relative links to stuff in the Emerald Flame index

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Brian S. Stephan 2025-09-18 17:17:47 -05:00
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@ -3,9 +3,9 @@ Description: bss's play by email TTRPG meta-campaign.
# Emerald Flame
Emerald Flame is a PBEM Cypher System campaign set in my "house" setting of [Etravar](/etravar/). I run my campaigns
pretty free-form, with setting details filled in by everyone as we go, so there's no premeditated plot to start with,
other than exploring a high fantasy game and seeing where it takes us.
Emerald Flame is a PBEM Cypher System campaign set in my "house" setting of [Etravar](../etravar/index.md). I run my
campaigns pretty free-form, with setting details filled in by everyone as we go, so there's no premeditated plot to
start with, other than exploring a high fantasy game and seeing where it takes us.
I'll fill this page in as the game progresses, but for now, here's some starting and organizing information.
@ -46,9 +46,9 @@ here](https://lists.incorporeal.org/hyperkitty/list/emerald-flame@lists.incorpor
refer to an old post in order to read and/or reply to it (which you can do from inside the web interface, if you are
logged in).
A draft of thoughts on how to conduct our game over email is available [here](/play-by-email). These are some things
I've learned from similar ventures in the past, and also some ideas that I think should be good --- but they are just
guidelines, and of course malleable to our group's needs.
A draft of thoughts on how to conduct our game over email is available [here](../play-by-email.md). These are some
things I've learned from similar ventures in the past, and also some ideas that I think should be good --- but they are
just guidelines, and of course malleable to our group's needs.
### Reminders and Pings
@ -60,12 +60,12 @@ very low traffic, and optional.
## Cypher System
I love [the Cypher System](/cypher/). It's a flexible system with a lot of room for homebrew and game-specific rules,
with rich character customization options, and yet the core game mechanic is pretty simple and well-suited for
I love [the Cypher System](../cypher/index.md). It's a flexible system with a lot of room for homebrew and game-specific
rules, with rich character customization options, and yet the core game mechanic is pretty simple and well-suited for
asynchronous play. There's a great rendering of [the Cypher System Reference
Document](https://callmepartario.github.io/og-csrd/) that I suggest reading if you are not familiar with the game, and I
also have some ever-expanding [set of homebrew and house rules](https://orb.moe/cypher/#homebrew-and-house-rules) that
will probably be relevant to the game.
also have some ever-expanding [set of homebrew and house rules](../cypher/index.md#homebrew-and-house-rules) that will
probably be relevant to the game.
### Character Creation