139 lines
8.1 KiB
Markdown
139 lines
8.1 KiB
Markdown
Title: Play By Email Games
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Description: bss's thoughts, guidelines, and etc. on playing "tabletop" roleplaying games over email.
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# Play By Email Games
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I'm providing some notes (still in draft form) for plans and procedures on playing RPGs over email. This is meant, for
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the moment at least, to be an organization of what I'm thinking will work, to see if others will think it'll work too.
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~bss
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## Timing
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PBEM is a great format because it allows a variety of players in different timezones and of different availabilities to
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play a game together, but PBEM is tougher because it can take weeks to accomplish something that might otherwise take an
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hour. I think the most effective way to keep the game moving is regular posting to keep the action moving. A good
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posting cadence might be every few days, hopefully no more than once a week?
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## Updates
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Of course, half of the fun is having the space to write to a desireble length in one post and let the game play out
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between what you present and the others' reaction to that post. We just need to make sure the focus is on action. These
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are some guidelines (not rules) that I think make sense.
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**First:** describe your character in terms of the actions they take.
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You should frame your updates in terms of what your character does. Internal monologues and scene setting are welcome
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(encouraged, in fact), but in the end, the update for the rest of the players is what *is happening*, not merely what
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your character sees or thinks. This gives the group something to riff off of and respond to or use to consider their
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next action. Worry less about the game terms for doing a thing, and just do the thing. Or...
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**Second:** ask questions if the details matter, but don't let them stop the action.
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If you need more information, or a ruling to be made, ask, but see if you can provide contingent actions based on the
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expected results, where appropriate. This is just to save time of back and forth. Feel free to update with a modest set
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of options, e.g. "if the dragon rears to attack, I quickly jump behind the pile of treasure next to me, but if it
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chooses to negotiate, I would like to take a diplomatic tone." "If that awning looks like it'd be possible for me to
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reach, I'll jump up there, spending effort if I need to, but if it seems impossible I'll run around the corner." Or
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whatever.
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**Third:** if the details don't matter yet, embellish, but also embrace "yes, but".
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If a minor NPC is a valuable (or maybe even trivial) addition to your post, add them and write how they respond. I don't
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need to get in the way of that, and I consider world-building to be a collaborative thing. Describe something noteworthy
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in the marketplace, elaborate on the manner or demeanor of the people in the street, or have a merchant agree to common
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terms on the cost of normal items. This too keeps the game moving, and gives more in the world to react to (or have
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react to you). Just don't go overboard.
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**Fourth:** I reserve the right to make a basic, but reasonable, action for idle characters in combat.
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For most out-of-combat situations, it's easy to assume that any players not taking an action are happy to go along with
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the flow, so if players are quiet for a bit, the action still progresses. In combat, however, charaters doing nothing
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can disturb the narrative and the gameplay, so if it's been days (or a week?) since a post and we're in combat, I may
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take a reasonable action for your character to keep the game moving.
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## Post Format
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I don't want to make posting updates arduous; getting the post out there is the important part. I think some guidelines
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will help, however.
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**First:** out-of-character questions, updates, etc. in brackets (`[]`).
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Describing action should be done in paragraphs with no specific formatting. Dialogue should be in quotation marks. Out
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of character information, questions, mechanical stuff, however, should be in paragraphs enclosed in `[` and `]`.
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Example:
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```
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Having dodged the dragon's terrible acid breath, Croma is undeterred by the
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assault and charges forward, broadsword primed over his shoulder, yelling
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a challenge. When he reaches the dragon, he swings down, focused, perhaps
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overconfidently, on decapitating it in one blow.
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"I swore that I would return with your head as a trophy!"
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[This is a pretty tough dragon, right? I think I'm going to use two
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levels of Effort on this just to make sure, and as a reminder I am skilled
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in "making reckless attacks", which I think this qualifies as? Either way,
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a Might-based attack, and I don't know the difficulty so I'll let you roll
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it.]
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```
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**Second:** if you are quoting a post, post your reply *below* the quote; everything should read in order from the top
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of the post.
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AKA "bottom-posting", put your reply or continuaton of thought below the text you are responding to, so that it reads
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logically without scrolling to the bottom to find the context. Try to chop the post to its specific context as well,
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when possible, to reduce the amount of quoted text people have to reread. Example:
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```
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> When he reaches the dragon, he swings down, focused, perhaps
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> overconfidently, on decapitating it in one blow.
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[Attacking the dragon is Difficulty 5, but with your Effort and skill, the
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7 I rolled for you is just enough.]
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Crome's broadsword strikes the dragon's neck soundly, but, surprisingly to
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Crome --- and perhaps no one else --- the dragon's head is *not* severed,
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and it reflexively lashes back in pain, knocking Crome back on his feet
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next to the dragon. A bit of acid drips from the dragon's open wound, but
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it looks angered and committed to continuing the fight.
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```
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**Third:** reply to the existing thread whenever possible.
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Mail clients that do threading of posts make it easy to collect emails by subject, and can result in a nice tree view of
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the proceedings. Generally, a new scene warrants a new top post with a new subject, but otherwise updates within that
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scene should usually be replies to the most recent or relevant post in the thread.
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**Fourth:** if you have an out of character update or question or so on, start a new thread starting with "OOC:"
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If you have a question or update for the group --- you have a question about a rule or character option, or maybe you're
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letting the group know you'll be on vacation for a week --- rather than complicating the gameplay with a tangent, make a
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new thread and start the subject with "OOC: ". In OOC threads, the rest of the formatting guidelines don't really matter
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--- they're just emails.
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## Rolling Dice
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Personally, I think I'm good with the honor system. If you know the parameters of the roll and are ready to roll, make
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the roll yourself with whatever tool you prefer and tell us the result, both in game terms and in narrative terms. (In a
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Cypher System game, this usually means you know the difficulty of the task you are attempting, are conscious of any
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Effort you are spending, and are at least fairly confident in the assets, hindrances, and skills in play. Just be okay
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with being corrected if you are meaningfully off in your calculations.)
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You can also just roll if you don't know the target or want to leave the math to me --- again, honor system in both
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directions. Cypher System rolls are simple d20 rolls, so you could just say (OOC) that you rolled an 8 and leave
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success/failure to me.
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And, as in the example above, if you'd prefer to just leave the whole business to me, that's fine too.
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## The Mailing List
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The mailing list created for a campaign will provide a common point for managing member email addresses, providing some
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list-specific settings, and automatically archiving our emails. **This list, and notably the archive, will be publically
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viewable.** This is advantageous to allow those casually interested to check out the game and potentially become the
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next player in the game. However, the list will be moderated and only allow the game's players to post to it without
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review. This is, of course, a spam reduction tactic, but will also help keep the game from drifting off-topic.
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My MTA *should* have a pretty good reputation with providers, but the state of email in 2025 is always on a knife's
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edge, so mail delivery may have issues from time to time; it's recommended to whitelist/accept/filter-on/etc. the list
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email address.
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