1.8 KiB

Title: Quarter Roy Description: shrubey's Adventuring! character. Footer: Numenera, the Cypher System, No Thank You, Evil!, Invisible Sun, and their respective logos are trademarks of Monte Cook Games, LLC in the U.S.A. and other countries. All Monte Cook Games characters and character names, and the distinctive likenesses thereof, are trademarks of Monte Cook Games, LLC. Content derived from Monte Cook Games publications is © 2013-2022 Monte Cook Games, LLC. Full Disclaimer.

Quarter Roy

Quarter Roy is a strong tough warrior who rages.

Cypher System Stat Block

  • Might: 17, Speed: 12, Intellect: 9
  • Effort: 1, Might Edge: 1
  • Armor: 1
  • Cypher Use: 2 cyphers at a time.

Abilities

  • Frenzy (1 Intellect point): enter frenzy in combat to gain +1 to Might Edge and Speed Edge, but can't use Intellect points, ends when combat ends.
  • Bash (1 Might point): pummeling melee attack inflicts 1 less point of damage, but dazes.
  • Physical Skills
  • Trained Without Armor: trained in Speed defense tatks when not wearing armor.
  • Combat Prowess: add +1 damage to melee weapon attacks.
  • Healthy: add 1 to the points you regain when you make a recovery roll.
  • Passives
    • Very Powerful: +4 to your Might pool.
    • Resilient: +1 to your Armor.

Skills

  • Practiced with light, medium, and heavy weapons.
  • Trained in Speed defense tasks when not wearing armor.
  • Trained in all actions involving breaking inanimate objects.
  • Trained in all jumping actions.
  • Trained in might defense actions.

bss notes

  • Physical Skills: which?
  • I'm assuming combat prowess is for melee given the rest of the build
  • Needs equipment
  • Needs cyphers from the builder