collect some general advice for folks to have

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Brian S. Stephan 2025-02-15 12:25:57 -06:00
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@ -24,6 +24,19 @@ homebrew](homebrew). Additionally, I use the following house rules:
order](https://callmepartario.github.io/og-csrd/#house-rule-making-recovery-rolls-in-any-order)
* [Weapon properties](https://callmepartario.github.io/og-csrd/#optional-rule-weapon-properties)
### General Advice
Not quite homebrew or house rules (unless I'm misremembering a rule, anyway) but here is some uncategorized collected
advice I have for players:
* Skills are quietly very good in this system, because they're like a free level of effort. Get skills that are good for
you, and don't forget that you can be skilled in your abilities (see: Character Advancement).
* Since characters can potentially succeed at anything with enough luck and/or effort, approach problems in terms of "if
I were to solve this, how would I use my character's skills to increase my chances of success as much as possible?"
rather than waiting for a clear Jumping Problem to arise. A good jump might get you a better tactical position, or
reach some gizmo that affects the battlefield, or leads you to a solution where you safely move the bomb to a
different building before it blows.
## Campaigns
* [A Storm Invited](storm/)