many updates, while I pause for Forgotten Realms stuff

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Brian S. Stephan 2023-12-18 19:24:18 -06:00
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@ -153,4 +153,48 @@ at this point, drawing instead on whatever natural ability he has left.
> D3 Speed task to flee and lose the remaining guard: 19 **success with minor effect**. yesssss
Cyne gets away, quickly losing the remaining guard chasing him, and even finding a discrete, covered corner in the alley
to gather himself in.
to gather himself in. He takes some time to ensure he has lost the last guard, and tends to his wounds --- wraps,
mostly, he is not exactly a field medic.
> 1d6+1 second heal: 2. well I guess that offsets the amazing first roll, which I definitely needed. Might 7, Speed 4,
> Intellect 8.
Having collected himself, Cyne turns his attention to infiltrating the library. The Grand Library of Berna is known for
its collection of works related to lost civilizations, and it is little more than a hunch that brought Cyne there, but
the best lead he has at the moment. Pulling his hood back up over his head, both to shield himself from the rain and to
dodge any remaining bits of attention, he approaches the library.
The battle with the guards certainly took a toll on him, and as he approaches, he goes over his plan one last time. He
has one shot at this, he figures, after some pushy talking during the day, if he can't get in and out tonight, he'll
likely have heightened the security and scrutiny over the archives for a while. He needs to navigate a series of walls
and peaks to get into an area of the library that is less protected, and then use his knowledge of the wards inside to
get back down to the archives without causing any issues. Accomplishing that should net him four, five hours to check
his item against some records.
> Difficulty 4 Speed task to jump multiple walls, scale walls, and so on, to enter the library, eased by one with a
> level of Effort: 1d20 = 1; **fumble**.
>
> what the hell
>
> I think I can treat the fumble as an extra d6 of damage as he falls somewhere in the process before getting in. 1d6 =
> 1. -3 Speed expended, -1 Might damage, putting Cyne at Might 6, Speed 1, Intellect 8
The plan fails spectacularly, and Cyne quickly finds himself injured further and with no choice but to slink back into
the shadows, dejected. His ankle sprained and with no more time to rest, he must rest and regroup while coming up with a
new plan.
Cyne checks his pack again, specifically a piece of parchment found among his things in storage before he left Dirge. It
bears a strange and elaborate crest, suggesting a notoriety of some sort, but the style is unusual and flared, and not
the sort of art Cyne is familiar with.
> todo: two recovery rolls, come up with a plan B to get this information
>
> resting (sleeping in an alley): Difficulty 2 Intellect, eased 1 by training: 17; **success**
>
> 2#1d6+1 heals: 3, 5. healing up to Might 6, Speed 4, Intellect 13.
Easily enough, Cyne finds a dry alley to hunker down in for the night, and has a moderately restful night. As he sleeps,
he dreams of purple crystal cities illuminated by aurorae, a common albeit unexplained dream. He wakes, and begins his
search anew for a way into the library. Considering the direct approach --- or approaches --- did not yield anything,
his next shot is to see if he can find his way through the labyrinth of tunnels underneath Berna, but not in the
condition he is in this day.