collect some general advice for folks to have
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@ -24,6 +24,19 @@ homebrew](homebrew). Additionally, I use the following house rules:
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order](https://callmepartario.github.io/og-csrd/#house-rule-making-recovery-rolls-in-any-order)
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order](https://callmepartario.github.io/og-csrd/#house-rule-making-recovery-rolls-in-any-order)
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* [Weapon properties](https://callmepartario.github.io/og-csrd/#optional-rule-weapon-properties)
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* [Weapon properties](https://callmepartario.github.io/og-csrd/#optional-rule-weapon-properties)
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### General Advice
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Not quite homebrew or house rules (unless I'm misremembering a rule, anyway) but here is some uncategorized collected
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advice I have for players:
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* Skills are quietly very good in this system, because they're like a free level of effort. Get skills that are good for
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you, and don't forget that you can be skilled in your abilities (see: Character Advancement).
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* Since characters can potentially succeed at anything with enough luck and/or effort, approach problems in terms of "if
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I were to solve this, how would I use my character's skills to increase my chances of success as much as possible?"
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rather than waiting for a clear Jumping Problem to arise. A good jump might get you a better tactical position, or
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reach some gizmo that affects the battlefield, or leads you to a solution where you safely move the bomb to a
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different building before it blows.
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## Campaigns
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## Campaigns
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* [A Storm Invited](storm/)
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* [A Storm Invited](storm/)
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