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Title: Adventuring! Cypher Tables
Footer: Numenera, the Cypher System, No Thank You, Evil!, Invisible Sun, and their respective logos are
trademarks of Monte Cook Games, LLC in the U.S.A. and other countries. All Monte Cook Games
characters and character names, and the distinctive likenesses thereof, are trademarks of Monte
Cook Games, LLC. Content derived from Monte Cook Games publications is © 2013-2022 Monte Cook
Games, LLC. <a href="/cypher/fan-use-policy">Full Disclaimer</a>.
# Adventuring! Cypher Tables
Just a consolidation and filtering of cypher options that feel like a good fit for the game.
If you can't decide on or already know the desired type, roll a 1d6: 1-4 = manifest, 5-6 subtle.
# Manifest
| Roll | Cypher |
|-------|----------------------------------------------------------------------------|
| 01-03 | Spider climb [Adhesion] |
| 04-05 | Antivenom |
| 06-09 | Shielding [Armor reinforcer] |
| 10-11 | Attraction |
| 12-13 | Obscurement [Blackout] |
| 14-15 | Cure disease [Catholicon] |
| 16-17 | Curse bringer |
| 18-19 | Death bringer |
| 20-22 | Mighty strike [Density] |
| 23-26 | Necrotic/acid/lightning/cold/fire/blade bead [Detonation] |
| 27-29 | Blinding light [Detonation (flash)] |
| 30-31 | Necrotic/acid/lightning/cold/fire/blade-ball [Detonation (massive)] |
| 32-34 | Shockwave [Detonation (pressure)] |
| 35-36 | Sonic bead [Detonation (sonic)] |
| 37-38 | Chain negative energy/acid/lightning/cold/fire/blades [Detonation (spawn)] |
| 39-41 | Web [Detonation (web)] |
...

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Title: Adventuring!
Description: Now in the Cypher System!
Description: Adventuring, in the Cypher System!
Footer: Numenera, the Cypher System, No Thank You, Evil!, Invisible Sun, and their respective logos are
trademarks of Monte Cook Games, LLC in the U.S.A. and other countries. All Monte Cook Games
characters and character names, and the distinctive likenesses thereof, are trademarks of Monte
@ -8,22 +8,8 @@ Footer: Numenera, the Cypher System, No Thank You, Evil!, Invisible Sun,
# Adventuring!
Adventuring! is a fantasy campaign run in Yacsra (yet another campaign setting roughly assembled). Previously [a 13th
Age game](/13th-age/adventuring/), this is a currently speculative-only attempt at creating the vibe in the Cypher
System.
## Campaign Synopsis
* The universe is a wide assortment of planes, including law/chaos, good/evil, and light/dark forces, connected via an
astral plane.
* Magic is common but not commonly-practiced, and is nearly limitless in potential (e.g. *wish*, *true resurrection*,
etc.).
* Casting magic can be learned, divinely bestowed, or inherent.
* Civilization ranges from hunter tribes to grand metropolises, points of light with much uncharted territory in
between.
* The world is old, many civilizations have risen and fallen.
* The world itself is magical, and not strictly bound by natural law.
* Humans, elves, and dwarves are most common among civilized lands, but plenty of other intelligent humanoids show up.
Adventuring! is a fantasy campaign run in Yacsra (yet another campaign setting roughly assembled). More information on
the setting is being organized [here](/yacsra/).
## Characters
@ -33,9 +19,22 @@ System.
* [Sandy Gnorman "Gnorm" Diamondson](gnorm) is a chaotic gnome mage [adept] who uses wild magic.
* [Ureiden Bremini](ureiden) is a ? halfling barbarian [warrior] who ?.
## Resources
## Resources, Notes, etc.
* [Cypher Tables](cypher-tables)
### Cypher Tables
Treat all cypher types as manifest by default. Roll a d20 and use that result for which table to roll on (they're all
built as percentile tables, so you can roll d20 + d100 for both together).
| Roll | Origin/Type |
|--------|-------------------------|
| 1--4 | *Core*/Manifest (p.382) |
| 5--8 | *Core*/Subtle (p.383) |
| 9--11 | *Godforsaken* |
| 12--20 | *Core*/Fantastic (p.382 |
Most instances work in the game and could be represented as at least one kind of physical item, or roll on the cypher
form table in *Godforsaken* (which would be a combined roll of d20 + d100 + d100).
## Character Creation
@ -49,29 +48,31 @@ small sidebar summarizing the steps to take to create a character.
### Sources
The majority of the options below are found, and best described, in the *Cypher System Rulebook*, with an open gaming
version available via the [Cypher SRD](http://www.cyphersrd.com/). Most others come from *Godforsaken*, which will
eventually be added to the Cypher SRD. Anything homebrew we'll write up and link to here.
version available via the [Cypher SRD](https://screwtapello.gitlab.io/cypher-system-reference/). Most others come from
*Godforsaken*, which will eventually be added to the Cypher SRD. Anything homebrew we'll write up and link to here.
I skipped listing a lot of the core content, because there's no point in repeating that everything in the core book/SRD
are fair game --- the exception to this are the foci, which are tailored below.
### Types, or ideas therein
The four [types (SRD)](http://www.cyphersrd.com/type.php) are all relevant to the game (note: the SRD is currently
missing some Warrior tables). That resource, and additional information in *Godforsaken*, have suggestions on how to
build all of the classic classes via the type system. For example, a barbarian would likely be a Warrior that takes the
Rages ability, but a bard might easily be an Explorer or a Speaker, depending on the concept and desired abilities.
The four [types (SRD)](https://screwtapello.gitlab.io/cypher-system-reference/type.html) are all relevant to the game
(note: the SRD is currently missing some Warrior tables). That resource, and additional information in *Godforsaken*,
have suggestions on how to build all of the classic classes via the type system. For example, a barbarian would likely
be a Warrior that takes the Rages ability, but a bard might easily be an Explorer or a Speaker, depending on the concept
and desired abilities.
[Customization (SRD)](http://www.cyphersrd.com/type_customization.php) continues additional ideas, especially Flavors,
which are not dissimilar to the idea of subclassing. A spellblade may be a Warrior with the Magic flavor, for example.
[Flavors (SRD)](https://screwtapello.gitlab.io/cypher-system-reference/flavor.html) are not dissimilar to the idea of
subclassing. A spellblade may be a Warrior with the Magic flavor, for example.
*Godforsaken* has the best guidance here, though plenty of ideas are presented in the core book/SRD.
### Descriptors
Descriptors are the adjectives for the character, describing how the character goes about their business. All of the
[Descriptors (SRD)](http://www.cyphersrd.com/descriptor.php) in the core book are fair game, generally speaking, as are
the [Fantasy Species Descriptors (SRD)](http://www.cyphersrd.com/genres.php). *Godforsaken* also has a couple more, plus
[Descriptors (SRD)](https://screwtapello.gitlab.io/cypher-system-reference/descriptor.html) in the core book are fair
game, generally speaking, as are the [Fantasy Species Descriptors
(SRD)](https://screwtapello.gitlab.io/cypher-system-reference/fantasy.html). *Godforsaken* also has a couple more, plus
whatever we might homebrew:
* *Godforsaken:* Catfolk; Dragonfolk; Gnome; Halfling; Lizardfolk

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@ -39,6 +39,12 @@ the initial settlement of the system still drift in orbit, latent.
* Characters: "mercs fighting the good fight"?
* Think about if any of you is going to need piloting skills.
## Characters
* Alex Frege, a mechanical explorer who loves the void
* Jared Paul Ware, a sharp-eyed explorer (technology flavor) who builds robots
* Taxion, a vicious warrior (skills and knowledge flavor) who fuses flesh and steel
### The Xi Tauri System
A separate page organizes the emerging detail of [the Xi Tauri system](xi-tauri).

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@ -17,39 +17,63 @@ The Xi Tauri star system consists of four stars in a hierarchy system.
despite being more uncharted than anything else.
* **Xi Tauri C:** A F-type star orbiting the other three stars, the worlds of the *rim worlds* are more likely to support
natural life with less terraforming effort, and are generally held to contain more exploitable resources than the core
worlds. The Ring is best positioned to forcefully export these resources, despite their minimal involvement in
worlds. the Ring is best positioned to forcefully export these resources, despite their minimal involvement in
governing this far out to the black.
# Persons and Government
## Habitation
## The Ring
Most worlds are, at a minimum level, partially terraformed. A handful of planets throughout the system are roughly
Terra-like, and have only been lightly influenced by humanity, though just as many are only inhabited in specific areas.
The majority have been majorly shaped by humanity to support life, and many still are controlled-environment enclosures
similar to space stations.
Forming from a variety of surviving corporations, The Ring is the dominant government and culture in the core worlds.
Their dominance of resources, media, and infrastructure has guaranteed them financial and political monopolies,
despite the core worlds (and whole of Xi Tauri) nominally being a democratic republic. The core worlds move to the tune
of the Ring.
## Persons and Government
## Rimworlders
### The Ring
# Known Worlds
Forming from a variety of surviving corporations, the Ring is the dominant government and culture in the core worlds.
Their comprehensive control of resources, media, and infrastructure has guaranteed them financial and political
monopolies, despite the core worlds (and whole of Xi Tauri) nominally being a democratic republic. The core worlds move
to the tune of the Ring.
# Lost History
### Rimworlders
## The Arks
The common name for those who live on the outer reaches of the star system, rimworlders are a mix of outcasts, rebels,
subsistence farmers, traders, and the like --- generally, those outside of the cosmopolitan way of life of those living
under the Ring's dominance. Rimworlders with an independent streak tend to look upon those in the core worlds with a
slight amount of disdain, which is sometimes reciprocated. More animosity is reserved for the Ring itself.
### Government
The many planets of the Xi Tauri system make up the Federated Worlds of Xi Tauri. Membership is guaranteed and mandatory
for planets, including dwarf planets. Uninhabited worlds are represented by the Special Representative to the
Federation. Moons, planetary stations, and the like are usually aligned to their parent planet, though some have
successfully (or unsuccessfully) lobbied for direct representation in the federation. Minor planets may maintain their
own government, but generally are not considered for Federation membership.
Largely subject to the machinations of the Ring, the core worlds tend towards financial control and stability at the
expense of free expression, though some uniquely-administered worlds still exist within the corporatocracy. Other worlds
enjoy far more organizational freedom, stemming from far less attention from the Ring and the Federation itself.
## Known Worlds
## Lost History
### The Arks
Were it not for cryosleep, humanity would have never survived the unknown thousands, if not tens of thousands, years
necessary to reach Xi Tauri.
## Marauders
### Marauders
It's not known from where those who were men came, but their appearance between worlds heralds nothing but ravage.
## Old Cultures of Earth
### Old Cultures of Earth
When Earth collapsed, its states scattered ships throughout the cosmos. Others may have survived long enough to find a
new home among the stars. The details of Earth's failure, or those who escaped it, have been largely lost.
## Intelligence Beyond
### Intelligence Beyond
Worlds that support life had nevertheless produced only bacterial life before humanity arrived to the system. Genetic
mutation and biosequencing has introduced forms of life familiar to us on those worlds, though many believe (or fear)

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@ -15,6 +15,10 @@ Footer: Numenera, the Cypher System, No Thank You, Evil!, Invisible Sun,
## Characters
Characters made for other games:
* [Victor Cadela](victor-cadela)
Making characters is fun, so I've made some [scratch characters](scratch-characters) for the hell of it.
## Homebrew

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Title: Scratch Characters
Title: Cypher Scratch Characters
Footer: Numenera, the Cypher System, No Thank You, Evil!, Invisible Sun, and their respective logos are
trademarks of Monte Cook Games, LLC in the U.S.A. and other countries. All Monte Cook Games
characters and character names, and the distinctive likenesses thereof, are trademarks of Monte
Cook Games, LLC. Content derived from Monte Cook Games publications is © 2013-2022 Monte Cook
Games, LLC. <a href="/cypher/fan-use-policy">Full Disclaimer</a>.
# The Illuminous
# Cypher Scratch Characters
Characters I've made for maybe some future purpose, or just for the hell of it.
## The Illuminous
*The Illuminous is a virtuous warrior flavored with magic who metes out justice.*

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Title: Victor Cadela
# Victor Cadela
*Victor Cadela is a strong-willed speaker who ...*

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@ -6,22 +6,27 @@ The tabletop RPG repository of [bss](https://bss.zone/) and friends.
## Active Campaigns
* [Adventuring!](cypher/adventuring/) --- a fantasy campaign set in [Yacsra](yacsra/) and run in the [Cypher
System](cypher/).
* [Out to the Black](cypher/black/) --- a space sci-fi campaign also run in the [Cypher System](cypher/).
### Inactive Campaigns
* [Adventuring!](13th-age/adventuring/) --- an experiment in a campaign setting built up entirely from nothing but the
collective creativity of the gaming group, using the [13th Age](13th-age/) system but assuming none of its setting.
Because it's not tied to the 13th Age setting at all, bss is trying a branch of [the campaign under Cypher
System](cypher/adventuring/)!
Replaced by [the Cypher System fork](cypher/adventuring/).
## Systems
* [Cypher System](cypher/) --- a cross-genre system that bss is increasingly in love with.
* [13th Age](13th-age/) --- bss's favorite D&D-like.
* [Cypher System](cypher/) --- a cross-genre general system that bss is starting to mess with.
## Dungeon23
For 2023, I decided to try to take part in [Dungeon23](https://ill.moe/search?query=%23dungeon23), a social media thing
going on among TTRPG creators where we try to write a dungeon, one room at a time. I will be organizing my attempt here.
[VIEW THE DUNGEON](dungeon23/)
For a little while in 2023, I decided to try to take part in [Dungeon23](https://ill.moe/search?query=%23dungeon23), a
social media thing going on among TTRPG creators where we try to write a dungeon, one room at a time. As actual
campaigns started up again, however, I ran out of time for this, so it sits as one half-complete dungeon floor.
Nevertheless, you can view the dungeon [here](dungeon23/).
## Contributing

20
pages/yacsra/index.md Normal file
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Title: Yacsra
Description: Yet another campaign setting, roughly assembled, the fantasy world of bss and friends' campaigns.
# Yacsra
Yacsra is *yet another campaign setting, roughly assembled*, the fantasy world used in bss's multiple burgeoning fantasy
campaigns. It is meant to be a rich, varying world, where any type of adventure can occur among its many continents and
regions, most of which haven't been written of or described yet.
## Summary
* The universe is a wide assortment of planes, including forces of law/chaos, good/evil, and light/dark, connected via an
astral plane.
* Magic is common but not commonly-practiced, and is nearly limitless in potential.
* Casting magic can be learned, divinely bestowed, or inherent.
* Civilization ranges from hunter tribes to grand metropolises, points of light with much uncharted territory in
between.
* The world is old, many civilizations have risen and fallen.
* The world itself is magical, and not strictly bound by natural law.
* Humans, elves, and dwarves are most common among civilized lands, but plenty of other intelligent humanoids show up.