3.8 KiB
Title: Adventuring! Story Graph
Description: A plot of the plot.
Footer: Numenera, the Cypher System, No Thank You, Evil!, Invisible Sun, and their respective logos are
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characters and character names, and the distinctive likenesses thereof, are trademarks of Monte
Cook Games, LLC. Content derived from Monte Cook Games publications is © 2013-2022 Monte Cook Games,
LLC. Full Disclaimer.
Adventuring! is unofficial Fan Content
permitted under the Fan Content Policy. Not approved/endorsed by Wizards. Portions of the materials used
are property of Wizards of the Coast. ©Wizards of the Coast LLC.
Adventuring! Story Graph
Note: for brevity, for actions/verbs, assume the subject is "The party ..." unless otherwise specified.
digraph PLOT {
rankdir=TB
fontname="Liberation Sans"
Reddansyr [label="Assembles in Reddansyr", shape="doubleoctagon"]
Giants_Folly [label="Visits Giant's Folly", shape="octagon"]
Reddansyr -> Giants_Folly
Zhent_Agent_Wants_Relic [label="Overhears Zhent moon elf looking for relic", shape="rect"]
Giants_Folly -> Zhent_Agent_Wants_Relic
Rival_Party [label="Rival party searching for relic", shape="rect"]
Zhent_Agent_Wants_Relic -> Rival_Party
Robe [label="Robe of fallen Ibrandulin priest", shape="tab"]
Zhent_Agent_Wants_Relic -> Robe
Thief [label="A thief member/leader?", shape="rect"]
Rival_Party -> Thief
Travel [label="Travels to location ahead of rivals"]
Zhent_Agent_Wants_Relic -> Travel
Dungeon [label="Discovers Ibrandul temple ruin", shape="octagon"]
Dungeon -> Robe
Travel -> Dungeon
Ibrandulin_Ghost [label="A ghost killed by Sharrans", shape="rect"]
Dungeon -> Ibrandulin_Ghost
Shar_Fuckery [label="Shar's influence affects Ghorin"]
Dungeon -> Shar_Fuckery
Shar [shape="rect"]
Shar_Fuckery -> Shar
Shar -> Ibrandulin_Ghost
Shar -> Robe
Rival_Fight [label="Fights rival party in the ruin"]
Rival_Party -> Rival_Fight
Dungeon -> Rival_Fight
Thief_Escapes [label="Thief escapes w/o robe"]
Rival_Fight -> Thief_Escapes
Thief -> Thief_Escapes
Return_to_Reddansyr [label="Journeys to Reddansyr with robe"]
Rival_Fight -> Return_to_Reddansyr
Robe -> Return_to_Reddansyr
Fleeing_Farmers [label="Encounters fleeing farmers"]
Return_to_Reddansyr -> Fleeing_Farmers
Reddansyr_Farm [label="Farm outside Reddansyr", shape="octagon"]
Fleeing_Farmers -> Reddansyr_Farm
Livestock_Robbers [label="Defeats bandits that drove livestock away"]
Reddansyr_Farm -> Livestock_Robbers
Tracks_Livestock [label="Tracks livestock to goblin cave", shape="octagon"]
Livestock_Robbers -> Tracks_Livestock
Bandit_Selling_Livestock [label="Bandit trading the livestock for something", shape="rect"]
Tracks_Livestock -> Bandit_Selling_Livestock
Returns_Livestock [label="Frees livestock and returns them to the farm"]
Tracks_Livestock -> Returns_Livestock
UFC_Slaver_in_Reddansyr [label="Quarter Roy spots UFC slaver in Reddansyr"]
Returns_Livestock -> UFC_Slaver_in_Reddansyr
Starmantle [label="Starmantle", shape="octagon"]
UFC_Slaver_in_Reddansyr -> Starmantle
Reddansyr_Return [label="Returns to Reddansyr", shape="doubleoctagon"]
Returns_Livestock -> Reddansyr_Return
Return_to_Reddansyr -> Reddansyr_Return
Meeting_with_Zhent_Agent [label="Meets with Zhent agent"]
Reddansyr_Return -> Meeting_with_Zhent_Agent
Zhent_Agent_Wants_Relic -> Meeting_with_Zhent_Agent
Robe_Sold [label="Sells the robe"]
Meeting_with_Zhent_Agent -> Robe_Sold
Robe -> Robe_Sold
}