move some old 13th Age 1e stuff aside
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				| @ -3,6 +3,9 @@ Footer: <a href="/13th-age/legal">This content is available under the OGL v1.0a | ||||
| 
 | ||||
| # bss's Toughness | ||||
| 
 | ||||
| ***WARNING! This was written for the first edition of 13th Age! At a quick glance, the Toughness feat in 13th Age Second | ||||
| Edition is considerably better, and this feat obsolete. Only consider it if you're playing 1e. ~bss*** | ||||
| 
 | ||||
| The core Toughness feat seems to be a bit too weak, and I have yet to be at | ||||
| a table where anyone has taken it. I think this improves it. | ||||
| 
 | ||||
|  | ||||
| @ -14,8 +14,6 @@ I don't consider myself much of a game designer, but nonetheless I have added | ||||
| some house rules and items and so on to the game. I will try to catalog them here, just in the | ||||
| event I reuse them or they are useful to someone else. | ||||
| 
 | ||||
| * [bss's Toughness](bss's-toughness) | ||||
| * [Influence Points](influence-points) | ||||
| * [Items](items) | ||||
| 
 | ||||
| ## Legacy Stuff | ||||
| @ -39,3 +37,10 @@ Currently-lost campaigns, before I started organizing things here, that neverthe | ||||
| * Sins of the Past, a time- and dimension-spanning Shadowrun-y 13th Age game that eventually became | ||||
|   traditional fantasy anyway | ||||
| * Shards of Jade II, an especially off the rails adventurer mischief sandbox | ||||
| 
 | ||||
| ### House Rules | ||||
| 
 | ||||
| These were fine... for 1e. | ||||
| 
 | ||||
| * [bss's Toughness](bss's-toughness) | ||||
| * [Influence Points](influence-points) | ||||
|  | ||||
| @ -3,6 +3,11 @@ Footer: <a href="/13th-age/legal">This content is available under the OGL v1.0a | ||||
| 
 | ||||
| # Influence Points | ||||
| 
 | ||||
| ***WARNING! This was written for the first edition of 13th Age! At a quick glance, the advice on using icon | ||||
| relationships (Using a Narrative Icon Connection, Techniques for Narrative Connections, etc.) is far more thorough | ||||
| presentation of icon relationship benefits and twists. There's even a combat connection section. If you're playing | ||||
| Second Edition, I don't think you need this at all. ~bss*** | ||||
| 
 | ||||
| I am often faced with the problem of needing cues to improvise, and not | ||||
| always having the most creative uses of the core book's pre-session icon | ||||
| relationship rolls. Some players, to varying degrees, have the same dilemma, | ||||
|  | ||||
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