ttrpg-site/pages/cypher/adventuring/ramaria.md

2.6 KiB

Title: Ramaria Description: Ramaria is an inquisitive fungoid cleric [speaker] who channels divine blessings. Footer: Numenera, the Cypher System, No Thank You, Evil!, Invisible Sun, and their respective logos are trademarks of Monte Cook Games, LLC in the U.S.A. and other countries. All Monte Cook Games characters and character names, and the distinctive likenesses thereof, are trademarks of Monte Cook Games, LLC. Content derived from Monte Cook Games publications is © 2013-2022 Monte Cook Games, LLC. Full Disclaimer.

Ramaria

Work in progress.

Ramaria is an inquisitive fungoid cleric [speaker] who channels divine blessings.

  • Might 12, Speed 10, Intellect 18
  • Effort: 1
  • Intellect Edge: 1
  • Cyphers: 2
  • Skills: Trained in learning something new, trained in geography and history, trained in dungeon and cavern ecology, trained in Intellect defense; inability to hear or notice dangers, inability to Initiative actions.
  • Equipment: TODO: Appropriate clothing, a light weapon, three books, and 3d6+90 gp.
  • Weapons: Can use light and medium weapons without penalty, inability with heavy weapons
  • Abilities: Blessing of the Gods (health, protection), Practiced With Medium Weapons, Terrifying Presence, Encouragement, Enthrall.
  • Fungal Companion (2 Might points): During a rest, before making your recovery roll, you sprout a tiny fungal familiar which can aid you. It is intelligent, and you share a mental connection with the fungal companion, but it cannot itself speak. It can act as a scout and inform you of an area it is running reconnaissance on, and can be given simple commands to follow as part of a normal action. The familiar is a loyal companion and lives until it takes damage, or would be otherwise destroyed (see below).
    • Burst: You may command the fungal companion to explode in a burst of poisonous spores. Make a Might roll, on a success, the poison inflicts 3 points of damage or hinders the poisoned creature's actions for one minute (your choice). The fungal companion is destroyed in the process. Action.
  • Arc: TODO

[I went with a traditional cleric, support (especially healing) with some combat ability and commanding abilities. This lead me more towards Speaker than Adept, which you could probably go either way on with a different vision than mine. I didn't really know what to do with your non-racial descriptor. Also note that I came up with fungoid on my own, so it may need tweaking.]