tweaks to the fungoid and character formatting
* spore ability * linking to the homebrew page * also putting the Fan Use Policy on the homebrew page
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				| @ -13,19 +13,24 @@ Work in progress. | ||||
| *Ramaria is an inquisitive fungoid cleric [speaker] who channels divine blessings.* | ||||
| 
 | ||||
| * **Might 12, Speed 10, Intellect 18** | ||||
| * Effort: 1 | ||||
| * Intellect Edge: 1 | ||||
| * Cyphers: 2 | ||||
| * Skills: trained in learning something new, trained in geography and history, trained in dungeon and cavern ecology, | ||||
|   trained in Intellect defense; inability to hear or notice dangers, inability to Initiative actions. | ||||
| * Equipment: ... | ||||
| * Weapons: can use light and medium weapons without penalty, inability with heavy weapons | ||||
| * Abilities: Blessing of the Gods (health, protection), Practiced With Medium Weapons, Terrifying Presence, | ||||
|   Encouragement, Enthrall | ||||
| * Fungal Companion: You sprout a tiny fungal familiar which can aid you. It is intelligent, and you share a mental | ||||
|   connection with the fungal companion, but it cannot itself speak. It can act as a scout and inform you of an area it | ||||
|   is running reconnaissance on. | ||||
| * Arc: ... | ||||
| * **Effort:** 1 | ||||
| * **Intellect Edge:** 1 | ||||
| * **Cyphers:** 2 | ||||
| * **Skills:** Trained in learning something new, trained in geography and history, trained in dungeon and cavern | ||||
|   ecology, trained in Intellect defense; inability to hear or notice dangers, inability to Initiative actions. | ||||
| * **Equipment:** *TODO:* Appropriate clothing, a light weapon, three books, and 3d6+90 gp. | ||||
| * **Weapons:** Can use light and medium weapons without penalty, inability with heavy weapons | ||||
| * **Abilities:** Blessing of the Gods (health, protection), Practiced With Medium Weapons, Terrifying Presence, | ||||
|   Encouragement, Enthrall. | ||||
| * **Fungal Companion (2 Might points):** During a rest, before making your recovery roll, you sprout a tiny fungal | ||||
|   familiar which can aid you. It is intelligent, and you share a mental connection with the fungal companion, but it | ||||
|   cannot itself speak. It can act as a scout and inform you of an area it is running reconnaissance on, and can be given | ||||
|   simple commands to follow as part of a normal action. The familiar is a loyal companion and lives until it takes | ||||
|   damage, or would be otherwise destroyed (see below). | ||||
|     * **Burst:** You may command the fungal companion to explode in a burst of poisonous spores. Make a Might roll, on a | ||||
|       success, the poison inflicts 3 points of damage or hinders the poisoned creature's actions for one minute (your | ||||
|       choice). The fungal companion is destroyed in the process. Action. | ||||
| * **Arc:** *TODO* | ||||
| 
 | ||||
| [I went with a traditional cleric, support (especially healing) with some combat ability and commanding abilities. This | ||||
| lead me more towards Speaker than Adept, which you could probably go either way on with a different vision than mine. I | ||||
|  | ||||
| @ -1,4 +1,9 @@ | ||||
| Title:          Cypher System Homebrew | ||||
| Footer:         Numenera, the Cypher System, No Thank You, Evil!, Invisible Sun, and their respective logos are | ||||
|                 trademarks of Monte Cook Games, LLC in the U.S.A. and other countries. All Monte Cook Games | ||||
|                 characters and character names, and the distinctive likenesses thereof, are trademarks of Monte | ||||
|                 Cook Games, LLC. Content derived from Monte Cook Games publications is © 2013-2022 Monte Cook | ||||
|                 Games, LLC. <a href="/cypher/fan-use-policy">Full Disclaimer</a>. | ||||
| 
 | ||||
| # Cypher System Homebrew | ||||
| 
 | ||||
| @ -9,6 +14,11 @@ Title:          Cypher System Homebrew | ||||
| * **Hardy:** +2 to your Might Pool. | ||||
| * **Skill:** You are trained in dungeon and cavern ecology. | ||||
| * **Skill:** Your mind is unlike most other living creatures'; you are trained in Intellect defense. | ||||
| * **Fungal Companion:** You sprout a tiny fungal familiar which can aid you. It is intelligent, and you share a mental | ||||
|   connection with the fungal companion, but it cannot itself speak. It can act as a scout and inform you of an area it | ||||
|   is running reconnaissance on. | ||||
| * **Fungal Companion (2 Might points):** During a rest, before making your recovery roll, you sprout a tiny fungal | ||||
|   familiar which can aid you. It is intelligent, and you share a mental connection with the fungal companion, but it | ||||
|   cannot itself speak. It can act as a scout and inform you of an area it is running reconnaissance on, and can be given | ||||
|   simple commands to follow as part of a normal action. The familiar is a loyal companion and lives until it takes | ||||
|   damage, or would be otherwise destroyed (see below). | ||||
|     * **Burst:** You may command the fungal companion to explode in a burst of poisonous spores. Make a Might roll, on a | ||||
|       success, the poison inflicts 3 points of damage or hinders the poisoned creature's actions for one minute (your | ||||
|       choice). The fungal companion is destroyed in the process. Action. | ||||
|  | ||||
| @ -12,6 +12,11 @@ Footer:         Numenera, the Cypher System, No Thank You, Evil!, Invisible Sun, | ||||
| 
 | ||||
| * [Adventuring!](adventuring/) | ||||
| 
 | ||||
| ## Homebrew | ||||
| 
 | ||||
| Custom content (descriptors, etc.) I've created for games in the Cypher system can be found at [this page of | ||||
| homebrew](homebrew). | ||||
| 
 | ||||
| ## Resources | ||||
| 
 | ||||
| * [Online Cypher System SRD](http://www.cyphersrd.com/) --- freely available rules text for the Cypher System | ||||
|  | ||||
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