remove some unnecessary deepening of descriptor headings

Signed-off-by: Brian S. Stephan <bss@incorporeal.org>
This commit is contained in:
Brian S. Stephan 2025-05-29 00:52:37 -05:00
parent 24b98a7ee3
commit 253b40675f
Signed by: bss
GPG Key ID: 3DE06D3180895FCB

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@ -716,465 +716,6 @@
Skill With Attacks
@@ -2537,7 +2537,7 @@
Weird
-### APPEALING
+#### APPEALING
You're attractive to others, but perhaps more important, you are likeable and charismatic. You've got that "special
something" that draws others to you. You often know just the right thing to say to make someone laugh, put them at ease,
@@ -2564,7 +2564,7 @@
4\. Your charismatic ways helped get one of the PCs out of a difficult spot a long time ago, and they always ask you to
join them on new adventures.
-### BENEFICENT
+#### BENEFICENT
Helping others is your calling. It's why you're here. Others delight in your outgoing and charitable nature, and you
delight in their happiness. You're at your best when you're aiding people, either by explaining how they can best
@@ -2597,7 +2597,7 @@
4\. The choice was between your tattered life and helping others. You haven't looked back since.
-### BRASH
+#### BRASH
You're a self-assertive sort, confident in your abilities, energetic, and perhaps a bit irreverent toward ideas that you
don't agree with. Some people call you bold and brave, but those you've put in their place might call you puffed up and
@@ -2624,7 +2624,7 @@
4\. You told your friend that nothing could scare you, and nothing you saw would change your mind. They brought you to
your current point.
-### CALM
+#### CALM
You've spent most of your life in sedentary pursuits—books, movies, hobbies, and so on—rather than active ones. You're
well versed in all manner of academia or other intellectual pursuits, but nothing physical. You're not weak or feeble,
@@ -2659,7 +2659,7 @@
4\. One of the other PCs dragged you into it.
-### CHAOTIC
+#### CHAOTIC
Danger doesn't mean much to you, mainly because you don't think much about repercussions. In fact, you enjoy sowing
surprises, just to see what will happen. The more unexpected the result, the happier you are. Sometimes you are
@@ -2688,7 +2688,7 @@
4\. You have no idea how you joined the PCs. You're just going along with it for now until answers present themselves.
-### CHARMING
+#### CHARMING
You're a smooth talker and a charmer. Whether through seemingly supernatural means or just a way with words, you can
convince others to do as you wish. Most likely, you're physically attractive or at least highly charismatic, and others
@@ -2727,7 +2727,7 @@
4\. There is a reward involved, and you need the money.
-### CLEVER
+#### CLEVER
You're quick-witted, thinking well on your feet. You understand people, so you can fool them but are rarely fooled.
Because you easily see things for what they are, you get the lay of the land swiftly, size up threats and allies, and
@@ -2762,7 +2762,7 @@
4\. You suspect that the other PCs won't succeed without you.
-### CLUMSY
+#### CLUMSY
Graceless and awkward, you were told that you'd grow out of it, but you never did. You often drop things, trip over your
own feet, or knock things (or people) over. Some people get frustrated by this quality, but most find it funny and even
@@ -2803,7 +2803,7 @@
4\. You stumbled into the PCs as they were discussing their mission, and they took a liking to you.
-### CRAVEN
+#### CRAVEN
Courage fails you at every turn. You lack the willpower and resolve to stand fast in the face of danger. Fear gnaws at
your heart, chewing away at your mind, driving you to distraction until you cannot bear it. Most times, you back down
@@ -2849,7 +2849,7 @@
4\. The group answered your cries for help when you were in trouble.
-### CREATIVE
+#### CREATIVE
Maybe you have a notebook where you write down ideas so you can develop them later. Perhaps you email yourself ideas
that strike you out of the blue so you can sort them in an electronic document. Or maybe you just sit down, stare at
@@ -2887,7 +2887,7 @@
4\. A creative life is often one beset with financial hurdles. You joined the PCs because you hoped it would be
profitable.
-### CRUEL
+#### CRUEL
Misfortune and suffering do not move you. When another endures hardship, you find it hard to care, and you may even
enjoy the pain and difficulty the person experiences if they've done you wrong in the past. Your cruel streak may derive
@@ -2931,7 +2931,7 @@
4\. Joining the PCs gives you an opportunity to escape justice for a crime you committed.
-### DISHONORABLE
+#### DISHONORABLE
There is no honor among thieves—or betrayers, backstabbers, liars, or cheats. You are all of these things, and either
you don't lose any sleep over it, or you deny the truth to others or to yourself. Regardless, you are willing to do
@@ -2964,7 +2964,7 @@
4\. You bullied your way in with intimidation and bluster.
-### DOOMED
+#### DOOMED
You are quite certain that your fate is leading you, inextricably, toward a terrible end. This fate might be yours
alone, or you might be dragging along the people closest to you.
@@ -2995,7 +2995,7 @@
4\. You suspect that the only hope you have of avoiding your fate might lie on this path.
-### EMPATHIC
+#### EMPATHIC
Other people are open books to you. You may have a knack for reading a person's tells, those subtle movements that
convey an individual's mood and disposition. Or you may receive information in a more direct way, feeling a person's
@@ -3031,7 +3031,7 @@
4\. You joined the PCs to escape an unpleasant relationship or negative environment.
-### EXILED
+#### EXILED
You have walked a long and lonely road, leaving your home and your life behind. You might have committed a heinous
crime, something so awful that your people forced you out, and if you dare return, you face death. You might have been
@@ -3070,7 +3070,7 @@
4\. You have grown weary of your isolation. Joining the other PCs gives you a chance to belong.
-### FAST
+#### FAST
You're fleet of foot. Because you're quick, you can accomplish tasks more rapidly than others can. You're not just quick
on your feet, however—you're quick with your hands, and you think and react quickly. You even talk quickly.
@@ -3098,7 +3098,7 @@
4\. This mission ties in with a personal goal of your own.
-### FOOLISH
+#### FOOLISH
Not everyone can be brilliant. Oh, you don't think of yourself as stupid, and you're not. It's just that others might
have a bit more . . . wisdom. Insight. You prefer to barrel along headfirst through life and let other people worry
@@ -3136,7 +3136,7 @@
4\. The other PCs needed some muscle who wouldn't overthink things.
-### GRACEFUL
+#### GRACEFUL
You have a perfect sense of balance, moving and speaking with grace and beauty. You're quick, lithe, flexible, and
dexterous. Your body is perfectly suited to dance, and you use that advantage in combat to dodge blows. You might wear
@@ -3163,7 +3163,7 @@
4\. There is reward involved, and you need the money.
-### GUARDED
+#### GUARDED
You conceal your true nature behind a mask and are loath to let anyone see who you really are. Protecting yourself,
physically and emotionally, is what you care about most, and you prefer to keep everyone else at a safe distance. You
@@ -3197,7 +3197,7 @@
4\. The PCs are the only people who will put up with you.
-### HARDY
+#### HARDY
Your body was built to take abuse. Whether you're pounding down stiff drinks while holding up a bar in your favorite
watering hole or trading blows with a thug in a back alley, you keep going, shrugging off hurts and injuries that might
@@ -3216,7 +3216,7 @@
Almost Unstoppable: While you are impaired on the damage track, you function as if you were hale. While you are
debilitated, you function as if you were impaired. In other words, you don't suffer the effects of being impaired until
you become debilitated, and you never suffer the effects of being debilitated. You still die if all your stat Pools are
-### 0.
+0.
Skill: You are trained in Might defense actions.
@@ -3235,7 +3235,7 @@
4\. You believe the only way the PCs will succeed is if you are along to protect them.
-### HIDEOUS
+#### HIDEOUS
You are physically repugnant by almost any human standard. You might have had a serious accident, a harmful mutation, or
just poor genetic luck, but you are incontrovertibly ugly.
@@ -3267,7 +3267,7 @@
4\. You bullied your way in with intimidation and bluster.
-### HONORABLE
+#### HONORABLE
You are trustworthy, fair, and forthright. You try to do what is right, to help others, and to treat them well. Lying
and cheating are no way to get ahead—these things are for the weak, the lazy, or the despicable. You probably spend a
@@ -3297,7 +3297,7 @@
4\. You asked politely if you could join the other PCs in their mission.
-### IMPULSIVE
+#### IMPULSIVE
You have a hard time tamping down your enthusiasm. Why wait when you can just do it (whatever it is) and get it done?
You deal with problems when they arise rather than plan ahead. Putting out the small fires now prevents them from
@@ -3336,7 +3336,7 @@
4\. You're in trouble for acting recklessly. You join the other PCs because they offer a way out of your problem.
-### INQUISITIVE
+#### INQUISITIVE
The world is vast and mysterious, with wonders and secrets to keep you amazed for several lifetimes. You feel the
tugging on your heart, the call to explore the wreckage of past civilizations, to discover new peoples, new places, and
@@ -3377,7 +3377,7 @@
4\. One of the PCs fascinates you, perhaps due to a special or weird ability they have.
-### INTELLIGENT
+#### INTELLIGENT
You're quite smart. Your memory is sharp, and you easily grasp concepts that others might struggle with. This aptitude
doesn't necessarily mean that you've had years of formal education, but you have learned a great deal in your life,
@@ -3405,7 +3405,7 @@
4\. A colleague requested that you take part in the mission as a favor.
-### INTUITIVE
+#### INTUITIVE
You are often tickled by a sense of knowing what someone will say, how they will react, or how events might unfold.
Maybe you have a mutant sense, maybe you can see just a few moments ahead through time, or maybe you're just good at
@@ -3432,7 +3432,7 @@
4\. You're confident the reason you arrived at this point will soon become clear.
-### JOVIAL
+#### JOVIAL
You're cheerful, friendly, and outgoing. You put others at ease with a big smile and a joke, possibly one at your own
expense, though lightly ribbing your companions who can take it is also one of your favorite pastimes. Sometimes people
@@ -3461,7 +3461,7 @@
4\. It was either go with the PCs or face up to a circumstance that was anything but jovial.
-### KIND
+#### KIND
It's always been easy for you to see things from the point of view of other people. That ability has made you
sympathetic to what they really want or need. From your perspective, you're just applying the old proverb that "it's
@@ -3497,7 +3497,7 @@
4\. Your job, which seemed like it would be personally rewarding, is the opposite. You join the PCs to escape the
drudgery.
-### LEARNED
+#### LEARNED
You have studied, either on your own or with an instructor. You know many things and are an expert on a few topics, such
as history, biology, geography, mythology, nature, or any other area of study. Learned characters typically carry a few
@@ -3524,7 +3524,7 @@
4\. A colleague requested that you take part in the mission as a favor.
-### LUCKY
+#### LUCKY
You rely on chance and timely good luck to get you through many situations. When people say that someone was born under
a lucky star, they mean you. When you try your hand at something new, no matter how unfamiliar the task is, as often as
@@ -3554,7 +3554,7 @@
4\. Your luck saved you when you avoided a speeding vehicle by a fortuitous fall through an opening in the ground (a
manhole, if in a modern setting). Beneath the ground, you found something you couldn't ignore.
-### MAD
+#### MAD
You have delved too deeply into subjects people were not meant to know. You are knowledgeable in things beyond the scope
of most, but this knowledge has come at a terrible price. You are likely in questionable physical shape and occasionally
@@ -3591,7 +3591,7 @@
4\. You feel compelled by inexplicable intuition.
-### MECHANICAL
+#### MECHANICAL
You have a special talent with machines of all kinds, and you're adept at understanding and, if need be, repairing them.
Perhaps you're a bit of an inventor, creating new machines from time to time. You get called "techie," "tech," "mech,"
@@ -3619,7 +3619,7 @@
4\. Another PC asked you to join them.
-### MYSTERIOUS
+#### MYSTERIOUS
The dark figure lurking silently in the corner? That's you. No one really knows where you came from or what your motives
are—you play things close to the vest. Your manner perplexes and confounds others, but that doesn't make you a poor
@@ -3651,7 +3651,7 @@
4\. Something—a feeling, a dream—told you where to be and when to join the group.
-### MYSTICAL
+#### MYSTICAL
You think of yourself as mystical, attuned with the mysterious and the paranormal. Your true talents lie with the
supernatural. You likely have experience with ancient lore, and you can sense and wield the supernatural—though whether
@@ -3684,7 +3684,7 @@
4\. Various signs and portents led you here.
-### NAIVE
+#### NAIVE
You've lived a sheltered life. Your childhood was safe and secure, so you didn't get a chance to learn much about the
world—and even less chance to experience it. Whether you were training for something, had your nose in a book, or just
@@ -3713,7 +3713,7 @@
4\. Sounded like fun.
-### PERCEPTIVE
+#### PERCEPTIVE
You miss little. You pick out the small details in the world around you and are skilled at making deductions from the
information you find. Your talents make you an exceptional sleuth, a formidable scientist, or a talented scout.
@@ -3750,7 +3750,7 @@
4\. A third party recruited you to follow the PCs and see what they were up to.
-### RESILIENT
+#### RESILIENT
You can take a lot of punishment, both physically and mentally, and still come back for more. It takes a lot to put you
down. Neither physical nor mental shocks or damage have a lasting effect. You're tough to faze. Unflappable.
@@ -3784,7 +3784,7 @@
4\. You lost a bet—unfairly, you think—and had to take someone's place on this mission.
-### RISK-TAKING
+#### RISK-TAKING
It's part of your nature to question what others think can't or shouldn't be done. You're not insane, of course—you
wouldn't attempt to leap across a mile-wide chasm just because you were dared. There's impossible and then there's the
@@ -3817,7 +3817,7 @@
4\. You bragged that you never saw a risk you didn't like, which is how you reached your current point.
-### RUGGED
+#### RUGGED
You're a nature lover accustomed to living rough, pitting your wits against the elements. Most likely, you're a skilled
hunter, gatherer, or naturalist. Years of living in the wild have left their mark with a worn countenance, wild hair, or
@@ -3848,7 +3848,7 @@
4\. There is reward involved, and you need the money.
-### SHARP-EYED
+#### SHARP-EYED
You're perceptive and well aware of your surroundings. You notice the little details and remember them. You can be
difficult to surprise.
@@ -3873,7 +3873,7 @@
4\. You've been noticing some strange things going on, and this all appears related.
-### SKEPTICAL
+#### SKEPTICAL
You possess a questioning attitude regarding claims that are often taken for granted by others. You're not necessarily a
"doubting Thomas" (a skeptic who refuses to believe anything without direct personal experience), but you've often
@@ -3902,7 +3902,7 @@
4\. You need money to fund your research.
-### STEALTHY
+#### STEALTHY
You're sneaky, slippery, and fast. These talents help you hide, move quietly, and pull off tricks that require sleight
of hand. Most likely, you're wiry and small. However, you're not much of a sprinter—you're more dexterous than fleet of
@@ -3931,7 +3931,7 @@
4\. You overheard the other PCs talking about a topic that interested you, so you decided to approach the group.
-### STRONG
+#### STRONG
You're extremely strong and physically powerful, and you use these qualities well, whether through violence or feats of
prowess. You likely have a brawny build and impressive muscles.
@@ -3957,7 +3957,7 @@
4\. There is reward involved, and you need the money.
-### STRONG-WILLED
+#### STRONG-WILLED
You're tough-minded, willful, and independent. No one can talk you into anything or change your mind when you don't want
it changed. This quality doesn't necessarily make you smart, but it does make you a bastion of willpower and resolve.
@@ -3985,7 +3985,7 @@
4\. There is reward involved, and you need the money.
-### SWIFT
+#### SWIFT
You move quickly, able to sprint in short bursts and work with your hands with dexterity. You're great at crossing
distances quickly but not always smoothly. You are likely slim and muscular.
@@ -4011,7 +4011,7 @@
4\. There is reward involved, and you need the money.
-### TONGUE-TIED
+#### TONGUE-TIED
You've never been much of a talker. When forced to interact with others, you never think of the right thing to say—words
fail you entirely, or they come out all wrong. You often end up saying precisely the wrong thing and insult someone
@@ -4041,7 +4041,7 @@
4\. One of the other PCs recruited you for your talents.
-### TOUGH
+#### TOUGH
You're strong and can take a lot of physical punishment. You might have a large frame and a square jaw. Tough characters
frequently have visible scars.
@@ -4068,7 +4068,7 @@
4\. You stepped in to defend one of the PCs when that character was threatened. While talking to them afterward, you
heard about the group's task.
-### VICIOUS
+#### VICIOUS
You try to hide what's inside, fold it into yourself when everything inside you screams to let go, make them pay, make
them hurt, and make them bleed. Sometimes you succeed for your friends—smiling like they smile, laughing when they
@@ -4100,7 +4100,7 @@
4\. One of the other PCs asked you to come along, believing that your viciousness could be harnessed for the benefit of
the mission.
-### VIRTUOUS
+#### VIRTUOUS
Doing the right thing is a way of life. You live by a code, and that code is something you attend to every day. Whenever
you slip, you reproach yourself for your weakness and then get right back on track. Your code probably includes
@@ -4128,7 +4128,7 @@
4\. You put virtue before sense and defended someone's honor in the face of an organization or power far greater than
you. You joined the PCs because they offered aid and friendship when, out of fear of reprisals, no one else would.
-### WEIRD
+#### WEIRD
You aren't like anyone else, and that's fine with you. People don't seem to understand you—they even seem put off by
you—but who cares? You understand the world better than they do because you're weird, and so is the world you live in.
@@ -4451,7 +4451,7 @@
The full description for each focus ability listed in this section is found in the Abilities chapter, which has
descriptions for type, flavor, and focus abilities in a single vast catalog.