collect some general advice for folks to have
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				| @ -24,6 +24,19 @@ homebrew](homebrew). Additionally, I use the following house rules: | ||||
|   order](https://callmepartario.github.io/og-csrd/#house-rule-making-recovery-rolls-in-any-order) | ||||
| * [Weapon properties](https://callmepartario.github.io/og-csrd/#optional-rule-weapon-properties) | ||||
| 
 | ||||
| ### General Advice | ||||
| 
 | ||||
| Not quite homebrew or house rules (unless I'm misremembering a rule, anyway) but here is some uncategorized collected | ||||
| advice I have for players: | ||||
| 
 | ||||
| * Skills are quietly very good in this system, because they're like a free level of effort. Get skills that are good for | ||||
|   you, and don't forget that you can be skilled in your abilities (see: Character Advancement). | ||||
| * Since characters can potentially succeed at anything with enough luck and/or effort, approach problems in terms of "if | ||||
|   I were to solve this, how would I use my character's skills to increase my chances of success as much as possible?" | ||||
|   rather than waiting for a clear Jumping Problem to arise. A good jump might get you a better tactical position, or | ||||
|   reach some gizmo that affects the battlefield, or leads you to a solution where you safely move the bomb to a | ||||
|   different building before it blows. | ||||
| 
 | ||||
| ## Campaigns | ||||
| 
 | ||||
| * [A Storm Invited](storm/) | ||||
|  | ||||
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