these are things that are not included in the core commons version
because they're homebrew, because they are a lot of writing/creativity
that I don't feel comfortable stealing/distributing, or so on. most of
Old Gus's and the community's content is removed in order to have a
near-CSRD state
what remains is the rules clarifications, errata, splicing together some
information from secondary sources (like the Starter Set or from game
authors on Twitter), and organizational assists
things removed includes ideas that I like, but either plan to write my
own way in the future, or again I just don't feel comfortable copying
verbatim, especially if, for instance, I have my own process and don't
need to advocate for a different one
stuff that's likely to get folded into my core is arbitrarily numbered
300s instead of 000s
Old Gus has more content of his own, a player's guide, some player
aides, etc., none of those are part of this project, so this removes
those references and a couple other pieces of content that don't work
with your simple Markdown/styling choices
if this branch makes it to core, it's because this was a far easier
thing to keep patches up to date with than having to hack the DOCX SRD
apart and back together again. naturally, I went through all of that
work and then CSRD updates happened and everything unraveled. this is
hopefully a better way to do things, by leaning on the existing
community's work
anyway, this creates the CCSRD based on the OG-CSRD and omits the
incorporeal-cms parts of this, since my project doesn't understand
Pandoc Markdown, but Pandoc does (naturally)
this is it for genres! feels like I'm in the home stretch for headers
and then it's on to other cleanups
Signed-off-by: Brian S. Stephan <bss@incorporeal.org>
modern fantasy rules are just randomly up next in here and I thought I
addressed all of these, so taking this as a commit point in case I need
to do something weird
Signed-off-by: Brian S. Stephan <bss@incorporeal.org>
- misc. equipment was under fantasy, should move to core
- key concepts describe taking action, so put it within
Signed-off-by: Brian S. Stephan <bss@incorporeal.org>
there may be some stragglers here that will be more obvious as I fix the
section depth, but this should have everything roughly where it needs to
be. unfortunately, most of the module-specific rules that were in
Running the Cypher System moved out into Genres, so the diff just looks
like a gigantic delta of stuff moving without much aim
Signed-off-by: Brian S. Stephan <bss@incorporeal.org>
mostly this just moved some sections around to hopefully be consistent:
high level rules modules and type recommendations, followed by
equipment, cyphers, and artifacts, followed by character options, with
creatures and NPCs moved into the high level chapters for them rather
than them being scattered across the genres (this pattern was
established by the fantasy module creatures and NPCs, best as I can
tell)
Signed-off-by: Brian S. Stephan <bss@incorporeal.org>
this reorganizes the starting section to flow a bit better (incidentally
the same order as the Cypher System Rulebook Revised), puts a couple
sidebars in better spots, and moves some fantasy stuff down into the
genres section
the order, maybe not the depth, of the sections is now pretty decent
through to Genres, which is a mess and needs a lot of work. Creatures
and NPCs might be good order-wise, possibly even Cyphers, and then
Running the Cypher System falls apart again and has a bunch of stuff
that should go into Genres or the lists of Creatures, NPCs, and Cyphers.
following that, then the depth can be fixed again
this feels like progress, believe it or not, as the attempt to put reorg
and reheadings in one patch was getting ridiculous and probably brittle.
this is hopefully a better foundation
Signed-off-by: Brian S. Stephan <bss@incorporeal.org>
lots of lack of organization and copy and paste abound, but this covers
*most* of the duplicate text in the origin document. up next is resuming
the reorg
Signed-off-by: Brian S. Stephan <bss@incorporeal.org>
this doesn't go all the way through, but I have noticed some weird
duplication in some sections, so I am going to do a pass of cleanup and
maybe some reorg before continuing with the headers
Signed-off-by: Brian S. Stephan <bss@incorporeal.org>
still need to eyeball the results but it looks like most lines that are
ALL CAPS are level 3 headers or lower, so this converts everything to
level 3. a human effort will identify the level 4s and beyond I think
Signed-off-by: Brian S. Stephan <bss@incorporeal.org>
this is a formatting/publishing artifact that we don't need in the
Markdown, and the existence of those characters is throwing off some
other scripts
Signed-off-by: Brian S. Stephan <bss@incorporeal.org>