add a couple patches for moving things around for flow purposes

- misc. equipment was under fantasy, should move to core
- key concepts describe taking action, so put it within

Signed-off-by: Brian S. Stephan <bss@incorporeal.org>
This commit is contained in:
Brian S. Stephan 2025-05-07 08:04:06 -05:00
parent dcc92f8d4e
commit 68ad1f26f2
Signed by: bss
GPG Key ID: 3DE06D3180895FCB
2 changed files with 107 additions and 0 deletions

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--- _tmp/ccsrd.md 2025-05-06 16:36:35.987238528 -0500
+++ _tmp/ccsrd.new.md 2025-05-06 20:48:32.213305420 -0500
@@ -15499,6 +15499,25 @@
Explosives like grenades can be thrown a short distance. Otherwise, another launcher weapon is needed to project them a
long distance (or farther).
+### Miscellaneous Items and Services
+
+Although the types of items for sale vary greatly based on the setting, a few things are always present, like food,
+lodging, and clothing. However, these goods and services can span the price categories. For example, you can get an
+inexpensive meal, a moderately priced meal, an expensive meal, and so on. An inexpensive meal is light and probably not
+very nutritious. An expensive meal is available only in nice restaurants in certain locations. An exorbitant meal is
+probably a feast for a crowd, with the finest foods and drink available.
+
+Nightly lodging is similar, although the bottom end starts out worse. An inexpensive night's lodging is probably a
+flea-ridden mat on the floor of a room filled with other lodgers. Typical lodging (a private room with a decent bed) is
+probably in the moderately priced range. Very expensive lodging might be a suite of rooms with delicious meals and
+personal services (such as massages and grooming) included.
+
+Inexpensive clothing is just a step up from rags, but moderately priced clothing is decent enough. For a formal party,
+you'd want expensive clothing. The very rich likely wear very expensive clothing most of the time, and exorbitant
+clothing (and jewelry) when they go to their elite galas.
+
+Other sorts of miscellaneous items can be found in the Genre chapter.
+
### CYPHERS
Cyphers can sometimes be physical items like equipment, but they work very differently. To be entirely accurate, cyphers
@@ -19942,26 +19959,7 @@
| Torch | 1 cp |
| Waterskin | 2 sp |
-### Miscellaneous Items and Services
-
-Although the types of items for sale vary greatly based on the setting, a few things are always present, like food,
-lodging, and clothing. However, these goods and services can span the price categories. For example, you can get an
-inexpensive meal, a moderately priced meal, an expensive meal, and so on. An inexpensive meal is light and probably not
-very nutritious. An expensive meal is available only in nice restaurants in certain locations. An exorbitant meal is
-probably a feast for a crowd, with the finest foods and drink available.
-
-Nightly lodging is similar, although the bottom end starts out worse. An inexpensive night's lodging is probably a
-flea-ridden mat on the floor of a room filled with other lodgers. Typical lodging (a private room with a decent bed) is
-probably in the moderately priced range. Very expensive lodging might be a suite of rooms with delicious meals and
-personal services (such as massages and grooming) included.
-
-Inexpensive clothing is just a step up from rags, but moderately priced clothing is decent enough. For a formal party,
-you'd want expensive clothing. The very rich likely wear very expensive clothing most of the time, and exorbitant
-clothing (and jewelry) when they go to their elite galas.
-
-Other sorts of miscellaneous items can be found in the Genre chapter.
-
Fantasy clothing descriptions
Specific pieces of clothing vary by climate and local custom, but usually include a hat, shirt, belt, pants or skirt,
shoes, and underclothes.

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--- _tmp/ccsrd.md 2025-05-07 08:01:29.720525602 -0500
+++ _tmp/ccsrd.new.md 2025-05-06 20:48:32.213305420 -0500
@@ -15595,7 +15595,24 @@
System with just this information. The key features here are: character actions, determining task difficulty, and
determining modifications.
-### KEY CONCEPTS
+### TAKING ACTION
+
+Each character gets one turn each round. On a character's turn, they can do one thing—an action. All actions fall into
+one of three categories: Might, Speed, or Intellect (just like the three stats). Many actions require die rolls—rolling
+a d20.
+
+Every action performs a task, and every task has a difficulty that determines what number a character must reach or
+surpass with a die roll to succeed.
+
+Most tasks have a difficulty of 0, which means the character succeeds automatically. For example, walking across a room,
+opening a door, and throwing a stone into a nearby bucket are all actions, but none of them requires a roll. Actions
+that are usually difficult or that become difficult due to the situation (such as shooting at a target in a blizzard)
+have a higher difficulty. These actions usually require a roll.
+
+Some actions require a minimum expenditure of Might, Speed, or Intellect points. If a character cannot spend the minimum
+number of points needed to complete the action, they automatically fail at the task.
+
+#### KEY CONCEPTS
ACTION: Anything a character does that is significant—punch a foe, leap a chasm, activate a device, use a special power,
and so on. Each character can take one action in a round.
@@ -15659,23 +15676,6 @@
fighting an orc, each round the Warrior takes an action on their turn, the Adept takes an action on their turn, and the
orc takes an action on its turn. Some abilities or effects last only one turn, or end when the next turn is started.
-### TAKING ACTION
-
-Each character gets one turn each round. On a character's turn, they can do one thing—an action. All actions fall into
-one of three categories: Might, Speed, or Intellect (just like the three stats). Many actions require die rolls—rolling
-a d20.
-
-Every action performs a task, and every task has a difficulty that determines what number a character must reach or
-surpass with a die roll to succeed.
-
-Most tasks have a difficulty of 0, which means the character succeeds automatically. For example, walking across a room,
-opening a door, and throwing a stone into a nearby bucket are all actions, but none of them requires a roll. Actions
-that are usually difficult or that become difficult due to the situation (such as shooting at a target in a blizzard)
-have a higher difficulty. These actions usually require a roll.
-
-Some actions require a minimum expenditure of Might, Speed, or Intellect points. If a character cannot spend the minimum
-number of points needed to complete the action, they automatically fail at the task.
-
### DETERMINING TASK STAT
Every task relates to one of a character's three stats: Might, Speed, or Intellect. Physical activities that require