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Brian S. Stephan | 9cc8a9b000 | |
Brian S. Stephan | e5a75244fc | |
Brian S. Stephan | d73c56f03b | |
Brian S. Stephan | bbd7b8b239 | |
Brian S. Stephan | 3d6620ba0e | |
Brian S. Stephan | 3bfea2ce75 | |
Brian S. Stephan | e669fb3c3f |
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@ -1,35 +0,0 @@
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Title: Adventuring! Cypher Tables
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Footer: Numenera, the Cypher System, No Thank You, Evil!, Invisible Sun, and their respective logos are
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trademarks of Monte Cook Games, LLC in the U.S.A. and other countries. All Monte Cook Games
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characters and character names, and the distinctive likenesses thereof, are trademarks of Monte
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Cook Games, LLC. Content derived from Monte Cook Games publications is © 2013-2022 Monte Cook
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Games, LLC. <a href="/cypher/fan-use-policy">Full Disclaimer</a>.
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# Adventuring! Cypher Tables
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Just a consolidation and filtering of cypher options that feel like a good fit for the game.
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If you can't decide on or already know the desired type, roll a 1d6: 1-4 = manifest, 5-6 subtle.
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# Manifest
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| Roll | Cypher |
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|-------|----------------------------------------------------------------------------|
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| 01-03 | Spider climb [Adhesion] |
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| 04-05 | Antivenom |
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| 06-09 | Shielding [Armor reinforcer] |
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| 10-11 | Attraction |
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| 12-13 | Obscurement [Blackout] |
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| 14-15 | Cure disease [Catholicon] |
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| 16-17 | Curse bringer |
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| 18-19 | Death bringer |
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| 20-22 | Mighty strike [Density] |
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| 23-26 | Necrotic/acid/lightning/cold/fire/blade bead [Detonation] |
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| 27-29 | Blinding light [Detonation (flash)] |
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| 30-31 | Necrotic/acid/lightning/cold/fire/blade-ball [Detonation (massive)] |
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| 32-34 | Shockwave [Detonation (pressure)] |
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| 35-36 | Sonic bead [Detonation (sonic)] |
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| 37-38 | Chain negative energy/acid/lightning/cold/fire/blades [Detonation (spawn)] |
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| 39-41 | Web [Detonation (web)] |
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...
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@ -1,5 +1,5 @@
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Title: Adventuring!
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Description: Now in the Cypher System!
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Description: Adventuring, in the Cypher System!
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Footer: Numenera, the Cypher System, No Thank You, Evil!, Invisible Sun, and their respective logos are
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trademarks of Monte Cook Games, LLC in the U.S.A. and other countries. All Monte Cook Games
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characters and character names, and the distinctive likenesses thereof, are trademarks of Monte
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@ -8,22 +8,8 @@ Footer: Numenera, the Cypher System, No Thank You, Evil!, Invisible Sun,
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# Adventuring!
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Adventuring! is a fantasy campaign run in Yacsra (yet another campaign setting roughly assembled). Previously [a 13th
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Age game](/13th-age/adventuring/), this is a currently speculative-only attempt at creating the vibe in the Cypher
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System.
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## Campaign Synopsis
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* The universe is a wide assortment of planes, including law/chaos, good/evil, and light/dark forces, connected via an
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astral plane.
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* Magic is common but not commonly-practiced, and is nearly limitless in potential (e.g. *wish*, *true resurrection*,
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etc.).
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* Casting magic can be learned, divinely bestowed, or inherent.
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* Civilization ranges from hunter tribes to grand metropolises, points of light with much uncharted territory in
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between.
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* The world is old, many civilizations have risen and fallen.
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* The world itself is magical, and not strictly bound by natural law.
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* Humans, elves, and dwarves are most common among civilized lands, but plenty of other intelligent humanoids show up.
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Adventuring! is a fantasy campaign run in Yacsra (yet another campaign setting roughly assembled). More information on
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the setting is being organized [here](/yacsra/).
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## Characters
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@ -33,9 +19,22 @@ System.
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* [Sandy Gnorman "Gnorm" Diamondson](gnorm) is a chaotic gnome mage [adept] who uses wild magic.
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* [Ureiden Bremini](ureiden) is a ? halfling barbarian [warrior] who ?.
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## Resources
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## Resources, Notes, etc.
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* [Cypher Tables](cypher-tables)
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### Cypher Tables
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Treat all cypher types as manifest by default. Roll a d20 and use that result for which table to roll on (they're all
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built as percentile tables, so you can roll d20 + d100 for both together).
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| Roll | Origin/Type |
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|--------|-------------------------|
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| 1--4 | *Core*/Manifest (p.382) |
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| 5--8 | *Core*/Subtle (p.383) |
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| 9--11 | *Godforsaken* |
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| 12--20 | *Core*/Fantastic (p.382 |
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Most instances work in the game and could be represented as at least one kind of physical item, or roll on the cypher
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form table in *Godforsaken* (which would be a combined roll of d20 + d100 + d100).
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## Character Creation
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@ -49,29 +48,31 @@ small sidebar summarizing the steps to take to create a character.
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### Sources
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The majority of the options below are found, and best described, in the *Cypher System Rulebook*, with an open gaming
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version available via the [Cypher SRD](http://www.cyphersrd.com/). Most others come from *Godforsaken*, which will
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eventually be added to the Cypher SRD. Anything homebrew we'll write up and link to here.
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version available via the [Cypher SRD](https://screwtapello.gitlab.io/cypher-system-reference/). Most others come from
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*Godforsaken*, which will eventually be added to the Cypher SRD. Anything homebrew we'll write up and link to here.
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I skipped listing a lot of the core content, because there's no point in repeating that everything in the core book/SRD
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are fair game --- the exception to this are the foci, which are tailored below.
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### Types, or ideas therein
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The four [types (SRD)](http://www.cyphersrd.com/type.php) are all relevant to the game (note: the SRD is currently
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missing some Warrior tables). That resource, and additional information in *Godforsaken*, have suggestions on how to
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build all of the classic classes via the type system. For example, a barbarian would likely be a Warrior that takes the
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Rages ability, but a bard might easily be an Explorer or a Speaker, depending on the concept and desired abilities.
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The four [types (SRD)](https://screwtapello.gitlab.io/cypher-system-reference/type.html) are all relevant to the game
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(note: the SRD is currently missing some Warrior tables). That resource, and additional information in *Godforsaken*,
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have suggestions on how to build all of the classic classes via the type system. For example, a barbarian would likely
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be a Warrior that takes the Rages ability, but a bard might easily be an Explorer or a Speaker, depending on the concept
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and desired abilities.
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[Customization (SRD)](http://www.cyphersrd.com/type_customization.php) continues additional ideas, especially Flavors,
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which are not dissimilar to the idea of subclassing. A spellblade may be a Warrior with the Magic flavor, for example.
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[Flavors (SRD)](https://screwtapello.gitlab.io/cypher-system-reference/flavor.html) are not dissimilar to the idea of
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subclassing. A spellblade may be a Warrior with the Magic flavor, for example.
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*Godforsaken* has the best guidance here, though plenty of ideas are presented in the core book/SRD.
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### Descriptors
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Descriptors are the adjectives for the character, describing how the character goes about their business. All of the
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[Descriptors (SRD)](http://www.cyphersrd.com/descriptor.php) in the core book are fair game, generally speaking, as are
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the [Fantasy Species Descriptors (SRD)](http://www.cyphersrd.com/genres.php). *Godforsaken* also has a couple more, plus
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[Descriptors (SRD)](https://screwtapello.gitlab.io/cypher-system-reference/descriptor.html) in the core book are fair
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game, generally speaking, as are the [Fantasy Species Descriptors
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(SRD)](https://screwtapello.gitlab.io/cypher-system-reference/fantasy.html). *Godforsaken* also has a couple more, plus
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whatever we might homebrew:
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* *Godforsaken:* Catfolk; Dragonfolk; Gnome; Halfling; Lizardfolk
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@ -39,6 +39,12 @@ the initial settlement of the system still drift in orbit, latent.
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* Characters: "mercs fighting the good fight"?
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* Think about if any of you is going to need piloting skills.
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## Characters
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* Alex Frege, a mechanical explorer who loves the void
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* Jared Paul Ware, a sharp-eyed explorer (technology flavor) who builds robots
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* Taxion, a vicious warrior (skills and knowledge flavor) who fuses flesh and steel
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### The Xi Tauri System
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A separate page organizes the emerging detail of [the Xi Tauri system](xi-tauri).
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@ -17,39 +17,63 @@ The Xi Tauri star system consists of four stars in a hierarchy system.
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despite being more uncharted than anything else.
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* **Xi Tauri C:** A F-type star orbiting the other three stars, the worlds of the *rim worlds* are more likely to support
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natural life with less terraforming effort, and are generally held to contain more exploitable resources than the core
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worlds. The Ring is best positioned to forcefully export these resources, despite their minimal involvement in
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worlds. the Ring is best positioned to forcefully export these resources, despite their minimal involvement in
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governing this far out to the black.
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# Persons and Government
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## Habitation
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## The Ring
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Most worlds are, at a minimum level, partially terraformed. A handful of planets throughout the system are roughly
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Terra-like, and have only been lightly influenced by humanity, though just as many are only inhabited in specific areas.
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The majority have been majorly shaped by humanity to support life, and many still are controlled-environment enclosures
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similar to space stations.
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Forming from a variety of surviving corporations, The Ring is the dominant government and culture in the core worlds.
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Their dominance of resources, media, and infrastructure has guaranteed them financial and political monopolies,
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despite the core worlds (and whole of Xi Tauri) nominally being a democratic republic. The core worlds move to the tune
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of the Ring.
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## Persons and Government
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## Rimworlders
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### The Ring
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# Known Worlds
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Forming from a variety of surviving corporations, the Ring is the dominant government and culture in the core worlds.
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Their comprehensive control of resources, media, and infrastructure has guaranteed them financial and political
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monopolies, despite the core worlds (and whole of Xi Tauri) nominally being a democratic republic. The core worlds move
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to the tune of the Ring.
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# Lost History
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### Rimworlders
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## The Arks
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The common name for those who live on the outer reaches of the star system, rimworlders are a mix of outcasts, rebels,
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subsistence farmers, traders, and the like --- generally, those outside of the cosmopolitan way of life of those living
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under the Ring's dominance. Rimworlders with an independent streak tend to look upon those in the core worlds with a
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slight amount of disdain, which is sometimes reciprocated. More animosity is reserved for the Ring itself.
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### Government
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The many planets of the Xi Tauri system make up the Federated Worlds of Xi Tauri. Membership is guaranteed and mandatory
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for planets, including dwarf planets. Uninhabited worlds are represented by the Special Representative to the
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Federation. Moons, planetary stations, and the like are usually aligned to their parent planet, though some have
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successfully (or unsuccessfully) lobbied for direct representation in the federation. Minor planets may maintain their
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own government, but generally are not considered for Federation membership.
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Largely subject to the machinations of the Ring, the core worlds tend towards financial control and stability at the
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expense of free expression, though some uniquely-administered worlds still exist within the corporatocracy. Other worlds
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enjoy far more organizational freedom, stemming from far less attention from the Ring and the Federation itself.
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## Known Worlds
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## Lost History
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### The Arks
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Were it not for cryosleep, humanity would have never survived the unknown thousands, if not tens of thousands, years
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necessary to reach Xi Tauri.
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## Marauders
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### Marauders
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It's not known from where those who were men came, but their appearance between worlds heralds nothing but ravage.
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## Old Cultures of Earth
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### Old Cultures of Earth
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When Earth collapsed, its states scattered ships throughout the cosmos. Others may have survived long enough to find a
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new home among the stars. The details of Earth's failure, or those who escaped it, have been largely lost.
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## Intelligence Beyond
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### Intelligence Beyond
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Worlds that support life had nevertheless produced only bacterial life before humanity arrived to the system. Genetic
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mutation and biosequencing has introduced forms of life familiar to us on those worlds, though many believe (or fear)
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@ -15,6 +15,10 @@ Footer: Numenera, the Cypher System, No Thank You, Evil!, Invisible Sun,
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## Characters
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Characters made for other games:
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* [Victor Cadela](victor-cadela)
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Making characters is fun, so I've made some [scratch characters](scratch-characters) for the hell of it.
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## Homebrew
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@ -1,11 +1,15 @@
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Title: Scratch Characters
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Title: Cypher Scratch Characters
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Footer: Numenera, the Cypher System, No Thank You, Evil!, Invisible Sun, and their respective logos are
|
||||
trademarks of Monte Cook Games, LLC in the U.S.A. and other countries. All Monte Cook Games
|
||||
characters and character names, and the distinctive likenesses thereof, are trademarks of Monte
|
||||
Cook Games, LLC. Content derived from Monte Cook Games publications is © 2013-2022 Monte Cook
|
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Games, LLC. <a href="/cypher/fan-use-policy">Full Disclaimer</a>.
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# The Illuminous
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# Cypher Scratch Characters
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Characters I've made for maybe some future purpose, or just for the hell of it.
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## The Illuminous
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*The Illuminous is a virtuous warrior flavored with magic who metes out justice.*
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@ -0,0 +1,5 @@
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Title: Victor Cadela
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# Victor Cadela
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*Victor Cadela is a strong-willed speaker who ...*
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@ -6,22 +6,27 @@ The tabletop RPG repository of [bss](https://bss.zone/) and friends.
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## Active Campaigns
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* [Adventuring!](cypher/adventuring/) --- a fantasy campaign set in [Yacsra](yacsra/) and run in the [Cypher
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System](cypher/).
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* [Out to the Black](cypher/black/) --- a space sci-fi campaign also run in the [Cypher System](cypher/).
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### Inactive Campaigns
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* [Adventuring!](13th-age/adventuring/) --- an experiment in a campaign setting built up entirely from nothing but the
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collective creativity of the gaming group, using the [13th Age](13th-age/) system but assuming none of its setting.
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Because it's not tied to the 13th Age setting at all, bss is trying a branch of [the campaign under Cypher
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System](cypher/adventuring/)!
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Replaced by [the Cypher System fork](cypher/adventuring/).
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## Systems
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* [Cypher System](cypher/) --- a cross-genre system that bss is increasingly in love with.
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* [13th Age](13th-age/) --- bss's favorite D&D-like.
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* [Cypher System](cypher/) --- a cross-genre general system that bss is starting to mess with.
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## Dungeon23
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For 2023, I decided to try to take part in [Dungeon23](https://ill.moe/search?query=%23dungeon23), a social media thing
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going on among TTRPG creators where we try to write a dungeon, one room at a time. I will be organizing my attempt here.
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[VIEW THE DUNGEON](dungeon23/)
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For a little while in 2023, I decided to try to take part in [Dungeon23](https://ill.moe/search?query=%23dungeon23), a
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social media thing going on among TTRPG creators where we try to write a dungeon, one room at a time. As actual
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campaigns started up again, however, I ran out of time for this, so it sits as one half-complete dungeon floor.
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Nevertheless, you can view the dungeon [here](dungeon23/).
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## Contributing
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@ -0,0 +1,20 @@
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Title: Yacsra
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Description: Yet another campaign setting, roughly assembled, the fantasy world of bss and friends' campaigns.
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# Yacsra
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Yacsra is *yet another campaign setting, roughly assembled*, the fantasy world used in bss's multiple burgeoning fantasy
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campaigns. It is meant to be a rich, varying world, where any type of adventure can occur among its many continents and
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regions, most of which haven't been written of or described yet.
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## Summary
|
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* The universe is a wide assortment of planes, including forces of law/chaos, good/evil, and light/dark, connected via an
|
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astral plane.
|
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* Magic is common but not commonly-practiced, and is nearly limitless in potential.
|
||||
* Casting magic can be learned, divinely bestowed, or inherent.
|
||||
* Civilization ranges from hunter tribes to grand metropolises, points of light with much uncharted territory in
|
||||
between.
|
||||
* The world is old, many civilizations have risen and fallen.
|
||||
* The world itself is magical, and not strictly bound by natural law.
|
||||
* Humans, elves, and dwarves are most common among civilized lands, but plenty of other intelligent humanoids show up.
|
Loading…
Reference in New Issue