diff --git a/pages/13th-age/adventuring b/pages/13th-age/adventuring
new file mode 120000
index 0000000..5d5b974
--- /dev/null
+++ b/pages/13th-age/adventuring
@@ -0,0 +1 @@
+../adventuring/old-13th-age-game
\ No newline at end of file
diff --git a/pages/13th-age/adventuring/index.md b/pages/13th-age/adventuring/index.md
deleted file mode 100644
index f147cc6..0000000
--- a/pages/13th-age/adventuring/index.md
+++ /dev/null
@@ -1,11 +0,0 @@
-Title: Adventuring!
-Footer: This content is available under the OGL v1.0a and the 13th Age Community Use Policy.
-
-# Adventuring!
-
-## Quick Session Summary
-
-* Session 0 --- character creation, establishing the icons, Gnorm's bar attacked
-* Session 1 --- tracking down bar assailant, bug fight
-* [Session 2](session-2) --- confronting Bazarak
-* [Session 3](session-3) --- bar business and more people snooping around
diff --git a/pages/13th-age/index.md b/pages/13th-age/index.md
index e46ce34..8ffd6cf 100644
--- a/pages/13th-age/index.md
+++ b/pages/13th-age/index.md
@@ -8,20 +8,6 @@ This page, and the pages under it, collect a variety of campaign notes, characte
bits, and whatever else I end up dropping here for usage by me and my players, but if any of this is
of interest to you as a random passerby, feel free to use it.
-## Adventuring!
-
-[Adventuring!](adventuring/) is a quasi-campaign setting world thing built from nothing but a table of creative people
-and the 13th Age system. It does *not* use the Dragon Empire, or any other setting material, and not even the icons from
-13th Age. It does instead borrow from a variety of tropes, cultural references, etc. It is, as such, the primary force
-of creation behind [Yacsra](yacsra/).
-
-## Yacsra
-
-The world of [Yacsra](yacsra/), bss's *yet another campaign setting, roughly assembled*, is a
-general purpose campaign setting, with a design inspired by the Dragon Empire, 13th Age's deliberately open-ended
-meta-setting. It takes cues (e.g. 13 icons, points of light, etc.) but is made up of unique icons, places, etc.
-The material that I've written or that my tables have come up with off the cuff build upon the lore of Yacsra.
-
## House Rules
I don't consider myself much of a game designer, but nonetheless I have added
@@ -32,15 +18,15 @@ event I reuse them or they are useful to someone else.
* [Influence Points](influence-points)
* [Items](items)
-## Characters
+## Legacy Stuff
+
+### Characters
Characters I've made for other campaigns:
* [Valon Amarathar](valon-amarathar) — for Alex's campaign, Seven Rings
-## Legacy Stuff
-
-### Former Campaigns in the World of Yacsra
+### Former Campaigns
The following campaigns are shelved at the moment, but may return in some form:
@@ -48,8 +34,7 @@ The following campaigns are shelved at the moment, but may return in some form:
* [Crimson](crimson/)
* [Verdant Dawn](verdant-dawn/)
-Currently-lost campaigns, before I started organizing things here under Yacsra, that nevertheless
-influenced it, or at least me:
+Currently-lost campaigns, before I started organizing things here, that nevertheless influenced it, or at least me:
* Sins of the Past, a time- and dimension-spanning Shadowrun-y 13th Age game that eventually became
traditional fantasy anyway
diff --git a/pages/13th-age/yacsra b/pages/13th-age/yacsra
new file mode 120000
index 0000000..1b26406
--- /dev/null
+++ b/pages/13th-age/yacsra
@@ -0,0 +1 @@
+../adventuring/old-13th-age-game/yacsra
\ No newline at end of file
diff --git a/pages/adventuring/barney.md b/pages/adventuring/barney.md
deleted file mode 100644
index d9f16b3..0000000
--- a/pages/adventuring/barney.md
+++ /dev/null
@@ -1,32 +0,0 @@
-Title: Barney
-Description: Barney is a doomed tough abomination [warrior] who does not tread lightly.
-Footer: Numenera, the Cypher System, No Thank You, Evil!, Invisible Sun, and their respective logos are
- trademarks of Monte Cook Games, LLC in the U.S.A. and other countries. All Monte Cook Games
- characters and character names, and the distinctive likenesses thereof, are trademarks of Monte
- Cook Games, LLC. Content derived from Monte Cook Games publications is © 2013-2022 Monte Cook
- Games, LLC. Full Disclaimer.
-
-# Barney
-
-Work in progress.
-
-*Barney is a doomed tough abomination [warrior] who does not tread lightly.*
-
-* **Might: 16, Speed: 11, Intellect: 9**
-* **Effort:** 1
-* **Might Edge:** 1
-* **Cyphers:** 2.
-* **Armor:** 1.
-* **Skills:** *TODO:* trained in perception-related tasks, trained in Speed defense tasks, trained in Might defense
- tasks, trained in Intellect defense tasks around losing your sanity or equanimity.
-* **Equipment:** *TODO:* Two weapons of your choice (if any), one more light weapon, armor, and other equipment worth
- 6d6+100 gp.
-* **Weapons:** Practiced with light, medium, and heavy weapons and suffer no penalty using any kind of weapon.
-* **Abilities:** Bash, No Need for Weapons, Practiced in Armor, Combat Prowess, Crushing Blow.
-* **Doom:** Cannot refuse GM intrusions on your character, and do not get an XP for it (still one awarded to another
- player though).
-* **Healthy:** Add 1 to the points regained from a recovery roll.
-* **Arc:** *TODO*
-
-[I tried making a new focus, since nothing I found really felt, well, destructive enough. See [Does Not Tread
-Lightly](/cypher/homebrew#does-not-tread-lightly).]
diff --git a/pages/adventuring/barney.md b/pages/adventuring/barney.md
new file mode 120000
index 0000000..f73eaba
--- /dev/null
+++ b/pages/adventuring/barney.md
@@ -0,0 +1 @@
+old-cypher-system-game/barney.md
\ No newline at end of file
diff --git a/pages/adventuring/gnorm.md b/pages/adventuring/gnorm.md
deleted file mode 100644
index 9334721..0000000
--- a/pages/adventuring/gnorm.md
+++ /dev/null
@@ -1,30 +0,0 @@
-Title: Sandy Gnorman "Gnorm" Diamondson
-Description: Sandy Gnorman "Gnorm" Diamondson is a chaotic gnome mage [adept] who uses wild magic.
-Footer: Numenera, the Cypher System, No Thank You, Evil!, Invisible Sun, and their respective logos are
- trademarks of Monte Cook Games, LLC in the U.S.A. and other countries. All Monte Cook Games
- characters and character names, and the distinctive likenesses thereof, are trademarks of Monte
- Cook Games, LLC. Content derived from Monte Cook Games publications is © 2013-2022 Monte Cook
- Games, LLC. Full Disclaimer.
-
-# Sandy Gnorman "Gnorm" Diamondson
-
-Work in progress.
-
-*Sandy Gnorman "Gnorm" Diamondson is a chaotic gnome mage [adept] who uses wild magic.*
-
-* **Might: 7, Speed: 16, Intellect: 17**
-* **Effort:** 1
-* **Intellect Edge:** 1
-* **Cyphers:** 3 + 2 more which must be subtle.
- * *wand of disintegration* [radiation spike, level 7], *blink balm* [blinking, level 6], *scroll of darkness*
- [blackout, level 7], *intellect booster* [level 5], *rejuvenator* [level 4]
-* **Skills:** *TODO:* Trained in Intellect defense actions, trained in two creative skills, practiced using hammers.
-* **Inabilities:** Might defense tasks are hindered, Might-based tasks are hindered.
-* **Equipment:** Appropriate clothing, bag of light or heavy tools, light armour hides and furs, net, dagger, hammer, adventuring pack, ale gallon, 4 ale mugs, backpack, climbing kit, lockpicks, 5.64 gp.
-* **Weapons:** Can use light weapons without penalty, inability with medium and heavy weapons.
-* **Abilities:** Distortion, Hedge Magic, Push, Onslaught, Minor Illusion, Magical Repertoire, Cypher Casting.
-* **Chaotic:** Once after each ten-hour recovery roll, reroll a die roll of your choice and get presented with a GM
- intrusion.
-* **Arc:** *TODO*
-
-[This actually converted pretty well. The cypher abilities give a lot of randomness.]
diff --git a/pages/adventuring/gnorm.md b/pages/adventuring/gnorm.md
new file mode 120000
index 0000000..39493dc
--- /dev/null
+++ b/pages/adventuring/gnorm.md
@@ -0,0 +1 @@
+old-cypher-system-game/gnorm.md
\ No newline at end of file
diff --git a/pages/adventuring/old-13th-age-game/index.md b/pages/adventuring/old-13th-age-game/index.md
new file mode 100644
index 0000000..08cebff
--- /dev/null
+++ b/pages/adventuring/old-13th-age-game/index.md
@@ -0,0 +1,23 @@
+Title: Adventuring!
+Footer: This content is available under the OGL v1.0a and the 13th Age Community Use Policy.
+
+# Adventuring!
+
+Adventuring! was a quasi-campaign setting world thing built from nothing but a table of creative people and the 13th Age
+system. It does *not* use the Dragon Empire, or any other setting material, and not even the icons from 13th Age. It
+does instead borrow from a variety of tropes, cultural references, etc. It is, as such, the primary force of creation
+behind [Yacsra](yacsra/).
+
+## Yacsra
+
+The world of Yacsra, bss's *yet another campaign setting, roughly assembled*, is a general purpose campaign setting,
+with a design inspired by the Dragon Empire, 13th Age's deliberately open-ended meta-setting. It takes cues (e.g. 13
+icons, points of light, etc.) but is made up of unique icons, places, etc. The material that I've written or that my
+tables have come up with off the cuff build upon the lore of Yacsra.
+
+## Quick Session Summary
+
+* Session 0 --- character creation, establishing the icons, Gnorm's bar attacked
+* Session 1 --- tracking down bar assailant, bug fight
+* [Session 2](session-2) --- confronting Bazarak
+* [Session 3](session-3) --- bar business and more people snooping around
diff --git a/pages/13th-age/adventuring/session-2.md b/pages/adventuring/old-13th-age-game/session-2.md
similarity index 100%
rename from pages/13th-age/adventuring/session-2.md
rename to pages/adventuring/old-13th-age-game/session-2.md
diff --git a/pages/13th-age/adventuring/session-3.md b/pages/adventuring/old-13th-age-game/session-3.md
similarity index 100%
rename from pages/13th-age/adventuring/session-3.md
rename to pages/adventuring/old-13th-age-game/session-3.md
diff --git a/pages/13th-age/yacsra/index.md b/pages/adventuring/old-13th-age-game/yacsra/index.md
similarity index 100%
rename from pages/13th-age/yacsra/index.md
rename to pages/adventuring/old-13th-age-game/yacsra/index.md
diff --git a/pages/adventuring/old-cypher-system-game/barney.md b/pages/adventuring/old-cypher-system-game/barney.md
new file mode 100644
index 0000000..d9f16b3
--- /dev/null
+++ b/pages/adventuring/old-cypher-system-game/barney.md
@@ -0,0 +1,32 @@
+Title: Barney
+Description: Barney is a doomed tough abomination [warrior] who does not tread lightly.
+Footer: Numenera, the Cypher System, No Thank You, Evil!, Invisible Sun, and their respective logos are
+ trademarks of Monte Cook Games, LLC in the U.S.A. and other countries. All Monte Cook Games
+ characters and character names, and the distinctive likenesses thereof, are trademarks of Monte
+ Cook Games, LLC. Content derived from Monte Cook Games publications is © 2013-2022 Monte Cook
+ Games, LLC. Full Disclaimer.
+
+# Barney
+
+Work in progress.
+
+*Barney is a doomed tough abomination [warrior] who does not tread lightly.*
+
+* **Might: 16, Speed: 11, Intellect: 9**
+* **Effort:** 1
+* **Might Edge:** 1
+* **Cyphers:** 2.
+* **Armor:** 1.
+* **Skills:** *TODO:* trained in perception-related tasks, trained in Speed defense tasks, trained in Might defense
+ tasks, trained in Intellect defense tasks around losing your sanity or equanimity.
+* **Equipment:** *TODO:* Two weapons of your choice (if any), one more light weapon, armor, and other equipment worth
+ 6d6+100 gp.
+* **Weapons:** Practiced with light, medium, and heavy weapons and suffer no penalty using any kind of weapon.
+* **Abilities:** Bash, No Need for Weapons, Practiced in Armor, Combat Prowess, Crushing Blow.
+* **Doom:** Cannot refuse GM intrusions on your character, and do not get an XP for it (still one awarded to another
+ player though).
+* **Healthy:** Add 1 to the points regained from a recovery roll.
+* **Arc:** *TODO*
+
+[I tried making a new focus, since nothing I found really felt, well, destructive enough. See [Does Not Tread
+Lightly](/cypher/homebrew#does-not-tread-lightly).]
diff --git a/pages/adventuring/old-cypher-system-game/gnorm.md b/pages/adventuring/old-cypher-system-game/gnorm.md
new file mode 100644
index 0000000..9334721
--- /dev/null
+++ b/pages/adventuring/old-cypher-system-game/gnorm.md
@@ -0,0 +1,30 @@
+Title: Sandy Gnorman "Gnorm" Diamondson
+Description: Sandy Gnorman "Gnorm" Diamondson is a chaotic gnome mage [adept] who uses wild magic.
+Footer: Numenera, the Cypher System, No Thank You, Evil!, Invisible Sun, and their respective logos are
+ trademarks of Monte Cook Games, LLC in the U.S.A. and other countries. All Monte Cook Games
+ characters and character names, and the distinctive likenesses thereof, are trademarks of Monte
+ Cook Games, LLC. Content derived from Monte Cook Games publications is © 2013-2022 Monte Cook
+ Games, LLC. Full Disclaimer.
+
+# Sandy Gnorman "Gnorm" Diamondson
+
+Work in progress.
+
+*Sandy Gnorman "Gnorm" Diamondson is a chaotic gnome mage [adept] who uses wild magic.*
+
+* **Might: 7, Speed: 16, Intellect: 17**
+* **Effort:** 1
+* **Intellect Edge:** 1
+* **Cyphers:** 3 + 2 more which must be subtle.
+ * *wand of disintegration* [radiation spike, level 7], *blink balm* [blinking, level 6], *scroll of darkness*
+ [blackout, level 7], *intellect booster* [level 5], *rejuvenator* [level 4]
+* **Skills:** *TODO:* Trained in Intellect defense actions, trained in two creative skills, practiced using hammers.
+* **Inabilities:** Might defense tasks are hindered, Might-based tasks are hindered.
+* **Equipment:** Appropriate clothing, bag of light or heavy tools, light armour hides and furs, net, dagger, hammer, adventuring pack, ale gallon, 4 ale mugs, backpack, climbing kit, lockpicks, 5.64 gp.
+* **Weapons:** Can use light weapons without penalty, inability with medium and heavy weapons.
+* **Abilities:** Distortion, Hedge Magic, Push, Onslaught, Minor Illusion, Magical Repertoire, Cypher Casting.
+* **Chaotic:** Once after each ten-hour recovery roll, reroll a die roll of your choice and get presented with a GM
+ intrusion.
+* **Arc:** *TODO*
+
+[This actually converted pretty well. The cypher abilities give a lot of randomness.]
diff --git a/pages/adventuring/old-cypher-system-game/index.md b/pages/adventuring/old-cypher-system-game/index.md
new file mode 100644
index 0000000..6cc2532
--- /dev/null
+++ b/pages/adventuring/old-cypher-system-game/index.md
@@ -0,0 +1,20 @@
+Title: Adventuring! (Previously)
+Description: Adventuring, in the Cypher System!
+Footer: Numenera, the Cypher System, No Thank You, Evil!, Invisible Sun, and their respective logos are
+ trademarks of Monte Cook Games, LLC in the U.S.A. and other countries. All Monte Cook Games
+ characters and character names, and the distinctive likenesses thereof, are trademarks of Monte
+ Cook Games, LLC. Content derived from Monte Cook Games publications is © 2013-2022 Monte Cook
+ Games, LLC. Full Disclaimer.
+
+# Adventuring! (Previously)
+
+Before Adventuring! was a play-by-chat game, it was attempted to be a port of the 13th Age game. Some old information
+lives on here.
+
+## Characters
+
+* [Barney](barney) is a doomed tough abomination [warrior] who does not tread lightly.
+* [Raistlin Majere-Diamondson](raistlin) is a ? elf sorcerer [adept] who consorts with the dead.
+* [Ramaria](ramaria) is an inquisitive fungoid cleric [speaker] who channels divine blessings.
+* [Sandy Gnorman "Gnorm" Diamondson](gnorm) is a chaotic gnome mage [adept] who uses wild magic.
+* [Ureiden Bremini](ureiden) is a ? halfling barbarian [warrior] who ?.
diff --git a/pages/adventuring/old-cypher-system-game/raistlin.md b/pages/adventuring/old-cypher-system-game/raistlin.md
new file mode 100644
index 0000000..066be01
--- /dev/null
+++ b/pages/adventuring/old-cypher-system-game/raistlin.md
@@ -0,0 +1,28 @@
+Title: Raistlin Majere-Diamondson
+Footer: Numenera, the Cypher System, No Thank You, Evil!, Invisible Sun, and their respective logos are
+ trademarks of Monte Cook Games, LLC in the U.S.A. and other countries. All Monte Cook Games
+ characters and character names, and the distinctive likenesses thereof, are trademarks of Monte
+ Cook Games, LLC. Content derived from Monte Cook Games publications is © 2013-2022 Monte Cook
+ Games, LLC. Full Disclaimer.
+
+# Raistlin Majere-Diamondson
+
+Work in progress.
+
+*Raistlin Majere-Diamondson is a X elf sorcerer [adept] who consorts with the dead.*
+
+* **Might: 9, Speed: 12, Intellect: 15**
+* **Effort:** 1
+* **Intellect Edge:** 1
+* **Cyphers:** 3
+* **Skills:** *TODO:* Specialized in perception, practiced in one bow variety, trained in stealth tasks, specialized in
+ stealth in natural woodland.
+* **Equipment:** *TODO:* Appropriate clothing, bow and quiver of arrows, and other equipment worth 3d6+80 gp.
+* **Weapons:** Can use light weapons without penalty, inability with medium and heavy weapons.
+* **Abilities:** Far Step, Onslaught, Erase Memories, Shatter, Speaker for the Dead.
+* **Long-lived:** Natural lifespan of thousands of years.
+* **Fragile:** When you fail a Might defense roll to avoid damage, you take 1 extra point of damage.
+* **Arc:** *TODO*
+
+[I couldn't figure out what adjective worked for Raistlin because we haven't seen much of him in practice, to my
+recollection. I think Phoenix should just fill this in.]
diff --git a/pages/adventuring/old-cypher-system-game/ramaria.md b/pages/adventuring/old-cypher-system-game/ramaria.md
new file mode 100644
index 0000000..10a79c6
--- /dev/null
+++ b/pages/adventuring/old-cypher-system-game/ramaria.md
@@ -0,0 +1,41 @@
+Title: Ramaria
+Description: Ramaria is an inquisitive fungoid cleric [speaker] who channels divine blessings.
+Footer: Numenera, the Cypher System, No Thank You, Evil!, Invisible Sun, and their respective logos are
+ trademarks of Monte Cook Games, LLC in the U.S.A. and other countries. All Monte Cook Games
+ characters and character names, and the distinctive likenesses thereof, are trademarks of Monte
+ Cook Games, LLC. Content derived from Monte Cook Games publications is © 2013-2022 Monte Cook
+ Games, LLC. Full Disclaimer.
+
+# Ramaria
+
+Work in progress.
+
+*Ramaria is an inquisitive fungoid cleric [speaker] who channels divine blessings.*
+
+* **Might 12, Speed 10, Intellect 18**
+* **Effort:** 1
+* **Intellect Edge:** 1
+* **Cyphers:** 2
+ * *effort enhancer (combat)* [level 2], *potion of warmth* [level 2, warmth]
+* **Skills:** Trained in learning something new, trained in geography and history, trained in dungeon and cavern
+ ecology, trained in Intellect defense.
+* **Inabilities:** Tasks to hear or notice dangers are hindered, Initiative actions are hindered.
+* **Equipment:** *TODO:* Appropriate clothing, hand crossbow, 30 bolts, artisan's outfit, 3 books TBD, healing kit,
+ adventuring pack, candles 10, tent, waterskin, scimitar, ink pen and flask, 46gp.
+* **Weapons:** Can use light and medium weapons without penalty, inability with heavy weapons
+* **Abilities:** Blessing of the Gods (health, protection), Practiced With Medium Weapons, Terrifying Presence,
+ Encouragement, Enthrall.
+* **Fungal Companion (2 Might points):** During a rest, before making your recovery roll, you sprout a tiny fungal
+ familiar which can aid you. It is intelligent, and you share a mental connection with the fungal companion, but it
+ cannot itself speak. It can act as a scout and inform you of an area it is running reconnaissance on, and can be given
+ simple commands to follow as part of a normal action. The familiar is a loyal companion and lives until it takes
+ damage, or would be otherwise destroyed (see below).
+ * **Burst:** You may command the fungal companion to explode in a burst of poisonous spores. Make a Might roll, on a
+ success, the poison inflicts 3 points of damage or hinders the poisoned creature's actions for one minute (your
+ choice). The fungal companion is destroyed in the process. Action.
+* **Arc:** *TODO*
+
+[I went with a traditional cleric, support (especially healing) with some combat ability and commanding abilities. This
+lead me more towards Speaker than Adept, which you could probably go either way on with a different vision than mine. I
+didn't really know what to do with your non-racial descriptor. Also note that I came up with
+[fungoid](/cypher/homebrew#fungoid) on my own, so it may need tweaking.]
diff --git a/pages/adventuring/old-cypher-system-game/ureiden.md b/pages/adventuring/old-cypher-system-game/ureiden.md
new file mode 100644
index 0000000..9e5010a
--- /dev/null
+++ b/pages/adventuring/old-cypher-system-game/ureiden.md
@@ -0,0 +1,31 @@
+Title: Ureiden Bremini
+Footer: Numenera, the Cypher System, No Thank You, Evil!, Invisible Sun, and their respective logos are
+ trademarks of Monte Cook Games, LLC in the U.S.A. and other countries. All Monte Cook Games
+ characters and character names, and the distinctive likenesses thereof, are trademarks of Monte
+ Cook Games, LLC. Content derived from Monte Cook Games publications is © 2013-2022 Monte Cook
+ Games, LLC. Full Disclaimer.
+
+# Ureiden Bremini
+
+Work in progress.
+
+*Ureiden Bremini is a risk-taking halfling barbarian [warrior] who rages.*
+
+* **Might: 13, Speed: 19, Intellect: 8**
+* **Effort:** 1
+* **Might Edge:** 1
+* **Speed Edge:** 1
+* **Cyphers:** 2
+ * *powder of dissolving metal* [metal death, level 4], *analeptic* [level 7]
+* **Skills:** Trained in pleasant social interactions, stealth, some kind of chance, Intellect defense.
+* **Inabilities:** Might-based tasks are hindered, tasks related to sneaking and staying quiet are hindered.
+* **Equipment:** *TODO:* Appropriate clothing, great sword, 4 dagger, 4 javelin, adventuring pack, lantern, backpack,
+ manacles, crowbar, lockpicks, mirror, 68 gp.
+* **Weapons:** Practiced with light, medium, and heavy weapons, can use any weapons without penalty.
+* **Abilities:** *TODO:* Trained Without Armor, Improved Edge, Combat Prowess, Swipe, Frenzy.
+* **Pressing Your Luck:** Can choose to automatically succeed on one task <6, but trigger a GM intrusion.
+* **Advantage:** When using 1 XP to reroll a d20 for any roll that affects only you, add 3 to the reroll.
+* **Arc:** *TODO*
+
+[In addition to not knowing a descriptor in mind for Ureiden, I'm not sure if Peter would pick Rages over some of the
+other suggestions --- Lives in the Wilderness, Masters Weaponry, or Never Says Die all seem like they might fit.]
diff --git a/pages/adventuring/previous.md b/pages/adventuring/previous.md
deleted file mode 100644
index 6cc2532..0000000
--- a/pages/adventuring/previous.md
+++ /dev/null
@@ -1,20 +0,0 @@
-Title: Adventuring! (Previously)
-Description: Adventuring, in the Cypher System!
-Footer: Numenera, the Cypher System, No Thank You, Evil!, Invisible Sun, and their respective logos are
- trademarks of Monte Cook Games, LLC in the U.S.A. and other countries. All Monte Cook Games
- characters and character names, and the distinctive likenesses thereof, are trademarks of Monte
- Cook Games, LLC. Content derived from Monte Cook Games publications is © 2013-2022 Monte Cook
- Games, LLC. Full Disclaimer.
-
-# Adventuring! (Previously)
-
-Before Adventuring! was a play-by-chat game, it was attempted to be a port of the 13th Age game. Some old information
-lives on here.
-
-## Characters
-
-* [Barney](barney) is a doomed tough abomination [warrior] who does not tread lightly.
-* [Raistlin Majere-Diamondson](raistlin) is a ? elf sorcerer [adept] who consorts with the dead.
-* [Ramaria](ramaria) is an inquisitive fungoid cleric [speaker] who channels divine blessings.
-* [Sandy Gnorman "Gnorm" Diamondson](gnorm) is a chaotic gnome mage [adept] who uses wild magic.
-* [Ureiden Bremini](ureiden) is a ? halfling barbarian [warrior] who ?.
diff --git a/pages/adventuring/previous.md b/pages/adventuring/previous.md
new file mode 120000
index 0000000..c3affeb
--- /dev/null
+++ b/pages/adventuring/previous.md
@@ -0,0 +1 @@
+old-cypher-system-game
\ No newline at end of file
diff --git a/pages/adventuring/raistlin.md b/pages/adventuring/raistlin.md
deleted file mode 100644
index 066be01..0000000
--- a/pages/adventuring/raistlin.md
+++ /dev/null
@@ -1,28 +0,0 @@
-Title: Raistlin Majere-Diamondson
-Footer: Numenera, the Cypher System, No Thank You, Evil!, Invisible Sun, and their respective logos are
- trademarks of Monte Cook Games, LLC in the U.S.A. and other countries. All Monte Cook Games
- characters and character names, and the distinctive likenesses thereof, are trademarks of Monte
- Cook Games, LLC. Content derived from Monte Cook Games publications is © 2013-2022 Monte Cook
- Games, LLC. Full Disclaimer.
-
-# Raistlin Majere-Diamondson
-
-Work in progress.
-
-*Raistlin Majere-Diamondson is a X elf sorcerer [adept] who consorts with the dead.*
-
-* **Might: 9, Speed: 12, Intellect: 15**
-* **Effort:** 1
-* **Intellect Edge:** 1
-* **Cyphers:** 3
-* **Skills:** *TODO:* Specialized in perception, practiced in one bow variety, trained in stealth tasks, specialized in
- stealth in natural woodland.
-* **Equipment:** *TODO:* Appropriate clothing, bow and quiver of arrows, and other equipment worth 3d6+80 gp.
-* **Weapons:** Can use light weapons without penalty, inability with medium and heavy weapons.
-* **Abilities:** Far Step, Onslaught, Erase Memories, Shatter, Speaker for the Dead.
-* **Long-lived:** Natural lifespan of thousands of years.
-* **Fragile:** When you fail a Might defense roll to avoid damage, you take 1 extra point of damage.
-* **Arc:** *TODO*
-
-[I couldn't figure out what adjective worked for Raistlin because we haven't seen much of him in practice, to my
-recollection. I think Phoenix should just fill this in.]
diff --git a/pages/adventuring/raistlin.md b/pages/adventuring/raistlin.md
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+++ b/pages/adventuring/raistlin.md
@@ -0,0 +1 @@
+old-cypher-system-game/raistlin.md
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diff --git a/pages/adventuring/ramaria.md b/pages/adventuring/ramaria.md
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--- a/pages/adventuring/ramaria.md
+++ /dev/null
@@ -1,41 +0,0 @@
-Title: Ramaria
-Description: Ramaria is an inquisitive fungoid cleric [speaker] who channels divine blessings.
-Footer: Numenera, the Cypher System, No Thank You, Evil!, Invisible Sun, and their respective logos are
- trademarks of Monte Cook Games, LLC in the U.S.A. and other countries. All Monte Cook Games
- characters and character names, and the distinctive likenesses thereof, are trademarks of Monte
- Cook Games, LLC. Content derived from Monte Cook Games publications is © 2013-2022 Monte Cook
- Games, LLC. Full Disclaimer.
-
-# Ramaria
-
-Work in progress.
-
-*Ramaria is an inquisitive fungoid cleric [speaker] who channels divine blessings.*
-
-* **Might 12, Speed 10, Intellect 18**
-* **Effort:** 1
-* **Intellect Edge:** 1
-* **Cyphers:** 2
- * *effort enhancer (combat)* [level 2], *potion of warmth* [level 2, warmth]
-* **Skills:** Trained in learning something new, trained in geography and history, trained in dungeon and cavern
- ecology, trained in Intellect defense.
-* **Inabilities:** Tasks to hear or notice dangers are hindered, Initiative actions are hindered.
-* **Equipment:** *TODO:* Appropriate clothing, hand crossbow, 30 bolts, artisan's outfit, 3 books TBD, healing kit,
- adventuring pack, candles 10, tent, waterskin, scimitar, ink pen and flask, 46gp.
-* **Weapons:** Can use light and medium weapons without penalty, inability with heavy weapons
-* **Abilities:** Blessing of the Gods (health, protection), Practiced With Medium Weapons, Terrifying Presence,
- Encouragement, Enthrall.
-* **Fungal Companion (2 Might points):** During a rest, before making your recovery roll, you sprout a tiny fungal
- familiar which can aid you. It is intelligent, and you share a mental connection with the fungal companion, but it
- cannot itself speak. It can act as a scout and inform you of an area it is running reconnaissance on, and can be given
- simple commands to follow as part of a normal action. The familiar is a loyal companion and lives until it takes
- damage, or would be otherwise destroyed (see below).
- * **Burst:** You may command the fungal companion to explode in a burst of poisonous spores. Make a Might roll, on a
- success, the poison inflicts 3 points of damage or hinders the poisoned creature's actions for one minute (your
- choice). The fungal companion is destroyed in the process. Action.
-* **Arc:** *TODO*
-
-[I went with a traditional cleric, support (especially healing) with some combat ability and commanding abilities. This
-lead me more towards Speaker than Adept, which you could probably go either way on with a different vision than mine. I
-didn't really know what to do with your non-racial descriptor. Also note that I came up with
-[fungoid](/cypher/homebrew#fungoid) on my own, so it may need tweaking.]
diff --git a/pages/adventuring/ramaria.md b/pages/adventuring/ramaria.md
new file mode 120000
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+++ b/pages/adventuring/ramaria.md
@@ -0,0 +1 @@
+old-cypher-system-game/ramaria.md
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diff --git a/pages/adventuring/ureiden.md b/pages/adventuring/ureiden.md
deleted file mode 100644
index 9e5010a..0000000
--- a/pages/adventuring/ureiden.md
+++ /dev/null
@@ -1,31 +0,0 @@
-Title: Ureiden Bremini
-Footer: Numenera, the Cypher System, No Thank You, Evil!, Invisible Sun, and their respective logos are
- trademarks of Monte Cook Games, LLC in the U.S.A. and other countries. All Monte Cook Games
- characters and character names, and the distinctive likenesses thereof, are trademarks of Monte
- Cook Games, LLC. Content derived from Monte Cook Games publications is © 2013-2022 Monte Cook
- Games, LLC. Full Disclaimer.
-
-# Ureiden Bremini
-
-Work in progress.
-
-*Ureiden Bremini is a risk-taking halfling barbarian [warrior] who rages.*
-
-* **Might: 13, Speed: 19, Intellect: 8**
-* **Effort:** 1
-* **Might Edge:** 1
-* **Speed Edge:** 1
-* **Cyphers:** 2
- * *powder of dissolving metal* [metal death, level 4], *analeptic* [level 7]
-* **Skills:** Trained in pleasant social interactions, stealth, some kind of chance, Intellect defense.
-* **Inabilities:** Might-based tasks are hindered, tasks related to sneaking and staying quiet are hindered.
-* **Equipment:** *TODO:* Appropriate clothing, great sword, 4 dagger, 4 javelin, adventuring pack, lantern, backpack,
- manacles, crowbar, lockpicks, mirror, 68 gp.
-* **Weapons:** Practiced with light, medium, and heavy weapons, can use any weapons without penalty.
-* **Abilities:** *TODO:* Trained Without Armor, Improved Edge, Combat Prowess, Swipe, Frenzy.
-* **Pressing Your Luck:** Can choose to automatically succeed on one task <6, but trigger a GM intrusion.
-* **Advantage:** When using 1 XP to reroll a d20 for any roll that affects only you, add 3 to the reroll.
-* **Arc:** *TODO*
-
-[In addition to not knowing a descriptor in mind for Ureiden, I'm not sure if Peter would pick Rages over some of the
-other suggestions --- Lives in the Wilderness, Masters Weaponry, or Never Says Die all seem like they might fit.]
diff --git a/pages/adventuring/ureiden.md b/pages/adventuring/ureiden.md
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+old-cypher-system-game/ureiden.md
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diff --git a/pages/index.md b/pages/index.md
index 63b74dd..7bafb23 100644
--- a/pages/index.md
+++ b/pages/index.md
@@ -12,15 +12,15 @@ The tabletop RPG repository of [bss](https://bss.zone/) and friends.
### Inactive Campaigns
-* [Adventuring!](13th-age/adventuring/) --- an experiment in a campaign setting built up entirely from nothing but the
- collective creativity of the gaming group, using the [13th Age](13th-age/) system but assuming none of its setting.
- Replaced by [the Cypher System fork](adventuring/).
-* [Strata](strata/) --- bss's solo campaign (Cypher System)
+* [Adventuring! (old)](adventuring/old-13th-age-game/) --- an experiment in a campaign setting built up entirely from
+ nothing but the collective creativity of the gaming group, using the [13th Age](13th-age/) system but assuming none of
+ its setting (13th Age).
+* [Strata](strata/) --- bss's solo campaign (Cypher System).
## Systems
-* [Cypher System](cypher/) --- a cross-genre system that bss is increasingly in love with.
* [13th Age](13th-age/) --- bss's favorite D&D-like.
+* [Cypher System](cypher/) --- a cross-genre system that bss is increasingly in love with.
## The Attic