move the older 13th Age and Cypher System stuff for Adventuring!

these were both in the homebrew setting that never got off the ground.
these were replaced with a Forgotten Realms-based Cypher System game,
which is soon to be moved to 13th Age 2e, so I'm cleaning up the old
stuff before I figure out what to do with the current (soon old) stuff
This commit is contained in:
Brian S. Stephan 2025-10-02 17:39:35 -05:00
parent 8032294f06
commit 822508634b
Signed by: bss
GPG Key ID: 3DE06D3180895FCB
21 changed files with 223 additions and 218 deletions

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Title: Adventuring!
Footer: <a href="/13th-age/legal">This content is available under the OGL v1.0a and the 13th Age Community Use Policy.</a>
# Adventuring!
## Quick Session Summary
* Session 0 --- character creation, establishing the icons, Gnorm's bar attacked
* Session 1 --- tracking down bar assailant, bug fight
* [Session 2](session-2) --- confronting Bazarak
* [Session 3](session-3) --- bar business and more people snooping around

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@ -8,20 +8,6 @@ This page, and the pages under it, collect a variety of campaign notes, characte
bits, and whatever else I end up dropping here for usage by me and my players, but if any of this is
of interest to you as a random passerby, feel free to use it.
## Adventuring!
[Adventuring!](adventuring/) is a quasi-campaign setting world thing built from nothing but a table of creative people
and the 13th Age system. It does *not* use the Dragon Empire, or any other setting material, and not even the icons from
13th Age. It does instead borrow from a variety of tropes, cultural references, etc. It is, as such, the primary force
of creation behind [Yacsra](yacsra/).
## Yacsra
The world of [Yacsra](yacsra/), bss's *yet another campaign setting, roughly assembled*, is a
general purpose campaign setting, with a design inspired by the Dragon Empire, 13th Age's deliberately open-ended
meta-setting. It takes cues (e.g. 13 icons, points of light, etc.) but is made up of unique icons, places, etc.
The material that I've written or that my tables have come up with off the cuff build upon the lore of Yacsra.
## House Rules
I don't consider myself much of a game designer, but nonetheless I have added
@ -32,15 +18,15 @@ event I reuse them or they are useful to someone else.
* [Influence Points](influence-points)
* [Items](items)
## Characters
## Legacy Stuff
### Characters
Characters I've made for other campaigns:
* [Valon Amarathar](valon-amarathar) &mdash; for Alex's campaign, Seven Rings
## Legacy Stuff
### Former Campaigns in the World of Yacsra
### Former Campaigns
The following campaigns are shelved at the moment, but may return in some form:
@ -48,8 +34,7 @@ The following campaigns are shelved at the moment, but may return in some form:
* [Crimson](crimson/)
* [Verdant Dawn](verdant-dawn/)
Currently-lost campaigns, before I started organizing things here under Yacsra, that nevertheless
influenced it, or at least me:
Currently-lost campaigns, before I started organizing things here, that nevertheless influenced it, or at least me:
* Sins of the Past, a time- and dimension-spanning Shadowrun-y 13th Age game that eventually became
traditional fantasy anyway

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Title: Barney
Description: Barney is a doomed tough abomination [warrior] who does not tread lightly.
Footer: Numenera, the Cypher System, No Thank You, Evil!, Invisible Sun, and their respective logos are
trademarks of Monte Cook Games, LLC in the U.S.A. and other countries. All Monte Cook Games
characters and character names, and the distinctive likenesses thereof, are trademarks of Monte
Cook Games, LLC. Content derived from Monte Cook Games publications is © 2013-2022 Monte Cook
Games, LLC. <a href="/cypher/fan-use-policy">Full Disclaimer</a>.
# Barney
Work in progress.
*Barney is a doomed tough abomination [warrior] who does not tread lightly.*
* **Might: 16, Speed: 11, Intellect: 9**
* **Effort:** 1
* **Might Edge:** 1
* **Cyphers:** 2.
* **Armor:** 1.
* **Skills:** *TODO:* trained in perception-related tasks, trained in Speed defense tasks, trained in Might defense
tasks, trained in Intellect defense tasks around losing your sanity or equanimity.
* **Equipment:** *TODO:* Two weapons of your choice (if any), one more light weapon, armor, and other equipment worth
6d6+100 gp.
* **Weapons:** Practiced with light, medium, and heavy weapons and suffer no penalty using any kind of weapon.
* **Abilities:** Bash, No Need for Weapons, Practiced in Armor, Combat Prowess, Crushing Blow.
* **Doom:** Cannot refuse GM intrusions on your character, and do not get an XP for it (still one awarded to another
player though).
* **Healthy:** Add 1 to the points regained from a recovery roll.
* **Arc:** *TODO*
[I tried making a new focus, since nothing I found really felt, well, destructive enough. See [Does Not Tread
Lightly](/cypher/homebrew#does-not-tread-lightly).]

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old-cypher-system-game/barney.md

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Title: Sandy Gnorman "Gnorm" Diamondson
Description: Sandy Gnorman "Gnorm" Diamondson is a chaotic gnome mage [adept] who uses wild magic.
Footer: Numenera, the Cypher System, No Thank You, Evil!, Invisible Sun, and their respective logos are
trademarks of Monte Cook Games, LLC in the U.S.A. and other countries. All Monte Cook Games
characters and character names, and the distinctive likenesses thereof, are trademarks of Monte
Cook Games, LLC. Content derived from Monte Cook Games publications is © 2013-2022 Monte Cook
Games, LLC. <a href="/cypher/fan-use-policy">Full Disclaimer</a>.
# Sandy Gnorman "Gnorm" Diamondson
Work in progress.
*Sandy Gnorman "Gnorm" Diamondson is a chaotic gnome mage [adept] who uses wild magic.*
* **Might: 7, Speed: 16, Intellect: 17**
* **Effort:** 1
* **Intellect Edge:** 1
* **Cyphers:** 3 + 2 more which must be subtle.
* *wand of disintegration* [radiation spike, level 7], *blink balm* [blinking, level 6], *scroll of darkness*
[blackout, level 7], *intellect booster* [level 5], *rejuvenator* [level 4]
* **Skills:** *TODO:* Trained in Intellect defense actions, trained in two creative skills, practiced using hammers.
* **Inabilities:** Might defense tasks are hindered, Might-based tasks are hindered.
* **Equipment:** Appropriate clothing, bag of light or heavy tools, light armour hides and furs, net, dagger, hammer, adventuring pack, ale gallon, 4 ale mugs, backpack, climbing kit, lockpicks, 5.64 gp.
* **Weapons:** Can use light weapons without penalty, inability with medium and heavy weapons.
* **Abilities:** Distortion, Hedge Magic, Push, Onslaught, Minor Illusion, Magical Repertoire, Cypher Casting.
* **Chaotic:** Once after each ten-hour recovery roll, reroll a die roll of your choice and get presented with a GM
intrusion.
* **Arc:** *TODO*
[This actually converted pretty well. The cypher abilities give a lot of randomness.]

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old-cypher-system-game/gnorm.md

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Title: Adventuring!
Footer: <a href="/13th-age/legal">This content is available under the OGL v1.0a and the 13th Age Community Use Policy.</a>
# Adventuring!
Adventuring! was a quasi-campaign setting world thing built from nothing but a table of creative people and the 13th Age
system. It does *not* use the Dragon Empire, or any other setting material, and not even the icons from 13th Age. It
does instead borrow from a variety of tropes, cultural references, etc. It is, as such, the primary force of creation
behind [Yacsra](yacsra/).
## Yacsra
The world of Yacsra, bss's *yet another campaign setting, roughly assembled*, is a general purpose campaign setting,
with a design inspired by the Dragon Empire, 13th Age's deliberately open-ended meta-setting. It takes cues (e.g. 13
icons, points of light, etc.) but is made up of unique icons, places, etc. The material that I've written or that my
tables have come up with off the cuff build upon the lore of Yacsra.
## Quick Session Summary
* Session 0 --- character creation, establishing the icons, Gnorm's bar attacked
* Session 1 --- tracking down bar assailant, bug fight
* [Session 2](session-2) --- confronting Bazarak
* [Session 3](session-3) --- bar business and more people snooping around

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Title: Barney
Description: Barney is a doomed tough abomination [warrior] who does not tread lightly.
Footer: Numenera, the Cypher System, No Thank You, Evil!, Invisible Sun, and their respective logos are
trademarks of Monte Cook Games, LLC in the U.S.A. and other countries. All Monte Cook Games
characters and character names, and the distinctive likenesses thereof, are trademarks of Monte
Cook Games, LLC. Content derived from Monte Cook Games publications is © 2013-2022 Monte Cook
Games, LLC. <a href="/cypher/fan-use-policy">Full Disclaimer</a>.
# Barney
Work in progress.
*Barney is a doomed tough abomination [warrior] who does not tread lightly.*
* **Might: 16, Speed: 11, Intellect: 9**
* **Effort:** 1
* **Might Edge:** 1
* **Cyphers:** 2.
* **Armor:** 1.
* **Skills:** *TODO:* trained in perception-related tasks, trained in Speed defense tasks, trained in Might defense
tasks, trained in Intellect defense tasks around losing your sanity or equanimity.
* **Equipment:** *TODO:* Two weapons of your choice (if any), one more light weapon, armor, and other equipment worth
6d6+100 gp.
* **Weapons:** Practiced with light, medium, and heavy weapons and suffer no penalty using any kind of weapon.
* **Abilities:** Bash, No Need for Weapons, Practiced in Armor, Combat Prowess, Crushing Blow.
* **Doom:** Cannot refuse GM intrusions on your character, and do not get an XP for it (still one awarded to another
player though).
* **Healthy:** Add 1 to the points regained from a recovery roll.
* **Arc:** *TODO*
[I tried making a new focus, since nothing I found really felt, well, destructive enough. See [Does Not Tread
Lightly](/cypher/homebrew#does-not-tread-lightly).]

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Title: Sandy Gnorman "Gnorm" Diamondson
Description: Sandy Gnorman "Gnorm" Diamondson is a chaotic gnome mage [adept] who uses wild magic.
Footer: Numenera, the Cypher System, No Thank You, Evil!, Invisible Sun, and their respective logos are
trademarks of Monte Cook Games, LLC in the U.S.A. and other countries. All Monte Cook Games
characters and character names, and the distinctive likenesses thereof, are trademarks of Monte
Cook Games, LLC. Content derived from Monte Cook Games publications is © 2013-2022 Monte Cook
Games, LLC. <a href="/cypher/fan-use-policy">Full Disclaimer</a>.
# Sandy Gnorman "Gnorm" Diamondson
Work in progress.
*Sandy Gnorman "Gnorm" Diamondson is a chaotic gnome mage [adept] who uses wild magic.*
* **Might: 7, Speed: 16, Intellect: 17**
* **Effort:** 1
* **Intellect Edge:** 1
* **Cyphers:** 3 + 2 more which must be subtle.
* *wand of disintegration* [radiation spike, level 7], *blink balm* [blinking, level 6], *scroll of darkness*
[blackout, level 7], *intellect booster* [level 5], *rejuvenator* [level 4]
* **Skills:** *TODO:* Trained in Intellect defense actions, trained in two creative skills, practiced using hammers.
* **Inabilities:** Might defense tasks are hindered, Might-based tasks are hindered.
* **Equipment:** Appropriate clothing, bag of light or heavy tools, light armour hides and furs, net, dagger, hammer, adventuring pack, ale gallon, 4 ale mugs, backpack, climbing kit, lockpicks, 5.64 gp.
* **Weapons:** Can use light weapons without penalty, inability with medium and heavy weapons.
* **Abilities:** Distortion, Hedge Magic, Push, Onslaught, Minor Illusion, Magical Repertoire, Cypher Casting.
* **Chaotic:** Once after each ten-hour recovery roll, reroll a die roll of your choice and get presented with a GM
intrusion.
* **Arc:** *TODO*
[This actually converted pretty well. The cypher abilities give a lot of randomness.]

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@ -0,0 +1,20 @@
Title: Adventuring! (Previously)
Description: Adventuring, in the Cypher System!
Footer: Numenera, the Cypher System, No Thank You, Evil!, Invisible Sun, and their respective logos are
trademarks of Monte Cook Games, LLC in the U.S.A. and other countries. All Monte Cook Games
characters and character names, and the distinctive likenesses thereof, are trademarks of Monte
Cook Games, LLC. Content derived from Monte Cook Games publications is © 2013-2022 Monte Cook
Games, LLC. <a href="/cypher/fan-use-policy">Full Disclaimer</a>.
# Adventuring! (Previously)
Before Adventuring! was a play-by-chat game, it was attempted to be a port of the 13th Age game. Some old information
lives on here.
## Characters
* [Barney](barney) is a doomed tough abomination [warrior] who does not tread lightly.
* [Raistlin Majere-Diamondson](raistlin) is a ? elf sorcerer [adept] who consorts with the dead.
* [Ramaria](ramaria) is an inquisitive fungoid cleric [speaker] who channels divine blessings.
* [Sandy Gnorman "Gnorm" Diamondson](gnorm) is a chaotic gnome mage [adept] who uses wild magic.
* [Ureiden Bremini](ureiden) is a ? halfling barbarian [warrior] who ?.

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Title: Raistlin Majere-Diamondson
Footer: Numenera, the Cypher System, No Thank You, Evil!, Invisible Sun, and their respective logos are
trademarks of Monte Cook Games, LLC in the U.S.A. and other countries. All Monte Cook Games
characters and character names, and the distinctive likenesses thereof, are trademarks of Monte
Cook Games, LLC. Content derived from Monte Cook Games publications is © 2013-2022 Monte Cook
Games, LLC. <a href="/cypher/fan-use-policy">Full Disclaimer</a>.
# Raistlin Majere-Diamondson
Work in progress.
*Raistlin Majere-Diamondson is a X elf sorcerer [adept] who consorts with the dead.*
* **Might: 9, Speed: 12, Intellect: 15**
* **Effort:** 1
* **Intellect Edge:** 1
* **Cyphers:** 3
* **Skills:** *TODO:* Specialized in perception, practiced in one bow variety, trained in stealth tasks, specialized in
stealth in natural woodland.
* **Equipment:** *TODO:* Appropriate clothing, bow and quiver of arrows, and other equipment worth 3d6+80 gp.
* **Weapons:** Can use light weapons without penalty, inability with medium and heavy weapons.
* **Abilities:** Far Step, Onslaught, Erase Memories, Shatter, Speaker for the Dead.
* **Long-lived:** Natural lifespan of thousands of years.
* **Fragile:** When you fail a Might defense roll to avoid damage, you take 1 extra point of damage.
* **Arc:** *TODO*
[I couldn't figure out what adjective worked for Raistlin because we haven't seen much of him in practice, to my
recollection. I think Phoenix should just fill this in.]

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Title: Ramaria
Description: Ramaria is an inquisitive fungoid cleric [speaker] who channels divine blessings.
Footer: Numenera, the Cypher System, No Thank You, Evil!, Invisible Sun, and their respective logos are
trademarks of Monte Cook Games, LLC in the U.S.A. and other countries. All Monte Cook Games
characters and character names, and the distinctive likenesses thereof, are trademarks of Monte
Cook Games, LLC. Content derived from Monte Cook Games publications is © 2013-2022 Monte Cook
Games, LLC. <a href="/cypher/fan-use-policy">Full Disclaimer</a>.
# Ramaria
Work in progress.
*Ramaria is an inquisitive fungoid cleric [speaker] who channels divine blessings.*
* **Might 12, Speed 10, Intellect 18**
* **Effort:** 1
* **Intellect Edge:** 1
* **Cyphers:** 2
* *effort enhancer (combat)* [level 2], *potion of warmth* [level 2, warmth]
* **Skills:** Trained in learning something new, trained in geography and history, trained in dungeon and cavern
ecology, trained in Intellect defense.
* **Inabilities:** Tasks to hear or notice dangers are hindered, Initiative actions are hindered.
* **Equipment:** *TODO:* Appropriate clothing, hand crossbow, 30 bolts, artisan's outfit, 3 books TBD, healing kit,
adventuring pack, candles 10, tent, waterskin, scimitar, ink pen and flask, 46gp.
* **Weapons:** Can use light and medium weapons without penalty, inability with heavy weapons
* **Abilities:** Blessing of the Gods (health, protection), Practiced With Medium Weapons, Terrifying Presence,
Encouragement, Enthrall.
* **Fungal Companion (2 Might points):** During a rest, before making your recovery roll, you sprout a tiny fungal
familiar which can aid you. It is intelligent, and you share a mental connection with the fungal companion, but it
cannot itself speak. It can act as a scout and inform you of an area it is running reconnaissance on, and can be given
simple commands to follow as part of a normal action. The familiar is a loyal companion and lives until it takes
damage, or would be otherwise destroyed (see below).
* **Burst:** You may command the fungal companion to explode in a burst of poisonous spores. Make a Might roll, on a
success, the poison inflicts 3 points of damage or hinders the poisoned creature's actions for one minute (your
choice). The fungal companion is destroyed in the process. Action.
* **Arc:** *TODO*
[I went with a traditional cleric, support (especially healing) with some combat ability and commanding abilities. This
lead me more towards Speaker than Adept, which you could probably go either way on with a different vision than mine. I
didn't really know what to do with your non-racial descriptor. Also note that I came up with
[fungoid](/cypher/homebrew#fungoid) on my own, so it may need tweaking.]

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Title: Ureiden Bremini
Footer: Numenera, the Cypher System, No Thank You, Evil!, Invisible Sun, and their respective logos are
trademarks of Monte Cook Games, LLC in the U.S.A. and other countries. All Monte Cook Games
characters and character names, and the distinctive likenesses thereof, are trademarks of Monte
Cook Games, LLC. Content derived from Monte Cook Games publications is © 2013-2022 Monte Cook
Games, LLC. <a href="/cypher/fan-use-policy">Full Disclaimer</a>.
# Ureiden Bremini
Work in progress.
*Ureiden Bremini is a risk-taking halfling barbarian [warrior] who rages.*
* **Might: 13, Speed: 19, Intellect: 8**
* **Effort:** 1
* **Might Edge:** 1
* **Speed Edge:** 1
* **Cyphers:** 2
* *powder of dissolving metal* [metal death, level 4], *analeptic* [level 7]
* **Skills:** Trained in pleasant social interactions, stealth, some kind of chance, Intellect defense.
* **Inabilities:** Might-based tasks are hindered, tasks related to sneaking and staying quiet are hindered.
* **Equipment:** *TODO:* Appropriate clothing, great sword, 4 dagger, 4 javelin, adventuring pack, lantern, backpack,
manacles, crowbar, lockpicks, mirror, 68 gp.
* **Weapons:** Practiced with light, medium, and heavy weapons, can use any weapons without penalty.
* **Abilities:** *TODO:* Trained Without Armor, Improved Edge, Combat Prowess, Swipe, Frenzy.
* **Pressing Your Luck:** Can choose to automatically succeed on one task <6, but trigger a GM intrusion.
* **Advantage:** When using 1 XP to reroll a d20 for any roll that affects only you, add 3 to the reroll.
* **Arc:** *TODO*
[In addition to not knowing a descriptor in mind for Ureiden, I'm not sure if Peter would pick Rages over some of the
other suggestions --- Lives in the Wilderness, Masters Weaponry, or Never Says Die all seem like they might fit.]

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@ -1,20 +0,0 @@
Title: Adventuring! (Previously)
Description: Adventuring, in the Cypher System!
Footer: Numenera, the Cypher System, No Thank You, Evil!, Invisible Sun, and their respective logos are
trademarks of Monte Cook Games, LLC in the U.S.A. and other countries. All Monte Cook Games
characters and character names, and the distinctive likenesses thereof, are trademarks of Monte
Cook Games, LLC. Content derived from Monte Cook Games publications is © 2013-2022 Monte Cook
Games, LLC. <a href="/cypher/fan-use-policy">Full Disclaimer</a>.
# Adventuring! (Previously)
Before Adventuring! was a play-by-chat game, it was attempted to be a port of the 13th Age game. Some old information
lives on here.
## Characters
* [Barney](barney) is a doomed tough abomination [warrior] who does not tread lightly.
* [Raistlin Majere-Diamondson](raistlin) is a ? elf sorcerer [adept] who consorts with the dead.
* [Ramaria](ramaria) is an inquisitive fungoid cleric [speaker] who channels divine blessings.
* [Sandy Gnorman "Gnorm" Diamondson](gnorm) is a chaotic gnome mage [adept] who uses wild magic.
* [Ureiden Bremini](ureiden) is a ? halfling barbarian [warrior] who ?.

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old-cypher-system-game

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Title: Raistlin Majere-Diamondson
Footer: Numenera, the Cypher System, No Thank You, Evil!, Invisible Sun, and their respective logos are
trademarks of Monte Cook Games, LLC in the U.S.A. and other countries. All Monte Cook Games
characters and character names, and the distinctive likenesses thereof, are trademarks of Monte
Cook Games, LLC. Content derived from Monte Cook Games publications is © 2013-2022 Monte Cook
Games, LLC. <a href="/cypher/fan-use-policy">Full Disclaimer</a>.
# Raistlin Majere-Diamondson
Work in progress.
*Raistlin Majere-Diamondson is a X elf sorcerer [adept] who consorts with the dead.*
* **Might: 9, Speed: 12, Intellect: 15**
* **Effort:** 1
* **Intellect Edge:** 1
* **Cyphers:** 3
* **Skills:** *TODO:* Specialized in perception, practiced in one bow variety, trained in stealth tasks, specialized in
stealth in natural woodland.
* **Equipment:** *TODO:* Appropriate clothing, bow and quiver of arrows, and other equipment worth 3d6+80 gp.
* **Weapons:** Can use light weapons without penalty, inability with medium and heavy weapons.
* **Abilities:** Far Step, Onslaught, Erase Memories, Shatter, Speaker for the Dead.
* **Long-lived:** Natural lifespan of thousands of years.
* **Fragile:** When you fail a Might defense roll to avoid damage, you take 1 extra point of damage.
* **Arc:** *TODO*
[I couldn't figure out what adjective worked for Raistlin because we haven't seen much of him in practice, to my
recollection. I think Phoenix should just fill this in.]

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old-cypher-system-game/raistlin.md

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@ -1,41 +0,0 @@
Title: Ramaria
Description: Ramaria is an inquisitive fungoid cleric [speaker] who channels divine blessings.
Footer: Numenera, the Cypher System, No Thank You, Evil!, Invisible Sun, and their respective logos are
trademarks of Monte Cook Games, LLC in the U.S.A. and other countries. All Monte Cook Games
characters and character names, and the distinctive likenesses thereof, are trademarks of Monte
Cook Games, LLC. Content derived from Monte Cook Games publications is © 2013-2022 Monte Cook
Games, LLC. <a href="/cypher/fan-use-policy">Full Disclaimer</a>.
# Ramaria
Work in progress.
*Ramaria is an inquisitive fungoid cleric [speaker] who channels divine blessings.*
* **Might 12, Speed 10, Intellect 18**
* **Effort:** 1
* **Intellect Edge:** 1
* **Cyphers:** 2
* *effort enhancer (combat)* [level 2], *potion of warmth* [level 2, warmth]
* **Skills:** Trained in learning something new, trained in geography and history, trained in dungeon and cavern
ecology, trained in Intellect defense.
* **Inabilities:** Tasks to hear or notice dangers are hindered, Initiative actions are hindered.
* **Equipment:** *TODO:* Appropriate clothing, hand crossbow, 30 bolts, artisan's outfit, 3 books TBD, healing kit,
adventuring pack, candles 10, tent, waterskin, scimitar, ink pen and flask, 46gp.
* **Weapons:** Can use light and medium weapons without penalty, inability with heavy weapons
* **Abilities:** Blessing of the Gods (health, protection), Practiced With Medium Weapons, Terrifying Presence,
Encouragement, Enthrall.
* **Fungal Companion (2 Might points):** During a rest, before making your recovery roll, you sprout a tiny fungal
familiar which can aid you. It is intelligent, and you share a mental connection with the fungal companion, but it
cannot itself speak. It can act as a scout and inform you of an area it is running reconnaissance on, and can be given
simple commands to follow as part of a normal action. The familiar is a loyal companion and lives until it takes
damage, or would be otherwise destroyed (see below).
* **Burst:** You may command the fungal companion to explode in a burst of poisonous spores. Make a Might roll, on a
success, the poison inflicts 3 points of damage or hinders the poisoned creature's actions for one minute (your
choice). The fungal companion is destroyed in the process. Action.
* **Arc:** *TODO*
[I went with a traditional cleric, support (especially healing) with some combat ability and commanding abilities. This
lead me more towards Speaker than Adept, which you could probably go either way on with a different vision than mine. I
didn't really know what to do with your non-racial descriptor. Also note that I came up with
[fungoid](/cypher/homebrew#fungoid) on my own, so it may need tweaking.]

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old-cypher-system-game/ramaria.md

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Title: Ureiden Bremini
Footer: Numenera, the Cypher System, No Thank You, Evil!, Invisible Sun, and their respective logos are
trademarks of Monte Cook Games, LLC in the U.S.A. and other countries. All Monte Cook Games
characters and character names, and the distinctive likenesses thereof, are trademarks of Monte
Cook Games, LLC. Content derived from Monte Cook Games publications is © 2013-2022 Monte Cook
Games, LLC. <a href="/cypher/fan-use-policy">Full Disclaimer</a>.
# Ureiden Bremini
Work in progress.
*Ureiden Bremini is a risk-taking halfling barbarian [warrior] who rages.*
* **Might: 13, Speed: 19, Intellect: 8**
* **Effort:** 1
* **Might Edge:** 1
* **Speed Edge:** 1
* **Cyphers:** 2
* *powder of dissolving metal* [metal death, level 4], *analeptic* [level 7]
* **Skills:** Trained in pleasant social interactions, stealth, some kind of chance, Intellect defense.
* **Inabilities:** Might-based tasks are hindered, tasks related to sneaking and staying quiet are hindered.
* **Equipment:** *TODO:* Appropriate clothing, great sword, 4 dagger, 4 javelin, adventuring pack, lantern, backpack,
manacles, crowbar, lockpicks, mirror, 68 gp.
* **Weapons:** Practiced with light, medium, and heavy weapons, can use any weapons without penalty.
* **Abilities:** *TODO:* Trained Without Armor, Improved Edge, Combat Prowess, Swipe, Frenzy.
* **Pressing Your Luck:** Can choose to automatically succeed on one task <6, but trigger a GM intrusion.
* **Advantage:** When using 1 XP to reroll a d20 for any roll that affects only you, add 3 to the reroll.
* **Arc:** *TODO*
[In addition to not knowing a descriptor in mind for Ureiden, I'm not sure if Peter would pick Rages over some of the
other suggestions --- Lives in the Wilderness, Masters Weaponry, or Never Says Die all seem like they might fit.]

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old-cypher-system-game/ureiden.md

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@ -12,15 +12,15 @@ The tabletop RPG repository of [bss](https://bss.zone/) and friends.
### Inactive Campaigns
* [Adventuring!](13th-age/adventuring/) --- an experiment in a campaign setting built up entirely from nothing but the
collective creativity of the gaming group, using the [13th Age](13th-age/) system but assuming none of its setting.
Replaced by [the Cypher System fork](adventuring/).
* [Strata](strata/) --- bss's solo campaign (Cypher System)
* [Adventuring! (old)](adventuring/old-13th-age-game/) --- an experiment in a campaign setting built up entirely from
nothing but the collective creativity of the gaming group, using the [13th Age](13th-age/) system but assuming none of
its setting (13th Age).
* [Strata](strata/) --- bss's solo campaign (Cypher System).
## Systems
* [Cypher System](cypher/) --- a cross-genre system that bss is increasingly in love with.
* [13th Age](13th-age/) --- bss's favorite D&D-like.
* [Cypher System](cypher/) --- a cross-genre system that bss is increasingly in love with.
## The Attic