diff --git a/pages/13th-age/bss's-toughness.md b/pages/13th-age/bss's-toughness.md
index d88c20f..35e093b 100644
--- a/pages/13th-age/bss's-toughness.md
+++ b/pages/13th-age/bss's-toughness.md
@@ -3,6 +3,9 @@ Footer: This content is available under the OGL v1.0a
# bss's Toughness
+***WARNING! This was written for the first edition of 13th Age! At a quick glance, the Toughness feat in 13th Age Second
+Edition is considerably better, and this feat obsolete. Only consider it if you're playing 1e. ~bss***
+
The core Toughness feat seems to be a bit too weak, and I have yet to be at
a table where anyone has taken it. I think this improves it.
diff --git a/pages/13th-age/index.md b/pages/13th-age/index.md
index 8ffd6cf..915d88d 100644
--- a/pages/13th-age/index.md
+++ b/pages/13th-age/index.md
@@ -14,8 +14,6 @@ I don't consider myself much of a game designer, but nonetheless I have added
some house rules and items and so on to the game. I will try to catalog them here, just in the
event I reuse them or they are useful to someone else.
-* [bss's Toughness](bss's-toughness)
-* [Influence Points](influence-points)
* [Items](items)
## Legacy Stuff
@@ -39,3 +37,10 @@ Currently-lost campaigns, before I started organizing things here, that neverthe
* Sins of the Past, a time- and dimension-spanning Shadowrun-y 13th Age game that eventually became
traditional fantasy anyway
* Shards of Jade II, an especially off the rails adventurer mischief sandbox
+
+### House Rules
+
+These were fine... for 1e.
+
+* [bss's Toughness](bss's-toughness)
+* [Influence Points](influence-points)
diff --git a/pages/13th-age/influence-points.md b/pages/13th-age/influence-points.md
index 0e792c5..c34b7c7 100644
--- a/pages/13th-age/influence-points.md
+++ b/pages/13th-age/influence-points.md
@@ -3,6 +3,11 @@ Footer: This content is available under the OGL v1.0a
# Influence Points
+***WARNING! This was written for the first edition of 13th Age! At a quick glance, the advice on using icon
+relationships (Using a Narrative Icon Connection, Techniques for Narrative Connections, etc.) is far more thorough
+presentation of icon relationship benefits and twists. There's even a combat connection section. If you're playing
+Second Edition, I don't think you need this at all. ~bss***
+
I am often faced with the problem of needing cues to improvise, and not
always having the most creative uses of the core book's pre-session icon
relationship rolls. Some players, to varying degrees, have the same dilemma,