move some old 13th Age 1e stuff aside

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Brian S. Stephan 2025-10-02 18:02:21 -05:00
parent 822508634b
commit d32d4642ac
Signed by: bss
GPG Key ID: 3DE06D3180895FCB
3 changed files with 15 additions and 2 deletions

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@ -3,6 +3,9 @@ Footer: <a href="/13th-age/legal">This content is available under the OGL v1.0a
# bss's Toughness
***WARNING! This was written for the first edition of 13th Age! At a quick glance, the Toughness feat in 13th Age Second
Edition is considerably better, and this feat obsolete. Only consider it if you're playing 1e. ~bss***
The core Toughness feat seems to be a bit too weak, and I have yet to be at
a table where anyone has taken it. I think this improves it.

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@ -14,8 +14,6 @@ I don't consider myself much of a game designer, but nonetheless I have added
some house rules and items and so on to the game. I will try to catalog them here, just in the
event I reuse them or they are useful to someone else.
* [bss's Toughness](bss's-toughness)
* [Influence Points](influence-points)
* [Items](items)
## Legacy Stuff
@ -39,3 +37,10 @@ Currently-lost campaigns, before I started organizing things here, that neverthe
* Sins of the Past, a time- and dimension-spanning Shadowrun-y 13th Age game that eventually became
traditional fantasy anyway
* Shards of Jade II, an especially off the rails adventurer mischief sandbox
### House Rules
These were fine... for 1e.
* [bss's Toughness](bss's-toughness)
* [Influence Points](influence-points)

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@ -3,6 +3,11 @@ Footer: <a href="/13th-age/legal">This content is available under the OGL v1.0a
# Influence Points
***WARNING! This was written for the first edition of 13th Age! At a quick glance, the advice on using icon
relationships (Using a Narrative Icon Connection, Techniques for Narrative Connections, etc.) is far more thorough
presentation of icon relationship benefits and twists. There's even a combat connection section. If you're playing
Second Edition, I don't think you need this at all. ~bss***
I am often faced with the problem of needing cues to improvise, and not
always having the most creative uses of the core book's pre-session icon
relationship rolls. Some players, to varying degrees, have the same dilemma,