move the older 13th Age and Cypher System stuff for Adventuring!
these were both in the homebrew setting that never got off the ground. these were replaced with a Forgotten Realms-based Cypher System game, which is soon to be moved to 13th Age 2e, so I'm cleaning up the old stuff before I figure out what to do with the current (soon old) stuff
This commit is contained in:
parent
8032294f06
commit
822508634b
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pages/13th-age/adventuring
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pages/13th-age/adventuring
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@ -0,0 +1 @@
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../adventuring/old-13th-age-game
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@ -1,11 +0,0 @@
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Title: Adventuring!
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Footer: <a href="/13th-age/legal">This content is available under the OGL v1.0a and the 13th Age Community Use Policy.</a>
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# Adventuring!
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## Quick Session Summary
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* Session 0 --- character creation, establishing the icons, Gnorm's bar attacked
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* Session 1 --- tracking down bar assailant, bug fight
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* [Session 2](session-2) --- confronting Bazarak
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* [Session 3](session-3) --- bar business and more people snooping around
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@ -8,20 +8,6 @@ This page, and the pages under it, collect a variety of campaign notes, characte
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bits, and whatever else I end up dropping here for usage by me and my players, but if any of this is
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of interest to you as a random passerby, feel free to use it.
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## Adventuring!
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[Adventuring!](adventuring/) is a quasi-campaign setting world thing built from nothing but a table of creative people
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and the 13th Age system. It does *not* use the Dragon Empire, or any other setting material, and not even the icons from
|
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13th Age. It does instead borrow from a variety of tropes, cultural references, etc. It is, as such, the primary force
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of creation behind [Yacsra](yacsra/).
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## Yacsra
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The world of [Yacsra](yacsra/), bss's *yet another campaign setting, roughly assembled*, is a
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general purpose campaign setting, with a design inspired by the Dragon Empire, 13th Age's deliberately open-ended
|
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meta-setting. It takes cues (e.g. 13 icons, points of light, etc.) but is made up of unique icons, places, etc.
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The material that I've written or that my tables have come up with off the cuff build upon the lore of Yacsra.
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## House Rules
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I don't consider myself much of a game designer, but nonetheless I have added
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@ -32,15 +18,15 @@ event I reuse them or they are useful to someone else.
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* [Influence Points](influence-points)
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* [Items](items)
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## Characters
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## Legacy Stuff
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### Characters
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Characters I've made for other campaigns:
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* [Valon Amarathar](valon-amarathar) — for Alex's campaign, Seven Rings
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## Legacy Stuff
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### Former Campaigns in the World of Yacsra
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### Former Campaigns
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The following campaigns are shelved at the moment, but may return in some form:
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@ -48,8 +34,7 @@ The following campaigns are shelved at the moment, but may return in some form:
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* [Crimson](crimson/)
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* [Verdant Dawn](verdant-dawn/)
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Currently-lost campaigns, before I started organizing things here under Yacsra, that nevertheless
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influenced it, or at least me:
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Currently-lost campaigns, before I started organizing things here, that nevertheless influenced it, or at least me:
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* Sins of the Past, a time- and dimension-spanning Shadowrun-y 13th Age game that eventually became
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traditional fantasy anyway
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|
1
pages/13th-age/yacsra
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pages/13th-age/yacsra
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../adventuring/old-13th-age-game/yacsra
|
@ -1,32 +0,0 @@
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Title: Barney
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Description: Barney is a doomed tough abomination [warrior] who does not tread lightly.
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Footer: Numenera, the Cypher System, No Thank You, Evil!, Invisible Sun, and their respective logos are
|
||||
trademarks of Monte Cook Games, LLC in the U.S.A. and other countries. All Monte Cook Games
|
||||
characters and character names, and the distinctive likenesses thereof, are trademarks of Monte
|
||||
Cook Games, LLC. Content derived from Monte Cook Games publications is © 2013-2022 Monte Cook
|
||||
Games, LLC. <a href="/cypher/fan-use-policy">Full Disclaimer</a>.
|
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|
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# Barney
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Work in progress.
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*Barney is a doomed tough abomination [warrior] who does not tread lightly.*
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* **Might: 16, Speed: 11, Intellect: 9**
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* **Effort:** 1
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* **Might Edge:** 1
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* **Cyphers:** 2.
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* **Armor:** 1.
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* **Skills:** *TODO:* trained in perception-related tasks, trained in Speed defense tasks, trained in Might defense
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tasks, trained in Intellect defense tasks around losing your sanity or equanimity.
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* **Equipment:** *TODO:* Two weapons of your choice (if any), one more light weapon, armor, and other equipment worth
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6d6+100 gp.
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* **Weapons:** Practiced with light, medium, and heavy weapons and suffer no penalty using any kind of weapon.
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* **Abilities:** Bash, No Need for Weapons, Practiced in Armor, Combat Prowess, Crushing Blow.
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* **Doom:** Cannot refuse GM intrusions on your character, and do not get an XP for it (still one awarded to another
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player though).
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* **Healthy:** Add 1 to the points regained from a recovery roll.
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* **Arc:** *TODO*
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[I tried making a new focus, since nothing I found really felt, well, destructive enough. See [Does Not Tread
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Lightly](/cypher/homebrew#does-not-tread-lightly).]
|
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pages/adventuring/barney.md
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pages/adventuring/barney.md
Symbolic link
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old-cypher-system-game/barney.md
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@ -1,30 +0,0 @@
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Title: Sandy Gnorman "Gnorm" Diamondson
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Description: Sandy Gnorman "Gnorm" Diamondson is a chaotic gnome mage [adept] who uses wild magic.
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Footer: Numenera, the Cypher System, No Thank You, Evil!, Invisible Sun, and their respective logos are
|
||||
trademarks of Monte Cook Games, LLC in the U.S.A. and other countries. All Monte Cook Games
|
||||
characters and character names, and the distinctive likenesses thereof, are trademarks of Monte
|
||||
Cook Games, LLC. Content derived from Monte Cook Games publications is © 2013-2022 Monte Cook
|
||||
Games, LLC. <a href="/cypher/fan-use-policy">Full Disclaimer</a>.
|
||||
|
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# Sandy Gnorman "Gnorm" Diamondson
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Work in progress.
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*Sandy Gnorman "Gnorm" Diamondson is a chaotic gnome mage [adept] who uses wild magic.*
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* **Might: 7, Speed: 16, Intellect: 17**
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* **Effort:** 1
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* **Intellect Edge:** 1
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* **Cyphers:** 3 + 2 more which must be subtle.
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* *wand of disintegration* [radiation spike, level 7], *blink balm* [blinking, level 6], *scroll of darkness*
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[blackout, level 7], *intellect booster* [level 5], *rejuvenator* [level 4]
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* **Skills:** *TODO:* Trained in Intellect defense actions, trained in two creative skills, practiced using hammers.
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* **Inabilities:** Might defense tasks are hindered, Might-based tasks are hindered.
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* **Equipment:** Appropriate clothing, bag of light or heavy tools, light armour hides and furs, net, dagger, hammer, adventuring pack, ale gallon, 4 ale mugs, backpack, climbing kit, lockpicks, 5.64 gp.
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* **Weapons:** Can use light weapons without penalty, inability with medium and heavy weapons.
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* **Abilities:** Distortion, Hedge Magic, Push, Onslaught, Minor Illusion, Magical Repertoire, Cypher Casting.
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* **Chaotic:** Once after each ten-hour recovery roll, reroll a die roll of your choice and get presented with a GM
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intrusion.
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* **Arc:** *TODO*
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[This actually converted pretty well. The cypher abilities give a lot of randomness.]
|
1
pages/adventuring/gnorm.md
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1
pages/adventuring/gnorm.md
Symbolic link
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|
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old-cypher-system-game/gnorm.md
|
23
pages/adventuring/old-13th-age-game/index.md
Normal file
23
pages/adventuring/old-13th-age-game/index.md
Normal file
@ -0,0 +1,23 @@
|
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Title: Adventuring!
|
||||
Footer: <a href="/13th-age/legal">This content is available under the OGL v1.0a and the 13th Age Community Use Policy.</a>
|
||||
|
||||
# Adventuring!
|
||||
|
||||
Adventuring! was a quasi-campaign setting world thing built from nothing but a table of creative people and the 13th Age
|
||||
system. It does *not* use the Dragon Empire, or any other setting material, and not even the icons from 13th Age. It
|
||||
does instead borrow from a variety of tropes, cultural references, etc. It is, as such, the primary force of creation
|
||||
behind [Yacsra](yacsra/).
|
||||
|
||||
## Yacsra
|
||||
|
||||
The world of Yacsra, bss's *yet another campaign setting, roughly assembled*, is a general purpose campaign setting,
|
||||
with a design inspired by the Dragon Empire, 13th Age's deliberately open-ended meta-setting. It takes cues (e.g. 13
|
||||
icons, points of light, etc.) but is made up of unique icons, places, etc. The material that I've written or that my
|
||||
tables have come up with off the cuff build upon the lore of Yacsra.
|
||||
|
||||
## Quick Session Summary
|
||||
|
||||
* Session 0 --- character creation, establishing the icons, Gnorm's bar attacked
|
||||
* Session 1 --- tracking down bar assailant, bug fight
|
||||
* [Session 2](session-2) --- confronting Bazarak
|
||||
* [Session 3](session-3) --- bar business and more people snooping around
|
32
pages/adventuring/old-cypher-system-game/barney.md
Normal file
32
pages/adventuring/old-cypher-system-game/barney.md
Normal file
@ -0,0 +1,32 @@
|
||||
Title: Barney
|
||||
Description: Barney is a doomed tough abomination [warrior] who does not tread lightly.
|
||||
Footer: Numenera, the Cypher System, No Thank You, Evil!, Invisible Sun, and their respective logos are
|
||||
trademarks of Monte Cook Games, LLC in the U.S.A. and other countries. All Monte Cook Games
|
||||
characters and character names, and the distinctive likenesses thereof, are trademarks of Monte
|
||||
Cook Games, LLC. Content derived from Monte Cook Games publications is © 2013-2022 Monte Cook
|
||||
Games, LLC. <a href="/cypher/fan-use-policy">Full Disclaimer</a>.
|
||||
|
||||
# Barney
|
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|
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Work in progress.
|
||||
|
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*Barney is a doomed tough abomination [warrior] who does not tread lightly.*
|
||||
|
||||
* **Might: 16, Speed: 11, Intellect: 9**
|
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* **Effort:** 1
|
||||
* **Might Edge:** 1
|
||||
* **Cyphers:** 2.
|
||||
* **Armor:** 1.
|
||||
* **Skills:** *TODO:* trained in perception-related tasks, trained in Speed defense tasks, trained in Might defense
|
||||
tasks, trained in Intellect defense tasks around losing your sanity or equanimity.
|
||||
* **Equipment:** *TODO:* Two weapons of your choice (if any), one more light weapon, armor, and other equipment worth
|
||||
6d6+100 gp.
|
||||
* **Weapons:** Practiced with light, medium, and heavy weapons and suffer no penalty using any kind of weapon.
|
||||
* **Abilities:** Bash, No Need for Weapons, Practiced in Armor, Combat Prowess, Crushing Blow.
|
||||
* **Doom:** Cannot refuse GM intrusions on your character, and do not get an XP for it (still one awarded to another
|
||||
player though).
|
||||
* **Healthy:** Add 1 to the points regained from a recovery roll.
|
||||
* **Arc:** *TODO*
|
||||
|
||||
[I tried making a new focus, since nothing I found really felt, well, destructive enough. See [Does Not Tread
|
||||
Lightly](/cypher/homebrew#does-not-tread-lightly).]
|
30
pages/adventuring/old-cypher-system-game/gnorm.md
Normal file
30
pages/adventuring/old-cypher-system-game/gnorm.md
Normal file
@ -0,0 +1,30 @@
|
||||
Title: Sandy Gnorman "Gnorm" Diamondson
|
||||
Description: Sandy Gnorman "Gnorm" Diamondson is a chaotic gnome mage [adept] who uses wild magic.
|
||||
Footer: Numenera, the Cypher System, No Thank You, Evil!, Invisible Sun, and their respective logos are
|
||||
trademarks of Monte Cook Games, LLC in the U.S.A. and other countries. All Monte Cook Games
|
||||
characters and character names, and the distinctive likenesses thereof, are trademarks of Monte
|
||||
Cook Games, LLC. Content derived from Monte Cook Games publications is © 2013-2022 Monte Cook
|
||||
Games, LLC. <a href="/cypher/fan-use-policy">Full Disclaimer</a>.
|
||||
|
||||
# Sandy Gnorman "Gnorm" Diamondson
|
||||
|
||||
Work in progress.
|
||||
|
||||
*Sandy Gnorman "Gnorm" Diamondson is a chaotic gnome mage [adept] who uses wild magic.*
|
||||
|
||||
* **Might: 7, Speed: 16, Intellect: 17**
|
||||
* **Effort:** 1
|
||||
* **Intellect Edge:** 1
|
||||
* **Cyphers:** 3 + 2 more which must be subtle.
|
||||
* *wand of disintegration* [radiation spike, level 7], *blink balm* [blinking, level 6], *scroll of darkness*
|
||||
[blackout, level 7], *intellect booster* [level 5], *rejuvenator* [level 4]
|
||||
* **Skills:** *TODO:* Trained in Intellect defense actions, trained in two creative skills, practiced using hammers.
|
||||
* **Inabilities:** Might defense tasks are hindered, Might-based tasks are hindered.
|
||||
* **Equipment:** Appropriate clothing, bag of light or heavy tools, light armour hides and furs, net, dagger, hammer, adventuring pack, ale gallon, 4 ale mugs, backpack, climbing kit, lockpicks, 5.64 gp.
|
||||
* **Weapons:** Can use light weapons without penalty, inability with medium and heavy weapons.
|
||||
* **Abilities:** Distortion, Hedge Magic, Push, Onslaught, Minor Illusion, Magical Repertoire, Cypher Casting.
|
||||
* **Chaotic:** Once after each ten-hour recovery roll, reroll a die roll of your choice and get presented with a GM
|
||||
intrusion.
|
||||
* **Arc:** *TODO*
|
||||
|
||||
[This actually converted pretty well. The cypher abilities give a lot of randomness.]
|
20
pages/adventuring/old-cypher-system-game/index.md
Normal file
20
pages/adventuring/old-cypher-system-game/index.md
Normal file
@ -0,0 +1,20 @@
|
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Title: Adventuring! (Previously)
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Description: Adventuring, in the Cypher System!
|
||||
Footer: Numenera, the Cypher System, No Thank You, Evil!, Invisible Sun, and their respective logos are
|
||||
trademarks of Monte Cook Games, LLC in the U.S.A. and other countries. All Monte Cook Games
|
||||
characters and character names, and the distinctive likenesses thereof, are trademarks of Monte
|
||||
Cook Games, LLC. Content derived from Monte Cook Games publications is © 2013-2022 Monte Cook
|
||||
Games, LLC. <a href="/cypher/fan-use-policy">Full Disclaimer</a>.
|
||||
|
||||
# Adventuring! (Previously)
|
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|
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Before Adventuring! was a play-by-chat game, it was attempted to be a port of the 13th Age game. Some old information
|
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lives on here.
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|
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## Characters
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|
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* [Barney](barney) is a doomed tough abomination [warrior] who does not tread lightly.
|
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* [Raistlin Majere-Diamondson](raistlin) is a ? elf sorcerer [adept] who consorts with the dead.
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* [Ramaria](ramaria) is an inquisitive fungoid cleric [speaker] who channels divine blessings.
|
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* [Sandy Gnorman "Gnorm" Diamondson](gnorm) is a chaotic gnome mage [adept] who uses wild magic.
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* [Ureiden Bremini](ureiden) is a ? halfling barbarian [warrior] who ?.
|
28
pages/adventuring/old-cypher-system-game/raistlin.md
Normal file
28
pages/adventuring/old-cypher-system-game/raistlin.md
Normal file
@ -0,0 +1,28 @@
|
||||
Title: Raistlin Majere-Diamondson
|
||||
Footer: Numenera, the Cypher System, No Thank You, Evil!, Invisible Sun, and their respective logos are
|
||||
trademarks of Monte Cook Games, LLC in the U.S.A. and other countries. All Monte Cook Games
|
||||
characters and character names, and the distinctive likenesses thereof, are trademarks of Monte
|
||||
Cook Games, LLC. Content derived from Monte Cook Games publications is © 2013-2022 Monte Cook
|
||||
Games, LLC. <a href="/cypher/fan-use-policy">Full Disclaimer</a>.
|
||||
|
||||
# Raistlin Majere-Diamondson
|
||||
|
||||
Work in progress.
|
||||
|
||||
*Raistlin Majere-Diamondson is a X elf sorcerer [adept] who consorts with the dead.*
|
||||
|
||||
* **Might: 9, Speed: 12, Intellect: 15**
|
||||
* **Effort:** 1
|
||||
* **Intellect Edge:** 1
|
||||
* **Cyphers:** 3
|
||||
* **Skills:** *TODO:* Specialized in perception, practiced in one bow variety, trained in stealth tasks, specialized in
|
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stealth in natural woodland.
|
||||
* **Equipment:** *TODO:* Appropriate clothing, bow and quiver of arrows, and other equipment worth 3d6+80 gp.
|
||||
* **Weapons:** Can use light weapons without penalty, inability with medium and heavy weapons.
|
||||
* **Abilities:** Far Step, Onslaught, Erase Memories, Shatter, Speaker for the Dead.
|
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* **Long-lived:** Natural lifespan of thousands of years.
|
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* **Fragile:** When you fail a Might defense roll to avoid damage, you take 1 extra point of damage.
|
||||
* **Arc:** *TODO*
|
||||
|
||||
[I couldn't figure out what adjective worked for Raistlin because we haven't seen much of him in practice, to my
|
||||
recollection. I think Phoenix should just fill this in.]
|
41
pages/adventuring/old-cypher-system-game/ramaria.md
Normal file
41
pages/adventuring/old-cypher-system-game/ramaria.md
Normal file
@ -0,0 +1,41 @@
|
||||
Title: Ramaria
|
||||
Description: Ramaria is an inquisitive fungoid cleric [speaker] who channels divine blessings.
|
||||
Footer: Numenera, the Cypher System, No Thank You, Evil!, Invisible Sun, and their respective logos are
|
||||
trademarks of Monte Cook Games, LLC in the U.S.A. and other countries. All Monte Cook Games
|
||||
characters and character names, and the distinctive likenesses thereof, are trademarks of Monte
|
||||
Cook Games, LLC. Content derived from Monte Cook Games publications is © 2013-2022 Monte Cook
|
||||
Games, LLC. <a href="/cypher/fan-use-policy">Full Disclaimer</a>.
|
||||
|
||||
# Ramaria
|
||||
|
||||
Work in progress.
|
||||
|
||||
*Ramaria is an inquisitive fungoid cleric [speaker] who channels divine blessings.*
|
||||
|
||||
* **Might 12, Speed 10, Intellect 18**
|
||||
* **Effort:** 1
|
||||
* **Intellect Edge:** 1
|
||||
* **Cyphers:** 2
|
||||
* *effort enhancer (combat)* [level 2], *potion of warmth* [level 2, warmth]
|
||||
* **Skills:** Trained in learning something new, trained in geography and history, trained in dungeon and cavern
|
||||
ecology, trained in Intellect defense.
|
||||
* **Inabilities:** Tasks to hear or notice dangers are hindered, Initiative actions are hindered.
|
||||
* **Equipment:** *TODO:* Appropriate clothing, hand crossbow, 30 bolts, artisan's outfit, 3 books TBD, healing kit,
|
||||
adventuring pack, candles 10, tent, waterskin, scimitar, ink pen and flask, 46gp.
|
||||
* **Weapons:** Can use light and medium weapons without penalty, inability with heavy weapons
|
||||
* **Abilities:** Blessing of the Gods (health, protection), Practiced With Medium Weapons, Terrifying Presence,
|
||||
Encouragement, Enthrall.
|
||||
* **Fungal Companion (2 Might points):** During a rest, before making your recovery roll, you sprout a tiny fungal
|
||||
familiar which can aid you. It is intelligent, and you share a mental connection with the fungal companion, but it
|
||||
cannot itself speak. It can act as a scout and inform you of an area it is running reconnaissance on, and can be given
|
||||
simple commands to follow as part of a normal action. The familiar is a loyal companion and lives until it takes
|
||||
damage, or would be otherwise destroyed (see below).
|
||||
* **Burst:** You may command the fungal companion to explode in a burst of poisonous spores. Make a Might roll, on a
|
||||
success, the poison inflicts 3 points of damage or hinders the poisoned creature's actions for one minute (your
|
||||
choice). The fungal companion is destroyed in the process. Action.
|
||||
* **Arc:** *TODO*
|
||||
|
||||
[I went with a traditional cleric, support (especially healing) with some combat ability and commanding abilities. This
|
||||
lead me more towards Speaker than Adept, which you could probably go either way on with a different vision than mine. I
|
||||
didn't really know what to do with your non-racial descriptor. Also note that I came up with
|
||||
[fungoid](/cypher/homebrew#fungoid) on my own, so it may need tweaking.]
|
31
pages/adventuring/old-cypher-system-game/ureiden.md
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31
pages/adventuring/old-cypher-system-game/ureiden.md
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@ -0,0 +1,31 @@
|
||||
Title: Ureiden Bremini
|
||||
Footer: Numenera, the Cypher System, No Thank You, Evil!, Invisible Sun, and their respective logos are
|
||||
trademarks of Monte Cook Games, LLC in the U.S.A. and other countries. All Monte Cook Games
|
||||
characters and character names, and the distinctive likenesses thereof, are trademarks of Monte
|
||||
Cook Games, LLC. Content derived from Monte Cook Games publications is © 2013-2022 Monte Cook
|
||||
Games, LLC. <a href="/cypher/fan-use-policy">Full Disclaimer</a>.
|
||||
|
||||
# Ureiden Bremini
|
||||
|
||||
Work in progress.
|
||||
|
||||
*Ureiden Bremini is a risk-taking halfling barbarian [warrior] who rages.*
|
||||
|
||||
* **Might: 13, Speed: 19, Intellect: 8**
|
||||
* **Effort:** 1
|
||||
* **Might Edge:** 1
|
||||
* **Speed Edge:** 1
|
||||
* **Cyphers:** 2
|
||||
* *powder of dissolving metal* [metal death, level 4], *analeptic* [level 7]
|
||||
* **Skills:** Trained in pleasant social interactions, stealth, some kind of chance, Intellect defense.
|
||||
* **Inabilities:** Might-based tasks are hindered, tasks related to sneaking and staying quiet are hindered.
|
||||
* **Equipment:** *TODO:* Appropriate clothing, great sword, 4 dagger, 4 javelin, adventuring pack, lantern, backpack,
|
||||
manacles, crowbar, lockpicks, mirror, 68 gp.
|
||||
* **Weapons:** Practiced with light, medium, and heavy weapons, can use any weapons without penalty.
|
||||
* **Abilities:** *TODO:* Trained Without Armor, Improved Edge, Combat Prowess, Swipe, Frenzy.
|
||||
* **Pressing Your Luck:** Can choose to automatically succeed on one task <6, but trigger a GM intrusion.
|
||||
* **Advantage:** When using 1 XP to reroll a d20 for any roll that affects only you, add 3 to the reroll.
|
||||
* **Arc:** *TODO*
|
||||
|
||||
[In addition to not knowing a descriptor in mind for Ureiden, I'm not sure if Peter would pick Rages over some of the
|
||||
other suggestions --- Lives in the Wilderness, Masters Weaponry, or Never Says Die all seem like they might fit.]
|
@ -1,20 +0,0 @@
|
||||
Title: Adventuring! (Previously)
|
||||
Description: Adventuring, in the Cypher System!
|
||||
Footer: Numenera, the Cypher System, No Thank You, Evil!, Invisible Sun, and their respective logos are
|
||||
trademarks of Monte Cook Games, LLC in the U.S.A. and other countries. All Monte Cook Games
|
||||
characters and character names, and the distinctive likenesses thereof, are trademarks of Monte
|
||||
Cook Games, LLC. Content derived from Monte Cook Games publications is © 2013-2022 Monte Cook
|
||||
Games, LLC. <a href="/cypher/fan-use-policy">Full Disclaimer</a>.
|
||||
|
||||
# Adventuring! (Previously)
|
||||
|
||||
Before Adventuring! was a play-by-chat game, it was attempted to be a port of the 13th Age game. Some old information
|
||||
lives on here.
|
||||
|
||||
## Characters
|
||||
|
||||
* [Barney](barney) is a doomed tough abomination [warrior] who does not tread lightly.
|
||||
* [Raistlin Majere-Diamondson](raistlin) is a ? elf sorcerer [adept] who consorts with the dead.
|
||||
* [Ramaria](ramaria) is an inquisitive fungoid cleric [speaker] who channels divine blessings.
|
||||
* [Sandy Gnorman "Gnorm" Diamondson](gnorm) is a chaotic gnome mage [adept] who uses wild magic.
|
||||
* [Ureiden Bremini](ureiden) is a ? halfling barbarian [warrior] who ?.
|
1
pages/adventuring/previous.md
Symbolic link
1
pages/adventuring/previous.md
Symbolic link
@ -0,0 +1 @@
|
||||
old-cypher-system-game
|
@ -1,28 +0,0 @@
|
||||
Title: Raistlin Majere-Diamondson
|
||||
Footer: Numenera, the Cypher System, No Thank You, Evil!, Invisible Sun, and their respective logos are
|
||||
trademarks of Monte Cook Games, LLC in the U.S.A. and other countries. All Monte Cook Games
|
||||
characters and character names, and the distinctive likenesses thereof, are trademarks of Monte
|
||||
Cook Games, LLC. Content derived from Monte Cook Games publications is © 2013-2022 Monte Cook
|
||||
Games, LLC. <a href="/cypher/fan-use-policy">Full Disclaimer</a>.
|
||||
|
||||
# Raistlin Majere-Diamondson
|
||||
|
||||
Work in progress.
|
||||
|
||||
*Raistlin Majere-Diamondson is a X elf sorcerer [adept] who consorts with the dead.*
|
||||
|
||||
* **Might: 9, Speed: 12, Intellect: 15**
|
||||
* **Effort:** 1
|
||||
* **Intellect Edge:** 1
|
||||
* **Cyphers:** 3
|
||||
* **Skills:** *TODO:* Specialized in perception, practiced in one bow variety, trained in stealth tasks, specialized in
|
||||
stealth in natural woodland.
|
||||
* **Equipment:** *TODO:* Appropriate clothing, bow and quiver of arrows, and other equipment worth 3d6+80 gp.
|
||||
* **Weapons:** Can use light weapons without penalty, inability with medium and heavy weapons.
|
||||
* **Abilities:** Far Step, Onslaught, Erase Memories, Shatter, Speaker for the Dead.
|
||||
* **Long-lived:** Natural lifespan of thousands of years.
|
||||
* **Fragile:** When you fail a Might defense roll to avoid damage, you take 1 extra point of damage.
|
||||
* **Arc:** *TODO*
|
||||
|
||||
[I couldn't figure out what adjective worked for Raistlin because we haven't seen much of him in practice, to my
|
||||
recollection. I think Phoenix should just fill this in.]
|
1
pages/adventuring/raistlin.md
Symbolic link
1
pages/adventuring/raistlin.md
Symbolic link
@ -0,0 +1 @@
|
||||
old-cypher-system-game/raistlin.md
|
@ -1,41 +0,0 @@
|
||||
Title: Ramaria
|
||||
Description: Ramaria is an inquisitive fungoid cleric [speaker] who channels divine blessings.
|
||||
Footer: Numenera, the Cypher System, No Thank You, Evil!, Invisible Sun, and their respective logos are
|
||||
trademarks of Monte Cook Games, LLC in the U.S.A. and other countries. All Monte Cook Games
|
||||
characters and character names, and the distinctive likenesses thereof, are trademarks of Monte
|
||||
Cook Games, LLC. Content derived from Monte Cook Games publications is © 2013-2022 Monte Cook
|
||||
Games, LLC. <a href="/cypher/fan-use-policy">Full Disclaimer</a>.
|
||||
|
||||
# Ramaria
|
||||
|
||||
Work in progress.
|
||||
|
||||
*Ramaria is an inquisitive fungoid cleric [speaker] who channels divine blessings.*
|
||||
|
||||
* **Might 12, Speed 10, Intellect 18**
|
||||
* **Effort:** 1
|
||||
* **Intellect Edge:** 1
|
||||
* **Cyphers:** 2
|
||||
* *effort enhancer (combat)* [level 2], *potion of warmth* [level 2, warmth]
|
||||
* **Skills:** Trained in learning something new, trained in geography and history, trained in dungeon and cavern
|
||||
ecology, trained in Intellect defense.
|
||||
* **Inabilities:** Tasks to hear or notice dangers are hindered, Initiative actions are hindered.
|
||||
* **Equipment:** *TODO:* Appropriate clothing, hand crossbow, 30 bolts, artisan's outfit, 3 books TBD, healing kit,
|
||||
adventuring pack, candles 10, tent, waterskin, scimitar, ink pen and flask, 46gp.
|
||||
* **Weapons:** Can use light and medium weapons without penalty, inability with heavy weapons
|
||||
* **Abilities:** Blessing of the Gods (health, protection), Practiced With Medium Weapons, Terrifying Presence,
|
||||
Encouragement, Enthrall.
|
||||
* **Fungal Companion (2 Might points):** During a rest, before making your recovery roll, you sprout a tiny fungal
|
||||
familiar which can aid you. It is intelligent, and you share a mental connection with the fungal companion, but it
|
||||
cannot itself speak. It can act as a scout and inform you of an area it is running reconnaissance on, and can be given
|
||||
simple commands to follow as part of a normal action. The familiar is a loyal companion and lives until it takes
|
||||
damage, or would be otherwise destroyed (see below).
|
||||
* **Burst:** You may command the fungal companion to explode in a burst of poisonous spores. Make a Might roll, on a
|
||||
success, the poison inflicts 3 points of damage or hinders the poisoned creature's actions for one minute (your
|
||||
choice). The fungal companion is destroyed in the process. Action.
|
||||
* **Arc:** *TODO*
|
||||
|
||||
[I went with a traditional cleric, support (especially healing) with some combat ability and commanding abilities. This
|
||||
lead me more towards Speaker than Adept, which you could probably go either way on with a different vision than mine. I
|
||||
didn't really know what to do with your non-racial descriptor. Also note that I came up with
|
||||
[fungoid](/cypher/homebrew#fungoid) on my own, so it may need tweaking.]
|
1
pages/adventuring/ramaria.md
Symbolic link
1
pages/adventuring/ramaria.md
Symbolic link
@ -0,0 +1 @@
|
||||
old-cypher-system-game/ramaria.md
|
@ -1,31 +0,0 @@
|
||||
Title: Ureiden Bremini
|
||||
Footer: Numenera, the Cypher System, No Thank You, Evil!, Invisible Sun, and their respective logos are
|
||||
trademarks of Monte Cook Games, LLC in the U.S.A. and other countries. All Monte Cook Games
|
||||
characters and character names, and the distinctive likenesses thereof, are trademarks of Monte
|
||||
Cook Games, LLC. Content derived from Monte Cook Games publications is © 2013-2022 Monte Cook
|
||||
Games, LLC. <a href="/cypher/fan-use-policy">Full Disclaimer</a>.
|
||||
|
||||
# Ureiden Bremini
|
||||
|
||||
Work in progress.
|
||||
|
||||
*Ureiden Bremini is a risk-taking halfling barbarian [warrior] who rages.*
|
||||
|
||||
* **Might: 13, Speed: 19, Intellect: 8**
|
||||
* **Effort:** 1
|
||||
* **Might Edge:** 1
|
||||
* **Speed Edge:** 1
|
||||
* **Cyphers:** 2
|
||||
* *powder of dissolving metal* [metal death, level 4], *analeptic* [level 7]
|
||||
* **Skills:** Trained in pleasant social interactions, stealth, some kind of chance, Intellect defense.
|
||||
* **Inabilities:** Might-based tasks are hindered, tasks related to sneaking and staying quiet are hindered.
|
||||
* **Equipment:** *TODO:* Appropriate clothing, great sword, 4 dagger, 4 javelin, adventuring pack, lantern, backpack,
|
||||
manacles, crowbar, lockpicks, mirror, 68 gp.
|
||||
* **Weapons:** Practiced with light, medium, and heavy weapons, can use any weapons without penalty.
|
||||
* **Abilities:** *TODO:* Trained Without Armor, Improved Edge, Combat Prowess, Swipe, Frenzy.
|
||||
* **Pressing Your Luck:** Can choose to automatically succeed on one task <6, but trigger a GM intrusion.
|
||||
* **Advantage:** When using 1 XP to reroll a d20 for any roll that affects only you, add 3 to the reroll.
|
||||
* **Arc:** *TODO*
|
||||
|
||||
[In addition to not knowing a descriptor in mind for Ureiden, I'm not sure if Peter would pick Rages over some of the
|
||||
other suggestions --- Lives in the Wilderness, Masters Weaponry, or Never Says Die all seem like they might fit.]
|
1
pages/adventuring/ureiden.md
Symbolic link
1
pages/adventuring/ureiden.md
Symbolic link
@ -0,0 +1 @@
|
||||
old-cypher-system-game/ureiden.md
|
@ -12,15 +12,15 @@ The tabletop RPG repository of [bss](https://bss.zone/) and friends.
|
||||
|
||||
### Inactive Campaigns
|
||||
|
||||
* [Adventuring!](13th-age/adventuring/) --- an experiment in a campaign setting built up entirely from nothing but the
|
||||
collective creativity of the gaming group, using the [13th Age](13th-age/) system but assuming none of its setting.
|
||||
Replaced by [the Cypher System fork](adventuring/).
|
||||
* [Strata](strata/) --- bss's solo campaign (Cypher System)
|
||||
* [Adventuring! (old)](adventuring/old-13th-age-game/) --- an experiment in a campaign setting built up entirely from
|
||||
nothing but the collective creativity of the gaming group, using the [13th Age](13th-age/) system but assuming none of
|
||||
its setting (13th Age).
|
||||
* [Strata](strata/) --- bss's solo campaign (Cypher System).
|
||||
|
||||
## Systems
|
||||
|
||||
* [Cypher System](cypher/) --- a cross-genre system that bss is increasingly in love with.
|
||||
* [13th Age](13th-age/) --- bss's favorite D&D-like.
|
||||
* [Cypher System](cypher/) --- a cross-genre system that bss is increasingly in love with.
|
||||
|
||||
## The Attic
|
||||
|
||||
|
Loading…
x
Reference in New Issue
Block a user