional-character-advancements) [(OG-CSRD)]{.og-ref .og-ref-og} + - [Separate Reroll and GM Intrusion Refusal Costs](#optional-rule-separate-reroll-and-gm-intrusion-refusal-costs) diff --git a/patches/de-ogcsrd/023-remove-separate-reroll-and-gm-intrusion-refusal.patch b/patches/de-ogcsrd/023-remove-separate-reroll-and-gm-intrusion-refusal.patch new file mode 100644 index 0000000..8a52302 --- /dev/null +++ b/patches/de-ogcsrd/023-remove-separate-reroll-and-gm-intrusion-refusal.patch @@ -0,0 +1,60 @@ +--- _tmp/ccsrd.md 2025-07-20 20:31:54.669964951 -0500 ++++ _tmp/ccsrd.new.md 2025-07-20 20:33:54.567715310 -0500 +@@ -30808,8 +30808,7 @@ + + ::: {.og-ed .pt-3 .pb-1 .ps-3 .pe-3 .mt-3 .mb-3} + **Editor's Notes ---** For more on GM intrusions and rerolls, see [Intrusion Through Player +-Rolls](#intrusion-through-player-rolls) and the optional rule for [Separate Reroll and GM Intrusion Refusal +-Costs](#optional-rule-separate-reroll-and-gm-intrusion-refusal-costs). ++Rolls](#intrusion-through-player-rolls). + ::: + + ##### Short- and Medium-Term Benefits [#](#experience-points-short-and-medium-term-benefits){.og-h-anchor aria-hidden="true"} {#experience-points-short-and-medium-term-benefits} +@@ -75956,8 +75955,6 @@ + + - [Effort for NPCs](#optional-rule-effort-for-npcs) [(OG-CSRD)]{.og-ref .og-ref-og} + - [Modifying Creatures](#choose-modifying-creatures) [(OG-CSRD)]{.og-ref .og-ref-og} +-- [Separate Reroll and GM Intrusion Refusal Costs](#optional-rule-separate-reroll-and-gm-intrusion-refusal-costs) +- [(OG-CSRD)]{.og-ref .og-ref-og} + + Related Sections + +@@ -76371,8 +76368,6 @@ + - [Horror Mode](#horror-rules-horror-mode) [(283)]{.og-ref}[(SA, 89)]{.og-ref} + - [Last Survivor](#horror-rules-last-survivor) [(SA, 91)]{.og-ref} + - [Poor Choices](#horror-rules-poor-choices-gm-intrusions) [(SA, 94)]{.og-ref} +-- [Separate Reroll and GM Intrusion Refusal Costs](#optional-rule-separate-reroll-and-gm-intrusion-refusal-costs) +- [(OG-CSRD)]{.og-ref .og-ref-og} + - [Trading Success for GM Intrusion](#optional-rule-trading-success-for-gm-intrusion) [(OG-CSRD)]{.og-ref .og-ref-og} + + Related Sections +@@ -76580,20 +76575,6 @@ + of 1--3. + ::: + +-::: {.alert .ps-4 .pb-0} +-###### Optional Rule: Separate Reroll and GM Intrusion Refusal Costs [#](#optional-rule-separate-reroll-and-gm-intrusion-refusal-costs){.og-h-anchor aria-hidden="true"} +- +-[(OG-CSRD Editorial Addition)]{.og-ref .og-ref-og} +- +-Using this optional rule, the 1 [XP](#choose-xp) costs for [rerolling the die](#experience-points-immediate-benefits) +-and avoiding a [GM intrusion](#gm-intrusion) triggered by a [special roll](#rules-special-rolls) are treated as separate +-expenditures. Possible outcomes of this include: +- +-- If a player decides to keep the GM intrusion, but pays 1 XP to to reroll the die and succeeds, the GM intrusion +- still complicates the situation. +-- If the PC pays 1 XP to avoid the GM intrusion but keeps the roll, the outcome is that of a normal unsuccessful roll. +-- If a PC pays 2 XP, they avoid the GM intrusion and make another roll. +- + ###### Optional Rule: Trading Success for GM Intrusion [#](#optional-rule-trading-success-for-gm-intrusion){.og-h-anchor aria-hidden="true"} + + [(OG-CSRD Editorial Addition)]{.og-ref .og-ref-og} +@@ -79029,8 +79010,6 @@ + + - [Equal Advancement](#equal-advancement) [(240)]{.og-ref} + - [Optional Character Advancements](#optional-character-advancements) [(OG-CSRD)]{.og-ref .og-ref-og} +-- [Separate Reroll and GM Intrusion Refusal Costs](#optional-rule-separate-reroll-and-gm-intrusion-refusal-costs) +- [(OG-CSRD)]{.og-ref .og-ref-og} + - [Slower Advancement](#optional-rule-slower-advancement) [(OG-CSRD)]{.og-ref .og-ref-og} + - [Spending XP](#choose-xp) [(OG-CSRD)]{.og-ref .og-ref-og} + - [Starting at Tier 0](#optional-rule-starting-at-tier-0) [(OG-CSRD)]{.og-ref .og-ref-og} diff --git a/patches/de-ogcsrd/024-remove-trading-success-for-gm-intrusion.patch b/patches/de-ogcsrd/024-remove-trading-success-for-gm-intrusion.patch new file mode 100644 index 0000000..2156a0c --- /dev/null +++ b/patches/de-ogcsrd/024-remove-trading-success-for-gm-intrusion.patch @@ -0,0 +1,33 @@ +--- _tmp/ccsrd.md 2025-07-20 20:34:13.240832165 -0500 ++++ _tmp/ccsrd.new.md 2025-07-20 20:34:41.045006170 -0500 +@@ -76368,7 +76368,6 @@ + - [Horror Mode](#horror-rules-horror-mode) [(283)]{.og-ref}[(SA, 89)]{.og-ref} + - [Last Survivor](#horror-rules-last-survivor) [(SA, 91)]{.og-ref} + - [Poor Choices](#horror-rules-poor-choices-gm-intrusions) [(SA, 94)]{.og-ref} +-- [Trading Success for GM Intrusion](#optional-rule-trading-success-for-gm-intrusion) [(OG-CSRD)]{.og-ref .og-ref-og} + + Related Sections + +@@ -76575,14 +76574,6 @@ + of 1--3. + ::: + +-###### Optional Rule: Trading Success for GM Intrusion [#](#optional-rule-trading-success-for-gm-intrusion){.og-h-anchor aria-hidden="true"} +- +-[(OG-CSRD Editorial Addition)]{.og-ref .og-ref-og} +- +-Using this optional rule, if a PC fails a task by only 1 difficulty level (3 or fewer on the d20 roll), they can choose +-to succeed instead, but the GM makes a free [GM intrusion](#gm-intrusion). +-::: +- + ##### GM Intrusion That Affects the Group [#](#gm-intrusion-that-affects-the-group){.og-h-anchor aria-hidden="true"} + + [(Cypher System Rulebook, page 410)]{.og-ref} +@@ -79088,7 +79079,6 @@ + - [Survival](#weird-west-curses) [(HNAM, 62)]{.og-ref} + - [Task and Fate Dice Resolution](#optional-rule-task-and-fate-dice-resolution) [(OG-CSRD)]{.og-ref .og-ref-og} + - [Trading Damage for Effect](#optional-rule-trading-damage-for-effect) [(OG-CSRD)]{.og-ref .og-ref-og} +-- [Trading Success for GM Intrusion](#optional-rule-trading-success-for-gm-intrusion) [(OG-CSRD)]{.og-ref .og-ref-og} + - [Ultimate Damage](#optional-rule-ultimate-damage) [(OG-CSRD)]{.og-ref .og-ref-og} + - [Using Other Pools to Pay Cost Remainders](#optional-rule-using-other-pools-to-pay-cost-remainders) + [(OG-CSRD)]{.og-ref .og-ref-og} diff --git a/patches/de-ogcsrd/025-remove-slower-advancement.patch b/patches/de-ogcsrd/025-remove-slower-advancement.patch new file mode 100644 index 0000000..a688846 --- /dev/null +++ b/patches/de-ogcsrd/025-remove-slower-advancement.patch @@ -0,0 +1,92 @@ +--- _tmp/ccsrd.md 2025-07-20 20:35:15.276220401 -0500 ++++ _tmp/ccsrd.new.md 2025-07-20 20:42:12.309830337 -0500 +@@ -30502,7 +30502,6 @@ + + - [Equal Advancement](#equal-advancement) [(240)]{.og-ref} + - [Optional Character Advancements](#optional-character-advancements) [(OG-CSRD)]{.og-ref .og-ref-og} +-- [Slower Advancement](#optional-rule-slower-advancement) [(OG-CSRD)]{.og-ref .og-ref-og} + - [Starting at Tier 0](#optional-rule-starting-at-tier-0) [(OG-CSRD)]{.og-ref .og-ref-og} + - [XP Advance](#optional-rule-xp-advance) [(OG-CSRD)]{.og-ref .og-ref-og} + +@@ -31135,54 +31134,6 @@ + abilities](#choose-abilities) from your [type](#choose-type) (or [flavor](#choose-flavor), and increasing your + [cypher limit](#cypher-limits) by 1. From now on, you use the standard rules for [character + advancement](#character-advancement). +- +-##### Optional Rule: Slower Advancement [#](#optional-rule-slower-advancement){.og-h-anchor aria-hidden="true"} +- +-[(OG-CSRD Editorial Addition)]{.og-ref .og-ref-og} +- +-The following options allow the GM to slow the rate of [character advancement](#character-advancement) and change the +-nature of [XP](#choose-xp) as a currency. +- +-- **Expenditure Requirements:** The GM can require that some portion---for example, half---of the [XP](#choose-xp) +- earned by a PC must be spent on [immediate](#experience-points-immediate-benefits), [short- and +- medium-term](#experience-points-short-and-medium-term-benefits), or +- [long-term](#experience-points-long-term-benefits) benefits. +- +-- **Two Kinds of XP:** The GM might separate XP into two types---one of which can be spent on character advancement, +- and another which cannot. +- +-- **Milestone Advancement:** This option is a variant of [Equal Advancement](#equal-advancement), except PCs purchase +- their character advancements as normal, but the GM decides when a PC advances to the next tier. This might be to +- wait until all PCs are ready to advance, just before or after a significant event in the campaign, or as part of a +- specific step of a [character arc](#sample-character-arcs). +- +- An old-fashioned way of handling milestones is to require PCs to spend time, currency---or both---to advance to the +- next tier, potentially involving the instruction of a mentor or at least someone with something to teach the PC. +- Even if PCs do not reach new tiers at the same rate, some [character arcs](#character-arcs) can be addressed quite +- effectively during \"downtime\" between adventures, providing other PCs with the opportunity to pursue those, or go +- carousing and [explore](#arc-explore) nearby locations. +- +-- **Require More Advancements Each Tier:** The GM decides on a number of additional [character +- advancements](#character-advancement) a PC must purchase with XP to before advancing to the next tier. When using +- this rule, the GM decides any requirements or limitations for the additional advancements, including [optional +- character advancements](#optional-character-advancements). When using this rule, PCs will gain additional breadth +- each tier in the form of additional skills, special abilities, or other benefits. +- +-- **Increased Advancement Costs by Tier:** Each tier, the cost for purchasing a character advancement is increased by +- 1 XP. Additionally, every two tiers, a PC can hold 1 additional XP. +- +-::: table-responsive +- PC Tier Character Advancement Cost XP Limit +- --------- ---------------------------- ---------- +- Tier 1 4 XP 10 XP +- Tier 2 5 XP 10 XP +- Tier 3 6 XP 11 XP +- Tier 4 7 XP 11 XP +- Tier 5 8 XP 12 XP +- Tier 6 9 XP 12 XP +- +- : Increased Advancement Costs by Tier +-::: + ::: + + ------------------------------------------------------------------------------------------------------------------------ +@@ -79001,7 +78952,6 @@ + + - [Equal Advancement](#equal-advancement) [(240)]{.og-ref} + - [Optional Character Advancements](#optional-character-advancements) [(OG-CSRD)]{.og-ref .og-ref-og} +-- [Slower Advancement](#optional-rule-slower-advancement) [(OG-CSRD)]{.og-ref .og-ref-og} + - [Spending XP](#choose-xp) [(OG-CSRD)]{.og-ref .og-ref-og} + - [Starting at Tier 0](#optional-rule-starting-at-tier-0) [(OG-CSRD)]{.og-ref .og-ref-og} + - [Starting Just Past Tier 1](#starting-just-past-tier-1) [(CTS, 9)]{.og-ref} +@@ -79414,7 +79364,7 @@ + - [Balancing Encounters](#balancing-encounters) [(434)]{.og-ref} + - [Resolving Encounters](#making-rulings-and-pacing) [(435)]{.og-ref} + - [Challenging Characters](#creating-challenging-encounters) [(435)]{.og-ref} +-- [Higher-Tier Characters](#optional-rule-slower-advancement) [(436)]{.og-ref} ++- Higher-Tier Characters [(436)]{.og-ref} + - Character Death [(436)]{.og-ref} + + ##### Claim the Sky --- What's in the Book?[[]{.og-icon .og-mcg .ms-1 toggle="tooltip" title="Purchase from MCG"}](https://www.montecookgames.com/store/product/claim-the-sky/){aria-label="Purchase Claim the Sky"} [#](#claim-the-sky-product){.og-h-anchor aria-hidden="true"} {#claim-the-sky-product .og-h-small .og-h-small-icon .og-border} +@@ -79794,8 +79744,7 @@ + - PC types begin at tier 1 with 6 fewer [Pool](#pool) points. [(MFPNP, 113)]{.og-ref} + - [XP](#choose-xp) is awarded at the end of each session. Purchasing a [character advancement](#character-advancement) + costs 10 XP, and PCs advance up to tier 3. [(MFPNP, 18)]{.og-ref}[(MFPNP, 113)]{.og-ref} +-- *Grit* is similar to the *Two Kinds of XP* option described under [Slower +- Advancement](#optional-rule-slower-advancement). *Grit* is gained from [GM intrusions](#gm-intrusion), and can spent ++- *Grit* is gained from [GM intrusions](#gm-intrusion), and can spent + to avoid proposed GM intrusions or [reroll](#experience-points-immediate-benefits) the die---unless the roll + triggered a [GM intrusion](#gm-intrusion). [(MFPNP, 15)]{.og-ref}[(MFPNP, 113)]{.og-ref} + :::