finishing up the combat, yay!

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Brian S. Stephan 2023-10-23 23:49:19 -05:00
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@ -91,4 +91,66 @@ especially awkward and ineffective...
> D3 Speed eased one from training, and one from the guards being off-balance: 12, 11
...and dodged easily. *This is getting to be a distraction,* thinks Cyne, still intending to get into the library
tonight.
tonight. *One more.*
> D3 Might to hit one of the two remaining guards, also using Charge
> Weapon: 1d20 = 1; **fumble**; 2-1 Intellect cost (current levels: Might 6, Speed 10, Intellect 8)
>
> "you've got to be kidding me" x2
However, his attempt to take out a remaining guard and make a quick getaway backfires completely, as Cyne loses his
balance and falls straight on his face in the muck. The stench of mud and waste is momentarily overwhelming, and his
defenses are completely lowered for a moment, allowing the guards a perfect opportunity to strike.
Knowing this may be the end of his adventure if he's captured here and now, Cyne strains himself to dodge as best as he
can from the ground, as the guards rain blows.
> D3 Speed eased one from training, hindered one from being prone, and with one level of effort: 1 **fumble** again!?
> does my dice rolling bot need looking at?
>
> 5 damage from the hit, and -3 Speed from the effort: current levels: Might 1, Speed 7, Intellect 8
>
> D3 Speed eased one from training, hindered one from being prone, and with one level of effort: 3 **failure** oh boy...
>
> Might 0, Speed 2, Intellect 8
>
> That brings me to **Impaired** and without much room to spare. (Effort costs 1 extra per level, minor/major effects
> lost, and bonus damage is reduced to 1)
*urk --- The guard's not letting up!* Cyne's options are limited, still on his back, fighting against the weight of the
mud seeping into his clothes. He has no choice but to be conservative, and hope for a bit of luck; he picks himself up,
to prepare for the next round of blows, and does his best to prepare.
> D3 Speed defense roll, eased one from training: 7 **success**, 10 **success**.
*Okay, breathe. This isn't over yet.*
> 1d6+1 first heal: 7, thank god. new levels: Might 7, Speed 2, Intellect 8, back to **Hale**. I figure this way I can
> take two hits and still stay out of Impaired state.
Cyne takes a moment to catch his breath, and feeling just a bit smug despite his circumstances, quips, "any chance we
can just call this a draw?" The guards, however, are not interested in the offer.
> D3 Speed defense roll, eased one from training: 8 **success**, 17 **success**.
"Okay then, fine. I guess we'll continue doing things this way."
> D3 Might to hit one of the two remaining guards, also using Charge Weapon: 1d20 = 10; **success**; 9 points of damage
> so another guard drops; 2-1 Intellect cost (current levels: Might 7, Speed 2, Intellect 7)
Definitely feeling more than a bit lucky, Cyne steps forward and --- *finally*, he thinks --- connects with his
enchanted greatsword, causing another guard to crumple to the ground, incapacitated. The numbers are finally in his
favor, but he still has one guard to worry about.
> D3 Speed defense roll, eased one from training: 19 **success with minor effect**. Perfect, glad I healed, too, so I
> get soemthing to take advantage of --- a window of opportunity!
The remaining guard swings wildly at Cyne, missing and losing his footing. This is Cyne's opportunity to put distance
between himself and the one remaining guard again, and he quickly takes off. He is winded, reeling from multiple blows
from the guards, and perhaps even weighed down by the mud he collected on his clothes --- he can't rely on extra effort
at this point, drawing instead on whatever natural ability he has left.
> D3 Speed task to flee and lose the remaining guard: 19 **success with minor effect**. yesssss
Cyne gets away, quickly losing the remaining guard chasing him, and even finding a discrete, covered corner in the alley
to gather himself in.