tweaks to the fungoid and character formatting

* spore ability
* linking to the homebrew page
* also putting the Fan Use Policy on the homebrew page
This commit is contained in:
Brian S. Stephan 2023-01-18 14:19:57 -06:00
parent aaf868e7ef
commit 43d9639015
Signed by: bss
GPG Key ID: 3DE06D3180895FCB
3 changed files with 36 additions and 16 deletions

View File

@ -13,19 +13,24 @@ Work in progress.
*Ramaria is an inquisitive fungoid cleric [speaker] who channels divine blessings.*
* **Might 12, Speed 10, Intellect 18**
* Effort: 1
* Intellect Edge: 1
* Cyphers: 2
* Skills: trained in learning something new, trained in geography and history, trained in dungeon and cavern ecology,
trained in Intellect defense; inability to hear or notice dangers, inability to Initiative actions.
* Equipment: ...
* Weapons: can use light and medium weapons without penalty, inability with heavy weapons
* Abilities: Blessing of the Gods (health, protection), Practiced With Medium Weapons, Terrifying Presence,
Encouragement, Enthrall
* Fungal Companion: You sprout a tiny fungal familiar which can aid you. It is intelligent, and you share a mental
connection with the fungal companion, but it cannot itself speak. It can act as a scout and inform you of an area it
is running reconnaissance on.
* Arc: ...
* **Effort:** 1
* **Intellect Edge:** 1
* **Cyphers:** 2
* **Skills:** Trained in learning something new, trained in geography and history, trained in dungeon and cavern
ecology, trained in Intellect defense; inability to hear or notice dangers, inability to Initiative actions.
* **Equipment:** *TODO:* Appropriate clothing, a light weapon, three books, and 3d6+90 gp.
* **Weapons:** Can use light and medium weapons without penalty, inability with heavy weapons
* **Abilities:** Blessing of the Gods (health, protection), Practiced With Medium Weapons, Terrifying Presence,
Encouragement, Enthrall.
* **Fungal Companion (2 Might points):** During a rest, before making your recovery roll, you sprout a tiny fungal
familiar which can aid you. It is intelligent, and you share a mental connection with the fungal companion, but it
cannot itself speak. It can act as a scout and inform you of an area it is running reconnaissance on, and can be given
simple commands to follow as part of a normal action. The familiar is a loyal companion and lives until it takes
damage, or would be otherwise destroyed (see below).
* **Burst:** You may command the fungal companion to explode in a burst of poisonous spores. Make a Might roll, on a
success, the poison inflicts 3 points of damage or hinders the poisoned creature's actions for one minute (your
choice). The fungal companion is destroyed in the process. Action.
* **Arc:** *TODO*
[I went with a traditional cleric, support (especially healing) with some combat ability and commanding abilities. This
lead me more towards Speaker than Adept, which you could probably go either way on with a different vision than mine. I

View File

@ -1,4 +1,9 @@
Title: Cypher System Homebrew
Footer: Numenera, the Cypher System, No Thank You, Evil!, Invisible Sun, and their respective logos are
trademarks of Monte Cook Games, LLC in the U.S.A. and other countries. All Monte Cook Games
characters and character names, and the distinctive likenesses thereof, are trademarks of Monte
Cook Games, LLC. Content derived from Monte Cook Games publications is © 2013-2022 Monte Cook
Games, LLC. <a href="/cypher/fan-use-policy">Full Disclaimer</a>.
# Cypher System Homebrew
@ -9,6 +14,11 @@ Title: Cypher System Homebrew
* **Hardy:** +2 to your Might Pool.
* **Skill:** You are trained in dungeon and cavern ecology.
* **Skill:** Your mind is unlike most other living creatures'; you are trained in Intellect defense.
* **Fungal Companion:** You sprout a tiny fungal familiar which can aid you. It is intelligent, and you share a mental
connection with the fungal companion, but it cannot itself speak. It can act as a scout and inform you of an area it
is running reconnaissance on.
* **Fungal Companion (2 Might points):** During a rest, before making your recovery roll, you sprout a tiny fungal
familiar which can aid you. It is intelligent, and you share a mental connection with the fungal companion, but it
cannot itself speak. It can act as a scout and inform you of an area it is running reconnaissance on, and can be given
simple commands to follow as part of a normal action. The familiar is a loyal companion and lives until it takes
damage, or would be otherwise destroyed (see below).
* **Burst:** You may command the fungal companion to explode in a burst of poisonous spores. Make a Might roll, on a
success, the poison inflicts 3 points of damage or hinders the poisoned creature's actions for one minute (your
choice). The fungal companion is destroyed in the process. Action.

View File

@ -12,6 +12,11 @@ Footer: Numenera, the Cypher System, No Thank You, Evil!, Invisible Sun,
* [Adventuring!](adventuring/)
## Homebrew
Custom content (descriptors, etc.) I've created for games in the Cypher system can be found at [this page of
homebrew](homebrew).
## Resources
* [Online Cypher System SRD](http://www.cyphersrd.com/) --- freely available rules text for the Cypher System