move some old 13th Age 1e stuff aside
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@ -3,6 +3,9 @@ Footer: <a href="/13th-age/legal">This content is available under the OGL v1.0a
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# bss's Toughness
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***WARNING! This was written for the first edition of 13th Age! At a quick glance, the Toughness feat in 13th Age Second
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Edition is considerably better, and this feat obsolete. Only consider it if you're playing 1e. ~bss***
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The core Toughness feat seems to be a bit too weak, and I have yet to be at
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a table where anyone has taken it. I think this improves it.
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@ -14,8 +14,6 @@ I don't consider myself much of a game designer, but nonetheless I have added
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some house rules and items and so on to the game. I will try to catalog them here, just in the
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event I reuse them or they are useful to someone else.
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* [bss's Toughness](bss's-toughness)
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* [Influence Points](influence-points)
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* [Items](items)
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## Legacy Stuff
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@ -39,3 +37,10 @@ Currently-lost campaigns, before I started organizing things here, that neverthe
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* Sins of the Past, a time- and dimension-spanning Shadowrun-y 13th Age game that eventually became
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traditional fantasy anyway
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* Shards of Jade II, an especially off the rails adventurer mischief sandbox
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### House Rules
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These were fine... for 1e.
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* [bss's Toughness](bss's-toughness)
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* [Influence Points](influence-points)
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@ -3,6 +3,11 @@ Footer: <a href="/13th-age/legal">This content is available under the OGL v1.0a
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# Influence Points
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***WARNING! This was written for the first edition of 13th Age! At a quick glance, the advice on using icon
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relationships (Using a Narrative Icon Connection, Techniques for Narrative Connections, etc.) is far more thorough
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presentation of icon relationship benefits and twists. There's even a combat connection section. If you're playing
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Second Edition, I don't think you need this at all. ~bss***
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I am often faced with the problem of needing cues to improvise, and not
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always having the most creative uses of the core book's pre-session icon
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relationship rolls. Some players, to varying degrees, have the same dilemma,
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