Adventuring! character updates + Quarter Roy
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@ -15,36 +15,47 @@ Elyan Gareth is a brash and exiled gunslinger [warrior] who crafts unique object
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* **Might: 12, Speed: 14, Intellect: 12**
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* **Effort: 1, Speed Edge: 1, Intellect Edge: 1**
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* **Cypher Use:** 2 cyphers at a time.
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* **Abilities**
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* **Improved Edge:** Intellect Edge +1.
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* **Physical Skills:** Jumping, running.
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* **Overwatch:** use a ranged weapon to target a small area and make an attack against the next viable target (as if
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it was a wait action) ignoring any benefit the target would have from cover, position, surprise, range,
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illumination, or visibility, and inflict 1 additional point of damage.
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* **Passives**
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* **Energetic:** +2 to your Speed Pool.
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* **Self-Reliant:** +2 to your Might Pool.
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* **Combat Prowess:** +1 damage to ranged attacks.
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* **Loner:** You gain no benefit when you get help with a task from another character who is trained or
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specialized in that task.
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* **Crafter**
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* **Master Identifier**
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* **Skills**
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* **Trained** in initiative.
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* **Bold: trained** in all actions that involve overcoming or ignoring the effects of fear or intimidation.
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* **Trained** in all tasks involving sneaking.
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* **Trained** in all tasks involving foraging, hunting, and finding safe places to rest or hide.
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* **Trained** in jumping.
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* **Trained** in running.
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* **Trained** in identifying the function of any kind of device.
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* **Practiced** with light, medium, and heavy weapons.
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* **Hindered** in any task involving social interaction due to living on your own for as long as you have has made
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you slow to trust others and awkward in social situations.
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### Abilities
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* **Improved Edge:** Intellect Edge +1.
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* **Physical Skills:** Jumping, running.
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* **Overwatch:** use a ranged weapon to target a small area and make an attack against the next viable target (as if
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it was a wait action) ignoring any benefit the target would have from cover, position, surprise, range,
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illumination, or visibility, and inflict 1 additional point of damage.
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* **Passives**
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* **Energetic:** +2 to your Speed Pool.
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* **Self-Reliant:** +2 to your Might Pool.
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* **Combat Prowess:** +1 damage to ranged attacks.
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* **Loner:** You gain no benefit when you get help with a task from another character who is trained or
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specialized in that task.
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* **Crafter**
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* **Master Identifier**
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### Skills
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* **Trained** in initiative.
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* **Trained** in all actions that involve overcoming or ignoring the effects of fear or intimidation.
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* **Trained** in all tasks involving sneaking.
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* **Trained** in all tasks involving foraging, hunting, and finding safe places to rest or hide.
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* **Trained** in jumping.
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* **Trained** in running.
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* **Trained** in identifying the function of any kind of device.
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* **Trained** in crafting smoke powder bombs.
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* **Trained** in crafting ammunition.
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* **Practiced** with light, medium, and heavy weapons.
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* **Hindered** in any task involving social interaction due to living on your own for as long as you have has made
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you slow to trust others and awkward in social situations.
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### Arcs
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* **Justice**
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### Cyphers
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* a small, simple brick, which functions as *instant shelter* (level 4)
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* and a tube of *reflex enhancer* (level 3)
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### Equipment
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* **Weapons:** Smokepowder gun, daggers
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@ -52,5 +63,4 @@ Elyan Gareth is a brash and exiled gunslinger [warrior] who crafts unique object
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## bss notes
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* Crafter: need the skills trained in. probably ammunition is one of them?
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* Needs equipment
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@ -15,32 +15,45 @@ Ghorin is a clever mystical sorcerer [adept] who separates mind from body.
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* **Might: 10, Speed: 12, Intellect: 16**
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* **Effort: 1, Intellect Edge: 1**
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* **Cypher Use:** 3 cyphers at a time.
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* **Abilities**
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* **Erase Memories**
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* **Far Step**
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* **Onslaught**
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* **Push**
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* **Third Eye**
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* **Passives**
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* **Sense Magic**
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* **Smart (x2):** +2 to your Intellect Pool.
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* **Spells**
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* **Hedge Magic**
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* **Skills**
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* **Trained** in all interactions involving lies or trickery
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* **Trained** in defense rolls to resist mental effects
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* **Trained** in all tasks involving identifying or assessing danger, lies, quality, importance, function, or power
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* **Trained** in all actions involving identifying or understanding the supernatural
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* **Practiced** with light weapons.
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* **Hindered** in any task involving lore, knowledge, or understanding
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* **Hindered** in any task involving charm, persuasion, or deception
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* **Hindered** with attacks with medium and heavy weapons
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### Abilities
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* **Erase Memories**
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* **Far Step**
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* **Onslaught**
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* **Push**
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* **Third Eye**
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* **Passives**
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* **Sense Magic**
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* **Smart (x2):** +2 to your Intellect Pool.
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### Spells
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* **Hedge Magic**
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### Skills
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* **Trained** in all interactions involving lies or trickery
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* **Trained** in defense rolls to resist mental effects
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* **Trained** in all tasks involving identifying or assessing danger, lies, quality, importance, function, or power
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* **Trained** in all actions involving identifying or understanding the supernatural
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* **Practiced** with light weapons.
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* **Hindered** in any task involving lore, knowledge, or understanding
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* **Hindered** in any task involving charm, persuasion, or deception
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* **Hindered** with attacks with medium and heavy weapons
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### Arcs
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* **Undo a Wrong**
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* **Undo a Wrong** --- Part of a group of thieves who stole a family heirloom from a family which ended up getting
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solely pinned on him. He's was caught and tasked by the family to find the item and clear his name.
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* **Opening:**
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### Cyphers
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* oil of *gravity-nullifying application* (level 7),
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* a little figurine of an eye which functions as *remote viewer* (level 5)
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* a *stim* leaf (level 5)
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### Equipment
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* **Weapons:** Dagger
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@ -22,6 +22,10 @@ play-by-chat game. Information about the previous attempt, which stopped before
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* [Elyan Gareth](elyan-gareth) is a brash exiled gunslinger [warrior] who crafts unique objects.
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* [Ghorin](ghorin) is a clever mystical sorcerer [adept] who separates mind from body.
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* [Quarter Roy](quarter-roy) is a strong tough warrior who rages.
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### Barrel
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* [Sydney](sydney) is an exiled doomed drifter [explorer, with combat flavor] who never says die.
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Players are welcome to create a character for the game and rotate in and out as time allows. See [Character
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46
pages/cypher/adventuring/quarter-roy.md
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46
pages/cypher/adventuring/quarter-roy.md
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@ -0,0 +1,46 @@
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Title: Quarter Roy
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Description: shrubey's Adventuring! character.
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Footer: Numenera, the Cypher System, No Thank You, Evil!, Invisible Sun, and their respective logos are
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trademarks of Monte Cook Games, LLC in the U.S.A. and other countries. All Monte Cook Games
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characters and character names, and the distinctive likenesses thereof, are trademarks of Monte
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Cook Games, LLC. Content derived from Monte Cook Games publications is © 2013-2022 Monte Cook
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Games, LLC. <a href="/cypher/fan-use-policy">Full Disclaimer</a>.
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# Quarter Roy
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Quarter Roy is a strong tough warrior who rages.
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## Cypher System Stat Block
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* **Might: 17, Speed: 12, Intellect: 9**
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* **Effort: 1, Might Edge: 1**
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* **Armor: 1**
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* **Cypher Use:** 2 cyphers at a time.
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### Abilities
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* **Frenzy (1 Intellect point):** enter frenzy in combat to gain +1 to Might Edge and Speed Edge, but can't use
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Intellect points, ends when combat ends.
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* **Bash (1 Might point):** pummeling melee attack inflicts 1 less point of damage, but dazes.
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* **Physical Skills**
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* **Trained Without Armor:** trained in Speed defense tatks when not wearing armor.
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* **Combat Prowess:** add +1 damage to melee weapon attacks.
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* **Healthy:** add 1 to the points you regain when you make a recovery roll.
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* **Passives**
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* **Very Powerful:** +4 to your Might pool.
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* **Resilient:** +1 to your Armor.
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### Skills
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* **Practiced** with light, medium, and heavy weapons.
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* **Trained** in Speed defense tasks when not wearing armor.
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* **Trained** in all actions involving breaking inanimate objects.
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* **Trained** in all jumping actions.
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* **Trained** in might defense actions.
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## bss notes
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* Physical Skills: which?
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* I'm assuming combat prowess is for melee given the rest of the build
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* Needs equipment
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* Needs cyphers from the builder
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