diff --git a/pages/cypher/storm/chapter-01.md b/pages/cypher/storm/chapter-01.md index f720de6..b9c1a40 100644 --- a/pages/cypher/storm/chapter-01.md +++ b/pages/cypher/storm/chapter-01.md @@ -153,4 +153,48 @@ at this point, drawing instead on whatever natural ability he has left. > D3 Speed task to flee and lose the remaining guard: 19 **success with minor effect**. yesssss Cyne gets away, quickly losing the remaining guard chasing him, and even finding a discrete, covered corner in the alley -to gather himself in. +to gather himself in. He takes some time to ensure he has lost the last guard, and tends to his wounds --- wraps, +mostly, he is not exactly a field medic. + +> 1d6+1 second heal: 2. well I guess that offsets the amazing first roll, which I definitely needed. Might 7, Speed 4, +> Intellect 8. + +Having collected himself, Cyne turns his attention to infiltrating the library. The Grand Library of Berna is known for +its collection of works related to lost civilizations, and it is little more than a hunch that brought Cyne there, but +the best lead he has at the moment. Pulling his hood back up over his head, both to shield himself from the rain and to +dodge any remaining bits of attention, he approaches the library. + +The battle with the guards certainly took a toll on him, and as he approaches, he goes over his plan one last time. He +has one shot at this, he figures, after some pushy talking during the day, if he can't get in and out tonight, he'll +likely have heightened the security and scrutiny over the archives for a while. He needs to navigate a series of walls +and peaks to get into an area of the library that is less protected, and then use his knowledge of the wards inside to +get back down to the archives without causing any issues. Accomplishing that should net him four, five hours to check +his item against some records. + +> Difficulty 4 Speed task to jump multiple walls, scale walls, and so on, to enter the library, eased by one with a +> level of Effort: 1d20 = 1; **fumble**. +> +> what the hell +> +> I think I can treat the fumble as an extra d6 of damage as he falls somewhere in the process before getting in. 1d6 = +> 1. -3 Speed expended, -1 Might damage, putting Cyne at Might 6, Speed 1, Intellect 8 + +The plan fails spectacularly, and Cyne quickly finds himself injured further and with no choice but to slink back into +the shadows, dejected. His ankle sprained and with no more time to rest, he must rest and regroup while coming up with a +new plan. + +Cyne checks his pack again, specifically a piece of parchment found among his things in storage before he left Dirge. It +bears a strange and elaborate crest, suggesting a notoriety of some sort, but the style is unusual and flared, and not +the sort of art Cyne is familiar with. + +> todo: two recovery rolls, come up with a plan B to get this information +> +> resting (sleeping in an alley): Difficulty 2 Intellect, eased 1 by training: 17; **success** +> +> 2#1d6+1 heals: 3, 5. healing up to Might 6, Speed 4, Intellect 13. + +Easily enough, Cyne finds a dry alley to hunker down in for the night, and has a moderately restful night. As he sleeps, +he dreams of purple crystal cities illuminated by aurorae, a common albeit unexplained dream. He wakes, and begins his +search anew for a way into the library. Considering the direct approach --- or approaches --- did not yield anything, +his next shot is to see if he can find his way through the labyrinth of tunnels underneath Berna, but not in the +condition he is in this day.