move the older 13th Age and Cypher System stuff for Adventuring!
these were both in the homebrew setting that never got off the ground. these were replaced with a Forgotten Realms-based Cypher System game, which is soon to be moved to 13th Age 2e, so I'm cleaning up the old stuff before I figure out what to do with the current (soon old) stuff
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pages/13th-age/adventuring
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../adventuring/old-13th-age-game
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Title: Adventuring!
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Footer: <a href="/13th-age/legal">This content is available under the OGL v1.0a and the 13th Age Community Use Policy.</a>
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# Adventuring!
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## Quick Session Summary
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* Session 0 --- character creation, establishing the icons, Gnorm's bar attacked
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* Session 1 --- tracking down bar assailant, bug fight
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* [Session 2](session-2) --- confronting Bazarak
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* [Session 3](session-3) --- bar business and more people snooping around
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Title: Adventuring! Session 2
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Footer: <a href="/13th-age/legal">This content is available under the OGL v1.0a and the 13th Age Community Use Policy.</a>
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# Adventuring! Session 2
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The party continues their search for revenge against the necromancer that messed up their bar.
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## Relationship Fleshing - Barney x Savage (conflicted)
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Henry spent a Savage conflicted 5 to establish info about the skeletons used
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by the necromancer, what is Barney's relationship to Savage?
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Barney's relationship --- maybe the Savage is pissed that Barney destroyed some followers, even if they are undead
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followers?
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## Play Notes
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Barney bites off the head of Bazarak --- "fire and blood spew out of your mouth"
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Barney has earned the attention of Savage in all new ways with his slaying of Bazarak, so let's say that's the side
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effect of the conflicted 5.
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Two remaining negative energy crystals throb after Bazarak dies, but don't affect anything else in the room
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*Mantle of gloom* was on Bazarak's body, grabbed by Ramaria
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Peter says that Bazarak was working for Kobu and was going to replace Gnorm with an undead fascimile of some sort and
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spread the face-stealing scheme across.
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120 gp for the group (24 gp per character)
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Full heal-up
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Ureiden, Gnorm, Raistlin all might have permanent scars
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Title: Adventuring! Session 3
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Footer: <a href="/13th-age/legal">This content is available under the OGL v1.0a and the 13th Age Community Use Policy.</a>
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# Adventuring! Session 3
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Bazarak defeated, life returns to normal for our party... or does it?
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## New Relationship Rolls
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* Toria: ~The Ring
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* Peter: ~Kobu (SPENT THIS SESSION)
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* shrubey: -The Ring
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* Phoenix: ~The Ring
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## Play Notes
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In the room with necromantic crystals, Bazarak is dead. Books, there's something about plants that Ramaria keeps, and
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something about necromancer stuff that Gnorm keeps. Ureiden takes one of the negative energy crystals.
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They return to the bar to assess the damage dealt by Barney.
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Peter's ~Kobu: Bazarak was overconfident, some of the stronger skeletons had scraps of information about what Kobu was
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up to, so Kobu agents are afoot. The party however unaware of what the plan is.
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Gnorm to pay 5 gp to get material to patch the damage from Barney. Skill checks decent from Gnorm, good from Ureiden to
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do the patchwork.
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DOWNTIME!: Raistlin outside town, talking to animals. Gnorm running the bar, Ramaria tending to its business. Ureiden
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investigating both threats and Gnorm. Learns some vagueries that the bar has changed hands many times, the last to
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Gnorm in a drinking content. Prior cases of owners disappearing, that kind of thing.
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Ramaria starting a specialty microbrew for Gnorm.
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### ANOTHER Snoop?
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Someone with the same sigil as Bazarak is snooping around the bar and runs off.
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Ureiden chases after the guy, and the rest of the party follows. They are ambushed by the guy and a bunch of goblins in
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an alley.
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The leader, while he's dying, turns to face Gnorm and just chuckles while speaking in tongues. Ureiden very suspicious
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of Gnorm.
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@@ -8,20 +8,6 @@ This page, and the pages under it, collect a variety of campaign notes, characte
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bits, and whatever else I end up dropping here for usage by me and my players, but if any of this is
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of interest to you as a random passerby, feel free to use it.
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## Adventuring!
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[Adventuring!](adventuring/) is a quasi-campaign setting world thing built from nothing but a table of creative people
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and the 13th Age system. It does *not* use the Dragon Empire, or any other setting material, and not even the icons from
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13th Age. It does instead borrow from a variety of tropes, cultural references, etc. It is, as such, the primary force
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of creation behind [Yacsra](yacsra/).
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## Yacsra
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The world of [Yacsra](yacsra/), bss's *yet another campaign setting, roughly assembled*, is a
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general purpose campaign setting, with a design inspired by the Dragon Empire, 13th Age's deliberately open-ended
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meta-setting. It takes cues (e.g. 13 icons, points of light, etc.) but is made up of unique icons, places, etc.
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The material that I've written or that my tables have come up with off the cuff build upon the lore of Yacsra.
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## House Rules
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I don't consider myself much of a game designer, but nonetheless I have added
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@@ -32,15 +18,15 @@ event I reuse them or they are useful to someone else.
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* [Influence Points](influence-points)
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* [Items](items)
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## Characters
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## Legacy Stuff
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### Characters
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Characters I've made for other campaigns:
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* [Valon Amarathar](valon-amarathar) — for Alex's campaign, Seven Rings
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## Legacy Stuff
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### Former Campaigns in the World of Yacsra
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### Former Campaigns
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The following campaigns are shelved at the moment, but may return in some form:
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@@ -48,8 +34,7 @@ The following campaigns are shelved at the moment, but may return in some form:
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* [Crimson](crimson/)
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* [Verdant Dawn](verdant-dawn/)
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Currently-lost campaigns, before I started organizing things here under Yacsra, that nevertheless
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influenced it, or at least me:
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Currently-lost campaigns, before I started organizing things here, that nevertheless influenced it, or at least me:
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* Sins of the Past, a time- and dimension-spanning Shadowrun-y 13th Age game that eventually became
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traditional fantasy anyway
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pages/13th-age/yacsra
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../adventuring/old-13th-age-game/yacsra
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Title: Yacsra
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Description: The places, people, and etc. of Yacsra, bss's yet another campaign setting, roughly
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assembled, for the 13th Age roleplaying game.
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Footer: <a href="/13th-age/legal">This content is available under the OGL v1.0a and the 13th Age Community Use Policy.</a>
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# Yacsra
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Yacsra is my *yet another campaign setting, roughly assembled*. Made to organize elements of my
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various 13th Age games, its exact theme and purpose is malleable and inspecific, subject to my and
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my players' whims, and no more exact than whatever interesting thing comes our way. That said, the
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goal is that certain established (for now...) truths are catalogued here for reference or usage in
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other campaigns.
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## The Icons
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### A Cat
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### Erthu
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### Felt Fish
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### Kobu
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Kobu, the Faceless, is known to "steal faces".
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*Domains:* stealth, espionage, thievery
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### Maggot
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### Pulgasari
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### Savage
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Savage is known to be a massive, muscular human, adorned in the hides and skins of humanoids, some of which they consider
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to be trophies. Savage's followers tend to be humanoid monsters, barbarians, and the like. The cliffs notes for Savage
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read, simply, "evil Conan".
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*Domains:* war, domination
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#### Lore
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* Years ago, a tribe of barbarians following Savage waged war on one of the principal banks of Erthu, leading to a deep
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enmity between the two icons and their followers. Many of the fallen barbarians were buried in various graves
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throughout the region of Blackmond.
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### Tersgot
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### The Eye
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### The Ring
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The Ring is believed to be a gnome whose consciousness has been overtaken by a psychodelic cordyceps, generally held to
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be altering the consciousness of and influencing, corrupting, or expanding --- depending on who you ask --- the minds of
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his (its?) followers and those around him (it?).
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*Domains:* ?
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### The Twins
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### Vice
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## Other People
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## Places
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