move the older 13th Age and Cypher System stuff for Adventuring!

these were both in the homebrew setting that never got off the ground.
these were replaced with a Forgotten Realms-based Cypher System game,
which is soon to be moved to 13th Age 2e, so I'm cleaning up the old
stuff before I figure out what to do with the current (soon old) stuff
This commit is contained in:
2025-10-02 17:39:35 -05:00
parent 8032294f06
commit 822508634b
21 changed files with 223 additions and 218 deletions

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Title: Adventuring!
Footer: <a href="/13th-age/legal">This content is available under the OGL v1.0a and the 13th Age Community Use Policy.</a>
# Adventuring!
## Quick Session Summary
* Session 0 --- character creation, establishing the icons, Gnorm's bar attacked
* Session 1 --- tracking down bar assailant, bug fight
* [Session 2](session-2) --- confronting Bazarak
* [Session 3](session-3) --- bar business and more people snooping around

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Title: Adventuring! Session 2
Footer: <a href="/13th-age/legal">This content is available under the OGL v1.0a and the 13th Age Community Use Policy.</a>
# Adventuring! Session 2
The party continues their search for revenge against the necromancer that messed up their bar.
## Relationship Fleshing - Barney x Savage (conflicted)
Henry spent a Savage conflicted 5 to establish info about the skeletons used
by the necromancer, what is Barney's relationship to Savage?
Barney's relationship --- maybe the Savage is pissed that Barney destroyed some followers, even if they are undead
followers?
## Play Notes
Barney bites off the head of Bazarak --- "fire and blood spew out of your mouth"
Barney has earned the attention of Savage in all new ways with his slaying of Bazarak, so let's say that's the side
effect of the conflicted 5.
Two remaining negative energy crystals throb after Bazarak dies, but don't affect anything else in the room
*Mantle of gloom* was on Bazarak's body, grabbed by Ramaria
Peter says that Bazarak was working for Kobu and was going to replace Gnorm with an undead fascimile of some sort and
spread the face-stealing scheme across.
120 gp for the group (24 gp per character)
Full heal-up
Ureiden, Gnorm, Raistlin all might have permanent scars

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Title: Adventuring! Session 3
Footer: <a href="/13th-age/legal">This content is available under the OGL v1.0a and the 13th Age Community Use Policy.</a>
# Adventuring! Session 3
Bazarak defeated, life returns to normal for our party... or does it?
## New Relationship Rolls
* Toria: ~The Ring
* Peter: ~Kobu (SPENT THIS SESSION)
* shrubey: -The Ring
* Phoenix: ~The Ring
## Play Notes
In the room with necromantic crystals, Bazarak is dead. Books, there's something about plants that Ramaria keeps, and
something about necromancer stuff that Gnorm keeps. Ureiden takes one of the negative energy crystals.
They return to the bar to assess the damage dealt by Barney.
Peter's ~Kobu: Bazarak was overconfident, some of the stronger skeletons had scraps of information about what Kobu was
up to, so Kobu agents are afoot. The party however unaware of what the plan is.
Gnorm to pay 5 gp to get material to patch the damage from Barney. Skill checks decent from Gnorm, good from Ureiden to
do the patchwork.
DOWNTIME!: Raistlin outside town, talking to animals. Gnorm running the bar, Ramaria tending to its business. Ureiden
investigating both threats and Gnorm. Learns some vagueries that the bar has changed hands many times, the last to
Gnorm in a drinking content. Prior cases of owners disappearing, that kind of thing.
Ramaria starting a specialty microbrew for Gnorm.
### ANOTHER Snoop?
Someone with the same sigil as Bazarak is snooping around the bar and runs off.
Ureiden chases after the guy, and the rest of the party follows. They are ambushed by the guy and a bunch of goblins in
an alley.
The leader, while he's dying, turns to face Gnorm and just chuckles while speaking in tongues. Ureiden very suspicious
of Gnorm.

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bits, and whatever else I end up dropping here for usage by me and my players, but if any of this is
of interest to you as a random passerby, feel free to use it.
## Adventuring!
[Adventuring!](adventuring/) is a quasi-campaign setting world thing built from nothing but a table of creative people
and the 13th Age system. It does *not* use the Dragon Empire, or any other setting material, and not even the icons from
13th Age. It does instead borrow from a variety of tropes, cultural references, etc. It is, as such, the primary force
of creation behind [Yacsra](yacsra/).
## Yacsra
The world of [Yacsra](yacsra/), bss's *yet another campaign setting, roughly assembled*, is a
general purpose campaign setting, with a design inspired by the Dragon Empire, 13th Age's deliberately open-ended
meta-setting. It takes cues (e.g. 13 icons, points of light, etc.) but is made up of unique icons, places, etc.
The material that I've written or that my tables have come up with off the cuff build upon the lore of Yacsra.
## House Rules
I don't consider myself much of a game designer, but nonetheless I have added
@@ -32,15 +18,15 @@ event I reuse them or they are useful to someone else.
* [Influence Points](influence-points)
* [Items](items)
## Characters
## Legacy Stuff
### Characters
Characters I've made for other campaigns:
* [Valon Amarathar](valon-amarathar) &mdash; for Alex's campaign, Seven Rings
## Legacy Stuff
### Former Campaigns in the World of Yacsra
### Former Campaigns
The following campaigns are shelved at the moment, but may return in some form:
@@ -48,8 +34,7 @@ The following campaigns are shelved at the moment, but may return in some form:
* [Crimson](crimson/)
* [Verdant Dawn](verdant-dawn/)
Currently-lost campaigns, before I started organizing things here under Yacsra, that nevertheless
influenced it, or at least me:
Currently-lost campaigns, before I started organizing things here, that nevertheless influenced it, or at least me:
* Sins of the Past, a time- and dimension-spanning Shadowrun-y 13th Age game that eventually became
traditional fantasy anyway

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Title: Yacsra
Description: The places, people, and etc. of Yacsra, bss's yet another campaign setting, roughly
assembled, for the 13th Age roleplaying game.
Footer: <a href="/13th-age/legal">This content is available under the OGL v1.0a and the 13th Age Community Use Policy.</a>
# Yacsra
Yacsra is my *yet another campaign setting, roughly assembled*. Made to organize elements of my
various 13th Age games, its exact theme and purpose is malleable and inspecific, subject to my and
my players' whims, and no more exact than whatever interesting thing comes our way. That said, the
goal is that certain established (for now...) truths are catalogued here for reference or usage in
other campaigns.
## The Icons
### A Cat
### Erthu
### Felt Fish
### Kobu
Kobu, the Faceless, is known to "steal faces".
*Domains:* stealth, espionage, thievery
### Maggot
### Pulgasari
### Savage
Savage is known to be a massive, muscular human, adorned in the hides and skins of humanoids, some of which they consider
to be trophies. Savage's followers tend to be humanoid monsters, barbarians, and the like. The cliffs notes for Savage
read, simply, "evil Conan".
*Domains:* war, domination
#### Lore
* Years ago, a tribe of barbarians following Savage waged war on one of the principal banks of Erthu, leading to a deep
enmity between the two icons and their followers. Many of the fallen barbarians were buried in various graves
throughout the region of Blackmond.
### Tersgot
### The Eye
### The Ring
The Ring is believed to be a gnome whose consciousness has been overtaken by a psychodelic cordyceps, generally held to
be altering the consciousness of and influencing, corrupting, or expanding --- depending on who you ask --- the minds of
his (its?) followers and those around him (it?).
*Domains:* ?
### The Twins
### Vice
## Other People
## Places