these are things that are not included in my version because they're homebrew, because they are a lot of writing/creativity that I don't feel comfortable stealing/distributing, are resources I'm not distributing, or so on. this includes ideas that I like, but either plan to write my own way in the future, or again I just don't feel comfortable copying verbatim, especially if, for instance, I have my own process and don't need to advocate for a different one
2366 lines
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Diff
2366 lines
111 KiB
Diff
--- _tmp/ccsrd.md 2025-07-20 19:35:29.909796515 -0500
|
||
+++ _tmp/ccsrd.new.md 2025-07-20 19:38:31.171933245 -0500
|
||
@@ -12604,7 +12604,6 @@
|
||
- [Paranormal Vices](#choose-paranormal-vices) [(HNAM, 65)]{.og-ref}
|
||
- [Posthuman Packages](#posthuman-packages) [(SF, 52)]{.og-ref}
|
||
- [Psionics](#optional-rule-psionics) [(SF, 50)]{.og-ref}
|
||
-- [Sidekick Abilities](#sidekicks-abilities) [(OG-CSRD)]{.og-ref .og-ref-og}
|
||
- [Skills and Other Abilities](#running-the-game-skills-and-other-abilities) [(421)]{.og-ref}
|
||
- [Spellcasting](#optional-rule-spellcasting) [(259)]{.og-ref}
|
||
- [Stress](#horror-rules-stress) [(OG-CSRD)]{.og-ref .og-ref-og}
|
||
@@ -13242,7 +13241,7 @@
|
||
This category lists abilities from the the 2015 Cypher Sytem Rulebook that were renamed, altered, or deprecated in the
|
||
[Cypher System Rulebook](https://www.montecookgames.com/store/product/cypher-system-rulebook-2/){.og-icon .og-mcg}, and
|
||
abilities updated in the CSRD since that time. It also includes abilities with identical names, and variant abilities
|
||
-original to the OG-CSRD (except for those related to [Sidekicks](#sidekicks-abilities) or
|
||
+original to the OG-CSRD (except for those related to
|
||
[Stress](#horror-rules-stress-abilities)).
|
||
|
||
You can use this category to reconcile products based on the 2015 Cypher Rulebook, including [Gods of the
|
||
@@ -30271,7 +30270,6 @@
|
||
- [Followers](#followers) [(233)]{.og-ref}
|
||
- [Followers vs. Temporary Companions](#followers-vs-temporary-companions) [(OG-CSRD)]{.og-ref .og-ref-og}
|
||
- [Familiars](#familiars) [(IOM, 94)]{.og-ref}
|
||
-- [Sidekicks](#sidekicks) [(OG-CSRD)]{.og-ref .og-ref-og}
|
||
- [Covens](#covens) [(IOM, 88)]{.og-ref}
|
||
|
||
Related Sections
|
||
@@ -30516,2296 +30514,6 @@
|
||
|
||
------------------------------------------------------------------------------------------------------------------------
|
||
|
||
-#### Sidekicks [#](#sidekicks){.og-h-anchor aria-hidden="true"}
|
||
-
|
||
-::: {.alert .ps-4 .pb-0 .og-alert}
|
||
-##### Quick Reference: Sidekicks [#](#choose-sidekicks){.og-h-anchor aria-hidden="true"} {#choose-sidekicks .og-h-small .og-border}
|
||
-
|
||
-- [Character Sheet](#sidekicks-sheet) [(OG-CSRD)]{.og-ref .og-ref-og}
|
||
-- [Gaining Sidekicks](#sidekicks-gaining) [(OG-CSRD)]{.og-ref .og-ref-og}
|
||
-- [Playing Sidekicks](#sidekicks-playing) [(OG-CSRD)]{.og-ref .og-ref-og}
|
||
-- [Characteristics](#sidekicks-characteristics) [(OG-CSRD)]{.og-ref .og-ref-og}
|
||
-- [Health, Recovery, and Loss](#sidekicks-health) [(OG-CSRD)]{.og-ref .og-ref-og}
|
||
-- [Equipment](#sidekicks-equipment) [(OG-CSRD)]{.og-ref .og-ref-og}
|
||
-- [Nature](#sidekicks-nature) [(OG-CSRD)]{.og-ref .og-ref-og}
|
||
-- [Niche](#sidekicks-niche) [(OG-CSRD)]{.og-ref .og-ref-og}
|
||
-- [Sidekick Abilities](#sidekicks-abilities) [(OG-CSRD)]{.og-ref .og-ref-og}
|
||
-
|
||
-Optional Rules
|
||
-
|
||
-- [Command Tasks](#sidekicks-command) [(OG-CSRD)]{.og-ref .og-ref-og}
|
||
-- [Sidekick Level Progression](#sidekicks-level) [(OG-CSRD)]{.og-ref .og-ref-og}
|
||
-- [Exceptional Sidekicks](#sidekicks-exceptional) [(OG-CSRD)]{.og-ref .og-ref-og}
|
||
-- [Fantastic Niches](#sidekicks-niche-fantastic) [(OG-CSRD)]{.og-ref .og-ref-og}
|
||
-- [Fantastic Sidekick Abilities](#sidekicks-abilities-fantastic) [(OG-CSRD)]{.og-ref .og-ref-og}
|
||
-:::
|
||
-
|
||
-::: row
|
||
-::: {.col .col-md-6}
|
||
-[(OG-CSRD Editorial Addition)]{.og-ref .og-ref-og}
|
||
-
|
||
-Sidekicks are a framework for flexible, powerful NPCs that take part in the story alongside the PCs. What sets sidekicks
|
||
-apart from [companions](#abilities-category-companion), [followers](#followers), and [familiars](#familiars) is that a
|
||
-different player assumes the role of the sidekick, including [rolling the die](#rules-rolling-the-die) for tasks
|
||
-prompted by their actions.
|
||
-
|
||
-The GM can use these rules modules to:
|
||
-
|
||
-- Fill out small groups of players with capable help
|
||
-- Foster intimate roleplay among players
|
||
-- Make PCs and sidekicks a force to be reckoned with in combat
|
||
-
|
||
-Sidekicks can be people, but a lot of this framework assumes they are an interesting creature of some kind. In some
|
||
-settings, sidekicks might share a central theme or fundamental nature. This can be a big decision that will determine
|
||
-how sidekicks interact with the PCs and other important aspects of the setting, for example:
|
||
-
|
||
-- Pets, mounts, and beasts of burden
|
||
-- Ferocious but tamed creatures
|
||
-- Friendly neighborhood pocket monsters deployed from spherical [artifacts](#choose-artifacts)
|
||
-- Magically summoned creatures, otherworldly entities, or thoughtforms that PCs manifest or dismiss with an
|
||
- [action](#rules-actions)
|
||
-
|
||
-::: {.og-sidebar .pt-3 .pb-1 .ps-3 .pe-3 .mt-3 .mb-3}
|
||
-If you enjoy this rules module, consider purchasing
|
||
-[Predation](https://www.montecookgames.com/store/product/predation/){.og-icon .og-mcg}.
|
||
-:::
|
||
-:::
|
||
-:::
|
||
-
|
||
-##### Gaining Sidekicks [#](#sidekicks-gaining){.og-h-anchor aria-hidden="true"} {#sidekicks-gaining}
|
||
-
|
||
-[(OG-CSRD Editorial Addition)]{.og-ref .og-ref-og}
|
||
-
|
||
-::: row
|
||
-::: {.col .col-md-6}
|
||
-Depending on the setting, the GM might determine PCs begin with a [sidekick](#sidekicks), or that there are other
|
||
-established methods for PCs to gain a one, for example:
|
||
-
|
||
-- **Currency:** Something as important as a sidekick should probably cost no less than a [moderately-priced
|
||
- item](#equipment-price-categories).
|
||
-
|
||
-- **Recruiting, Catching, or Taming:** Recruiting, catching, or taming a sidekick is at least a level 2
|
||
- [Intellect](#intellect) task, requiring at least a few days, and might involve embarking on a [perilous
|
||
- venture](#horror-rules-perilous-venture), or performing delicate [ritual magic](#ritual-magic).
|
||
-
|
||
-- **Crafting:** PCs might need to [craft](#crafting-building-and-repairing) a special lure,
|
||
- [build](#crafting-building-and-repairing) a supernatural containment vessel, or
|
||
- [repair](#crafting-building-and-repairing) a mechanical sidekick to operation.
|
||
-
|
||
-- **Subterfuge:** It might be possible to rescue---or steal---sidekicks away from others.
|
||
-
|
||
-- **Spending XP:** Spending 3 [XP](#choose-xp) as a [long-term benefit](#experience-points-long-term-benefits) might
|
||
- also be an appropriate cost for gaining a sidekick.
|
||
-
|
||
-- **Completing Character Arcs:** Completing successful [character arcs](#character-arcs) like [Develop a
|
||
- Bond](#arc-develop-a-bond) or [Train a Creature](#arc-train-a-creature) might earn a PC a sidekick.
|
||
-:::
|
||
-
|
||
-::: {.col .col-md-6}
|
||
-::: {.alert .ps-4 .pb-0}
|
||
-###### Optional Rule: Exceptional Sidekicks [#](#sidekicks-exceptional){.og-h-anchor aria-hidden="true"} {#sidekicks-exceptional}
|
||
-
|
||
-[(OG-CSRD Editorial Addition)]{.og-ref .og-ref-og}
|
||
-
|
||
-When a new sidekick is created or a potential sidekick is encountered, roll a d100 to determine if it is exceptional:
|
||
-
|
||
-::: table-responsive
|
||
- d100 Exceptional Sidekicks
|
||
- -------- ---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
|
||
- 1--69 ---
|
||
- 70--74 The sidekick gains one random [beneficial mutation](#harmful-mutations), one random [cosmetic mutation](#cosmetic-mutations), and one random [harmful mutation](#harmful-mutations). If the result is [Weakness in Might](#ability-mutation-harmful-weakness-in-might){.og-ability}, [Weakness in Speed](#ability-mutation-harmful-weakness-in-speed){.og-ability}, or [Weakness in Intellect](#ability-mutation-harmful-weakness-in-intellect){.og-ability}, the sidekick's health is reduced by 2 instead.
|
||
- 75--79 The sidekick gains the [Evolution](#ability-sidekick-evolution){.og-ability} ability, with randomly rolled properties.
|
||
- 80--89 The sidekick gains one random [sidekick ability](#sidekicks-abilities).
|
||
- 90--95 The sidekick gains one random [sidekick ability](#sidekicks-abilities) and one random [cosmetic mutation](#cosmetic-mutations).
|
||
- 96--99 The sidekick gains one random [fantastic sidekick ability](#sidekicks-abilities-fantastic) and one random [cosmetic mutation](#cosmetic-mutations).
|
||
- 00 The sidekick has a random [fantastic niche](#sidekicks-niche-fantastic) and one random [cosmetic mutation](#cosmetic-mutations).
|
||
-
|
||
- : Exceptional Sidekicks
|
||
-:::
|
||
-:::
|
||
-:::
|
||
-:::
|
||
-
|
||
-##### Playing Sidekicks [#](#sidekicks-playing){.og-h-anchor aria-hidden="true"} {#sidekicks-playing}
|
||
-
|
||
-[(OG-CSRD Editorial Addition)]{.og-ref .og-ref-og}
|
||
-
|
||
-::: row
|
||
-::: {.col .col-md-6}
|
||
-GMs and players should discuss these rules before using them. Not every player can---or wants to---take on
|
||
-responsibility for having (or playing as) a [sidekick](#sidekicks), and that's okay. In fact, the fewer sidekicks there
|
||
-are in a game, the more session time will be available for PCs to forge deeper relationships with them.
|
||
-
|
||
-- **Associated PC:** A sidekick's associated PC is the person in the party they are closest to, trust most, or who
|
||
- owns them. The GM might allow the associated PC to gain abilities like [As If One
|
||
- Creature](#ability-as-if-one-creature){.og-ability}, [Beast Eyes](#ability-beast-eyes){.og-ability}, or [Stronger
|
||
- Together](#ability-stronger-together){.og-ability}, applying the benefits to a sidekick instead of a [Beast
|
||
- Companion](#ability-beast-companion){.og-ability}.
|
||
-
|
||
-- **Sidekick:** The person who plays the role of the sidekick---and makes rolls for them---is always a different
|
||
- person than the associated PC's player. Depending on the sidekick, it might not be important to have the same
|
||
- person playing the same sidekick every game session. Sidekicks are less complex than PCs, so playing a sidekick is a
|
||
- good way to involve a younger player in the game.
|
||
-
|
||
-- **Taking Action:** Sidekicks usually take their [action](#rules-actions) on the same turn as the associated PC. A
|
||
- sidekick can act before or after the associated PC. Sidekicks might also be able to [wait](#action-wait) or take
|
||
- [cooperative actions](#cooperative-actions). In order for a sidekick to take the desired action, the associated PC
|
||
- might be required to succeed on a [command task](#sidekicks-command).
|
||
-
|
||
-::: {.og-sidebar .pt-3 .pb-1 .ps-3 .pe-3 .mt-3 .mb-3}
|
||
-The GM decides if a sidekick can take a [cooperative action](#cooperative-actions). Similarly to how a
|
||
-[follower](#followers) requires a relevant modification, GM might require a sidekick to have training in a task in order
|
||
-to help another character with it.
|
||
-:::
|
||
-
|
||
-###### Sidekick Characteristics [#](#sidekicks-characteristics){.og-h-anchor aria-hidden="true"} {#sidekicks-characteristics}
|
||
-
|
||
-[(OG-CSRD Editorial Addition)]{.og-ref .og-ref-og}
|
||
-
|
||
-Sidekick character sheets record the following characteristics:
|
||
-
|
||
-- **Level:** Sidekicks begin at level 2.
|
||
-
|
||
-- **Niche and Nature:** Sidekicks have a [nature](#sidekicks-nature) and a [niche](#sidekicks-niche), which determine
|
||
- characteristics like [health](#understanding-the-listings), [Armor](#rules-armor),
|
||
- [skills](#modifying-the-difficulty-skills) they can use to [modify the difficulty](#modifying-the-difficulty) of a
|
||
- task, and maybe even a [sidekick ability](#sidekicks-abilities) or two.
|
||
-
|
||
-- **Creature Type:** Creature type can be anything that sums up your sidekick---dog, dragon-toad, or robotic pugilist.
|
||
- It has no mechanical effect other than to help the GM determine the sidekick's interactions with other features of
|
||
- the setting, but it's just as important that a companion is a \"gorilla\" as it is they are
|
||
- \"[strong](#sidekicks-niche-strong)\".
|
||
-
|
||
-- **Sidekick Abilities:** Each time the associated PC advances to a new tier, the sidekick gains one [sidekick
|
||
- ability](#sidekicks-abilities).
|
||
-
|
||
-###### Sidekick Health, Recovery, and Loss [#](#sidekicks-health){.og-h-anchor aria-hidden="true"} {#sidekicks-health}
|
||
-
|
||
-[(OG-CSRD Editorial Addition)]{.og-ref .og-ref-og}
|
||
-
|
||
-Like other NPCs and creatures, sidekicks have [health and other characteristics](#understanding-the-listings). Sidekicks
|
||
-can recover missing health points in the following ways (determined by the GM):
|
||
-
|
||
-- **Recovery:** When the associated PC makes a [recovery roll](#recovery-rolls), the sidekick recovers missing health
|
||
- points equal to the associated PC's tier. [Sidekick abilities](#sidekicks-abilities) like [Increased
|
||
- Recovery](#ability-sidekick-increased-recovery){.og-ability} can grant additional health recovery.
|
||
-
|
||
-- **Healing:** [Healing](#action-healing) actions, [special abilities](#choose-abilities), [cyphers](#choose-cyphers),
|
||
- [artifacts](#choose-artifacts), or other methods of restoring [Pool](#pool) points might also restore health to a
|
||
- sidekick.
|
||
-
|
||
-- **Loss:** Losing a sidekick to death, kidnapping, or other dire circumstances might prompt a PC to take on a new
|
||
- [character arc](#choose-character-arc). After an appropriate amount of time, the PC can attempt to [gain a new
|
||
- sidekick](#sidekicks-gaining).
|
||
-:::
|
||
-
|
||
-::: {.col .col-md-6}
|
||
-###### Sidekick Equipment [#](#sidekicks-equipment){.og-h-anchor aria-hidden="true"} {#sidekicks-equipment}
|
||
-
|
||
-[(OG-CSRD Editorial Addition)]{.og-ref .og-ref-og}
|
||
-
|
||
-Sidekicks can benefit from [equipment](#choose-equipment), [cyphers](#choose-cyphers), or [artifacts](#choose-artifacts)
|
||
-made for them. The GM determines the cost or other availability of such items.
|
||
-
|
||
-::: {.og-sidebar .pt-3 .pb-1 .ps-3 .pe-3 .mt-3 .mb-3}
|
||
-The [Increased Cypher Use](#ability-sidekick-increased-cypher-use){.og-ability} ability can increase a sidekick's
|
||
-cypher limit.
|
||
-:::
|
||
-
|
||
-::: {.alert .ps-4 .pb-0}
|
||
-###### Optional Rule: Command Tasks [#](#sidekicks-command){.og-h-anchor aria-hidden="true"} {#sidekicks-command}
|
||
-
|
||
-[(OG-CSRD Editorial Addition)]{.og-ref .og-ref-og}
|
||
-
|
||
-Some sidekicks are creatures of instinct, and require dedicated time and training to develop a reliable bond. For any
|
||
-command an associated PC gives a sidekick on their turn, the GM might require an [Intellect](#intellect)-based command
|
||
-task. On a success, the sidekick attempts the task. On a failure, they do something else.
|
||
-
|
||
-The GM can set command task difficulty by starting with the sidekick's [level](#understanding-the-listings) (usually
|
||
-level 2) and applying a difficulty modifier determined by the associated PC's, for example:
|
||
-
|
||
-::: table-responsive
|
||
- PC Tier Sidekick Level Difficulty Modifier Command Task Difficulty
|
||
- --------- ---------------- --------------------- -------------------------
|
||
- 1--2 2 +1 3
|
||
- 3 2 --- 2
|
||
- 4 2 −1 1
|
||
- 5--6 2 −2 0
|
||
-
|
||
- : Command Task Difficulty
|
||
-:::
|
||
-
|
||
-- **Modifying Command Task Difficulty:** Training in a relevant [skill](#skills)---for example, \"Animal Handling\",
|
||
- \"Leadership\", or \"Monster Training\"---might apply to command tasks. You can also use
|
||
- [Effort](#modifying-the-difficulty-effort) on a command task (independently of your own [action](#rules-actions) for
|
||
- the purposes of [Effort costs and Edge reductions](#effort-costs-and-edge-reductions)).
|
||
-
|
||
-- **Minor Effect:** The sidekick gains an asset on their task roll.
|
||
-
|
||
-- **Minor Effect:** The sidekick gains two assets on their task roll.
|
||
-
|
||
-- **GM Intrusion:** The sidekick does something uncooperative or unexpected, but in accordance with their
|
||
- [nature](#sidekicks-nature).
|
||
-
|
||
-###### Optional Rule: Sidekick Level Progression [#](#sidekicks-level){.og-h-anchor aria-hidden="true"} {#sidekicks-level}
|
||
-
|
||
-[(OG-CSRD Editorial Addition)]{.og-ref .og-ref-og}
|
||
-
|
||
-When the associated PC reaches tier 3 and tier 5, the sidekick gains the [Increase
|
||
-Level](#ability-sidekick-increased-level){.og-ability} ability.
|
||
-:::
|
||
-
|
||
-::: {.og-sidebar .pt-3 .pb-1 .ps-3 .pe-3 .mt-3 .mb-3}
|
||
-Games that use both the [Sidekick Level Progression](#sidekicks-level) and [Command Task](#sidekicks-command) rules will
|
||
-find it more important for PCs to find ways to [modify the difficulty](#modifying-the-difficulty) in their favor.
|
||
-Commanding a level 7 [dragon](#sidekicks-niche-dragon) at tier 6 is a level 5 task.
|
||
-:::
|
||
-:::
|
||
-:::
|
||
-
|
||
-##### Sidekick Nature [#](#sidekicks-nature){.og-h-anchor aria-hidden="true"} {#sidekicks-nature}
|
||
-
|
||
-[(OG-CSRD Editorial Addition)]{.og-ref .og-ref-og}
|
||
-
|
||
-::: row
|
||
-::: {.col .col-md-6}
|
||
-A [sidekick](#sidekicks)'s nature is similar to a PC\'s [descriptor](#chapter-7-descriptor)---it reflects their
|
||
-personality and behavior, which lets the sidekick's player enact their role in the game---and also provides a potential
|
||
-source of [GM intrusion](#gm-intrusion). A sidekick's nature also provides a boon to the associate PC.
|
||
-
|
||
-- **Sharing Boons with Other PCs:** An associated PC can command the sidekick to grant their boon to another creature
|
||
- instead. Like other commands given to sidekicks, the GM might require a successful [command
|
||
- task](#sidekicks-command).
|
||
-
|
||
-Roll or choose one of the following natures, or work with the GM to come up with an original one:
|
||
-:::
|
||
-
|
||
-::: {.col .col-md-6}
|
||
-::: table-responsive
|
||
- d10 Nature
|
||
- ----- --------------------------------------------
|
||
- 1 [Adorable](#sidekicks-nature-adorable)
|
||
- 2 [Aggressive](#sidekicks-nature-aggressive)
|
||
- 3 [Alert](#sidekicks-nature-alert)
|
||
- 4 [Contented](#sidekicks-nature-contented)
|
||
- 5 [Energetic](#sidekicks-nature-energetic)
|
||
- 6 [Hapless](#sidekicks-nature-hapless)
|
||
- 7 [Meddling](#sidekicks-nature-meddling)
|
||
- 8 [Precocious](#sidekicks-nature-precocious)
|
||
- 9 [Preening](#sidekicks-nature-preening)
|
||
- 10 [Shy](#sidekicks-nature-shy)
|
||
-
|
||
- : Sidekick Natures
|
||
-:::
|
||
-:::
|
||
-:::
|
||
-
|
||
-::: row
|
||
-::: {.col .col-md-6}
|
||
-###### Adorable [#](#sidekicks-nature-adorable){.og-h-anchor aria-hidden="true"} {#sidekicks-nature-adorable .og-border}
|
||
-
|
||
-[(OG-CSRD Editorial Addition)]{.og-ref .og-ref-og}
|
||
-
|
||
-The sidekick is always interacting with someone, even untrustworthy strangers.
|
||
-
|
||
-- **Adorable Boon:** While within immediate range of the associated PC, the sidekick provides them an asset on
|
||
- positive social interaction tasks with those who can see the sidekick. Enabler. [(OG-CSRD)]{.og-ref .og-ref-og}
|
||
-:::
|
||
-
|
||
-::: {.col .col-md-6}
|
||
-###### Aggressive [#](#sidekicks-nature-aggressive){.og-h-anchor aria-hidden="true"} {#sidekicks-nature-aggressive .og-border}
|
||
-
|
||
-[(OG-CSRD Editorial Addition)]{.og-ref .og-ref-og}
|
||
-
|
||
-Scrappy, and always ready for a confrontation, the sidekick is especially protective of the associated PC.
|
||
-
|
||
-- **Aggressive Boon:** While within short range of the associated PC, the sidekick provides them an asset on
|
||
- intimidation tasks. Enabler. [(OG-CSRD)]{.og-ref .og-ref-og}
|
||
-:::
|
||
-
|
||
-::: {.col .col-md-6}
|
||
-###### Alert [#](#sidekicks-nature-alert){.og-h-anchor aria-hidden="true"} {#sidekicks-nature-alert .og-border}
|
||
-
|
||
-[(OG-CSRD Editorial Addition)]{.og-ref .og-ref-og}
|
||
-
|
||
-The sidekick is always using their senses to look for potential sources of danger or interest.
|
||
-
|
||
-- **Alert Boon:** While within long range of the associated PC, the sidekick provides them an asset on initiative
|
||
- tasks. Enabler. [(OG-CSRD)]{.og-ref .og-ref-og}
|
||
-:::
|
||
-
|
||
-::: {.col .col-md-6}
|
||
-###### Contented [#](#sidekicks-nature-contented){.og-h-anchor aria-hidden="true"} {#sidekicks-nature-contented .og-border}
|
||
-
|
||
-[(OG-CSRD Editorial Addition)]{.og-ref .og-ref-og}
|
||
-
|
||
-The sidekick is always calm---maybe too calm. Nothing seems to get them down, but nothing really gets them going,
|
||
-either.
|
||
-
|
||
-- **Contented Boon:** While within short range of the associated PC, the sidekick provides them an asset to Intellect
|
||
- defense rolls. Enabler. [(OG-CSRD)]{.og-ref .og-ref-og}
|
||
-:::
|
||
-
|
||
-::: {.col .col-md-6}
|
||
-###### Energetic [#](#sidekicks-nature-energetic){.og-h-anchor aria-hidden="true"} {#sidekicks-nature-energetic .og-border}
|
||
-
|
||
-[(OG-CSRD Editorial Addition)]{.og-ref .og-ref-og}
|
||
-
|
||
-The sidekick has an unrivaled zest for life that cannot be contained.
|
||
-
|
||
-- **Energetic Boon:** When the sidekick rolls a 19 or a 20 on the die, the associated PC gains an asset on a task of
|
||
- their choice within the next round. Enabler. [(OG-CSRD)]{.og-ref .og-ref-og}
|
||
-:::
|
||
-
|
||
-::: {.col .col-md-6}
|
||
-###### Hapless [#](#sidekicks-nature-hapless){.og-h-anchor aria-hidden="true"} {#sidekicks-nature-hapless .og-border}
|
||
-
|
||
-[(OG-CSRD Editorial Addition)]{.og-ref .og-ref-og}
|
||
-
|
||
-The sidekick is always falling down, knocking things over, making a mess, or getting themselves into strange
|
||
-predicaments.
|
||
-
|
||
-- **Hapless Boon:** When the sidekick's roll triggers a [GM intrusion](#gm-intrusion), the associated PC can take a
|
||
- free, immediate action. Enabler. [(OG-CSRD)]{.og-ref .og-ref-og}
|
||
-:::
|
||
-
|
||
-::: {.col .col-md-6}
|
||
-###### Meddling [#](#sidekicks-nature-meddling){.og-h-anchor aria-hidden="true"} {#sidekicks-nature-meddling .og-border}
|
||
-
|
||
-[(OG-CSRD Editorial Addition)]{.og-ref .og-ref-og}
|
||
-
|
||
-The sidekick gets involved in everything, and sometimes their insatiable curiosity causes problems for others.
|
||
-
|
||
-- **Meddling Boon:** While within immediate range of the associated PC, the sidekick provides them an asset on tasks
|
||
- related to perception, searching, and stealing. Action. [(OG-CSRD)]{.og-ref .og-ref-og}
|
||
-:::
|
||
-
|
||
-::: {.col .col-md-6}
|
||
-###### Precocious [#](#sidekicks-nature-precocious){.og-h-anchor aria-hidden="true"} {#sidekicks-nature-precocious .og-border}
|
||
-
|
||
-[(OG-CSRD Editorial Addition)]{.og-ref .og-ref-og}
|
||
-
|
||
-The sidekick is especially likely to act independently, and not always for the best.
|
||
-
|
||
-- **Precocious Boon:** When the sidekick helps, the associated PC gains an asset all tasks involving solving puzzles,
|
||
- opening doors and locks, and operating or disabling devices. Action. [(OG-CSRD)]{.og-ref .og-ref-og}
|
||
-:::
|
||
-
|
||
-::: {.col .col-md-6}
|
||
-###### Preening [#](#sidekicks-nature-preening){.og-h-anchor aria-hidden="true"} {#sidekicks-nature-preening .og-border}
|
||
-
|
||
-[(OG-CSRD Editorial Addition)]{.og-ref .og-ref-og}
|
||
-
|
||
-The sidekick loves to put on a show and occasionally draw unwanted attention to themself or the associated PC.
|
||
-
|
||
-- **Preening Boon:** When the sidekick helps, the associated PC gains an asset all tasks involving deception and
|
||
- giving performances. Action. [(OG-CSRD)]{.og-ref .og-ref-og}
|
||
-:::
|
||
-
|
||
-::: {.col .col-md-6}
|
||
-###### Shy [#](#sidekicks-nature-shy){.og-h-anchor aria-hidden="true"} {#sidekicks-nature-shy .og-border}
|
||
-
|
||
-[(OG-CSRD Editorial Addition)]{.og-ref .og-ref-og}
|
||
-
|
||
-The sidekick usually prefers the associated PC to others, and is uncooperative if the situation isn't to their liking.
|
||
-
|
||
-- **Shy Boon:** When the sidekick sneaks or hides, the associated PC gains an asset on sneaking or hiding tasks.
|
||
- Action. [(OG-CSRD)]{.og-ref .og-ref-og}
|
||
-:::
|
||
-:::
|
||
-
|
||
-##### Sidekick Niche [#](#sidekicks-niche){.og-h-anchor aria-hidden="true"} {#sidekicks-niche}
|
||
-
|
||
-[(OG-CSRD Editorial Addition)]{.og-ref .og-ref-og}
|
||
-
|
||
-::: row
|
||
-::: {.col .col-md-6}
|
||
-A [sidekick](#sidekicks)'s niche is similar to a PC\'s [type](#chapter-5-type)--- it reflects their areas of
|
||
-excellence, their physiology, and how they use what they've got to get by. Niches are intentionally broad, and don\'t
|
||
-really define what [creature type](#sidekicks-abilities) the sidekick is---for example, a
|
||
-[large](#sidekicks-niche-large) sidekick could be an elephant or an ogre.
|
||
-
|
||
-- **Characteristics:** Niches assign the sidekick several [characteristics](#understanding-the-listings), including
|
||
- level, health, damage inflicted, [skills](#modifying-the-difficulty), [inabilities](#key-concepts), and [sidekick
|
||
- abilities](#sidekicks-abilities).
|
||
-
|
||
-- **Exceptional Sidekicks:** In some settings, [exceptional sidekicks](#sidekicks-exceptional) might have [fantastic
|
||
- niches](#sidekicks-niche-fantastic) in addition to the following.
|
||
-
|
||
-Roll or choose one of the following niches, or work with the GM to come up with an original one:
|
||
-:::
|
||
-
|
||
-::: {.col .col-md-6}
|
||
-::: table-responsive
|
||
- d10 Niche
|
||
- ----- -------------------------------------------
|
||
- 1 [Aquatic](#sidekicks-niche-aquatic)
|
||
- 2 [Armored](#sidekicks-niche-armored)
|
||
- 3 [Cunning](#sidekicks-niche-cunning)
|
||
- 4 [Diminutive](#sidekicks-niche-diminutive)
|
||
- 5 [Flying](#sidekicks-niche-flying)
|
||
- 6 [Hardy](#sidekicks-niche-hardy)
|
||
- 7 [Large](#sidekicks-niche-large)
|
||
- 8 [Nimble](#sidekicks-niche-nimble)
|
||
- 9 [Strong](#sidekicks-niche-strong)
|
||
- 10 [Swift](#sidekicks-niche-swift)
|
||
-
|
||
- : Sidekick Niches
|
||
-:::
|
||
-:::
|
||
-
|
||
-::: {.col .col-md-6}
|
||
-###### Aquatic [#](#sidekicks-niche-aquatic){.og-h-anchor aria-hidden="true"} {#sidekicks-niche-aquatic .og-border}
|
||
-
|
||
-[(OG-CSRD Editorial Addition)]{.og-ref .og-ref-og}
|
||
-
|
||
-- **Level:** 2
|
||
-
|
||
-- **Health:** 8
|
||
-
|
||
-- **Damage Inflicted:** 2 points
|
||
-
|
||
-- **Skills:** Specialized in swimming
|
||
-
|
||
-- **Inability:** Running, jumping, and climbing
|
||
-
|
||
-```{=html}
|
||
-<!-- -->
|
||
-```
|
||
-- [Aquatic Sidekick](#ability-sidekick-aquatic-sidekick) (two times)
|
||
-:::
|
||
-
|
||
-::: {.col .col-md-6}
|
||
-###### Armored [#](#sidekicks-niche-armored){.og-h-anchor aria-hidden="true"} {#sidekicks-niche-armored .og-border}
|
||
-
|
||
-[(OG-CSRD Editorial Addition)]{.og-ref .og-ref-og}
|
||
-
|
||
-- **Level:** 2
|
||
-
|
||
-- **Health:** 10
|
||
-
|
||
-- **Armor:** 2
|
||
-
|
||
-- **Damage Inflicted:** 2 points
|
||
-
|
||
-- **Skills:** Trained in Might defense and breaking things
|
||
-
|
||
-```{=html}
|
||
-<!-- -->
|
||
-```
|
||
-- [Bashing Attack](#ability-sidekick-bashing-attack) [(OG-CSRD)]{.og-ref .og-ref-og}
|
||
-:::
|
||
-
|
||
-::: {.col .col-md-6}
|
||
-###### Cunning [#](#sidekicks-niche-cunning){.og-h-anchor aria-hidden="true"} {#sidekicks-niche-cunning .og-border}
|
||
-
|
||
-[(OG-CSRD Editorial Addition)]{.og-ref .og-ref-og}
|
||
-
|
||
-- **Level:** 2
|
||
-
|
||
-- **Health:** 8
|
||
-
|
||
-- **Damage Inflicted:** 2 points
|
||
-
|
||
-- **Skills:** Specialized in stealth; trained in Intellect defense, climbing and jumping
|
||
-
|
||
-```{=html}
|
||
-<!-- -->
|
||
-```
|
||
-:::
|
||
-
|
||
-::: {.col .col-md-6}
|
||
-###### Diminutive [#](#sidekicks-niche-diminutive){.og-h-anchor aria-hidden="true"} {#sidekicks-niche-diminutive .og-border}
|
||
-
|
||
-[(OG-CSRD Editorial Addition)]{.og-ref .og-ref-og}
|
||
-
|
||
-- **Level:** 2
|
||
-
|
||
-- **Health:** 6
|
||
-
|
||
-- **Damage Inflicted:** 1 point
|
||
-
|
||
-- **Skills:** Specialized in Speed defense, perception, and squeezing into tight spaces; trained in stealth and
|
||
- tracking
|
||
-
|
||
-- **Inability:** Inability in Might defense due to size
|
||
-
|
||
-```{=html}
|
||
-<!-- -->
|
||
-```
|
||
-- [Increased Initiative](#ability-sidekick-increased-initiative) [(OG-CSRD)]{.og-ref .og-ref-og} (two times)
|
||
-:::
|
||
-
|
||
-::: {.col .col-md-6}
|
||
-###### Flying [#](#sidekicks-niche-flying){.og-h-anchor aria-hidden="true"} {#sidekicks-niche-flying .og-border}
|
||
-
|
||
-[(OG-CSRD Editorial Addition)]{.og-ref .og-ref-og}
|
||
-
|
||
-- **Level:** 2
|
||
-
|
||
-- **Health:** 8
|
||
-
|
||
-- **Damage Inflicted:** 2 points
|
||
-
|
||
-- **Skills:** Trained in flying, gliding, and diving
|
||
-
|
||
-- **Skills:** Inability in running and Intellect defense
|
||
-
|
||
-```{=html}
|
||
-<!-- -->
|
||
-```
|
||
-- [Winged Sidekick](#ability-sidekick-winged-sidekick) [(OG-CSRD)]{.og-ref .og-ref-og} (two times)
|
||
-:::
|
||
-
|
||
-::: {.col .col-md-6}
|
||
-###### Hardy [#](#sidekicks-niche-hardy){.og-h-anchor aria-hidden="true"} {#sidekicks-niche-hardy .og-border}
|
||
-
|
||
-[(OG-CSRD Editorial Addition)]{.og-ref .og-ref-og}
|
||
-
|
||
-- **Level:** 2
|
||
-
|
||
-- **Health:** 8
|
||
-
|
||
-- **Damage Inflicted:** 2 points
|
||
-
|
||
-- **Skills:** Trained in Might defense, Intellect defense, running, jumping, and swimming
|
||
-
|
||
-```{=html}
|
||
-<!-- -->
|
||
-```
|
||
-- [Sidekick Recovery Roll](#ability-sidekick-sidekick-recovery-roll) [(OG-CSRD)]{.og-ref .og-ref-og}
|
||
-:::
|
||
-
|
||
-::: {.col .col-md-6}
|
||
-###### Large [#](#sidekicks-niche-large){.og-h-anchor aria-hidden="true"} {#sidekicks-niche-large .og-border}
|
||
-
|
||
-[(OG-CSRD Editorial Addition)]{.og-ref .og-ref-og}
|
||
-
|
||
-- **Level:** 2
|
||
-
|
||
-- **Health:** 15
|
||
-
|
||
-- **Armor:** 1
|
||
-
|
||
-- **Damage Inflicted:** 2 points
|
||
-
|
||
-- **Skills:** Trained in carrying and breaking things
|
||
-
|
||
-- **Inability:** Inability in Speed defense and stealth due to size
|
||
-
|
||
-```{=html}
|
||
-<!-- -->
|
||
-```
|
||
-- [Trusty Steed](#ability-sidekick-trusty-steed) [(OG-CSRD)]{.og-ref .og-ref-og}
|
||
-:::
|
||
-
|
||
-::: {.col .col-md-6}
|
||
-###### Nimble [#](#sidekicks-niche-nimble){.og-h-anchor aria-hidden="true"} {#sidekicks-niche-nimble .og-border}
|
||
-
|
||
-[(OG-CSRD Editorial Addition)]{.og-ref .og-ref-og}
|
||
-
|
||
-- **Level:** 2
|
||
-
|
||
-- **Health:** 6
|
||
-
|
||
-- **Damage Inflicted:** 1 points
|
||
-
|
||
-- **Skills:** Trained in Speed defense, Intellect defense, balancing, manipulation, movement
|
||
-:::
|
||
-
|
||
-::: {.col .col-md-6}
|
||
-###### Strong [#](#sidekicks-niche-strong){.og-h-anchor aria-hidden="true"} {#sidekicks-niche-strong .og-border}
|
||
-
|
||
-[(OG-CSRD Editorial Addition)]{.og-ref .og-ref-og}
|
||
-
|
||
-- **Level:** 2
|
||
-
|
||
-- **Health:** 10
|
||
-
|
||
-- **Armor:** 1
|
||
-
|
||
-- **Damage Inflicted:** 3 points
|
||
-
|
||
-- **Skills:** Trained in carrying and breaking things
|
||
-
|
||
-```{=html}
|
||
-<!-- -->
|
||
-```
|
||
-- [Rending Attack](#ability-sidekick-rending-attack) [(OG-CSRD)]{.og-ref .og-ref-og}
|
||
-:::
|
||
-
|
||
-::: {.col .col-md-6}
|
||
-###### Swift [#](#sidekicks-niche-swift){.og-h-anchor aria-hidden="true"} {#sidekicks-niche-swift .og-border}
|
||
-
|
||
-[(OG-CSRD Editorial Addition)]{.og-ref .og-ref-og}
|
||
-
|
||
-- **Level:** 2
|
||
-
|
||
-- **Health:** 8
|
||
-
|
||
-- **Damage Inflicted:** 2 points
|
||
-
|
||
-- **Skills:** Trained in Speed defense, running, and jumping
|
||
-
|
||
-```{=html}
|
||
-<!-- -->
|
||
-```
|
||
-- [Increased Initiative](#ability-sidekick-increased-initiative) [(OG-CSRD)]{.og-ref .og-ref-og}
|
||
-:::
|
||
-:::
|
||
-
|
||
-::: {.alert .ps-4 .pb-0}
|
||
-##### Optional Rule: Fantastic Niches[]{.og-icon .og-cypher-fantastic .ms-1 toggle="tooltip" title="Fantastic Cypher"} [#](#sidekicks-niche-fantastic){.og-h-anchor aria-hidden="true"} {#sidekicks-niche-fantastic .og-h-h5-icon}
|
||
-
|
||
-[(OG-CSRD Editorial Addition)]{.og-ref .og-ref-og}
|
||
-
|
||
-::: row
|
||
-::: {.col .col-md-6}
|
||
-Fantastic niches are more clearly defined in terms of the [creature type](#sidekicks-characteristics) they suggest, and
|
||
-are more powerful than other niches. On the other hand, they are also more likely to have specific vulnerabilities that
|
||
-are a source of [GM intrusion](#gm-intrusion). Even the presence of a fantastic sidekick in an inappropriate situation
|
||
-might be cause for the GM to use the optional [Horror Mode](#horror-rules-horror-mode) rule.
|
||
-
|
||
-- **Fantastic Abilities:** Sidekicks with a fantastic niche have access to at least a few [fantastic sidekick
|
||
- abilities](#sidekicks-abilities-fantastic).
|
||
-
|
||
-- **Bonus Sidekick Ability:** Fantastic sidekicks gain one [sidekick ability](#sidekicks-abilities) at tier 1.
|
||
-
|
||
-- **Fantastic Niche Abilities:** Similar to a PC's [focus](#chapter-8-focus), sidekicks with a fantastic niche gain
|
||
- additional bonus abilities at the associated PC's tiers, as listed in their descriptions. As a result, fantastic
|
||
- companions are a more complex to maintain a [character sheet](#sidekicks-sheet) for.
|
||
-
|
||
-Roll or choose one of the following fantastic niches, or work with the GM to come up with an original one:
|
||
-:::
|
||
-
|
||
-::: {.col .col-md-6}
|
||
-::: table-responsive
|
||
- d10 Fantastic Niche
|
||
- ----- -----------------------------------------------
|
||
- 1 [Alien](#sidekicks-niche-alien)
|
||
- 2 [Construct](#sidekicks-niche-construct)
|
||
- 3 [Divine](#sidekicks-niche-divine)
|
||
- 4 [Dragon](#sidekicks-niche-dragon)
|
||
- 5 [Mon](#sidekicks-niche-mon)
|
||
- 6 [Shapeshifter](#sidekicks-niche-shapeshifter)
|
||
- 7 [Spellbound](#sidekicks-niche-spellbound)
|
||
- 8 [Spirit](#sidekicks-niche-spirit)
|
||
- 9 [Symbiote](#sidekicks-niche-symbiote)
|
||
- 10 [Trickster](#sidekicks-niche-trickster)
|
||
-
|
||
- : Fantastic Niches
|
||
-:::
|
||
-:::
|
||
-:::
|
||
-:::
|
||
-
|
||
-::: {.og-sidebar .pt-3 .pb-1 .ps-3 .pe-3 .mt-3 .mb-3}
|
||
-
|
||
-Signature Abilities
|
||
-: Fantastic sidekicks gain abilities listed in [Chapter 9: Abilities](#chapter-9-abilities) through [Signature
|
||
- Ability](#ability-sidekick-signature-ability){.og-ability}. These abilities note how costs are paid, and any limits
|
||
- or modifications to the ability's activation requirements or effects. Be sure to record these modifications when
|
||
- adding these abilities to the sidekick's [character sheet](#sidekicks-sheet).
|
||
-
|
||
-Template Fantastic Sidekicks
|
||
-: Example fantastic sidekicks list a selection of decisions for the sidekick, along with a selection of [sidekick
|
||
- abilities](#sidekicks-abilities) to choose at each new tier reached by the associated PC. A few recommend swapping
|
||
- another ability in for the fantastic niche's offering for that tier.
|
||
-:::
|
||
-
|
||
-###### Alien[]{.og-icon .og-cypher-fantastic .ms-1 toggle="tooltip" title="Fantastic Cypher"} [#](#sidekicks-niche-alien){.og-h-anchor aria-hidden="true"} {#sidekicks-niche-alien .og-border .og-h-h6-icon}
|
||
-
|
||
-[(OG-CSRD Editorial Addition)]{.og-ref .og-ref-og}
|
||
-
|
||
-- **Creature Type:** An alien is a creature from another world, realm of existence, or planet. Aliens are
|
||
- unpredictable, growing and changing in strange and unexpected ways, and developing bizarre new abilities.
|
||
-
|
||
-- **Level:** 2
|
||
-
|
||
-- **Health:** 8
|
||
-
|
||
-- **Damage Inflicted:** 3 points (choose an appropriate damage type)
|
||
-
|
||
-- **Skills:** Choose any two skills (other than attacks or defense) appropriate to the sidekick's origin
|
||
-
|
||
-- **Inability:** The sidekick is uninformed of most customs and etiquette and prone to bouts of uncouth behavior. The
|
||
- sidekick has an inability in positive social interaction, history, cultural knowledge, and the identification of
|
||
- most items and creatures.
|
||
-
|
||
-```{=html}
|
||
-<!-- -->
|
||
-```
|
||
-- Tier 1: [Evolution](#ability-sidekick-evolution) [(OG-CSRD)]{.og-ref .og-ref-og}
|
||
-- Tier 1: [Signature Ability](#ability-sidekick-signature-ability) [(OG-CSRD)]{.og-ref .og-ref-og}
|
||
-- Tier 2: [Evolution](#ability-sidekick-evolution) [(OG-CSRD)]{.og-ref .og-ref-og}
|
||
-- Tier 3: [Evolution](#ability-sidekick-evolution) [(OG-CSRD)]{.og-ref .og-ref-og}
|
||
-- Tier 3: [Increased Armor](#ability-sidekick-increased-armor) [(OG-CSRD)]{.og-ref .og-ref-og}, [Increased
|
||
- Defense](#ability-sidekick-increased-defense) [(OG-CSRD)]{.og-ref .og-ref-og}, or [Increased
|
||
- Resistance](#ability-sidekick-increased-resistance) [(OG-CSRD)]{.og-ref .og-ref-og}
|
||
-- Tier 4: [Evolution](#ability-sidekick-evolution) [(OG-CSRD)]{.og-ref .og-ref-og}
|
||
-- Tier 5: [Evolution](#ability-sidekick-evolution) [(OG-CSRD)]{.og-ref .og-ref-og}
|
||
-- Tier 5: [Precognition](#ability-precognition) [(171)]{.og-ref}
|
||
-- Tier 6: [Evolution](#ability-sidekick-evolution) [(OG-CSRD)]{.og-ref .og-ref-og}
|
||
-- Tier 6: [Increased Threat](#ability-sidekick-increased-threat) [(OG-CSRD)]{.og-ref .og-ref-og}
|
||
-
|
||
-###### Construct[]{.og-icon .og-cypher-fantastic .ms-1 toggle="tooltip" title="Fantastic Cypher"} [#](#sidekicks-niche-construct){.og-h-anchor aria-hidden="true"} {#sidekicks-niche-construct .og-border .og-h-h6-icon}
|
||
-
|
||
-[(OG-CSRD Editorial Addition)]{.og-ref .og-ref-og}
|
||
-
|
||
-::: row
|
||
-::: {.col .col-md-6}
|
||
-- **Creature Type:** The sidekick is a golem, robot, re-animated corpse, or some other kind of hardy, cleverly-made
|
||
- construct. In some settings, such constructs are commonplace. In others, they are novel creations that inspire joy,
|
||
- wonder, suspicion, fear, jealousy, or hatred.
|
||
-
|
||
-- **Level:** 2
|
||
-
|
||
-- **Health:** 14
|
||
-
|
||
-- **Armor:** 2
|
||
-
|
||
-- **Damage Inflicted:** 4 points
|
||
-
|
||
-- **Near Perfection:** The sidekick doesn't need to eat, sleep, or breathe. It is immune to poisons, disease,
|
||
- paralysis, and Intellect-based attacks that don't exploit its construction. Enabler.
|
||
-
|
||
-- **Imperfection:** [Command tasks](#sidekicks-command) are eased for the sidekick, but its [GM
|
||
- intrusion](#gm-intrusion) rate is increased by 1. Enabler.
|
||
-
|
||
-::: {.og-sidebar .pt-3 .pb-1 .ps-3 .pe-3 .mt-3 .mb-3}
|
||
-Constructs are notoriously relentless. Once commanded to do something, they can't be bargained with. They can\'t be
|
||
-reasoned with. They don't feel pity, or remorse, or fear. And they absolutely will not stop---ever---until the task is
|
||
-complete. While command tasks are an optional rule, a construct's dogged pursuit of the associated PC\'s commands
|
||
-remains a good source of GM intrusion.
|
||
-:::
|
||
-
|
||
-- **Inability (Construction Flaw):** The sidekick's design, construction, or irreparable damage gives the sidekick an
|
||
- appropriate inability in two broad skills, attack rolls, or one defense roll.
|
||
-
|
||
-```{=html}
|
||
-<!-- -->
|
||
-```
|
||
-- Tier 1: [Increased Training](#ability-sidekick-increased-training) [(OG-CSRD)]{.og-ref .og-ref-og}
|
||
-- Tier 1: [Bashing Attack](#ability-sidekick-bashing-attack) [(OG-CSRD)]{.og-ref .og-ref-og}
|
||
-- Tier 2: [Sidekick Recovery Roll](#ability-sidekick-sidekick-recovery-roll) [(OG-CSRD)]{.og-ref .og-ref-og}
|
||
-- Tier 3: [Surging Confidence](#ability-surging-confidence) [(188)]{.og-ref}
|
||
-- Tier 3: [Successive Attack](#ability-successive-attack) [(187)]{.og-ref} (1 health)
|
||
-- Tier 4: [Living Wall](#ability-living-wall) [(158)]{.og-ref} (1 health)
|
||
-- Tier 4: [Sidekick Recovery Roll](#ability-sidekick-sidekick-recovery-roll) [(OG-CSRD)]{.og-ref .og-ref-og}
|
||
-- Tier 5: [Attack and Attack Again](#ability-attack-and-attack-again) [(111)]{.og-ref}
|
||
-- Tier 6: [Return to Sender](#ability-return-to-sender) [(177)]{.og-ref} (1 health)
|
||
-
|
||
-::: table-responsive
|
||
- d10 Construct Type
|
||
- ------- -----------------------------------------------------------------
|
||
- 1--2 [Golem](#sidekicks-niche-construct-golem)
|
||
- 3--4 [Mechanic Droid](#sidekicks-niche-construct-mechanic-droid)
|
||
- 5--6 [Personality Core](#sidekicks-niche-construct-personality-core)
|
||
- 7--8 [Pugilist Titan](#sidekicks-niche-construct-pugilist-titan)
|
||
- 9--10 [Replicant](#sidekicks-niche-construct-replicant)
|
||
-
|
||
- : Construct Types
|
||
-:::
|
||
-
|
||
-::: {.alert .ps-4 .pb-0}
|
||
-Golem
|
||
-
|
||
-Creature Type
|
||
-: Golems are usually made of natural materials---typically bone, clay, flesh, metal, or stone. Once awakened, they are
|
||
- utterly loyal to their creator (or whoever else they are designed to imprint upon)---although their enthusiasm to do
|
||
- as they are told is frequently outmatched by their inability to understand nuance.
|
||
-
|
||
-Damage Inflicted
|
||
-
|
||
-: - *Smash.* 4 points of bludgeoning damage
|
||
-
|
||
-Increased Training
|
||
-: [Physical Skills](#ability-physical-skills){.og-ability} [(170)]{.og-ref} (running, jumping)
|
||
-
|
||
-Construction Flaw
|
||
-: Inability in Speed defense
|
||
-
|
||
-Suggested Sidekick Abilities
|
||
-
|
||
-: - Tier 1: [Fortified Position](#ability-fortified-position) [(143)]{.og-ref} (no cost)
|
||
- - Tier 2: [Increased Recovery](#ability-sidekick-increased-recovery) [(OG-CSRD)]{.og-ref .og-ref-og}
|
||
- - Tier 3: [Nine Lives](#ability-sidekick-nine-lives) [(OG-CSRD)]{.og-ref .og-ref-og}
|
||
- - Tier 4: [Power Strike](#ability-power-strike) [(171)]{.og-ref} (1 health; can spend 1 additional health to apply
|
||
- a level of Effort, up to maximum equal to the associated PC's tier)
|
||
- - Tier 5: [Unmovable](#ability-unmovable) [(195)]{.og-ref} (1 health)
|
||
- - Tier 6: [Terrifying Gaze](#ability-terrifying-gaze) [(190)]{.og-ref} (3 health)
|
||
-:::
|
||
-
|
||
-::: {.alert .ps-4 .pb-0}
|
||
-Mechanic Droid
|
||
-
|
||
-Creature Type
|
||
-: Mechanic droids are nearly ubiquitous---anyone who is anyone has one. As such, they are not treated with much
|
||
- acclaim or notice, although depending on how much they've been through together---some grow quite attached to
|
||
- theirs.
|
||
-
|
||
-Damage Inflicted
|
||
-
|
||
-: - *Discharge Coil.* Hindered; 3 points of electricity damage
|
||
-
|
||
-Increased Training
|
||
-: [Tech Skills](#ability-tech-skills){.og-ability} [(189)]{.og-ref} (piloting, repairing)
|
||
-
|
||
-Construction Flaw
|
||
-: Inability in all social interaction and swimming
|
||
-
|
||
-Suggested Sidekick Abilities
|
||
-
|
||
-: - Tier 1: Swap [Bashing Attack](#ability-sidekick-bashing-attack) [(OG-CSRD)]{.og-ref .og-ref-og} for
|
||
- [Instruction](#ability-sidekick-instruction) [(OG-CSRD)]{.og-ref .og-ref-og}
|
||
- - Tier 1: [Datajack](#ability-datajack) [(124)]{.og-ref} (no cost)
|
||
- - Tier 2: [Tinker](#ability-tinker) [(192)]{.og-ref} (no cost)
|
||
- - Tier 3: [Ship Footing](#ability-ship-footing) [(182)]{.og-ref} (1 health)
|
||
- - Tier 4: [Concussive Blast](#ability-concussive-blast) [(121)]{.og-ref} (1 health)
|
||
- - Tier 5: [Force Field](#ability-force-field) [(Errata)]{.og-ref} (2 health)
|
||
- - Tier 6: [Reactive Field](#ability-reactive-field) [(174)]{.og-ref}
|
||
-:::
|
||
-:::
|
||
-
|
||
-::: {.col .col-md-6}
|
||
-::: {.alert .ps-4 .pb-0}
|
||
-Personality Core
|
||
-
|
||
-Creature Type
|
||
-: A [strong AI](#strong-ai) in a flexible metal housing that hovers no more than an immediate distance off the ground,
|
||
- with 1d6 prehensile limbs. The housing contains an electronic supercomputer hardware running sophisticated
|
||
- personality core software. It can speak with an extensive vocabulary.
|
||
-
|
||
-Damage Inflicted
|
||
-
|
||
-: - *Emitter.* 2 points of radiation damage (ignores Armor)
|
||
-
|
||
-Increased Training
|
||
-: [Tech Skills](#ability-tech-skills){.og-ability} [(189)]{.og-ref} (computers, machines)
|
||
-
|
||
-Construction Flaw
|
||
-: Inability in Might defense
|
||
-
|
||
-Suggested Sidekick Abilities
|
||
-
|
||
-: - Tier 1: Swap [Bashing Attack](#ability-sidekick-bashing-attack) [(OG-CSRD)]{.og-ref .og-ref-og} for [Network
|
||
- Dead Zone](#ability-network-dead-zone) [(IOM, 66)]{.og-ref}
|
||
- - Tier 1: [Scan](#ability-scan) [(179)]{.og-ref} (no cost)
|
||
- - Tier 2: [Predictive Equation](#ability-predictive-equation) [(171)]{.og-ref} (1 health)
|
||
- - Tier 3: [Hack the Impossible](#ability-hack-the-impossible) [(147)]{.og-ref} (2 health)
|
||
- - Tier 4: [Distance Viewing](#ability-distance-viewing) [(130)]{.og-ref} (3 health)
|
||
- - Tier 5: [Knowing the Unknown](#ability-knowing-the-unknown) [(156)]{.og-ref} (once each day; specialized in this
|
||
- ability)
|
||
- - Tier 6: [Precognition](#ability-precognition) [(171)]{.og-ref} (3 health)
|
||
-:::
|
||
-
|
||
-::: {.alert .ps-4 .pb-0}
|
||
-Pugilist Titan
|
||
-
|
||
-Creature Type
|
||
-: Some robots are just made to knock heads with other robots. Rock 'em, sock \'em, stick \'em in the ring. Build \'em
|
||
- up. Break 'em? Build \'em back better.
|
||
-
|
||
-Damage Inflicted
|
||
-
|
||
-: - *Jab.* Eased; 2 points of bludgeoning damage
|
||
- - *Hook.* 4 points of bludgeoning damage
|
||
- - *Uppercut.* Hindered; 6 points of bludgeoning damage
|
||
-
|
||
-Construction Flaw
|
||
-: Inability in Intellect defense
|
||
-
|
||
-Suggested Sidekick Abilities
|
||
-
|
||
-: - Tier 1: Swap [Increased Training](#ability-sidekick-increased-training) [(OG-CSRD)]{.og-ref .og-ref-og} for
|
||
- [Increased Armor](#ability-sidekick-increased-armor) [(OG-CSRD)]{.og-ref .og-ref-og}, [Increased
|
||
- Damage](#ability-sidekick-increased-damage) [(OG-CSRD)]{.og-ref .og-ref-og}, or [Increased
|
||
- Defense](#ability-sidekick-increased-defense) [(OG-CSRD)]{.og-ref .og-ref-og}
|
||
- - Tier 1: [Fortified Position](#ability-fortified-position) [(143)]{.og-ref}
|
||
- - Tier 2: [Increased Accuracy](#ability-sidekick-increased-defense) [(OG-CSRD)]{.og-ref .og-ref-og}
|
||
- - Tier 3: [Increased Defense](#ability-sidekick-increased-defense) [(OG-CSRD)]{.og-ref .og-ref-og} (Speed)
|
||
- - Tier 4: [Increased Level](#ability-sidekick-increased-level) [(OG-CSRD)]{.og-ref .og-ref-og}
|
||
- - Tier 5: [Increased Size](#ability-sidekick-increased-size) [(OG-CSRD)]{.og-ref .og-ref-og}
|
||
- - Tier 6: [Increased Threat](#ability-sidekick-increased-threat) [(OG-CSRD)]{.og-ref .og-ref-og}
|
||
-:::
|
||
-
|
||
-::: {.alert .ps-4 .pb-0}
|
||
-Replicant
|
||
-
|
||
-Creature Type
|
||
-: Virtually identical to adult humans, replicants are stronger and faster, with a [sim AI](#sim-ai) created to give a
|
||
- convincing performance of the human condition. Manufactured beings with grafted memories, a few replicants manage to
|
||
- feel something akin to human emotion.
|
||
-
|
||
-Damage Inflicted
|
||
-: The replicant's internal weaponry deploys and retracts as if they had the
|
||
- [Weaponization](#ability-weaponization){.og-ability} [(151)]{.og-ref} ability):
|
||
- - *Light Attack.* Eased; 2 points bludgeoning, puncturing, or slicing damage
|
||
- - *Medium Attack.* 4 points bludgeoning, puncturing, or slicing damage
|
||
-
|
||
-Increased Training
|
||
-: [Interaction Skills](#ability-interaction-skills){.og-ability} [(189)]{.og-ref} (deceiving, persuasion)
|
||
-
|
||
-Construction Flaw
|
||
-: Inability in crafting, building, and repairing
|
||
-
|
||
-Suggested Sidekick Abilities
|
||
-
|
||
-: - Tier 1: [Instruction](#ability-sidekick-instruction) [(OG-CSRD)]{.og-ref .og-ref-og}
|
||
- - Tier 2: [Instruction](#ability-sidekick-instruction) [(OG-CSRD)]{.og-ref .og-ref-og}
|
||
- - Tier 3: [Face Morph](#ability-face-morph) [(138)]{.og-ref}
|
||
- - Tier 4: [Body Morph](#ability-body-morph) [(CTS, 49)]{.og-ref} (1 health)
|
||
- - Tier 5: [Impersonate](#ability-impersonate) [(151)]{.og-ref} (1 health)
|
||
- - Tier 6: [All-Out Con](#ability-all-out-con) [(109)]{.og-ref} (once each day)
|
||
-:::
|
||
-:::
|
||
-:::
|
||
-
|
||
-###### Divine[]{.og-icon .og-cypher-fantastic .ms-1 toggle="tooltip" title="Fantastic Cypher"} [#](#sidekicks-niche-divine){.og-h-anchor aria-hidden="true"} {#sidekicks-niche-divine .og-border .og-h-h6-icon}
|
||
-
|
||
-[(OG-CSRD Editorial Addition)]{.og-ref .og-ref-og}
|
||
-
|
||
-::: row
|
||
-::: {.col .col-md-6}
|
||
-- **Creature Type:** Divine creatures have the power to heal, and some display other magical powers. Their
|
||
- companionship is auspicious, and taken by most to be a blessing from the gods. In addition to inspiring awe, their
|
||
- powers also inspire jealousy in the wicked, who attempt to contain or kill them, taking some of that power for
|
||
- themselves in the process. The body parts of divine beasts are worth a king's ransom.
|
||
-
|
||
-- **Level:** 2
|
||
-
|
||
-- **Health:** 10
|
||
-
|
||
-- **Damage Inflicted:** 4 points
|
||
-
|
||
-- **Immunity:** Roll or choose from the [Increased Resistance](#ability-sidekick-increased-resistance){.og-ability}
|
||
- table. The sidekick gains immunity to that damage type. Enabler.
|
||
-
|
||
-- **Skills:** Specialized in sensing motives
|
||
-
|
||
-```{=html}
|
||
-<!-- -->
|
||
-```
|
||
-- Tier 1: [Healing Touch](#ability-healing-touch) [(149)]{.og-ref} (1 health; trained in this ability)
|
||
-- Tier 2: [Alleviate](#ability-alleviate) [(109)]{.og-ref} (1 health)
|
||
-- Tier 3: [Font of Healing](#ability-font-of-healing) [(142)]{.og-ref}
|
||
-- Tier 4: [Repair Flesh](#ability-repair-flesh) [(176)]{.og-ref} (2 health)
|
||
-- Tier 5: [Greater Healing Touch](#ability-greater-healing-touch) [(147)]{.og-ref}
|
||
-- Tier 6: [Restore Life](#ability-restore-life) [(177)]{.og-ref} (once each day)
|
||
-
|
||
-::: table-responsive
|
||
- d20 Divine Type
|
||
- -------- ------------------------------------------------------
|
||
- 1--5 [Alicorn](#sidekicks-niche-divine-alicorn)
|
||
- 6--10 [Hippocentaur](#sidekicks-niche-divine-hippocentaur)
|
||
- 11--15 [Phoenix](#sidekicks-niche-divine-phoenix)
|
||
- 16--20 [Sphinx](#sidekicks-niche-divine-sphinx)
|
||
-
|
||
- : Divine Types
|
||
-:::
|
||
-
|
||
-::: {.alert .ps-4 .pb-0}
|
||
-Alicorn
|
||
-
|
||
-Creature Type
|
||
-: An alicorn resembles large goat or a white horse, with a single spiral horn protruding from its forehead.
|
||
-
|
||
-Damage Inflicted
|
||
-
|
||
-: - *Bite.* Eased; 2 points of piercing damage
|
||
- - *Hooves.* 4 points of bludgeoning damage
|
||
- - *Horn.* 4 points of puncturing damage (on a hit, the sidekick can deal additional radiation damage (ignores
|
||
- Armor) equal to the associated PC's tier; the PC must make a [recovery roll](#recovery-rolls) before the
|
||
- sidekick can do this again)
|
||
-
|
||
-Immunity
|
||
-: Poison and disease
|
||
-
|
||
-Suggested Sidekick Abilities
|
||
-
|
||
-: - Tier 1: [Increased Movement](#ability-sidekick-increased-movement) [(OG-CSRD)]{.og-ref .og-ref-og}
|
||
- - Tier 2: [Increased Initiative](#ability-sidekick-increased-initiative) [(OG-CSRD)]{.og-ref .og-ref-og}
|
||
- - Tier 3: [Trusty Steed](#ability-sidekick-trusty-steed) [(OG-CSRD)]{.og-ref .og-ref-og}
|
||
- - Tier 4: [Dodge and Resist](#ability-dodge-and-resist) [(131)]{.og-ref}
|
||
- - Tier 5: [Will of Legend](#ability-will-of-legend) [(199)]{.og-ref}
|
||
- - Tier 6: [Resuscitate](#ability-resuscitate) [(177)]{.og-ref} (3 health; once each day)
|
||
-:::
|
||
-:::
|
||
-
|
||
-::: {.col .col-md-6}
|
||
-::: {.alert .ps-4 .pb-0}
|
||
-Hippocentaur
|
||
-
|
||
-Creature Type
|
||
-: Centaurs are hardy folk who roam mountains and plains. Their bodies combine the upper body of a human and the lower
|
||
- body and legs of a horse. Centaurs are as intelligent as humans, capable of speech.
|
||
-
|
||
-Damage Inflicted
|
||
-
|
||
-: - *Bow.* Long range; 4 points of puncturing damage
|
||
- - *Fist.* Eased; 2 points of bludgeoning damage
|
||
- - *Hooves.* 4 points of bludgeoning damage
|
||
-
|
||
-Immunity
|
||
-: Cold
|
||
-
|
||
-Additional Equipment
|
||
-: Bow (medium weapon, long range)
|
||
-
|
||
-Suggested Sidekick Abilities
|
||
-
|
||
-: - Tier 1: Swap [Healing Touch](#ability-healing-touch) [(149)]{.og-ref} for [Practiced With All
|
||
- Weapons](#ability-practiced-with-all-weapons) [(171)]{.og-ref}
|
||
- - Tier 1: [Increased Movement](#ability-sidekick-increased-movement) [(OG-CSRD)]{.og-ref .og-ref-og}
|
||
- - Tier 2: [Trusty Steed](#ability-sidekick-trusty-steed) [(OG-CSRD)]{.og-ref .og-ref-og}
|
||
- - Tier 3: [Increased Accuracy](#ability-sidekick-increased-accuracy) [(OG-CSRD)]{.og-ref .og-ref-og}
|
||
- - Tier 4: [Increased Level](#ability-sidekick-increased-level) [(OG-CSRD)]{.og-ref .og-ref-og}
|
||
- - Tier 5: [Speed Burst](#ability-speed-burst) [(185)]{.og-ref} (2 health)
|
||
- - Tier 6: Swap [Restore Life](#ability-restore-life) [(177)]{.og-ref} for [Lethal Damage](#ability-lethal-damage)
|
||
- [(158)]{.og-ref}
|
||
- - Tier 6: [Cognizant Offense](#ability-cognizant-offense) [(119)]{.og-ref}
|
||
-:::
|
||
-
|
||
-::: {.alert .ps-4 .pb-0}
|
||
-Phoenix
|
||
-
|
||
-Creature Type
|
||
-: A phoenix is a magical bird with the powers of healing, fire, and rebirth.
|
||
-
|
||
-Damage Inflicted
|
||
-
|
||
-: - *Flame Jet.* 4 points of fire damage
|
||
- - *Talons.* Eased; 2 points of slicing damage
|
||
-
|
||
-Immunity
|
||
-: Fire
|
||
-
|
||
-Suggested Sidekick Abilities
|
||
-
|
||
-: - Tier 1: [Winged Sidekick](#ability-sidekick-winged-sidekick) [(OG-CSRD)]{.og-ref .og-ref-og} (twice)
|
||
- - Tier 2: [Signature Attack](#ability-sidekick-signature-attack) (fire)
|
||
- - Tier 3: [Fire Bloom](#ability-fire-bloom) [(140)]{.og-ref} (2 health)
|
||
- - Tier 4: [Signature Attack](#ability-sidekick-signature-attack) [(OG-CSRD)]{.og-ref .og-ref-og}
|
||
- - Tier 5: [Nine Lives](#ability-sidekick-nine-lives) [(OG-CSRD)]{.og-ref .og-ref-og}
|
||
- - Tier 6: [Inferno Trail](#ability-inferno-trail) [(153)]{.og-ref}
|
||
-:::
|
||
-
|
||
-::: {.alert .ps-4 .pb-0}
|
||
-Sphinx
|
||
-
|
||
-Creature Type
|
||
-: A sphinx is a chimera, usually with the head of human, the body of a lion or reptile, and the wings of an eagle.
|
||
- Sphinxes are intelligent enough to speak, although they only do so rarely. When they do, it is worth listening.
|
||
-
|
||
-Damage Inflicted
|
||
-
|
||
-: - *Mystic Gaze.* Eased; 2 points of arcane damage (ignores Armor); short range
|
||
- - *Talons.* 4 points of slicing damage
|
||
-
|
||
-Immunity
|
||
-: Psychic (Intellect)
|
||
-
|
||
-Suggested Sidekick Abilities
|
||
-
|
||
-: - Tier 1: [Winged Sidekick](#ability-sidekick-winged-sidekick) [(OG-CSRD)]{.og-ref .og-ref-og} (twice)
|
||
- - Tier 2: [Dream Thief](#ability-dream-thief) [(132)]{.og-ref}
|
||
- - Tier 3: [Draw Conclusion](#ability-draw-conclusion) [(131)]{.og-ref} (1 health)
|
||
- - Tier 4: [Up to Speed](#ability-up-to-speed) [(OG-CSRD)]{.og-ref .og-ref-og}
|
||
- - Tier 5: [Knowing the Unknown](#ability-knowing-the-unknown) [(174)]{.og-ref} (once each day; specialized in this
|
||
- ability)
|
||
- - Tier 6: [Break their Mind](#ability-break-their-mind) (4 health)
|
||
-:::
|
||
-:::
|
||
-:::
|
||
-
|
||
-###### Dragon[]{.og-icon .og-cypher-fantastic .ms-1 toggle="tooltip" title="Fantastic Cypher"} [#](#sidekicks-niche-dragon){.og-h-anchor aria-hidden="true"} {#sidekicks-niche-dragon .og-border .og-h-h6-icon}
|
||
-
|
||
-[(OG-CSRD Editorial Addition)]{.og-ref .og-ref-og}
|
||
-
|
||
-::: row
|
||
-::: {.col .col-md-6}
|
||
-- **Creature Type:** Dragons usually resemble large, winged reptiles. They are among the most ancient of creatures,
|
||
- and are part and parcel with magic in most realms of existence. Few dragons are kidnapped as eggs or hatchlings.
|
||
- Even fewer end up forging long-lasting bonds with others. The few that do---and survive---well, their stories are
|
||
- told for generations. Most dragons are too preternaturally independent to be truly kept by anyone.
|
||
-
|
||
-- **Level:** 2
|
||
-
|
||
-- **Health:** 16
|
||
-
|
||
-- **Armor:** 1
|
||
-
|
||
-- **Damage Inflicted:**
|
||
-
|
||
- - *Claws.* Eased; 2 points of slashing damage
|
||
- - *Bite.* 4 points of slashing damage
|
||
- - *Tail.* 4 points of bludgeoning damage
|
||
-
|
||
-- **Skills:** Trained in all Might actions (including basic attacks), Might defense), intimidation, and flying.
|
||
-
|
||
-- **Willful:** The associated PC's [command tasks](#sidekicks-command) are hindered. Enabler.
|
||
-
|
||
-- **Inability (Draconic Fear):** Inability in stealth and positive social interactions with most people.
|
||
-:::
|
||
-
|
||
-::: {.col .col-md-6}
|
||
-- Tier 1: [Increased Resistance](#ability-sidekick-increased-resistance) [(OG-CSRD)]{.og-ref .og-ref-og}
|
||
-- Tier 2: [Winged Sidekick](#ability-sidekick-winged-sidekick) [(OG-CSRD)]{.og-ref .og-ref-og}
|
||
-- Tier 2: [Signature Attack](#ability-sidekick-signature-attack) [(OG-CSRD)]{.og-ref .og-ref-og}
|
||
-- Tier 3: [Fire Bloom](#ability-fire-bloom) [(140)]{.og-ref} (2 health)
|
||
-- Tier 3: [Successive Attack](#ability-successive-attack) [(187)]{.og-ref}
|
||
-- Tier 3: [Winged Sidekick](#ability-sidekick-winged-sidekick) [(OG-CSRD)]{.og-ref .og-ref-og}
|
||
-- Tier 4: [Increased Size](#ability-sidekick-increased-size) [(OG-CSRD)]{.og-ref .og-ref-og}
|
||
-- Tier 4: [Bolts of Power](#ability-bolts-of-power) [(115)]{.og-ref} (3 health)
|
||
-- Tier 5: [Ignore Affliction](#ability-ignore-affliction) [(150)]{.og-ref} (once each day)
|
||
-- Tier 5: [Wall of Lightning](#ability-wall-of-lightning) [(196)]{.og-ref} (5 health)
|
||
-- Tier 6: [Increased Threat](#ability-sidekick-increased-threat) [(140)]{.og-ref}
|
||
-
|
||
-::: {.og-sidebar .pt-3 .pb-1 .ps-3 .pe-3 .mt-3 .mb-3}
|
||
-
|
||
-Matching Damage Types
|
||
-: A dragon's [Increased Resistance](#ability-sidekick-increased-resistance){.og-ability} might also determine the
|
||
- damage type dealt by their [Signature Attack](#ability-sidekick-signature-attack){.og-ability}, [Fire
|
||
- Bloom](#ability-fire-bloom){.og-ability}, [Bolts of Power](#ability-bolts-of-power){.og-ability}, and [Wall of
|
||
- Lightning](#ability-wall-of-lightning){.og-ability}. Alternatively, make a new roll on the [Signature
|
||
- Attack](#ability-sidekick-signature-attack){.og-ability} table for each ability's damage type.
|
||
-
|
||
-Other Dragon Advancements
|
||
-: Powerful dragons are innate [spellcasters](#optional-rule-spellcasting) (gaining spells through [Signature
|
||
- Ability](#ability-sidekick-signature-ability){.og-ability}), or naturally gaining [gain power shifts at certain
|
||
- tiers](#optional-rule-power-shifts).
|
||
-:::
|
||
-:::
|
||
-:::
|
||
-
|
||
-###### Mon[]{.og-icon .og-cypher-fantastic .ms-1 toggle="tooltip" title="Fantastic Cypher"} [#](#sidekicks-niche-mon){.og-h-anchor aria-hidden="true"} {#sidekicks-niche-mon .og-border .og-h-h6-icon}
|
||
-
|
||
-[(OG-CSRD Editorial Addition)]{.og-ref .og-ref-og}
|
||
-
|
||
-::: row
|
||
-::: {.col .col-md-6}
|
||
-- **Creature Type:** Mon are wild, but tamable creatures that display a stunning variety of forms and affinities. For
|
||
- some, they are stalwart companions, traveling the world and facing down against others of their kind who dare
|
||
- challenge them.
|
||
-
|
||
-- **Level:** 2
|
||
-
|
||
-- **Health:** 8
|
||
-
|
||
-- **Damage Inflicted:** 3 points
|
||
-
|
||
-- **Vulnerability:** Roll on the [Increased Resistance](#ability-sidekick-increased-resistance){.og-ability}
|
||
- ability's table. The sidekick gains a weakness to the second result\'s damage type. Attacks, effects, or [ambient
|
||
- damage](#ambient-damage) that deal this damage type inflict 2 additional points of damage to the sidekick. A
|
||
- sidekick can't gain resistance or immunity to their vulnerability. Enabler.
|
||
-
|
||
-- **Mon Variety:** Roll or choose one of the following [sidekick abilities](#sidekicks-abilities), and roll one random
|
||
- [cosmetic mutation](#cosmetic-mutations) (or come up with a distinguishing feature for the mon):
|
||
-
|
||
-::: table-responsive
|
||
- d20 Mon Variety
|
||
- -------- -------------------------------------------------------------------------
|
||
- 1 [Aquatic Sidekick](#ability-sidekick-aquatic-sidekick){.og-ability}
|
||
- 2--4 [Increased Armor](#ability-sidekick-increased-armor){.og-ability}
|
||
- 5--7 [Increased Accuracy](#ability-sidekick-increased-accuracy){.og-ability}
|
||
- 8--10 [Increased Defense](#ability-sidekick-increased-defense){.og-ability}
|
||
- 11--16 [Increased Training](#ability-sidekick-increased-training){.og-ability}
|
||
- 17--18 [Instruction](#ability-sidekick-instruction){.og-ability}
|
||
- 19 [Razzle Dazzle](#ability-sidekick-razzle-dazzle){.og-ability}
|
||
- 20 [Winged Sidekick](#ability-sidekick-winged-sidekick){.og-ability}
|
||
-
|
||
- : Mon Variety
|
||
-:::
|
||
-
|
||
-- Tier 1: [Signature Attack](#ability-sidekick-signature-attack) [(OG-CSRD)]{.og-ref .og-ref-og}
|
||
-- Tier 1: [Increased Resistance](#ability-sidekick-increased-resistance) [(OG-CSRD)]{.og-ref .og-ref-og}
|
||
-- Tier 2: [Signature Ability](#ability-sidekick-signature-ability) [(OG-CSRD)]{.og-ref .og-ref-og}
|
||
-- Tier 3: [Evolution](#ability-sidekick-evolution) [(OG-CSRD)]{.og-ref .og-ref-og}
|
||
-- Tier 3: [Increased Level](#ability-sidekick-increased-size) [(OG-CSRD)]{.og-ref .og-ref-og}
|
||
-- Tier 4: [Signature Ability](#ability-sidekick-signature-ability) [(OG-CSRD)]{.og-ref .og-ref-og}
|
||
-- Tier 5: [Evolution](#ability-sidekick-evolution) [(OG-CSRD)]{.og-ref .og-ref-og}
|
||
-- Tier 5: [Increased Size](#ability-sidekick-increased-size) [(OG-CSRD)]{.og-ref .og-ref-og}
|
||
-- Tier 6: [Signature Ability](#ability-sidekick-signature-ability) [(OG-CSRD)]{.og-ref .og-ref-og}
|
||
-
|
||
-::: {.og-sidebar .pt-3 .pb-1 .ps-3 .pe-3 .mt-3 .mb-3}
|
||
-
|
||
-Infinite Variety
|
||
-: Mon can be created and evolved randomly, except for the details of [Increased
|
||
- Training](#ability-sidekick-increased-training){.og-ability} and [Signature
|
||
- Ability](#ability-sidekick-signature-ability){.og-ability} at tiers 2, 4, and 6. As PCs spend time with their mon
|
||
- after they evolve, they'll probably have a good idea for what kind of signature ability the mon might develop.
|
||
-
|
||
-Matching Damage Types
|
||
-: If a [special attack](#abilities-category-special-attack) ability seems perfect but deals the wrong damage type,
|
||
- change it to match the sidekick's [Signature Attack](#ability-sidekick-signature-attack){.og-ability}.
|
||
-
|
||
-Collecting Mon
|
||
-: If PCs encounter wild mon---even [exceptional](#sidekicks-exceptional) ones. PCs might also
|
||
- [tame](#sidekicks-gaining) multiple mon. The GM sets a reasonable limit for how many mon a PC can maintain, and how
|
||
- many can be simultaneously active as a sidekick.
|
||
-:::
|
||
-:::
|
||
-
|
||
-::: {.col .col-md-6}
|
||
-::: {.alert .ps-4 .pb-0}
|
||
-###### Optional Rule: Mon Battles and Trainer Cyphers [#](#sidekicks-niche-mon-battles){.og-h-anchor aria-hidden="true"} {#sidekicks-niche-mon-battles .og-h-h5-icon}
|
||
-
|
||
-[(OG-CSRD Editorial Addition)]{.og-ref .og-ref-og}
|
||
-
|
||
-In some settings, mon might be the central actors in combat, while PCs choose foci like [Controls
|
||
-Beasts](#focus-controls-beasts), [Helps Their Friends](#focus-helps-their-friends), [Learns
|
||
-Quickly](#focus-learns-quickly), or [Would Rather Be Reading](#focus-would-rather-be-reading).
|
||
-
|
||
-Dyring a mon battle, PCs can't intervene in the fight directly, but might be able to support their sidekick with
|
||
-certain special abilities, as well as rolling for [command tasks](#sidekicks-command). Additionally, PCs can use the
|
||
-following cyphers during combat, and the cypher's effects take hold as if the sidekick had used them:
|
||
-
|
||
-::: table-responsive
|
||
- d100 Cypher
|
||
- -------- ----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
|
||
- 01--03 [Antivenom](#cypher-antivenom)
|
||
- 04--07 [Area boost](#cypher-area-boost)
|
||
- 08--10 [Armor breach](#ai-fashioned-manifest-cypher-armor-breach)
|
||
- 11--14 [Armor reinforcer](#cypher-armor-reinforcer)
|
||
- 15--16 [Burst boost](#cypher-burst-boost)
|
||
- 17--19 [Burst of speed](#cypher-burst-of-speed)
|
||
- 20--21 [Contingent activator](#cypher-contingent-activator)
|
||
- 22--30 [Curative](#cypher-curative)
|
||
- 31--34 [Damage boost](#cypher-damage-boost)
|
||
- 35--36 [Darksight](#cypher-darksight)
|
||
- 37--45 [Effect resistance](#cypher-effect-resistance) (roll on the [Increased Resistance](#ability-sidekick-increased-resistance){.og-ability} table for the type of resistance gained)
|
||
- 46--48 [Effort enhancer (combat)](#cypher-effort-enhancer-combat)
|
||
- 49--51 [Gravity denied](#modern-magic-cypher-gravity-denied)
|
||
- 52--56 [Information sensor](#cypher-information-sensor)
|
||
- 57--59 [Mind stabilizer](#cypher-mind-stabilizer)
|
||
- 60--62 [No take backs](#modern-magic-cypher-no-take-backs)
|
||
- 63--64 [Perfection](#cypher-perfection)
|
||
- 65--69 [Range boost](#cypher-range-boost)
|
||
- 70--72 [Rejuvenator](#cypher-rejuvenator)
|
||
- 73--75 [Repel](#cypher-repel)
|
||
- 76--78 [Skill boost](#cypher-skill-boost)
|
||
- 79--80 [Soul saver](#modern-magic-cypher-soul-saver)
|
||
- 81--83 [Stay down](#modern-magic-cypher-stay-down)
|
||
- 84--90 [Stim](#cypher-stim)
|
||
- 91--93 [Target boost](#cypher-target-boost)
|
||
- 94--97 [Trick embedder](#cypher-trick-embedder)
|
||
- 98--00 [Wings](#cypher-wings)
|
||
-
|
||
- : Mon Battle Cyphers
|
||
-:::
|
||
-:::
|
||
-:::
|
||
-:::
|
||
-
|
||
-###### Shapeshifter[]{.og-icon .og-cypher-fantastic .ms-1 toggle="tooltip" title="Fantastic Cypher"} [#](#sidekicks-niche-shapeshifter){.og-h-anchor aria-hidden="true"} {#sidekicks-niche-shapeshifter .og-border .og-h-h6-icon}
|
||
-
|
||
-[(OG-CSRD Editorial Addition)]{.og-ref .og-ref-og}
|
||
-
|
||
-- **Creature Type:** Shapeshifters are usually milky, amorphous creatures, with the uncanny ability to duplicate the
|
||
- appearance of nearly anything.
|
||
-
|
||
-- **Level:** 2
|
||
-
|
||
-- **Health:** 12
|
||
-
|
||
-- **Damage Inflicted:** 3 points of acid damage
|
||
-
|
||
-- **Skills:** Trained in hiding, running, and Intellect defense
|
||
-
|
||
-```{=html}
|
||
-<!-- -->
|
||
-```
|
||
-- Tier 1: [Mask](#ability-mask) [(160)]{.og-ref} (1 health; the sidekick can use this ability to transform into
|
||
- objects and creatures, but not humanoids)
|
||
-- Tier 1: [Adhesion Pads](#ability-mutation-beneficial-adhesion-pads) [(RR, 78)]{.og-ref}
|
||
-- Tier 2: [Grappling Attack](#ability-sidekick-grappling-attack) [(OG-CSRD)]{.og-ref .og-ref-og}
|
||
-- Tier 3: [Blend In](#ability-blend-in) [(113)]{.og-ref}
|
||
-- Tier 4: [Grappling Attack](#ability-sidekick-grappling-attack) [(OG-CSRD)]{.og-ref .og-ref-og}
|
||
-- Tier 4: [Statue Stasis](#ability-statue-stasis) [(IOM, 68)]{.og-ref}
|
||
-- Tier 5: [Rending Attack](#ability-sidekick-rending-attack) [(OG-CSRD)]{.og-ref .og-ref-og}
|
||
-- Tier 6: [True Senses](#ability-true-senses) [(194)]{.og-ref}
|
||
-
|
||
-###### Spellbound[]{.og-icon .og-cypher-fantastic .ms-1 toggle="tooltip" title="Fantastic Cypher"} [#](#sidekicks-niche-spellbound){.og-h-anchor aria-hidden="true"} {#sidekicks-niche-spellbound .og-border .og-h-h6-icon}
|
||
-
|
||
-[(OG-CSRD Editorial Addition)]{.og-ref .og-ref-og}
|
||
-
|
||
-::: row
|
||
-::: {.col .col-md-6}
|
||
-- **Creature Type:** Spellbound familiars are usually a magical animal of some kind. Some can speak, but only to the
|
||
- associated PC. Some can converse with others. Being a part of magic, such beings naturally understand aspects of it
|
||
- that others struggle with.
|
||
-
|
||
-- **Level:** 2
|
||
-
|
||
-- **Health:** 8
|
||
-
|
||
-- **Damage Inflicted:** 3 points of arcane damage
|
||
-
|
||
-- **Spellbound Repertoire:** If the sidekick spends one hour preparing magic, they can fill any of their open cypher
|
||
- slots with subtle cyphers chosen randomly by the GM. This hour can be part of the associated PC's a one-hour or
|
||
- ten-hour [recovery roll](#recovery-rolls) if you return to your realm of origin the entire time, or the sidekick can
|
||
- do this on their own by spending the same duration to make a [Sidekick Recovery
|
||
- Roll](#ability-sidekick-sidekick-recovery-roll){.og-ability}). As part of this preparation process, the sidekick can
|
||
- discard any cyphers they carry to make room for more subtle cyphers. Enabler.
|
||
-
|
||
-- **Skills:** Trained in magic (including the identification operation of magic cyphers and artifacts)
|
||
-:::
|
||
-
|
||
-::: {.col .col-md-6}
|
||
-- Tier 1: [Cantrips](#cantrips) [(IOM, 82)]{.og-ref} (choose any four; no cost)
|
||
-- Tier 1: [Increased Cypher Use](#ability-sidekick-increased-cypher-use) [(OG-CSRD)]{.og-ref .og-ref-og}
|
||
-- Tier 1: [Lend a Hand](#ability-lend-a-hand) [(IOM, 59)]{.og-ref}
|
||
-- Tier 2: [Cypher Casting](#ability-cypher-casting) [(GF, 29)]{.og-ref}
|
||
-- Tier 2: [Increased Cypher Use](#ability-sidekick-increased-cypher-use) [(OG-CSRD)]{.og-ref .og-ref-og}
|
||
-- Tier 3: [Signature Ability](#ability-sidekick-signature-ability) [(OG-CSRD)]{.og-ref .og-ref-og}
|
||
-- Tier 4: [Increased Cypher Use](#ability-sidekick-increased-cypher-use) [(OG-CSRD)]{.og-ref .og-ref-og}
|
||
-- Tier 5: [Memory Becomes Action](#ability-memory-becomes-action) [(161)]{.og-ref} (2 health; must be a spell; to
|
||
- activate, costs half the spell's [Pool](#pool) point cost in health---rounded down)
|
||
-- Tier 6: [Signature Ability](#ability-sidekick-signature-ability) [(OG-CSRD)]{.og-ref .og-ref-og}
|
||
-- Tier 6: [Increased Cypher Use](#ability-sidekick-increased-cypher-use) [(OG-CSRD)]{.og-ref .og-ref-og}
|
||
-
|
||
-::: {.og-sidebar .pt-3 .pb-1 .ps-3 .pe-3 .mt-3 .mb-3}
|
||
-
|
||
-Using Cyphers as Spells
|
||
-: A spellbound sidekick might be a [familiar](#familiars), or the magic ally to a PC with the [Keeps a Magic
|
||
- Ally](#focus-keeps-a-magic-ally) focus or [Soul Familiar](#ability-soul-familiar){.og-ability} ability.
|
||
-
|
||
-Using Cyphers as Spells
|
||
-: When using this type of familiar, it's worth considering the optional [Spellcasting](#optional-rule-spellcasting)
|
||
- rules.
|
||
-
|
||
-Spellbound Sidekicks as a Gateway to Another World
|
||
-: The sidekick might gain [Traverse the Worlds](#ability-traverse-the-worlds){.og-ability} [(194)]{.og-ref} as a
|
||
- cypher or artifact, taking the PCs to the magical realm of their origin.
|
||
-:::
|
||
-:::
|
||
-:::
|
||
-
|
||
-###### Spirit[]{.og-icon .og-cypher-fantastic .ms-1 toggle="tooltip" title="Fantastic Cypher"} [#](#sidekicks-niche-spirit){.og-h-anchor aria-hidden="true"} {#sidekicks-niche-spirit .og-border .og-h-h6-icon}
|
||
-
|
||
-[(OG-CSRD Editorial Addition)]{.og-ref .og-ref-og}
|
||
-
|
||
-::: row
|
||
-::: {.col .col-md-6}
|
||
-- **Creature Type:** Spirits are incorporeal. They include ghosts, elementals, divine or demonic spirits, and
|
||
- manifested thoughtforms like imaginary friends.
|
||
-
|
||
-- **Level:** 2
|
||
-
|
||
-- **Health:** 10
|
||
-
|
||
-- **Damage Inflicted:** 3 points of [ambient damage](#ambient-damage) (ignores Armor; damage type is appropriate to
|
||
- the creature type)
|
||
-
|
||
-- **Essential:** The sidekick doesn't need to eat, sleep, or breathe. Enabler.
|
||
-
|
||
-- **Needs:** The sidekick has unique needs. Work with the GM to agree what those are.
|
||
-
|
||
-- **Skills:** Specialized in Might defense and Speed defense due to incorporeality
|
||
-
|
||
-- **Inability:** You have an inability in positive social interaction with most people, sensing motives, and
|
||
- ascertaining another characters' motives, feelings, or dispositions.
|
||
-
|
||
-```{=html}
|
||
-<!-- -->
|
||
-```
|
||
-- Tier 1: [Cantrips](#cantrips) [(IOM, 82)]{.og-ref} (choose any two; no cost)
|
||
-- Tier 1: [Blessing of the Gods](#ability-blessing-of-the-gods) [(114)]{.og-ref} (1 health)
|
||
-- Tier 2: [Walk Through Walls](#ability-walk-through-walls) [(196)]{.og-ref} (no cost)
|
||
-- Tier 3: [Repeated Rituals](#ability-repeated-rituals) [(IOM, 54)]{.og-ref}
|
||
-- Tier 3: [Jaunt](#ability-jaunt) [(155)]{.og-ref} (2 health; can spend 1 additional health to apply a level of
|
||
- Effort, up to maximum equal to the associated PC's tier)
|
||
-- Tier 4: [Ghost](#ability-ghost) [(145)]{.og-ref} (2 health)
|
||
-- Tier 5: [Increased Threat](#ability-sidekick-increased-threat) (once each day, lasts 10 minutes)
|
||
-- Tier 6: [Again and Again](#ability-again-and-again) [(109)]{.og-ref} (4 health)
|
||
-
|
||
-::: {.og-sidebar .pt-3 .pb-1 .ps-3 .pe-3 .mt-3 .mb-3}
|
||
-[Ambient damage](#ambient-damage) ignores physical armor (natural or worn), but not specific [Armor](#rules-armor) that
|
||
-protects specifically against that type of damage, like [Increased Resistance](#ability-sidekick-increased-resistance).
|
||
-:::
|
||
-
|
||
-::: table-responsive
|
||
- d6 Spirit Type
|
||
- ---- --------------------------------------------------------------
|
||
- 1 [Kodama](#sidekicks-niche-spirit-kodama)
|
||
- 2 [Imaginary Friend](#sidekicks-niche-spirit-imaginary-friend)
|
||
- 3 [Shade](#sidekicks-niche-spirit-shade)
|
||
- 4 [Surtling](#sidekicks-niche-spirit-surtling)
|
||
- 5 [Undine](#sidekicks-niche-spirit-undine)
|
||
- 6 [Zephyr](#sidekicks-niche-spirit-zephyr)
|
||
-
|
||
- : Spirit Types
|
||
-:::
|
||
-
|
||
-::: {.alert .ps-4 .pb-0}
|
||
-Kodama
|
||
-
|
||
-Creature Type
|
||
-: Kodama are wooden nature spirits. While they appear to wear masks, the growth of a face is merely for the benefit of
|
||
- interacting with people they know. Among their own kind, kodama have no need for a face. They are kindly, and are
|
||
- especially fond of music.
|
||
-
|
||
-Damage Inflicted
|
||
-
|
||
-: - *Stinging Nettles.* 3 points of ambient poison damage (ignores Armor; short range)
|
||
-
|
||
-Needs
|
||
-: Access to fertile soil every 1d6 days
|
||
-
|
||
-Cantrips
|
||
-
|
||
-: - [Bee Cantrip](#ability-cantrip-bee) [(IOM, 82)]{.og-ref}
|
||
- - [Sprout Cantrip](#ability-cantrip-sprout) [(IOM, 86)]{.og-ref}
|
||
-
|
||
-Blessings of the Gods
|
||
-: Nature and Health
|
||
-
|
||
-Vulnerability (Fire)
|
||
-: Attacks, effects, or [ambient damage](#ambient-damage) that deal fire damage ignore the sidekick's armor, and
|
||
- inflict 2 additional points of damage.
|
||
-
|
||
-Suggested Sidekick Abilities
|
||
-
|
||
-: - Tier 1: [Increased Armor](#ability-sidekick-increased-armor) [(OG-CSRD)]{.og-ref .og-ref-og}
|
||
- - Tier 2: [Grasping Foliage](#ability-grasping-foliage) [(146)]{.og-ref}
|
||
- - Tier 3: [Calm](#ability-calm) [(118)]{.og-ref}
|
||
- - Tier 4: [Restorative Bloom](#ability-restorative-bloom) [(GF, 32)]{.og-ref} (once each day)
|
||
- - Tier 5: [Insect Eruption](#ability-insect-eruption) [(154)]{.og-ref} (once each day)
|
||
- - Tier 6: [Resuscitate](#ability-resuscitate) [(177)]{.og-ref} (once each day)
|
||
-:::
|
||
-
|
||
-::: {.alert .ps-4 .pb-0}
|
||
-Imaginary Friend
|
||
-
|
||
-Creature Type
|
||
-: Sometimes, a child's imaginary friend is brough to life by the wishes or dreams of a child. Imaginary friends
|
||
- usually exist only so long as the child continues to practice an active belief in them, but a rare few manage to
|
||
- reintroduce themselves to the child as an adult.
|
||
-
|
||
-Damage Inflicted
|
||
-
|
||
-: - *Prank.* 3 points of ambient arcane damage (ignores Armor)
|
||
-
|
||
-Needs
|
||
-: The associated PC's belief they exist
|
||
-
|
||
-Cantrips
|
||
-
|
||
-: - [Extra Chair Cantrip](#ability-cantrip-extra-chair) [(IOM, 83)]{.og-ref}
|
||
- - [Extra Fries Cantrip](#ability-cantrip-extra-fries) [(IOM, 83)]{.og-ref}
|
||
-
|
||
-Blessings of the Gods
|
||
-: Silence and Trickery
|
||
-
|
||
-Suggested Sidekick Abilities
|
||
-
|
||
-: - Tier 1: [Invisibility](#ability-invisibility) [(155)]{.og-ref} (no cost; always active; the associated PC and
|
||
- others who believe in the sidekick can see them at all times; anyone who cannot see the sidekick also can't
|
||
- hear or understand their words)
|
||
- - Tier 2: [Misdirect Blame](#ability-misdirect-blame) [(163)]{.og-ref} (1 health; can spend 1 additional health to
|
||
- apply a level of Effort)
|
||
- - Tier 3: [Pay it Forward](#ability-pay-it-forward) [(168)]{.og-ref}
|
||
- - Tier 4: [Apportation](#ability-apportation) [(110)]{.og-ref} (once each day)
|
||
- - Tier 5: [Improved Apportation](#ability-improved-apportation) [(151)]{.og-ref} (once each day)
|
||
- - Tier 6: [Undo](#ability-undo) [(195)]{.og-ref}
|
||
-:::
|
||
-:::
|
||
-
|
||
-::: {.col .col-md-6}
|
||
-::: {.alert .ps-4 .pb-0}
|
||
-Shade
|
||
-
|
||
-Creature Type
|
||
-: A shade is a ghost---an unliving remnant of another person, whose unfinished business in life prevents them from
|
||
- moving on to the next phase of existence. Most ghosts are obsessives who are so singularly minded about their
|
||
- unfinished business that they all other sense of self.
|
||
-
|
||
-Damage Inflicted
|
||
-
|
||
-: - *Haunting Touch.* 3 points of ambient dark matter damage (ignores Armor)
|
||
-
|
||
-Needs
|
||
-: Attend to unfinished business in life
|
||
-
|
||
-Cantrips
|
||
-
|
||
-: - [Darkness Cantrip](#ability-cantrip-darkness) [(IOM, 83)]{.og-ref}
|
||
- - [Tremor Cantrip](#ability-cantrip-tremor) [(IOM, 87)]{.og-ref}
|
||
-
|
||
-Blessings of the Gods
|
||
-: Death and Silence
|
||
-
|
||
-Suggested Sidekick Abilities
|
||
-
|
||
-: - Tier 1: [Elusive](#ability-elusive) [(133)]{.og-ref}
|
||
- - Tier 2: [Speaker for the Dead](#ability-speaker-for-the-dead) [(184)]{.og-ref}
|
||
- - Tier 3: [Advanced Command](#ability-advanced-command) [(108)]{.og-ref}
|
||
- - Tier 4: [Psychic Burst](#ability-psychic-burst) [(172)]{.og-ref}
|
||
- - Tier 5: [Terrifying Presence](#ability-terrifying-presence) [(190)]{.og-ref}
|
||
- - Tier 6: [Break their Mind](#ability-break-their-mind) [(116)]{.og-ref}
|
||
-:::
|
||
-
|
||
-::: {.alert .ps-4 .pb-0}
|
||
-Surtling
|
||
-
|
||
-Creature Type
|
||
-
|
||
-:
|
||
-
|
||
-Damage Inflicted
|
||
-
|
||
-: - *Enkindling Touch.* 3 points of ambient fire damage (ignores Armor)
|
||
-
|
||
-Needs
|
||
-: Access to flammable objects
|
||
-
|
||
-Cantrips
|
||
-
|
||
-: - [Fire Crown Cantrip](#ability-cantrip-fire-crown) [(IOM, 84)]{.og-ref}
|
||
- - [Obedient Flames Cantrip](#ability-cantrip-obedient-flames) [(IOM, 86)]{.og-ref}
|
||
-
|
||
-Blessings of the Gods
|
||
-: Fire and War
|
||
-
|
||
-Suggested Sidekick Abilities
|
||
-
|
||
-: - Tier 1: [Increased Resistance](#ability-sidekick-increased-resistance) [(OG-CSRD)]{.og-ref .og-ref-og} (fire)
|
||
- - Tier 2: [Increased Accuracy](#ability-sidekick-increased-accuracy)
|
||
- - Tier 3: [Increased Size](#ability-sidekick-increased-size) (once each day, lasts 1 hour)
|
||
- - Tier 4: [Ignition](#ability-ignition) [(150)]{.og-ref} (2 health)
|
||
- - Tier 5: [Inferno Trail](#ability-inferno-trail) [(153)]{.og-ref} (once each day)
|
||
- - Tier 6: [Reactive Field](#ability-reactive-field) [(174)]{.og-ref} (deals fire damage instead of electricity)
|
||
-:::
|
||
-
|
||
-::: {.alert .ps-4 .pb-0}
|
||
-Undine
|
||
-
|
||
-Creature Type
|
||
-
|
||
-:
|
||
-
|
||
-Damage Inflicted
|
||
-
|
||
-: - *Whelm.* 3 points of ambient cold damage (ignores Armor)
|
||
-
|
||
-Needs
|
||
-: Submersion in water once every 1d6 days
|
||
-
|
||
-Cantrips
|
||
-
|
||
-: - [Chill Cantrip](#ability-cantrip-chill) [(IOM, 82)]{.og-ref}
|
||
- - [Wet or Dry Cantrip](#ability-cantrip-wet-or-dry) [(IOM, 87)]{.og-ref}
|
||
-
|
||
-Blessings of the Gods
|
||
-: Peace and Water
|
||
-
|
||
-Suggested Sidekick Abilities
|
||
-
|
||
-: - Tier 1: [Increased Resistance](#ability-sidekick-increased-resistance) (Fire) [(OG-CSRD)]{.og-ref .og-ref-og}
|
||
- - Tier 1: [Swim](#ability-swim) [(188)]{.og-ref}
|
||
- - Tier 2: [Grappling Attack](#ability-sidekick-grappling-attack)
|
||
- - Tier 3: [Moving Like Water](#ability-moving-like-water) [(164)]{.og-ref} (1 health)
|
||
- - Tier 4: [Freezing Touch](#ability-freezing-touch) [(143)]{.og-ref} (2 health)
|
||
- - Tier 5: [Mist Cloud](#ability-mist-cloud) [(CTS, 53)]{.og-ref} (no cost; can spend 1 health to apply a level of
|
||
- Effort, up to maximum equal to the associated PC's tier)
|
||
- - Tier 6: [Using the Environment](#ability-using-the-environment) [(195)]{.og-ref}
|
||
-:::
|
||
-
|
||
-::: {.alert .ps-4 .pb-0}
|
||
-Zephyr
|
||
-
|
||
-Creature Type
|
||
-
|
||
-:
|
||
-
|
||
-Damage Inflicted
|
||
-
|
||
-: - *Fulmination.* 3 points of ambient electricity damage (ignores Armor; short range)
|
||
-
|
||
-Needs
|
||
-: Continuous motion
|
||
-
|
||
-Cantrips
|
||
-
|
||
-: - [Hand Cantrip](#ability-cantrip-hand) [(IOM, 85)]{.og-ref}
|
||
- - [Gather Cantrip](#ability-cantrip-gather) [(IOM, 84)]{.og-ref}
|
||
-
|
||
-Blessings of the Gods
|
||
-: Air and Knowledge
|
||
-
|
||
-Suggested Sidekick Abilities
|
||
-
|
||
-: - Tier 1: [Winged Sidekick](#ability-sidekick-winged-sidekick)
|
||
- - Tier 2: [Winged Sidekick](#ability-sidekick-winged-sidekick)
|
||
- - Tier 3: [Increased Movement](#ability-sidekick-increased-movement) (also doubles the speed of [Walk Through
|
||
- Walls](#ability-walk-through-walls){.og-ability} [(196)]{.og-ref})
|
||
- - Tier 4: [Blink of an Eye](#ability-blink-of-an-eye) [(115)]{.og-ref} (2 health)
|
||
- - Tier 5: [Rampage](#ability-sidekick-rampage)
|
||
- - Tier 6: [Wind Chariot](#ability-wind-chariot) [(199)]{.og-ref} (4 health; can spend 1 additional health to apply
|
||
- a level of Effort, up to maximum equal to the associated PC's tier)
|
||
-:::
|
||
-:::
|
||
-:::
|
||
-
|
||
-###### Symbiote[]{.og-icon .og-cypher-fantastic .ms-1 toggle="tooltip" title="Fantastic Cypher"} [#](#sidekicks-niche-symbiote){.og-h-anchor aria-hidden="true"} {#sidekicks-niche-symbiote .og-border .og-h-h6-icon}
|
||
-
|
||
-[(OG-CSRD Editorial Addition)]{.og-ref .og-ref-og}
|
||
-
|
||
-::: row
|
||
-::: {.col .col-md-6}
|
||
-- **Creature Type:** Symbiotes are hardy creatures: When symbiotes combine with a host, they transform that host's
|
||
- body into a perfect living weapon, allowing them to do the impossible.
|
||
-
|
||
-- **Level:** 3
|
||
-
|
||
-- **Health:** 10
|
||
-
|
||
-- **Damage Inflicted:** 4 points (acid damage)
|
||
-
|
||
-- **Skills:** Specialized in all movement tasks
|
||
-
|
||
-- **Hardy:** The sidekick (and its host) can survive indefinitely without air, water, or food (although it might
|
||
- weaken, and it's not pleasant to do any of these).
|
||
-
|
||
-- **Merge:** As an action, the symbiote can enter a host within immediate range---usually the associated PC---and If
|
||
- the target host is unwilling, the symbiote makes an attack roll, which the target can avoid using their choice of
|
||
- Might, Speed, or Intellect defense. While merged:
|
||
-
|
||
- - *Lie Dormant.* The symbiote can hide within the host undetected---so long as it take no actions.
|
||
-
|
||
- - *Shared Body.* The sidekick and host share the body. Each can use their action to move or take other actions
|
||
- using it.
|
||
-
|
||
- - *Taking Damage.* The symbiote can't be targeted by direct, physical attacks, only the host. If the host dies,
|
||
- the body can sustain the symbiote for 1d20 minutes---or 1d20 hours if it is the associated PC. A dead host is
|
||
- not as effective as a living one, and all tasks the symbiote performs with it are hindered. Any additional
|
||
- damage taken by the body is inflicted on the symbiote instead.
|
||
-:::
|
||
-
|
||
-::: {.col .col-md-6}
|
||
-- Tier 1: [Mental Link](#ability-mental-link) [(161)]{.og-ref} (no cost; always active with a host)
|
||
-- Tier 1: [Enable Others](#ability-enable-others) [(133)]{.og-ref} (can only target the host)
|
||
-- Tier 1: [Sculpt Flesh](#ability-sculpt-flesh) [(180)]{.og-ref} (1 health; can only target the host; damage inflicted
|
||
- is increased by [sidekick abilities](#sidekicks-abilities) that increases the damage of all attacks)
|
||
-- Tier 1: [Poison Resistance](#ability-poison-resistance) [(170)]{.og-ref} (the host also gains these benefits)
|
||
-- Tier 2: [Far Step](#ability-far-step) [(138)]{.og-ref} (1 health; the host moves with you)
|
||
-- Tier 2: [Grappling Attack](#ability-sidekick-grappling-attack) [(OG-CSRD)]{.og-ref .og-ref-og}
|
||
-- Tier 2: [Inspire Action](#ability-inspire-action) [(154)]{.og-ref} (1 health; can only target the host)
|
||
-- Tier 3: [Buddy System](#ability-buddy-system) [(116)]{.og-ref} (no cost; remains active on the associated PC at all
|
||
- times)
|
||
-- Tier 3: [Bypass Barrier](#ability-bypass-barrier) [(116)]{.og-ref} (3 health; the host moves with you)
|
||
-- Tier 4: [Take Command](#ability-take-command) [(188)]{.og-ref} (1 health; can only target the host)
|
||
-- Tier 5: [Able Assistance](#ability-able-assistance) [(108)]{.og-ref} (can only target the host)
|
||
-- Tier 6: [Stimulate](#ability-stimulate) [(186)]{.og-ref} (3 health; can only target the host)
|
||
-
|
||
-::: {.og-sidebar .pt-3 .pb-1 .ps-3 .pe-3 .mt-3 .mb-3}
|
||
-In some settings, symbiotes might also gain [gain power shifts at certain
|
||
-tiers](#optional-rule-power-shifts), which they either retain on their own, or impart to a host when
|
||
-merged (determined by the GM).
|
||
-:::
|
||
-:::
|
||
-:::
|
||
-
|
||
-###### Trickster[]{.og-icon .og-cypher-fantastic .ms-1 toggle="tooltip" title="Fantastic Cypher"} [#](#sidekicks-niche-trickster){.og-h-anchor aria-hidden="true"} {#sidekicks-niche-trickster .og-border .og-h-h6-icon}
|
||
-
|
||
-[(OG-CSRD Editorial Addition)]{.og-ref .og-ref-og}
|
||
-
|
||
-::: row
|
||
-::: {.col .col-md-6}
|
||
-- **Creature Type:** Tricksters are otherworldly beings that enjoy others' confusion, fear, and misery. They include
|
||
- unseelie fey, untrustworthy talking animals, and monsters that lurk in the dark corners of a child's bedroom.
|
||
-
|
||
-- **Level:** 2
|
||
-
|
||
-- **Health:** 10
|
||
-
|
||
-- **Damage Inflicted:** 3 points (choose a type of damage that reflects the sidekick's creature type)
|
||
-
|
||
-- **Skills:** Choose two broad skills and one defense task appropriate to your creature type
|
||
-
|
||
-```{=html}
|
||
-<!-- -->
|
||
-```
|
||
-- Tier 1: [Cantrips](#cantrips) [(IOM, 82)]{.og-ref} (choose any four; no cost)
|
||
-- Tier 1: [Minor Illusion](#ability-minor-illusion) [(162)]{.og-ref} (no cost)
|
||
-- Tier 1: [Misdirect Blame](#ability-misdirect-blame) [(163)]{.og-ref} (1 health)
|
||
-- Tier 2: [Nine Lives](#ability-sidekick-nine-lives)
|
||
-- Tier 2: [Background Music](#ability-background-music) [(IOM, 65, 70)]{.og-ref} (no cost)
|
||
-- Tier 3: [Illusory Disguise](#ability-illusory-disguise) [(150)]{.og-ref} (1 health; can assume a humanoid form
|
||
- regardless of size; can spend 1 additional health to apply a level of Effort, up to maximum equal to the associated
|
||
- PC's tier)
|
||
-- Tier 4: [Psychic Suggestion](#ability-psychic-suggestion) [(172)]{.og-ref} (2 health)
|
||
-- Tier 5: [Mind Games](#ability-mind-games) [(162)]{.og-ref} (2 health)
|
||
-- Tier 6: [Terrifying Image](#ability-terrifying-image) [(189)]{.og-ref} (3 health)
|
||
-
|
||
-::: table-responsive
|
||
- d6 Trickster Type
|
||
- -------- -----------------------------------------------------
|
||
- 1--5 [Bogey](#sidekicks-niche-trickster-bogey)
|
||
- 6--10 [Brownie](#sidekicks-niche-trickster-brownie)
|
||
- 11--15 [Mystic Fox](#sidekicks-niche-trickster-mystic-fox)
|
||
- 16--20 [Nixie](#sidekicks-niche-trickster-nixie)
|
||
-
|
||
- : Trickster Types
|
||
-:::
|
||
-
|
||
-::: {.og-sidebar .pt-3 .pb-1 .ps-3 .pe-3 .mt-3 .mb-3}
|
||
-Tricksters have no patience for those who have caused them---or their associated PC---offense.
|
||
-:::
|
||
-
|
||
-::: {.alert .ps-4 .pb-0}
|
||
-Bogey
|
||
-
|
||
-Creature Type
|
||
-: Bogeys are what go bump in the night, lurking under the beds and inside the closets of easily frightened children
|
||
- with their monstrous features.
|
||
-
|
||
-Damage Inflicted
|
||
-
|
||
-: - *Light Attack.* Eased; 2 points of damage
|
||
- - *Medium Attack.* 4 points of damage
|
||
-
|
||
-Skills
|
||
-: Specialized in intimidation; trained in Might defense
|
||
-
|
||
-Cantrips
|
||
-
|
||
-: - [Darkness Cantrip](#ability-cantrip-darkness) [(IOM, 83)]{.og-ref}
|
||
- - [Forbidden Topic Cantrip](#ability-cantrip-forbidden-topic) [(IOM, 84)]{.og-ref}
|
||
- - [Mystic Eyes Cantrip](#ability-cantrip-mystic-eyes) [(IOM, 85)]{.og-ref}
|
||
- - [Tremor Cantrip](#ability-cantrip-tremor) [(IOM, 87)]{.og-ref}
|
||
-
|
||
-Suggested Sidekick Abilities
|
||
-
|
||
-: - Tier 1: [Terrifying Presence](#ability-terrifying-presence) [(190)]{.og-ref}
|
||
- - Tier 2: [Ribbons of Dark Matter](#ability-ribbons-of-dark-matter) [(178)]{.og-ref} (1 health)
|
||
- - Tier 3: [Evanesce](#ability-evanesce) [(136)]{.og-ref} (1 health)
|
||
- - Tier 4: [Dark Matter Shroud](#ability-dark-matter-shroud) [(124)]{.og-ref} (2 health)
|
||
- - Tier 5: [Increased Threat](#ability-sidekick-increased-threat) (once each day; lasts 1 hour)
|
||
- - Tier 6: [Nightmare](#ability-nightmare) [(165)]{.og-ref} (4 health)
|
||
-:::
|
||
-
|
||
-::: {.alert .ps-4 .pb-0}
|
||
-Brownie
|
||
-
|
||
-Creature Type
|
||
-: Brownies are diminutive fey that---unlike most of their kind---enjoy the hustle and bustle of urban centers as much
|
||
- as the wilderness. They can understand others and speak, and especially enjoy making things, haggling, and making
|
||
- formal agreements with others---but if anyone falls short of their part of a bargain, brownies will stop at nothing
|
||
- to get what they're owed.
|
||
-
|
||
-Damage Inflicted
|
||
-
|
||
-: - *Inexecrable Vulgarity.* 2 points of Intellect damage (ignores Armor); short range; the sidekick must be able to
|
||
- speak, and the target must be able to hear the words
|
||
-
|
||
-Skills
|
||
-: Trained in deceiving, persuasion, and Speed defense
|
||
-
|
||
-Cantrips
|
||
-
|
||
-: - [Cut Cantrip](#ability-cantrip-cut) [(IOM, 83)]{.og-ref}
|
||
- - [Gather Cantrip](#ability-cantrip-gather) [(IOM, 84)]{.og-ref}
|
||
- - [Stitch](#ability-cantrip-stitch) [(IOM, 86)]{.og-ref}
|
||
- - [Tie Cantrip](#ability-cantrip-tie) [(IOM, 87)]{.og-ref}
|
||
-
|
||
-Suggested Sidekick Abilities
|
||
-
|
||
-: - Tier 1: Swap [Minor Illusion](#ability-minor-illusion) [(162)]{.og-ref} for [Sense
|
||
- Material](#ability-mutation-beneficial-sense-material) [(RR, 78)]{.og-ref} (gold, silver, gems, or other
|
||
- precious metals)
|
||
- - Tier 1: [Sense Oddity](#ability-mutation-powerful-sense-oddity) [(RR, 80)]{.og-ref}
|
||
- - Tier 2: [Find the Hidden](#ability-find-the-hidden) [(140)]{.og-ref} (2 health)
|
||
- - Tier 3: [Uncanny Luck](#ability-uncanny-luck) [(194)]{.og-ref} (2 health)
|
||
- - Tier 4: [Unstealable Charm](#ability-unstealable-charm) [(IOM, 76)]{.og-ref} (no cost; can maintain the ability
|
||
- on a number of objects equal to the associated PC's tier; can spend 1 health to apply a level of Effort, up to
|
||
- maximum equal to the associated PC's tier)
|
||
- - Tier 5: [Reshape](#ability-reshape) [(176)]{.og-ref}
|
||
- - Tier 6: [Thief's Luck](#ability-thiefs-luck) [(191)]{.og-ref}
|
||
-:::
|
||
-:::
|
||
-
|
||
-::: {.col .col-md-6}
|
||
-::: {.alert .ps-4 .pb-0}
|
||
-Mystic Fox
|
||
-
|
||
-Creature Type
|
||
-: Mystic foxes are mercurial beings who occasionally take an interest in the life of one particular human,
|
||
- appearing---disappearing---without warning. The sidekick can speak and understand the words of others, but only
|
||
- rarely takes interest in the affairs of others.
|
||
-
|
||
-Damage Inflicted
|
||
-
|
||
-: - *Bite.* Eased; 2 points of puncturing damage
|
||
- - *Tail Swipe.* 3 points of arcane damage
|
||
-
|
||
-Skills
|
||
-: Specialized in running, trained in Intellect defense
|
||
-
|
||
-Cantrips
|
||
-
|
||
-: - [Candles Cantrip](#ability-cantrip-candles) [(IOM, 82)]{.og-ref}
|
||
- - [Cooking Cantrip](#ability-cantrip-cooking) [(IOM, 83)]{.og-ref}
|
||
- - [Ghostly Wings Cantrip](#ability-cantrip-ghostly-wings) [(IOM, 84)]{.og-ref} (manifests as a fan of fox tails)
|
||
- - [Quiet Cantrip](#ability-cantrip-quiet) [(IOM, 86)]{.og-ref}
|
||
-
|
||
-Suggested Sidekick Abilities
|
||
-
|
||
-: - Tier 1: [Magical Repertoire](#ability-magical-repertoire) [(GF, 32)]{.og-ref}
|
||
- - Tier 2: [Razzle Dazzle](#ability-sidekick-razzle-dazzle) (can spend 1 health to apply a level of Effort, up to
|
||
- maximum equal to the associated PC's tier)
|
||
- - Tier 3: [Wilderness Encouragement](#ability-wilderness-encouragement) [(198)]{.og-ref} (1 health)
|
||
- - Tier 4: [Invisibility](#ability-invisibility) [(155)]{.og-ref} (2 health)
|
||
- - Tier 5: [Razzle Dazzle](#ability-sidekick-razzle-dazzle)
|
||
- - Tier 6: [All-Out Con](#ability-all-out-con) [(109)]{.og-ref} (twice each day)
|
||
-:::
|
||
-
|
||
-::: {.alert .ps-4 .pb-0}
|
||
-Nixie
|
||
-
|
||
-Creature Type
|
||
-: Nixies are troublesome fey who generally prefer solitude. When employed as a sidekick, their powers can elevate even
|
||
- mundane children to legendary heroes.
|
||
-
|
||
-Damage Inflicted
|
||
-
|
||
-: - *Unarmed Strike.* Eased; 2 points of bludgeoning damage
|
||
- - *Zap.* 3 points of arcane damage
|
||
-
|
||
-Skills
|
||
-: Trained in perception, flying, and Speed defense
|
||
-
|
||
-Cantrips
|
||
-
|
||
-: - [Erase Cantrip](#ability-cantrip-erase) [(IOM, 83)]{.og-ref}
|
||
- - [Firework Cantrip](#ability-cantrip-firework) [(IOM, 84)]{.og-ref}
|
||
- - [Reshape Cantrip](#ability-cantrip-reshape) [(IOM, 86)]{.og-ref}
|
||
- - [Tie Cantrip](#ability-cantrip-tie) [(IOM, 87)]{.og-ref}
|
||
-
|
||
-Suggested Sidekick Abilities
|
||
-
|
||
-: - Tier 1: [Winged Sidekick](#ability-sidekick-winged-sidekick) (twice)
|
||
- - Tier 2: [Inspire Action](#ability-inspire-action) [(154)]{.og-ref}
|
||
- - Tier 3: [Minor Wish](#ability-minor-wish) [(162)]{.og-ref} (2 health; the sidekick affects the associated PC;
|
||
- the sidekick does not need to retreat)
|
||
- - Tier 4: [Hard to Kill](#ability-hard-to-kill) [(148)]{.og-ref}
|
||
- - Tier 5: [Moderate Wish](#ability-moderate-wish) [(162)]{.og-ref} (once each day; the sidekick affects the
|
||
- associated PC; the sidekick does not need to retreat)
|
||
- - Tier 6: [Permanent Illusion](#ability-permanent-illusion) [(169)]{.og-ref} (once every 1d6 days)
|
||
-:::
|
||
-:::
|
||
-:::
|
||
-
|
||
-##### Sidekick Abilities [#](#sidekicks-abilities){.og-h-anchor aria-hidden="true"} {#sidekicks-abilities}
|
||
-
|
||
-[(OG-CSRD Editorial Addition)]{.og-ref .og-ref-og}
|
||
-
|
||
-::: row
|
||
-::: {.col .col-md-6}
|
||
-Each time the associated PC reaches a new tier, the [sidekick](#sidekicks) gains one sidekick ability. Sidekicks can't
|
||
-gain the same ability more than once unless its description says otherwise. The GM decides which abilities are available
|
||
-in the setting, and how they can be obtained. Depending on the sidekick's [niche](#sidekicks-niche) and [creature
|
||
-type](#sidekicks-characteristics), the GM might decide they aren't eligible to gain a [sidekick
|
||
-ability](#sidekicks-abilities)---for example, a [diminutive](#sidekicks-niche-diminutive) sidekick probably can't serve
|
||
-as a [Trusty Steed](#ability-sidekick-trusty-steed){.og-ability}.
|
||
-
|
||
-Roll or choose one of the following sidekick abilities, or work with the GM to come up with an original one:
|
||
-
|
||
-::: table-responsive
|
||
- d100 Sidekick Abilities
|
||
- -------- -----------------------------------------------------------------------------------------
|
||
- 01--04 [Aquatic Sidekick](#ability-sidekick-aquatic-sidekick){.og-ability}
|
||
- 05--08 [Bashing Attack](#ability-sidekick-bashing-attack){.og-ability}
|
||
- 09--12 [Emotional Support Sidekick](#ability-sidekick-emotional-support-sidekick){.og-ability}
|
||
- 13--16 [Grappling Attack](#ability-sidekick-grappling-attack){.og-ability}
|
||
- 17--20 [Increased Accuracy](#ability-sidekick-increased-accuracy){.og-ability}
|
||
- 21--26 [Increased Armor](#ability-sidekick-increased-armor){.og-ability}
|
||
- 27--32 [Increased Damage](#ability-sidekick-increased-damage){.og-ability}
|
||
- 33--36 [Increased Defense](#ability-sidekick-increased-defense){.og-ability}
|
||
- 37--40 [Increased Health](#ability-sidekick-increased-health){.og-ability}
|
||
- 41--44 [Increased Initiative](#ability-sidekick-increased-initiative){.og-ability}
|
||
- 45--48 [Increased Movement](#ability-sidekick-increased-movement){.og-ability}
|
||
- 49--52 [Increased Recovery](#ability-sidekick-increased-recovery){.og-ability}
|
||
- 53--59 [Increased Resistance](#ability-sidekick-increased-resistance){.og-ability}
|
||
- 60--68 [Increased Training](#ability-sidekick-increased-training){.og-ability}
|
||
- 69--72 [Rampage](#ability-sidekick-rampage){.og-ability}
|
||
- 73--76 [Razzle Dazzle](#ability-sidekick-razzle-dazzle){.og-ability}
|
||
- 77--80 [Rending Attack](#ability-sidekick-rending-attack){.og-ability}
|
||
- 81--89 [Sidekick Recovery Roll](#ability-sidekick-sidekick-recovery-roll){.og-ability}
|
||
- 90--93 [Trusty Steed](#ability-sidekick-trusty-steed){.og-ability}
|
||
- 94--99 [Winged Sidekick](#ability-sidekick-winged-sidekick){.og-ability}
|
||
- 00 Gain one random [fantastic sidekick ability](#sidekicks-abilities-fantastic)
|
||
-
|
||
- : Sidekick Abilities
|
||
-:::
|
||
-
|
||
-::: {.og-sidebar .pt-3 .pb-1 .ps-3 .pe-3 .mt-3 .mb-3}
|
||
-If a companion is having difficulty keeping up during encounters, the GM might allow the associated PC to purchase
|
||
-additional sidekick abilities for 3 [XP](#choose-xp).
|
||
-:::
|
||
-:::
|
||
-
|
||
-::: {.col .col-md-6}
|
||
-::: {.alert .ps-4 .pb-0}
|
||
-###### Optional Rule: Fantastic Sidekick Abilities [#](#sidekicks-abilities-fantastic){.og-h-anchor aria-hidden="true"} {#sidekicks-abilities-fantastic}
|
||
-
|
||
-[(OG-CSRD Editorial Addition)]{.og-ref .og-ref-og}
|
||
-
|
||
-Fantastic sidekick abilities tread into the supernatural, so they might be important for some settings, and wholly in
|
||
-appropriate for others. Some fantastic sidekick abilities might only available a limited basis, or gained under special
|
||
-conditions determined by the GM, for example:
|
||
-
|
||
-- the sidekick has a [fantastic niche](#sidekicks-niche-fantastic)
|
||
-- temporary or permanent effects granted by a [cypher](#choose-cyphers) or [artifact](#choose-artifacts)
|
||
-- completion of a [character arc](#choose-character-arc)
|
||
-- spending [XP](#choose-xp)
|
||
-
|
||
-Roll or choose one of the following fantastic sidekick abilities, or work with the GM to come up with an original one:
|
||
-
|
||
-::: table-responsive
|
||
- d20 Fantastic Sidekick Abilities Suggested XP Cost
|
||
- -------- ----------------------------------------------------------------------------- -------------------
|
||
- 1 Gain two random [sidekick abilities](#sidekicks-abilities) 6 XP
|
||
- 2--5 [Evolution](#ability-sidekick-evolution){.og-ability} 6 XP
|
||
- 6--7 [Increased Cypher Use](#ability-sidekick-increased-cypher-use){.og-ability} 4 XP
|
||
- 8--9 [Increased Effort](#ability-sidekick-increased-effort){.og-ability} 4 XP
|
||
- 10--11 [Increased Level](#ability-sidekick-increased-level){.og-ability} 6 XP
|
||
- 12 [Increased Power](#ability-sidekick-increased-power){.og-ability} 10 XP
|
||
- 13 [Increased Size](#ability-sidekick-increased-size){.og-ability} 8 XP
|
||
- 14 [Increased Threat](#ability-sidekick-increased-threat){.og-ability} 10 XP
|
||
- 15 [Instruction](#ability-sidekick-instruction){.og-ability} 4 XP
|
||
- 16 [Nine Lives](#ability-sidekick-nine-lives){.og-ability} 10 XP
|
||
- 17--18 [Signature Attack](#ability-sidekick-signature-attack){.og-ability} 4 XP
|
||
- 19 [Signature Ability](#ability-sidekick-signature-ability){.og-ability} 4 XP
|
||
- 20 [Share Experience](#ability-sidekick-share-experience){.og-ability} 4 XP
|
||
-
|
||
- : Fantastic Sidekick Abilities
|
||
-:::
|
||
-:::
|
||
-
|
||
-::: {.og-sidebar .pt-3 .pb-1 .ps-3 .pe-3 .mt-3 .mb-3}
|
||
-Sidekick abilities are also a good way for a GM to [modify creatures](#modifying-creatures).
|
||
-:::
|
||
-:::
|
||
-:::
|
||
-
|
||
-###### A Listing of Sidekick Abilities [#](#sidekicks-abilities-list){.og-h-anchor aria-hidden="true"} {#sidekicks-abilities-list}
|
||
-
|
||
-[(OG-CSRD Editorial Addition)]{.og-ref .og-ref-og}
|
||
-
|
||
-- ::: {#ability-sidekick-aquatic-sidekick}
|
||
- **Aquatic Sidekick:** The sidekick can swim a short distance each round. The sidekick either breathes air and water,
|
||
- or can hold its breath for up to ten minutes. The sidekick can gain this ability a second time, increasing the
|
||
- distance they can swim to a long distance each round, and the duration they can hold their breath up to one hour (if
|
||
- it can't breathe air and water). Enabler. [(OG-CSRD)]{.og-ref .og-ref-og}
|
||
- :::
|
||
-
|
||
-- ::: {#ability-sidekick-bashing-attack}
|
||
- **Bashing Attack:** The sidekick gains two benefits from this ability:
|
||
-
|
||
- - *Breaker Training.* The sidekick becomes trained in breaking things. Enabler.
|
||
-
|
||
- - *Bash Attack.* Additionally, the sidekick can make a pummeling melee attack, which inflicts 1 less point of
|
||
- damage than normal, but dazes the target for one round, during which time all tasks it performs are hindered.
|
||
- Action.
|
||
-
|
||
- The sidekick can gain this ability twice, causing successful bashing attacks to stun foes of the sidekick's size or
|
||
- smaller for one round (losing their next action). [(OG-CSRD)]{.og-ref .og-ref-og}
|
||
- :::
|
||
-
|
||
-- ::: {#ability-sidekick-emotional-support-sidekick}
|
||
- **Emotional Support Sidekick:** Creatures who make a [recovery roll](#recovery-rolls) within short range of the
|
||
- sidekick add +1 to their roll. Enabler. [(OG-CSRD)]{.og-ref .og-ref-og}
|
||
- :::
|
||
-
|
||
-- ::: {#ability-sidekick-evolution}
|
||
- **Evolution:** The sidekick undergoes a rapid evolution. Roll a d6 to determine a random mutation gained by the
|
||
- sidekick. If the mutation has a cost, the GM determines how it is paid---either by the associated PC, or the
|
||
- sidekick pays an appropriate cost in points from its [health](#sidekicks-health). Alternatively, the sidekick can
|
||
- use the mutation once, and can't do so again until the associated PC makes a [recovery roll](#recovery-rolls) of
|
||
- sufficient length. If the mutation would increase a PC's [Pool](#pool), the points are added to the sidekick\'s
|
||
- [health](#understanding-the-listings) instead. The sidekick can gain this ability multiple times. Enabler.
|
||
- [(OG-CSRD)]{.og-ref .og-ref-og}
|
||
- :::
|
||
-
|
||
-::: table-responsive
|
||
- d6 Mutation
|
||
- ---- --------------------------------------------------------------------------------------------------------------------------------------
|
||
- 1 The sidekick gains one random [beneficial mutation](#beneficial-mutations)
|
||
- 2 The sidekick gains one random [beneficial mutation](#beneficial-mutations) and one random [cosmetic mutation](#cosmetic-mutations)
|
||
- 3 The sidekick gains one random [powerful mutation](#powerful-mutations)
|
||
- 4 The sidekick gains one random [powerful mutation](#powerful-mutations) and one random [cosmetic mutation](#cosmetic-mutations)
|
||
- 5 The sidekick gains one random [distinctive mutation](#distinctive-mutations)
|
||
- 6 The sidekick gains one random [distinctive mutation](#distinctive-mutations) and one random [cosmetic mutation](#cosmetic-mutations)
|
||
-
|
||
- : Sidekick Evolution
|
||
-:::
|
||
-
|
||
-- ::: {#ability-sidekick-grappling-attack}
|
||
- **Grappling Attack:** The sidekick makes a grappling attack that inflicts 2 points of damage. On a successful
|
||
- attack, the target can't move from their position, and their attack and defense rolls are hindered until break free
|
||
- of the sidekick's grasp, which the sidekick can contest with a Might roll. The sidekick can gain this ability
|
||
- multiple times, gaining training in the attack (and tasks to maintain their grasp), increasing the number of foes
|
||
- they can grapple at once, or increasing the damage inflicted by 2 additional points. Action. [(OG-CSRD)]{.og-ref
|
||
- .og-ref-og}
|
||
- :::
|
||
-
|
||
-- ::: {#ability-sidekick-increased-accuracy}
|
||
- **Increased Accuracy:** The sidekick becomes trained with its basic attack. The sidekick can gain this ability
|
||
- twice. Enabler. [(OG-CSRD)]{.og-ref .og-ref-og}
|
||
- :::
|
||
-
|
||
-- ::: {#ability-sidekick-increased-armor}
|
||
- **Increased Armor:** The sidekick gains +1 Armor. The sidekick can gain this ability multiple times. Enabler.
|
||
- [(OG-CSRD)]{.og-ref .og-ref-og}
|
||
- :::
|
||
-
|
||
-- ::: {#ability-sidekick-increased-cypher-use}
|
||
- **Increased Cypher Use:** The sidekick raises its cypher limit by 1. The GM decides if a cypher can't be activated
|
||
- by a sidekick. The sidekick can gain this ability multiple times. Enabler. [(OG-CSRD)]{.og-ref .og-ref-og}
|
||
- :::
|
||
-
|
||
-- ::: {#ability-sidekick-increased-damage}
|
||
- **Increased Damage:** The sidekick deals 1 additional point of damage with all attacks. Enabler. [(OG-CSRD)]{.og-ref
|
||
- .og-ref-og}
|
||
- :::
|
||
-
|
||
-- ::: {#ability-sidekick-increased-defense}
|
||
- **Increased Defense:** Roll or choose a defense task in which the sidekick is not already specialized: Might, Speed,
|
||
- or Intellect. The sidekick becomes trained in defense tasks of that type. The sidekick can gain this ability
|
||
- multiple times. Enabler. [(OG-CSRD)]{.og-ref .og-ref-og}
|
||
- :::
|
||
-
|
||
-::: table-responsive
|
||
- d100 Increased Defense
|
||
- -------- ------------------------------------------------------------------------
|
||
- 01--33 Intellect defense
|
||
- 34--66 Might defense
|
||
- 67--99 Speed defense
|
||
- 00 Roll on the table two more times; the sidekick gains training in both.
|
||
-
|
||
- : Increased Defense
|
||
-:::
|
||
-
|
||
-- ::: {#ability-sidekick-increased-effort}
|
||
- **Increased Effort:** The sidekick gains an [Effort](#effort) score of 1 (or gains +1 to it if it already has an
|
||
- Effort score). The sidekick can spend 1 health point to [use a level of Effort](#modifying-the-difficulty-effort) to
|
||
- ease the difficulty of a task. The sidekick can gain this ability multiple times, up a maximum Effort score of 6.
|
||
- Enabler. [(OG-CSRD)]{.og-ref .og-ref-og}
|
||
- :::
|
||
-
|
||
-- ::: {#ability-sidekick-increased-health}
|
||
- **Increased Health:** The sidekick adds 3 points to its health. The sidekick can gain this ability multiple times.
|
||
- Enabler. [(OG-CSRD)]{.og-ref .og-ref-og}
|
||
- :::
|
||
-
|
||
-- ::: {#ability-sidekick-increased-initiative}
|
||
- **Increased Initiative:** The sidekick is trained in initiative. When within a short distance of the associated PC,
|
||
- the sidekick instead provides an asset to the associated PC's initiative rolls. The sidekick can gain this ability
|
||
- twice. Enabler. [(OG-CSRD)]{.og-ref .og-ref-og}
|
||
- :::
|
||
-
|
||
-- ::: {#ability-sidekick-increased-level}
|
||
- **Increased Level:** The sidekick adds +1 level. As a result, the sidekick adds +3 health and +1 damage inflicted
|
||
- with all attacks. The sidekick can gain this ability multiple times. Enabler. [(OG-CSRD)]{.og-ref .og-ref-og}
|
||
- :::
|
||
-
|
||
-- ::: {#ability-sidekick-increased-movement}
|
||
- **Increased Movement:** The sidekick is trained in running and jumping, and can move a short distance as part of
|
||
- another action, or move a long distance as an action. Enabler. [(OG-CSRD)]{.og-ref .og-ref-og}
|
||
- :::
|
||
-
|
||
-- ::: {#ability-sidekick-increased-power}
|
||
- **Increased Power:** The sidekick gains a [power shift](#optional-rule-power-shifts). The sidekick can gain this
|
||
- ability multiple times. Enabler. [(OG-CSRD)]{.og-ref .og-ref-og}
|
||
- :::
|
||
-
|
||
-- ::: {#ability-sidekick-increased-recovery}
|
||
- **Increased Recovery:** The sidekick has regains 1 additional point of health when the associated PC makes a
|
||
- [recovery roll](#recovery-rolls) or the sidekick uses the [Sidekick Recovery
|
||
- Roll](#ability-sidekick-sidekick-recovery-roll){.og-ability} ability. The sidekick can gain this ability multiple
|
||
- times. Enabler. [(OG-CSRD)]{.og-ref .og-ref-og}
|
||
- :::
|
||
-
|
||
-- ::: {#ability-sidekick-increased-resistance}
|
||
- **Increased Resistance:** The sidekick gains +3 Armor against a particular type of damage (including [ambient
|
||
- damage](#ambient-damage) of that type). Roll a d20 or choose the type of damage. The sidekick can gain this ability
|
||
- multiple times. Enabler. [(OG-CSRD)]{.og-ref .og-ref-og}
|
||
- :::
|
||
-
|
||
-::: table-responsive
|
||
- d100 Increased Resistance
|
||
- -------- -----------------------------------------------------------------------------------------
|
||
- 01--03 Bludgeoning
|
||
- 04--06 Puncturing
|
||
- 07--09 Slicing
|
||
- 10--29 Poison (Speed)
|
||
- 30--49 Fire
|
||
- 50--59 Acid
|
||
- 60--69 Cold
|
||
- 70--79 Electricity
|
||
- 80--84 Arcane
|
||
- 85--89 Dark matter
|
||
- 90--94 Radiation
|
||
- 95--99 Psychic (Intellect)
|
||
- 00 Roll on the table two more times; the sidekick's increased resistance applies to both.
|
||
-
|
||
- : Signature Attack
|
||
-:::
|
||
-
|
||
-- ::: {#ability-sidekick-increased-size}
|
||
- **Increased Size:** The sidekick doubles in size, adding +1 level, +5 health, +1 damage to all attacks, and gains a
|
||
- permanent asset on all Might actions (including Might defense rolls, but not attacks). Enabler.
|
||
- :::
|
||
-
|
||
-- ::: {#ability-sidekick-increased-training}
|
||
- **Increased Training:** Choose two skills (other than attacks or defense), or roll a d20 and the sidekick gains that
|
||
- ability instead. The sidekick can gain this ability multiple times. Enabler. [(OG-CSRD)]{.og-ref .og-ref-og}
|
||
- :::
|
||
-
|
||
-::: table-responsive
|
||
- d20 Increased Training
|
||
- -------- -------------------------------------------------------------------------------------
|
||
- 1--2 [Assassin Skills](#ability-assassin-skills){.og-ability} [(110)]{.og-ref}
|
||
- 3--4 [Interaction Skills](#ability-interaction-skills){.og-ability} [(155)]{.og-ref}
|
||
- 5--6 [Investigative Skills](#ability-investigative-skills){.og-ability} [(155)]{.og-ref}
|
||
- 7--8 [Knowledge Skills](#ability-knowledge-skills){.og-ability} [(157)]{.og-ref}
|
||
- 9--12 [Physical Skills](#ability-physical-skills){.og-ability} [(170)]{.og-ref}
|
||
- 13--14 [Stealth Skills](#ability-stealth-skills){.og-ability} [(186)]{.og-ref}
|
||
- 15--16 [Travel Skills](#ability-travel-skills){.og-ability} [(193)]{.og-ref}
|
||
- 17 [Tech Skills](#ability-tech-skills){.og-ability} [(189)]{.og-ref}
|
||
- 18 [Flex Skill](#ability-flex-skill){.og-ability} [(141)]{.og-ref}
|
||
- 19 [Multiple Skills](#ability-multiple-skills){.og-ability} [(165)]{.og-ref}
|
||
- 20 [Improvise](#ability-improvise){.og-ability} [(152)]{.og-ref} (1 health)
|
||
-
|
||
- : Increased Training
|
||
-:::
|
||
-
|
||
-::: {.og-sidebar .pt-3 .pb-1 .ps-3 .pe-3 .mt-3 .mb-3}
|
||
-If the sidekick gains the [Improvise](#ability-improvise){.og-ability} ability from [Increased
|
||
-Training](#ability-sidekick-increased-training){.og-ability}, they must pay 1 health to use the ability, as described
|
||
-under [Signature Ability](#ability-sidekick-signature-ability){.og-ability}.
|
||
-:::
|
||
-
|
||
-- ::: {#ability-sidekick-increased-threat}
|
||
- **Increased Threat:** The sidekick adds +1 level. As a result, the sidekick adds +10 health, +1 Armor, and +3 damage
|
||
- inflicted with all attacks. Enabler. [(OG-CSRD)]{.og-ref .og-ref-og}
|
||
- :::
|
||
-
|
||
-- ::: {#ability-sidekick-instruction}
|
||
- **Instruction:** The sidekick gains two benefits from this ability:
|
||
-
|
||
- - *Communication.* The sidekick gains a limited capacity for language. The associated PC can understand the
|
||
- sidekick as if they shared a language. Enabler.
|
||
-
|
||
- - *Errand.* The sidekick can travel up to a mile away and follow the associated PC's instruction, for example
|
||
- finding someone or something. Action.
|
||
-
|
||
- The sidekick can gain this ability a second time, gaining the power of speech, an extensive vocabulary, and an asset
|
||
- on all tasks directly related to errands it performs, which it can do up to ten miles away. [(OG-CSRD)]{.og-ref
|
||
- .og-ref-og}
|
||
- :::
|
||
-
|
||
-- ::: {#ability-sidekick-nine-lives}
|
||
- **Nine Lives:** If reduced to 0 health, the sidekick exits the scene in an appropriate manner determined by the GM.
|
||
- When the associated PC makes a ten-hour [recovery roll](#recovery-rolls), the sidekick reappears with 1d6 health.
|
||
- Enabler. [(OG-CSRD)]{.og-ref .og-ref-og}
|
||
- :::
|
||
-
|
||
-- ::: {#ability-sidekick-rampage}
|
||
- **Rampage:** The sidekick charges at foes within long range and makes a melee attack. The attack doesn't deal any
|
||
- damage, but affected targets in an immediate area are knocked prone, and must use an action to regain their footing.
|
||
- Action. [(OG-CSRD)]{.og-ref .og-ref-og}
|
||
- :::
|
||
-
|
||
-- ::: {#ability-sidekick-razzle-dazzle}
|
||
- **Razzle Dazzle:** The sidekick distracts a foe within immediate range, preventing them from taking an action on
|
||
- their next turn. If the sidekick gains this ability again, they gain training with it, or increase the number of
|
||
- foes the ability targets by one. Action. [(OG-CSRD)]{.og-ref .og-ref-og}
|
||
- :::
|
||
-
|
||
-- ::: {#ability-sidekick-rending-attack}
|
||
- **Rending Attack:** The sidekick makes a rending attack, which inflicts 1 less point of damage than normal, but
|
||
- decreases the target's Armor by 1 for one round. Action. [(OG-CSRD)]{.og-ref .og-ref-og}
|
||
- :::
|
||
-
|
||
-- ::: {#ability-sidekick-share-experience}
|
||
- **Share Experience:** The associated PC can perceive through the sidekick's senses if it is within 1 mile (1.5 km).
|
||
- This effect lasts up to ten minutes. The associated PC can refuse or end the connection (no action or roll
|
||
- required). Action to establish. [(OG-CSRD)]{.og-ref .og-ref-og}
|
||
- :::
|
||
-
|
||
-- ::: {#ability-sidekick-sidekick-recovery-roll}
|
||
- **Sidekick Recovery Roll:** Once each day, the sidekick can make a one-action [recovery roll](#recovery-rolls). Roll
|
||
- a d6 and add their level. The sidekick recovers that many health. The sidekick can gain this ability multiple times.
|
||
- Action. [(OG-CSRD)]{.og-ref .og-ref-og}
|
||
- :::
|
||
-
|
||
-- ::: {#ability-sidekick-signature-attack}
|
||
- **Signature Attack:** The sidekick makes a signature attack against a foe within long range that inflicts 2 points
|
||
- of damage. Roll a d20 or choose the type of damage. The sidekick can gain this ability multiple times, gaining
|
||
- training in the attack, increasing the number of targets by one, or increasing the damage inflicted by 2 additional
|
||
- points. Action. [(OG-CSRD)]{.og-ref .og-ref-og}
|
||
- :::
|
||
-
|
||
-::: table-responsive
|
||
- d100 Signature Attack
|
||
- -------- ----------------------------------------------------------------------------------------------------
|
||
- 01--03 Bludgeoning
|
||
- 04--06 Puncturing
|
||
- 07--09 Slicing
|
||
- 10--29 Poison (Speed)
|
||
- 30--49 Fire
|
||
- 50--59 Acid
|
||
- 60--69 Cold
|
||
- 70--79 Electricity
|
||
- 80--84 Radiation
|
||
- 85--89 Arcane
|
||
- 90--93 Dark matter
|
||
- 94--97 Psychic (Intellect)
|
||
- 98--99 Roll on the table two more times; the sidekick's signature attack can inflict either damage type.
|
||
- 00 [Ambient damage](#ambient-damage) (A cosmic force that ignores Armor)
|
||
-
|
||
- : Signature Attack
|
||
-:::
|
||
-
|
||
-- ::: {#ability-sidekick-signature-ability}
|
||
- **Signature Ability:** The sidekick gains a [special ability](#choose-abilities) from [Chapter 9:
|
||
- Abilities](#chapter-9-abilities) of the associated PC's choice:
|
||
-
|
||
- - If the associated PC is tier 1 or 2, choose a low-tier ability, or up to four [cantrips](#cantrips).
|
||
- - If the associated PC is tier 3 or 4, choose a low- or mid-tier ability.
|
||
- - If the associated PC is tier 5 or 6, choose a low-, mid-, or high-tier ability.
|
||
-
|
||
- If the ability has a cost, the GM determines how it is paid---either by the associated PC, or the sidekick pays an
|
||
- appropriate cost in points from its [health](#sidekicks-health). Alternatively, the sidekick can use the ability
|
||
- once, and can't do so again until the associated PC makes a [recovery roll](#recovery-rolls) of sufficient length.
|
||
- If the ability would increase a PC's [Pool](#pool), the points are added to the sidekick\'s
|
||
- [health](#understanding-the-listings) instead. Enabler. [(OG-CSRD)]{.og-ref .og-ref-og}
|
||
- :::
|
||
-
|
||
-::: {.og-sidebar .pt-3 .pb-1 .ps-3 .pe-3 .mt-3 .mb-3}
|
||
-A good rule of thumb for setting costs is to halve the Pool point cost, and round it up or down. Another good
|
||
-alternative is just to allow the sidekick to use the ability once or twice each day. If [Chapter 9:
|
||
-Abilities](#chapter-9-abilities) feels like a bit too much, consider using ability lists for [types](#choose-type),
|
||
-[flavors](#choose-flavor), [foci](#choose-focus). For some examples of [Signature
|
||
-Ability](#ability-sidekick-signature-ability){.og-ability} in practice, see the [fantastic
|
||
-niches](#sidekicks-niche-fantastic) presented earlier in this section.
|
||
-:::
|
||
-
|
||
-- ::: {#ability-sidekick-trusty-steed}
|
||
- **Trusty Steed:** The sidekick becomes trained in carrying, can carry two passengers, and provides an asset to
|
||
- passengers on tasks to stay mounted. The sidekick can gain this ability multiple times, adding two passengers to its
|
||
- capacity each time. Enabler. [(OG-CSRD)]{.og-ref .og-ref-og}
|
||
- :::
|
||
-
|
||
-- ::: {#ability-sidekick-winged-sidekick}
|
||
- **Winged Sidekick:** The sidekick can glide a long distance each round. The sidekick can gain this ability a second
|
||
- time, gaining the ability to fly a long distance each round. Enabler. [(OG-CSRD)]{.og-ref .og-ref-og}
|
||
- :::
|
||
-
|
||
-------------------------------------------------------------------------------------------------------------------------
|
||
-
|
||
#### Covens [#](#covens){.og-h-anchor aria-hidden="true"}
|
||
|
||
::: {.alert .ps-4 .pb-0 .og-alert}
|
||
@@ -63556,7 +61264,6 @@
|
||
- [Modifying Creatures](#choose-modifying-creatures) [(OG-CSRD)]{.og-ref .og-ref-og}
|
||
- [Familiars](#familiars) [(IOM, 94)]{.og-ref}
|
||
- [Followers](#followers) [(233)]{.og-ref}
|
||
-- [Sidekicks](#sidekicks) [(OG-CSRD)]{.og-ref .og-ref-og}
|
||
|
||
Basic Creatures and NPCs
|
||
|
||
@@ -79511,7 +77218,6 @@
|
||
- [Magical Abilities for Animals](#fairy-tale-creatures-magical-animals-abilities) [(WAAMH, 104)]{.og-ref}
|
||
- [Power Shifts](#superpowered-npcs-and-power-shifts) [(282)]{.og-ref}[(CTS, 57)]{.og-ref}
|
||
- [Random Superpowers](#superhero-random-superpowers) [(CTS, 39)]{.og-ref}
|
||
-- [Sidekick Abilities](#sidekicks-abilities) [(OG-CSRD)]{.og-ref .og-ref-og}
|
||
- [Special Damage](#special-damage) [(219)]{.og-ref}
|
||
:::
|
||
|
||
@@ -81677,7 +79383,6 @@
|
||
- [Science Fiction](#choose-science-fiction)
|
||
- [Science Fiction Artifacts](#choose-science-fiction-artifacts)
|
||
- [Science Fiction Equipment](#choose-science-fiction-equipment)
|
||
-- [Sidekicks](#choose-sidekicks)
|
||
- [Skills](#choose-skills)
|
||
- [Spellcasting](#choose-spellcasting)
|
||
- [Stress](#choose-stress)
|
||
@@ -81716,7 +79421,6 @@
|
||
- [Power Shifts](#optional-rule-power-shifts) [(292)]{.og-ref}[(CTS, 57)]{.og-ref}
|
||
- [Power Stunts](#superhero-power-stunts) [(CTS, 58)]{.og-ref}
|
||
- [Psionics](#optional-rule-psionics) [(SF, 50)]{.og-ref}
|
||
-- [Sidekicks](#sidekicks) [(OG-CSRD)]{.og-ref .og-ref-og}
|
||
- [Skills from Backgrounds](#optional-rule-skills-from-backgrounds) [(235)]{.og-ref}[(OG-CSRD)]{.og-ref .og-ref-og}
|
||
- [Species as Descriptor](#descriptors-as-species) [(59)]{.og-ref}
|
||
- [Spellcasting](#optional-rule-spellcasting) [(259)]{.og-ref}
|
||
@@ -82777,7 +80481,7 @@
|
||
|
||
Optional Rules
|
||
|
||
-- [Companions](#sidekicks) [(PRED, 46)]{.og-ref}
|
||
+- Companions [(PRED, 46)]{.og-ref}
|
||
- Companion Abilities [(PRED, 55)]{.og-ref}
|
||
- Companion Dispositions [(PRED, 57)]{.og-ref}
|
||
- Body Upgrades, Augments, and Enhancements [(PRED, 63)]{.og-ref}
|