Title: Adventuring! Story Graph Description: A plot of the plot. Footer: Numenera, the Cypher System, No Thank You, Evil!, Invisible Sun, and their respective logos are trademarks of Monte Cook Games, LLC in the U.S.A. and other countries. All Monte Cook Games characters and character names, and the distinctive likenesses thereof, are trademarks of Monte Cook Games, LLC. Content derived from Monte Cook Games publications is © 2013-2022 Monte Cook Games, LLC. Full Disclaimer.
Adventuring! is unofficial Fan Content permitted under the Fan Content Policy. Not approved/endorsed by Wizards. Portions of the materials used are property of Wizards of the Coast. ©Wizards of the Coast LLC. # Adventuring! Story Graph Note: for brevity, for actions/verbs, assume the subject is "The party ..." unless otherwise specified. ~~~{ pydot:adventuring-story } digraph PLOT { rankdir=TB fontname="Liberation Sans" Reddansyr [label="Assembles in Reddansyr", shape="doubleoctagon"] Giants_Folly [label="Visits Giant's Folly", shape="octagon"] Reddansyr -> Giants_Folly Zhent_Agent_Wants_Relic [label="Overhears Zhent moon elf looking for relic", shape="rect"] Giants_Folly -> Zhent_Agent_Wants_Relic Rival_Party [label="Rival party searching for relic", shape="rect"] Zhent_Agent_Wants_Relic -> Rival_Party Robe [label="Robe of fallen Ibrandulin priest", shape="tab"] Zhent_Agent_Wants_Relic -> Robe Thief [label="A thief member/leader?", shape="rect"] Rival_Party -> Thief Travel [label="Travels to location ahead of rivals"] Zhent_Agent_Wants_Relic -> Travel Dungeon [label="Discovers Ibrandul temple ruin", shape="octagon"] Dungeon -> Robe Travel -> Dungeon Ibrandulin_Ghost [label="A ghost killed by Sharrans", shape="rect"] Dungeon -> Ibrandulin_Ghost Shar_Fuckery [label="Shar's influence affects Ghorin"] Dungeon -> Shar_Fuckery Shar [shape="rect"] Shar_Fuckery -> Shar Shar -> Ibrandulin_Ghost Shar -> Robe Rival_Fight [label="Fights rival party in the ruin"] Rival_Party -> Rival_Fight Dungeon -> Rival_Fight Thief_Escapes [label="Thief escapes w/o robe"] Rival_Fight -> Thief_Escapes Thief -> Thief_Escapes Return_to_Reddansyr [label="Journeys to Reddansyr with robe"] Rival_Fight -> Return_to_Reddansyr Robe -> Return_to_Reddansyr Fleeing_Farmers [label="Encounters fleeing farmers"] Return_to_Reddansyr -> Fleeing_Farmers Reddansyr_Farm [label="Farm outside Reddansyr", shape="octagon"] Fleeing_Farmers -> Reddansyr_Farm Livestock_Robbers [label="Defeats bandits that drove livestock away"] Reddansyr_Farm -> Livestock_Robbers Tracks_Livestock [label="Tracks livestock to goblin cave", shape="octagon"] Livestock_Robbers -> Tracks_Livestock Bandit_Selling_Livestock [label="Bandit trading the livestock for something", shape="rect"] Tracks_Livestock -> Bandit_Selling_Livestock Returns_Livestock [label="Frees livestock and returns them to the farm"] Tracks_Livestock -> Returns_Livestock UFC_Slaver_in_Reddansyr [label="Quarter Roy spots UFC slaver in Reddansyr"] Returns_Livestock -> UFC_Slaver_in_Reddansyr Starmantle [label="Starmantle", shape="octagon"] UFC_Slaver_in_Reddansyr -> Starmantle Reddansyr_Return [label="Returns to Reddansyr", shape="doubleoctagon"] Returns_Livestock -> Reddansyr_Return Return_to_Reddansyr -> Reddansyr_Return Meeting_with_Zhent_Agent [label="Meets with Zhent agent"] Reddansyr_Return -> Meeting_with_Zhent_Agent Zhent_Agent_Wants_Relic -> Meeting_with_Zhent_Agent Robe_Sold [label="Sells the robe"] Meeting_with_Zhent_Agent -> Robe_Sold Robe -> Robe_Sold } ~~~