many updates, while I pause for Forgotten Realms stuff
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@ -153,4 +153,48 @@ at this point, drawing instead on whatever natural ability he has left.
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> D3 Speed task to flee and lose the remaining guard: 19 **success with minor effect**. yesssss
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Cyne gets away, quickly losing the remaining guard chasing him, and even finding a discrete, covered corner in the alley
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to gather himself in.
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to gather himself in. He takes some time to ensure he has lost the last guard, and tends to his wounds --- wraps,
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mostly, he is not exactly a field medic.
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> 1d6+1 second heal: 2. well I guess that offsets the amazing first roll, which I definitely needed. Might 7, Speed 4,
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> Intellect 8.
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Having collected himself, Cyne turns his attention to infiltrating the library. The Grand Library of Berna is known for
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its collection of works related to lost civilizations, and it is little more than a hunch that brought Cyne there, but
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the best lead he has at the moment. Pulling his hood back up over his head, both to shield himself from the rain and to
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dodge any remaining bits of attention, he approaches the library.
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The battle with the guards certainly took a toll on him, and as he approaches, he goes over his plan one last time. He
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has one shot at this, he figures, after some pushy talking during the day, if he can't get in and out tonight, he'll
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likely have heightened the security and scrutiny over the archives for a while. He needs to navigate a series of walls
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and peaks to get into an area of the library that is less protected, and then use his knowledge of the wards inside to
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get back down to the archives without causing any issues. Accomplishing that should net him four, five hours to check
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his item against some records.
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> Difficulty 4 Speed task to jump multiple walls, scale walls, and so on, to enter the library, eased by one with a
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> level of Effort: 1d20 = 1; **fumble**.
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>
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> what the hell
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>
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> I think I can treat the fumble as an extra d6 of damage as he falls somewhere in the process before getting in. 1d6 =
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> 1. -3 Speed expended, -1 Might damage, putting Cyne at Might 6, Speed 1, Intellect 8
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The plan fails spectacularly, and Cyne quickly finds himself injured further and with no choice but to slink back into
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the shadows, dejected. His ankle sprained and with no more time to rest, he must rest and regroup while coming up with a
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new plan.
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Cyne checks his pack again, specifically a piece of parchment found among his things in storage before he left Dirge. It
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bears a strange and elaborate crest, suggesting a notoriety of some sort, but the style is unusual and flared, and not
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the sort of art Cyne is familiar with.
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> todo: two recovery rolls, come up with a plan B to get this information
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>
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> resting (sleeping in an alley): Difficulty 2 Intellect, eased 1 by training: 17; **success**
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>
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> 2#1d6+1 heals: 3, 5. healing up to Might 6, Speed 4, Intellect 13.
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Easily enough, Cyne finds a dry alley to hunker down in for the night, and has a moderately restful night. As he sleeps,
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he dreams of purple crystal cities illuminated by aurorae, a common albeit unexplained dream. He wakes, and begins his
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search anew for a way into the library. Considering the direct approach --- or approaches --- did not yield anything,
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his next shot is to see if he can find his way through the labyrinth of tunnels underneath Berna, but not in the
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condition he is in this day.
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