link to Cypher Volatility as a commonly deployed rule
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@ -17,6 +17,8 @@ options, easily adaptable to any setting.
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Custom content (descriptors, etc.) I've created for games in the Cypher system can be found at [this page of
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homebrew](homebrew). Additionally, I use the following house rules:
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* [Cypher Volatility](https://callmepartario.github.io/og-csrd/#optional-rule-exceeding-cypher-limits): The PC's GM
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intrusion rate is raised by 1 for each cypher over their limit, and they risk losing the cypher as well.
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* [Optional spellcasting uses pool points, not recovery rolls](homebrew#cost-of-optional-spellcasting)
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* [Recovery rolls can be applied in any
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order](https://callmepartario.github.io/og-csrd/#house-rule-making-recovery-rolls-in-any-order)
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