link to Cypher Volatility as a commonly deployed rule

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Brian S. Stephan 2025-02-15 12:25:32 -06:00
parent 625aca1041
commit 32ee117180
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@ -17,6 +17,8 @@ options, easily adaptable to any setting.
Custom content (descriptors, etc.) I've created for games in the Cypher system can be found at [this page of
homebrew](homebrew). Additionally, I use the following house rules:
* [Cypher Volatility](https://callmepartario.github.io/og-csrd/#optional-rule-exceeding-cypher-limits): The PC's GM
intrusion rate is raised by 1 for each cypher over their limit, and they risk losing the cypher as well.
* [Optional spellcasting uses pool points, not recovery rolls](homebrew#cost-of-optional-spellcasting)
* [Recovery rolls can be applied in any
order](https://callmepartario.github.io/og-csrd/#house-rule-making-recovery-rolls-in-any-order)