Adventuring! character updates + Quarter Roy
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				| @ -15,36 +15,47 @@ Elyan Gareth is a brash and exiled gunslinger [warrior] who crafts unique object | ||||
| * **Might: 12, Speed: 14, Intellect: 12** | ||||
| * **Effort: 1, Speed Edge: 1, Intellect Edge: 1** | ||||
| * **Cypher Use:** 2 cyphers at a time. | ||||
| * **Abilities** | ||||
|     * **Improved Edge:** Intellect Edge +1. | ||||
|     * **Physical Skills:** Jumping, running. | ||||
|     * **Overwatch:** use a ranged weapon to target a small area and make an attack against the next viable target (as if | ||||
|       it was a wait action) ignoring any benefit the target would have from cover, position, surprise, range, | ||||
|       illumination, or visibility, and inflict 1 additional point of damage. | ||||
|     * **Passives** | ||||
|         * **Energetic:** +2 to your Speed Pool. | ||||
|         * **Self-Reliant:** +2 to your Might Pool. | ||||
|         * **Combat Prowess:** +1 damage to ranged attacks. | ||||
|         * **Loner:** You gain no benefit when you get help with a task from another character who is trained or | ||||
|           specialized in that task. | ||||
|         * **Crafter** | ||||
|         * **Master Identifier** | ||||
| * **Skills** | ||||
|     * **Trained** in initiative. | ||||
|     * **Bold: trained** in all actions that involve overcoming or ignoring the effects of fear or intimidation. | ||||
|     * **Trained** in all tasks involving sneaking. | ||||
|     * **Trained** in all tasks involving foraging, hunting, and finding safe places to rest or hide. | ||||
|     * **Trained** in jumping. | ||||
|     * **Trained** in running. | ||||
|     * **Trained** in identifying the function of any kind of device. | ||||
|     * **Practiced** with light, medium, and heavy weapons. | ||||
|     * **Hindered** in any task involving social interaction due to living on your own for as long as you have has made | ||||
|       you slow to trust others and awkward in social situations. | ||||
| 
 | ||||
| ### Abilities | ||||
| 
 | ||||
| * **Improved Edge:** Intellect Edge +1. | ||||
| * **Physical Skills:** Jumping, running. | ||||
| * **Overwatch:** use a ranged weapon to target a small area and make an attack against the next viable target (as if | ||||
|   it was a wait action) ignoring any benefit the target would have from cover, position, surprise, range, | ||||
|   illumination, or visibility, and inflict 1 additional point of damage. | ||||
| * **Passives** | ||||
|     * **Energetic:** +2 to your Speed Pool. | ||||
|     * **Self-Reliant:** +2 to your Might Pool. | ||||
|     * **Combat Prowess:** +1 damage to ranged attacks. | ||||
|     * **Loner:** You gain no benefit when you get help with a task from another character who is trained or | ||||
|       specialized in that task. | ||||
|     * **Crafter** | ||||
|     * **Master Identifier** | ||||
| 
 | ||||
| ### Skills | ||||
| 
 | ||||
| * **Trained** in initiative. | ||||
| * **Trained** in all actions that involve overcoming or ignoring the effects of fear or intimidation. | ||||
| * **Trained** in all tasks involving sneaking. | ||||
| * **Trained** in all tasks involving foraging, hunting, and finding safe places to rest or hide. | ||||
| * **Trained** in jumping. | ||||
| * **Trained** in running. | ||||
| * **Trained** in identifying the function of any kind of device. | ||||
| * **Trained** in crafting smoke powder bombs. | ||||
| * **Trained** in crafting ammunition. | ||||
| * **Practiced** with light, medium, and heavy weapons. | ||||
| * **Hindered** in any task involving social interaction due to living on your own for as long as you have has made | ||||
|   you slow to trust others and awkward in social situations. | ||||
| 
 | ||||
| ### Arcs | ||||
| 
 | ||||
| * **Justice** | ||||
| 
 | ||||
| ### Cyphers | ||||
| 
 | ||||
| * a small, simple brick, which functions as *instant shelter* (level 4) | ||||
| * and a tube of *reflex enhancer* (level 3) | ||||
| 
 | ||||
| ### Equipment | ||||
| 
 | ||||
| * **Weapons:** Smokepowder gun, daggers | ||||
| @ -52,5 +63,4 @@ Elyan Gareth is a brash and exiled gunslinger [warrior] who crafts unique object | ||||
| 
 | ||||
| ## bss notes | ||||
| 
 | ||||
| * Crafter: need the skills trained in. probably ammunition is one of them? | ||||
| * Needs equipment | ||||
|  | ||||
| @ -15,32 +15,45 @@ Ghorin is a clever mystical sorcerer [adept] who separates mind from body. | ||||
| * **Might: 10, Speed: 12, Intellect: 16** | ||||
| * **Effort: 1, Intellect Edge: 1** | ||||
| * **Cypher Use:** 3 cyphers at a time. | ||||
| * **Abilities** | ||||
|     * **Erase Memories** | ||||
|     * **Far Step** | ||||
|     * **Onslaught** | ||||
|     * **Push** | ||||
|     * **Third Eye** | ||||
|     * **Passives** | ||||
|         * **Sense Magic** | ||||
|         * **Smart (x2):** +2 to your Intellect Pool. | ||||
| * **Spells** | ||||
|     * **Hedge Magic** | ||||
| * **Skills** | ||||
|     * **Trained** in all interactions involving lies or trickery | ||||
|     * **Trained** in defense rolls to resist mental effects | ||||
|     * **Trained** in all tasks involving identifying or assessing danger, lies, quality, importance, function, or power | ||||
|     * **Trained** in all actions involving identifying or understanding the supernatural | ||||
|     * **Practiced** with light weapons. | ||||
|     * **Hindered** in any task involving lore, knowledge, or understanding | ||||
|     * **Hindered** in any task involving charm, persuasion, or deception | ||||
|     * **Hindered** with attacks with medium and heavy weapons | ||||
| 
 | ||||
| ### Abilities | ||||
| 
 | ||||
| * **Erase Memories** | ||||
| * **Far Step** | ||||
| * **Onslaught** | ||||
| * **Push** | ||||
| * **Third Eye** | ||||
| * **Passives** | ||||
|     * **Sense Magic** | ||||
|     * **Smart (x2):** +2 to your Intellect Pool. | ||||
| 
 | ||||
| ### Spells | ||||
| 
 | ||||
| * **Hedge Magic** | ||||
| 
 | ||||
| ### Skills | ||||
| 
 | ||||
| * **Trained** in all interactions involving lies or trickery | ||||
| * **Trained** in defense rolls to resist mental effects | ||||
| * **Trained** in all tasks involving identifying or assessing danger, lies, quality, importance, function, or power | ||||
| * **Trained** in all actions involving identifying or understanding the supernatural | ||||
| * **Practiced** with light weapons. | ||||
| * **Hindered** in any task involving lore, knowledge, or understanding | ||||
| * **Hindered** in any task involving charm, persuasion, or deception | ||||
| * **Hindered** with attacks with medium and heavy weapons | ||||
| 
 | ||||
| ### Arcs | ||||
| 
 | ||||
| * **Undo a Wrong** | ||||
| * **Undo a Wrong** --- Part of a group of thieves who stole a family heirloom from a family which ended up getting | ||||
|   solely pinned on him. He's was caught and tasked by the family to find the item and clear his name. | ||||
|     * **Opening:**  | ||||
| 
 | ||||
| ### Cyphers | ||||
| 
 | ||||
| * oil of *gravity-nullifying application* (level 7), | ||||
| * a little figurine of an eye which functions as *remote viewer* (level 5) | ||||
| * a *stim* leaf (level 5) | ||||
| 
 | ||||
| ### Equipment | ||||
| 
 | ||||
| * **Weapons:** Dagger | ||||
|  | ||||
| @ -22,6 +22,10 @@ play-by-chat game. Information about the previous attempt, which stopped before | ||||
| 
 | ||||
| * [Elyan Gareth](elyan-gareth) is a brash exiled gunslinger [warrior] who crafts unique objects. | ||||
| * [Ghorin](ghorin) is a clever mystical sorcerer [adept] who separates mind from body. | ||||
| * [Quarter Roy](quarter-roy) is a strong tough warrior who rages. | ||||
| 
 | ||||
| ### Barrel | ||||
| 
 | ||||
| * [Sydney](sydney) is an exiled doomed drifter [explorer, with combat flavor] who never says die. | ||||
| 
 | ||||
| Players are welcome to create a character for the game and rotate in and out as time allows. See [Character | ||||
|  | ||||
							
								
								
									
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							| @ -0,0 +1,46 @@ | ||||
| Title:          Quarter Roy | ||||
| Description:    shrubey's Adventuring! character. | ||||
| Footer:         Numenera, the Cypher System, No Thank You, Evil!, Invisible Sun, and their respective logos are | ||||
|                 trademarks of Monte Cook Games, LLC in the U.S.A. and other countries. All Monte Cook Games | ||||
|                 characters and character names, and the distinctive likenesses thereof, are trademarks of Monte | ||||
|                 Cook Games, LLC. Content derived from Monte Cook Games publications is © 2013-2022 Monte Cook | ||||
|                 Games, LLC. <a href="/cypher/fan-use-policy">Full Disclaimer</a>. | ||||
| 
 | ||||
| # Quarter Roy | ||||
| 
 | ||||
| Quarter Roy is a strong tough warrior who rages. | ||||
| 
 | ||||
| ## Cypher System Stat Block | ||||
| 
 | ||||
| * **Might: 17, Speed: 12, Intellect: 9** | ||||
| * **Effort: 1, Might Edge: 1** | ||||
| * **Armor: 1** | ||||
| * **Cypher Use:** 2 cyphers at a time. | ||||
| 
 | ||||
| ### Abilities | ||||
| 
 | ||||
| * **Frenzy (1 Intellect point):** enter frenzy in combat to gain +1 to Might Edge and Speed Edge, but can't use | ||||
|   Intellect points, ends when combat ends. | ||||
| * **Bash (1 Might point):** pummeling melee attack inflicts 1 less point of damage, but dazes. | ||||
| * **Physical Skills** | ||||
| * **Trained Without Armor:** trained in Speed defense tatks when not wearing armor. | ||||
| * **Combat Prowess:** add +1 damage to melee weapon attacks. | ||||
| * **Healthy:** add 1 to the points you regain when you make a recovery roll. | ||||
| * **Passives** | ||||
|     * **Very Powerful:** +4 to your Might pool. | ||||
|     * **Resilient:** +1 to your Armor. | ||||
| 
 | ||||
| ### Skills | ||||
| 
 | ||||
| * **Practiced** with light, medium, and heavy weapons. | ||||
| * **Trained** in Speed defense tasks when not wearing armor. | ||||
| * **Trained** in all actions involving breaking inanimate objects. | ||||
| * **Trained** in all jumping actions. | ||||
| * **Trained** in might defense actions. | ||||
| 
 | ||||
| ## bss notes | ||||
| 
 | ||||
| * Physical Skills: which? | ||||
| * I'm assuming combat prowess is for melee given the rest of the build | ||||
| * Needs equipment | ||||
| * Needs cyphers from the builder | ||||
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