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Author SHA1 Message Date
b0964634fb
I came up with another world on the spot 2025-10-02 19:13:56 -05:00
9d8a3162ba
start a bit of a 13th Age chargen section 2025-10-02 19:13:16 -05:00
0b19e94bfb
further clarify the nature of old Adventuring! 2025-10-02 18:09:42 -05:00
d32d4642ac
move some old 13th Age 1e stuff aside 2025-10-02 18:02:21 -05:00
822508634b
move the older 13th Age and Cypher System stuff for Adventuring!
these were both in the homebrew setting that never got off the ground.
these were replaced with a Forgotten Realms-based Cypher System game,
which is soon to be moved to 13th Age 2e, so I'm cleaning up the old
stuff before I figure out what to do with the current (soon old) stuff
2025-10-02 17:52:26 -05:00
8032294f06
some updates moving the page beyond the "planning" phase
a bit of a blurb of where people are at in Locke, but mostly just
rewording some stuff now that we're not in "organizing new game" mode,
but rather "game that is moving" mode
2025-09-18 17:33:55 -05:00
04208f59a6
relative links to stuff in the Emerald Flame index 2025-09-18 17:17:47 -05:00
25 changed files with 317 additions and 252 deletions

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Title: Adventuring!
Footer: <a href="/13th-age/legal">This content is available under the OGL v1.0a and the 13th Age Community Use Policy.</a>
# Adventuring!
## Quick Session Summary
* Session 0 --- character creation, establishing the icons, Gnorm's bar attacked
* Session 1 --- tracking down bar assailant, bug fight
* [Session 2](session-2) --- confronting Bazarak
* [Session 3](session-3) --- bar business and more people snooping around

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# bss's Toughness # bss's Toughness
***WARNING! This was written for the first edition of 13th Age! At a quick glance, the Toughness feat in 13th Age Second
Edition is considerably better, and this feat obsolete. Only consider it if you're playing 1e. ~bss***
The core Toughness feat seems to be a bit too weak, and I have yet to be at The core Toughness feat seems to be a bit too weak, and I have yet to be at
a table where anyone has taken it. I think this improves it. a table where anyone has taken it. I think this improves it.

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# 13th Age # 13th Age
This page, and the pages under it, collect a variety of campaign notes, characters, other mechanical This page, and the pages under it, collect a variety of campaign notes, characters, other mechanical bits, and whatever
bits, and whatever else I end up dropping here for usage by me and my players, but if any of this is else I end up dropping here for usage by me and my players, but if any of this is of interest to you as a random
of interest to you as a random passerby, feel free to use it. passerby, feel free to use it. ~bss
## Adventuring! *Note:* I've been a fan of 13th Age since before it was released, practically, but this recent section of the site is
focused on 2e.*
[Adventuring!](adventuring/) is a quasi-campaign setting world thing built from nothing but a table of creative people ## Character Creation
and the 13th Age system. It does *not* use the Dragon Empire, or any other setting material, and not even the icons from
13th Age. It does instead borrow from a variety of tropes, cultural references, etc. It is, as such, the primary force
of creation behind [Yacsra](yacsra/).
## Yacsra For general aids in creating characters, see this section, and of course follow the Creating Characters (HH: 23)
chapter.
The world of [Yacsra](yacsra/), bss's *yet another campaign setting, roughly assembled*, is a Campaigns may have more specific instructions (inclusive or exclusive of content), but generally speaking, my games
general purpose campaign setting, with a design inspired by the Dragon Empire, 13th Age's deliberately open-ended allow all published classes, kin, class options, items, and so on presented in or mentioned in the core books of *13th
meta-setting. It takes cues (e.g. 13 icons, points of light, etc.) but is made up of unique icons, places, etc. Age Second Edition* and *13 True Ways*, including stuff in Appendix A. A good list to use is:
The material that I've written or that my tables have come up with off the cuff build upon the lore of Yacsra.
* *13th Age Second Edition: Heroes' Handbook*
* *13 True Ways*
* *13th Age Glorantha*
* *Shards of the Broken Sky*
* *13th Age Bestiary*
* *Book of Ages*
* *Shades of Fey*
Additional content (from other supplements, homebrew stuff on the web, your own homebrew stuff, etc.) should be
presented to me, and it'll likely be approved.
This usually doesn't matter for character creation, but I'll pull from all of Pelgrane Press's publications for
monsters, items, artifacts, and so on. All of this "primary content" is pretty much assumed to be good.
### Classes
Nothing of note here, really; official classes are in, other homebrew might be, but classes are the most complicated, so
they will be the most work to review. But, in the end, just ask --- and also do so if you want general advice, or if the
book says you should talk to your GM first.
### Kin
Ditto, but it's easier to homebrew (and review) a kin idea than a class idea.
### One Unique Things
There's a lot of good advice in the Unique Heroes (HH: 201) chapter, follow it to come up with a *unique* that you can
really work with throughout the game.
### Ability Scores
The standard arrays (HH: 24) are great, but I'm good with the options in Appendix A (HH: 316) as well; "roll four" seems
especially fun if what you want is a mix of competency and chaos.
### Everything Else
Follow the book and ask questions, basically!
## House Rules ## House Rules
@ -28,19 +64,17 @@ I don't consider myself much of a game designer, but nonetheless I have added
some house rules and items and so on to the game. I will try to catalog them here, just in the some house rules and items and so on to the game. I will try to catalog them here, just in the
event I reuse them or they are useful to someone else. event I reuse them or they are useful to someone else.
* [bss's Toughness](bss's-toughness)
* [Influence Points](influence-points)
* [Items](items) * [Items](items)
## Characters ## Legacy Stuff
### Characters
Characters I've made for other campaigns: Characters I've made for other campaigns:
* [Valon Amarathar](valon-amarathar) &mdash; for Alex's campaign, Seven Rings * [Valon Amarathar](valon-amarathar) &mdash; for Alex's campaign, Seven Rings
## Legacy Stuff ### Former Campaigns
### Former Campaigns in the World of Yacsra
The following campaigns are shelved at the moment, but may return in some form: The following campaigns are shelved at the moment, but may return in some form:
@ -48,9 +82,15 @@ The following campaigns are shelved at the moment, but may return in some form:
* [Crimson](crimson/) * [Crimson](crimson/)
* [Verdant Dawn](verdant-dawn/) * [Verdant Dawn](verdant-dawn/)
Currently-lost campaigns, before I started organizing things here under Yacsra, that nevertheless Currently-lost campaigns, before I started organizing things here, that nevertheless influenced it, or at least me:
influenced it, or at least me:
* Sins of the Past, a time- and dimension-spanning Shadowrun-y 13th Age game that eventually became * Sins of the Past, a time- and dimension-spanning Shadowrun-y 13th Age game that eventually became
traditional fantasy anyway traditional fantasy anyway
* Shards of Jade II, an especially off the rails adventurer mischief sandbox * Shards of Jade II, an especially off the rails adventurer mischief sandbox
### House Rules
These were fine... for 1e.
* [bss's Toughness](bss's-toughness)
* [Influence Points](influence-points)

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# Influence Points # Influence Points
***WARNING! This was written for the first edition of 13th Age! At a quick glance, the advice on using icon
relationships (Using a Narrative Icon Connection, Techniques for Narrative Connections, etc.) is far more thorough
presentation of icon relationship benefits and twists. There's even a combat connection section. If you're playing
Second Edition, I don't think you need this at all. ~bss***
I am often faced with the problem of needing cues to improvise, and not I am often faced with the problem of needing cues to improvise, and not
always having the most creative uses of the core book's pre-session icon always having the most creative uses of the core book's pre-session icon
relationship rolls. Some players, to varying degrees, have the same dilemma, relationship rolls. Some players, to varying degrees, have the same dilemma,

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Title: Barney
Description: Barney is a doomed tough abomination [warrior] who does not tread lightly.
Footer: Numenera, the Cypher System, No Thank You, Evil!, Invisible Sun, and their respective logos are
trademarks of Monte Cook Games, LLC in the U.S.A. and other countries. All Monte Cook Games
characters and character names, and the distinctive likenesses thereof, are trademarks of Monte
Cook Games, LLC. Content derived from Monte Cook Games publications is © 2013-2022 Monte Cook
Games, LLC. <a href="/cypher/fan-use-policy">Full Disclaimer</a>.
# Barney
Work in progress.
*Barney is a doomed tough abomination [warrior] who does not tread lightly.*
* **Might: 16, Speed: 11, Intellect: 9**
* **Effort:** 1
* **Might Edge:** 1
* **Cyphers:** 2.
* **Armor:** 1.
* **Skills:** *TODO:* trained in perception-related tasks, trained in Speed defense tasks, trained in Might defense
tasks, trained in Intellect defense tasks around losing your sanity or equanimity.
* **Equipment:** *TODO:* Two weapons of your choice (if any), one more light weapon, armor, and other equipment worth
6d6+100 gp.
* **Weapons:** Practiced with light, medium, and heavy weapons and suffer no penalty using any kind of weapon.
* **Abilities:** Bash, No Need for Weapons, Practiced in Armor, Combat Prowess, Crushing Blow.
* **Doom:** Cannot refuse GM intrusions on your character, and do not get an XP for it (still one awarded to another
player though).
* **Healthy:** Add 1 to the points regained from a recovery roll.
* **Arc:** *TODO*
[I tried making a new focus, since nothing I found really felt, well, destructive enough. See [Does Not Tread
Lightly](/cypher/homebrew#does-not-tread-lightly).]

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old-cypher-system-game/barney.md

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Title: Sandy Gnorman "Gnorm" Diamondson
Description: Sandy Gnorman "Gnorm" Diamondson is a chaotic gnome mage [adept] who uses wild magic.
Footer: Numenera, the Cypher System, No Thank You, Evil!, Invisible Sun, and their respective logos are
trademarks of Monte Cook Games, LLC in the U.S.A. and other countries. All Monte Cook Games
characters and character names, and the distinctive likenesses thereof, are trademarks of Monte
Cook Games, LLC. Content derived from Monte Cook Games publications is © 2013-2022 Monte Cook
Games, LLC. <a href="/cypher/fan-use-policy">Full Disclaimer</a>.
# Sandy Gnorman "Gnorm" Diamondson
Work in progress.
*Sandy Gnorman "Gnorm" Diamondson is a chaotic gnome mage [adept] who uses wild magic.*
* **Might: 7, Speed: 16, Intellect: 17**
* **Effort:** 1
* **Intellect Edge:** 1
* **Cyphers:** 3 + 2 more which must be subtle.
* *wand of disintegration* [radiation spike, level 7], *blink balm* [blinking, level 6], *scroll of darkness*
[blackout, level 7], *intellect booster* [level 5], *rejuvenator* [level 4]
* **Skills:** *TODO:* Trained in Intellect defense actions, trained in two creative skills, practiced using hammers.
* **Inabilities:** Might defense tasks are hindered, Might-based tasks are hindered.
* **Equipment:** Appropriate clothing, bag of light or heavy tools, light armour hides and furs, net, dagger, hammer, adventuring pack, ale gallon, 4 ale mugs, backpack, climbing kit, lockpicks, 5.64 gp.
* **Weapons:** Can use light weapons without penalty, inability with medium and heavy weapons.
* **Abilities:** Distortion, Hedge Magic, Push, Onslaught, Minor Illusion, Magical Repertoire, Cypher Casting.
* **Chaotic:** Once after each ten-hour recovery roll, reroll a die roll of your choice and get presented with a GM
intrusion.
* **Arc:** *TODO*
[This actually converted pretty well. The cypher abilities give a lot of randomness.]

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old-cypher-system-game/gnorm.md

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Title: Adventuring! (old, 13th Age)
Footer: <a href="/13th-age/legal">This content is available under the OGL v1.0a and the 13th Age Community Use Policy.</a>
# Adventuring! (old, 13th Age)
Adventuring! was a quasi-campaign setting world thing built from nothing but a table of creative people and the 13th Age
system. It does *not* use the Dragon Empire, or any other setting material, and not even the icons from 13th Age. It
does instead borrow from a variety of tropes, cultural references, etc. It is, as such, the primary force of creation
behind [Yacsra](yacsra/).
## Yacsra
The world of Yacsra, bss's *yet another campaign setting, roughly assembled*, is a general purpose campaign setting,
with a design inspired by the Dragon Empire, 13th Age's deliberately open-ended meta-setting. It takes cues (e.g. 13
icons, points of light, etc.) but is made up of unique icons, places, etc. The material that I've written or that my
tables have come up with off the cuff build upon the lore of Yacsra.
## Quick Session Summary
* Session 0 --- character creation, establishing the icons, Gnorm's bar attacked
* Session 1 --- tracking down bar assailant, bug fight
* [Session 2](session-2) --- confronting Bazarak
* [Session 3](session-3) --- bar business and more people snooping around

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Title: Barney
Description: Barney is a doomed tough abomination [warrior] who does not tread lightly.
Footer: Numenera, the Cypher System, No Thank You, Evil!, Invisible Sun, and their respective logos are
trademarks of Monte Cook Games, LLC in the U.S.A. and other countries. All Monte Cook Games
characters and character names, and the distinctive likenesses thereof, are trademarks of Monte
Cook Games, LLC. Content derived from Monte Cook Games publications is © 2013-2022 Monte Cook
Games, LLC. <a href="/cypher/fan-use-policy">Full Disclaimer</a>.
# Barney
Work in progress.
*Barney is a doomed tough abomination [warrior] who does not tread lightly.*
* **Might: 16, Speed: 11, Intellect: 9**
* **Effort:** 1
* **Might Edge:** 1
* **Cyphers:** 2.
* **Armor:** 1.
* **Skills:** *TODO:* trained in perception-related tasks, trained in Speed defense tasks, trained in Might defense
tasks, trained in Intellect defense tasks around losing your sanity or equanimity.
* **Equipment:** *TODO:* Two weapons of your choice (if any), one more light weapon, armor, and other equipment worth
6d6+100 gp.
* **Weapons:** Practiced with light, medium, and heavy weapons and suffer no penalty using any kind of weapon.
* **Abilities:** Bash, No Need for Weapons, Practiced in Armor, Combat Prowess, Crushing Blow.
* **Doom:** Cannot refuse GM intrusions on your character, and do not get an XP for it (still one awarded to another
player though).
* **Healthy:** Add 1 to the points regained from a recovery roll.
* **Arc:** *TODO*
[I tried making a new focus, since nothing I found really felt, well, destructive enough. See [Does Not Tread
Lightly](/cypher/homebrew#does-not-tread-lightly).]

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Title: Sandy Gnorman "Gnorm" Diamondson
Description: Sandy Gnorman "Gnorm" Diamondson is a chaotic gnome mage [adept] who uses wild magic.
Footer: Numenera, the Cypher System, No Thank You, Evil!, Invisible Sun, and their respective logos are
trademarks of Monte Cook Games, LLC in the U.S.A. and other countries. All Monte Cook Games
characters and character names, and the distinctive likenesses thereof, are trademarks of Monte
Cook Games, LLC. Content derived from Monte Cook Games publications is © 2013-2022 Monte Cook
Games, LLC. <a href="/cypher/fan-use-policy">Full Disclaimer</a>.
# Sandy Gnorman "Gnorm" Diamondson
Work in progress.
*Sandy Gnorman "Gnorm" Diamondson is a chaotic gnome mage [adept] who uses wild magic.*
* **Might: 7, Speed: 16, Intellect: 17**
* **Effort:** 1
* **Intellect Edge:** 1
* **Cyphers:** 3 + 2 more which must be subtle.
* *wand of disintegration* [radiation spike, level 7], *blink balm* [blinking, level 6], *scroll of darkness*
[blackout, level 7], *intellect booster* [level 5], *rejuvenator* [level 4]
* **Skills:** *TODO:* Trained in Intellect defense actions, trained in two creative skills, practiced using hammers.
* **Inabilities:** Might defense tasks are hindered, Might-based tasks are hindered.
* **Equipment:** Appropriate clothing, bag of light or heavy tools, light armour hides and furs, net, dagger, hammer, adventuring pack, ale gallon, 4 ale mugs, backpack, climbing kit, lockpicks, 5.64 gp.
* **Weapons:** Can use light weapons without penalty, inability with medium and heavy weapons.
* **Abilities:** Distortion, Hedge Magic, Push, Onslaught, Minor Illusion, Magical Repertoire, Cypher Casting.
* **Chaotic:** Once after each ten-hour recovery roll, reroll a die roll of your choice and get presented with a GM
intrusion.
* **Arc:** *TODO*
[This actually converted pretty well. The cypher abilities give a lot of randomness.]

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Title: Adventuring! (old, Cypher System)
Description: Adventuring, in the Cypher System!
Footer: Numenera, the Cypher System, No Thank You, Evil!, Invisible Sun, and their respective logos are
trademarks of Monte Cook Games, LLC in the U.S.A. and other countries. All Monte Cook Games
characters and character names, and the distinctive likenesses thereof, are trademarks of Monte
Cook Games, LLC. Content derived from Monte Cook Games publications is © 2013-2022 Monte Cook
Games, LLC. <a href="/cypher/fan-use-policy">Full Disclaimer</a>.
# Adventuring! (old, Cypher System)
Before Adventuring! was replaced by the play-by-chat Forgotten Realms-based game, there was an attempted Cypher System
port of the live 13th Age game. Some old information lives on here.
## Characters
* [Barney](barney) is a doomed tough abomination [warrior] who does not tread lightly.
* [Raistlin Majere-Diamondson](raistlin) is a ? elf sorcerer [adept] who consorts with the dead.
* [Ramaria](ramaria) is an inquisitive fungoid cleric [speaker] who channels divine blessings.
* [Sandy Gnorman "Gnorm" Diamondson](gnorm) is a chaotic gnome mage [adept] who uses wild magic.
* [Ureiden Bremini](ureiden) is a ? halfling barbarian [warrior] who ?.

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Title: Raistlin Majere-Diamondson
Footer: Numenera, the Cypher System, No Thank You, Evil!, Invisible Sun, and their respective logos are
trademarks of Monte Cook Games, LLC in the U.S.A. and other countries. All Monte Cook Games
characters and character names, and the distinctive likenesses thereof, are trademarks of Monte
Cook Games, LLC. Content derived from Monte Cook Games publications is © 2013-2022 Monte Cook
Games, LLC. <a href="/cypher/fan-use-policy">Full Disclaimer</a>.
# Raistlin Majere-Diamondson
Work in progress.
*Raistlin Majere-Diamondson is a X elf sorcerer [adept] who consorts with the dead.*
* **Might: 9, Speed: 12, Intellect: 15**
* **Effort:** 1
* **Intellect Edge:** 1
* **Cyphers:** 3
* **Skills:** *TODO:* Specialized in perception, practiced in one bow variety, trained in stealth tasks, specialized in
stealth in natural woodland.
* **Equipment:** *TODO:* Appropriate clothing, bow and quiver of arrows, and other equipment worth 3d6+80 gp.
* **Weapons:** Can use light weapons without penalty, inability with medium and heavy weapons.
* **Abilities:** Far Step, Onslaught, Erase Memories, Shatter, Speaker for the Dead.
* **Long-lived:** Natural lifespan of thousands of years.
* **Fragile:** When you fail a Might defense roll to avoid damage, you take 1 extra point of damage.
* **Arc:** *TODO*
[I couldn't figure out what adjective worked for Raistlin because we haven't seen much of him in practice, to my
recollection. I think Phoenix should just fill this in.]

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Title: Ramaria
Description: Ramaria is an inquisitive fungoid cleric [speaker] who channels divine blessings.
Footer: Numenera, the Cypher System, No Thank You, Evil!, Invisible Sun, and their respective logos are
trademarks of Monte Cook Games, LLC in the U.S.A. and other countries. All Monte Cook Games
characters and character names, and the distinctive likenesses thereof, are trademarks of Monte
Cook Games, LLC. Content derived from Monte Cook Games publications is © 2013-2022 Monte Cook
Games, LLC. <a href="/cypher/fan-use-policy">Full Disclaimer</a>.
# Ramaria
Work in progress.
*Ramaria is an inquisitive fungoid cleric [speaker] who channels divine blessings.*
* **Might 12, Speed 10, Intellect 18**
* **Effort:** 1
* **Intellect Edge:** 1
* **Cyphers:** 2
* *effort enhancer (combat)* [level 2], *potion of warmth* [level 2, warmth]
* **Skills:** Trained in learning something new, trained in geography and history, trained in dungeon and cavern
ecology, trained in Intellect defense.
* **Inabilities:** Tasks to hear or notice dangers are hindered, Initiative actions are hindered.
* **Equipment:** *TODO:* Appropriate clothing, hand crossbow, 30 bolts, artisan's outfit, 3 books TBD, healing kit,
adventuring pack, candles 10, tent, waterskin, scimitar, ink pen and flask, 46gp.
* **Weapons:** Can use light and medium weapons without penalty, inability with heavy weapons
* **Abilities:** Blessing of the Gods (health, protection), Practiced With Medium Weapons, Terrifying Presence,
Encouragement, Enthrall.
* **Fungal Companion (2 Might points):** During a rest, before making your recovery roll, you sprout a tiny fungal
familiar which can aid you. It is intelligent, and you share a mental connection with the fungal companion, but it
cannot itself speak. It can act as a scout and inform you of an area it is running reconnaissance on, and can be given
simple commands to follow as part of a normal action. The familiar is a loyal companion and lives until it takes
damage, or would be otherwise destroyed (see below).
* **Burst:** You may command the fungal companion to explode in a burst of poisonous spores. Make a Might roll, on a
success, the poison inflicts 3 points of damage or hinders the poisoned creature's actions for one minute (your
choice). The fungal companion is destroyed in the process. Action.
* **Arc:** *TODO*
[I went with a traditional cleric, support (especially healing) with some combat ability and commanding abilities. This
lead me more towards Speaker than Adept, which you could probably go either way on with a different vision than mine. I
didn't really know what to do with your non-racial descriptor. Also note that I came up with
[fungoid](/cypher/homebrew#fungoid) on my own, so it may need tweaking.]

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Title: Ureiden Bremini
Footer: Numenera, the Cypher System, No Thank You, Evil!, Invisible Sun, and their respective logos are
trademarks of Monte Cook Games, LLC in the U.S.A. and other countries. All Monte Cook Games
characters and character names, and the distinctive likenesses thereof, are trademarks of Monte
Cook Games, LLC. Content derived from Monte Cook Games publications is © 2013-2022 Monte Cook
Games, LLC. <a href="/cypher/fan-use-policy">Full Disclaimer</a>.
# Ureiden Bremini
Work in progress.
*Ureiden Bremini is a risk-taking halfling barbarian [warrior] who rages.*
* **Might: 13, Speed: 19, Intellect: 8**
* **Effort:** 1
* **Might Edge:** 1
* **Speed Edge:** 1
* **Cyphers:** 2
* *powder of dissolving metal* [metal death, level 4], *analeptic* [level 7]
* **Skills:** Trained in pleasant social interactions, stealth, some kind of chance, Intellect defense.
* **Inabilities:** Might-based tasks are hindered, tasks related to sneaking and staying quiet are hindered.
* **Equipment:** *TODO:* Appropriate clothing, great sword, 4 dagger, 4 javelin, adventuring pack, lantern, backpack,
manacles, crowbar, lockpicks, mirror, 68 gp.
* **Weapons:** Practiced with light, medium, and heavy weapons, can use any weapons without penalty.
* **Abilities:** *TODO:* Trained Without Armor, Improved Edge, Combat Prowess, Swipe, Frenzy.
* **Pressing Your Luck:** Can choose to automatically succeed on one task <6, but trigger a GM intrusion.
* **Advantage:** When using 1 XP to reroll a d20 for any roll that affects only you, add 3 to the reroll.
* **Arc:** *TODO*
[In addition to not knowing a descriptor in mind for Ureiden, I'm not sure if Peter would pick Rages over some of the
other suggestions --- Lives in the Wilderness, Masters Weaponry, or Never Says Die all seem like they might fit.]

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Title: Adventuring! (Previously)
Description: Adventuring, in the Cypher System!
Footer: Numenera, the Cypher System, No Thank You, Evil!, Invisible Sun, and their respective logos are
trademarks of Monte Cook Games, LLC in the U.S.A. and other countries. All Monte Cook Games
characters and character names, and the distinctive likenesses thereof, are trademarks of Monte
Cook Games, LLC. Content derived from Monte Cook Games publications is © 2013-2022 Monte Cook
Games, LLC. <a href="/cypher/fan-use-policy">Full Disclaimer</a>.
# Adventuring! (Previously)
Before Adventuring! was a play-by-chat game, it was attempted to be a port of the 13th Age game. Some old information
lives on here.
## Characters
* [Barney](barney) is a doomed tough abomination [warrior] who does not tread lightly.
* [Raistlin Majere-Diamondson](raistlin) is a ? elf sorcerer [adept] who consorts with the dead.
* [Ramaria](ramaria) is an inquisitive fungoid cleric [speaker] who channels divine blessings.
* [Sandy Gnorman "Gnorm" Diamondson](gnorm) is a chaotic gnome mage [adept] who uses wild magic.
* [Ureiden Bremini](ureiden) is a ? halfling barbarian [warrior] who ?.

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old-cypher-system-game

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Title: Raistlin Majere-Diamondson
Footer: Numenera, the Cypher System, No Thank You, Evil!, Invisible Sun, and their respective logos are
trademarks of Monte Cook Games, LLC in the U.S.A. and other countries. All Monte Cook Games
characters and character names, and the distinctive likenesses thereof, are trademarks of Monte
Cook Games, LLC. Content derived from Monte Cook Games publications is © 2013-2022 Monte Cook
Games, LLC. <a href="/cypher/fan-use-policy">Full Disclaimer</a>.
# Raistlin Majere-Diamondson
Work in progress.
*Raistlin Majere-Diamondson is a X elf sorcerer [adept] who consorts with the dead.*
* **Might: 9, Speed: 12, Intellect: 15**
* **Effort:** 1
* **Intellect Edge:** 1
* **Cyphers:** 3
* **Skills:** *TODO:* Specialized in perception, practiced in one bow variety, trained in stealth tasks, specialized in
stealth in natural woodland.
* **Equipment:** *TODO:* Appropriate clothing, bow and quiver of arrows, and other equipment worth 3d6+80 gp.
* **Weapons:** Can use light weapons without penalty, inability with medium and heavy weapons.
* **Abilities:** Far Step, Onslaught, Erase Memories, Shatter, Speaker for the Dead.
* **Long-lived:** Natural lifespan of thousands of years.
* **Fragile:** When you fail a Might defense roll to avoid damage, you take 1 extra point of damage.
* **Arc:** *TODO*
[I couldn't figure out what adjective worked for Raistlin because we haven't seen much of him in practice, to my
recollection. I think Phoenix should just fill this in.]

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Title: Ramaria
Description: Ramaria is an inquisitive fungoid cleric [speaker] who channels divine blessings.
Footer: Numenera, the Cypher System, No Thank You, Evil!, Invisible Sun, and their respective logos are
trademarks of Monte Cook Games, LLC in the U.S.A. and other countries. All Monte Cook Games
characters and character names, and the distinctive likenesses thereof, are trademarks of Monte
Cook Games, LLC. Content derived from Monte Cook Games publications is © 2013-2022 Monte Cook
Games, LLC. <a href="/cypher/fan-use-policy">Full Disclaimer</a>.
# Ramaria
Work in progress.
*Ramaria is an inquisitive fungoid cleric [speaker] who channels divine blessings.*
* **Might 12, Speed 10, Intellect 18**
* **Effort:** 1
* **Intellect Edge:** 1
* **Cyphers:** 2
* *effort enhancer (combat)* [level 2], *potion of warmth* [level 2, warmth]
* **Skills:** Trained in learning something new, trained in geography and history, trained in dungeon and cavern
ecology, trained in Intellect defense.
* **Inabilities:** Tasks to hear or notice dangers are hindered, Initiative actions are hindered.
* **Equipment:** *TODO:* Appropriate clothing, hand crossbow, 30 bolts, artisan's outfit, 3 books TBD, healing kit,
adventuring pack, candles 10, tent, waterskin, scimitar, ink pen and flask, 46gp.
* **Weapons:** Can use light and medium weapons without penalty, inability with heavy weapons
* **Abilities:** Blessing of the Gods (health, protection), Practiced With Medium Weapons, Terrifying Presence,
Encouragement, Enthrall.
* **Fungal Companion (2 Might points):** During a rest, before making your recovery roll, you sprout a tiny fungal
familiar which can aid you. It is intelligent, and you share a mental connection with the fungal companion, but it
cannot itself speak. It can act as a scout and inform you of an area it is running reconnaissance on, and can be given
simple commands to follow as part of a normal action. The familiar is a loyal companion and lives until it takes
damage, or would be otherwise destroyed (see below).
* **Burst:** You may command the fungal companion to explode in a burst of poisonous spores. Make a Might roll, on a
success, the poison inflicts 3 points of damage or hinders the poisoned creature's actions for one minute (your
choice). The fungal companion is destroyed in the process. Action.
* **Arc:** *TODO*
[I went with a traditional cleric, support (especially healing) with some combat ability and commanding abilities. This
lead me more towards Speaker than Adept, which you could probably go either way on with a different vision than mine. I
didn't really know what to do with your non-racial descriptor. Also note that I came up with
[fungoid](/cypher/homebrew#fungoid) on my own, so it may need tweaking.]

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Title: Ureiden Bremini
Footer: Numenera, the Cypher System, No Thank You, Evil!, Invisible Sun, and their respective logos are
trademarks of Monte Cook Games, LLC in the U.S.A. and other countries. All Monte Cook Games
characters and character names, and the distinctive likenesses thereof, are trademarks of Monte
Cook Games, LLC. Content derived from Monte Cook Games publications is © 2013-2022 Monte Cook
Games, LLC. <a href="/cypher/fan-use-policy">Full Disclaimer</a>.
# Ureiden Bremini
Work in progress.
*Ureiden Bremini is a risk-taking halfling barbarian [warrior] who rages.*
* **Might: 13, Speed: 19, Intellect: 8**
* **Effort:** 1
* **Might Edge:** 1
* **Speed Edge:** 1
* **Cyphers:** 2
* *powder of dissolving metal* [metal death, level 4], *analeptic* [level 7]
* **Skills:** Trained in pleasant social interactions, stealth, some kind of chance, Intellect defense.
* **Inabilities:** Might-based tasks are hindered, tasks related to sneaking and staying quiet are hindered.
* **Equipment:** *TODO:* Appropriate clothing, great sword, 4 dagger, 4 javelin, adventuring pack, lantern, backpack,
manacles, crowbar, lockpicks, mirror, 68 gp.
* **Weapons:** Practiced with light, medium, and heavy weapons, can use any weapons without penalty.
* **Abilities:** *TODO:* Trained Without Armor, Improved Edge, Combat Prowess, Swipe, Frenzy.
* **Pressing Your Luck:** Can choose to automatically succeed on one task <6, but trigger a GM intrusion.
* **Advantage:** When using 1 XP to reroll a d20 for any roll that affects only you, add 3 to the reroll.
* **Arc:** *TODO*
[In addition to not knowing a descriptor in mind for Ureiden, I'm not sure if Peter would pick Rages over some of the
other suggestions --- Lives in the Wilderness, Masters Weaponry, or Never Says Die all seem like they might fit.]

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@ -62,6 +62,8 @@ enjoy far more organizational freedom, stemming from far less attention from the
* Xi Tauri B * Xi Tauri B
* B-3 * B-3
* Colony Station "Langrius" * Colony Station "Langrius"
* Quire
* Free Colonies of Quire
* Xi Tauri C * Xi Tauri C
* Asteria --- terraformed, population approximately 1 million. * Asteria --- terraformed, population approximately 1 million.
* Helios * Helios

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@ -1,54 +1,48 @@
Title: Emerald Flame ---
Description: bss's play by email TTRPG meta-campaign. title: Emerald Flame
description: bss's play by email TTRPG meta-campaign.
---
# Emerald Flame # Emerald Flame
Emerald Flame is a PBEM Cypher System campaign set in my "house" setting of [Etravar](/etravar/). I run my campaigns Emerald Flame is a PBEM Cypher System campaign set in bss's "house" setting of [Etravar](../etravar/index.md).
pretty free-form, with setting details filled in by everyone as we go, so there's no premeditated plot to start with,
other than exploring a high fantasy game and seeing where it takes us.
I'll fill this page in as the game progresses, but for now, here's some starting and organizing information.
## Characters ## Characters
* Asal Vorkut is an inquisitive explorer who hunts, with a combat flavor. * Asal Vorkut is an inquisitive explorer who hunts, with a combat flavor (CKeen).
* Dax Crestfall is a kind and learned mage [adept] who remembers the past. * Dax Crestfall is a kind and learned mage [adept] who remembers the past (Oz).
* Gegren Ile is a tough helborn adept who crafts unique objects, with a skills and knowledge flavor. * Gegren Ile is a tough helborn adept who crafts unique objects, with a skills and knowledge flavor (Mike).
* Ni'Oth "Nia" Di'Arnay is a mysterious elf guardian [adept] who slays monsters, with a combat flavor. * Ni'Oth "Nia" Di'Arnay is a mysterious elf guardian [adept] who slays monsters, with a combat flavor (Murph).
Players in the game can access the party's characters in [the Cypher System Character Players in the game can access the party's characters in [the Cypher System Character
Builder](https://tools.cypher-system.com/account/teams/JkNqZe). Builder](https://tools.cypher-system.com/account/teams/JkNqZe).
## Etravar ## Trezuria
|> [![Map of the Mystvil area of the continent of Trezuria](mystvil.png)](mystvil.png) |> [![Map of the Mystvil area of the continent of Trezuria](mystvil.png)](mystvil.png)
|: The starting area in Emerald Flame, the Mystvil region of Trezuria. |: The starting area in Emerald Flame, the Mystvil region of Trezuria.
{: .right } {: .right }
I have successfully run games in established settings, such as the Forgotten Realms, but I tend not to hew too close to In the western region of Trezuria, just south of the great mountain range that crosses the length of the continent, lies
the setting canon, so for this campaign, I'm going to use the setting that I have just started putting some bones the Mystvil region, a fairly remote region somewhat disconnected from the greatest advances in magitech experienced
together for, and as we play, we'll provide more detail based on our wants and needs. The link above includes said bones elsewhere on the continent. However, a strange phenomenon has struck the region, causing the party to assemble and
and whatever else we've defined to this point --- at its briefest, Etravar is a high fantasy campaign setting, with some explore the site of an unnatural blue light that erupted from the earth around Locke.
in-world justification for embracing weird stuff to encounter and explore.
We'll start in a small town in Trezuria, which we can figure out the details of as we start creating characters with
backgrounds. Assume there's a new weird anomaly in the area that you're interested in for whatever reason.
## Play By Email ## Play By Email
I have started an [Emerald Flame mailing Gameplay occurs primarily on the [Emerald Flame mailing
list](https://lists.incorporeal.org/postorius/lists/emerald-flame.lists.incorporeal.org/) for people to subscribe to. list](https://lists.incorporeal.org/postorius/lists/emerald-flame.lists.incorporeal.org/). Both players and
Both players and readers/lurkers are encouraged to subscribe, and can do so via the web form (known/interested players readers/lurkers are encouraged to subscribe, and can do so via the web form (known/interested players should further
should further send an email to the list and/or ping me off the list, so I can set up the moderation settings send an email to the list and/or ping me off the list, so I can set up the moderation settings appropriately). The list
appropriately). The list will be moderated to allow only the current players to post to the game, but anyone is welcome is moderated to allow only the current players to post to the game, but anyone is welcome to read, and there is also a
to read, and there will also be a public archive if people would prefer to read that way. The archive [is public archive if people would prefer to read that way. The archive [is
here](https://lists.incorporeal.org/hyperkitty/list/emerald-flame@lists.incorporeal.org/) if you need to go back to here](https://lists.incorporeal.org/hyperkitty/list/emerald-flame@lists.incorporeal.org/) if you need to go back to
refer to an old post in order to read and/or reply to it (which you can do from inside the web interface, if you are refer to an old post in order to read and/or reply to it (which you can do from inside the web interface, if you are
logged in). logged in).
A draft of thoughts on how to conduct our game over email is available [here](/play-by-email). These are some things A draft of thoughts on how to conduct our game over email is available [here](../play-by-email.md). These are some
I've learned from similar ventures in the past, and also some ideas that I think should be good --- but they are just things I've learned from similar ventures in the past, and also some ideas that I think should be good --- but they are
guidelines, and of course malleable to our group's needs. just guidelines, and of course malleable to our group's needs.
### Reminders and Pings ### Reminders and Pings
@ -60,12 +54,12 @@ very low traffic, and optional.
## Cypher System ## Cypher System
I love [the Cypher System](/cypher/). It's a flexible system with a lot of room for homebrew and game-specific rules, I love [the Cypher System](../cypher/index.md). It's a flexible system with a lot of room for homebrew and game-specific
with rich character customization options, and yet the core game mechanic is pretty simple and well-suited for rules, with rich character customization options, and yet the core game mechanic is pretty simple and well-suited for
asynchronous play. There's a great rendering of [the Cypher System Reference asynchronous play. There's a great rendering of [the Cypher System Reference
Document](https://callmepartario.github.io/og-csrd/) that I suggest reading if you are not familiar with the game, and I Document](https://callmepartario.github.io/og-csrd/) that I suggest reading if you are not familiar with the game, and I
also have some ever-expanding [set of homebrew and house rules](https://orb.moe/cypher/#homebrew-and-house-rules) that also have some ever-expanding [set of homebrew and house rules](../cypher/index.md#homebrew-and-house-rules) that will
will probably be relevant to the game. probably be relevant to the game.
### Character Creation ### Character Creation

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@ -12,15 +12,16 @@ The tabletop RPG repository of [bss](https://bss.zone/) and friends.
### Inactive Campaigns ### Inactive Campaigns
* [Adventuring!](13th-age/adventuring/) --- an experiment in a campaign setting built up entirely from nothing but the * [Adventuring! (old, 13th Age)](adventuring/old-13th-age-game/) --- an experiment in a campaign setting built up
collective creativity of the gaming group, using the [13th Age](13th-age/) system but assuming none of its setting. entirely from nothing but the collective creativity of the gaming group, using the 13th Age system but assuming none
Replaced by [the Cypher System fork](adventuring/). of its setting. It was replaced by [Adventuring! (old, Cypher System)](adventuring/old-cypher-system-game/), which
* [Strata](strata/) --- bss's solo campaign (Cypher System) ported to Cypher System before it was replaced by the Forgotten Realms game that is still active.
* [Strata](strata/) --- bss's solo campaign (Cypher System).
## Systems ## Systems
* [Cypher System](cypher/) --- a cross-genre system that bss is increasingly in love with.
* [13th Age](13th-age/) --- bss's favorite D&D-like. * [13th Age](13th-age/) --- bss's favorite D&D-like.
* [Cypher System](cypher/) --- a cross-genre system that bss is increasingly in love with.
## The Attic ## The Attic