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26
README.md
26
README.md
@ -40,21 +40,17 @@ about what the types of parts are and how to use them:
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larger arcade sticks. They are simple to assemble, but you have fewer modularity/customization options, and they
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are harder to print because the physics of the material cooling will probably pull the corners up. They also need
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supports, since the top and bottom of the frame both have trays for panels to go into. Use at your own risk.
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* `pieces/`
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* `box/` --- these are the same four walls (generally speaking) as in the complete frames above, broken out into
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modular pieces to print separately. Because they are separate pieces, you can mix and match colors, and you
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can lay them all face down on the print surface for better adhesion and surface patterns. There are also
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variants here, the "windowed" pieces, for doing two-tone variants and that kind of thing.
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* `extended/` --- the frame walls are pulled out to create MCZ TE-style extended sides. Rather than getting a
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box look, you get a longer slab with nice bevels. These look nice, but slightly fiddily to print (and of
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course need more material) --- watch your surface adhesion.
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* `interconnect` --- complete frames are bolted to one another, but for frame pieces, there is an interconnect
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that stands in for the joined inner wall. You need this if you are combining multiple sets of walls, e.g. for
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a two-panel-long stick.
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* `pieces/` these are the same four walls (generally speaking) as in the complete frames above, broken out into
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modular pieces to print separately. Because they are separate pieces, you can mix and match colors, and you can
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lay them all face down on the print surface for better adhesion and surface patterns. There are also variants
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here, the "windowed" pieces, for doing two-tone variants and that kind of thing. There are also frame walls pulled
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out to create MCZ TE-style extended sides. There is an interconnect that stands in for the joined inner wall
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between boxes of the overall unit. You need this if you are combining multiple sets of walls, e.g. for a
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two-panel-long stick.
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* `panels/`
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* `inset/` --- various panels, all of the same size, that fit into and flush with the frame, making the arcade stick
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top or bottom. These work equally well with box or extended frames, and aside from using up a bit of the space
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inside the frame, come with no downsides --- they print easily and are a pretty simple shape to tweak and remix.
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top or bottom. Aside from using up a bit of the space for components inside the frame, come with no downsides ---
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they print easily and are a pretty simple shape to tweak and remix.
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* `overhang/` --- overhang panels have their plane extending over the edge of the frame, creating a bit of a
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sandwich look. This is mostly an aesthetic choice, but they sit higher in the frame as well, the main panel being
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over/under the frame rather than within it. This extra space is useful for taller levers. The only downside to
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@ -69,6 +65,8 @@ about what the types of parts are and how to use them:
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* `extras/`
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* Various experiments and things not directly related to making an arcade stick. At time of writing, there's a
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couple pieces for a little stand for the stick, solely for vanity purposes.
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* `bss-ae/` --- these are pieces for an arcade control panel that fits on the Qanba 2009. See the docs in that
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directory for details.
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Feel free to request or contribute to more objects. Additional documentation regarding assembling the stick is available
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in `docs/assembly-and-tips.md`.
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@ -76,7 +74,7 @@ in `docs/assembly-and-tips.md`.
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## Printing
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These items all fit on a 256mm^2 print bed; I use a Bambu Lab P1P based on what I've learned from the
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OpenStickCommunity. Standard settings seem sufficiently sturdy, but see `docs/materials-and-printing.md` for more
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OpenStickCommunity. Standard settings seem sufficiently sturdy, but see `docs/printing-and-materials.md` for more
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thoughts and settings based on my tinkering with prints.
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## Assembling
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2
build.py
2
build.py
@ -42,7 +42,7 @@ for root, dirs, files in os.walk('.'):
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stl_file = re.sub(r'\.scad$', '.stl', file)
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input_ = os.path.join(input_dir, file)
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output = os.path.join(output_dir, stl_file)
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cmd = f'openscad -o {output} {input_}'
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cmd = f'openscad --hardwarnings -o {output} {input_}'
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print(cmd)
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processes.append(subprocess.Popen(cmd.split(' ')))
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@ -25,7 +25,7 @@ color(base_color) translate([-panel_x/2, 0, -2.5]) side_frame_piece();
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color(base_color) translate([panel_x/2, 0, -2.5]) front_or_back_frame_piece();
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color(base_color) translate([-panel_x/2, 0, -2.5]) front_or_back_frame_piece();
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color(base_color) translate([panel_x/2, 0, -2.5]) rotate([180, 180, 0]) front_or_back_aux_and_neutrik_frame_piece();
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color(base_color) translate([-panel_x/2, 0, -2.5]) rotate([180, 180, 0]) front_or_back_aux_and_neutrik_frame_piece();
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color(base_color) translate([-panel_x/2, 0, -2.5]) rotate([180, 0, 0]) front_or_back_aux_and_neutrik_frame_piece();
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color(base_color) translate([-panel_x/2, 0, -5-frame_z/2+5]) panel();
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color(base_color) translate([panel_x/2, 0, -5-frame_z/2+5]) panel();
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@ -28,6 +28,15 @@ details.
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You should have received a copy of the GNU General Public License along with the Buildable Stick System. If not, see
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<https://www.gnu.org/licenses/>.
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### Lineage
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Inspired by the incredible work of [TheTrain](https://github.com/TheTrainGoes) on the [OpenStickCommunity Fightstick
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Case](https://github.com/OpenStickCommunity/Hardware/tree/main/Fightstick%20Case), itself based on the incredible work
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by [Dash n'Mash](https://twitter.com/Dash_xx_Mash?s=20). Original work Copyright 2023 TheTrain, [licensed under CC BY
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4.0](https://creativecommons.org/licenses/by/4.0/).
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Made possible by the amazing efforts of [slagcoin](https://www.slagcoin.com/).
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### Distributing BSS Sticks
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Under the terms of the GPLv3, you must inform the receiver of the "object code" of their rights under the GPLv3. This is
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@ -31,25 +31,25 @@ module panel_holes() {
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// button hole, with extra wide bits for various uses (cutting out space
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// for snap-ins, etc.
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module button_24mm_hole() {
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cylinder(r=small_button_radius, h=100, $fn=50, center=true);
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cylinder(r=small_button_radius, h=100, $fn=100, center=true);
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// carve out space for snap-ins and screw-in nuts
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// translation is to leave 3mm thickness in the plate without recentering anything
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translate([0, 0, -25]) cylinder(r=small_button_radius+button_radius_connector_space, h=49, $fn=50, center=true);
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translate([0, 0, -25]) cylinder(r=small_button_radius+button_radius_connector_space, h=49, $fn=100, center=true);
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// space for decorative button surround stuff
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translate([0, 0, 50]) cylinder(r=small_button_radius*decorative_radius_scale, h=20, $fn=50, center=true);
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translate([0, 0, 70]) cylinder(r=small_button_radius*jumbo_decorative_radius_scale, h=20, $fn=50, center=true);
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translate([0, 0, 50]) cylinder(r=small_button_radius*decorative_radius_scale, h=20, $fn=100, center=true);
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translate([0, 0, 70]) cylinder(r=small_button_radius*jumbo_decorative_radius_scale, h=20, $fn=100, center=true);
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}
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// button hole, with extra wide bits for various uses (cutting out space
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// for snap-ins, etc.
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module button_30mm_hole() {
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cylinder(r=big_button_radius, h=100, $fn=50, center=true);
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cylinder(r=big_button_radius, h=100, $fn=100, center=true);
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// carve out space for snap-ins and screw-in nuts
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// translation is to leave 3mm thickness in the plate without recentering anything
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translate([0, 0, -25]) cylinder(r=big_button_radius+button_radius_connector_space, h=49, $fn=50, center=true);
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translate([0, 0, -25]) cylinder(r=big_button_radius+button_radius_connector_space, h=49, $fn=100, center=true);
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// space for decorative button surround stuff
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translate([0, 0, 50]) cylinder(r=big_button_radius*decorative_radius_scale, h=20, $fn=50, center=true);
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translate([0, 0, 70]) cylinder(r=big_button_radius*jumbo_decorative_radius_scale, h=20, $fn=50, center=true);
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translate([0, 0, 50]) cylinder(r=big_button_radius*decorative_radius_scale, h=20, $fn=100, center=true);
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translate([0, 0, 70]) cylinder(r=big_button_radius*jumbo_decorative_radius_scale, h=20, $fn=100, center=true);
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}
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module frame_hex_bolt_hole() {
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@ -14,10 +14,8 @@ module front_or_back_frame_piece() {
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left_frame();
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difference() {
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// include the whole bottom wall (including mount columns)
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translate([0, -(frame_y/2)+(piece_width/2), 0]) cube([frame_x, piece_width, frame_z], center=true);
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// ...minus the frame wall and lip on the left
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translate([-frame_x/2+frame_wall/2, 0, 0])
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cube([frame_wall, frame_y, frame_z], center=true);
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translate([0, -(frame_y/2)+(piece_width/2), 0])
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cube([frame_piece_x_x, piece_width, frame_z], center=true);
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// ...minus a slot for the combining piece to go into
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cube([frame_x, frame_y-(panel_support_width+frame_wall)*2, inner_frame_z/3], center=true);
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}
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@ -5,18 +5,21 @@
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include <parameters.scad>
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include <components.scad>
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use <frames/complete/left-frame.scad>
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use <front-or-back.scad>
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module side_frame_piece() {
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piece_width = panel_support_width+frame_wall+frame_mount_column_width;
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difference() {
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// side piece is left/right agnostic
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frame();
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intersection() {
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left_frame();
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// include the whole left wall (including mount columns)
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translate([-(frame_x/2)+(piece_width/2), 0, 0])
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cube([piece_width, frame_piece_y_y, frame_z], center=true);
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}
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// minus the top and bottom
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front_or_back_frame_piece();
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rotate([180, 0, 0]) front_or_back_frame_piece();
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// and just chop out the rest of the frame
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translate([piece_width, 0, 0]) cube([frame_x, frame_y+1, frame_z+1], center=true);
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}
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}
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@ -21,9 +21,9 @@ module dir_arc_plus_w_30mm_and_sega_2p_nine_decorative_plate_of_plates() {
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union() {
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// y values are based on the other half below
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translate([right_plate_center_x, 15, 0]) linear_extrude(2) offset(r=3, $fn=50)
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translate([right_plate_center_x, 15, 0]) linear_extrude(2) offset(r=3, $fn=100)
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square([right_plate_x, left_plate_y], center=true);
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translate([-left_plate_center_x, 15, 0]) linear_extrude(2) offset(r=3, $fn=50)
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translate([-left_plate_center_x, 15, 0]) linear_extrude(2) offset(r=3, $fn=100)
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square([left_plate_x, left_plate_y], center=true);
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/* translate([-50, 0, 0]) cube([200, 200, 2], center=true); */
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}
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@ -8,9 +8,9 @@ include <components.scad>
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module jlf_dustwasher() {
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difference() {
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cylinder(r=lever_plate_hole*decorative_radius_scale, h=2, $fn=50, center=true);
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cylinder(r=lever_plate_hole*decorative_radius_scale, h=2, $fn=100, center=true);
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// 5.25 = 4.55 (diameter of shaft is 9.10mm) + .25 to let it take an angle
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cylinder(r=4.8, h=2.1, $fn=50, center=true);
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cylinder(r=4.8, h=2.1, $fn=100, center=true);
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}
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}
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@ -8,9 +8,9 @@ include <components.scad>
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module lsx_nobi_dustwasher() {
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difference() {
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cylinder(r=lever_plate_hole*decorative_radius_scale, h=2, $fn=50, center=true);
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cylinder(r=lever_plate_hole*decorative_radius_scale, h=2, $fn=100, center=true);
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// 5.25 = 5 (diameter of shaft is 10mm) + .25 to let it take an angle
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cylinder(r=5.25+hole_tolerance, h=2.1, $fn=50, center=true);
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cylinder(r=5.25+hole_tolerance, h=2.1, $fn=100, center=true);
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}
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}
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@ -3,6 +3,10 @@
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* SPDX-License-Identifier: GPL-3.0-or-later
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*/
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// CONNECTION POINT SIZES
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// adjustments
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hole_tolerance = 0.15;
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@ -31,24 +35,38 @@ big_button_radius = 15 + hole_tolerance;
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// radius + value below should leave space for the nut and for fingers to grab the nut
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button_radius_connector_space = 5;
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// standard lever hole
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lever_plate_hole = 12;
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// neutrik D screw holes
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neutrik_d_screw_radius = 1.6 + hole_tolerance;
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neutrik_d_radius = 12 + hole_tolerance;
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// ELEMENT DIMENSIONS
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// JLF mount dimensions
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lever_mount_x = 53;
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lever_mount_y = 95;
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lever_mount_z = 2;
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// standard lever hole
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lever_plate_hole = 12;
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// case dimensions
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// base frame box. reminder: top of inside (including mounts) is chopped by panel_z for plates
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// base frame box. reminder: inside top and bottom (including mounts) are chopped by panel_z for plates
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frame_x = 233;
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frame_y = 208;
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frame_z = 57;
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// stand dimensions to display a stick
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stand_x = 5;
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stand_y = frame_z;
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stand_z = 15;
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// depth of the "lip" of the frame that the top plate sets into/supports the overhang
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frame_wall = 4;
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// top plate, which can either be the whole plate ("inset") or the mounting frame for a plate that overhangs
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panel_x = frame_x - (frame_wall * 2);
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panel_y = frame_y - (frame_wall * 2);
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panel_z = 5;
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// some dimensions for frame pieces, useful in doing some intersections and chopping
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frame_piece_x_x = frame_x - (frame_wall * 2); // essentially panel_x, yes
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frame_piece_y_y = frame_y; // the whole y of the frame, yes
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// degree to which the extended frame pieces stick out from the end of the frame
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frame_extension_x = 25;
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@ -61,20 +79,12 @@ overhang_panel_bevel_height = 1;
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frame_center_to_neutrik = 70;
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// depth of the "lip" of the frame that the top plate sets into/supports the overhang
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frame_wall = 4;
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// width of the column in the frame corners to support the hex bolt
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frame_mount_column_width = 20;
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// per neutrik (mm)
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neutrik_panel_thickness = 3;
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// top plate, which can either be the whole plate ("inset") or the mounting frame for a plate that overhangs
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panel_x = frame_x - (frame_wall * 2);
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panel_y = frame_y - (frame_wall * 2);
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panel_z = 5;
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// inside the frame
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inner_frame_z = frame_z - (panel_z * 2);
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@ -96,10 +106,6 @@ panel_to_frame_point_y = (panel_y/2)-10;
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// frame interior that supports the top plates
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panel_support_width = 5;
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// neutrik D screw holes
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neutrik_d_screw_radius = 1.6 + hole_tolerance;
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neutrik_d_radius = 12 + hole_tolerance;
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// additional button radius for decorative panels, etc.
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decorative_radius_scale = 1.75;
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jumbo_decorative_radius_scale = 2;
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@ -113,8 +119,15 @@ slash_inner_displacement = 10;
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slash_width = 15;
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slash_height = frame_z-panel_z*3;
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// stand dimensions to display a stick
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stand_x = 5;
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stand_y = frame_z;
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stand_z = 15;
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// LAYOUTS
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sega_2p_column_2_offset = 30.5;
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sega_2p_column_3_offset = sega_2p_column_2_offset + 36;
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sega_2p_column_4_offset = sega_2p_column_3_offset + 36;
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|
Loading…
x
Reference in New Issue
Block a user