diff --git a/pages/cypher/adventuring/ramaria.md b/pages/cypher/adventuring/ramaria.md index 8e25a29..9ea8b15 100644 --- a/pages/cypher/adventuring/ramaria.md +++ b/pages/cypher/adventuring/ramaria.md @@ -13,19 +13,24 @@ Work in progress. *Ramaria is an inquisitive fungoid cleric [speaker] who channels divine blessings.* * **Might 12, Speed 10, Intellect 18** -* Effort: 1 -* Intellect Edge: 1 -* Cyphers: 2 -* Skills: trained in learning something new, trained in geography and history, trained in dungeon and cavern ecology, - trained in Intellect defense; inability to hear or notice dangers, inability to Initiative actions. -* Equipment: ... -* Weapons: can use light and medium weapons without penalty, inability with heavy weapons -* Abilities: Blessing of the Gods (health, protection), Practiced With Medium Weapons, Terrifying Presence, - Encouragement, Enthrall -* Fungal Companion: You sprout a tiny fungal familiar which can aid you. It is intelligent, and you share a mental - connection with the fungal companion, but it cannot itself speak. It can act as a scout and inform you of an area it - is running reconnaissance on. -* Arc: ... +* **Effort:** 1 +* **Intellect Edge:** 1 +* **Cyphers:** 2 +* **Skills:** Trained in learning something new, trained in geography and history, trained in dungeon and cavern + ecology, trained in Intellect defense; inability to hear or notice dangers, inability to Initiative actions. +* **Equipment:** *TODO:* Appropriate clothing, a light weapon, three books, and 3d6+90 gp. +* **Weapons:** Can use light and medium weapons without penalty, inability with heavy weapons +* **Abilities:** Blessing of the Gods (health, protection), Practiced With Medium Weapons, Terrifying Presence, + Encouragement, Enthrall. +* **Fungal Companion (2 Might points):** During a rest, before making your recovery roll, you sprout a tiny fungal + familiar which can aid you. It is intelligent, and you share a mental connection with the fungal companion, but it + cannot itself speak. It can act as a scout and inform you of an area it is running reconnaissance on, and can be given + simple commands to follow as part of a normal action. The familiar is a loyal companion and lives until it takes + damage, or would be otherwise destroyed (see below). + * **Burst:** You may command the fungal companion to explode in a burst of poisonous spores. Make a Might roll, on a + success, the poison inflicts 3 points of damage or hinders the poisoned creature's actions for one minute (your + choice). The fungal companion is destroyed in the process. Action. +* **Arc:** *TODO* [I went with a traditional cleric, support (especially healing) with some combat ability and commanding abilities. This lead me more towards Speaker than Adept, which you could probably go either way on with a different vision than mine. I diff --git a/pages/cypher/homebrew.md b/pages/cypher/homebrew.md index 1ddc8e2..a16d610 100644 --- a/pages/cypher/homebrew.md +++ b/pages/cypher/homebrew.md @@ -1,4 +1,9 @@ Title: Cypher System Homebrew +Footer: Numenera, the Cypher System, No Thank You, Evil!, Invisible Sun, and their respective logos are + trademarks of Monte Cook Games, LLC in the U.S.A. and other countries. All Monte Cook Games + characters and character names, and the distinctive likenesses thereof, are trademarks of Monte + Cook Games, LLC. Content derived from Monte Cook Games publications is © 2013-2022 Monte Cook + Games, LLC. Full Disclaimer. # Cypher System Homebrew @@ -9,6 +14,11 @@ Title: Cypher System Homebrew * **Hardy:** +2 to your Might Pool. * **Skill:** You are trained in dungeon and cavern ecology. * **Skill:** Your mind is unlike most other living creatures'; you are trained in Intellect defense. -* **Fungal Companion:** You sprout a tiny fungal familiar which can aid you. It is intelligent, and you share a mental - connection with the fungal companion, but it cannot itself speak. It can act as a scout and inform you of an area it - is running reconnaissance on. +* **Fungal Companion (2 Might points):** During a rest, before making your recovery roll, you sprout a tiny fungal + familiar which can aid you. It is intelligent, and you share a mental connection with the fungal companion, but it + cannot itself speak. It can act as a scout and inform you of an area it is running reconnaissance on, and can be given + simple commands to follow as part of a normal action. The familiar is a loyal companion and lives until it takes + damage, or would be otherwise destroyed (see below). + * **Burst:** You may command the fungal companion to explode in a burst of poisonous spores. Make a Might roll, on a + success, the poison inflicts 3 points of damage or hinders the poisoned creature's actions for one minute (your + choice). The fungal companion is destroyed in the process. Action. diff --git a/pages/cypher/index.md b/pages/cypher/index.md index 81dd828..b9c28e3 100644 --- a/pages/cypher/index.md +++ b/pages/cypher/index.md @@ -12,6 +12,11 @@ Footer: Numenera, the Cypher System, No Thank You, Evil!, Invisible Sun, * [Adventuring!](adventuring/) +## Homebrew + +Custom content (descriptors, etc.) I've created for games in the Cypher system can be found at [this page of +homebrew](homebrew). + ## Resources * [Online Cypher System SRD](http://www.cyphersrd.com/) --- freely available rules text for the Cypher System