103 lines
3.8 KiB
Markdown
103 lines
3.8 KiB
Markdown
Title: Adventuring! Story Graph
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Description: A plot of the plot.
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Footer: Numenera, the Cypher System, No Thank You, Evil!, Invisible Sun, and their respective logos are
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trademarks of Monte Cook Games, LLC in the U.S.A. and other countries. All Monte Cook Games
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characters and character names, and the distinctive likenesses thereof, are trademarks of Monte
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Cook Games, LLC. Content derived from Monte Cook Games publications is © 2013-2022 Monte Cook Games,
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LLC. <a href="/cypher/fan-use-policy">Full Disclaimer</a>.<br />Adventuring! is unofficial Fan Content
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permitted under the Fan Content Policy. Not approved/endorsed by Wizards. Portions of the materials used
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are property of Wizards of the Coast. ©Wizards of the Coast LLC.
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# Adventuring! Story Graph
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Note: for brevity, for actions/verbs, assume the subject is "The party ..." unless otherwise specified.
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~~~{ pydot:adventuring-story }
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digraph PLOT {
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rankdir=TB
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fontname="Liberation Sans"
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Reddansyr [label="Assembles in Reddansyr", shape="doubleoctagon"]
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Giants_Folly [label="Visits Giant's Folly", shape="octagon"]
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Reddansyr -> Giants_Folly
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Zhent_Agent_Wants_Relic [label="Overhears Zhent moon elf looking for relic", shape="rect"]
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Giants_Folly -> Zhent_Agent_Wants_Relic
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Rival_Party [label="Rival party searching for relic", shape="rect"]
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Zhent_Agent_Wants_Relic -> Rival_Party
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Robe [label="Robe of fallen Ibrandulin priest", shape="tab"]
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Zhent_Agent_Wants_Relic -> Robe
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Thief [label="A thief member/leader?", shape="rect"]
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Rival_Party -> Thief
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Travel [label="Travels to location ahead of rivals"]
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Zhent_Agent_Wants_Relic -> Travel
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Dungeon [label="Discovers Ibrandul temple ruin", shape="octagon"]
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Dungeon -> Robe
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Travel -> Dungeon
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Ibrandulin_Ghost [label="A ghost killed by Sharrans", shape="rect"]
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Dungeon -> Ibrandulin_Ghost
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Shar_Fuckery [label="Shar's influence affects Ghorin"]
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Dungeon -> Shar_Fuckery
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Shar [shape="rect"]
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Shar_Fuckery -> Shar
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Shar -> Ibrandulin_Ghost
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Shar -> Robe
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Rival_Fight [label="Fights rival party in the ruin"]
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Rival_Party -> Rival_Fight
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Dungeon -> Rival_Fight
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Thief_Escapes [label="Thief escapes w/o robe"]
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Rival_Fight -> Thief_Escapes
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Thief -> Thief_Escapes
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Return_to_Reddansyr [label="Journeys to Reddansyr with robe"]
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Rival_Fight -> Return_to_Reddansyr
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Robe -> Return_to_Reddansyr
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Fleeing_Farmers [label="Encounters fleeing farmers"]
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Return_to_Reddansyr -> Fleeing_Farmers
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Reddansyr_Farm [label="Farm outside Reddansyr", shape="octagon"]
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Fleeing_Farmers -> Reddansyr_Farm
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Livestock_Robbers [label="Defeats bandits that drove livestock away"]
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Reddansyr_Farm -> Livestock_Robbers
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Tracks_Livestock [label="Tracks livestock to goblin cave", shape="octagon"]
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Livestock_Robbers -> Tracks_Livestock
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Bandit_Selling_Livestock [label="Bandit trading the livestock for something", shape="rect"]
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Tracks_Livestock -> Bandit_Selling_Livestock
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Returns_Livestock [label="Frees livestock and returns them to the farm"]
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Tracks_Livestock -> Returns_Livestock
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UFC_Slaver_in_Reddansyr [label="Quarter Roy spots UFC slaver in Reddansyr"]
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Returns_Livestock -> UFC_Slaver_in_Reddansyr
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Starmantle [label="Starmantle", shape="octagon"]
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UFC_Slaver_in_Reddansyr -> Starmantle
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Reddansyr_Return [label="Returns to Reddansyr", shape="doubleoctagon"]
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Returns_Livestock -> Reddansyr_Return
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Return_to_Reddansyr -> Reddansyr_Return
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Meeting_with_Zhent_Agent [label="Meets with Zhent agent"]
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Reddansyr_Return -> Meeting_with_Zhent_Agent
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Zhent_Agent_Wants_Relic -> Meeting_with_Zhent_Agent
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Robe_Sold [label="Sells the robe"]
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Meeting_with_Zhent_Agent -> Robe_Sold
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Robe -> Robe_Sold
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}
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~~~
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