44 Commits

Author SHA1 Message Date
4c045951c7 fix some trivial markdown issues
Signed-off-by: Brian S. Stephan <bss@incorporeal.org>
2025-06-20 08:20:40 -05:00
bcf2adcaa2 add a short FAQ to answer a question on IRC
and maybe more questions in the future

Signed-off-by: Brian S. Stephan <bss@incorporeal.org>
2025-06-20 08:11:34 -05:00
5e25a27d58 add a simple sleeve for a hex spacer that isn't wide enough
I got a bag of spacers that are not as wide as what I normally use, so
they rattle around in the post hole and obviously don't help with the
fit of the completed stick. this sleeve seems to be right for them to
fill the hole. provided in case it is useful in the future, for myself
or anyone else

Signed-off-by: Brian S. Stephan <bss@incorporeal.org>
2025-06-08 10:06:58 -05:00
462b4d45e0 some fixes and updates to the extended demo
Signed-off-by: Brian S. Stephan <bss@incorporeal.org>
2025-06-01 09:35:40 -05:00
b0e5082064 remove the decorative corners, I don't use them
Signed-off-by: Brian S. Stephan <bss@incorporeal.org>
2025-05-31 20:58:22 -05:00
6df2d7a84f remove test components that were commented out while testing
Signed-off-by: Brian S. Stephan <bss@incorporeal.org>
2025-05-30 16:12:41 -05:00
ef32076d98 rename some "control-panel" panels that are just one aux button appropriately
Signed-off-by: Brian S. Stephan <bss@incorporeal.org>
2025-05-30 14:32:01 -05:00
d9d1183488 remove old unsupported OLED mount/cutout/panel
the mount/cutout wasn't in a sensible place in the only panel it
appeared in for a while, so removing it for now until/unless there's a
reason to do it better, but in all likelihood, I'll just keep reusing
the adafruit one

Signed-off-by: Brian S. Stephan <bss@incorporeal.org>
2025-05-28 17:01:09 -05:00
fe8826d86f rework the OLED mount and add it to a new panel
Signed-off-by: Brian S. Stephan <bss@incorporeal.org>
2025-05-28 17:01:04 -05:00
8b96f60f37 add more color options to the demo
Signed-off-by: Brian S. Stephan <bss@incorporeal.org>
2025-05-28 17:00:59 -05:00
5675921875 changelog for v4.7.1
Signed-off-by: Brian S. Stephan <bss@incorporeal.org>
2025-03-28 08:27:02 -05:00
d70ccf6491 fix an issue with decorative plate sizing
I was taking a hull of the whole button negative shape in many places,
rather than a hull of the sliced shape, which meant the amount of
decorative plate beyond the button holes varied depending on the exact
positioning of how it was sliced. this was brittle in general, but
more importantly made many plates too big when I cleaned up some code to
remove an override that I thought was irrelevant --- it was actually
affecting the overall geometry outside of the slice

Signed-off-by: Brian S. Stephan <bss@incorporeal.org>
2025-03-28 08:20:07 -05:00
432e6e74d5 put everything in docs/ in the build, in order to include images
Signed-off-by: Brian S. Stephan <bss@incorporeal.org>
2025-03-26 16:32:30 -05:00
1e64f59134 minor README wording tweak
Signed-off-by: Brian S. Stephan <bss@incorporeal.org>
2025-03-26 16:11:57 -05:00
a4f2650f00 include a v4.7 photo and add it to the README
Signed-off-by: Brian S. Stephan <bss@incorporeal.org>
2025-03-26 15:56:46 -05:00
c9a74ebb18 build two zip files for printables uploading
Signed-off-by: Brian S. Stephan <bss@incorporeal.org>
2025-03-26 14:39:49 -05:00
0d8f74bef8 changelog for v4.7.0
Signed-off-by: Brian S. Stephan <bss@incorporeal.org>
2025-03-26 13:43:24 -05:00
29fb93ee51 shrink the radius of the decorative 24mm disc
it just stands out a bit too much at the default, IMO, considering the
button is standalone and not part of a 24mm layout where the default is
nicer

Signed-off-by: Brian S. Stephan <bss@incorporeal.org>
2025-03-20 18:54:29 -05:00
4564f29ef1 add a comment warning about the utility of the deco corners
Signed-off-by: Brian S. Stephan <bss@incorporeal.org>
2025-03-20 18:36:56 -05:00
29b7f4a828 tinkering with plates led me to better modularize these layouts
no change in the layouts, just more modular/reusable

Signed-off-by: Brian S. Stephan <bss@incorporeal.org>
2025-03-20 18:23:30 -05:00
15acfdcef4 add a "superplate" of dir_arc-plus-w + sega-2p-nine
I don't like the look of this, at least in the situation I was going to
use it in, but it's a functional piece, might has well commit it

Signed-off-by: Brian S. Stephan <bss@incorporeal.org>
2025-03-20 18:22:03 -05:00
b457441e9f tighten the dustwashers inner hole a bit
tested on my Nobis and it's still just a hair loose, but maybe that's
printer tolerances at this point, not inclined to mess with it much
further. this hole is exactly the radius of the lever shaft, with the
tapering to allow for it to be moved

Signed-off-by: Brian S. Stephan <bss@incorporeal.org>
2025-03-20 08:09:06 -05:00
5cdac31eeb add little braces to go on the corner and middle seams
I like the corners especially. these pieces slide over the seam points
on box sticks and give a bit of depth and can cover some sharp points in
the corners where the bevels meet. so far, I've printed these in the
same color as the frame, but you could mix and match to taste, of
course.

the piece that goes in the middle is not my favorite, but I designed it
and it works, so might as well commit it. maybe these would look better
with a pattern or logo etched in.

Signed-off-by: Brian S. Stephan <bss@incorporeal.org>
2025-03-10 20:24:28 -05:00
a0fe108471 simplify the positioning in the basic demo
no reason to this other than it was unnecessarily harder to add another
piece at its default position

Signed-off-by: Brian S. Stephan <bss@incorporeal.org>
2025-03-10 16:39:16 -05:00
4405c299b0 parameterize a measurement I may use in a new part
Signed-off-by: Brian S. Stephan <bss@incorporeal.org>
2025-03-09 15:36:14 -05:00
3c1dadc917 improve on the dustwashers' fit
the hole is a bit tighter now, made possible by having a bevel on the
inside for the lever to move

Signed-off-by: Brian S. Stephan <bss@incorporeal.org>
2025-03-09 15:34:21 -05:00
665674367c remove unnecessary side_chopper
Signed-off-by: Brian S. Stephan <bss@incorporeal.org>
2025-03-06 12:54:46 -06:00
579d943268 slight update to my preferred printing settings
Signed-off-by: Brian S. Stephan <bss@incorporeal.org>
2025-03-06 12:40:23 -06:00
b5805b1e66 include lineage information in the README for objects
Signed-off-by: Brian S. Stephan <bss@incorporeal.org>
2025-03-05 16:48:02 -06:00
c19542bb66 updates to the README for frame piece reorg and BSS AE
Signed-off-by: Brian S. Stephan <bss@incorporeal.org>
2025-03-05 16:44:42 -06:00
84fb2876ad align one of the back pieces properly in the demo
Signed-off-by: Brian S. Stephan <bss@incorporeal.org>
2025-03-05 16:24:39 -06:00
3ca41bdb47 increase the precision of some visible round edges
this may not matter much to the actual print, but this improved the
dimensions of some objects, especially the dustwashers

Signed-off-by: Brian S. Stephan <bss@incorporeal.org>
2025-03-05 12:41:46 -06:00
03737e2385 use the derived frame piece y dimension to build side
as in previous commit, this simplifies the build of the side frame piece
a bit. notably on this one, the preview of the piece is more performant,
so I'm thinking this is a good move. the object triangle count and
volume are slightly different (not sure why), but the object dimensions
are the same

still didn't get rid of any 2-manifold errors though :(

Signed-off-by: Brian S. Stephan <bss@incorporeal.org>
2025-03-05 08:30:34 -06:00
ef68dbca48 use the derived frame piece x dimension to build front/back
this saves one operation and removes a bit of the artifacts. didn't seem
to help the 2-manifold stuff I was looking at, but this is slightly
clearer anyway?

Signed-off-by: Brian S. Stephan <bss@incorporeal.org>
2025-03-05 08:14:44 -06:00
4336098fe8 reorganize parameters.scad a bit
Signed-off-by: Brian S. Stephan <bss@incorporeal.org>
2025-03-05 08:06:32 -06:00
a67c3a3d7f add --hardwarnings to the build to catch issues
this doesn't seem to error on manifold warnings (which I should fix at
some point), but it does catch "unknown module" errors, which will help
me notice when refactoring breaks imports and modularity

Signed-off-by: Brian S. Stephan <bss@incorporeal.org>
2025-03-05 07:27:52 -06:00
950346f85a remove front-or-back-longish.scad, but use the piece elsewhere
the piece was not meant to be printed (at least not until/unless there
is a side that extends out the extra length of the front and back, which
seems unlikely), but the piece is used to create the inner wall that
juts out through windowed pieces, so we're going to keep it and just
stash it in front-or-back.scad

Signed-off-by: Brian S. Stephan <bss@incorporeal.org>
2025-03-05 07:27:35 -06:00
c99a18d30f updates to the assembly information
explains the necessary pieces a bit better, and removes some information
that hasn't really been necessary since the panel posts were removed

Signed-off-by: Brian S. Stephan <bss@incorporeal.org>
2025-03-04 15:54:18 -06:00
3153564ad4 add basic Sega 2P panels and decorative plates
because why not have them?

Signed-off-by: Brian S. Stephan <bss@incorporeal.org>
2025-03-04 15:52:26 -06:00
0129cf6ce6 add inner wall pieces that push out through their associated window
this looks kind of neat and helps the build feel of the horizontal
stripe windows, which were a bit flimsy without something sticking
through them

Signed-off-by: Brian S. Stephan <bss@incorporeal.org>
2025-02-24 13:35:45 -06:00
c79427052e modularize the horizontal stripes for reuse
Signed-off-by: Brian S. Stephan <bss@incorporeal.org>
2025-02-20 09:13:32 -06:00
623118b627 parameterize the frame wall cutout for readability's sake
Signed-off-by: Brian S. Stephan <bss@incorporeal.org>
2025-02-19 11:09:48 -06:00
aff6efebb3 remove unnecessary difference now that all pieces have flush corner seams
Signed-off-by: Brian S. Stephan <bss@incorporeal.org>
2025-02-19 07:41:07 -06:00
f3d0d4b6e2 simplify the "longish" extended side
also do the same thing for a "longish" front/back, since I want to play
around with windowed structural strength with this piece

Signed-off-by: Brian S. Stephan <bss@incorporeal.org>
2025-02-18 16:03:17 -06:00
47 changed files with 653 additions and 251 deletions

View File

@@ -2,6 +2,54 @@
Included is a summary of changes to the project, by version. Details can be found in the commit history.
## v4.7.1
### Fixes
* Hull-based decorative plates were accidentally grown in v4.7.0 due to ye olde refactoring. They are back to the
dimensions they should be (give or take) because there was an underlying bug in how they were geometried pre-v4.7.1.
* The docs/ directory in the build now includes the images referred to, especially in the README.
### Miscellaneous
* Some README tweaks, including another demonstrative photo.
* The build creates both a ZIP of everything, including docs, for humans to download, and also a ZIP of *just* the STLs,
to ease uploading to Printables.
## v4.7.0
### Features
* Inner wall pieces where the horizontal stripes jut through the horizontal stripe windows have been added, these look
decent and avoid the outer wall feeling extremely flimsy. This piece uses a "longish" front/back piece which isn't
retained as a separate piece, because the latter is not meant to be printed itself.
* I somehow went this whole time without creating a simple Sega 2P layout panel and decorative plate; those have been
added.
* Prototype (still literally a bit rough) braces for the corners and middle have been added. These pieces cover up the
seams of the frame, and add some visual depth and distinction, but are not for everyone. YMMV.
* A new "superplate" of the "directional arc + W" plus "sega 2P nine" layouts combined has been added, this is a piece I
ended up not using in a build, but it functions as well as any of the plates, so why not.
### Improvements
* Visible round edges have been made more round.
* The single-24mm-button decorative disc has been shrunk a bit, since (IMO) it stood out a bit too much relative to the
button.
* The "longish" extended side has been made a bit simpler to construct.
* The side piece construction has been reworked, making it a bit simpler to construct and reducing the build complexity,
though preview mode still complains about 2-manifold errors.
* The assembly documentation has been cleaned up, with more pieces explained a bit better as well.
* Dustwashers got some small updates to shrink the size of the disc to the normal JLF dustwasher size, and to fit the
shaft a bit tighter without obstructing the lever's ability to... be a lever.
### Miscellaneous
* The build has been improved to error when there are issues in the .scad files, to keep me from making bad packages.
* The back pieces are aligned properly in the all together demo.
* Updates to the docs on my preferred printing settings.
* README updates following the previous releases' reorganizations.
* Objects README update to add attribution to TheTrain.
## v4.6.0
### Features

View File

@@ -3,11 +3,11 @@ all:
mkdir -p ./build/docs
cp ./README.md ./build/README.md
cp ./docs/README-objects.md ./build/README-objects.md
cp ./docs/assembly-and-tips.md ./build/docs/assembly-and-tips.md
cp ./docs/printing-and-materials.md ./build/docs/printing-and-materials.md
cp ./docs/* ./build/docs/
cp ./LICENSE ./build/LICENSE
cp ./CHANGELOG.md ./build/CHANGELOG.md
pushd ./build; zip ./buildable-stick-system-`git describe --dirty`-stls.zip . -r; popd
pushd ./build; zip ./buildable-stick-system-`git describe --dirty`-stls-and-docs.zip . -r; popd
pushd ./build; zip ./buildable-stick-system-`git describe --dirty`-stls.zip extras frames misc panels -r; popd
clean:
rm -rf ./build

View File

@@ -1,6 +1,6 @@
# The Buildable Stick System
Files for 3D printing an arcade stick.
Files for 3D printing and building an arcade stick enclosure.
Have you ever wanted to conjure your own arcade stick out of the ether (well, plastic), or to prototype a new layout or
design before sending it to a custom builder? Do you just love having your space filled with arcade stick enclosures,
@@ -40,21 +40,17 @@ about what the types of parts are and how to use them:
larger arcade sticks. They are simple to assemble, but you have fewer modularity/customization options, and they
are harder to print because the physics of the material cooling will probably pull the corners up. They also need
supports, since the top and bottom of the frame both have trays for panels to go into. Use at your own risk.
* `pieces/`
* `box/` --- these are the same four walls (generally speaking) as in the complete frames above, broken out into
modular pieces to print separately. Because they are separate pieces, you can mix and match colors, and you
can lay them all face down on the print surface for better adhesion and surface patterns. There are also
variants here, the "windowed" pieces, for doing two-tone variants and that kind of thing.
* `extended/` --- the frame walls are pulled out to create MCZ TE-style extended sides. Rather than getting a
box look, you get a longer slab with nice bevels. These look nice, but slightly fiddily to print (and of
course need more material) --- watch your surface adhesion.
* `interconnect` --- complete frames are bolted to one another, but for frame pieces, there is an interconnect
that stands in for the joined inner wall. You need this if you are combining multiple sets of walls, e.g. for
a two-panel-long stick.
* `pieces/` these are the same four walls (generally speaking) as in the complete frames above, broken out into
modular pieces to print separately. Because they are separate pieces, you can mix and match colors, and you can
lay them all face down on the print surface for better adhesion and surface patterns. There are also variants
here, the "windowed" pieces, for doing two-tone variants and that kind of thing. There are also frame walls pulled
out to create MCZ TE-style extended sides. There is an interconnect that stands in for the joined inner wall
between boxes of the overall unit. You need this if you are combining multiple sets of walls, e.g. for a
two-panel-long stick.
* `panels/`
* `inset/` --- various panels, all of the same size, that fit into and flush with the frame, making the arcade stick
top or bottom. These work equally well with box or extended frames, and aside from using up a bit of the space
inside the frame, come with no downsides --- they print easily and are a pretty simple shape to tweak and remix.
top or bottom. Aside from using up a bit of the space for components inside the frame, come with no downsides ---
they print easily and are a pretty simple shape to tweak and remix.
* `overhang/` --- overhang panels have their plane extending over the edge of the frame, creating a bit of a
sandwich look. This is mostly an aesthetic choice, but they sit higher in the frame as well, the main panel being
over/under the frame rather than within it. This extra space is useful for taller levers. The only downside to
@@ -69,6 +65,8 @@ about what the types of parts are and how to use them:
* `extras/`
* Various experiments and things not directly related to making an arcade stick. At time of writing, there's a
couple pieces for a little stand for the stick, solely for vanity purposes.
* `bss-ae/` --- these are pieces for an arcade control panel that fits on the Qanba 2009. See the docs in that
directory for details.
Feel free to request or contribute to more objects. Additional documentation regarding assembling the stick is available
in `docs/assembly-and-tips.md`.
@@ -76,7 +74,7 @@ in `docs/assembly-and-tips.md`.
## Printing
These items all fit on a 256mm^2 print bed; I use a Bambu Lab P1P based on what I've learned from the
OpenStickCommunity. Standard settings seem sufficiently sturdy, but see `docs/materials-and-printing.md` for more
OpenStickCommunity. Standard settings seem sufficiently sturdy, but see `docs/printing-and-materials.md` for more
thoughts and settings based on my tinkering with prints.
## Assembling
@@ -137,6 +135,16 @@ Board, ~$60 for Sanwa buttons and a lever, and ~$20 for miscellaneous connectors
full-featured controller with an open source foundation together for around $140. Reducing wall and infill settings
will probably save you around $5 of material, and you can probably decide what you want to do from there.
## FAQ
### I get a bunch of warnings on not being able to include files when I open them in OpenSCAD, what do I do?
OpenSCAD pathing is relative to the current working directory by default, which is probably not the `src/` directory.
When you start OpenSCAD, you must either start it from inside the project's `src/` directory, or point it at the path to
the source files via e.g. `OPENSCADPATH=path/to/buildable-stick-system/src/ openscad`.
See <https://en.wikibooks.org/wiki/OpenSCAD_User_Manual/Include_Statement>.
## Miscellany
See the `/docs/` directory for more thoughts too scattered for this document.
@@ -197,3 +205,9 @@ like the below should suffice in either electronic or printed form:
> This arcade stick is part of the Buildable Stick System, version X.Y.Z; the source code to this program is available
> under the terms of the GNU General Public License, at [LINK].
## Gallery
More photos.
![A photo of three completed sticks](docs/finished-v4.7-x3.jpg)

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@@ -42,7 +42,7 @@ for root, dirs, files in os.walk('.'):
stl_file = re.sub(r'\.scad$', '.stl', file)
input_ = os.path.join(input_dir, file)
output = os.path.join(output_dir, stl_file)
cmd = f'openscad -o {output} {input_}'
cmd = f'openscad --hardwarnings -o {output} {input_}'
print(cmd)
processes.append(subprocess.Popen(cmd.split(' ')))

View File

@@ -9,7 +9,7 @@ use <frames/pieces/side-trapezoid.scad>
use <frames/pieces/front-or-back-aux-and-neutrik.scad>
use <frames/pieces/front-or-back-windowed-horiz-stripes.scad>
use <panels/inset/lever-and-dir_arc-plus-w-30mm-panel.scad>
use <panels/inset/sega-2p-nine-plus-control-panel-with-mount.scad>
use <panels/inset/sega-2p-nine-plus-aux-button-with-mount.scad>
use <misc/decorative-plate-24mm-button.scad>
use <misc/decorative-plate-dir_arc-plus-w-30mm-and-sega-2p-nine.scad>
use <misc/dustwasher-lsx-nobi.scad>
@@ -21,7 +21,7 @@ frame_side_color = "#8E9089";
top_deco_color = "#8E9089";
color(top_panel_color) translate([-panel_x/2, 0, frame_z/2-panel_z+0.01]) lever_and_dir_arc_w_30mm_panel();
color(top_panel_color) translate([panel_x/2, 0, frame_z/2-panel_z+0.01]) sega_2p_nine_plus_control_panel_with_mount();
color(top_panel_color) translate([panel_x/2, 0, frame_z/2-panel_z+0.01]) sega_2p_nine_plus_aux_button_with_mount();
color(frame_side_color) translate([-frame_x/2+4, 0, -2.5]) side_trapezoid_frame_piece();
color(frame_side_color) translate([frame_x/2-4, 0, -2.5]) mirror([1, 0, 0]) side_trapezoid_frame_piece();
color(frame_top_bottom_color) translate([-frame_x/2+4, 0, -2.5]) horiz_striped_windowed_front_or_back_frame_piece();
@@ -31,7 +31,6 @@ color(frame_top_bottom_color) translate([frame_x/2-4, 0, -2.5]) rotate([180, 180
color(bottom_panel_color) translate([-panel_x/2, 0, -5-frame_z/2+5]) panel();
color(bottom_panel_color) translate([panel_x/2, 0, -5-frame_z/2+5]) panel();
/* color(top_deco_color) translate([0, 0, 3+frame_z/2-4]) dir_arc_plus_w_30mm_and_sega_2p_nine_decorative_plate_of_plates(); */
color(top_deco_color) translate([0, 0, 3+frame_z/2-panel_z]) dir_arc_plus_w_30mm_and_sega_2p_nine_decorative_plate();
color(top_deco_color) translate([-170, 20, 3+frame_z/2-panel_z]) lsx_nobi_dustwasher();
color(top_deco_color) translate([panel_x-24, 30, 3+frame_z/2-panel_z]) button_24mm_decorative_plate();

View File

@@ -5,32 +5,33 @@
include <parameters.scad>
include <components.scad>
use <frames/pieces/front-or-back-aux-and-neutrik.scad>
use <frames/pieces/front-or-back-trapezoid.scad>
use <frames/pieces/side-trapezoid-extended-to-front-trapezoid.scad>
use <frames/pieces/front-or-back-aux-and-neutrik.scad>
use <panels/inset/lever-and-dir_arc-plus-w-30mm-panel.scad>
use <panels/inset/sega-2p-nine-plus-control-panel-with-mount.scad>
use <panels/inset/lever-and-dir_arc-plus-w-30mm-panel-with-oled.scad>
use <panels/inset/sega-2p-nine-plus-aux-button-with-mount.scad>
use <misc/decorative-plate-24mm-button.scad>
use <misc/decorative-plate-dir_arc-plus-w-30mm-and-sega-2p-nine.scad>
use <misc/dustwasher-lsx-nobi.scad>
top_panel_color = "#5B6579";
bottom_panel_color = "#8E9089";
frame_top_bottom_color = "#8E9089";
frame_side_color = "#8E9089";
top_deco_color = "#8E9089";
top_panel_color = "#0086D6";
bottom_panel_color = "white";
frame_front_color = "white";
frame_back_color = "white";
frame_side_color = "yellow";
top_deco_color = "white";
color(top_panel_color) translate([-panel_x/2, 0, frame_z/2-panel_z+0.01]) lever_and_dir_arc_w_30mm_panel();
color(top_panel_color) translate([panel_x/2, 0, frame_z/2-panel_z+0.01]) sega_2p_nine_plus_control_panel_with_mount();
color(top_panel_color) translate([-panel_x/2, 0, frame_z/2-panel_z+0.01]) lever_and_dir_arc_w_30mm_panel_with_oled();
color(top_panel_color) translate([panel_x/2, 0, frame_z/2-panel_z+0.01]) sega_2p_nine_plus_aux_button_with_mount();
color(frame_side_color) translate([-frame_x/2+4, 0, -2.5]) side_trapezoid_extended_to_front_frame_piece();
color(frame_side_color) translate([frame_x/2-4, 0, -2.5]) mirror([1, 0, 0]) side_trapezoid_extended_to_front_frame_piece();
color(frame_top_bottom_color) translate([-frame_x/2+4, 0, -2.5]) front_or_back_trapezoid_frame_piece();
color(frame_top_bottom_color) translate([frame_x/2-4, 0, -2.5]) front_or_back_trapezoid_frame_piece();
color(frame_top_bottom_color) translate([-frame_x/2+4, 0, -2.5]) rotate([180, 0, 0]) front_or_back_aux_and_neutrik_frame_piece();
color(frame_top_bottom_color) translate([frame_x/2-4, 0, -2.5]) rotate([180, 180, 0]) front_or_back_aux_and_neutrik_frame_piece();
color(frame_front_color) translate([-frame_x/2+4, 0, -2.5]) front_or_back_trapezoid_frame_piece();
color(frame_front_color) translate([frame_x/2-4, 0, -2.5]) front_or_back_trapezoid_frame_piece();
color(frame_back_color) translate([-frame_x/2+4, 0, -2.5]) rotate([180, 0, 0]) front_or_back_aux_and_neutrik_frame_piece();
color(frame_back_color) translate([frame_x/2-4, 0, -2.5]) rotate([180, 180, 0]) front_or_back_aux_and_neutrik_frame_piece();
color(bottom_panel_color) translate([-panel_x/2, 0, -5-frame_z/2+5]) panel();
color(bottom_panel_color) translate([panel_x/2, 0, -5-frame_z/2+5]) panel();
color(top_deco_color) translate([0, 0, 3+frame_z/2-panel_z]) dir_arc_plus_w_30mm_and_sega_2p_nine_decorative_plate();
color(top_deco_color) translate([-170, 20, 3+frame_z/2-panel_z]) lsx_nobi_dustwasher();
color(top_deco_color) translate([-170, 20, 3+frame_z/2-panel_z]) rotate([180, 0, 0]) lsx_nobi_dustwasher();
color(top_deco_color) translate([panel_x-24, 30, 3+frame_z/2-panel_z]) button_24mm_decorative_plate();

View File

@@ -9,7 +9,7 @@ use <frames/pieces/side.scad>
use <frames/pieces/front-or-back.scad>
use <frames/pieces/front-or-back-aux-and-neutrik.scad>
use <panels/inset/lever-and-dir_arc-plus-w-30mm-panel.scad>
use <panels/inset/sega-2p-nine-plus-control-panel-with-mount.scad>
use <panels/inset/sega-2p-nine-plus-aux-button-with-mount.scad>
use <misc/decorative-plate-24mm-button.scad>
use <misc/decorative-plate-dir_arc-plus-w-30mm-and-sega-2p-nine.scad>
use <misc/dustwasher-lsx-nobi.scad>
@@ -17,18 +17,19 @@ use <misc/dustwasher-lsx-nobi.scad>
panel_color = "red";
base_color = "gray";
top_deco_color = "white";
brace_color = "gray";
color(panel_color) translate([-panel_x/2, 0, frame_z/2-panel_z+0.01]) lever_and_dir_arc_w_30mm_panel();
color(panel_color) translate([panel_x/2, 0, frame_z/2-panel_z+0.01]) sega_2p_nine_plus_control_panel_with_mount();
color(base_color) translate([panel_x/2, 0, -2.5]) rotate([0, 180, 0]) side_frame_piece();
color(base_color) translate([-panel_x/2, 0, -2.5]) side_frame_piece();
color(base_color) translate([panel_x/2, 0, -2.5]) front_or_back_frame_piece();
color(base_color) translate([-panel_x/2, 0, -2.5]) front_or_back_frame_piece();
color(base_color) translate([panel_x/2, 0, -2.5]) rotate([180, 180, 0]) front_or_back_aux_and_neutrik_frame_piece();
color(base_color) translate([-panel_x/2, 0, -2.5]) rotate([180, 180, 0]) front_or_back_aux_and_neutrik_frame_piece();
color(base_color) translate([-panel_x/2, 0, -5-frame_z/2+5]) panel();
color(base_color) translate([panel_x/2, 0, -5-frame_z/2+5]) panel();
color(panel_color) translate([-panel_x/2, 0, frame_z/2-panel_z/2+0.001]) lever_and_dir_arc_w_30mm_panel();
color(panel_color) translate([panel_x/2, 0, frame_z/2-panel_z/2+0.001]) sega_2p_nine_plus_aux_button_with_mount();
color(base_color) translate([panel_x/2, 0, 0]) rotate([0, 180, 0]) side_frame_piece();
color(base_color) translate([-panel_x/2, 0, 0]) side_frame_piece();
color(base_color) translate([panel_x/2, 0, 0]) front_or_back_frame_piece();
color(base_color) translate([-panel_x/2, 0, 0]) front_or_back_frame_piece();
color(base_color) translate([panel_x/2, 0, 0]) rotate([180, 180, 0]) front_or_back_aux_and_neutrik_frame_piece();
color(base_color) translate([-panel_x/2, 0, 0]) rotate([180, 0, 0]) front_or_back_aux_and_neutrik_frame_piece();
color(base_color) translate([-panel_x/2, 0, -frame_z/2+panel_z/2]) panel();
color(base_color) translate([panel_x/2, 0, -frame_z/2+panel_z/2]) panel();
color(top_deco_color) translate([0, 0, 3+frame_z/2-panel_z]) dir_arc_plus_w_30mm_and_sega_2p_nine_decorative_plate();
color(top_deco_color) translate([-170, 20, 3+frame_z/2-panel_z]) lsx_nobi_dustwasher();
color(top_deco_color) translate([panel_x-24, 30, 3+frame_z/2-panel_z]) button_24mm_decorative_plate();
color(top_deco_color) translate([0, 0, 4+frame_z/2-panel_z/2+0.001]) dir_arc_plus_w_30mm_and_sega_2p_nine_decorative_plate();
color(top_deco_color) translate([-170, 20, 4+frame_z/2-panel_z/2+0.001]) lsx_nobi_dustwasher();
color(top_deco_color) translate([panel_x-24, 30, 4+frame_z/2-panel_z/2+0.001]) button_24mm_decorative_plate();

View File

@@ -10,14 +10,14 @@ use <frames/pieces/side.scad>
use <frames/pieces/front-or-back.scad>
use <frames/pieces/front-or-back-aux-and-neutrik.scad>
use <panels/overhang/left-lever-and-dir_arc-plus-w-30mm-panel.scad>
use <panels/overhang/right-sega-2p-nine-plus-control-panel-with-mount.scad>
use <panels/overhang/right-sega-2p-nine-plus-aux-button-with-mount.scad>
use <panels/overhang/left-or-right-panel.scad>
use <misc/decorative-plate-24mm-button.scad>
use <misc/decorative-plate-dir_arc-plus-w-30mm-and-sega-2p-nine.scad>
use <misc/dustwasher-lsx-nobi.scad>
color("#C12E1F") translate([-panel_x/2-25, 0, frame_z/2+75]) lever_and_dir_arc_w_30mm_left_overhang_panel();
color("#C12E1F") translate([panel_x/2+25, 0, frame_z/2+75]) sega_2p_nine_plus_control_right_overhang_panel_with_mount();
color("#C12E1F") translate([panel_x/2+25, 0, frame_z/2+75]) sega_2p_nine_plus_aux_button_right_overhang_panel_with_mount();
color("black") translate([-frame_x/2+5-25, -55, -2.5]) front_or_back_frame_piece();
color("black") rotate([0, 180, 0]) translate([-frame_x/2+5-25, -55, -2.5]) front_or_back_frame_piece();
color("black") translate([-frame_x/2+5-50, 0, -2.5]) side_frame_piece();

View File

@@ -28,6 +28,15 @@ details.
You should have received a copy of the GNU General Public License along with the Buildable Stick System. If not, see
<https://www.gnu.org/licenses/>.
### Lineage
Inspired by the incredible work of [TheTrain](https://github.com/TheTrainGoes) on the [OpenStickCommunity Fightstick
Case](https://github.com/OpenStickCommunity/Hardware/tree/main/Fightstick%20Case), itself based on the incredible work
by [Dash n'Mash](https://twitter.com/Dash_xx_Mash?s=20). Original work Copyright 2023 TheTrain, [licensed under CC BY
4.0](https://creativecommons.org/licenses/by/4.0/).
Made possible by the amazing efforts of [slagcoin](https://www.slagcoin.com/).
### Distributing BSS Sticks
Under the terms of the GPLv3, you must inform the receiver of the "object code" of their rights under the GPLv3. This is

View File

@@ -1,12 +1,48 @@
# Assembly and Tips
Just some miscellaneous notes for any dear reader, or more likely, my own forgetful self.
These are the parts you need and instructions for creating a simple two panel arcade stick. The end product is a
rectangular prism roughly 18" long, with ample space for back buttons and enough top panel space for almost any layout
you can imagine. There are more pieces and designs to experiment with, but this will get you an awesome "standard"
build.
## Parts for a Basic Enclosure
The pieces you need to print (all colors to your taste):
* **The base frame:** `frame/pieces/front-or-back.stl` x2 + `frame/pieces/front-or-back-aux-and-neutrik.stl` x2 +
`frame/pieces/interconnect.stl`. This creates a large "H" with six 24mm button holes and two Neutrik D holes on the
back, which can mount USB connectors or rocker switches, or be covered if not used. All four of the front or back
pieces connect to the interconnect piece, which creates one frame out of the individual pieces, and also adds some
support to the center of the enclosure. The interconnect has a large hole that can either make wire routing easier, or
leave space in the center for button layouts that span it.
* **The frame sides:** `frame/pieces/side.stl` x2. These cap the "H", completing the overall frame.
* **The top:** `panels/inset/[LAYOUTS].stl`. These panels go on the top of the frame and are where you mount all of your
main buttons and levers and whatnot. There are a couple layouts whose panels are meant to be paired (e.g.
`shiokenstar-left-panel.stl` and `shiokenstar-right-panel.stl`), but usually you simply pick a left panel (e.g.
`lever-panel-with-mount.stl`) and right panel (e.g. `sega-2p-panel.stl`) based on what you want. Note that one of your
choices should be "with mount", which is where the usually-sized PCB will screw into inside the box.
* **The bottom:** `panels/inset/panel.stl` x2. Other than being the color of your choice, these just close the box.
You could put foam pads or something on these if you wanted.
The above gets you the basics. Some common things you may also want:
* **Mounting Neutrik connectors:** Neutrik D connectors can mount flush to the inside of the frame, but you can choose
to have a little decorative plate (`misc/neutrik-d-plate.stl` for added depth or color choices on the outside of the
frame, if you'd like.
* **Mounting a 24mm switch:** a rocker switch can also be mounted in the Neutrik D connector, but it needs to be placed
into a `misc/neutrik-d-plate-24mm-hole.stl` plate, and the plate mounted to the frame.
* **Flair for the auxillary buttons:** the three buttons in a row on the back of the frame can also get some style, just
place a `misc/decorative-plate-aux-control-three-button-cluster.stl` between the buttons and the frame. This only
works for screw-in buttons.
* **Flair for the top buttons:** same as above, a decorative plate for top panel layouts --- e.g.
`misc/decorative-plate-sega-2p.stl` --- can be sandwiched between the buttons and panel to add some style. This also
only tends to work on screw-in buttons.
* **Dustwashers/flair:** same deal, if you want to print one, use e.g. `misc/dustwasher-jlf.stl`.
## Putting a BSS Stick Together
Assembly of a stick is pretty straightforward, but there are some choices that can make it easier or harder. The
following is the most consistent way I've found to put one together. This is assuming a v4.2 or beyond stick, with two
panels to make a long standard stick, and the frame made of pieces.
following is the most consistent way I've found to put one together.
1. Prepare the frame pieces: this is your best shot to get the e.g. Neutrik plates for the USB mount, SPDT switches, etc.
installed, so do it now, and give them a good tighten. You shouldn't need to adjust these again, so finish their
@@ -34,19 +70,3 @@ panels to make a long standard stick, and the frame made of pieces.
In the end, this should be extremely sturdy. None of the frame or panels should be loose at all, and you should be able
to move, flip, gently toss, etc. the stick without anything moving or feeling loose.
## Removing Inset Panels
As of v4.1 (or in v3), the top and bottom inset panels both insert into the frame, inside the frame "lip", meaning that
when everything is put together, they create a flush surface (more or less). This can make them hard to get out, as you
can't grab anything to get any leverage, and especially with v4.1, the plastic posts to aid the friction fit make it
even harder to muscle out --- in fact, even if you could get an edge and start yanking, you'd probably just break some
of the plastic.
You can instead use the reverse side and the hex standoffs to push a panel out, as so:
1. Loosen, or completely remove, the hex bolts for the panel you would like to remove.
2. Flip the stick over, and remove the hex bolts on the opposite side.
3. Screw in longer bolts, or anything else that'll fit into the hole without going flush against the panel.
4. Push the long bolts in, thus pushing the standoffs, thus pushing the desired panel out from within.
5. You may have to even get a mallet and tap on a bolt, occasionally, as everything can be *pretty* tight.

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@@ -4,7 +4,7 @@ bss's random thoughts and notes on the actual printing of the Buildable Stick Sy
## Printing Settings
My preferred settings are 3 wall loops with 20% gyroid sparse infill. This gives the models a bit more weight and
My preferred settings are 3 wall loops with 25% gyroid sparse infill. This gives the models a bit more weight and
strength against bowing forces, but something more default, like 2 wall loops, 15% grid sparse infill, is fine and does
not lead to a weak enclosure.

View File

@@ -31,25 +31,25 @@ module panel_holes() {
// button hole, with extra wide bits for various uses (cutting out space
// for snap-ins, etc.
module button_24mm_hole() {
cylinder(r=small_button_radius, h=100, $fn=50, center=true);
cylinder(r=small_button_radius, h=100, $fn=100, center=true);
// carve out space for snap-ins and screw-in nuts
// translation is to leave 3mm thickness in the plate without recentering anything
translate([0, 0, -25]) cylinder(r=small_button_radius+button_radius_connector_space, h=49, $fn=50, center=true);
translate([0, 0, -25]) cylinder(r=small_button_radius+button_radius_connector_space, h=49, $fn=100, center=true);
// space for decorative button surround stuff
translate([0, 0, 50]) cylinder(r=small_button_radius*decorative_radius_scale, h=20, $fn=50, center=true);
translate([0, 0, 70]) cylinder(r=small_button_radius*jumbo_decorative_radius_scale, h=20, $fn=50, center=true);
translate([0, 0, 50]) cylinder(r=small_button_radius*decorative_radius_scale, h=20, $fn=100, center=true);
translate([0, 0, 70]) cylinder(r=small_button_radius*jumbo_decorative_radius_scale, h=20, $fn=100, center=true);
}
// button hole, with extra wide bits for various uses (cutting out space
// for snap-ins, etc.
module button_30mm_hole() {
cylinder(r=big_button_radius, h=100, $fn=50, center=true);
cylinder(r=big_button_radius, h=100, $fn=100, center=true);
// carve out space for snap-ins and screw-in nuts
// translation is to leave 3mm thickness in the plate without recentering anything
translate([0, 0, -25]) cylinder(r=big_button_radius+button_radius_connector_space, h=49, $fn=50, center=true);
translate([0, 0, -25]) cylinder(r=big_button_radius+button_radius_connector_space, h=49, $fn=100, center=true);
// space for decorative button surround stuff
translate([0, 0, 50]) cylinder(r=big_button_radius*decorative_radius_scale, h=20, $fn=50, center=true);
translate([0, 0, 70]) cylinder(r=big_button_radius*jumbo_decorative_radius_scale, h=20, $fn=50, center=true);
translate([0, 0, 50]) cylinder(r=big_button_radius*decorative_radius_scale, h=20, $fn=100, center=true);
translate([0, 0, 70]) cylinder(r=big_button_radius*jumbo_decorative_radius_scale, h=20, $fn=100, center=true);
}
module frame_hex_bolt_hole() {
@@ -107,16 +107,24 @@ module m2_mount_post() {
}
}
module oled_ssd1306_mount() {
translate([11.5, 12, 0]) m2_mount_post();
translate([11.5, -12, 0]) m2_mount_post();
translate([-11.5, 12, 0]) m2_mount_post();
translate([-11.5, -12, 0]) m2_mount_post();
module adafruit_pid_326_oled_ssd1306_mount_post() {
cylinder(r=2.25/2, h=8, $fn=50, center=true);
}
module oled_ssd1306_mount_cutout() {
translate([0, 1.9, 0]) cube([25, 14, 5], center=true);
translate([0, 0, -1.0]) cube([35, 35, 4], center=true);
// aligned to the cutout below
module adafruit_pid_326_oled_ssd1306_mount() {
translate([12, 13.25, -2]) adafruit_pid_326_oled_ssd1306_mount_post();
translate([12, -13.25, -2]) adafruit_pid_326_oled_ssd1306_mount_post();
translate([-12, 13.25, -2]) adafruit_pid_326_oled_ssd1306_mount_post();
translate([-12, -13.25, -2]) adafruit_pid_326_oled_ssd1306_mount_post();
}
module adafruit_pid_326_oled_ssd1306_mount_cutout() {
translate([0, 3.5, 0]) cube([ssd1306_x, ssd1306_y, panel_z+0.1], center=true);
translate([0, 0, -ssd1306_z/2]) cube([adafruit_pid_326_oled_ssd1306_cutout_x,
adafruit_pid_326_oled_ssd1306_cutout_y, panel_z-ssd1306_z+0.1], center=true);
translate([0, 0, -ssd1306_z/2-2]) cube([adafruit_pid_326_oled_ssd1306_cutout_x*3/2,
adafruit_pid_326_oled_ssd1306_cutout_y/2, panel_z/2+0.1], center=true);
}
module m3_mount_post() {
@@ -352,14 +360,14 @@ module frame() {
// for cutting out slashes from the frame outer wall
module slash_cutout() {
polyhedron([
[slash_inner_displacement/2, -frame_wall/2, -slash_height/2],
[(slash_inner_displacement/2+slash_width), -frame_wall/2, -slash_height/2],
[(slash_inner_displacement/2+slash_width), frame_wall/2, -slash_height/2],
[slash_inner_displacement/2, frame_wall/2, -slash_height/2],
[-(slash_inner_displacement/2+slash_width), -frame_wall/2, slash_height/2],
[-slash_inner_displacement/2, -frame_wall/2, slash_height/2],
[-slash_inner_displacement/2, frame_wall/2, slash_height/2],
[-(slash_inner_displacement/2+slash_width), frame_wall/2, slash_height/2]
[slash_inner_displacement/2, -wall_cutout_depth, -slash_height/2],
[(slash_inner_displacement/2+slash_width), -wall_cutout_depth, -slash_height/2],
[(slash_inner_displacement/2+slash_width), wall_cutout_depth, -slash_height/2],
[slash_inner_displacement/2, wall_cutout_depth, -slash_height/2],
[-(slash_inner_displacement/2+slash_width), -wall_cutout_depth, slash_height/2],
[-slash_inner_displacement/2, -wall_cutout_depth, slash_height/2],
[-slash_inner_displacement/2, wall_cutout_depth, slash_height/2],
[-(slash_inner_displacement/2+slash_width), wall_cutout_depth, slash_height/2]
], [[0, 1, 2, 3], [4, 5, 1, 0], [7, 6, 5, 4], [5, 6, 2, 1], [6, 7, 3, 2], [7, 4, 0, 3]]);
}
@@ -409,16 +417,32 @@ module dir_arc_30mm_thumb_button() {
translate([(panel_x/2)-sega_2p_column_1_left_panel_edge_offset, (-panel_y/2)+62, 0]) button_30mm_hole();
}
module dir_arc_30mm_finger_buttons() {
translate([0, dir_arc_30mm_row_2_offset, 0]) dir_arc_30mm_thumb_button();
translate([-dir_arc_30mm_column_2_offset, dir_arc_30mm_row_3_offset, 0]) dir_arc_30mm_thumb_button();
module dir_arc_30mm_fingers_left_button() {
translate([-dir_arc_30mm_column_3_offset, dir_arc_30mm_row_3_offset, 0]) dir_arc_30mm_thumb_button();
}
module dir_arc_30mm_fingers_middle_button() {
translate([-dir_arc_30mm_column_2_offset, dir_arc_30mm_row_3_offset, 0]) dir_arc_30mm_thumb_button();
}
module dir_arc_30mm_fingers_right_button() {
translate([0, dir_arc_30mm_row_2_offset, 0]) dir_arc_30mm_thumb_button();
}
module dir_arc_30mm_finger_buttons() {
dir_arc_30mm_fingers_left_button();
dir_arc_30mm_fingers_middle_button();
dir_arc_30mm_fingers_right_button();
}
module dir_arc_30mm_w_button() {
translate([-26.8, dir_arc_w_30mm_row_4_offset, 0]) dir_arc_30mm_thumb_button();
}
module dir_arc_w_30mm() {
dir_arc_30mm_thumb_button();
dir_arc_30mm_finger_buttons();
translate([-26.8, dir_arc_w_30mm_row_4_offset, 0]) dir_arc_30mm_thumb_button();
dir_arc_30mm_w_button();
}
module dir_arc_w_30mm_plus_one() {
@@ -470,12 +494,16 @@ module sega_2p() {
translate([sega_2p_column_4_offset, -19-9, 0]) sega_2p_p1();
}
module sega_2p_nine() {
sega_2p();
module sega_2p_nine_thumb_button() {
// just my guesstimate on this one
translate([0, -19-9-11-19-9-11, 0]) sega_2p_p1();
}
module sega_2p_nine() {
sega_2p();
sega_2p_nine_thumb_button();
}
module sega_2p_eleven() {
sega_2p_nine();
translate([sega_2p_column_5_offset, 0, 0]) sega_2p_p1();

View File

@@ -6,16 +6,17 @@
include <parameters.scad>
decorative_radius_scale = 1.5;
jumbo_decorative_radius_scale = 0;
include <components.scad>
module aux_control_three_button_tight_cluster_decorative_plate() {
difference() {
// get a 2mm slice of the bigger button cylinders
translate([0, 0, -25]) hull() aux_control_three_button_tight_cluster();
hull() difference() {
// get a 2mm slice of the decorative button cylinders
translate([0, 0, -50]) aux_control_three_button_tight_cluster();
// keep a thin slice
translate([0, 0, -100]) cube([500, 500, 198], center=true);
translate([0, 0, 100]) cube([500, 500, 198], center=true);
}
// cut out the normal holes
translate([0, 0, -1]) aux_control_three_button_tight_cluster();
}

View File

@@ -0,0 +1,31 @@
/* The inner top/bottom wall of the frame, for being displayed through a horizontal stripe windowed part.
*
* SPDX-FileCopyrightText: © 2025 Brian S. Stephan <bss@incorporeal.org>
* SPDX-License-Identifier: GPL-3.0-or-later
*/
include <parameters.scad>
include <components.scad>
use <front-or-back-inner-wall.scad>
use <front-or-back-windowed-horiz-stripes.scad>
// for stability's sake, this piece juts out a bit from the outside of the wall, so we
// need to hack the window piece a bit to subtract from the longer and get ours longer
module horiz_striped_windowed_front_or_back_frame_piece() {
difference() {
front_or_back_longish_frame_piece();
// subtract frame wall windows
front_horiz_stripes();
// subtract the inner wall area that will be provided by the other piece
front_or_back_inner_wall_frame_piece();
}
}
module front_or_back_windowed_horiz_stripes_inner_wall_frame_piece() {
difference() {
front_or_back_longish_frame_piece();
horiz_striped_windowed_front_or_back_frame_piece();
}
}
front_or_back_windowed_horiz_stripes_inner_wall_frame_piece();

View File

@@ -36,4 +36,30 @@ module front_or_back_inner_wall_frame_piece() {
translate([0, 0, 50]) rotate([90, 0, 0]) front_or_back_inner_wall_frame_base_piece();
}
// this is here for use in inner wall pieces, but unlike the side longish piece (in its own
// .scad), front_or_back_longish_frame_piece is not printable so we'll just stash it here
module front_or_back_frame_piece_wall() {
// get a slice of the whole wall, to use it for making the extended version
difference() {
front_or_back_frame_piece();
cube([frame_x, frame_y-frame_wall*2, frame_z], center=true);
}
}
// this is here for use in inner wall pieces, but unlike the side longish piece (in its own
// .scad), front_or_back_longish_frame_piece is not printable so we'll just stash it here
module front_or_back_frame_piece_extension() {
hull() {
front_or_back_frame_piece_wall();
translate([0, -frame_bevel_height*2, 0]) front_or_back_frame_piece_wall();
}
}
// this is here for use in inner wall pieces, but unlike the side longish piece (in its own
// .scad), front_or_back_longish_frame_piece is not printable so we'll just stash it here
module front_or_back_longish_frame_piece() {
front_or_back_frame_piece_extension();
front_or_back_frame_piece();
}
front_or_back_inner_wall_frame_piece();

View File

@@ -8,30 +8,26 @@ include <components.scad>
use <front-or-back.scad>
use <front-or-back-inner-wall.scad>
module front_stripe() {
cube([frame_x-(frame_mount_column_width*1.75)*2, frame_wall, 5], center=true);
module front_horiz_stripe() {
cube([frame_x-(frame_mount_column_width*1.75)*2, wall_cutout_depth, 5], center=true);
}
module front_horiz_stripes() {
translate([0, -(frame_y-frame_wall)/2, 18]) front_horiz_stripe();
translate([0, -(frame_y-frame_wall)/2, 9]) front_horiz_stripe();
translate([0, -(frame_y-frame_wall)/2, 0]) front_horiz_stripe();
translate([0, -(frame_y-frame_wall)/2, -9]) front_horiz_stripe();
translate([0, -(frame_y-frame_wall)/2, -18]) front_horiz_stripe();
}
module horiz_striped_windowed_front_or_back_frame_piece() {
difference() {
front_or_back_frame_piece();
// subtract frame wall windows
translate([0, -(frame_y-frame_wall)/2, 18]) front_stripe();
translate([0, -(frame_y-frame_wall)/2, 9]) front_stripe();
translate([0, -(frame_y-frame_wall)/2, 0]) front_stripe();
translate([0, -(frame_y-frame_wall)/2, -9]) front_stripe();
translate([0, -(frame_y-frame_wall)/2, -18]) front_stripe();
front_horiz_stripes();
// subtract the inner wall area that will be provided by the other piece
front_or_back_inner_wall_frame_piece();
}
}
module horiz_striped_windowed_front_or_back_frame_piece_for_extended_side() {
difference() {
horiz_striped_windowed_front_or_back_frame_piece();
// ...minus the frame wall and lip on the left
translate([-frame_x/2+frame_wall/2, 0, 0]) cube([frame_wall, frame_y, frame_z], center=true);
}
}
horiz_striped_windowed_front_or_back_frame_piece_for_extended_side();

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@@ -14,10 +14,8 @@ module front_or_back_frame_piece() {
left_frame();
difference() {
// include the whole bottom wall (including mount columns)
translate([0, -(frame_y/2)+(piece_width/2), 0]) cube([frame_x, piece_width, frame_z], center=true);
// ...minus the frame wall and lip on the left
translate([-frame_x/2+frame_wall/2, 0, 0])
cube([frame_wall, frame_y, frame_z], center=true);
translate([0, -(frame_y/2)+(piece_width/2), 0])
cube([frame_piece_x_x, piece_width, frame_z], center=true);
// ...minus a slot for the combining piece to go into
cube([frame_x, frame_y-(panel_support_width+frame_wall)*2, inner_frame_z/3], center=true);
}

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@@ -0,0 +1,32 @@
/* The inner side wall of the frame, for being displayed through a horizontal stripe windowed part.
*
* SPDX-FileCopyrightText: © 2025 Brian S. Stephan <bss@incorporeal.org>
* SPDX-License-Identifier: GPL-3.0-or-later
*/
include <parameters.scad>
include <components.scad>
use <side-inner-wall.scad>
use <side-longish.scad>
use <side-windowed-horiz-stripes.scad>
// for stability's sake, this piece juts out a bit from the outside of the wall, so we
// need to hack the window piece a bit to subtract from the longer and get ours longer
module horiz_striped_windowed_side_frame_piece() {
difference() {
side_longish_frame_piece();
// subtract frame wall windows
side_horiz_stripes();
// subtract the inner wall area that will be provided by the other piece
side_inner_wall_frame_piece();
}
}
module side_windowed_horiz_stripes_inner_wall_frame_piece() {
difference() {
side_longish_frame_piece();
horiz_striped_windowed_side_frame_piece();
}
}
side_windowed_horiz_stripes_inner_wall_frame_piece();

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@@ -5,34 +5,28 @@
include <parameters.scad>
include <components.scad>
use <frames/complete/left-frame.scad>
use <side.scad>
module side_frame_piece_wall() {
// get a slice of the piece, to use it in extruding
// this doesn't use the side_frame_piece because of the 45 degree angle geometry
// not creating a clean thing to cut, so we just take the whole wall and use that
projection(cut=true) rotate([0, 90, 0]) translate([frame_x/2-frame_wall-(frame_bevel_height/2), 0, 0])
left_frame();
// get a slice of the whole wall, to use it for making the extended version
difference() {
side_frame_piece();
cube([frame_x-frame_wall*2, frame_y, frame_z], center=true);
}
}
module side_frame_piece_extension() {
// combine the original with a shrunken piece to "pull" the wall out
// hulling the two walls provides a wall with a thicker x
hull() {
linear_extrude(height=frame_bevel_height*4)
square([frame_z-(frame_bevel_height*2), frame_y-(frame_bevel_height*2)], center=true);
linear_extrude(height=frame_bevel_height*3) side_frame_piece_wall();
linear_extrude(height=frame_bevel_height) side_frame_piece_wall();
side_frame_piece_wall();
translate([-frame_bevel_height*2, 0, 0]) side_frame_piece_wall();
}
}
module side_longish_frame_piece() {
difference() {
// combine the wider wall and the original piece
side_frame_piece_extension();
side_frame_piece();
// chop off the old edge which is getting replaced with the extension
translate([-frame_x/2+frame_bevel_height/2, 0, 0]) cube([frame_bevel_height, frame_y, frame_z], center=true);
}
translate([-frame_x/2+frame_bevel_height*2, 0, 0]) rotate([0, -90, 0]) side_frame_piece_extension();
}
side_longish_frame_piece();

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@@ -8,19 +8,23 @@ include <components.scad>
use <side.scad>
use <side-inner-wall.scad>
module side_stripe() {
cube([frame_wall, frame_y-(frame_mount_column_width*1.75)*2, 5], center=true);
module side_horiz_stripe() {
cube([wall_cutout_depth, frame_y-(frame_mount_column_width*1.75)*2, 5], center=true);
}
module side_horiz_stripes() {
translate([-(frame_x-frame_wall)/2, 0, 18]) side_horiz_stripe();
translate([-(frame_x-frame_wall)/2, 0, 9]) side_horiz_stripe();
translate([-(frame_x-frame_wall)/2, 0, 0]) side_horiz_stripe();
translate([-(frame_x-frame_wall)/2, 0, -9]) side_horiz_stripe();
translate([-(frame_x-frame_wall)/2, 0, -18]) side_horiz_stripe();
}
module horiz_striped_windowed_side_frame_piece() {
difference() {
side_frame_piece();
// subtract frame wall windows
translate([-(frame_x-frame_wall)/2, 0, 18]) side_stripe();
translate([-(frame_x-frame_wall)/2, 0, 9]) side_stripe();
translate([-(frame_x-frame_wall)/2, 0, 0]) side_stripe();
translate([-(frame_x-frame_wall)/2, 0, -9]) side_stripe();
translate([-(frame_x-frame_wall)/2, 0, -18]) side_stripe();
side_horiz_stripes();
// subtract the inner wall area that will be provided by the other piece
side_inner_wall_frame_piece();
}

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@@ -5,18 +5,21 @@
include <parameters.scad>
include <components.scad>
use <frames/complete/left-frame.scad>
use <front-or-back.scad>
module side_frame_piece() {
piece_width = panel_support_width+frame_wall+frame_mount_column_width;
difference() {
// side piece is left/right agnostic
frame();
intersection() {
left_frame();
// include the whole left wall (including mount columns)
translate([-(frame_x/2)+(piece_width/2), 0, 0])
cube([piece_width, frame_piece_y_y, frame_z], center=true);
}
// minus the top and bottom
front_or_back_frame_piece();
rotate([180, 0, 0]) front_or_back_frame_piece();
// and just chop out the rest of the frame
translate([piece_width, 0, 0]) cube([frame_x, frame_y+1, frame_z+1], center=true);
}
}

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@@ -0,0 +1,31 @@
/* A bit of plastic to put on the corners of a case, just for more flair and seam hiding.
*
* Note: this only works on the standard side and front/back pieces, not the longish/extended pieces.
*
* SPDX-FileCopyrightText: © 2025 Brian S. Stephan <bss@incorporeal.org>
* SPDX-License-Identifier: GPL-3.0-or-later
*/
include <parameters.scad>
include <components.scad>
module decorative_corner() {
deco_thickness = 2;
difference() {
// start with the frame shape itself, just grown a bit
resize(newsize=[frame_x+(deco_thickness*2), frame_y+(deco_thickness*2), frame_z+(deco_thickness*2)])
frame_solid();
// lob off the pieces to make a corner
translate([(panel_to_frame_point_offset+deco_thickness*2)*1.5, 0, 0])
cube([frame_x, frame_y*2, frame_z*2], center=true);
translate([0, (panel_to_frame_point_offset+deco_thickness*2)*1.5, 0])
cube([frame_x*2, frame_y, frame_z*2], center=true);
// carve out the inside
frame_solid();
// holes for bolts
translate([0, 0, frame_z/2]) panel_holes();
translate([0, 0, -frame_z/2]) rotate([0, 180, 0]) panel_holes();
}
}
decorative_corner();

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@@ -0,0 +1,36 @@
/* A bit of plastic to put on the center of a case front, just for more flair and seam hiding.
*
* SPDX-FileCopyrightText: © 2025 Brian S. Stephan <bss@incorporeal.org>
* SPDX-License-Identifier: GPL-3.0-or-later
*/
include <parameters.scad>
include <components.scad>
module decorative_half_middle() {
deco_thickness = 2;
translate([-frame_x/2+frame_wall, 0, 0]) difference() {
// start with the frame shape itself, just grown a bit
resize(newsize=[frame_x+(deco_thickness*2), frame_y+(deco_thickness*2), frame_z+(deco_thickness*2)])
frame_solid();
// make this appropriate for the middle
scale([1, 1, 2]) side_chopper();
// lob off the pieces to make a cornerish piece
translate([-(panel_to_frame_point_offset+deco_thickness*2)*1.65, 0, 0])
cube([frame_x, frame_y*2, frame_z*2], center=true);
translate([0, (panel_to_frame_point_offset+deco_thickness*2)*1.5, 0])
cube([frame_x*2, frame_y, frame_z*2], center=true);
// carve out the inside
frame_solid();
// holes for bolts
translate([0, 0, frame_z/2]) panel_holes();
translate([0, 0, -frame_z/2]) rotate([0, 180, 0]) panel_holes();
}
}
module decorative_middle() {
decorative_half_middle();
mirror([1, 0, 0]) decorative_half_middle();
}
decorative_middle();

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@@ -4,12 +4,13 @@
*/
include <parameters.scad>
decorative_radius_scale = 1.5;
include <components.scad>
module button_24mm_decorative_plate() {
difference() {
// get a 2mm slice of the bigger button cylinders
translate([0, 0, -55]) button_24mm_hole();
// get a 2mm slice of the decorative button cylinders
translate([0, 0, -50]) button_24mm_hole();
translate([0, 0, -100]) cube([500, 500, 198], center=true);
translate([0, 0, 100]) cube([500, 500, 198], center=true);
// cut out the normal holes

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@@ -8,8 +8,8 @@ include <components.scad>
module dir_arc_plus_w_24mm_8_button_decorative_plate() {
difference() {
// get a 2mm slice of the bigger button cylinders
translate([0, 0, -55]) dir_arc_plus_w_24mm_8_button();
// get a 2mm slice of the decorative button cylinders
translate([0, 0, -50]) dir_arc_plus_w_24mm_8_button();
translate([0, 0, -100]) cube([500, 500, 198], center=true);
translate([0, 0, 100]) cube([500, 500, 198], center=true);
// cut out the normal holes

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@@ -5,7 +5,6 @@
include <parameters.scad>
decorative_radius_scale = 1.5;
jumbo_decorative_radius_scale = 0;
include <components.scad>
module dir_arc_plus_w_30mm_and_sega_2p_nine_decorative_plate_of_plates() {
@@ -21,9 +20,9 @@ module dir_arc_plus_w_30mm_and_sega_2p_nine_decorative_plate_of_plates() {
union() {
// y values are based on the other half below
translate([right_plate_center_x, 15, 0]) linear_extrude(2) offset(r=3, $fn=50)
translate([right_plate_center_x, 15, 0]) linear_extrude(2) offset(r=3, $fn=100)
square([right_plate_x, left_plate_y], center=true);
translate([-left_plate_center_x, 15, 0]) linear_extrude(2) offset(r=3, $fn=50)
translate([-left_plate_center_x, 15, 0]) linear_extrude(2) offset(r=3, $fn=100)
square([left_plate_x, left_plate_y], center=true);
/* translate([-50, 0, 0]) cube([200, 200, 2], center=true); */
}

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@@ -0,0 +1,34 @@
/* decorative plate for directional and action buttons.
*
* SPDX-FileCopyrightText: © 2025 Brian S. Stephan <bss@incorporeal.org>
* SPDX-License-Identifier: GPL-3.0-or-later
*/
include <parameters.scad>
decorative_radius_scale = 1.5;
include <components.scad>
module dir_arc_plus_w_30mm_and_sega_2p_nine_decorative_superplate() {
difference() {
union() {
hull() difference() {
// get a 2mm slice of the decorative button cylinders
union() {
translate([-panel_x/2, 0, -50]) dir_arc_w_30mm();
translate([panel_x/2, 0, -50]) sega_2p_nine();
// customized position to make a top point even with the
// top of the dir_arc_w_30mm piece, because it being
// at an angle otherwise looks silly IMO
translate([panel_x*23/32, 26.6, -50]) sega_2p_p1();
}
translate([0, 0, -100]) cube([500, 500, 198], center=true);
translate([0, 0, 100]) cube([500, 500, 198], center=true);
}
}
// cut out the normal holes
translate([-panel_x/2, 0, -1]) dir_arc_w_30mm();
translate([panel_x/2, 0, -1]) sega_2p_nine();
}
}
dir_arc_plus_w_30mm_and_sega_2p_nine_decorative_superplate();

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@@ -8,10 +8,10 @@ include <components.scad>
module dir_arc_plus_w_30mm_and_sega_2p_nine_decorative_plate() {
difference() {
// get a 2mm slice of the bigger button cylinders
// get a 2mm slice of the jumbo decorative button cylinders
union() {
translate([-panel_x/2, 0, -65]) dir_arc_w_30mm();
translate([panel_x/2, 0, -65]) sega_2p_nine();
translate([-panel_x/2, 0, -70]) dir_arc_w_30mm();
translate([panel_x/2, 0, -70]) sega_2p_nine();
}
translate([0, 0, -100]) cube([500, 500, 198], center=true);
translate([0, 0, 100]) cube([500, 500, 198], center=true);

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@@ -6,15 +6,16 @@
include <parameters.scad>
decorative_radius_scale = 1.5;
jumbo_decorative_radius_scale = 0;
include <components.scad>
module dir_arc_plus_w_30mm_plate_decorative_plate() {
difference() {
// get a 2mm slice of the bigger button cylinders
translate([-panel_x/2, 0, -25]) hull() dir_arc_w_30mm();
hull() difference() {
// get a 2mm slice of the decorative button cylinders
translate([-panel_x/2, 0, -50]) dir_arc_w_30mm();
translate([0, 0, -100]) cube([500, 500, 198], center=true);
translate([0, 0, 100]) cube([500, 500, 198], center=true);
}
// cut out the normal holes
translate([-panel_x/2, 0, -1]) dir_arc_w_30mm();
}

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@@ -8,8 +8,8 @@ include <components.scad>
module dir_arc_plus_w_30mm_decorative_plate() {
difference() {
// get a 2mm slice of the bigger button cylinders
translate([0, 0, -55]) dir_arc_w_30mm();
// get a 2mm slice of the decorative button cylinders
translate([0, 0, -50]) dir_arc_w_30mm();
translate([0, 0, -100]) cube([500, 500, 198], center=true);
translate([0, 0, 100]) cube([500, 500, 198], center=true);
// cut out the normal holes

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@@ -8,8 +8,8 @@ include <components.scad>
module sega_2p_6_button_decorative_plate() {
difference() {
// get a 2mm slice of the bigger button cylinders
translate([0, 0, -55]) sega_2p_6_button();
// get a 2mm slice of the decorative button cylinders
translate([0, 0, -50]) sega_2p_6_button();
translate([0, 0, -100]) cube([500, 500, 198], center=true);
translate([0, 0, 100]) cube([500, 500, 198], center=true);
// cut out the normal holes

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@@ -6,15 +6,16 @@
include <parameters.scad>
decorative_radius_scale = 1.5;
jumbo_decorative_radius_scale = 0;
include <components.scad>
module sega_2p_eleven_plate_decorative_plate() {
difference() {
// get a 2mm slice of the bigger button cylinders
translate([panel_x/2, 0, -25]) hull() sega_2p_eleven();
hull() difference() {
// get a 2mm slice of the decorative button cylinders
translate([panel_x/2, 0, -50]) sega_2p_eleven();
translate([0, 0, -100]) cube([500, 500, 198], center=true);
translate([0, 0, 100]) cube([500, 500, 198], center=true);
}
// cut out the normal holes
translate([panel_x/2, 0, -1]) sega_2p_eleven();
}

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@@ -6,20 +6,19 @@
include <parameters.scad>
decorative_radius_scale = 1.5;
jumbo_decorative_radius_scale = 0;
include <components.scad>
module sega_2p_nine_decorative_plate_of_plates() {
module sega_2p_nine_decorative_plate() {
difference() {
// get a 2mm slice of the bigger button cylinders
union() {
translate([panel_x/2, 0, -25]) hull() sega_2p_nine();
}
hull() difference() {
// get a 2mm slice of the decorative button cylinders
translate([panel_x/2, 0, -50]) sega_2p_nine();
translate([0, 0, -100]) cube([500, 500, 198], center=true);
translate([0, 0, 100]) cube([500, 500, 198], center=true);
}
// cut out the normal holes
translate([panel_x/2, 0, -1]) sega_2p_nine();
}
}
sega_2p_nine_decorative_plate_of_plates();
sega_2p_nine_decorative_plate();

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@@ -8,8 +8,8 @@ include <components.scad>
module sega_2p_nine_decorative_plate() {
difference() {
// get a 2mm slice of the bigger button cylinders
translate([0, 0, -55]) sega_2p_nine();
// get a 2mm slice of the decorative button cylinders
translate([0, 0, -50]) sega_2p_nine();
translate([0, 0, -100]) cube([500, 500, 198], center=true);
translate([0, 0, 100]) cube([500, 500, 198], center=true);
// cut out the normal holes

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@@ -0,0 +1,21 @@
/* A decorative plate for the Sega 2P layout.
*
* SPDX-FileCopyrightText: © 2023 Brian S. Stephan <bss@incorporeal.org>
* SPDX-License-Identifier: GPL-3.0-or-later
*/
include <parameters.scad>
include <components.scad>
module sega_2p_decorative_plate() {
difference() {
// get a 2mm slice of the decorative button cylinders
translate([0, 0, -50]) sega_2p();
translate([0, 0, -100]) cube([500, 500, 198], center=true);
translate([0, 0, 100]) cube([500, 500, 198], center=true);
// cut out the normal holes
translate([0, 0, -1]) sega_2p();
}
}
sega_2p_decorative_plate();

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@@ -8,9 +8,9 @@ include <components.scad>
module jlf_dustwasher() {
difference() {
cylinder(r=lever_plate_hole*decorative_radius_scale, h=2, $fn=50, center=true);
// 5.25 = 4.55 (diameter of shaft is 9.10mm) + .25 to let it take an angle
cylinder(r=4.8, h=2.1, $fn=50, center=true);
cylinder(r=jlf_dustwasher_radius, h=2, $fn=100, center=true);
cylinder(r1=jlf_shaft_inner_radius, r2=jlf_shaft_inner_radius+shaft_position_tolerance,
h=2.001, $fn=100, center=true);
}
}

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@@ -8,9 +8,9 @@ include <components.scad>
module lsx_nobi_dustwasher() {
difference() {
cylinder(r=lever_plate_hole*decorative_radius_scale, h=2, $fn=50, center=true);
// 5.25 = 5 (diameter of shaft is 10mm) + .25 to let it take an angle
cylinder(r=5.25+hole_tolerance, h=2.1, $fn=50, center=true);
cylinder(r=lsx_nobi_dustwasher_radius, h=2, $fn=100, center=true);
cylinder(r1=lsx_nobi_shaft_inner_radius, r2=lsx_nobi_shaft_inner_radius+shaft_position_tolerance,
h=2.001, $fn=100, center=true);
}
}

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@@ -0,0 +1,24 @@
/* Wrap a smaller width hex spacer with plastic to get it to fit in our standard post hole.
*
* Since the hex spacers can vary in width, you may have to adjust the inner dimensions
* to make this work right for your piece, but this worked right for mine. YMMV.
*
* SPDX-FileCopyrightText: © 2025 Brian S. Stephan <bss@incorporeal.org>
* SPDX-License-Identifier: GPL-3.0-or-later
*/
include <parameters.scad>
include <components.scad>
module small_m4_hole() {
scale([1, 1, 2]) cylinder(r=3.25, h=frame_z, $fn=6, center=true);
}
module m4_hex_spacer_sleeve() {
difference() {
resize([0, 0, 45]) frame_hex_bolt_hole();
small_m4_hole();
}
}
m4_hex_spacer_sleeve();

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@@ -0,0 +1,18 @@
/*
* SPDX-FileCopyrightText: © 2023 Brian S. Stephan <bss@incorporeal.org>
* SPDX-License-Identifier: GPL-3.0-or-later
*/
include <parameters.scad>
include <components.scad>
use <lever-and-dir_arc-plus-w-30mm-panel.scad>
module lever_and_dir_arc_w_30mm_panel_with_oled() {
difference() {
lever_and_dir_arc_w_30mm_panel();
translate([0, -(panel_y/2 - 22), 0]) adafruit_pid_326_oled_ssd1306_mount_cutout();
}
translate([0, -(panel_y/2 - 22), 0]) adafruit_pid_326_oled_ssd1306_mount();
}
lever_and_dir_arc_w_30mm_panel_with_oled();

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@@ -5,11 +5,11 @@
include <parameters.scad>
include <components.scad>
use <sega-2p-nine-plus-control-panel.scad>
use <sega-2p-nine-plus-aux-button.scad>
module sega_2p_nine_plus_control_panel_with_mount() {
sega_2p_nine_plus_control_panel();
module sega_2p_nine_plus_aux_button_with_mount() {
sega_2p_nine_plus_aux_button();
translate([30, -50, -(panel_z/2) - 3]) pcb_mount();
}
sega_2p_nine_plus_control_panel_with_mount();
sega_2p_nine_plus_aux_button_with_mount();

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@@ -6,13 +6,12 @@
include <parameters.scad>
include <components.scad>
module sega_2p_nine_plus_control_panel() {
module sega_2p_nine_plus_aux_button() {
difference() {
panel();
sega_2p_nine();
rotate([0, 0, 180]) side_chopper();
translate([89, 30, 0]) button_24mm_hole();
}
}
sega_2p_nine_plus_control_panel();
sega_2p_nine_plus_aux_button();

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@@ -0,0 +1,17 @@
/* A top panel in the very popular Sega 2P layout.
*
* SPDX-FileCopyrightText: © 2025 Brian S. Stephan <bss@incorporeal.org>
* SPDX-License-Identifier: GPL-3.0-or-later
*/
include <parameters.scad>
include <components.scad>
module sega_2p_panel() {
difference() {
panel();
sega_2p();
}
}
sega_2p_panel();

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@@ -1,18 +0,0 @@
/*
* SPDX-FileCopyrightText: © 2023 Brian S. Stephan <bss@incorporeal.org>
* SPDX-License-Identifier: GPL-3.0-or-later
*/
include <parameters.scad>
include <components.scad>
use <right-sega-2p-nine-plus-control-panel-with-mount.scad>
module sega_2p_nine_plus_control_right_overhang_panel_with_mount_with_oled() {
difference() {
sega_2p_nine_plus_control_right_overhang_panel_with_mount();
translate([75, 77.5, 0]) oled_ssd1306_mount_cutout();
}
translate([75, 77.5, 0.5]) oled_ssd1306_mount();
}
sega_2p_nine_plus_control_right_overhang_panel_with_mount_with_oled();

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@@ -5,11 +5,11 @@
include <parameters.scad>
include <components.scad>
use <right-sega-2p-nine-plus-control-panel.scad>
use <right-sega-2p-nine-plus-aux-button.scad>
module sega_2p_nine_plus_control_right_overhang_panel_with_mount() {
sega_2p_nine_plus_control_right_overhang_panel();
module sega_2p_nine_plus_aux_button_right_overhang_panel_with_mount() {
sega_2p_nine_plus_aux_button_right_overhang_panel();
translate([30, -50, -(panel_z/2) - 3]) pcb_mount();
}
sega_2p_nine_plus_control_right_overhang_panel_with_mount();
sega_2p_nine_plus_aux_button_right_overhang_panel_with_mount();

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@@ -6,7 +6,7 @@
include <parameters.scad>
include <components.scad>
module sega_2p_nine_plus_control_right_overhang_panel() {
module sega_2p_nine_plus_aux_button_right_overhang_panel() {
difference() {
panel_with_raised_overhang();
sega_2p_nine();
@@ -15,4 +15,4 @@ module sega_2p_nine_plus_control_right_overhang_panel() {
}
}
sega_2p_nine_plus_control_right_overhang_panel();
sega_2p_nine_plus_aux_button_right_overhang_panel();

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@@ -3,6 +3,10 @@
* SPDX-License-Identifier: GPL-3.0-or-later
*/
// CONNECTION POINT SIZES
// adjustments
hole_tolerance = 0.15;
@@ -31,24 +35,38 @@ big_button_radius = 15 + hole_tolerance;
// radius + value below should leave space for the nut and for fingers to grab the nut
button_radius_connector_space = 5;
// standard lever hole
lever_plate_hole = 12;
// neutrik D screw holes
neutrik_d_screw_radius = 1.6 + hole_tolerance;
neutrik_d_radius = 12 + hole_tolerance;
// ELEMENT DIMENSIONS
// JLF mount dimensions
lever_mount_x = 53;
lever_mount_y = 95;
lever_mount_z = 2;
// standard lever hole
lever_plate_hole = 12;
// case dimensions
// base frame box. reminder: top of inside (including mounts) is chopped by panel_z for plates
// base frame box. reminder: inside top and bottom (including mounts) are chopped by panel_z for plates
frame_x = 233;
frame_y = 208;
frame_z = 57;
// stand dimensions to display a stick
stand_x = 5;
stand_y = frame_z;
stand_z = 15;
// depth of the "lip" of the frame that the top plate sets into/supports the overhang
frame_wall = 4;
// top plate, which can either be the whole plate ("inset") or the mounting frame for a plate that overhangs
panel_x = frame_x - (frame_wall * 2);
panel_y = frame_y - (frame_wall * 2);
panel_z = 5;
// some dimensions for frame pieces, useful in doing some intersections and chopping
frame_piece_x_x = frame_x - (frame_wall * 2); // essentially panel_x, yes
frame_piece_y_y = frame_y; // the whole y of the frame, yes
// degree to which the extended frame pieces stick out from the end of the frame
frame_extension_x = 25;
@@ -61,20 +79,12 @@ overhang_panel_bevel_height = 1;
frame_center_to_neutrik = 70;
// depth of the "lip" of the frame that the top plate sets into/supports the overhang
frame_wall = 4;
// width of the column in the frame corners to support the hex bolt
frame_mount_column_width = 20;
// per neutrik (mm)
neutrik_panel_thickness = 3;
// top plate, which can either be the whole plate ("inset") or the mounting frame for a plate that overhangs
panel_x = frame_x - (frame_wall * 2);
panel_y = frame_y - (frame_wall * 2);
panel_z = 5;
// inside the frame
inner_frame_z = frame_z - (panel_z * 2);
@@ -90,27 +100,51 @@ panel_overhang_amount = 8.5;
overhang_panel_x = panel_x + (frame_wall * 2) + (panel_overhang_amount * 2);
overhang_panel_y = panel_y + (frame_wall * 2) + (panel_overhang_amount * 2);
panel_to_frame_point_x = (panel_x/2)-10;
panel_to_frame_point_y = (panel_y/2)-10;
panel_to_frame_point_offset = 10;
panel_to_frame_point_x = (panel_x/2) - panel_to_frame_point_offset;
panel_to_frame_point_y = (panel_y/2) - panel_to_frame_point_offset;
// frame interior that supports the top plates
panel_support_width = 5;
// neutrik D screw holes
neutrik_d_screw_radius = 1.6 + hole_tolerance;
neutrik_d_radius = 12 + hole_tolerance;
// additional button radius for decorative panels, etc.
decorative_radius_scale = 1.75;
jumbo_decorative_radius_scale = 2;
// decorative wall cutout parameters
// thicker than the actual base wall to account for the longish pieces
wall_cutout_depth = frame_wall * 3;
// decorative slash parameters
slash_inner_displacement = 10;
slash_width = 15;
slash_height = frame_z-panel_z*3;
// dustwasher parameters
jlf_dustwasher_radius = 19;
jlf_shaft_inner_radius = 4.55;
lsx_nobi_dustwasher_radius = jlf_dustwasher_radius;
lsx_nobi_shaft_inner_radius = 5;
shaft_position_tolerance = 2;
// stand dimensions to display a stick
stand_x = 5;
stand_y = frame_z;
stand_z = 15;
// oled cutout stuff
ssd1306_x = 23;
ssd1306_y = 12;
ssd1306_z = 1;
adafruit_pid_326_oled_ssd1306_cutout_x = 30;
adafruit_pid_326_oled_ssd1306_cutout_y = 32;
// LAYOUTS
sega_2p_column_2_offset = 30.5;
sega_2p_column_3_offset = sega_2p_column_2_offset + 36;
sega_2p_column_4_offset = sega_2p_column_3_offset + 36;