From 59460e4b3c5e56b2e5425df07571c2c484e1be57 Mon Sep 17 00:00:00 2001 From: "Brian S. Stephan" Date: Sat, 15 Feb 2025 12:25:57 -0600 Subject: [PATCH] collect some general advice for folks to have --- pages/cypher/index.md | 13 +++++++++++++ 1 file changed, 13 insertions(+) diff --git a/pages/cypher/index.md b/pages/cypher/index.md index f6fdf35..643a170 100644 --- a/pages/cypher/index.md +++ b/pages/cypher/index.md @@ -24,6 +24,19 @@ homebrew](homebrew). Additionally, I use the following house rules: order](https://callmepartario.github.io/og-csrd/#house-rule-making-recovery-rolls-in-any-order) * [Weapon properties](https://callmepartario.github.io/og-csrd/#optional-rule-weapon-properties) +### General Advice + +Not quite homebrew or house rules (unless I'm misremembering a rule, anyway) but here is some uncategorized collected +advice I have for players: + +* Skills are quietly very good in this system, because they're like a free level of effort. Get skills that are good for + you, and don't forget that you can be skilled in your abilities (see: Character Advancement). +* Since characters can potentially succeed at anything with enough luck and/or effort, approach problems in terms of "if + I were to solve this, how would I use my character's skills to increase my chances of success as much as possible?" + rather than waiting for a clear Jumping Problem to arise. A good jump might get you a better tactical position, or + reach some gizmo that affects the battlefield, or leads you to a solution where you safely move the bomb to a + different building before it blows. + ## Campaigns * [A Storm Invited](storm/)