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../adventuring/old-13th-age-game
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Title:          Adventuring!
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		||||
Footer:         <a href="/13th-age/legal">This content is available under the OGL v1.0a and the 13th Age Community Use Policy.</a>
 | 
			
		||||
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		||||
# Adventuring!
 | 
			
		||||
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		||||
## Quick Session Summary
 | 
			
		||||
 | 
			
		||||
* Session 0 --- character creation, establishing the icons, Gnorm's bar attacked
 | 
			
		||||
* Session 1 --- tracking down bar assailant, bug fight
 | 
			
		||||
* [Session 2](session-2) --- confronting Bazarak
 | 
			
		||||
* [Session 3](session-3) --- bar business and more people snooping around
 | 
			
		||||
@ -3,6 +3,9 @@ Footer: <a href="/13th-age/legal">This content is available under the OGL v1.0a
 | 
			
		||||
 | 
			
		||||
# bss's Toughness
 | 
			
		||||
 | 
			
		||||
***WARNING! This was written for the first edition of 13th Age! At a quick glance, the Toughness feat in 13th Age Second
 | 
			
		||||
Edition is considerably better, and this feat obsolete. Only consider it if you're playing 1e. ~bss***
 | 
			
		||||
 | 
			
		||||
The core Toughness feat seems to be a bit too weak, and I have yet to be at
 | 
			
		||||
a table where anyone has taken it. I think this improves it.
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
@ -4,23 +4,59 @@ Footer:         <a href="/13th-age/legal">This content is available under the OG
 | 
			
		||||
 | 
			
		||||
# 13th Age
 | 
			
		||||
 | 
			
		||||
This page, and the pages under it, collect a variety of campaign notes, characters, other mechanical
 | 
			
		||||
bits, and whatever else I end up dropping here for usage by me and my players, but if any of this is
 | 
			
		||||
of interest to you as a random passerby, feel free to use it.
 | 
			
		||||
This page, and the pages under it, collect a variety of campaign notes, characters, other mechanical bits, and whatever
 | 
			
		||||
else I end up dropping here for usage by me and my players, but if any of this is of interest to you as a random
 | 
			
		||||
passerby, feel free to use it. ~bss
 | 
			
		||||
 | 
			
		||||
## Adventuring!
 | 
			
		||||
*Note:* I've been a fan of 13th Age since before it was released, practically, but this recent section of the site is
 | 
			
		||||
focused on 2e.*
 | 
			
		||||
 | 
			
		||||
[Adventuring!](adventuring/) is a quasi-campaign setting world thing built from nothing but a table of creative people
 | 
			
		||||
and the 13th Age system. It does *not* use the Dragon Empire, or any other setting material, and not even the icons from
 | 
			
		||||
13th Age. It does instead borrow from a variety of tropes, cultural references, etc. It is, as such, the primary force
 | 
			
		||||
of creation behind [Yacsra](yacsra/).
 | 
			
		||||
## Character Creation
 | 
			
		||||
 | 
			
		||||
## Yacsra
 | 
			
		||||
For general aids in creating characters, see this section, and of course follow the Creating Characters (HH: 23)
 | 
			
		||||
chapter.
 | 
			
		||||
 | 
			
		||||
The world of [Yacsra](yacsra/), bss's *yet another campaign setting, roughly assembled*, is a
 | 
			
		||||
general purpose campaign setting, with a design inspired by the Dragon Empire, 13th Age's deliberately open-ended
 | 
			
		||||
meta-setting. It takes cues (e.g. 13 icons, points of light, etc.) but is made up of unique icons, places, etc.
 | 
			
		||||
The material that I've written or that my tables have come up with off the cuff build upon the lore of Yacsra.
 | 
			
		||||
Campaigns may have more specific instructions (inclusive or exclusive of content), but generally speaking, my games
 | 
			
		||||
allow all published classes, kin, class options, items, and so on presented in or mentioned in the core books of *13th
 | 
			
		||||
Age Second Edition* and *13 True Ways*, including stuff in Appendix A. A good list to use is:
 | 
			
		||||
 | 
			
		||||
* *13th Age Second Edition: Heroes' Handbook*
 | 
			
		||||
* *13 True Ways*
 | 
			
		||||
* *13th Age Glorantha*
 | 
			
		||||
* *Shards of the Broken Sky*
 | 
			
		||||
* *13th Age Bestiary*
 | 
			
		||||
* *Book of Ages*
 | 
			
		||||
* *Shades of Fey*
 | 
			
		||||
 | 
			
		||||
Additional content (from other supplements, homebrew stuff on the web, your own homebrew stuff, etc.) should be
 | 
			
		||||
presented to me, and it'll likely be approved.
 | 
			
		||||
 | 
			
		||||
This usually doesn't matter for character creation, but I'll pull from all of Pelgrane Press's publications for
 | 
			
		||||
monsters, items, artifacts, and so on. All of this "primary content" is pretty much assumed to be good.
 | 
			
		||||
 | 
			
		||||
### Classes
 | 
			
		||||
 | 
			
		||||
Nothing of note here, really; official classes are in, other homebrew might be, but classes are the most complicated, so
 | 
			
		||||
they will be the most work to review. But, in the end, just ask --- and also do so if you want general advice, or if the
 | 
			
		||||
book says you should talk to your GM first.
 | 
			
		||||
 | 
			
		||||
### Kin
 | 
			
		||||
 | 
			
		||||
Ditto, but it's easier to homebrew (and review) a kin idea than a class idea.
 | 
			
		||||
 | 
			
		||||
### One Unique Things
 | 
			
		||||
 | 
			
		||||
There's a lot of good advice in the Unique Heroes (HH: 201) chapter, follow it to come up with a *unique* that you can
 | 
			
		||||
really work with throughout the game.
 | 
			
		||||
 | 
			
		||||
### Ability Scores
 | 
			
		||||
 | 
			
		||||
The standard arrays (HH: 24) are great, but I'm good with the options in Appendix A (HH: 316) as well; "roll four" seems
 | 
			
		||||
especially fun if what you want is a mix of competency and chaos.
 | 
			
		||||
 | 
			
		||||
### Everything Else
 | 
			
		||||
 | 
			
		||||
Follow the book and ask questions, basically!
 | 
			
		||||
 | 
			
		||||
## House Rules
 | 
			
		||||
 | 
			
		||||
@ -28,19 +64,17 @@ I don't consider myself much of a game designer, but nonetheless I have added
 | 
			
		||||
some house rules and items and so on to the game. I will try to catalog them here, just in the
 | 
			
		||||
event I reuse them or they are useful to someone else.
 | 
			
		||||
 | 
			
		||||
* [bss's Toughness](bss's-toughness)
 | 
			
		||||
* [Influence Points](influence-points)
 | 
			
		||||
* [Items](items)
 | 
			
		||||
 | 
			
		||||
## Characters
 | 
			
		||||
## Legacy Stuff
 | 
			
		||||
 | 
			
		||||
### Characters
 | 
			
		||||
 | 
			
		||||
Characters I've made for other campaigns:
 | 
			
		||||
 | 
			
		||||
* [Valon Amarathar](valon-amarathar) — for Alex's campaign, Seven Rings
 | 
			
		||||
 | 
			
		||||
## Legacy Stuff
 | 
			
		||||
 | 
			
		||||
### Former Campaigns in the World of Yacsra
 | 
			
		||||
### Former Campaigns
 | 
			
		||||
 | 
			
		||||
The following campaigns are shelved at the moment, but may return in some form:
 | 
			
		||||
 | 
			
		||||
@ -48,9 +82,15 @@ The following campaigns are shelved at the moment, but may return in some form:
 | 
			
		||||
* [Crimson](crimson/)
 | 
			
		||||
* [Verdant Dawn](verdant-dawn/)
 | 
			
		||||
 | 
			
		||||
Currently-lost campaigns, before I started organizing things here under Yacsra, that nevertheless
 | 
			
		||||
influenced it, or at least me:
 | 
			
		||||
Currently-lost campaigns, before I started organizing things here, that nevertheless influenced it, or at least me:
 | 
			
		||||
 | 
			
		||||
* Sins of the Past, a time- and dimension-spanning Shadowrun-y 13th Age game that eventually became
 | 
			
		||||
  traditional fantasy anyway
 | 
			
		||||
* Shards of Jade II, an especially off the rails adventurer mischief sandbox
 | 
			
		||||
 | 
			
		||||
### House Rules
 | 
			
		||||
 | 
			
		||||
These were fine... for 1e.
 | 
			
		||||
 | 
			
		||||
* [bss's Toughness](bss's-toughness)
 | 
			
		||||
* [Influence Points](influence-points)
 | 
			
		||||
 | 
			
		||||
@ -3,6 +3,11 @@ Footer: <a href="/13th-age/legal">This content is available under the OGL v1.0a
 | 
			
		||||
 | 
			
		||||
# Influence Points
 | 
			
		||||
 | 
			
		||||
***WARNING! This was written for the first edition of 13th Age! At a quick glance, the advice on using icon
 | 
			
		||||
relationships (Using a Narrative Icon Connection, Techniques for Narrative Connections, etc.) is far more thorough
 | 
			
		||||
presentation of icon relationship benefits and twists. There's even a combat connection section. If you're playing
 | 
			
		||||
Second Edition, I don't think you need this at all. ~bss***
 | 
			
		||||
 | 
			
		||||
I am often faced with the problem of needing cues to improvise, and not
 | 
			
		||||
always having the most creative uses of the core book's pre-session icon
 | 
			
		||||
relationship rolls. Some players, to varying degrees, have the same dilemma,
 | 
			
		||||
 | 
			
		||||
							
								
								
									
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../adventuring/old-13th-age-game/yacsra
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@ -1,32 +0,0 @@
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Title:          Barney
 | 
			
		||||
Description:    Barney is a doomed tough abomination [warrior] who does not tread lightly.
 | 
			
		||||
Footer:         Numenera, the Cypher System, No Thank You, Evil!, Invisible Sun, and their respective logos are
 | 
			
		||||
                trademarks of Monte Cook Games, LLC in the U.S.A. and other countries. All Monte Cook Games
 | 
			
		||||
                characters and character names, and the distinctive likenesses thereof, are trademarks of Monte
 | 
			
		||||
                Cook Games, LLC. Content derived from Monte Cook Games publications is © 2013-2022 Monte Cook
 | 
			
		||||
                Games, LLC. <a href="/cypher/fan-use-policy">Full Disclaimer</a>.
 | 
			
		||||
 | 
			
		||||
# Barney
 | 
			
		||||
 | 
			
		||||
Work in progress.
 | 
			
		||||
 | 
			
		||||
*Barney is a doomed tough abomination [warrior] who does not tread lightly.*
 | 
			
		||||
 | 
			
		||||
* **Might: 16, Speed: 11, Intellect: 9**
 | 
			
		||||
* **Effort:** 1
 | 
			
		||||
* **Might Edge:** 1
 | 
			
		||||
* **Cyphers:** 2.
 | 
			
		||||
* **Armor:** 1.
 | 
			
		||||
* **Skills:** *TODO:* trained in perception-related tasks, trained in Speed defense tasks, trained in Might defense
 | 
			
		||||
  tasks, trained in Intellect defense tasks around losing your sanity or equanimity.
 | 
			
		||||
* **Equipment:** *TODO:* Two weapons of your choice (if any), one more light weapon, armor, and other equipment worth
 | 
			
		||||
  6d6+100 gp.
 | 
			
		||||
* **Weapons:** Practiced with light, medium, and heavy weapons and suffer no penalty using any kind of weapon.
 | 
			
		||||
* **Abilities:** Bash, No Need for Weapons, Practiced in Armor, Combat Prowess, Crushing Blow.
 | 
			
		||||
* **Doom:** Cannot refuse GM intrusions on your character, and do not get an XP for it (still one awarded to another
 | 
			
		||||
  player though).
 | 
			
		||||
* **Healthy:** Add 1 to the points regained from a recovery roll.
 | 
			
		||||
* **Arc:** *TODO*
 | 
			
		||||
 | 
			
		||||
[I tried making a new focus, since nothing I found really felt, well, destructive enough. See [Does Not Tread
 | 
			
		||||
Lightly](/cypher/homebrew#does-not-tread-lightly).]
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old-cypher-system-game/barney.md
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@ -1,30 +0,0 @@
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Title:          Sandy Gnorman "Gnorm" Diamondson
 | 
			
		||||
Description:    Sandy Gnorman "Gnorm" Diamondson is a chaotic gnome mage [adept] who uses wild magic.
 | 
			
		||||
Footer:         Numenera, the Cypher System, No Thank You, Evil!, Invisible Sun, and their respective logos are
 | 
			
		||||
                trademarks of Monte Cook Games, LLC in the U.S.A. and other countries. All Monte Cook Games
 | 
			
		||||
                characters and character names, and the distinctive likenesses thereof, are trademarks of Monte
 | 
			
		||||
                Cook Games, LLC. Content derived from Monte Cook Games publications is © 2013-2022 Monte Cook
 | 
			
		||||
                Games, LLC. <a href="/cypher/fan-use-policy">Full Disclaimer</a>.
 | 
			
		||||
 | 
			
		||||
# Sandy Gnorman "Gnorm" Diamondson
 | 
			
		||||
 | 
			
		||||
Work in progress.
 | 
			
		||||
 | 
			
		||||
*Sandy Gnorman "Gnorm" Diamondson is a chaotic gnome mage [adept] who uses wild magic.*
 | 
			
		||||
 | 
			
		||||
* **Might: 7, Speed: 16, Intellect: 17**
 | 
			
		||||
* **Effort:** 1
 | 
			
		||||
* **Intellect Edge:** 1
 | 
			
		||||
* **Cyphers:** 3 + 2 more which must be subtle.
 | 
			
		||||
    * *wand of disintegration* [radiation spike, level 7], *blink balm* [blinking, level 6], *scroll of darkness*
 | 
			
		||||
      [blackout, level 7], *intellect booster* [level 5], *rejuvenator* [level 4]
 | 
			
		||||
* **Skills:** *TODO:* Trained in Intellect defense actions, trained in two creative skills, practiced using hammers.
 | 
			
		||||
* **Inabilities:** Might defense tasks are hindered, Might-based tasks are hindered.
 | 
			
		||||
* **Equipment:** Appropriate clothing, bag of light or heavy tools, light armour hides and furs, net, dagger, hammer, adventuring pack, ale gallon, 4 ale mugs, backpack, climbing kit, lockpicks, 5.64 gp.
 | 
			
		||||
* **Weapons:** Can use light weapons without penalty, inability with medium and heavy weapons.
 | 
			
		||||
* **Abilities:** Distortion, Hedge Magic, Push, Onslaught, Minor Illusion, Magical Repertoire, Cypher Casting.
 | 
			
		||||
* **Chaotic:** Once after each ten-hour recovery roll, reroll a die roll of your choice and get presented with a GM
 | 
			
		||||
  intrusion.
 | 
			
		||||
* **Arc:** *TODO*
 | 
			
		||||
 | 
			
		||||
[This actually converted pretty well. The cypher abilities give a lot of randomness.]
 | 
			
		||||
							
								
								
									
										1
									
								
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old-cypher-system-game/gnorm.md
 | 
			
		||||
							
								
								
									
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								pages/adventuring/old-13th-age-game/index.md
									
									
									
									
									
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Title:          Adventuring! (old, 13th Age)
 | 
			
		||||
Footer:         <a href="/13th-age/legal">This content is available under the OGL v1.0a and the 13th Age Community Use Policy.</a>
 | 
			
		||||
 | 
			
		||||
# Adventuring! (old, 13th Age)
 | 
			
		||||
 | 
			
		||||
Adventuring! was a quasi-campaign setting world thing built from nothing but a table of creative people and the 13th Age
 | 
			
		||||
system. It does *not* use the Dragon Empire, or any other setting material, and not even the icons from 13th Age. It
 | 
			
		||||
does instead borrow from a variety of tropes, cultural references, etc. It is, as such, the primary force of creation
 | 
			
		||||
behind [Yacsra](yacsra/).
 | 
			
		||||
 | 
			
		||||
## Yacsra
 | 
			
		||||
 | 
			
		||||
The world of Yacsra, bss's *yet another campaign setting, roughly assembled*, is a general purpose campaign setting,
 | 
			
		||||
with a design inspired by the Dragon Empire, 13th Age's deliberately open-ended meta-setting. It takes cues (e.g. 13
 | 
			
		||||
icons, points of light, etc.) but is made up of unique icons, places, etc. The material that I've written or that my
 | 
			
		||||
tables have come up with off the cuff build upon the lore of Yacsra.
 | 
			
		||||
 | 
			
		||||
## Quick Session Summary
 | 
			
		||||
 | 
			
		||||
* Session 0 --- character creation, establishing the icons, Gnorm's bar attacked
 | 
			
		||||
* Session 1 --- tracking down bar assailant, bug fight
 | 
			
		||||
* [Session 2](session-2) --- confronting Bazarak
 | 
			
		||||
* [Session 3](session-3) --- bar business and more people snooping around
 | 
			
		||||
							
								
								
									
										32
									
								
								pages/adventuring/old-cypher-system-game/barney.md
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										32
									
								
								pages/adventuring/old-cypher-system-game/barney.md
									
									
									
									
									
										Normal file
									
								
							@ -0,0 +1,32 @@
 | 
			
		||||
Title:          Barney
 | 
			
		||||
Description:    Barney is a doomed tough abomination [warrior] who does not tread lightly.
 | 
			
		||||
Footer:         Numenera, the Cypher System, No Thank You, Evil!, Invisible Sun, and their respective logos are
 | 
			
		||||
                trademarks of Monte Cook Games, LLC in the U.S.A. and other countries. All Monte Cook Games
 | 
			
		||||
                characters and character names, and the distinctive likenesses thereof, are trademarks of Monte
 | 
			
		||||
                Cook Games, LLC. Content derived from Monte Cook Games publications is © 2013-2022 Monte Cook
 | 
			
		||||
                Games, LLC. <a href="/cypher/fan-use-policy">Full Disclaimer</a>.
 | 
			
		||||
 | 
			
		||||
# Barney
 | 
			
		||||
 | 
			
		||||
Work in progress.
 | 
			
		||||
 | 
			
		||||
*Barney is a doomed tough abomination [warrior] who does not tread lightly.*
 | 
			
		||||
 | 
			
		||||
* **Might: 16, Speed: 11, Intellect: 9**
 | 
			
		||||
* **Effort:** 1
 | 
			
		||||
* **Might Edge:** 1
 | 
			
		||||
* **Cyphers:** 2.
 | 
			
		||||
* **Armor:** 1.
 | 
			
		||||
* **Skills:** *TODO:* trained in perception-related tasks, trained in Speed defense tasks, trained in Might defense
 | 
			
		||||
  tasks, trained in Intellect defense tasks around losing your sanity or equanimity.
 | 
			
		||||
* **Equipment:** *TODO:* Two weapons of your choice (if any), one more light weapon, armor, and other equipment worth
 | 
			
		||||
  6d6+100 gp.
 | 
			
		||||
* **Weapons:** Practiced with light, medium, and heavy weapons and suffer no penalty using any kind of weapon.
 | 
			
		||||
* **Abilities:** Bash, No Need for Weapons, Practiced in Armor, Combat Prowess, Crushing Blow.
 | 
			
		||||
* **Doom:** Cannot refuse GM intrusions on your character, and do not get an XP for it (still one awarded to another
 | 
			
		||||
  player though).
 | 
			
		||||
* **Healthy:** Add 1 to the points regained from a recovery roll.
 | 
			
		||||
* **Arc:** *TODO*
 | 
			
		||||
 | 
			
		||||
[I tried making a new focus, since nothing I found really felt, well, destructive enough. See [Does Not Tread
 | 
			
		||||
Lightly](/cypher/homebrew#does-not-tread-lightly).]
 | 
			
		||||
							
								
								
									
										30
									
								
								pages/adventuring/old-cypher-system-game/gnorm.md
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										30
									
								
								pages/adventuring/old-cypher-system-game/gnorm.md
									
									
									
									
									
										Normal file
									
								
							@ -0,0 +1,30 @@
 | 
			
		||||
Title:          Sandy Gnorman "Gnorm" Diamondson
 | 
			
		||||
Description:    Sandy Gnorman "Gnorm" Diamondson is a chaotic gnome mage [adept] who uses wild magic.
 | 
			
		||||
Footer:         Numenera, the Cypher System, No Thank You, Evil!, Invisible Sun, and their respective logos are
 | 
			
		||||
                trademarks of Monte Cook Games, LLC in the U.S.A. and other countries. All Monte Cook Games
 | 
			
		||||
                characters and character names, and the distinctive likenesses thereof, are trademarks of Monte
 | 
			
		||||
                Cook Games, LLC. Content derived from Monte Cook Games publications is © 2013-2022 Monte Cook
 | 
			
		||||
                Games, LLC. <a href="/cypher/fan-use-policy">Full Disclaimer</a>.
 | 
			
		||||
 | 
			
		||||
# Sandy Gnorman "Gnorm" Diamondson
 | 
			
		||||
 | 
			
		||||
Work in progress.
 | 
			
		||||
 | 
			
		||||
*Sandy Gnorman "Gnorm" Diamondson is a chaotic gnome mage [adept] who uses wild magic.*
 | 
			
		||||
 | 
			
		||||
* **Might: 7, Speed: 16, Intellect: 17**
 | 
			
		||||
* **Effort:** 1
 | 
			
		||||
* **Intellect Edge:** 1
 | 
			
		||||
* **Cyphers:** 3 + 2 more which must be subtle.
 | 
			
		||||
    * *wand of disintegration* [radiation spike, level 7], *blink balm* [blinking, level 6], *scroll of darkness*
 | 
			
		||||
      [blackout, level 7], *intellect booster* [level 5], *rejuvenator* [level 4]
 | 
			
		||||
* **Skills:** *TODO:* Trained in Intellect defense actions, trained in two creative skills, practiced using hammers.
 | 
			
		||||
* **Inabilities:** Might defense tasks are hindered, Might-based tasks are hindered.
 | 
			
		||||
* **Equipment:** Appropriate clothing, bag of light or heavy tools, light armour hides and furs, net, dagger, hammer, adventuring pack, ale gallon, 4 ale mugs, backpack, climbing kit, lockpicks, 5.64 gp.
 | 
			
		||||
* **Weapons:** Can use light weapons without penalty, inability with medium and heavy weapons.
 | 
			
		||||
* **Abilities:** Distortion, Hedge Magic, Push, Onslaught, Minor Illusion, Magical Repertoire, Cypher Casting.
 | 
			
		||||
* **Chaotic:** Once after each ten-hour recovery roll, reroll a die roll of your choice and get presented with a GM
 | 
			
		||||
  intrusion.
 | 
			
		||||
* **Arc:** *TODO*
 | 
			
		||||
 | 
			
		||||
[This actually converted pretty well. The cypher abilities give a lot of randomness.]
 | 
			
		||||
							
								
								
									
										20
									
								
								pages/adventuring/old-cypher-system-game/index.md
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										20
									
								
								pages/adventuring/old-cypher-system-game/index.md
									
									
									
									
									
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							@ -0,0 +1,20 @@
 | 
			
		||||
Title:          Adventuring! (old, Cypher System)
 | 
			
		||||
Description:    Adventuring, in the Cypher System!
 | 
			
		||||
Footer:         Numenera, the Cypher System, No Thank You, Evil!, Invisible Sun, and their respective logos are
 | 
			
		||||
                trademarks of Monte Cook Games, LLC in the U.S.A. and other countries. All Monte Cook Games
 | 
			
		||||
                characters and character names, and the distinctive likenesses thereof, are trademarks of Monte
 | 
			
		||||
                Cook Games, LLC. Content derived from Monte Cook Games publications is © 2013-2022 Monte Cook
 | 
			
		||||
                Games, LLC. <a href="/cypher/fan-use-policy">Full Disclaimer</a>.
 | 
			
		||||
 | 
			
		||||
# Adventuring! (old, Cypher System)
 | 
			
		||||
 | 
			
		||||
Before Adventuring! was replaced by the play-by-chat Forgotten Realms-based game, there was an attempted Cypher System
 | 
			
		||||
port of the live 13th Age game. Some old information lives on here.
 | 
			
		||||
 | 
			
		||||
## Characters
 | 
			
		||||
 | 
			
		||||
* [Barney](barney) is a doomed tough abomination [warrior] who does not tread lightly.
 | 
			
		||||
* [Raistlin Majere-Diamondson](raistlin) is a ? elf sorcerer [adept] who consorts with the dead.
 | 
			
		||||
* [Ramaria](ramaria) is an inquisitive fungoid cleric [speaker] who channels divine blessings.
 | 
			
		||||
* [Sandy Gnorman "Gnorm" Diamondson](gnorm) is a chaotic gnome mage [adept] who uses wild magic.
 | 
			
		||||
* [Ureiden Bremini](ureiden) is a ? halfling barbarian [warrior] who ?.
 | 
			
		||||
							
								
								
									
										28
									
								
								pages/adventuring/old-cypher-system-game/raistlin.md
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										28
									
								
								pages/adventuring/old-cypher-system-game/raistlin.md
									
									
									
									
									
										Normal file
									
								
							@ -0,0 +1,28 @@
 | 
			
		||||
Title:          Raistlin Majere-Diamondson
 | 
			
		||||
Footer:         Numenera, the Cypher System, No Thank You, Evil!, Invisible Sun, and their respective logos are
 | 
			
		||||
                trademarks of Monte Cook Games, LLC in the U.S.A. and other countries. All Monte Cook Games
 | 
			
		||||
                characters and character names, and the distinctive likenesses thereof, are trademarks of Monte
 | 
			
		||||
                Cook Games, LLC. Content derived from Monte Cook Games publications is © 2013-2022 Monte Cook
 | 
			
		||||
                Games, LLC. <a href="/cypher/fan-use-policy">Full Disclaimer</a>.
 | 
			
		||||
 | 
			
		||||
# Raistlin Majere-Diamondson
 | 
			
		||||
 | 
			
		||||
Work in progress.
 | 
			
		||||
 | 
			
		||||
*Raistlin Majere-Diamondson is a X elf sorcerer [adept] who consorts with the dead.*
 | 
			
		||||
 | 
			
		||||
* **Might: 9, Speed: 12, Intellect: 15**
 | 
			
		||||
* **Effort:** 1
 | 
			
		||||
* **Intellect Edge:** 1
 | 
			
		||||
* **Cyphers:** 3
 | 
			
		||||
* **Skills:** *TODO:* Specialized in perception, practiced in one bow variety, trained in stealth tasks, specialized in
 | 
			
		||||
  stealth in natural woodland.
 | 
			
		||||
* **Equipment:** *TODO:* Appropriate clothing, bow and quiver of arrows, and other equipment worth 3d6+80 gp.
 | 
			
		||||
* **Weapons:** Can use light weapons without penalty, inability with medium and heavy weapons.
 | 
			
		||||
* **Abilities:** Far Step, Onslaught, Erase Memories, Shatter, Speaker for the Dead.
 | 
			
		||||
* **Long-lived:** Natural lifespan of thousands of years.
 | 
			
		||||
* **Fragile:** When you fail a Might defense roll to avoid damage, you take 1 extra point of damage.
 | 
			
		||||
* **Arc:** *TODO*
 | 
			
		||||
 | 
			
		||||
[I couldn't figure out what adjective worked for Raistlin because we haven't seen much of him in practice, to my
 | 
			
		||||
recollection. I think Phoenix should just fill this in.]
 | 
			
		||||
							
								
								
									
										41
									
								
								pages/adventuring/old-cypher-system-game/ramaria.md
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										41
									
								
								pages/adventuring/old-cypher-system-game/ramaria.md
									
									
									
									
									
										Normal file
									
								
							@ -0,0 +1,41 @@
 | 
			
		||||
Title:          Ramaria
 | 
			
		||||
Description:    Ramaria is an inquisitive fungoid cleric [speaker] who channels divine blessings.
 | 
			
		||||
Footer:         Numenera, the Cypher System, No Thank You, Evil!, Invisible Sun, and their respective logos are
 | 
			
		||||
                trademarks of Monte Cook Games, LLC in the U.S.A. and other countries. All Monte Cook Games
 | 
			
		||||
                characters and character names, and the distinctive likenesses thereof, are trademarks of Monte
 | 
			
		||||
                Cook Games, LLC. Content derived from Monte Cook Games publications is © 2013-2022 Monte Cook
 | 
			
		||||
                Games, LLC. <a href="/cypher/fan-use-policy">Full Disclaimer</a>.
 | 
			
		||||
 | 
			
		||||
# Ramaria
 | 
			
		||||
 | 
			
		||||
Work in progress.
 | 
			
		||||
 | 
			
		||||
*Ramaria is an inquisitive fungoid cleric [speaker] who channels divine blessings.*
 | 
			
		||||
 | 
			
		||||
* **Might 12, Speed 10, Intellect 18**
 | 
			
		||||
* **Effort:** 1
 | 
			
		||||
* **Intellect Edge:** 1
 | 
			
		||||
* **Cyphers:** 2
 | 
			
		||||
    * *effort enhancer (combat)* [level 2], *potion of warmth* [level 2, warmth]
 | 
			
		||||
* **Skills:** Trained in learning something new, trained in geography and history, trained in dungeon and cavern
 | 
			
		||||
  ecology, trained in Intellect defense.
 | 
			
		||||
* **Inabilities:** Tasks to hear or notice dangers are hindered, Initiative actions are hindered.
 | 
			
		||||
* **Equipment:** *TODO:* Appropriate clothing, hand crossbow, 30 bolts, artisan's outfit, 3 books TBD, healing kit,
 | 
			
		||||
  adventuring pack, candles 10, tent, waterskin, scimitar, ink pen and flask, 46gp.
 | 
			
		||||
* **Weapons:** Can use light and medium weapons without penalty, inability with heavy weapons
 | 
			
		||||
* **Abilities:** Blessing of the Gods (health, protection), Practiced With Medium Weapons, Terrifying Presence,
 | 
			
		||||
  Encouragement, Enthrall.
 | 
			
		||||
* **Fungal Companion (2 Might points):** During a rest, before making your recovery roll, you sprout a tiny fungal
 | 
			
		||||
  familiar which can aid you. It is intelligent, and you share a mental connection with the fungal companion, but it
 | 
			
		||||
  cannot itself speak. It can act as a scout and inform you of an area it is running reconnaissance on, and can be given
 | 
			
		||||
  simple commands to follow as part of a normal action. The familiar is a loyal companion and lives until it takes
 | 
			
		||||
  damage, or would be otherwise destroyed (see below).
 | 
			
		||||
    * **Burst:** You may command the fungal companion to explode in a burst of poisonous spores. Make a Might roll, on a
 | 
			
		||||
      success, the poison inflicts 3 points of damage or hinders the poisoned creature's actions for one minute (your
 | 
			
		||||
      choice). The fungal companion is destroyed in the process. Action.
 | 
			
		||||
* **Arc:** *TODO*
 | 
			
		||||
 | 
			
		||||
[I went with a traditional cleric, support (especially healing) with some combat ability and commanding abilities. This
 | 
			
		||||
lead me more towards Speaker than Adept, which you could probably go either way on with a different vision than mine. I
 | 
			
		||||
didn't really know what to do with your non-racial descriptor. Also note that I came up with
 | 
			
		||||
[fungoid](/cypher/homebrew#fungoid) on my own, so it may need tweaking.]
 | 
			
		||||
							
								
								
									
										31
									
								
								pages/adventuring/old-cypher-system-game/ureiden.md
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										31
									
								
								pages/adventuring/old-cypher-system-game/ureiden.md
									
									
									
									
									
										Normal file
									
								
							@ -0,0 +1,31 @@
 | 
			
		||||
Title:          Ureiden Bremini
 | 
			
		||||
Footer:         Numenera, the Cypher System, No Thank You, Evil!, Invisible Sun, and their respective logos are
 | 
			
		||||
                trademarks of Monte Cook Games, LLC in the U.S.A. and other countries. All Monte Cook Games
 | 
			
		||||
                characters and character names, and the distinctive likenesses thereof, are trademarks of Monte
 | 
			
		||||
                Cook Games, LLC. Content derived from Monte Cook Games publications is © 2013-2022 Monte Cook
 | 
			
		||||
                Games, LLC. <a href="/cypher/fan-use-policy">Full Disclaimer</a>.
 | 
			
		||||
 | 
			
		||||
# Ureiden Bremini
 | 
			
		||||
 | 
			
		||||
Work in progress.
 | 
			
		||||
 | 
			
		||||
*Ureiden Bremini is a risk-taking halfling barbarian [warrior] who rages.*
 | 
			
		||||
 | 
			
		||||
* **Might: 13, Speed: 19, Intellect: 8**
 | 
			
		||||
* **Effort:** 1
 | 
			
		||||
* **Might Edge:** 1
 | 
			
		||||
* **Speed Edge:** 1
 | 
			
		||||
* **Cyphers:** 2
 | 
			
		||||
    * *powder of dissolving metal* [metal death, level 4], *analeptic* [level 7]
 | 
			
		||||
* **Skills:** Trained in pleasant social interactions, stealth, some kind of chance, Intellect defense.
 | 
			
		||||
* **Inabilities:** Might-based tasks are hindered, tasks related to sneaking and staying quiet are hindered.
 | 
			
		||||
* **Equipment:** *TODO:* Appropriate clothing, great sword, 4 dagger, 4 javelin, adventuring pack, lantern, backpack,
 | 
			
		||||
  manacles, crowbar, lockpicks, mirror, 68 gp.
 | 
			
		||||
* **Weapons:** Practiced with light, medium, and heavy weapons, can use any weapons without penalty.
 | 
			
		||||
* **Abilities:** *TODO:* Trained Without Armor, Improved Edge, Combat Prowess, Swipe, Frenzy.
 | 
			
		||||
* **Pressing Your Luck:** Can choose to automatically succeed on one task <6, but trigger a GM intrusion.
 | 
			
		||||
* **Advantage:** When using 1 XP to reroll a d20 for any roll that affects only you, add 3 to the reroll.
 | 
			
		||||
* **Arc:** *TODO*
 | 
			
		||||
 | 
			
		||||
[In addition to not knowing a descriptor in mind for Ureiden, I'm not sure if Peter would pick Rages over some of the
 | 
			
		||||
other suggestions --- Lives in the Wilderness, Masters Weaponry, or Never Says Die all seem like they might fit.]
 | 
			
		||||
@ -1,20 +0,0 @@
 | 
			
		||||
Title:          Adventuring! (Previously)
 | 
			
		||||
Description:    Adventuring, in the Cypher System!
 | 
			
		||||
Footer:         Numenera, the Cypher System, No Thank You, Evil!, Invisible Sun, and their respective logos are
 | 
			
		||||
                trademarks of Monte Cook Games, LLC in the U.S.A. and other countries. All Monte Cook Games
 | 
			
		||||
                characters and character names, and the distinctive likenesses thereof, are trademarks of Monte
 | 
			
		||||
                Cook Games, LLC. Content derived from Monte Cook Games publications is © 2013-2022 Monte Cook
 | 
			
		||||
                Games, LLC. <a href="/cypher/fan-use-policy">Full Disclaimer</a>.
 | 
			
		||||
 | 
			
		||||
# Adventuring! (Previously)
 | 
			
		||||
 | 
			
		||||
Before Adventuring! was a play-by-chat game, it was attempted to be a port of the 13th Age game. Some old information
 | 
			
		||||
lives on here.
 | 
			
		||||
 | 
			
		||||
## Characters
 | 
			
		||||
 | 
			
		||||
* [Barney](barney) is a doomed tough abomination [warrior] who does not tread lightly.
 | 
			
		||||
* [Raistlin Majere-Diamondson](raistlin) is a ? elf sorcerer [adept] who consorts with the dead.
 | 
			
		||||
* [Ramaria](ramaria) is an inquisitive fungoid cleric [speaker] who channels divine blessings.
 | 
			
		||||
* [Sandy Gnorman "Gnorm" Diamondson](gnorm) is a chaotic gnome mage [adept] who uses wild magic.
 | 
			
		||||
* [Ureiden Bremini](ureiden) is a ? halfling barbarian [warrior] who ?.
 | 
			
		||||
							
								
								
									
										1
									
								
								pages/adventuring/previous.md
									
									
									
									
									
										Symbolic link
									
								
							
							
						
						
									
										1
									
								
								pages/adventuring/previous.md
									
									
									
									
									
										Symbolic link
									
								
							@ -0,0 +1 @@
 | 
			
		||||
old-cypher-system-game
 | 
			
		||||
@ -1,28 +0,0 @@
 | 
			
		||||
Title:          Raistlin Majere-Diamondson
 | 
			
		||||
Footer:         Numenera, the Cypher System, No Thank You, Evil!, Invisible Sun, and their respective logos are
 | 
			
		||||
                trademarks of Monte Cook Games, LLC in the U.S.A. and other countries. All Monte Cook Games
 | 
			
		||||
                characters and character names, and the distinctive likenesses thereof, are trademarks of Monte
 | 
			
		||||
                Cook Games, LLC. Content derived from Monte Cook Games publications is © 2013-2022 Monte Cook
 | 
			
		||||
                Games, LLC. <a href="/cypher/fan-use-policy">Full Disclaimer</a>.
 | 
			
		||||
 | 
			
		||||
# Raistlin Majere-Diamondson
 | 
			
		||||
 | 
			
		||||
Work in progress.
 | 
			
		||||
 | 
			
		||||
*Raistlin Majere-Diamondson is a X elf sorcerer [adept] who consorts with the dead.*
 | 
			
		||||
 | 
			
		||||
* **Might: 9, Speed: 12, Intellect: 15**
 | 
			
		||||
* **Effort:** 1
 | 
			
		||||
* **Intellect Edge:** 1
 | 
			
		||||
* **Cyphers:** 3
 | 
			
		||||
* **Skills:** *TODO:* Specialized in perception, practiced in one bow variety, trained in stealth tasks, specialized in
 | 
			
		||||
  stealth in natural woodland.
 | 
			
		||||
* **Equipment:** *TODO:* Appropriate clothing, bow and quiver of arrows, and other equipment worth 3d6+80 gp.
 | 
			
		||||
* **Weapons:** Can use light weapons without penalty, inability with medium and heavy weapons.
 | 
			
		||||
* **Abilities:** Far Step, Onslaught, Erase Memories, Shatter, Speaker for the Dead.
 | 
			
		||||
* **Long-lived:** Natural lifespan of thousands of years.
 | 
			
		||||
* **Fragile:** When you fail a Might defense roll to avoid damage, you take 1 extra point of damage.
 | 
			
		||||
* **Arc:** *TODO*
 | 
			
		||||
 | 
			
		||||
[I couldn't figure out what adjective worked for Raistlin because we haven't seen much of him in practice, to my
 | 
			
		||||
recollection. I think Phoenix should just fill this in.]
 | 
			
		||||
							
								
								
									
										1
									
								
								pages/adventuring/raistlin.md
									
									
									
									
									
										Symbolic link
									
								
							
							
						
						
									
										1
									
								
								pages/adventuring/raistlin.md
									
									
									
									
									
										Symbolic link
									
								
							@ -0,0 +1 @@
 | 
			
		||||
old-cypher-system-game/raistlin.md
 | 
			
		||||
@ -1,41 +0,0 @@
 | 
			
		||||
Title:          Ramaria
 | 
			
		||||
Description:    Ramaria is an inquisitive fungoid cleric [speaker] who channels divine blessings.
 | 
			
		||||
Footer:         Numenera, the Cypher System, No Thank You, Evil!, Invisible Sun, and their respective logos are
 | 
			
		||||
                trademarks of Monte Cook Games, LLC in the U.S.A. and other countries. All Monte Cook Games
 | 
			
		||||
                characters and character names, and the distinctive likenesses thereof, are trademarks of Monte
 | 
			
		||||
                Cook Games, LLC. Content derived from Monte Cook Games publications is © 2013-2022 Monte Cook
 | 
			
		||||
                Games, LLC. <a href="/cypher/fan-use-policy">Full Disclaimer</a>.
 | 
			
		||||
 | 
			
		||||
# Ramaria
 | 
			
		||||
 | 
			
		||||
Work in progress.
 | 
			
		||||
 | 
			
		||||
*Ramaria is an inquisitive fungoid cleric [speaker] who channels divine blessings.*
 | 
			
		||||
 | 
			
		||||
* **Might 12, Speed 10, Intellect 18**
 | 
			
		||||
* **Effort:** 1
 | 
			
		||||
* **Intellect Edge:** 1
 | 
			
		||||
* **Cyphers:** 2
 | 
			
		||||
    * *effort enhancer (combat)* [level 2], *potion of warmth* [level 2, warmth]
 | 
			
		||||
* **Skills:** Trained in learning something new, trained in geography and history, trained in dungeon and cavern
 | 
			
		||||
  ecology, trained in Intellect defense.
 | 
			
		||||
* **Inabilities:** Tasks to hear or notice dangers are hindered, Initiative actions are hindered.
 | 
			
		||||
* **Equipment:** *TODO:* Appropriate clothing, hand crossbow, 30 bolts, artisan's outfit, 3 books TBD, healing kit,
 | 
			
		||||
  adventuring pack, candles 10, tent, waterskin, scimitar, ink pen and flask, 46gp.
 | 
			
		||||
* **Weapons:** Can use light and medium weapons without penalty, inability with heavy weapons
 | 
			
		||||
* **Abilities:** Blessing of the Gods (health, protection), Practiced With Medium Weapons, Terrifying Presence,
 | 
			
		||||
  Encouragement, Enthrall.
 | 
			
		||||
* **Fungal Companion (2 Might points):** During a rest, before making your recovery roll, you sprout a tiny fungal
 | 
			
		||||
  familiar which can aid you. It is intelligent, and you share a mental connection with the fungal companion, but it
 | 
			
		||||
  cannot itself speak. It can act as a scout and inform you of an area it is running reconnaissance on, and can be given
 | 
			
		||||
  simple commands to follow as part of a normal action. The familiar is a loyal companion and lives until it takes
 | 
			
		||||
  damage, or would be otherwise destroyed (see below).
 | 
			
		||||
    * **Burst:** You may command the fungal companion to explode in a burst of poisonous spores. Make a Might roll, on a
 | 
			
		||||
      success, the poison inflicts 3 points of damage or hinders the poisoned creature's actions for one minute (your
 | 
			
		||||
      choice). The fungal companion is destroyed in the process. Action.
 | 
			
		||||
* **Arc:** *TODO*
 | 
			
		||||
 | 
			
		||||
[I went with a traditional cleric, support (especially healing) with some combat ability and commanding abilities. This
 | 
			
		||||
lead me more towards Speaker than Adept, which you could probably go either way on with a different vision than mine. I
 | 
			
		||||
didn't really know what to do with your non-racial descriptor. Also note that I came up with
 | 
			
		||||
[fungoid](/cypher/homebrew#fungoid) on my own, so it may need tweaking.]
 | 
			
		||||
							
								
								
									
										1
									
								
								pages/adventuring/ramaria.md
									
									
									
									
									
										Symbolic link
									
								
							
							
						
						
									
										1
									
								
								pages/adventuring/ramaria.md
									
									
									
									
									
										Symbolic link
									
								
							@ -0,0 +1 @@
 | 
			
		||||
old-cypher-system-game/ramaria.md
 | 
			
		||||
@ -1,31 +0,0 @@
 | 
			
		||||
Title:          Ureiden Bremini
 | 
			
		||||
Footer:         Numenera, the Cypher System, No Thank You, Evil!, Invisible Sun, and their respective logos are
 | 
			
		||||
                trademarks of Monte Cook Games, LLC in the U.S.A. and other countries. All Monte Cook Games
 | 
			
		||||
                characters and character names, and the distinctive likenesses thereof, are trademarks of Monte
 | 
			
		||||
                Cook Games, LLC. Content derived from Monte Cook Games publications is © 2013-2022 Monte Cook
 | 
			
		||||
                Games, LLC. <a href="/cypher/fan-use-policy">Full Disclaimer</a>.
 | 
			
		||||
 | 
			
		||||
# Ureiden Bremini
 | 
			
		||||
 | 
			
		||||
Work in progress.
 | 
			
		||||
 | 
			
		||||
*Ureiden Bremini is a risk-taking halfling barbarian [warrior] who rages.*
 | 
			
		||||
 | 
			
		||||
* **Might: 13, Speed: 19, Intellect: 8**
 | 
			
		||||
* **Effort:** 1
 | 
			
		||||
* **Might Edge:** 1
 | 
			
		||||
* **Speed Edge:** 1
 | 
			
		||||
* **Cyphers:** 2
 | 
			
		||||
    * *powder of dissolving metal* [metal death, level 4], *analeptic* [level 7]
 | 
			
		||||
* **Skills:** Trained in pleasant social interactions, stealth, some kind of chance, Intellect defense.
 | 
			
		||||
* **Inabilities:** Might-based tasks are hindered, tasks related to sneaking and staying quiet are hindered.
 | 
			
		||||
* **Equipment:** *TODO:* Appropriate clothing, great sword, 4 dagger, 4 javelin, adventuring pack, lantern, backpack,
 | 
			
		||||
  manacles, crowbar, lockpicks, mirror, 68 gp.
 | 
			
		||||
* **Weapons:** Practiced with light, medium, and heavy weapons, can use any weapons without penalty.
 | 
			
		||||
* **Abilities:** *TODO:* Trained Without Armor, Improved Edge, Combat Prowess, Swipe, Frenzy.
 | 
			
		||||
* **Pressing Your Luck:** Can choose to automatically succeed on one task <6, but trigger a GM intrusion.
 | 
			
		||||
* **Advantage:** When using 1 XP to reroll a d20 for any roll that affects only you, add 3 to the reroll.
 | 
			
		||||
* **Arc:** *TODO*
 | 
			
		||||
 | 
			
		||||
[In addition to not knowing a descriptor in mind for Ureiden, I'm not sure if Peter would pick Rages over some of the
 | 
			
		||||
other suggestions --- Lives in the Wilderness, Masters Weaponry, or Never Says Die all seem like they might fit.]
 | 
			
		||||
							
								
								
									
										1
									
								
								pages/adventuring/ureiden.md
									
									
									
									
									
										Symbolic link
									
								
							
							
						
						
									
										1
									
								
								pages/adventuring/ureiden.md
									
									
									
									
									
										Symbolic link
									
								
							@ -0,0 +1 @@
 | 
			
		||||
old-cypher-system-game/ureiden.md
 | 
			
		||||
@ -62,6 +62,8 @@ enjoy far more organizational freedom, stemming from far less attention from the
 | 
			
		||||
* Xi Tauri B
 | 
			
		||||
    * B-3
 | 
			
		||||
        * Colony Station "Langrius"
 | 
			
		||||
    * Quire
 | 
			
		||||
        * Free Colonies of Quire
 | 
			
		||||
* Xi Tauri C
 | 
			
		||||
    * Asteria --- terraformed, population approximately 1 million.
 | 
			
		||||
    * Helios
 | 
			
		||||
 | 
			
		||||
@ -1,54 +1,48 @@
 | 
			
		||||
Title:          Emerald Flame
 | 
			
		||||
Description:    bss's play by email TTRPG meta-campaign.
 | 
			
		||||
---
 | 
			
		||||
title:          Emerald Flame
 | 
			
		||||
description:    bss's play by email TTRPG meta-campaign.
 | 
			
		||||
---
 | 
			
		||||
 | 
			
		||||
# Emerald Flame
 | 
			
		||||
 | 
			
		||||
Emerald Flame is a PBEM Cypher System campaign set in my "house" setting of [Etravar](/etravar/). I run my campaigns
 | 
			
		||||
pretty free-form, with setting details filled in by everyone as we go, so there's no premeditated plot to start with,
 | 
			
		||||
other than exploring a high fantasy game and seeing where it takes us.
 | 
			
		||||
 | 
			
		||||
I'll fill this page in as the game progresses, but for now, here's some starting and organizing information.
 | 
			
		||||
Emerald Flame is a PBEM Cypher System campaign set in bss's "house" setting of [Etravar](../etravar/index.md).
 | 
			
		||||
 | 
			
		||||
## Characters
 | 
			
		||||
 | 
			
		||||
* Asal Vorkut is an inquisitive explorer who hunts, with a combat flavor.
 | 
			
		||||
* Dax Crestfall is a kind and learned mage [adept] who remembers the past.
 | 
			
		||||
* Gegren Ile is a tough helborn adept who crafts unique objects, with a skills and knowledge flavor.
 | 
			
		||||
* Ni'Oth "Nia" Di'Arnay is a mysterious elf guardian [adept] who slays monsters, with a combat flavor.
 | 
			
		||||
* Asal Vorkut is an inquisitive explorer who hunts, with a combat flavor (CKeen).
 | 
			
		||||
* Dax Crestfall is a kind and learned mage [adept] who remembers the past (Oz).
 | 
			
		||||
* Gegren Ile is a tough helborn adept who crafts unique objects, with a skills and knowledge flavor (Mike).
 | 
			
		||||
* Ni'Oth "Nia" Di'Arnay is a mysterious elf guardian [adept] who slays monsters, with a combat flavor (Murph).
 | 
			
		||||
 | 
			
		||||
Players in the game can access the party's characters in [the Cypher System Character
 | 
			
		||||
Builder](https://tools.cypher-system.com/account/teams/JkNqZe).
 | 
			
		||||
 | 
			
		||||
## Etravar
 | 
			
		||||
## Trezuria
 | 
			
		||||
 | 
			
		||||
|> [](mystvil.png)
 | 
			
		||||
|: The starting area in Emerald Flame, the Mystvil region of Trezuria.
 | 
			
		||||
{: .right }
 | 
			
		||||
 | 
			
		||||
I have successfully run games in established settings, such as the Forgotten Realms, but I tend not to hew too close to
 | 
			
		||||
the setting canon, so for this campaign, I'm going to use the setting that I have just started putting some bones
 | 
			
		||||
together for, and as we play, we'll provide more detail based on our wants and needs. The link above includes said bones
 | 
			
		||||
and whatever else we've defined to this point --- at its briefest, Etravar is a high fantasy campaign setting, with some
 | 
			
		||||
in-world justification for embracing weird stuff to encounter and explore.
 | 
			
		||||
 | 
			
		||||
We'll start in a small town in Trezuria, which we can figure out the details of as we start creating characters with
 | 
			
		||||
backgrounds. Assume there's a new weird anomaly in the area that you're interested in for whatever reason.
 | 
			
		||||
In the western region of Trezuria, just south of the great mountain range that crosses the length of the continent, lies
 | 
			
		||||
the Mystvil region, a fairly remote region somewhat disconnected from the greatest advances in magitech experienced
 | 
			
		||||
elsewhere on the continent. However, a strange phenomenon has struck the region, causing the party to assemble and
 | 
			
		||||
explore the site of an unnatural blue light that erupted from the earth around Locke.
 | 
			
		||||
 | 
			
		||||
## Play By Email
 | 
			
		||||
 | 
			
		||||
I have started an [Emerald Flame mailing
 | 
			
		||||
list](https://lists.incorporeal.org/postorius/lists/emerald-flame.lists.incorporeal.org/) for people to subscribe to.
 | 
			
		||||
Both players and readers/lurkers are encouraged to subscribe, and can do so via the web form (known/interested players
 | 
			
		||||
should further send an email to the list and/or ping me off the list, so I can set up the moderation settings
 | 
			
		||||
appropriately). The list will be moderated to allow only the current players to post to the game, but anyone is welcome
 | 
			
		||||
to read, and there will also be a public archive if people would prefer to read that way. The archive [is
 | 
			
		||||
Gameplay occurs primarily on the [Emerald Flame mailing
 | 
			
		||||
list](https://lists.incorporeal.org/postorius/lists/emerald-flame.lists.incorporeal.org/). Both players and
 | 
			
		||||
readers/lurkers are encouraged to subscribe, and can do so via the web form (known/interested players should further
 | 
			
		||||
send an email to the list and/or ping me off the list, so I can set up the moderation settings appropriately). The list
 | 
			
		||||
is moderated to allow only the current players to post to the game, but anyone is welcome to read, and there is also a
 | 
			
		||||
public archive if people would prefer to read that way. The archive [is
 | 
			
		||||
here](https://lists.incorporeal.org/hyperkitty/list/emerald-flame@lists.incorporeal.org/) if you need to go back to
 | 
			
		||||
refer to an old post in order to read and/or reply to it (which you can do from inside the web interface, if you are
 | 
			
		||||
logged in).
 | 
			
		||||
 | 
			
		||||
A draft of thoughts on how to conduct our game over email is available [here](/play-by-email). These are some things
 | 
			
		||||
I've learned from similar ventures in the past, and also some ideas that I think should be good --- but they are just
 | 
			
		||||
guidelines, and of course malleable to our group's needs.
 | 
			
		||||
A draft of thoughts on how to conduct our game over email is available [here](../play-by-email.md). These are some
 | 
			
		||||
things I've learned from similar ventures in the past, and also some ideas that I think should be good --- but they are
 | 
			
		||||
just guidelines, and of course malleable to our group's needs.
 | 
			
		||||
 | 
			
		||||
### Reminders and Pings
 | 
			
		||||
 | 
			
		||||
@ -60,12 +54,12 @@ very low traffic, and optional.
 | 
			
		||||
 | 
			
		||||
## Cypher System
 | 
			
		||||
 | 
			
		||||
I love [the Cypher System](/cypher/). It's a flexible system with a lot of room for homebrew and game-specific rules,
 | 
			
		||||
with rich character customization options, and yet the core game mechanic is pretty simple and well-suited for
 | 
			
		||||
I love [the Cypher System](../cypher/index.md). It's a flexible system with a lot of room for homebrew and game-specific
 | 
			
		||||
rules, with rich character customization options, and yet the core game mechanic is pretty simple and well-suited for
 | 
			
		||||
asynchronous play. There's a great rendering of [the Cypher System Reference
 | 
			
		||||
Document](https://callmepartario.github.io/og-csrd/) that I suggest reading if you are not familiar with the game, and I
 | 
			
		||||
also have some ever-expanding [set of homebrew and house rules](https://orb.moe/cypher/#homebrew-and-house-rules) that
 | 
			
		||||
will probably be relevant to the game.
 | 
			
		||||
also have some ever-expanding [set of homebrew and house rules](../cypher/index.md#homebrew-and-house-rules) that will
 | 
			
		||||
probably be relevant to the game.
 | 
			
		||||
 | 
			
		||||
### Character Creation
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
@ -12,15 +12,16 @@ The tabletop RPG repository of [bss](https://bss.zone/) and friends.
 | 
			
		||||
 | 
			
		||||
### Inactive Campaigns
 | 
			
		||||
 | 
			
		||||
* [Adventuring!](13th-age/adventuring/) --- an experiment in a campaign setting built up entirely from nothing but the
 | 
			
		||||
  collective creativity of the gaming group, using the [13th Age](13th-age/) system but assuming none of its setting.
 | 
			
		||||
  Replaced by [the Cypher System fork](adventuring/).
 | 
			
		||||
* [Strata](strata/) --- bss's solo campaign (Cypher System)
 | 
			
		||||
* [Adventuring! (old, 13th Age)](adventuring/old-13th-age-game/) --- an experiment in a campaign setting built up
 | 
			
		||||
  entirely from nothing but the collective creativity of the gaming group, using the 13th Age system but assuming none
 | 
			
		||||
  of its setting. It was replaced by [Adventuring! (old, Cypher System)](adventuring/old-cypher-system-game/), which
 | 
			
		||||
  ported to Cypher System before it was replaced by the Forgotten Realms game that is still active.
 | 
			
		||||
* [Strata](strata/) --- bss's solo campaign (Cypher System).
 | 
			
		||||
 | 
			
		||||
## Systems
 | 
			
		||||
 | 
			
		||||
* [Cypher System](cypher/) --- a cross-genre system that bss is increasingly in love with.
 | 
			
		||||
* [13th Age](13th-age/) --- bss's favorite D&D-like.
 | 
			
		||||
* [Cypher System](cypher/) --- a cross-genre system that bss is increasingly in love with.
 | 
			
		||||
 | 
			
		||||
## The Attic
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
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