many updates, while I pause for Forgotten Realms stuff
This commit is contained in:
		
							parent
							
								
									709de5ce06
								
							
						
					
					
						commit
						f1da96987c
					
				| @ -153,4 +153,48 @@ at this point, drawing instead on whatever natural ability he has left. | ||||
| > D3 Speed task to flee and lose the remaining guard: 19 **success with minor effect**. yesssss | ||||
| 
 | ||||
| Cyne gets away, quickly losing the remaining guard chasing him, and even finding a discrete, covered corner in the alley | ||||
| to gather himself in. | ||||
| to gather himself in. He takes some time to ensure he has lost the last guard, and tends to his wounds --- wraps, | ||||
| mostly, he is not exactly a field medic. | ||||
| 
 | ||||
| > 1d6+1 second heal: 2. well I guess that offsets the amazing first roll, which I definitely needed. Might 7, Speed 4, | ||||
| > Intellect 8. | ||||
| 
 | ||||
| Having collected himself, Cyne turns his attention to infiltrating the library. The Grand Library of Berna is known for | ||||
| its collection of works related to lost civilizations, and it is little more than a hunch that brought Cyne there, but | ||||
| the best lead he has at the moment. Pulling his hood back up over his head, both to shield himself from the rain and to | ||||
| dodge any remaining bits of attention, he approaches the library. | ||||
| 
 | ||||
| The battle with the guards certainly took a toll on him, and as he approaches, he goes over his plan one last time. He | ||||
| has one shot at this, he figures, after some pushy talking during the day, if he can't get in and out tonight, he'll | ||||
| likely have heightened the security and scrutiny over the archives for a while. He needs to navigate a series of walls | ||||
| and peaks to get into an area of the library that is less protected, and then use his knowledge of the wards inside to | ||||
| get back down to the archives without causing any issues. Accomplishing that should net him four, five hours to check | ||||
| his item against some records. | ||||
| 
 | ||||
| > Difficulty 4 Speed task to jump multiple walls, scale walls, and so on, to enter the library, eased by one with a | ||||
| > level of Effort: 1d20 = 1; **fumble**. | ||||
| > | ||||
| > what the hell | ||||
| > | ||||
| > I think I can treat the fumble as an extra d6 of damage as he falls somewhere in the process before getting in. 1d6 = | ||||
| > 1. -3 Speed expended, -1 Might damage, putting Cyne at Might 6, Speed 1, Intellect 8 | ||||
| 
 | ||||
| The plan fails spectacularly, and Cyne quickly finds himself injured further and with no choice but to slink back into | ||||
| the shadows, dejected. His ankle sprained and with no more time to rest, he must rest and regroup while coming up with a | ||||
| new plan. | ||||
| 
 | ||||
| Cyne checks his pack again, specifically a piece of parchment found among his things in storage before he left Dirge. It | ||||
| bears a strange and elaborate crest, suggesting a notoriety of some sort, but the style is unusual and flared, and not | ||||
| the sort of art Cyne is familiar with. | ||||
| 
 | ||||
| > todo: two recovery rolls, come up with a plan B to get this information | ||||
| > | ||||
| > resting (sleeping in an alley): Difficulty 2 Intellect, eased 1 by training: 17; **success** | ||||
| > | ||||
| > 2#1d6+1 heals: 3, 5. healing up to Might 6, Speed 4, Intellect 13. | ||||
| 
 | ||||
| Easily enough, Cyne finds a dry alley to hunker down in for the night, and has a moderately restful night. As he sleeps, | ||||
| he dreams of purple crystal cities illuminated by aurorae, a common albeit unexplained dream. He wakes, and begins his | ||||
| search anew for a way into the library. Considering the direct approach --- or approaches --- did not yield anything, | ||||
| his next shot is to see if he can find his way through the labyrinth of tunnels underneath Berna, but not in the | ||||
| condition he is in this day. | ||||
|  | ||||
		Loading…
	
	
			
			x
			
			
		
	
		Reference in New Issue
	
	Block a user