move the older 13th Age and Cypher System stuff for Adventuring!
these were both in the homebrew setting that never got off the ground. these were replaced with a Forgotten Realms-based Cypher System game, which is soon to be moved to 13th Age 2e, so I'm cleaning up the old stuff before I figure out what to do with the current (soon old) stuff
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| ../adventuring/old-13th-age-game | ||||
| @ -1,11 +0,0 @@ | ||||
| Title:          Adventuring! | ||||
| Footer:         <a href="/13th-age/legal">This content is available under the OGL v1.0a and the 13th Age Community Use Policy.</a> | ||||
| 
 | ||||
| # Adventuring! | ||||
| 
 | ||||
| ## Quick Session Summary | ||||
| 
 | ||||
| * Session 0 --- character creation, establishing the icons, Gnorm's bar attacked | ||||
| * Session 1 --- tracking down bar assailant, bug fight | ||||
| * [Session 2](session-2) --- confronting Bazarak | ||||
| * [Session 3](session-3) --- bar business and more people snooping around | ||||
| @ -8,20 +8,6 @@ This page, and the pages under it, collect a variety of campaign notes, characte | ||||
| bits, and whatever else I end up dropping here for usage by me and my players, but if any of this is | ||||
| of interest to you as a random passerby, feel free to use it. | ||||
| 
 | ||||
| ## Adventuring! | ||||
| 
 | ||||
| [Adventuring!](adventuring/) is a quasi-campaign setting world thing built from nothing but a table of creative people | ||||
| and the 13th Age system. It does *not* use the Dragon Empire, or any other setting material, and not even the icons from | ||||
| 13th Age. It does instead borrow from a variety of tropes, cultural references, etc. It is, as such, the primary force | ||||
| of creation behind [Yacsra](yacsra/). | ||||
| 
 | ||||
| ## Yacsra | ||||
| 
 | ||||
| The world of [Yacsra](yacsra/), bss's *yet another campaign setting, roughly assembled*, is a | ||||
| general purpose campaign setting, with a design inspired by the Dragon Empire, 13th Age's deliberately open-ended | ||||
| meta-setting. It takes cues (e.g. 13 icons, points of light, etc.) but is made up of unique icons, places, etc. | ||||
| The material that I've written or that my tables have come up with off the cuff build upon the lore of Yacsra. | ||||
| 
 | ||||
| ## House Rules | ||||
| 
 | ||||
| I don't consider myself much of a game designer, but nonetheless I have added | ||||
| @ -32,15 +18,15 @@ event I reuse them or they are useful to someone else. | ||||
| * [Influence Points](influence-points) | ||||
| * [Items](items) | ||||
| 
 | ||||
| ## Characters | ||||
| ## Legacy Stuff | ||||
| 
 | ||||
| ### Characters | ||||
| 
 | ||||
| Characters I've made for other campaigns: | ||||
| 
 | ||||
| * [Valon Amarathar](valon-amarathar) — for Alex's campaign, Seven Rings | ||||
| 
 | ||||
| ## Legacy Stuff | ||||
| 
 | ||||
| ### Former Campaigns in the World of Yacsra | ||||
| ### Former Campaigns | ||||
| 
 | ||||
| The following campaigns are shelved at the moment, but may return in some form: | ||||
| 
 | ||||
| @ -48,8 +34,7 @@ The following campaigns are shelved at the moment, but may return in some form: | ||||
| * [Crimson](crimson/) | ||||
| * [Verdant Dawn](verdant-dawn/) | ||||
| 
 | ||||
| Currently-lost campaigns, before I started organizing things here under Yacsra, that nevertheless | ||||
| influenced it, or at least me: | ||||
| Currently-lost campaigns, before I started organizing things here, that nevertheless influenced it, or at least me: | ||||
| 
 | ||||
| * Sins of the Past, a time- and dimension-spanning Shadowrun-y 13th Age game that eventually became | ||||
|   traditional fantasy anyway | ||||
|  | ||||
							
								
								
									
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| @ -1,32 +0,0 @@ | ||||
| Title:          Barney | ||||
| Description:    Barney is a doomed tough abomination [warrior] who does not tread lightly. | ||||
| Footer:         Numenera, the Cypher System, No Thank You, Evil!, Invisible Sun, and their respective logos are | ||||
|                 trademarks of Monte Cook Games, LLC in the U.S.A. and other countries. All Monte Cook Games | ||||
|                 characters and character names, and the distinctive likenesses thereof, are trademarks of Monte | ||||
|                 Cook Games, LLC. Content derived from Monte Cook Games publications is © 2013-2022 Monte Cook | ||||
|                 Games, LLC. <a href="/cypher/fan-use-policy">Full Disclaimer</a>. | ||||
| 
 | ||||
| # Barney | ||||
| 
 | ||||
| Work in progress. | ||||
| 
 | ||||
| *Barney is a doomed tough abomination [warrior] who does not tread lightly.* | ||||
| 
 | ||||
| * **Might: 16, Speed: 11, Intellect: 9** | ||||
| * **Effort:** 1 | ||||
| * **Might Edge:** 1 | ||||
| * **Cyphers:** 2. | ||||
| * **Armor:** 1. | ||||
| * **Skills:** *TODO:* trained in perception-related tasks, trained in Speed defense tasks, trained in Might defense | ||||
|   tasks, trained in Intellect defense tasks around losing your sanity or equanimity. | ||||
| * **Equipment:** *TODO:* Two weapons of your choice (if any), one more light weapon, armor, and other equipment worth | ||||
|   6d6+100 gp. | ||||
| * **Weapons:** Practiced with light, medium, and heavy weapons and suffer no penalty using any kind of weapon. | ||||
| * **Abilities:** Bash, No Need for Weapons, Practiced in Armor, Combat Prowess, Crushing Blow. | ||||
| * **Doom:** Cannot refuse GM intrusions on your character, and do not get an XP for it (still one awarded to another | ||||
|   player though). | ||||
| * **Healthy:** Add 1 to the points regained from a recovery roll. | ||||
| * **Arc:** *TODO* | ||||
| 
 | ||||
| [I tried making a new focus, since nothing I found really felt, well, destructive enough. See [Does Not Tread | ||||
| Lightly](/cypher/homebrew#does-not-tread-lightly).] | ||||
							
								
								
									
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| old-cypher-system-game/barney.md | ||||
| @ -1,30 +0,0 @@ | ||||
| Title:          Sandy Gnorman "Gnorm" Diamondson | ||||
| Description:    Sandy Gnorman "Gnorm" Diamondson is a chaotic gnome mage [adept] who uses wild magic. | ||||
| Footer:         Numenera, the Cypher System, No Thank You, Evil!, Invisible Sun, and their respective logos are | ||||
|                 trademarks of Monte Cook Games, LLC in the U.S.A. and other countries. All Monte Cook Games | ||||
|                 characters and character names, and the distinctive likenesses thereof, are trademarks of Monte | ||||
|                 Cook Games, LLC. Content derived from Monte Cook Games publications is © 2013-2022 Monte Cook | ||||
|                 Games, LLC. <a href="/cypher/fan-use-policy">Full Disclaimer</a>. | ||||
| 
 | ||||
| # Sandy Gnorman "Gnorm" Diamondson | ||||
| 
 | ||||
| Work in progress. | ||||
| 
 | ||||
| *Sandy Gnorman "Gnorm" Diamondson is a chaotic gnome mage [adept] who uses wild magic.* | ||||
| 
 | ||||
| * **Might: 7, Speed: 16, Intellect: 17** | ||||
| * **Effort:** 1 | ||||
| * **Intellect Edge:** 1 | ||||
| * **Cyphers:** 3 + 2 more which must be subtle. | ||||
|     * *wand of disintegration* [radiation spike, level 7], *blink balm* [blinking, level 6], *scroll of darkness* | ||||
|       [blackout, level 7], *intellect booster* [level 5], *rejuvenator* [level 4] | ||||
| * **Skills:** *TODO:* Trained in Intellect defense actions, trained in two creative skills, practiced using hammers. | ||||
| * **Inabilities:** Might defense tasks are hindered, Might-based tasks are hindered. | ||||
| * **Equipment:** Appropriate clothing, bag of light or heavy tools, light armour hides and furs, net, dagger, hammer, adventuring pack, ale gallon, 4 ale mugs, backpack, climbing kit, lockpicks, 5.64 gp. | ||||
| * **Weapons:** Can use light weapons without penalty, inability with medium and heavy weapons. | ||||
| * **Abilities:** Distortion, Hedge Magic, Push, Onslaught, Minor Illusion, Magical Repertoire, Cypher Casting. | ||||
| * **Chaotic:** Once after each ten-hour recovery roll, reroll a die roll of your choice and get presented with a GM | ||||
|   intrusion. | ||||
| * **Arc:** *TODO* | ||||
| 
 | ||||
| [This actually converted pretty well. The cypher abilities give a lot of randomness.] | ||||
							
								
								
									
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| Title:          Adventuring! | ||||
| Footer:         <a href="/13th-age/legal">This content is available under the OGL v1.0a and the 13th Age Community Use Policy.</a> | ||||
| 
 | ||||
| # Adventuring! | ||||
| 
 | ||||
| Adventuring! was a quasi-campaign setting world thing built from nothing but a table of creative people and the 13th Age | ||||
| system. It does *not* use the Dragon Empire, or any other setting material, and not even the icons from 13th Age. It | ||||
| does instead borrow from a variety of tropes, cultural references, etc. It is, as such, the primary force of creation | ||||
| behind [Yacsra](yacsra/). | ||||
| 
 | ||||
| ## Yacsra | ||||
| 
 | ||||
| The world of Yacsra, bss's *yet another campaign setting, roughly assembled*, is a general purpose campaign setting, | ||||
| with a design inspired by the Dragon Empire, 13th Age's deliberately open-ended meta-setting. It takes cues (e.g. 13 | ||||
| icons, points of light, etc.) but is made up of unique icons, places, etc. The material that I've written or that my | ||||
| tables have come up with off the cuff build upon the lore of Yacsra. | ||||
| 
 | ||||
| ## Quick Session Summary | ||||
| 
 | ||||
| * Session 0 --- character creation, establishing the icons, Gnorm's bar attacked | ||||
| * Session 1 --- tracking down bar assailant, bug fight | ||||
| * [Session 2](session-2) --- confronting Bazarak | ||||
| * [Session 3](session-3) --- bar business and more people snooping around | ||||
							
								
								
									
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							| @ -0,0 +1,32 @@ | ||||
| Title:          Barney | ||||
| Description:    Barney is a doomed tough abomination [warrior] who does not tread lightly. | ||||
| Footer:         Numenera, the Cypher System, No Thank You, Evil!, Invisible Sun, and their respective logos are | ||||
|                 trademarks of Monte Cook Games, LLC in the U.S.A. and other countries. All Monte Cook Games | ||||
|                 characters and character names, and the distinctive likenesses thereof, are trademarks of Monte | ||||
|                 Cook Games, LLC. Content derived from Monte Cook Games publications is © 2013-2022 Monte Cook | ||||
|                 Games, LLC. <a href="/cypher/fan-use-policy">Full Disclaimer</a>. | ||||
| 
 | ||||
| # Barney | ||||
| 
 | ||||
| Work in progress. | ||||
| 
 | ||||
| *Barney is a doomed tough abomination [warrior] who does not tread lightly.* | ||||
| 
 | ||||
| * **Might: 16, Speed: 11, Intellect: 9** | ||||
| * **Effort:** 1 | ||||
| * **Might Edge:** 1 | ||||
| * **Cyphers:** 2. | ||||
| * **Armor:** 1. | ||||
| * **Skills:** *TODO:* trained in perception-related tasks, trained in Speed defense tasks, trained in Might defense | ||||
|   tasks, trained in Intellect defense tasks around losing your sanity or equanimity. | ||||
| * **Equipment:** *TODO:* Two weapons of your choice (if any), one more light weapon, armor, and other equipment worth | ||||
|   6d6+100 gp. | ||||
| * **Weapons:** Practiced with light, medium, and heavy weapons and suffer no penalty using any kind of weapon. | ||||
| * **Abilities:** Bash, No Need for Weapons, Practiced in Armor, Combat Prowess, Crushing Blow. | ||||
| * **Doom:** Cannot refuse GM intrusions on your character, and do not get an XP for it (still one awarded to another | ||||
|   player though). | ||||
| * **Healthy:** Add 1 to the points regained from a recovery roll. | ||||
| * **Arc:** *TODO* | ||||
| 
 | ||||
| [I tried making a new focus, since nothing I found really felt, well, destructive enough. See [Does Not Tread | ||||
| Lightly](/cypher/homebrew#does-not-tread-lightly).] | ||||
							
								
								
									
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| Title:          Sandy Gnorman "Gnorm" Diamondson | ||||
| Description:    Sandy Gnorman "Gnorm" Diamondson is a chaotic gnome mage [adept] who uses wild magic. | ||||
| Footer:         Numenera, the Cypher System, No Thank You, Evil!, Invisible Sun, and their respective logos are | ||||
|                 trademarks of Monte Cook Games, LLC in the U.S.A. and other countries. All Monte Cook Games | ||||
|                 characters and character names, and the distinctive likenesses thereof, are trademarks of Monte | ||||
|                 Cook Games, LLC. Content derived from Monte Cook Games publications is © 2013-2022 Monte Cook | ||||
|                 Games, LLC. <a href="/cypher/fan-use-policy">Full Disclaimer</a>. | ||||
| 
 | ||||
| # Sandy Gnorman "Gnorm" Diamondson | ||||
| 
 | ||||
| Work in progress. | ||||
| 
 | ||||
| *Sandy Gnorman "Gnorm" Diamondson is a chaotic gnome mage [adept] who uses wild magic.* | ||||
| 
 | ||||
| * **Might: 7, Speed: 16, Intellect: 17** | ||||
| * **Effort:** 1 | ||||
| * **Intellect Edge:** 1 | ||||
| * **Cyphers:** 3 + 2 more which must be subtle. | ||||
|     * *wand of disintegration* [radiation spike, level 7], *blink balm* [blinking, level 6], *scroll of darkness* | ||||
|       [blackout, level 7], *intellect booster* [level 5], *rejuvenator* [level 4] | ||||
| * **Skills:** *TODO:* Trained in Intellect defense actions, trained in two creative skills, practiced using hammers. | ||||
| * **Inabilities:** Might defense tasks are hindered, Might-based tasks are hindered. | ||||
| * **Equipment:** Appropriate clothing, bag of light or heavy tools, light armour hides and furs, net, dagger, hammer, adventuring pack, ale gallon, 4 ale mugs, backpack, climbing kit, lockpicks, 5.64 gp. | ||||
| * **Weapons:** Can use light weapons without penalty, inability with medium and heavy weapons. | ||||
| * **Abilities:** Distortion, Hedge Magic, Push, Onslaught, Minor Illusion, Magical Repertoire, Cypher Casting. | ||||
| * **Chaotic:** Once after each ten-hour recovery roll, reroll a die roll of your choice and get presented with a GM | ||||
|   intrusion. | ||||
| * **Arc:** *TODO* | ||||
| 
 | ||||
| [This actually converted pretty well. The cypher abilities give a lot of randomness.] | ||||
							
								
								
									
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| Title:          Adventuring! (Previously) | ||||
| Description:    Adventuring, in the Cypher System! | ||||
| Footer:         Numenera, the Cypher System, No Thank You, Evil!, Invisible Sun, and their respective logos are | ||||
|                 trademarks of Monte Cook Games, LLC in the U.S.A. and other countries. All Monte Cook Games | ||||
|                 characters and character names, and the distinctive likenesses thereof, are trademarks of Monte | ||||
|                 Cook Games, LLC. Content derived from Monte Cook Games publications is © 2013-2022 Monte Cook | ||||
|                 Games, LLC. <a href="/cypher/fan-use-policy">Full Disclaimer</a>. | ||||
| 
 | ||||
| # Adventuring! (Previously) | ||||
| 
 | ||||
| Before Adventuring! was a play-by-chat game, it was attempted to be a port of the 13th Age game. Some old information | ||||
| lives on here. | ||||
| 
 | ||||
| ## Characters | ||||
| 
 | ||||
| * [Barney](barney) is a doomed tough abomination [warrior] who does not tread lightly. | ||||
| * [Raistlin Majere-Diamondson](raistlin) is a ? elf sorcerer [adept] who consorts with the dead. | ||||
| * [Ramaria](ramaria) is an inquisitive fungoid cleric [speaker] who channels divine blessings. | ||||
| * [Sandy Gnorman "Gnorm" Diamondson](gnorm) is a chaotic gnome mage [adept] who uses wild magic. | ||||
| * [Ureiden Bremini](ureiden) is a ? halfling barbarian [warrior] who ?. | ||||
							
								
								
									
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| Title:          Raistlin Majere-Diamondson | ||||
| Footer:         Numenera, the Cypher System, No Thank You, Evil!, Invisible Sun, and their respective logos are | ||||
|                 trademarks of Monte Cook Games, LLC in the U.S.A. and other countries. All Monte Cook Games | ||||
|                 characters and character names, and the distinctive likenesses thereof, are trademarks of Monte | ||||
|                 Cook Games, LLC. Content derived from Monte Cook Games publications is © 2013-2022 Monte Cook | ||||
|                 Games, LLC. <a href="/cypher/fan-use-policy">Full Disclaimer</a>. | ||||
| 
 | ||||
| # Raistlin Majere-Diamondson | ||||
| 
 | ||||
| Work in progress. | ||||
| 
 | ||||
| *Raistlin Majere-Diamondson is a X elf sorcerer [adept] who consorts with the dead.* | ||||
| 
 | ||||
| * **Might: 9, Speed: 12, Intellect: 15** | ||||
| * **Effort:** 1 | ||||
| * **Intellect Edge:** 1 | ||||
| * **Cyphers:** 3 | ||||
| * **Skills:** *TODO:* Specialized in perception, practiced in one bow variety, trained in stealth tasks, specialized in | ||||
|   stealth in natural woodland. | ||||
| * **Equipment:** *TODO:* Appropriate clothing, bow and quiver of arrows, and other equipment worth 3d6+80 gp. | ||||
| * **Weapons:** Can use light weapons without penalty, inability with medium and heavy weapons. | ||||
| * **Abilities:** Far Step, Onslaught, Erase Memories, Shatter, Speaker for the Dead. | ||||
| * **Long-lived:** Natural lifespan of thousands of years. | ||||
| * **Fragile:** When you fail a Might defense roll to avoid damage, you take 1 extra point of damage. | ||||
| * **Arc:** *TODO* | ||||
| 
 | ||||
| [I couldn't figure out what adjective worked for Raistlin because we haven't seen much of him in practice, to my | ||||
| recollection. I think Phoenix should just fill this in.] | ||||
							
								
								
									
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| Title:          Ramaria | ||||
| Description:    Ramaria is an inquisitive fungoid cleric [speaker] who channels divine blessings. | ||||
| Footer:         Numenera, the Cypher System, No Thank You, Evil!, Invisible Sun, and their respective logos are | ||||
|                 trademarks of Monte Cook Games, LLC in the U.S.A. and other countries. All Monte Cook Games | ||||
|                 characters and character names, and the distinctive likenesses thereof, are trademarks of Monte | ||||
|                 Cook Games, LLC. Content derived from Monte Cook Games publications is © 2013-2022 Monte Cook | ||||
|                 Games, LLC. <a href="/cypher/fan-use-policy">Full Disclaimer</a>. | ||||
| 
 | ||||
| # Ramaria | ||||
| 
 | ||||
| Work in progress. | ||||
| 
 | ||||
| *Ramaria is an inquisitive fungoid cleric [speaker] who channels divine blessings.* | ||||
| 
 | ||||
| * **Might 12, Speed 10, Intellect 18** | ||||
| * **Effort:** 1 | ||||
| * **Intellect Edge:** 1 | ||||
| * **Cyphers:** 2 | ||||
|     * *effort enhancer (combat)* [level 2], *potion of warmth* [level 2, warmth] | ||||
| * **Skills:** Trained in learning something new, trained in geography and history, trained in dungeon and cavern | ||||
|   ecology, trained in Intellect defense. | ||||
| * **Inabilities:** Tasks to hear or notice dangers are hindered, Initiative actions are hindered. | ||||
| * **Equipment:** *TODO:* Appropriate clothing, hand crossbow, 30 bolts, artisan's outfit, 3 books TBD, healing kit, | ||||
|   adventuring pack, candles 10, tent, waterskin, scimitar, ink pen and flask, 46gp. | ||||
| * **Weapons:** Can use light and medium weapons without penalty, inability with heavy weapons | ||||
| * **Abilities:** Blessing of the Gods (health, protection), Practiced With Medium Weapons, Terrifying Presence, | ||||
|   Encouragement, Enthrall. | ||||
| * **Fungal Companion (2 Might points):** During a rest, before making your recovery roll, you sprout a tiny fungal | ||||
|   familiar which can aid you. It is intelligent, and you share a mental connection with the fungal companion, but it | ||||
|   cannot itself speak. It can act as a scout and inform you of an area it is running reconnaissance on, and can be given | ||||
|   simple commands to follow as part of a normal action. The familiar is a loyal companion and lives until it takes | ||||
|   damage, or would be otherwise destroyed (see below). | ||||
|     * **Burst:** You may command the fungal companion to explode in a burst of poisonous spores. Make a Might roll, on a | ||||
|       success, the poison inflicts 3 points of damage or hinders the poisoned creature's actions for one minute (your | ||||
|       choice). The fungal companion is destroyed in the process. Action. | ||||
| * **Arc:** *TODO* | ||||
| 
 | ||||
| [I went with a traditional cleric, support (especially healing) with some combat ability and commanding abilities. This | ||||
| lead me more towards Speaker than Adept, which you could probably go either way on with a different vision than mine. I | ||||
| didn't really know what to do with your non-racial descriptor. Also note that I came up with | ||||
| [fungoid](/cypher/homebrew#fungoid) on my own, so it may need tweaking.] | ||||
							
								
								
									
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| Title:          Ureiden Bremini | ||||
| Footer:         Numenera, the Cypher System, No Thank You, Evil!, Invisible Sun, and their respective logos are | ||||
|                 trademarks of Monte Cook Games, LLC in the U.S.A. and other countries. All Monte Cook Games | ||||
|                 characters and character names, and the distinctive likenesses thereof, are trademarks of Monte | ||||
|                 Cook Games, LLC. Content derived from Monte Cook Games publications is © 2013-2022 Monte Cook | ||||
|                 Games, LLC. <a href="/cypher/fan-use-policy">Full Disclaimer</a>. | ||||
| 
 | ||||
| # Ureiden Bremini | ||||
| 
 | ||||
| Work in progress. | ||||
| 
 | ||||
| *Ureiden Bremini is a risk-taking halfling barbarian [warrior] who rages.* | ||||
| 
 | ||||
| * **Might: 13, Speed: 19, Intellect: 8** | ||||
| * **Effort:** 1 | ||||
| * **Might Edge:** 1 | ||||
| * **Speed Edge:** 1 | ||||
| * **Cyphers:** 2 | ||||
|     * *powder of dissolving metal* [metal death, level 4], *analeptic* [level 7] | ||||
| * **Skills:** Trained in pleasant social interactions, stealth, some kind of chance, Intellect defense. | ||||
| * **Inabilities:** Might-based tasks are hindered, tasks related to sneaking and staying quiet are hindered. | ||||
| * **Equipment:** *TODO:* Appropriate clothing, great sword, 4 dagger, 4 javelin, adventuring pack, lantern, backpack, | ||||
|   manacles, crowbar, lockpicks, mirror, 68 gp. | ||||
| * **Weapons:** Practiced with light, medium, and heavy weapons, can use any weapons without penalty. | ||||
| * **Abilities:** *TODO:* Trained Without Armor, Improved Edge, Combat Prowess, Swipe, Frenzy. | ||||
| * **Pressing Your Luck:** Can choose to automatically succeed on one task <6, but trigger a GM intrusion. | ||||
| * **Advantage:** When using 1 XP to reroll a d20 for any roll that affects only you, add 3 to the reroll. | ||||
| * **Arc:** *TODO* | ||||
| 
 | ||||
| [In addition to not knowing a descriptor in mind for Ureiden, I'm not sure if Peter would pick Rages over some of the | ||||
| other suggestions --- Lives in the Wilderness, Masters Weaponry, or Never Says Die all seem like they might fit.] | ||||
| @ -1,20 +0,0 @@ | ||||
| Title:          Adventuring! (Previously) | ||||
| Description:    Adventuring, in the Cypher System! | ||||
| Footer:         Numenera, the Cypher System, No Thank You, Evil!, Invisible Sun, and their respective logos are | ||||
|                 trademarks of Monte Cook Games, LLC in the U.S.A. and other countries. All Monte Cook Games | ||||
|                 characters and character names, and the distinctive likenesses thereof, are trademarks of Monte | ||||
|                 Cook Games, LLC. Content derived from Monte Cook Games publications is © 2013-2022 Monte Cook | ||||
|                 Games, LLC. <a href="/cypher/fan-use-policy">Full Disclaimer</a>. | ||||
| 
 | ||||
| # Adventuring! (Previously) | ||||
| 
 | ||||
| Before Adventuring! was a play-by-chat game, it was attempted to be a port of the 13th Age game. Some old information | ||||
| lives on here. | ||||
| 
 | ||||
| ## Characters | ||||
| 
 | ||||
| * [Barney](barney) is a doomed tough abomination [warrior] who does not tread lightly. | ||||
| * [Raistlin Majere-Diamondson](raistlin) is a ? elf sorcerer [adept] who consorts with the dead. | ||||
| * [Ramaria](ramaria) is an inquisitive fungoid cleric [speaker] who channels divine blessings. | ||||
| * [Sandy Gnorman "Gnorm" Diamondson](gnorm) is a chaotic gnome mage [adept] who uses wild magic. | ||||
| * [Ureiden Bremini](ureiden) is a ? halfling barbarian [warrior] who ?. | ||||
							
								
								
									
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| @ -1,28 +0,0 @@ | ||||
| Title:          Raistlin Majere-Diamondson | ||||
| Footer:         Numenera, the Cypher System, No Thank You, Evil!, Invisible Sun, and their respective logos are | ||||
|                 trademarks of Monte Cook Games, LLC in the U.S.A. and other countries. All Monte Cook Games | ||||
|                 characters and character names, and the distinctive likenesses thereof, are trademarks of Monte | ||||
|                 Cook Games, LLC. Content derived from Monte Cook Games publications is © 2013-2022 Monte Cook | ||||
|                 Games, LLC. <a href="/cypher/fan-use-policy">Full Disclaimer</a>. | ||||
| 
 | ||||
| # Raistlin Majere-Diamondson | ||||
| 
 | ||||
| Work in progress. | ||||
| 
 | ||||
| *Raistlin Majere-Diamondson is a X elf sorcerer [adept] who consorts with the dead.* | ||||
| 
 | ||||
| * **Might: 9, Speed: 12, Intellect: 15** | ||||
| * **Effort:** 1 | ||||
| * **Intellect Edge:** 1 | ||||
| * **Cyphers:** 3 | ||||
| * **Skills:** *TODO:* Specialized in perception, practiced in one bow variety, trained in stealth tasks, specialized in | ||||
|   stealth in natural woodland. | ||||
| * **Equipment:** *TODO:* Appropriate clothing, bow and quiver of arrows, and other equipment worth 3d6+80 gp. | ||||
| * **Weapons:** Can use light weapons without penalty, inability with medium and heavy weapons. | ||||
| * **Abilities:** Far Step, Onslaught, Erase Memories, Shatter, Speaker for the Dead. | ||||
| * **Long-lived:** Natural lifespan of thousands of years. | ||||
| * **Fragile:** When you fail a Might defense roll to avoid damage, you take 1 extra point of damage. | ||||
| * **Arc:** *TODO* | ||||
| 
 | ||||
| [I couldn't figure out what adjective worked for Raistlin because we haven't seen much of him in practice, to my | ||||
| recollection. I think Phoenix should just fill this in.] | ||||
							
								
								
									
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| Title:          Ramaria | ||||
| Description:    Ramaria is an inquisitive fungoid cleric [speaker] who channels divine blessings. | ||||
| Footer:         Numenera, the Cypher System, No Thank You, Evil!, Invisible Sun, and their respective logos are | ||||
|                 trademarks of Monte Cook Games, LLC in the U.S.A. and other countries. All Monte Cook Games | ||||
|                 characters and character names, and the distinctive likenesses thereof, are trademarks of Monte | ||||
|                 Cook Games, LLC. Content derived from Monte Cook Games publications is © 2013-2022 Monte Cook | ||||
|                 Games, LLC. <a href="/cypher/fan-use-policy">Full Disclaimer</a>. | ||||
| 
 | ||||
| # Ramaria | ||||
| 
 | ||||
| Work in progress. | ||||
| 
 | ||||
| *Ramaria is an inquisitive fungoid cleric [speaker] who channels divine blessings.* | ||||
| 
 | ||||
| * **Might 12, Speed 10, Intellect 18** | ||||
| * **Effort:** 1 | ||||
| * **Intellect Edge:** 1 | ||||
| * **Cyphers:** 2 | ||||
|     * *effort enhancer (combat)* [level 2], *potion of warmth* [level 2, warmth] | ||||
| * **Skills:** Trained in learning something new, trained in geography and history, trained in dungeon and cavern | ||||
|   ecology, trained in Intellect defense. | ||||
| * **Inabilities:** Tasks to hear or notice dangers are hindered, Initiative actions are hindered. | ||||
| * **Equipment:** *TODO:* Appropriate clothing, hand crossbow, 30 bolts, artisan's outfit, 3 books TBD, healing kit, | ||||
|   adventuring pack, candles 10, tent, waterskin, scimitar, ink pen and flask, 46gp. | ||||
| * **Weapons:** Can use light and medium weapons without penalty, inability with heavy weapons | ||||
| * **Abilities:** Blessing of the Gods (health, protection), Practiced With Medium Weapons, Terrifying Presence, | ||||
|   Encouragement, Enthrall. | ||||
| * **Fungal Companion (2 Might points):** During a rest, before making your recovery roll, you sprout a tiny fungal | ||||
|   familiar which can aid you. It is intelligent, and you share a mental connection with the fungal companion, but it | ||||
|   cannot itself speak. It can act as a scout and inform you of an area it is running reconnaissance on, and can be given | ||||
|   simple commands to follow as part of a normal action. The familiar is a loyal companion and lives until it takes | ||||
|   damage, or would be otherwise destroyed (see below). | ||||
|     * **Burst:** You may command the fungal companion to explode in a burst of poisonous spores. Make a Might roll, on a | ||||
|       success, the poison inflicts 3 points of damage or hinders the poisoned creature's actions for one minute (your | ||||
|       choice). The fungal companion is destroyed in the process. Action. | ||||
| * **Arc:** *TODO* | ||||
| 
 | ||||
| [I went with a traditional cleric, support (especially healing) with some combat ability and commanding abilities. This | ||||
| lead me more towards Speaker than Adept, which you could probably go either way on with a different vision than mine. I | ||||
| didn't really know what to do with your non-racial descriptor. Also note that I came up with | ||||
| [fungoid](/cypher/homebrew#fungoid) on my own, so it may need tweaking.] | ||||
							
								
								
									
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| Title:          Ureiden Bremini | ||||
| Footer:         Numenera, the Cypher System, No Thank You, Evil!, Invisible Sun, and their respective logos are | ||||
|                 trademarks of Monte Cook Games, LLC in the U.S.A. and other countries. All Monte Cook Games | ||||
|                 characters and character names, and the distinctive likenesses thereof, are trademarks of Monte | ||||
|                 Cook Games, LLC. Content derived from Monte Cook Games publications is © 2013-2022 Monte Cook | ||||
|                 Games, LLC. <a href="/cypher/fan-use-policy">Full Disclaimer</a>. | ||||
| 
 | ||||
| # Ureiden Bremini | ||||
| 
 | ||||
| Work in progress. | ||||
| 
 | ||||
| *Ureiden Bremini is a risk-taking halfling barbarian [warrior] who rages.* | ||||
| 
 | ||||
| * **Might: 13, Speed: 19, Intellect: 8** | ||||
| * **Effort:** 1 | ||||
| * **Might Edge:** 1 | ||||
| * **Speed Edge:** 1 | ||||
| * **Cyphers:** 2 | ||||
|     * *powder of dissolving metal* [metal death, level 4], *analeptic* [level 7] | ||||
| * **Skills:** Trained in pleasant social interactions, stealth, some kind of chance, Intellect defense. | ||||
| * **Inabilities:** Might-based tasks are hindered, tasks related to sneaking and staying quiet are hindered. | ||||
| * **Equipment:** *TODO:* Appropriate clothing, great sword, 4 dagger, 4 javelin, adventuring pack, lantern, backpack, | ||||
|   manacles, crowbar, lockpicks, mirror, 68 gp. | ||||
| * **Weapons:** Practiced with light, medium, and heavy weapons, can use any weapons without penalty. | ||||
| * **Abilities:** *TODO:* Trained Without Armor, Improved Edge, Combat Prowess, Swipe, Frenzy. | ||||
| * **Pressing Your Luck:** Can choose to automatically succeed on one task <6, but trigger a GM intrusion. | ||||
| * **Advantage:** When using 1 XP to reroll a d20 for any roll that affects only you, add 3 to the reroll. | ||||
| * **Arc:** *TODO* | ||||
| 
 | ||||
| [In addition to not knowing a descriptor in mind for Ureiden, I'm not sure if Peter would pick Rages over some of the | ||||
| other suggestions --- Lives in the Wilderness, Masters Weaponry, or Never Says Die all seem like they might fit.] | ||||
							
								
								
									
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| @ -12,15 +12,15 @@ The tabletop RPG repository of [bss](https://bss.zone/) and friends. | ||||
| 
 | ||||
| ### Inactive Campaigns | ||||
| 
 | ||||
| * [Adventuring!](13th-age/adventuring/) --- an experiment in a campaign setting built up entirely from nothing but the | ||||
|   collective creativity of the gaming group, using the [13th Age](13th-age/) system but assuming none of its setting. | ||||
|   Replaced by [the Cypher System fork](adventuring/). | ||||
| * [Strata](strata/) --- bss's solo campaign (Cypher System) | ||||
| * [Adventuring! (old)](adventuring/old-13th-age-game/) --- an experiment in a campaign setting built up entirely from | ||||
|   nothing but the collective creativity of the gaming group, using the [13th Age](13th-age/) system but assuming none of | ||||
|   its setting (13th Age). | ||||
| * [Strata](strata/) --- bss's solo campaign (Cypher System). | ||||
| 
 | ||||
| ## Systems | ||||
| 
 | ||||
| * [Cypher System](cypher/) --- a cross-genre system that bss is increasingly in love with. | ||||
| * [13th Age](13th-age/) --- bss's favorite D&D-like. | ||||
| * [Cypher System](cypher/) --- a cross-genre system that bss is increasingly in love with. | ||||
| 
 | ||||
| ## The Attic | ||||
| 
 | ||||
|  | ||||
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