tweaks to the fungoid and character formatting

* spore ability
* linking to the homebrew page
* also putting the Fan Use Policy on the homebrew page
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2023-01-18 14:19:57 -06:00
parent aaf868e7ef
commit 43d9639015
3 changed files with 36 additions and 16 deletions

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@@ -13,19 +13,24 @@ Work in progress.
*Ramaria is an inquisitive fungoid cleric [speaker] who channels divine blessings.*
* **Might 12, Speed 10, Intellect 18**
* Effort: 1
* Intellect Edge: 1
* Cyphers: 2
* Skills: trained in learning something new, trained in geography and history, trained in dungeon and cavern ecology,
trained in Intellect defense; inability to hear or notice dangers, inability to Initiative actions.
* Equipment: ...
* Weapons: can use light and medium weapons without penalty, inability with heavy weapons
* Abilities: Blessing of the Gods (health, protection), Practiced With Medium Weapons, Terrifying Presence,
Encouragement, Enthrall
* Fungal Companion: You sprout a tiny fungal familiar which can aid you. It is intelligent, and you share a mental
connection with the fungal companion, but it cannot itself speak. It can act as a scout and inform you of an area it
is running reconnaissance on.
* Arc: ...
* **Effort:** 1
* **Intellect Edge:** 1
* **Cyphers:** 2
* **Skills:** Trained in learning something new, trained in geography and history, trained in dungeon and cavern
ecology, trained in Intellect defense; inability to hear or notice dangers, inability to Initiative actions.
* **Equipment:** *TODO:* Appropriate clothing, a light weapon, three books, and 3d6+90 gp.
* **Weapons:** Can use light and medium weapons without penalty, inability with heavy weapons
* **Abilities:** Blessing of the Gods (health, protection), Practiced With Medium Weapons, Terrifying Presence,
Encouragement, Enthrall.
* **Fungal Companion (2 Might points):** During a rest, before making your recovery roll, you sprout a tiny fungal
familiar which can aid you. It is intelligent, and you share a mental connection with the fungal companion, but it
cannot itself speak. It can act as a scout and inform you of an area it is running reconnaissance on, and can be given
simple commands to follow as part of a normal action. The familiar is a loyal companion and lives until it takes
damage, or would be otherwise destroyed (see below).
* **Burst:** You may command the fungal companion to explode in a burst of poisonous spores. Make a Might roll, on a
success, the poison inflicts 3 points of damage or hinders the poisoned creature's actions for one minute (your
choice). The fungal companion is destroyed in the process. Action.
* **Arc:** *TODO*
[I went with a traditional cleric, support (especially healing) with some combat ability and commanding abilities. This
lead me more towards Speaker than Adept, which you could probably go either way on with a different vision than mine. I