finishing up the combat, yay!
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@ -91,4 +91,66 @@ especially awkward and ineffective...
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> D3 Speed eased one from training, and one from the guards being off-balance: 12, 11
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...and dodged easily. *This is getting to be a distraction,* thinks Cyne, still intending to get into the library
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tonight.
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tonight. *One more.*
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> D3 Might to hit one of the two remaining guards, also using Charge
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> Weapon: 1d20 = 1; **fumble**; 2-1 Intellect cost (current levels: Might 6, Speed 10, Intellect 8)
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>
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> "you've got to be kidding me" x2
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However, his attempt to take out a remaining guard and make a quick getaway backfires completely, as Cyne loses his
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balance and falls straight on his face in the muck. The stench of mud and waste is momentarily overwhelming, and his
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defenses are completely lowered for a moment, allowing the guards a perfect opportunity to strike.
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Knowing this may be the end of his adventure if he's captured here and now, Cyne strains himself to dodge as best as he
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can from the ground, as the guards rain blows.
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> D3 Speed eased one from training, hindered one from being prone, and with one level of effort: 1 **fumble** again!?
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> does my dice rolling bot need looking at?
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>
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> 5 damage from the hit, and -3 Speed from the effort: current levels: Might 1, Speed 7, Intellect 8
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>
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> D3 Speed eased one from training, hindered one from being prone, and with one level of effort: 3 **failure** oh boy...
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>
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> Might 0, Speed 2, Intellect 8
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>
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> That brings me to **Impaired** and without much room to spare. (Effort costs 1 extra per level, minor/major effects
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> lost, and bonus damage is reduced to 1)
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*urk --- The guard's not letting up!* Cyne's options are limited, still on his back, fighting against the weight of the
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mud seeping into his clothes. He has no choice but to be conservative, and hope for a bit of luck; he picks himself up,
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to prepare for the next round of blows, and does his best to prepare.
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> D3 Speed defense roll, eased one from training: 7 **success**, 10 **success**.
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*Okay, breathe. This isn't over yet.*
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> 1d6+1 first heal: 7, thank god. new levels: Might 7, Speed 2, Intellect 8, back to **Hale**. I figure this way I can
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> take two hits and still stay out of Impaired state.
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Cyne takes a moment to catch his breath, and feeling just a bit smug despite his circumstances, quips, "any chance we
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can just call this a draw?" The guards, however, are not interested in the offer.
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> D3 Speed defense roll, eased one from training: 8 **success**, 17 **success**.
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"Okay then, fine. I guess we'll continue doing things this way."
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> D3 Might to hit one of the two remaining guards, also using Charge Weapon: 1d20 = 10; **success**; 9 points of damage
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> so another guard drops; 2-1 Intellect cost (current levels: Might 7, Speed 2, Intellect 7)
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Definitely feeling more than a bit lucky, Cyne steps forward and --- *finally*, he thinks --- connects with his
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enchanted greatsword, causing another guard to crumple to the ground, incapacitated. The numbers are finally in his
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favor, but he still has one guard to worry about.
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> D3 Speed defense roll, eased one from training: 19 **success with minor effect**. Perfect, glad I healed, too, so I
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> get soemthing to take advantage of --- a window of opportunity!
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The remaining guard swings wildly at Cyne, missing and losing his footing. This is Cyne's opportunity to put distance
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between himself and the one remaining guard again, and he quickly takes off. He is winded, reeling from multiple blows
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from the guards, and perhaps even weighed down by the mud he collected on his clothes --- he can't rely on extra effort
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at this point, drawing instead on whatever natural ability he has left.
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> D3 Speed task to flee and lose the remaining guard: 19 **success with minor effect**. yesssss
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Cyne gets away, quickly losing the remaining guard chasing him, and even finding a discrete, covered corner in the alley
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to gather himself in.
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