diff --git a/pages/13th-age/adventuring b/pages/13th-age/adventuring new file mode 120000 index 0000000..5d5b974 --- /dev/null +++ b/pages/13th-age/adventuring @@ -0,0 +1 @@ +../adventuring/old-13th-age-game \ No newline at end of file diff --git a/pages/13th-age/adventuring/index.md b/pages/13th-age/adventuring/index.md deleted file mode 100644 index f147cc6..0000000 --- a/pages/13th-age/adventuring/index.md +++ /dev/null @@ -1,11 +0,0 @@ -Title: Adventuring! -Footer: This content is available under the OGL v1.0a and the 13th Age Community Use Policy. - -# Adventuring! - -## Quick Session Summary - -* Session 0 --- character creation, establishing the icons, Gnorm's bar attacked -* Session 1 --- tracking down bar assailant, bug fight -* [Session 2](session-2) --- confronting Bazarak -* [Session 3](session-3) --- bar business and more people snooping around diff --git a/pages/13th-age/index.md b/pages/13th-age/index.md index e46ce34..8ffd6cf 100644 --- a/pages/13th-age/index.md +++ b/pages/13th-age/index.md @@ -8,20 +8,6 @@ This page, and the pages under it, collect a variety of campaign notes, characte bits, and whatever else I end up dropping here for usage by me and my players, but if any of this is of interest to you as a random passerby, feel free to use it. -## Adventuring! - -[Adventuring!](adventuring/) is a quasi-campaign setting world thing built from nothing but a table of creative people -and the 13th Age system. It does *not* use the Dragon Empire, or any other setting material, and not even the icons from -13th Age. It does instead borrow from a variety of tropes, cultural references, etc. It is, as such, the primary force -of creation behind [Yacsra](yacsra/). - -## Yacsra - -The world of [Yacsra](yacsra/), bss's *yet another campaign setting, roughly assembled*, is a -general purpose campaign setting, with a design inspired by the Dragon Empire, 13th Age's deliberately open-ended -meta-setting. It takes cues (e.g. 13 icons, points of light, etc.) but is made up of unique icons, places, etc. -The material that I've written or that my tables have come up with off the cuff build upon the lore of Yacsra. - ## House Rules I don't consider myself much of a game designer, but nonetheless I have added @@ -32,15 +18,15 @@ event I reuse them or they are useful to someone else. * [Influence Points](influence-points) * [Items](items) -## Characters +## Legacy Stuff + +### Characters Characters I've made for other campaigns: * [Valon Amarathar](valon-amarathar) — for Alex's campaign, Seven Rings -## Legacy Stuff - -### Former Campaigns in the World of Yacsra +### Former Campaigns The following campaigns are shelved at the moment, but may return in some form: @@ -48,8 +34,7 @@ The following campaigns are shelved at the moment, but may return in some form: * [Crimson](crimson/) * [Verdant Dawn](verdant-dawn/) -Currently-lost campaigns, before I started organizing things here under Yacsra, that nevertheless -influenced it, or at least me: +Currently-lost campaigns, before I started organizing things here, that nevertheless influenced it, or at least me: * Sins of the Past, a time- and dimension-spanning Shadowrun-y 13th Age game that eventually became traditional fantasy anyway diff --git a/pages/13th-age/yacsra b/pages/13th-age/yacsra new file mode 120000 index 0000000..1b26406 --- /dev/null +++ b/pages/13th-age/yacsra @@ -0,0 +1 @@ +../adventuring/old-13th-age-game/yacsra \ No newline at end of file diff --git a/pages/adventuring/barney.md b/pages/adventuring/barney.md deleted file mode 100644 index d9f16b3..0000000 --- a/pages/adventuring/barney.md +++ /dev/null @@ -1,32 +0,0 @@ -Title: Barney -Description: Barney is a doomed tough abomination [warrior] who does not tread lightly. -Footer: Numenera, the Cypher System, No Thank You, Evil!, Invisible Sun, and their respective logos are - trademarks of Monte Cook Games, LLC in the U.S.A. and other countries. All Monte Cook Games - characters and character names, and the distinctive likenesses thereof, are trademarks of Monte - Cook Games, LLC. Content derived from Monte Cook Games publications is © 2013-2022 Monte Cook - Games, LLC. Full Disclaimer. - -# Barney - -Work in progress. - -*Barney is a doomed tough abomination [warrior] who does not tread lightly.* - -* **Might: 16, Speed: 11, Intellect: 9** -* **Effort:** 1 -* **Might Edge:** 1 -* **Cyphers:** 2. -* **Armor:** 1. -* **Skills:** *TODO:* trained in perception-related tasks, trained in Speed defense tasks, trained in Might defense - tasks, trained in Intellect defense tasks around losing your sanity or equanimity. -* **Equipment:** *TODO:* Two weapons of your choice (if any), one more light weapon, armor, and other equipment worth - 6d6+100 gp. -* **Weapons:** Practiced with light, medium, and heavy weapons and suffer no penalty using any kind of weapon. -* **Abilities:** Bash, No Need for Weapons, Practiced in Armor, Combat Prowess, Crushing Blow. -* **Doom:** Cannot refuse GM intrusions on your character, and do not get an XP for it (still one awarded to another - player though). -* **Healthy:** Add 1 to the points regained from a recovery roll. -* **Arc:** *TODO* - -[I tried making a new focus, since nothing I found really felt, well, destructive enough. See [Does Not Tread -Lightly](/cypher/homebrew#does-not-tread-lightly).] diff --git a/pages/adventuring/barney.md b/pages/adventuring/barney.md new file mode 120000 index 0000000..f73eaba --- /dev/null +++ b/pages/adventuring/barney.md @@ -0,0 +1 @@ +old-cypher-system-game/barney.md \ No newline at end of file diff --git a/pages/adventuring/gnorm.md b/pages/adventuring/gnorm.md deleted file mode 100644 index 9334721..0000000 --- a/pages/adventuring/gnorm.md +++ /dev/null @@ -1,30 +0,0 @@ -Title: Sandy Gnorman "Gnorm" Diamondson -Description: Sandy Gnorman "Gnorm" Diamondson is a chaotic gnome mage [adept] who uses wild magic. -Footer: Numenera, the Cypher System, No Thank You, Evil!, Invisible Sun, and their respective logos are - trademarks of Monte Cook Games, LLC in the U.S.A. and other countries. All Monte Cook Games - characters and character names, and the distinctive likenesses thereof, are trademarks of Monte - Cook Games, LLC. Content derived from Monte Cook Games publications is © 2013-2022 Monte Cook - Games, LLC. Full Disclaimer. - -# Sandy Gnorman "Gnorm" Diamondson - -Work in progress. - -*Sandy Gnorman "Gnorm" Diamondson is a chaotic gnome mage [adept] who uses wild magic.* - -* **Might: 7, Speed: 16, Intellect: 17** -* **Effort:** 1 -* **Intellect Edge:** 1 -* **Cyphers:** 3 + 2 more which must be subtle. - * *wand of disintegration* [radiation spike, level 7], *blink balm* [blinking, level 6], *scroll of darkness* - [blackout, level 7], *intellect booster* [level 5], *rejuvenator* [level 4] -* **Skills:** *TODO:* Trained in Intellect defense actions, trained in two creative skills, practiced using hammers. -* **Inabilities:** Might defense tasks are hindered, Might-based tasks are hindered. -* **Equipment:** Appropriate clothing, bag of light or heavy tools, light armour hides and furs, net, dagger, hammer, adventuring pack, ale gallon, 4 ale mugs, backpack, climbing kit, lockpicks, 5.64 gp. -* **Weapons:** Can use light weapons without penalty, inability with medium and heavy weapons. -* **Abilities:** Distortion, Hedge Magic, Push, Onslaught, Minor Illusion, Magical Repertoire, Cypher Casting. -* **Chaotic:** Once after each ten-hour recovery roll, reroll a die roll of your choice and get presented with a GM - intrusion. -* **Arc:** *TODO* - -[This actually converted pretty well. The cypher abilities give a lot of randomness.] diff --git a/pages/adventuring/gnorm.md b/pages/adventuring/gnorm.md new file mode 120000 index 0000000..39493dc --- /dev/null +++ b/pages/adventuring/gnorm.md @@ -0,0 +1 @@ +old-cypher-system-game/gnorm.md \ No newline at end of file diff --git a/pages/adventuring/old-13th-age-game/index.md b/pages/adventuring/old-13th-age-game/index.md new file mode 100644 index 0000000..08cebff --- /dev/null +++ b/pages/adventuring/old-13th-age-game/index.md @@ -0,0 +1,23 @@ +Title: Adventuring! +Footer: This content is available under the OGL v1.0a and the 13th Age Community Use Policy. + +# Adventuring! + +Adventuring! was a quasi-campaign setting world thing built from nothing but a table of creative people and the 13th Age +system. It does *not* use the Dragon Empire, or any other setting material, and not even the icons from 13th Age. It +does instead borrow from a variety of tropes, cultural references, etc. It is, as such, the primary force of creation +behind [Yacsra](yacsra/). + +## Yacsra + +The world of Yacsra, bss's *yet another campaign setting, roughly assembled*, is a general purpose campaign setting, +with a design inspired by the Dragon Empire, 13th Age's deliberately open-ended meta-setting. It takes cues (e.g. 13 +icons, points of light, etc.) but is made up of unique icons, places, etc. The material that I've written or that my +tables have come up with off the cuff build upon the lore of Yacsra. + +## Quick Session Summary + +* Session 0 --- character creation, establishing the icons, Gnorm's bar attacked +* Session 1 --- tracking down bar assailant, bug fight +* [Session 2](session-2) --- confronting Bazarak +* [Session 3](session-3) --- bar business and more people snooping around diff --git a/pages/13th-age/adventuring/session-2.md b/pages/adventuring/old-13th-age-game/session-2.md similarity index 100% rename from pages/13th-age/adventuring/session-2.md rename to pages/adventuring/old-13th-age-game/session-2.md diff --git a/pages/13th-age/adventuring/session-3.md b/pages/adventuring/old-13th-age-game/session-3.md similarity index 100% rename from pages/13th-age/adventuring/session-3.md rename to pages/adventuring/old-13th-age-game/session-3.md diff --git a/pages/13th-age/yacsra/index.md b/pages/adventuring/old-13th-age-game/yacsra/index.md similarity index 100% rename from pages/13th-age/yacsra/index.md rename to pages/adventuring/old-13th-age-game/yacsra/index.md diff --git a/pages/adventuring/old-cypher-system-game/barney.md b/pages/adventuring/old-cypher-system-game/barney.md new file mode 100644 index 0000000..d9f16b3 --- /dev/null +++ b/pages/adventuring/old-cypher-system-game/barney.md @@ -0,0 +1,32 @@ +Title: Barney +Description: Barney is a doomed tough abomination [warrior] who does not tread lightly. +Footer: Numenera, the Cypher System, No Thank You, Evil!, Invisible Sun, and their respective logos are + trademarks of Monte Cook Games, LLC in the U.S.A. and other countries. All Monte Cook Games + characters and character names, and the distinctive likenesses thereof, are trademarks of Monte + Cook Games, LLC. Content derived from Monte Cook Games publications is © 2013-2022 Monte Cook + Games, LLC. Full Disclaimer. + +# Barney + +Work in progress. + +*Barney is a doomed tough abomination [warrior] who does not tread lightly.* + +* **Might: 16, Speed: 11, Intellect: 9** +* **Effort:** 1 +* **Might Edge:** 1 +* **Cyphers:** 2. +* **Armor:** 1. +* **Skills:** *TODO:* trained in perception-related tasks, trained in Speed defense tasks, trained in Might defense + tasks, trained in Intellect defense tasks around losing your sanity or equanimity. +* **Equipment:** *TODO:* Two weapons of your choice (if any), one more light weapon, armor, and other equipment worth + 6d6+100 gp. +* **Weapons:** Practiced with light, medium, and heavy weapons and suffer no penalty using any kind of weapon. +* **Abilities:** Bash, No Need for Weapons, Practiced in Armor, Combat Prowess, Crushing Blow. +* **Doom:** Cannot refuse GM intrusions on your character, and do not get an XP for it (still one awarded to another + player though). +* **Healthy:** Add 1 to the points regained from a recovery roll. +* **Arc:** *TODO* + +[I tried making a new focus, since nothing I found really felt, well, destructive enough. See [Does Not Tread +Lightly](/cypher/homebrew#does-not-tread-lightly).] diff --git a/pages/adventuring/old-cypher-system-game/gnorm.md b/pages/adventuring/old-cypher-system-game/gnorm.md new file mode 100644 index 0000000..9334721 --- /dev/null +++ b/pages/adventuring/old-cypher-system-game/gnorm.md @@ -0,0 +1,30 @@ +Title: Sandy Gnorman "Gnorm" Diamondson +Description: Sandy Gnorman "Gnorm" Diamondson is a chaotic gnome mage [adept] who uses wild magic. +Footer: Numenera, the Cypher System, No Thank You, Evil!, Invisible Sun, and their respective logos are + trademarks of Monte Cook Games, LLC in the U.S.A. and other countries. All Monte Cook Games + characters and character names, and the distinctive likenesses thereof, are trademarks of Monte + Cook Games, LLC. Content derived from Monte Cook Games publications is © 2013-2022 Monte Cook + Games, LLC. Full Disclaimer. + +# Sandy Gnorman "Gnorm" Diamondson + +Work in progress. + +*Sandy Gnorman "Gnorm" Diamondson is a chaotic gnome mage [adept] who uses wild magic.* + +* **Might: 7, Speed: 16, Intellect: 17** +* **Effort:** 1 +* **Intellect Edge:** 1 +* **Cyphers:** 3 + 2 more which must be subtle. + * *wand of disintegration* [radiation spike, level 7], *blink balm* [blinking, level 6], *scroll of darkness* + [blackout, level 7], *intellect booster* [level 5], *rejuvenator* [level 4] +* **Skills:** *TODO:* Trained in Intellect defense actions, trained in two creative skills, practiced using hammers. +* **Inabilities:** Might defense tasks are hindered, Might-based tasks are hindered. +* **Equipment:** Appropriate clothing, bag of light or heavy tools, light armour hides and furs, net, dagger, hammer, adventuring pack, ale gallon, 4 ale mugs, backpack, climbing kit, lockpicks, 5.64 gp. +* **Weapons:** Can use light weapons without penalty, inability with medium and heavy weapons. +* **Abilities:** Distortion, Hedge Magic, Push, Onslaught, Minor Illusion, Magical Repertoire, Cypher Casting. +* **Chaotic:** Once after each ten-hour recovery roll, reroll a die roll of your choice and get presented with a GM + intrusion. +* **Arc:** *TODO* + +[This actually converted pretty well. The cypher abilities give a lot of randomness.] diff --git a/pages/adventuring/old-cypher-system-game/index.md b/pages/adventuring/old-cypher-system-game/index.md new file mode 100644 index 0000000..6cc2532 --- /dev/null +++ b/pages/adventuring/old-cypher-system-game/index.md @@ -0,0 +1,20 @@ +Title: Adventuring! (Previously) +Description: Adventuring, in the Cypher System! +Footer: Numenera, the Cypher System, No Thank You, Evil!, Invisible Sun, and their respective logos are + trademarks of Monte Cook Games, LLC in the U.S.A. and other countries. All Monte Cook Games + characters and character names, and the distinctive likenesses thereof, are trademarks of Monte + Cook Games, LLC. Content derived from Monte Cook Games publications is © 2013-2022 Monte Cook + Games, LLC. Full Disclaimer. + +# Adventuring! (Previously) + +Before Adventuring! was a play-by-chat game, it was attempted to be a port of the 13th Age game. Some old information +lives on here. + +## Characters + +* [Barney](barney) is a doomed tough abomination [warrior] who does not tread lightly. +* [Raistlin Majere-Diamondson](raistlin) is a ? elf sorcerer [adept] who consorts with the dead. +* [Ramaria](ramaria) is an inquisitive fungoid cleric [speaker] who channels divine blessings. +* [Sandy Gnorman "Gnorm" Diamondson](gnorm) is a chaotic gnome mage [adept] who uses wild magic. +* [Ureiden Bremini](ureiden) is a ? halfling barbarian [warrior] who ?. diff --git a/pages/adventuring/old-cypher-system-game/raistlin.md b/pages/adventuring/old-cypher-system-game/raistlin.md new file mode 100644 index 0000000..066be01 --- /dev/null +++ b/pages/adventuring/old-cypher-system-game/raistlin.md @@ -0,0 +1,28 @@ +Title: Raistlin Majere-Diamondson +Footer: Numenera, the Cypher System, No Thank You, Evil!, Invisible Sun, and their respective logos are + trademarks of Monte Cook Games, LLC in the U.S.A. and other countries. All Monte Cook Games + characters and character names, and the distinctive likenesses thereof, are trademarks of Monte + Cook Games, LLC. Content derived from Monte Cook Games publications is © 2013-2022 Monte Cook + Games, LLC. Full Disclaimer. + +# Raistlin Majere-Diamondson + +Work in progress. + +*Raistlin Majere-Diamondson is a X elf sorcerer [adept] who consorts with the dead.* + +* **Might: 9, Speed: 12, Intellect: 15** +* **Effort:** 1 +* **Intellect Edge:** 1 +* **Cyphers:** 3 +* **Skills:** *TODO:* Specialized in perception, practiced in one bow variety, trained in stealth tasks, specialized in + stealth in natural woodland. +* **Equipment:** *TODO:* Appropriate clothing, bow and quiver of arrows, and other equipment worth 3d6+80 gp. +* **Weapons:** Can use light weapons without penalty, inability with medium and heavy weapons. +* **Abilities:** Far Step, Onslaught, Erase Memories, Shatter, Speaker for the Dead. +* **Long-lived:** Natural lifespan of thousands of years. +* **Fragile:** When you fail a Might defense roll to avoid damage, you take 1 extra point of damage. +* **Arc:** *TODO* + +[I couldn't figure out what adjective worked for Raistlin because we haven't seen much of him in practice, to my +recollection. I think Phoenix should just fill this in.] diff --git a/pages/adventuring/old-cypher-system-game/ramaria.md b/pages/adventuring/old-cypher-system-game/ramaria.md new file mode 100644 index 0000000..10a79c6 --- /dev/null +++ b/pages/adventuring/old-cypher-system-game/ramaria.md @@ -0,0 +1,41 @@ +Title: Ramaria +Description: Ramaria is an inquisitive fungoid cleric [speaker] who channels divine blessings. +Footer: Numenera, the Cypher System, No Thank You, Evil!, Invisible Sun, and their respective logos are + trademarks of Monte Cook Games, LLC in the U.S.A. and other countries. All Monte Cook Games + characters and character names, and the distinctive likenesses thereof, are trademarks of Monte + Cook Games, LLC. Content derived from Monte Cook Games publications is © 2013-2022 Monte Cook + Games, LLC. Full Disclaimer. + +# Ramaria + +Work in progress. + +*Ramaria is an inquisitive fungoid cleric [speaker] who channels divine blessings.* + +* **Might 12, Speed 10, Intellect 18** +* **Effort:** 1 +* **Intellect Edge:** 1 +* **Cyphers:** 2 + * *effort enhancer (combat)* [level 2], *potion of warmth* [level 2, warmth] +* **Skills:** Trained in learning something new, trained in geography and history, trained in dungeon and cavern + ecology, trained in Intellect defense. +* **Inabilities:** Tasks to hear or notice dangers are hindered, Initiative actions are hindered. +* **Equipment:** *TODO:* Appropriate clothing, hand crossbow, 30 bolts, artisan's outfit, 3 books TBD, healing kit, + adventuring pack, candles 10, tent, waterskin, scimitar, ink pen and flask, 46gp. +* **Weapons:** Can use light and medium weapons without penalty, inability with heavy weapons +* **Abilities:** Blessing of the Gods (health, protection), Practiced With Medium Weapons, Terrifying Presence, + Encouragement, Enthrall. +* **Fungal Companion (2 Might points):** During a rest, before making your recovery roll, you sprout a tiny fungal + familiar which can aid you. It is intelligent, and you share a mental connection with the fungal companion, but it + cannot itself speak. It can act as a scout and inform you of an area it is running reconnaissance on, and can be given + simple commands to follow as part of a normal action. The familiar is a loyal companion and lives until it takes + damage, or would be otherwise destroyed (see below). + * **Burst:** You may command the fungal companion to explode in a burst of poisonous spores. Make a Might roll, on a + success, the poison inflicts 3 points of damage or hinders the poisoned creature's actions for one minute (your + choice). The fungal companion is destroyed in the process. Action. +* **Arc:** *TODO* + +[I went with a traditional cleric, support (especially healing) with some combat ability and commanding abilities. This +lead me more towards Speaker than Adept, which you could probably go either way on with a different vision than mine. I +didn't really know what to do with your non-racial descriptor. Also note that I came up with +[fungoid](/cypher/homebrew#fungoid) on my own, so it may need tweaking.] diff --git a/pages/adventuring/old-cypher-system-game/ureiden.md b/pages/adventuring/old-cypher-system-game/ureiden.md new file mode 100644 index 0000000..9e5010a --- /dev/null +++ b/pages/adventuring/old-cypher-system-game/ureiden.md @@ -0,0 +1,31 @@ +Title: Ureiden Bremini +Footer: Numenera, the Cypher System, No Thank You, Evil!, Invisible Sun, and their respective logos are + trademarks of Monte Cook Games, LLC in the U.S.A. and other countries. All Monte Cook Games + characters and character names, and the distinctive likenesses thereof, are trademarks of Monte + Cook Games, LLC. Content derived from Monte Cook Games publications is © 2013-2022 Monte Cook + Games, LLC. Full Disclaimer. + +# Ureiden Bremini + +Work in progress. + +*Ureiden Bremini is a risk-taking halfling barbarian [warrior] who rages.* + +* **Might: 13, Speed: 19, Intellect: 8** +* **Effort:** 1 +* **Might Edge:** 1 +* **Speed Edge:** 1 +* **Cyphers:** 2 + * *powder of dissolving metal* [metal death, level 4], *analeptic* [level 7] +* **Skills:** Trained in pleasant social interactions, stealth, some kind of chance, Intellect defense. +* **Inabilities:** Might-based tasks are hindered, tasks related to sneaking and staying quiet are hindered. +* **Equipment:** *TODO:* Appropriate clothing, great sword, 4 dagger, 4 javelin, adventuring pack, lantern, backpack, + manacles, crowbar, lockpicks, mirror, 68 gp. +* **Weapons:** Practiced with light, medium, and heavy weapons, can use any weapons without penalty. +* **Abilities:** *TODO:* Trained Without Armor, Improved Edge, Combat Prowess, Swipe, Frenzy. +* **Pressing Your Luck:** Can choose to automatically succeed on one task <6, but trigger a GM intrusion. +* **Advantage:** When using 1 XP to reroll a d20 for any roll that affects only you, add 3 to the reroll. +* **Arc:** *TODO* + +[In addition to not knowing a descriptor in mind for Ureiden, I'm not sure if Peter would pick Rages over some of the +other suggestions --- Lives in the Wilderness, Masters Weaponry, or Never Says Die all seem like they might fit.] diff --git a/pages/adventuring/previous.md b/pages/adventuring/previous.md deleted file mode 100644 index 6cc2532..0000000 --- a/pages/adventuring/previous.md +++ /dev/null @@ -1,20 +0,0 @@ -Title: Adventuring! (Previously) -Description: Adventuring, in the Cypher System! -Footer: Numenera, the Cypher System, No Thank You, Evil!, Invisible Sun, and their respective logos are - trademarks of Monte Cook Games, LLC in the U.S.A. and other countries. All Monte Cook Games - characters and character names, and the distinctive likenesses thereof, are trademarks of Monte - Cook Games, LLC. Content derived from Monte Cook Games publications is © 2013-2022 Monte Cook - Games, LLC. Full Disclaimer. - -# Adventuring! (Previously) - -Before Adventuring! was a play-by-chat game, it was attempted to be a port of the 13th Age game. Some old information -lives on here. - -## Characters - -* [Barney](barney) is a doomed tough abomination [warrior] who does not tread lightly. -* [Raistlin Majere-Diamondson](raistlin) is a ? elf sorcerer [adept] who consorts with the dead. -* [Ramaria](ramaria) is an inquisitive fungoid cleric [speaker] who channels divine blessings. -* [Sandy Gnorman "Gnorm" Diamondson](gnorm) is a chaotic gnome mage [adept] who uses wild magic. -* [Ureiden Bremini](ureiden) is a ? halfling barbarian [warrior] who ?. diff --git a/pages/adventuring/previous.md b/pages/adventuring/previous.md new file mode 120000 index 0000000..c3affeb --- /dev/null +++ b/pages/adventuring/previous.md @@ -0,0 +1 @@ +old-cypher-system-game \ No newline at end of file diff --git a/pages/adventuring/raistlin.md b/pages/adventuring/raistlin.md deleted file mode 100644 index 066be01..0000000 --- a/pages/adventuring/raistlin.md +++ /dev/null @@ -1,28 +0,0 @@ -Title: Raistlin Majere-Diamondson -Footer: Numenera, the Cypher System, No Thank You, Evil!, Invisible Sun, and their respective logos are - trademarks of Monte Cook Games, LLC in the U.S.A. and other countries. All Monte Cook Games - characters and character names, and the distinctive likenesses thereof, are trademarks of Monte - Cook Games, LLC. Content derived from Monte Cook Games publications is © 2013-2022 Monte Cook - Games, LLC. Full Disclaimer. - -# Raistlin Majere-Diamondson - -Work in progress. - -*Raistlin Majere-Diamondson is a X elf sorcerer [adept] who consorts with the dead.* - -* **Might: 9, Speed: 12, Intellect: 15** -* **Effort:** 1 -* **Intellect Edge:** 1 -* **Cyphers:** 3 -* **Skills:** *TODO:* Specialized in perception, practiced in one bow variety, trained in stealth tasks, specialized in - stealth in natural woodland. -* **Equipment:** *TODO:* Appropriate clothing, bow and quiver of arrows, and other equipment worth 3d6+80 gp. -* **Weapons:** Can use light weapons without penalty, inability with medium and heavy weapons. -* **Abilities:** Far Step, Onslaught, Erase Memories, Shatter, Speaker for the Dead. -* **Long-lived:** Natural lifespan of thousands of years. -* **Fragile:** When you fail a Might defense roll to avoid damage, you take 1 extra point of damage. -* **Arc:** *TODO* - -[I couldn't figure out what adjective worked for Raistlin because we haven't seen much of him in practice, to my -recollection. I think Phoenix should just fill this in.] diff --git a/pages/adventuring/raistlin.md b/pages/adventuring/raistlin.md new file mode 120000 index 0000000..727da1e --- /dev/null +++ b/pages/adventuring/raistlin.md @@ -0,0 +1 @@ +old-cypher-system-game/raistlin.md \ No newline at end of file diff --git a/pages/adventuring/ramaria.md b/pages/adventuring/ramaria.md deleted file mode 100644 index 10a79c6..0000000 --- a/pages/adventuring/ramaria.md +++ /dev/null @@ -1,41 +0,0 @@ -Title: Ramaria -Description: Ramaria is an inquisitive fungoid cleric [speaker] who channels divine blessings. -Footer: Numenera, the Cypher System, No Thank You, Evil!, Invisible Sun, and their respective logos are - trademarks of Monte Cook Games, LLC in the U.S.A. and other countries. All Monte Cook Games - characters and character names, and the distinctive likenesses thereof, are trademarks of Monte - Cook Games, LLC. Content derived from Monte Cook Games publications is © 2013-2022 Monte Cook - Games, LLC. Full Disclaimer. - -# Ramaria - -Work in progress. - -*Ramaria is an inquisitive fungoid cleric [speaker] who channels divine blessings.* - -* **Might 12, Speed 10, Intellect 18** -* **Effort:** 1 -* **Intellect Edge:** 1 -* **Cyphers:** 2 - * *effort enhancer (combat)* [level 2], *potion of warmth* [level 2, warmth] -* **Skills:** Trained in learning something new, trained in geography and history, trained in dungeon and cavern - ecology, trained in Intellect defense. -* **Inabilities:** Tasks to hear or notice dangers are hindered, Initiative actions are hindered. -* **Equipment:** *TODO:* Appropriate clothing, hand crossbow, 30 bolts, artisan's outfit, 3 books TBD, healing kit, - adventuring pack, candles 10, tent, waterskin, scimitar, ink pen and flask, 46gp. -* **Weapons:** Can use light and medium weapons without penalty, inability with heavy weapons -* **Abilities:** Blessing of the Gods (health, protection), Practiced With Medium Weapons, Terrifying Presence, - Encouragement, Enthrall. -* **Fungal Companion (2 Might points):** During a rest, before making your recovery roll, you sprout a tiny fungal - familiar which can aid you. It is intelligent, and you share a mental connection with the fungal companion, but it - cannot itself speak. It can act as a scout and inform you of an area it is running reconnaissance on, and can be given - simple commands to follow as part of a normal action. The familiar is a loyal companion and lives until it takes - damage, or would be otherwise destroyed (see below). - * **Burst:** You may command the fungal companion to explode in a burst of poisonous spores. Make a Might roll, on a - success, the poison inflicts 3 points of damage or hinders the poisoned creature's actions for one minute (your - choice). The fungal companion is destroyed in the process. Action. -* **Arc:** *TODO* - -[I went with a traditional cleric, support (especially healing) with some combat ability and commanding abilities. This -lead me more towards Speaker than Adept, which you could probably go either way on with a different vision than mine. I -didn't really know what to do with your non-racial descriptor. Also note that I came up with -[fungoid](/cypher/homebrew#fungoid) on my own, so it may need tweaking.] diff --git a/pages/adventuring/ramaria.md b/pages/adventuring/ramaria.md new file mode 120000 index 0000000..923cc46 --- /dev/null +++ b/pages/adventuring/ramaria.md @@ -0,0 +1 @@ +old-cypher-system-game/ramaria.md \ No newline at end of file diff --git a/pages/adventuring/ureiden.md b/pages/adventuring/ureiden.md deleted file mode 100644 index 9e5010a..0000000 --- a/pages/adventuring/ureiden.md +++ /dev/null @@ -1,31 +0,0 @@ -Title: Ureiden Bremini -Footer: Numenera, the Cypher System, No Thank You, Evil!, Invisible Sun, and their respective logos are - trademarks of Monte Cook Games, LLC in the U.S.A. and other countries. All Monte Cook Games - characters and character names, and the distinctive likenesses thereof, are trademarks of Monte - Cook Games, LLC. Content derived from Monte Cook Games publications is © 2013-2022 Monte Cook - Games, LLC. Full Disclaimer. - -# Ureiden Bremini - -Work in progress. - -*Ureiden Bremini is a risk-taking halfling barbarian [warrior] who rages.* - -* **Might: 13, Speed: 19, Intellect: 8** -* **Effort:** 1 -* **Might Edge:** 1 -* **Speed Edge:** 1 -* **Cyphers:** 2 - * *powder of dissolving metal* [metal death, level 4], *analeptic* [level 7] -* **Skills:** Trained in pleasant social interactions, stealth, some kind of chance, Intellect defense. -* **Inabilities:** Might-based tasks are hindered, tasks related to sneaking and staying quiet are hindered. -* **Equipment:** *TODO:* Appropriate clothing, great sword, 4 dagger, 4 javelin, adventuring pack, lantern, backpack, - manacles, crowbar, lockpicks, mirror, 68 gp. -* **Weapons:** Practiced with light, medium, and heavy weapons, can use any weapons without penalty. -* **Abilities:** *TODO:* Trained Without Armor, Improved Edge, Combat Prowess, Swipe, Frenzy. -* **Pressing Your Luck:** Can choose to automatically succeed on one task <6, but trigger a GM intrusion. -* **Advantage:** When using 1 XP to reroll a d20 for any roll that affects only you, add 3 to the reroll. -* **Arc:** *TODO* - -[In addition to not knowing a descriptor in mind for Ureiden, I'm not sure if Peter would pick Rages over some of the -other suggestions --- Lives in the Wilderness, Masters Weaponry, or Never Says Die all seem like they might fit.] diff --git a/pages/adventuring/ureiden.md b/pages/adventuring/ureiden.md new file mode 120000 index 0000000..5a83b75 --- /dev/null +++ b/pages/adventuring/ureiden.md @@ -0,0 +1 @@ +old-cypher-system-game/ureiden.md \ No newline at end of file diff --git a/pages/index.md b/pages/index.md index 63b74dd..7bafb23 100644 --- a/pages/index.md +++ b/pages/index.md @@ -12,15 +12,15 @@ The tabletop RPG repository of [bss](https://bss.zone/) and friends. ### Inactive Campaigns -* [Adventuring!](13th-age/adventuring/) --- an experiment in a campaign setting built up entirely from nothing but the - collective creativity of the gaming group, using the [13th Age](13th-age/) system but assuming none of its setting. - Replaced by [the Cypher System fork](adventuring/). -* [Strata](strata/) --- bss's solo campaign (Cypher System) +* [Adventuring! (old)](adventuring/old-13th-age-game/) --- an experiment in a campaign setting built up entirely from + nothing but the collective creativity of the gaming group, using the [13th Age](13th-age/) system but assuming none of + its setting (13th Age). +* [Strata](strata/) --- bss's solo campaign (Cypher System). ## Systems -* [Cypher System](cypher/) --- a cross-genre system that bss is increasingly in love with. * [13th Age](13th-age/) --- bss's favorite D&D-like. +* [Cypher System](cypher/) --- a cross-genre system that bss is increasingly in love with. ## The Attic